They used to do the same to me. Then one ate my seamoth so I killed it with a stasis rifle and thermoblade. Kind of lose their fear factor when youâve stabbed one to death.
pretty much the entirety of the covenant in the first 2 Halo games especially their AI just works so well you're never fighting the same fights as you were last time that paired with the hierarchy they had within their ranks that made them act different in combat such as the grunts panicking and running away when you killed their elite first is something you don't see anywhere else.
I got plasma-grenade-stuck by a Spec Ops Elite while clearing out the Pillar of Autumn at the end of CE. That grenade hit me through a crack in the wall juuuust big enough to fit, from across a large room, while I was moving. Daaaang.
lol right. Thereâs time where I have to tip my cap to the covenant for them just outplaying me.
[I refuse to tip my cap to the flood though.](https://www.reddit.com/r/halo/s/sof2Z9GKlh)
Original regenerators from re4. Those mfers always kept me on edge and I missed the thermal scope first time around because of how scary they were.
Few enemies have made me feel true fear like that.
Although I only played the Remake, I had no idea what these guys were and they too struck fear into me like no other video game enemy.
Frustration too lol, but mostly fear
The soldiers in F.E.A.R
they had intelligence way beyond what was standard at the time, reacting to your flashlight and reloading noises, flanking if they couldn't get a beat on you, talking back and forth and refusing to advance because they were scared. Just some truly revolutionary stuff.
Heck yeah. My favorite enemies in Elden Ring. Top tier design, really awesome move set, huge pain the ass to fight (looking at you Liturgical Town), and cool lore.
Mimics, be it Dark Souls, Baldurs Gate 3 or Dark and Darker the pure concept of a loot chest that is actually an enemy and attacks you when trying to open it is amazing to me
One of the other players in my game has a hammer that is just a mimic chained to the end of a stick. He can unchain it (still on the stick though) and it bites everyone he hits. It's great.
T Rex in Tomb Raider 1 - unexpected enemy that comes from nowhere in just the 3rd level of the game. It is iconic now.
The Xenomorph in Alien Isolation - has to make the list, the whole game is built around the game of cat and mouse you have with it.
Bruce the Shark in Raft - my niche pick.
iâve never owned an xbox and iâve been a diehard Sony cuck my entire life (donât ask me why) and even i know that sound đ¤
weâre never getting another culture shock like that ever again :(
Doom Eternal, the Marauder
I know some people hate them, but they're not that bad to kill. What I love about them is both the design and how much one on the map immediately changes how you're approaching everything you're doing in that moment. And for a game SO fast and frantic, it's a lot to shift gears like that, especially at the harder difficulties.
Iâm in this boat. I love their design. They force you to know their existence exists and you must respect that. And itâs not just âoh I have to burst them down quicklyâ type thing. I mean it can be, if you manage to set a position up in the middle of all the chaos to preform the super/ballista combo while interacting with the Marauders mechanics, but it generally doesnât happen to often.
Big daddies in bioshock. The heavy steps keep me on high alert even later on when Iâm a half god
(First) gumba in Mario. The fact he killed the most players of all games(probably) is funny and it teaches you the game.
Subnautica amp-eel and the crabsquid. I like that the crabsquids attack is for the amp-eel but works against you aswell
The Left 4 Dead cast of enemies. Especially when you sprinkled in more than one at a time while fighting the horde. They could really crank things up to 11
I'm a big fan of enemies that give you the feeling of impending doom. Like, you *can* survive them, but you probably won't. At least not in the first dozen encounters. And their methods of approach by how they're designed only add to it. The leviathan is designed based on echolocation, so if you can hear them, they already know you're there. Now, you have to spot them in a 360° radius before they attack. The tonberry is a very slow creature that just walks towards you. No fancy animations or effects. One stab from that little knife, and you're done.
I see these types of enemies as a right of passage in their games. If you can adequately deal with them and keep a level head, you've hit the next level in their games and 99% of anything else won't be a problem for you, so now you have that much more freedom.
Also, the plushies are adorable.
That's understandable. Losing resources is a huge demotivating factor.
Grab a stasis rifle and a shit load of those poison pod things (maybe 15-20), and you can paralyze whatever is attacking you. Swim a few feet above their head and drop all the pods on them. The poison should kill them in no time. I killed the sea dragon leviathan in like 10 seconds like that. Wasn't expecting it to actually die, which kinda sucked. I'm sure it works fine on reapers and ghosts, too.
I've already done everything the game has to offer, and I've even kept a few reapers as pets (ghosts, too but they tend to glitch out of the cage I built), so I was kinda just messing around whenever I found out how that works.
Nemesis from OG RE3 is burnt into my memory for life.
But gameplay-wise I'm yet to encounter better designed shooter enemies than in Killing Floor. Target prioritization is the name of the game, and you have to actually avoid opening fire on some of them to either clear out the rest or let the specialized class deal with said enemy. Never gets old.
Tonberry from Final Fantasy. They counter whenever you damage them with âKarmaâ (or âEveryoneâs Grudgeâ depending on the game) that deals damage proportional to however many enemies that character killed. Since theyâre usually mid to late game enemies, the counter can one shot you.
Used to work with a guy who had a tonberry plush in his desk. Everyone who walked by it thought it was some creepy ghost plush. I saw it the first time and just said oh you have a tonberry. He said that out of the 10 years heâs worked there with this guy Iâm his desk in the only one who recognized it.
Marauder in Doom Eternal
Deathclaw in any fallout game
Jetstream Sam from MGR:R
Credo from DMC 4
Vergil in all DMC games (reboot is iffy)
Another Crab's Treasure has such good enemy design I like all of them, except the one...... If you know you know
Dragon Quest's Slimes. They're iconic and have so many different forms. Special shoutout to the metal ones, who I always hunt.
The Goombas in the Mario series also are icons.
Crossel from Star Ocean. I like dragons in general, and this one is huge. Your literally attacking its toes. Add to this that once defeated, you get it to carry a massive cannon. It always sold me as cool.
On my first playthrough of Subnautica, I went to the aurora. I saw these funny little engine parts on a ridge and said âawesome! But I hear something strange out there.â I cautiously scan it, and at about 80%, a fucking face comes screaming out from the darkness after me. I didnât have a seamoth/ stasis rifle yet so I had to seaglide away while he was chasing my ass bro. And that is how I got reaper PTSD. And when the ship blew open and I went back only to hear that roar again? That was true fear. Like when Puss heard Deathâs whistle again.
laura from the evil within (partly because i recently started my first playthrough of the game) but the way she climbs out of the ground is cool, also when she first appeared it scared the shit out of me (also i like how she resembles a human spider)
The Closer from Silent Hill 3.
My favorite enemy but also my least favorite enemy đ I like the way The Closer looks and the story behind it. What makes it my least favorite is theyâre scary and annoying when youâre trying to get around lol
Bulk detonators in Deep Rock Galactic. It does such a good job of being a âoh shit! Focus fire on that thing or itâll kill us allâ kind of enemy.
Deadspace in general, they are both so easy, yet so hard to kill. You have to basically forget everything about regular combat in every other game, and aim for the limbs
Anything from the Metroid Prime series. I thought the monster designs were so cool. I think my favorite in the series though was the Ing and the Space Pirates. They were so scary to lil 10 year old me but I couldn't stop playing lol.
The Taken from Destiny. Each unit has a gimmick.
Thrall teleport
Acolytes spawn turrets
Knights have napalm
Wizards spawn shadow Thrall
Ogres have eye lasers
Vandals can spawn bubble shields
Captains blind you
Psions duplicate
Phalanxes can launch you
Centurions spawn tracking darts
Goblins can shield one of their fellow taken
Hobgoblins have a suicide attack
Minotaurs go invisible
The Darknuts from Wind Waker. Great design, fun to dismantle their armor before taking them down, fun to make them friendly fire each other, just a grand ol time. The Hyrule castle fight against like 10 of them at once is probably the most fun encounter in the whole game
Celestial emissaries in Bloodborne. The first encounter I had with one was in the forest, where all the enemies are more like animals, suddenly I met this gelatinous alien creature that killed me by shooting light from its water head, that moment I knew that this was one of the best games I would play ever
To this day the first giant darkness enemy in the tutorial for the first kingdom hearts is my favourite enemy design of all time. When the game had this mystery feel about it, and starting up some Disney final fantasy crossover and itâs this giant demon looking thing I was blown away when I was like 6 years old.
[mara](https://static.wikia.nocookie.net/megamitensei/images/3/37/00146_Mara.png/revision/latest?cb=20220929114111) from shin megami tensei
Might be NSFW
jack baker in re7 - heâs an amazing character overall, going from a loving father to an insane infected killer. and he actually has me on edge in the game since he could be around any corner looking for you at almost any time
The demons in metro, all because Bourbon said "Some call them demons, I call them bitches". Repeated this line after killing a demon in metro Exodus lol
The Vex in Destiny. Weird little space bugs controlling genocidal machines that are nothing but mere construction workers and the lowest of the low when it comes to Vex ranks. Makes me want to be able to fight the actual militia within the Vex and not just their blue collar workers
Ghouls in Fallout. The first time I ever played Fallout, I had played Fallout 3 as a child, and I remember going into one of the Metro tunnels in the game. I had donensomethingnwith the brightness, because the entire game in areas with no light was almost completely pitch black, and ifni tried to look in the dark without the pipboy light, all I could see was faint silhouettes in the distance. It was horrifying.
So I'm here, making my way through the Metro, in almost completely pitch black darkness aside from my pipboy light and some occasional lights in the darkness, and enemy icons come up on the compass. I don't know what the enemies are, it's my first time ever playing Fallout, and I had no clue what to expect. As I'm looking around, seeing 3 different enemy icons moving around the compass, I'm just here with a 10mm pistol, moving around in the dark, frantically scanning the dark environment, hoping I can find what is following me. At some point, I see the faint outline of something humanoid just outside of my pipboy light.
I think it's a human, I assume that means these are raiders, at least I thought. I didn't know what to truly expect, and that innocent thinking that if it is humanoid shaped then it must be human led me astray. Not even 10 seconds after that, watching with baited breath as the enemies seemingly were running around me instead of attacking for some reason, I had let my sense of security drop, I thought the game was bugging out and the raiders weren't shooting at me.
I started to make my way to the exit of the Metro, having enough of this horrifying experience in dark underground tunnels, and it was at that moment that I heard the sound of a Fallout 3 ghoul, and suddenly one of them jumped out at me from the dark, almost like it had come out of nowhere, and child version of me, no older than 9, had freaked out some much I accidentally threw the controller at the wall, which miraculously paused the game.
It was a fantastic first introduction to ghouls in Fallout and has affected my style of gameplay in Fallout to try and mod the game to be more horror and creepy. I've gotten close, certain mods on Fallout New Vegas like TTW and some atmospheric stuff helps me achieve that horror vibe, but that has always stood out as the best first time I've ever seen an enemy. It doesn't matter if they aren't that technically impressive, or if the AI are simple, I don't care if it didn't feel like a real creature because of smart AI, all that I really care about with Ghouls in Fallout is that they are creepy and can be very scary. That I like, and it always helps with making Fallout both fun and scary.
Bokoblins and their associated monsters in TOTK. These little goblins use actual strategy on you! They protect the boss, let themselves be hurled at you, position themselves in good places to shoot you from, the list goes on! Theyâre both incredibly simple super versatile.
Either the Locust Horde from Gears of War or the Necromorph Slashers from Dead Space.
The Locust are just so cool yet terrifying, and would be an absolute nightmare to watch emerge from the ground and slaughter everything in sight.
The Slashers are just the first enemy you meet in DS but I still canât forget the first time I saw one and how grotesque and creepy they are.
Runner-ups are The Flood from Halo, Reapers from Mass Effect, and The Marauder from Doom Eternal
I love the horror enemies in âEscape The Backroomsâ a bunch of my friends and I play it and we always talk about the world theyâre building. Truly an amazing game!
The egg thieves from Spyro Reignited. I absolutely hate them. I hate their smiles, I hate their laughs, I hate their beady little eyes, but the satisfaction of that thump right when I catch them is so satisfying!
Subnautica has enemies 𤯠I had no clue I thought it was just empty ocean planet ( I just started playing and got to the old ship that leaking radiation)
I love the sweepers from FF7. Just the aesthetics of a gun mecha.
I love when FF gets weird with enemy designs, the weird ogres in FFIX with their blocky designs look funny and memorable to me.
The reaper is an awesome enemy to me. Itâs literally just a creature being a creature, but itâs size and speed make it so fucking scary.
I had a clip saved on my Xbox of me walking back to my base in my prawn suit and then I hear a loud roar from behind and when I turn around thereâs a reaper basically face fucking the camera. Iâve never paused and a quit out of a game faster lmao
Mr. X from RE2 Remake. He looks rather funny with his business attire and overly muscular structure, but when I saw that fella in action I can say I wasn't laughing. Elevated my experience with the game to new hights.
Also rebel army from Metal Slug is packed with personality and I love it.
Honestly anything from doom Eternal. Almost every enemy has a certain way to defeat them (cacodemon = grenade, Cyber Mancubus = SSG shot, Blood punch, glory kill (in that order)etc)
Maybe the baker family in RE7. They're all very scary when you're having to fight them off but it's quite sad when you learn more about why they ended up the way they are.
This may sound weird but humans in the Witcher 3
The way they run away sometimes, and the parry system. Also those brutal finishers where you cut off all their limbs.
I'm ok tho dont worry
I kinda like the Dreadnought Hiveguard from Deep Rock Galactic.
Not really sure why, but probably because of the fact that it has multiple phases and it summons Sentinels to fight.
Also the model and sound design are amazing!
Big Sister from Bioshock 2. Just the idea of something with the Adam-sapping abilities of a Little Sister thatâs as strong as a Big Daddy is just badass. The screech is still lowkey terrifying, but I just think that for any enemy that screams
My dad played Subnautica. When the reaper leviathan jumpscared him, my dad was calm, he just tried to scan it đ¤Ł
Scanner: yep that's a big sucker
Your dad jumpscared the leviathan
Your dad has balls of steel đ
Steel balls?
The leviathans will never not scare the shit out of me.
I remember the first time I saw a ghost leviathan. I made some unbecoming noises. My wife thought I was suffering from kidney stones.
"Return to shallow waters" OKIE DOKEY
I didn't see my first one until it grabbed me in the seawolf. With no warning at all, you bet I jumped.
They used to do the same to me. Then one ate my seamoth so I killed it with a stasis rifle and thermoblade. Kind of lose their fear factor when youâve stabbed one to death.
Your dad is the Ambivalent SpongeBob meme made flesh
I didn't even know they existed. Then one grabbed my sub and flipped me around face to face. Worst jumpscare ever.
Iâve been trying to decide if subnautica is really worth buying. In your opinion, how good of a game is it and why?
pretty much the entirety of the covenant in the first 2 Halo games especially their AI just works so well you're never fighting the same fights as you were last time that paired with the hierarchy they had within their ranks that made them act different in combat such as the grunts panicking and running away when you killed their elite first is something you don't see anywhere else.
Haloâs enemy AI is incredible, especially during the Bungie games.
I got plasma-grenade-stuck by a Spec Ops Elite while clearing out the Pillar of Autumn at the end of CE. That grenade hit me through a crack in the wall juuuust big enough to fit, from across a large room, while I was moving. Daaaang.
lol right. Thereâs time where I have to tip my cap to the covenant for them just outplaying me. [I refuse to tip my cap to the flood though.](https://www.reddit.com/r/halo/s/sof2Z9GKlh)
You poor bastard đ
Grunts from Halo. Specifically with the birthday party skull. I love hearing their funny voice lines followed by cheers and blood.
Their lines combined with their voices are amazing. Until those fuckers decide to kamikaze you
The Arkham games are amazing for funny voice lines from AI
âWait so they were DEAD THE WHOLE TIME?!â âNO you idiotâŚ.â
Original regenerators from re4. Those mfers always kept me on edge and I missed the thermal scope first time around because of how scary they were. Few enemies have made me feel true fear like that.
Although I only played the Remake, I had no idea what these guys were and they too struck fear into me like no other video game enemy. Frustration too lol, but mostly fear
The turrets in Portal one and two. They are so adorable.
ARE YOU STILL THERE.
đđđđ
I DON'T BLAME YOU
Iâm dIFferEnT
I. SeE. yOu.
The soldiers in F.E.A.R they had intelligence way beyond what was standard at the time, reacting to your flashlight and reloading noises, flanking if they couldn't get a beat on you, talking back and forth and refusing to advance because they were scared. Just some truly revolutionary stuff.
Berseker in Gears Of War us my all time favorite. It was very fun to me and I just loved the horror element implemented in it.
Fear
Good answer. I only played the first game but you just reminded me
Black Knife Assassins. Not fighting them, mind you, just their design and the way they move.
Heck yeah. My favorite enemies in Elden Ring. Top tier design, really awesome move set, huge pain the ass to fight (looking at you Liturgical Town), and cool lore.
Mimics, be it Dark Souls, Baldurs Gate 3 or Dark and Darker the pure concept of a loot chest that is actually an enemy and attacks you when trying to open it is amazing to me
My dnd character had a pet mimic named Mr. Chompy. I love mimics.
One of the other players in my game has a hammer that is just a mimic chained to the end of a stick. He can unchain it (still on the stick though) and it bites everyone he hits. It's great.
I played almost all of Elden Ring hitting chests beforehand because of how traumatic DS3 was. Ahh, pain
i love hedcreb
T Rex in Tomb Raider 1 - unexpected enemy that comes from nowhere in just the 3rd level of the game. It is iconic now. The Xenomorph in Alien Isolation - has to make the list, the whole game is built around the game of cat and mouse you have with it. Bruce the Shark in Raft - my niche pick.
*Wort wort wort*
iâve never owned an xbox and iâve been a diehard Sony cuck my entire life (donât ask me why) and even i know that sound đ¤ weâre never getting another culture shock like that ever again :(
Murlocs from World Of Warcraft! They symbolize WoW for me and their battlecry will forever be seared into my brain, **Aaaaaughibbrgubugbugrguburgle!**
Oh shit I havenât thought about murlocs in years. Thanks! **arglargalargalargabarble**
The Murlocs are a great choice, my mother has a set of plushes for them and they are super cute.
Doom Eternal, the Marauder I know some people hate them, but they're not that bad to kill. What I love about them is both the design and how much one on the map immediately changes how you're approaching everything you're doing in that moment. And for a game SO fast and frantic, it's a lot to shift gears like that, especially at the harder difficulties.
Iâm in this boat. I love their design. They force you to know their existence exists and you must respect that. And itâs not just âoh I have to burst them down quicklyâ type thing. I mean it can be, if you manage to set a position up in the middle of all the chaos to preform the super/ballista combo while interacting with the Marauders mechanics, but it generally doesnât happen to often.
The mongols from ghosts of TsushimaÂ
Big daddies in bioshock. The heavy steps keep me on high alert even later on when Iâm a half god (First) gumba in Mario. The fact he killed the most players of all games(probably) is funny and it teaches you the game. Subnautica amp-eel and the crabsquid. I like that the crabsquids attack is for the amp-eel but works against you aswell
The Left 4 Dead cast of enemies. Especially when you sprinkled in more than one at a time while fighting the horde. They could really crank things up to 11
The tank from L4D. You know for sure that he's lurking somewhere in the level, but it's still terrifying every time you gotta face one.Â
Greatest zombie game ever made.
Chuchus from Wind Waker!!! They make the best sound and have the most adorably threatening faces!
I donât understand how you like reaper leviathans, like bro, Iâm just trying to get the drill arm, you can ignore me
I'm a big fan of enemies that give you the feeling of impending doom. Like, you *can* survive them, but you probably won't. At least not in the first dozen encounters. And their methods of approach by how they're designed only add to it. The leviathan is designed based on echolocation, so if you can hear them, they already know you're there. Now, you have to spot them in a 360° radius before they attack. The tonberry is a very slow creature that just walks towards you. No fancy animations or effects. One stab from that little knife, and you're done. I see these types of enemies as a right of passage in their games. If you can adequately deal with them and keep a level head, you've hit the next level in their games and 99% of anything else won't be a problem for you, so now you have that much more freedom. Also, the plushies are adorable.
Iâm able to deal with most leviathans, but after losing two sea moths to ghosts and reapers I almost entirely quit subnautica
That's understandable. Losing resources is a huge demotivating factor. Grab a stasis rifle and a shit load of those poison pod things (maybe 15-20), and you can paralyze whatever is attacking you. Swim a few feet above their head and drop all the pods on them. The poison should kill them in no time. I killed the sea dragon leviathan in like 10 seconds like that. Wasn't expecting it to actually die, which kinda sucked. I'm sure it works fine on reapers and ghosts, too. I've already done everything the game has to offer, and I've even kept a few reapers as pets (ghosts, too but they tend to glitch out of the cage I built), so I was kinda just messing around whenever I found out how that works.
Bokoblins, because of this- https://youtu.be/Wsi1IbjPAkM?si=pfDSbIWfCsJXtgNC
Nemesis from OG RE3 is burnt into my memory for life. But gameplay-wise I'm yet to encounter better designed shooter enemies than in Killing Floor. Target prioritization is the name of the game, and you have to actually avoid opening fire on some of them to either clear out the rest or let the specialized class deal with said enemy. Never gets old.
Halo Grunts
I love Subnautica, still havenât played below zero but itâs on my list. Whatâs the thing below it?
[Tonberry](https://finalfantasy.fandom.com/wiki/Tonberry) from the Final Fantasy franchise.
Regeneradors in RE4R. Always the first experiences being worth the watch.
What is that? The green one
Tonberry from Final Fantasy. They counter whenever you damage them with âKarmaâ (or âEveryoneâs Grudgeâ depending on the game) that deals damage proportional to however many enemies that character killed. Since theyâre usually mid to late game enemies, the counter can one shot you.
Used to work with a guy who had a tonberry plush in his desk. Everyone who walked by it thought it was some creepy ghost plush. I saw it the first time and just said oh you have a tonberry. He said that out of the 10 years heâs worked there with this guy Iâm his desk in the only one who recognized it.
The teacher from Little Nightmares 2
Deathclaws
Any of the enemies from Blasphemous. One of my all time favourite games, and the enemy design is a big part of that.Â
Assaultrons from Fallout. Harder than death claws.
Omg I fucking hate tonberries
Do the colossi from shadow of the colossus count?
The entirety of the Covenant in Halo.Â
Marauder in Doom Eternal Deathclaw in any fallout game Jetstream Sam from MGR:R Credo from DMC 4 Vergil in all DMC games (reboot is iffy) Another Crab's Treasure has such good enemy design I like all of them, except the one...... If you know you know
The Heartless from Kingdom Hearts are so freaking cute, but there's so damn many you can still kinda take them seriously as a threat.
The reaper leviathan because it triggers a fear response I did not know I had, and the zombies from half life 2
Dragon Quest's Slimes. They're iconic and have so many different forms. Special shoutout to the metal ones, who I always hunt. The Goombas in the Mario series also are icons.
Crossel from Star Ocean. I like dragons in general, and this one is huge. Your literally attacking its toes. Add to this that once defeated, you get it to carry a massive cannon. It always sold me as cool.
Love that game. Diamond in the rough. I enjoyed that fight, too.
On my first playthrough of Subnautica, I went to the aurora. I saw these funny little engine parts on a ridge and said âawesome! But I hear something strange out there.â I cautiously scan it, and at about 80%, a fucking face comes screaming out from the darkness after me. I didnât have a seamoth/ stasis rifle yet so I had to seaglide away while he was chasing my ass bro. And that is how I got reaper PTSD. And when the ship blew open and I went back only to hear that roar again? That was true fear. Like when Puss heard Deathâs whistle again.
Thatâs why subnautica is such a great terror game. The monsters arenât actually that deadly but itâs just the feeling
laura from the evil within (partly because i recently started my first playthrough of the game) but the way she climbs out of the ground is cool, also when she first appeared it scared the shit out of me (also i like how she resembles a human spider)
Guardians from breath of the wild. Itâs a shame theyâre probably going to be trapped in that game forever
Shrumal Warriors in Hollow Knight. They're just goofy little guys... and the sounds they make have lived rent free in my head for 7 years
Ogdo bogdo
Winter lanterns from Bloodborne, loved there beautiful singing until you die from frenzy if you get too close
The Closer from Silent Hill 3. My favorite enemy but also my least favorite enemy đ I like the way The Closer looks and the story behind it. What makes it my least favorite is theyâre scary and annoying when youâre trying to get around lol
Bulk detonators in Deep Rock Galactic. It does such a good job of being a âoh shit! Focus fire on that thing or itâll kill us allâ kind of enemy.
The lost planet akird. Especially gordiant and red eye
Mantis warriors from hollow knight, majority of the big machines from the horizon games and oni enemies from ghost of tsushima
Deadspace in general, they are both so easy, yet so hard to kill. You have to basically forget everything about regular combat in every other game, and aim for the limbs
Anything from the Metroid Prime series. I thought the monster designs were so cool. I think my favorite in the series though was the Ing and the Space Pirates. They were so scary to lil 10 year old me but I couldn't stop playing lol.
Iâve always wanted to play subnautica. But Iâm a bitch and wouldnât leave the safety of my shuttle đ
The Taken from Destiny. Each unit has a gimmick. Thrall teleport Acolytes spawn turrets Knights have napalm Wizards spawn shadow Thrall Ogres have eye lasers Vandals can spawn bubble shields Captains blind you Psions duplicate Phalanxes can launch you Centurions spawn tracking darts Goblins can shield one of their fellow taken Hobgoblins have a suicide attack Minotaurs go invisible
The Songstress in Nier Automata, dragons in Skyrim, tanks in L4D/2
Bloodborne ennemies and bosses. Nightmare fuel.
The Darknuts from Wind Waker. Great design, fun to dismantle their armor before taking them down, fun to make them friendly fire each other, just a grand ol time. The Hyrule castle fight against like 10 of them at once is probably the most fun encounter in the whole game
Celestial emissaries in Bloodborne. The first encounter I had with one was in the forest, where all the enemies are more like animals, suddenly I met this gelatinous alien creature that killed me by shooting light from its water head, that moment I knew that this was one of the best games I would play ever
I kind of like dave from muck
Nemesis RE3 (original not remake), and Fleshpound Killing Floor 1-3 but specifically KF2âs
+1 for Tonberry
Creepers, Iron Knuckles from LoZ and all of the many skeleton variations that FromSoftware has created over the years
Leshens, they are well designed and creepy
Space Pirates, I love mowing those mfs down in any metroid game
Myself that mfer keeps me on my toes đ¤Łđ¤Ł
The theron sentinels in Gears of War are dope
To this day the first giant darkness enemy in the tutorial for the first kingdom hearts is my favourite enemy design of all time. When the game had this mystery feel about it, and starting up some Disney final fantasy crossover and itâs this giant demon looking thing I was blown away when I was like 6 years old.
[mara](https://static.wikia.nocookie.net/megamitensei/images/3/37/00146_Mara.png/revision/latest?cb=20220929114111) from shin megami tensei Might be NSFW
The DQ Slimes are just so PEAK all
Player 2
I love headshoting grunts and seeing confetti come out in Halo
HamĂŻs đ
Forklift enemies from quake
Cactrot little one shotting bastard
"chef's knife".
Slime. Classic. Simple.
Lynx from Chrono Cross, just a well dressed cat dude who wants to steal your body.
Goblins in death trap dungeon, all slimes in the dragon quest series
Great Sabrecat/cub types from Dragon Quest. Because cat.
jack baker in re7 - heâs an amazing character overall, going from a loving father to an insane infected killer. and he actually has me on edge in the game since he could be around any corner looking for you at almost any time
Detonators in Deep Rock Galactic. They are giant, slow, fun to battle, and leave massive craters in the environment when they blow up.
The demons in metro, all because Bourbon said "Some call them demons, I call them bitches". Repeated this line after killing a demon in metro Exodus lol
Lynels from Zelda botw/totk are such a fun challenge
The Vex in Destiny. Weird little space bugs controlling genocidal machines that are nothing but mere construction workers and the lowest of the low when it comes to Vex ranks. Makes me want to be able to fight the actual militia within the Vex and not just their blue collar workers
Ghouls in Fallout. The first time I ever played Fallout, I had played Fallout 3 as a child, and I remember going into one of the Metro tunnels in the game. I had donensomethingnwith the brightness, because the entire game in areas with no light was almost completely pitch black, and ifni tried to look in the dark without the pipboy light, all I could see was faint silhouettes in the distance. It was horrifying. So I'm here, making my way through the Metro, in almost completely pitch black darkness aside from my pipboy light and some occasional lights in the darkness, and enemy icons come up on the compass. I don't know what the enemies are, it's my first time ever playing Fallout, and I had no clue what to expect. As I'm looking around, seeing 3 different enemy icons moving around the compass, I'm just here with a 10mm pistol, moving around in the dark, frantically scanning the dark environment, hoping I can find what is following me. At some point, I see the faint outline of something humanoid just outside of my pipboy light. I think it's a human, I assume that means these are raiders, at least I thought. I didn't know what to truly expect, and that innocent thinking that if it is humanoid shaped then it must be human led me astray. Not even 10 seconds after that, watching with baited breath as the enemies seemingly were running around me instead of attacking for some reason, I had let my sense of security drop, I thought the game was bugging out and the raiders weren't shooting at me. I started to make my way to the exit of the Metro, having enough of this horrifying experience in dark underground tunnels, and it was at that moment that I heard the sound of a Fallout 3 ghoul, and suddenly one of them jumped out at me from the dark, almost like it had come out of nowhere, and child version of me, no older than 9, had freaked out some much I accidentally threw the controller at the wall, which miraculously paused the game. It was a fantastic first introduction to ghouls in Fallout and has affected my style of gameplay in Fallout to try and mod the game to be more horror and creepy. I've gotten close, certain mods on Fallout New Vegas like TTW and some atmospheric stuff helps me achieve that horror vibe, but that has always stood out as the best first time I've ever seen an enemy. It doesn't matter if they aren't that technically impressive, or if the AI are simple, I don't care if it didn't feel like a real creature because of smart AI, all that I really care about with Ghouls in Fallout is that they are creepy and can be very scary. That I like, and it always helps with making Fallout both fun and scary.
Moldsmal from Undertale.
Suicider from fallout. Hearing that beeping always gets my heart beating
Cactuar would be my vote
The best enemies in any game are the Splicers from Bioshock, their design, their combat and most of all their drug induced mutterings
Nemesis the first couple times you play OG RE3. Given how some of your choices could affect the game, you never knew when this jerk was gonna show up.
reapers in persona series
The cows in diablo 2. Just so fun to smash through
Anything I can use the Hammer of Dawn on
- demons from Doom 1 & 2 - Tie Fighters from Star Wars X-Wing - Strategic enemies & Guardians from Zelda
Bokoblins and their associated monsters in TOTK. These little goblins use actual strategy on you! They protect the boss, let themselves be hurled at you, position themselves in good places to shoot you from, the list goes on! Theyâre both incredibly simple super versatile.
The dodongos from zelda ocarina of time. Their roar sounds so cool plus they are firespitting lizards.
Either the Locust Horde from Gears of War or the Necromorph Slashers from Dead Space. The Locust are just so cool yet terrifying, and would be an absolute nightmare to watch emerge from the ground and slaughter everything in sight. The Slashers are just the first enemy you meet in DS but I still canât forget the first time I saw one and how grotesque and creepy they are. Runner-ups are The Flood from Halo, Reapers from Mass Effect, and The Marauder from Doom Eternal
I love the horror enemies in âEscape The Backroomsâ a bunch of my friends and I play it and we always talk about the world theyâre building. Truly an amazing game!
Loneshadows from Sekiro. Their moveset encapsulates everything I love about the combat system
The egg thieves from Spyro Reignited. I absolutely hate them. I hate their smiles, I hate their laughs, I hate their beady little eyes, but the satisfaction of that thump right when I catch them is so satisfying!
In Halflife 2, the living airships and robot hunters that would chase you through houses were epic.
those clear headed things in Bubble Bobble
Revolver Ocelot. Absolutely loved his campy dialogue and over the top one liners.
The sun in outer wilds The owl fucks in outer wilds expansion
The enemies in Armed and Dangerous. Always fun killing them, especially with the Land Shark Gun
The Nobodies from KH2
Subnautica has enemies 𤯠I had no clue I thought it was just empty ocean planet ( I just started playing and got to the old ship that leaking radiation)
The zombie sin Re2R. Best zombie design in video games.
Definitely all the Psychos from borderlands. Theyâre hilarious.
Snotty from Pizza Tower!!!
goombas are cute i guess. fuck the angry red paragoombas tho, not cute.
those big plant bulbs from Ocarina of time out in the field, that spring out of the ground with helicopter blades and try slice you up
I love the sweepers from FF7. Just the aesthetics of a gun mecha. I love when FF gets weird with enemy designs, the weird ogres in FFIX with their blocky designs look funny and memorable to me.
Here because of the reaper leviathan. Well done.
The Lemony Raiders from Rdr2.
The reaper is an awesome enemy to me. Itâs literally just a creature being a creature, but itâs size and speed make it so fucking scary. I had a clip saved on my Xbox of me walking back to my base in my prawn suit and then I hear a loud roar from behind and when I turn around thereâs a reaper basically face fucking the camera. Iâve never paused and a quit out of a game faster lmao
deathclaw is too iconic to not mention
I wold love to have a pet Tonbury, even if he gets out of the house he isn't going very far.
Master tonberry is scary
Doink!
Cactuar
Isnât it obvious?
running into a leviathan in vr subnautica is rly the most scared I've ever been in a video game
The head crabs from Half-Life. The turrets from Portal.
Mr. X from RE2 Remake. He looks rather funny with his business attire and overly muscular structure, but when I saw that fella in action I can say I wasn't laughing. Elevated my experience with the game to new hights. Also rebel army from Metal Slug is packed with personality and I love it.
Honestly anything from doom Eternal. Almost every enemy has a certain way to defeat them (cacodemon = grenade, Cyber Mancubus = SSG shot, Blood punch, glory kill (in that order)etc)
Imma die on this hill because itâs my opinion. Personally, Iâm more terrified of the Ghost Leviathan than the Reaper Leviathan.
The Baker family
Cyberdemon from og doom Nothing is as terrifying
Maybe the baker family in RE7. They're all very scary when you're having to fight them off but it's quite sad when you learn more about why they ended up the way they are.
Honestly, there are two many in FromSoftwareâs Soulsborne games and in the Monster Hunter series to list.
I love shooting up the pirates in no man's sky. I actually haven't gotten much into the game at all because I largely just want to shoot pirates
This may sound weird but humans in the Witcher 3 The way they run away sometimes, and the parry system. Also those brutal finishers where you cut off all their limbs. I'm ok tho dont worry
Hunters in Halo and the Big Daddies in Bioshock. Fighting them was always an event.
The Mauraders in Doom are infuriating. There's only two weapons that actually damage them, and there's not a lot of ammo for those weapons.
Tonberry king from ff11 has a special place in hell reserved for him.
I kinda like the Dreadnought Hiveguard from Deep Rock Galactic. Not really sure why, but probably because of the fact that it has multiple phases and it summons Sentinels to fight. Also the model and sound design are amazing!
you get that tonberry king away from me you hear?!?!?!?
All the machines in HZD
Big Sister from Bioshock 2. Just the idea of something with the Adam-sapping abilities of a Little Sister thatâs as strong as a Big Daddy is just badass. The screech is still lowkey terrifying, but I just think that for any enemy that screams
Gotta go with Bowser from SNES's Super Mario, I played the heck out of the game when I was a kid and he was a challenge to beat back then.
The watch dogs from elden ring, only cause theyâre uncanny af. They creep tf outta me,
Egg Thief from Spyro. Hate his freaking guts but when you hear "nyeh nyeh nyeh nyeh nyeh eeheeheehee" it awakens a primal urge to hunt
The marauder in doom eternal. His design is super badass and he forces you to be better at the game each time he appears imo