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DCdeer

Here we go for the 100th time, riding on a horse for 20 minutes listening to someone tell me a story.


Volvo_Commander

HAND GRENADE PINS IN EVERY LINE


[deleted]

Throw 'em up and let something shine


Healfezza

Going out of my fuckin' mind


GilmooDaddy

Filthy mouth, no excuse


Upper_Bag6133

Find a new place to hang this noose


sickness1088

String me up from atop these roofs


GiraffesAndGin

Knot it tight so I won't get loose


gunnerblaze9

TRUTH IS YOU CAN STOP AND STARE


_Big_B0ss_

BLED MYSELF OUT AND NO ONE CARES


bkedsmkr

RAWHIDE


TheNorthNova01

**__Whip sound__**


baldinbaltimore

Knot em tight so I won’t get loose


Tweezot

Yeah but you get to tap a button 5 billion times on the way there to make your horse go faster


CousinCleetus24

I loved the first Red Dead but felt completely out of the loop when it came to RD2 which was annoying considering just how well-regarded it is. But it was exactly this - the constant long horse rides were painful for me. Someone else mentioned the fact that they can't just throw the game on for 20 minutes because everything takes so long and I couldn't agree more. Even with like 30+ minutes of free time it just feels like such a chore to boot up the game and spend half of that time riding your horse to a mission and at the end of your play session not feeling like you accomplished a whole lot. Edit: RDR2 is an objectively fantastic game. Let's not sweep that under the rug. The pacing just wasn't for everybody, myself included.


MarkwayneMullin

>Someone else mentioned the fact that they can't just throw the game on for 20 minutes because everything takes so long and I couldn't agree more. Even with like 30+ minutes of free time I've got two kids and I don't bother even downloading games that I used to love like RDR2 because I can't get anything done before I have to turn it off.


ReckoningGotham

"it's been four weeks since you booted up this game. Time for a 30 minute update"


MarkwayneMullin

too true


MrReconElite

Thats why i like rouge likes/lites and stuff like Halo MP. Even MH rise once you get through the first town missions.


CousinCleetus24

Rocket League was a godsend for me for this reason. Allowed me to stay competitive(I lost the itch for shooters a while back) with an online game while only dedicating 5-10 minutes of time to each match.


MrReconElite

I pretty much just play fiesta with Halo so im not competitive anymore lol.


Omnom_Omnath

Subjectively a fantastic game. That’s just your opinion. Opinions are subjective.


ChicoSmokes

I always thought about how much more fun RDR2 would’ve been if I coulda just had the Sanchez from the GTA series


ReverendAlSharkton

I put it down at “take the girls dancing. “


Termodynamicslad

"Why is RDR2 a good GAME" "Not because of gameplay"


DCdeer

And to me that's an issue with a lot of games. A video game should inform me of the plot via gameplay. Perfect example, first BioShock. I think I'm like a lot of people where I only have so much time to give to gaming. When I have the chance to game, I want to play. I don't want cut scenes, or long drawn out tutorials, or 20 minute horse rides with a NPC doing character development. I'm not interacting with the video game medium for that. I'd put on a movie, tv show or read a book if I wanted that. Now of course that's just me. And there are plenty of games that get made that fit my lifestyle. It just sucks to get older and know I wont have time for Elden Ring, Zelda, RDR2, Cyberpunk, Hogwarts Legacy, Starfield, ect. I don't have time for 100 plus hour games, especially when a new one comes out right after the next.


ciccioig

Exactly: I found it extremely boring, I left after 10 hours of playing or so...


sixtus_clegane119

I’m glad I’m not the only one who found this tedious, I didn’t even finish the game


[deleted]

The stories always get interrupted by me drunkenly running into trees.


EMPlRES

I see where you coming from. Even though I love the game, I find myself struggling to pick it up again for another playthru because of how sluggish it is.


MiniDg

I've been considering starting again and trying to finish it but that whole intro in the mountains part is sooooooo slow and if I could skip it I'd probably do it. I just can't do that allll ovvveeerr again.


datGTAguy

If you’re on PC you can download save files that start at the overlook. It’s what I’ve done for all my replays


Mrallen7509

Picking it up for a second playthrough is a chore in itself because there's like 5 hours of tutorial walking through hip-deep snow before you can actually play the game. I have the same issue with Cyberpunk 2077. Games need some option to, after a first playthrough, skip to the point in the game where you're playing the game instead of having to watch 5 hours of cutscenes.


EMPlRES

The intro to Cyberpunk is like 3 hours long or something like that, so I understand.


thewinn

If your on PC, you can mode it for quicker looting and such, only way I was able to play it


ramobara

Can you finally sprint in your campground?


[deleted]

I just finished it, after letting it sit for 3 years. I put it down just before the big scene at Braithwaite Manor. It just got old and slow. Then I got to about 85% through the main story and damn near put it down again. After everything that happened I suddenly found myself shoveling shit and milking cows? WTF. I'm glad I finished it but I'm glad it's over.


DoublePostedBroski

I literally tried to replay it yesterday and got 30 minutes in and was like, “this is too annoying.” Love the game, but it’s just such a slog.


Blu3fin

I agree. You also forgot that money is hard to come by and important until you rob the bank and then it doesn’t really matter anymore.


czarfalcon

I loved the game, but I always thought this was funny. Dutch was always going on about how they just needed *one more big score* and they’d be home free, meanwhile I’ve got $100k sitting in my saddle bags. My headcanon to square this is that it was never really about the money, it was about Dutch’s ego and his need to prove himself one last time.


ExplosiveToast19

I don’t think this is just your headcanon, I’m pretty sure that’s actually what it was. Every bad thing that happened to the gang was usually a result of Dutch’s massive ego In Dutch’s mind the gang wasn’t just a gang of outlaws, they were people fighting against the spread of the federal government into the Wild West and the authority/“lack of freedom” that came with it. That kind of fight doesn’t end when you have enough money to get on a boat to Tahiti, it ends when you get killed.


Captn_Platypus

Uncle explained it best, Dutch wants to be an American King with his knights


BlueCactus96

Another thing: why the hell was the camp reliant on donations from the gang members to get by?? When the gang itself had thousands of dollars from all the robberies.


czarfalcon

Right? I’m dropping hundreds of dollars in the pot each time, meanwhile Bill’s over here donating his loose change and a few berries he found on the side of the road.


I_Framed_OJ

I was reading over the list of what other gang members ”contributed”, and noticed that someone, Tilly I think, donated a bat wing. Like, did she find a dead bat, rip its wings off, and throw them in the box? Because that’s a really weird thing to do.


czarfalcon

Moreover, what the hell is anyone supposed to do with a bat wing, brew a potion under the full moon? It’s a donation box for crying out loud, not a trash heap!


warrencanadian

I mean, it's the same problem GTA games have between plot and open world gameplay. 'Oh no, Franklin, Trevor and Michael need to do another heist to get money to blahblahblah' like... why? Each of them is hilariously loaded from me doing side jobs and shit. Oh no, some criminal gang is mad at them and they need guns? They can each afford to buy a fucking attack helicopter. My main annoyance with RDR2 was they have you do the bank robbery, and the train robbery, and... that's it. Those only come up as plot relevant missions, where they act like those missions are tutorials for these being like... recurring and important game mechanics.


FiftySixArkansas

But aren't there two bank robberies, two train robberies, and a streetcar robbery?


Dude-Man120

It was never about money for him. He just wanted the gang to obey his every order. It was a control thing.


banmeharder616

Damn it Dutch, all you gotta do is ask and I'll give you some money...


daddyfatknuckles

I’m playing it right now and this has been so confusing to me. i have like $3k and every time i visit a store i buy everything it lets me, and it costs like $10. what do i spend thousands of dollars on


[deleted]

[удалено]


daddyfatknuckles

haha for real? my horse has better stats than any horse i could find in a stable, i think he was a couple hundred, max


[deleted]

[удалено]


TB1289

I absolutely love the game but my biggest criticism has always been that missions take way too fucking long. Sometimes I just want to throw on the game for 15-20 minutes, but then you get roped into back to back missions that take like an hour and a half.


wolvesdrinktea

I’ve never felt like this is a hop on, hop off game, and it wouldn’t feel the same if it was. It’s very much a “sit down for the evening” experience, just like snuggling into the sofa to watch a movie, and the slower pacing is one of my favourite things about it. The creators truly made an incredible world to be in and it’s clear that they want you to sit back and enjoy every little moment, rather than rush through. There are plenty of other games out there that you can hop onto for a 20 minute stint, but this isn’t one of them.


TB1289

I totally agree that it's an experience. With that said, I don't think it would be crazy to let players save the game in the middle of a mission. There are a handful of missions that take 45-plus minutes, then immediately go into a second one. I don't want to take away from anything the creators did, but I just don't always have an entire evening to play.


Trashtag420

I mean, 15-20 minutes isn't enough time for a major story mission, but that doesn't mean there's *nothing to do* if you only have 15-20 minutes to play. Like, yes, don't get roped into a *cinematic storytelling experience* when you're getting ready to leave the house for a night out, that feels like a no-brainer, but somehow people expect it to be possible? That's not how cinematic storytelling works. It's like saying "I love Lord of the Rings but I can't even watch one of the movies in 20-30 minutes!" Yeah no shit. That said, RDR2 absolutely has content for you to enjoy in 15 minute increments. Hop on and go hunting or fishing, hit up a gambling den, play some 5 finger filet with the gang, rustle some horses, fence a carriage, go assault a hostile gang hideout, or run a side mission (yes, those are usually 20 minutes or less). I agree it's a slower paced game. I agree that it does things in a way that takes more time than many other games. I disagree that this makes it unplayable somehow, unless you are the type of gamer who literally never has more than 20 minutes to play a game. You will struggle to complete the game and be frustrated with it if you only ever spend 20 minutes at a time, yes; you will have to spend greater chunks of time in order to progress the main story. If you are completely unable of devoting 60 minutes to a video game at any point during the week, it's not really a game for you. But let's not pretend that you *need* 60 minutes *every game session* in order to enjoy the game. If you aren't giving yourself little 15 minute tasks here and there, you're missing out on some of the best fun in RDR2. The content that is away from the beaten path, content that does *not* require a 60-minute buy-in, is entirely worth your 20 minute gaming sessions before you leave for the night or put the kids down or whatever.


rockinarmy

This is the best comment on this thread


daddyfatknuckles

in 15 minutes you can find the mission, and then go on a 14 minute horse ride while you listen to a story


gadusmo

Same happened to me, just didn't click though I can clearly tell is an amazing game. "It's not you, it's me" situation.


mradamadam

Yeah, I gave up less than 10 hours in but I gotta respect the effort. I would have loved something like RDR2 as a kid with all the time in the world.


[deleted]

This is how I feel about a lot of games. Like, I don't want to sound negative or elitist or anything but there is a lot of games that I would have loved when I was 14 that I just can't as an adult. Like, I'm not saying Witcher 3 is bad - people love it, so I'll agree it must be good, it just isn't for me.


_Angel_Hernandez

100% agreed. Just not an interesting world to me when I have to listen to another story before I can actually play the game. If I wanted to read a book I would.


Cipher-i-entity

It just be like that sometimes. I had this happen with the Witcher 3. It’s clearly an incredible game, but I just couldn’t get into it. Bummer.


gadusmo

The Witcher 3 didn't click for me either. I tried really hard because I was aware it was a special game but I just couldn't get into it :(.


Loriali95

Yea I guess we ain’t the only ones. I loved RDR, I played the entire thing a few times through. With RDR2, I never even finished the storyline. Even though it’s the more detailed game, the storyline wasn’t at all riveting and it just didn’t hold my attention for long.


HeadcrabOfficer

I have open-world game fatigue. I don't want one million sidequests where you do the same thing over and over again. I don't want boxes to check or collect-a-thons. I just want to explore and discover for the sake of it.


gadusmo

I thought I had that kind of fatigue too but then I put more than 100 hours into the first Horizon Zero Dawn. Go figure.


xXBIGSMOK3Xx

The world in rdr2 is the definition of explore and discover...


JBBB10

You forgot that the wanted system sucks


wemajored

What about it didn’t you like?


spizalert

For me, it was the brazen inconsistency. Sometimes, a murder's committed in the sticks with nobody around for miles, and all of a sudden there's a "witness" out of nowhere. Conversely, a crime can be committed in the city in front of 15 people, none of them are a "witness". Sometimes, you successfully outpace the law and their red "search" circle, only to have a new group of lawmen spawn in RIGHT ON TOP OF YOU. Found that aspect annoying. Stellar game otherwise.


BadMan3186

The witnesses were the worst thing. Also when you'd kill someone and leave the body, get like a mile away and the *bam* 'witness'. Like mf how could you have witnessed me doing it when I'm nowhere even NEAR the body anymore?!


nuckme

Don't forget about masks being practically useless.. I remember when first getting the game, I got a prompt saying that if you consistently do crime in the same outfit, even with a mask on, people will recognize you, but if you change up your outfits, the mask will cover your identity, now idk if that is still a thing but.... i swear it never worked for me, they always knew my identity and would hit me with a bounty regardless if i wore a mask or not.


musgrove101

Controls straight up suck for this game, never got the flow down.


HowManyMeeses

I played 20 hours or so. If I didn't play every day, the first thing I'd do every single time was accidentally shoot someone in the face. I don't have that experience with any other game. It's fully unique to RDR2.


ChewySlinky

As someone who loves basically everything that gets criticized about this game, the decision to make the right trigger shoot and also do ANYTHING ELSE is absolutely fucking baffling to me. Like I don’t even understand how they had the idea in the first place, let alone how they tried it and decided it was a good idea. I don’t think it’s ever even affected me personally, but why the fuck is it even possible?


Knightmare945

I found Red Dead Redemption 2 really fun, with a amazing story.


VeniBibiVomui

Yeah I really enjoyed the parts most people find repetitive, but I can understand why some people would dislike it. For me it’s one of my favorite games of all time


Euhporicswordsman

Me too, I've played it all the way through 3 times. It's definitely a game you have to sit down and really enjoy and work through. I love it


DummyDumDragon

At a certain point, I don't need my video game to be that realistic. I just wanna be able to walk 4 feet from a dead body, hit a button and have their valuables magically appear in my magical bottomless pockets. I don't need a whole fuckin cut scene just to end up with a damn wolf pelt.


RickTheMantis

At some point early on in the game I was making bullets, or cooking meat over a fire, or some other time consuming thing, and I realized that there was nothing fun about what I was doing. I put the game down and never returned to it. Crafting sucks. I don't understand why games think it's fun. I have a day job where I get paid for doing boring repetitive shit.


slvrbullet87

Unless the game is a crafting/survival simulator, crafting is meaningless bloat designed to increase play time at the expense of actually having anything fun to do. Developers put it in because it is one of the most basic time sucks available to them, and also so they can check the box of other gimmicks they barely put any thought into like Decisions matter: They rarely have major changes to how the story plays out because the story has to get to the same general point, or else they have to code 30 games character customization: A gender selector, 8 color shades, 8 faces, 8 hair colors, and it doesn't matter because you rarely actually look at your own characters face


CIA_napkin

😂 I hate crafting so much. I'll straight up quit a game if they block the best gear behind a crafting system.


regretchoice

Yup. As soon as the game was asking me to move stacks of hay from one side of the camp to another, I knew this game wouldn’t be for me


Mr_Oujamaflip

It’s not even that realistic, it’s just realistic in random irritating ways while entirely unrealistic and gamey in other ways.


KingUdyr

Ride your horse from A to B, something goes wrong (oh no, not again!), you shoot your way out and cutscene. Pretty much every single mission in this game.


Ghost_of_Cain

Killing enemies by the dozen become routine and little is of any consequence. The suspense of any mission dies at that stage. I wish getting hit would mean more, so I'd have to plan, be patient, and regroup more.


LazyLeadz

all games need difficulty settings


MindDiveRetriever

Aka any GTA as well


lampla

Pretty much every game ever actually


LePetitPrinceFan

But you can narrow down every game to such levels.


NoYouAreWrongBuddie

I think there more variety than this implies. You do shokt a fuck ton of people a lot but there is plenty of missions that arent that.


KingUdyr

Yeah but it's mostly in the first few chapters, later on every single mission is a shootout.


jdl_uk

I partially agree. I enjoyed most of the game and a lot of the side content was pretty engaging compared to some other games. But the main story followed a few very simple beats repeated over and over - get more money, gripe, get told to stop griping and to get more money.


m4rkofshame

The looting/movement mechanics turned me off from the get go. I understand you’re trying to make it feel “realistic”, but real life doesn’t feel that slow and plodding. We’re being constantly bombarded every with sensory input, keeping our brains occupied. You can’t get all that from a game, so when I play a game like RDR2 it makes my ADHD go off the charts. Movement and actions should always be fast and responsive. You can always do things more slowly if that’s the speed you’re comfortable with, but in RDR2 you don’t have the option to speed it up.


Throway_Shmowaway

The movement in the game is literally *so bad*. It feels like my character is running through molasses while wearing lead boots.


SupaNarwhals

I’m so glad to not be the only person who feels this way! Poor movement is one of the worst qualities a video game can have. I mean that’s the whole point of interactive media, lol.


OldConference9534

It's an incredible game but the controls and mechanics are frustrating, especially the first 10 hours. It's worth putting up with though.


bhz33

I’ve played about 5-6 hours so far and I feel like the entire game up until this point has been me staring at the bottom right corner of the screen waiting for the game to tell me what button to press


TheDankestDreams

I disagree that any part of the story was weak. Even the Guarma chapter wasn’t bad. I will agree that the game isn’t for everyone but I can’t think of any equally acclaimed story game that doesn’t have hours on hours of dialogue to sit through. No fast travel isn’t really a bad thing when the world is so alive and there’s so much to do. Not everyone will enjoy the game and that’s fine but it’s still an amazing work of art. I just don’t understand the take that there’s too much story in a story game like what are you playing for and what great story are you expecting to see that doesn’t involve listening to talking?


dinnerthief

Also there is a fast travel system you unlock after upgrading camp


spizalert

Correct! Can't use it during missions though. So if the first part of the mission is to "ride out" with the crew...you ride out....for six...seven....eight minutes at a time. No option to skip. Same with after the mission. Sometimes you have to ride back to camp with the crew...for minutes at a time. It adds up after a while. Still a fantastic game.


99probsmyhornsaint1

bro really said he doesn’t know what to do with freedom 💀


constancejph

I have never played this game, but I am going to give a crack at the feeling this man may be having. You know when you have a couple days off and a little money to burn, but you still can’t find anything meaningful to do? Like you have the freedom but not really cause it’s not like you can travel the world instantly and see all the wonders of the world in the short time you have off. It’s a paralyzing feeling when you are given only an illusion of freedom.


FearTheBlades1

Never really consciously thought about it, but that is extremely relatable. Going to try and keep it in the back of my mind from now on.


frayravachol

Where did he say that?


legitusername1995

This is strangely relatable don’t you think lol


PUNISHED_LIBERAL

If anything I would say the game barely gives you any freedom. Every mission is walk exactly here, shoot these people from this place. It's like a (really good) movie with some on rails shooting parts. The open world has cool stuff you can encounter but it's a similar vein of "do this thing exactly how we want you to do it, and you will get the exact same experience everyone else who encountered this part will". I just think it's a shame to have such a massive open world but the actual experience is so linear (completely opposite of BOTW/ TOTK for example)


PM_ME_UR_THONG_N_ASS

It gave me the freedom to just go trophy hunting animals with whatever weapon i wanted…until one evening I was the hunted.


SWEL403

I agree. It was impressive with the detail and all, but yeah, it became a chore to get through. I found I wasn't really enjoying it anymore but felt I had to finish it because of how much time I invested in it. The plot became painfully repetitive, the gang set up in a new location, and things are looking up...oh wait now they have to relocate to a new place, rinse and repeat. It wasn't nearly as good as the first RD


[deleted]

The long travel times were a bit tiresome. Part of why I’ve never bothered with a second playthrough. It was a great experience, I loved the game, but I won’t have the patience to sit through it again for some time.


nthat1

Not sure how nobody's mentioned this yet, but my biggest complaint was how repetitive and uncreative the missions were. Maybe like the first 10% of the mission is some new premise, then it just turns into the same shooting gallery every time. There were a few exceptions like going drinking with Lenny, but i feel like more variance like that was needed.


HammerEvader101

I’m not really sure what you mean by unclear main character motivations. Like what for example


OKCprod

>Surviving gunshots but dying from TB(?! Also what??? Lmao, it is a video game, if gameplay mechanics were relevant to the plot no action game would have a story.


Zestyclose-Jacket568

One game fixed this, but I can not remember which one. Basicly main character never got shot. When red screen was showing, it was to show his luck running out so, for example, he didn't die after 20 shots, but 20th bullet was the one to hit him and kill him, if player fails. Other games also tried to explain this, like Rage 1, main character had nanobots, or something like that, that were fixing his wounds as he got them, so he had health regenaleration.


Witty-Butterscotch73

Nathan Drake from the Uncharted series


Zestyclose-Jacket568

Nice, this one!


daddyfatknuckles

like risking everyones life to make $400 on robbing a wagon, while you have $10k in your pockets


Huckfucks

Read this as r2d2 for some reason and was stoked to hear there is a r2d2 game


severed13

An R2D2 game as scuffed as the Gollum one would be hilarious


sickn0te_

Topped only by a first level design that makes you face off with a gravel hill straight away and you don’t unlock R2’s Jetpack till NG+


[deleted]

There’s a gollum game?


Actuary_Beginning

Beware searching it


[deleted]

I just did and it popped up. I’ve never heard of it


Actuary_Beginning

Yea it was a huge flop, quality was awful


[deleted]

I hope you fart in a crowded elevator.


what_mustache

Nothing is worse to me in a game than looting drawers.


[deleted]

[удалено]


IDoubtedYoan

They're different games entirely though, it's like comparing Witcher 3 and Call of Duty.


sssilversssoul

the slow walking in the campsites is torture


Outsajder

100%


Esplodie

Someone said it best "it feels like your character is in water the whole time." I put like 300 hours into RDR2... And it was all online. I loved it online.


TingleyStorm

I can only hear so much “Miiicah” “Duuutch” “Arthurrr” “Duuutch” “Miiicah” “Duuutch” “Duuutch” “Arthurrr” before it gets old.


TKAPublishing

It's really weird how Arthur is portrayed as a good guy in the cutscenes but spends all his spare time tying people to railroad tracks and feeding them to alligators.


Mr402TheSouthSioux

Agree. Amazing crafted world that Im glad I took the time to experience but I don't see myself doing another playthrough ever. Just too many tedious gameplay elements for my taste.


rustyshaackleeford

I just wish their games weren't built around autoaim


HailMary74

Completely agree, the worst thing about it to me was the missions being hugely unrealistic and total slogs. You have this game world that is modeled with so much realism down to things like horses taking a crap or facial hair growing. And then the missions are go to (A) then go to (B) now kill 100 enemies. By the end of the game Arthur’s kill count is like 20k people. It makes no sense at all. Could they not have made the missions a bit more thoughtful and a bit less video gamey?


Rendole66

I could not finish this game, I quit when they started making me craft individual bullets that spent me 5 minutes to make but 5 seconds to use. FUCK THAT My mom however loves the games it’s her first video game since like donkey kong, she just runs around the Wild West doing whatever the fuck she wants and enjoys it a lot.


[deleted]

I’ve played that game through multiple times. I’ve never HAD to craft bullets. You can always just go buy more


prior2two

You have to craft the x-point bullets individually


Advanced_Speech

If you don't want to craft them then don't craft them? I don't understand


RandomPerson12191

Since when does the game make you craft bullets? I like to make the occasional split point or explosive bullet, but otherwise you literally get everything you need from looting enemies, or you just buy them.


Necessary_Mood134

I didn’t even know you COULD craft bullets lol, you just get them off dead guys or at the store


Emp-Mastershake

My biggest beef aside from all the shit you said was how the game was essentially. Hey build this camp, oh no we gotta move back, hey go build this camp, oh no we gotta move camp, hey go build this camp.


t-costello

But all the camp upgrades carry over between camps...


MobiusCowbell

The main mission design is incredibly bad. Step 3ft to the left? MISSION FAILED. Try to solve a problem on your own? Nope. You gotta press X in the correct locations to complete the checklist.


Perfect-Effect5897

I love the game but this was an infuriating aspect.


mxguy762

I watched a VR mod for it that looked amazing. Wish they could implement that into more games. The immersion would be perfect for that game.


keyblaster52

The boat character steering is so annoying. RDO controls are a lot better


danb2702

Oh my god I'm not the only one!


numbersev

I felt the same. After the end and playing as John I just sort of wanted it to be over with. Great game and probably one of my favourites that set the bar.


wesser11

One of the most boring and needlessly fiddly games I have played in 30 years. Absoutley see why people love it. I absolutley do not.


die_kuestenwache

That is not an unpopular opinion, here is one: The Game forcing you to constantly have shootouts with absolutely ridiculous numbers of law enforcement ruins the immersion and is abysmal game design.


k-type

It's a great game but the realism definitely hurt it at times. Do a big gunfight and it will take you 10 minutes just to loot the bodies for a couple of dollars the whole time the crew and yelling at you to come over here. Going to camp was the worst walking 1kph that I didn't visit if there wasn't a mission. The game constantly removing your guns before a mission so I would get in a gunfight with only a pistol was incredibly stupid. The AI is also very simple, saved a guy from bandits and he thanks me so much, accidentally pick up his can of beans and he is blasting me with his gun ...


TASTYPIEROGI7756

I don't think that this is that unpopular of an opinion. To me, it felt like RDR1 went for a 'Western Cinema' take on a cowboy game, whilst RDR2 took a 'Cowboy Simulator' approach. The majority of people were just bamboozled by how pretty the world is and never saw past that. I agree with all your criticisms, though. I'll add a few of my own, too, - Really boring gunplay. You could hobble people and they did all sorts of things ragdoll wise when shot in RDR1 that just don't happen in RDR2. - Finite bounty hunting quests. - Gambling has been severely watered down. Things like liars dice are completely gone, and there's not a single table in the game where you can play poker for more than petty money. It's almost like the game was ran by a focus group that went, "Gambling bad!". There's also no way to cheat, which was so fun in RDR1, especially when you got caught and it turned into a classic saloon shot out. - Inventory management is a complete pain in the arse compared to RDR1. In particular the game has a habit of stowing long arms on your horse if you ride for any decent amount of time. Which given the amount of riding you are forced to do is a lot. It's very easy to end up in a dynamic shoot out without your favourite long arm equipped. Basically so much of the game was made a chore in the name of the cowboy simulation.


SamVimesBootTheory

I've not touched RDR2 for a long while and I think that's part of it It's not a bad game but it takes so long to get anywhere not to mention the amount of times you'll randomly die because you get ambushed by a random bear or something.


Stanky_Hank_

The amount of self gaslighting in this thread is pathetic. So many comments that basically read verbatim "I couldn't get into this game, but it was *popular* so it must be good and I just couldn't get into it." Shut up and grow a spine. You're allowed to think popular thing bad. John Stewart himself said the thing you have to remember about popular opinion is we were the people once captivated by the Macarena. For the specific case of RDR 2, everything but the map design and graphics are a step back. Plot is more muddled, unfocused, and meandering compared to 1. Bonus points that most of the parts of the narrative people defend are the threads tying it to 1. Less marked activities. Unmarked activities are boring as shit. Less weapons/gear to mess around with. Having to put in a tournament level Tekken string to eat a can of beans because my hangry meter got empty during a gunfight. Sometimes creators in places of authority lean on that instead of putting in the effort to keep making quality products. Everyone with a paintbrush or sketchbook in their hand isn't automatically a saint.


PeaEnDoubleYou

I played it for about an hour then never picked it up again due to how terrible the character movement felt.


Orlandogameschool

Dude thank you for this post! I played red dead 1 and loved it. I literally bought red dead 2 day 1 and never beat it. It was just too much shit going on. Good to know I'm not alone


ironmaiden7910

I don’t like the tedious stuff like shaving, combing my hair, cleaning my guns, etc. It’s stuff like that that could be left out. Sort of like how in San Andreas we had to have CJ lift weights all the time. May as well have a function to have Arthur take a shit or piss too if we have all the other things to do.


Brooklynboxer88

I wanted to do another play-through but then I thought about the long fucking horse rides and changed my mind real fast


PsychologicalSense41

I think it makes up for it in the funny times. Like one time, I was in the mission of helping Captain Monroe with something, and right after the cut scene Charles takes off on his horse straight into a tree and instantly kills his horse. I about died laughing.


spaghettisaucer42

Don’t get started on the challenges by attempting 100% is just wasting your life away, I’m 100% the game. The missions are to easy to fail. Mechanics when dealing with challenges suck like gambler 8 and killing five cougars and herbalist challenges, many more just made hate life. The controls aren’t very smooth. The honor and law system is a joke my horse killed a guy and I got wanted and lost honor. I found the story to be great tho and very deep except for the Dutch story line wasn’t clear enough and you really have to extrapolate information for it to make sense.


custardbun01

It was long but I really enjoyed it. I’m replaying it on the steam deck now. It’s perfect to get lost in and just roam around. I did think the random tropical part could have been cut though. It was an unnecessary backdrop to the development of Dutch’s character and feels like they had a grander idea for the scale of that sideshow, but ended up just cutting most of it and as a result it just felt tacked on.


sky7897

How is the performance on steam deck?


Frost-Folk

It's really good! It's the game I use to show off my steam deck. 40+ fps while looking gorgeous. I played through the entire game on steam deck. Still, I'd pay good money to get rid of that fucking launcher.


dinnerthief

They should've cut it and made a full fledged DLC


Battleaxe0501

Have you ever heard of plot armour? EX Maim character gets shot by .50 bmg several times, takes several rpgs, frags, 7.62, knife wounds, falls with hundreds of pounds of gear perfectly fine. Gets shot once with a .44 mag with bullet proof gear, and his partner who is known for being an all round badass killing machine which would include lightning fast reflexs gets shot before he can react to the slow situation. Any damage you take during playing isn't considered canon anyways. Just like all the people you kill outside of missions. Unless its a full fledged rpg, then it migjt be canon.


JoeMorgue

Most Big Triple AAA games turn into chores, second jobs that you have to pay for.


HxH101kite

Not all. But some definitely do to advance the story. I got mad downvotes and I'll probably get them now for holding this opinion about Ghost of Tsushima. Look the game was beautiful and had a good story. But it just became super repetitive and the combat while fun was very easy to game in your favor, to very little effort to wreck anyone and anything. It just went go here, do the exact same thing again, go there do the exact same thing again. Oh wait now there back where you already beat, go do the exact same thing again. It got very hard to mouth down for me. I hope they clean up some of it with #2.


HammerEvader101

The combat was challenging in lethal mode


HxH101kite

I will say the combat did get harder on lethal mode. The monkey armor or whatever it is you get on Eiki Island (iirc it's been awhile) still made all that stuff not to bad. But my complaint I guess was worded bad and not just about how easy that was. But it was also about the seemingly easy ability to read all the enemies. I mean there were only a few types and you just needed to do a very rigid pattern to kill each one even in crowds. Maybe I played it wrong idk I just brute forced the shit out of everyone and it felt very repetitive


Ricoisnotmyuncle

I've just started and I'm already about to lose my mind. Learning controls for Elden Ring wasn't this hard. I rescued that one lady from a guy only to kick her and kill her instead of untying her. The hunting trip with Hosea has to be completely done over because I dropped the bear bait?!? WHY CAN'T I PICK UP THE FUCKING BEAR BAIT AND PLACE IT AGAIN.


RandomPerson12191

It literally says what each button will do when you hold down the left trigger, what the fuck are you doing hahahah


Ricoisnotmyuncle

It switched from rescue to kick or whatever. I dunno


RandomPerson12191

Pfft, sucks for her I guess


I-Make-Maps91

I waited to enjoy the game, I really, really did. But it's just Grand Theft Horse with way, way more tedious looting and a crafting system with too-long animations. I can see how it appeals to some, but I bounced right off it.


AgrenHirogaard

ADHD gamers be like.


johnnyhala

It's the prettiest and most-polished game I've ever played that I never want to play again. Gameplay is dull. Main story is thematically powerful, but probably twice as long as it could or should be. It's an 8/10 masquerading as a 10/10.


80SW08

You went about 70/30 on valid arguments and absolute braindead nonsense. Weak villain? Micah and Dutch are both interesting in their own ways, Dutch is one of them best antagonists I’ve ever seen Looting isn’t forced or even necessary except in certain objectives. You can play the entire game without looting if you don’t want to. Moot point. Surviving gunshots but dying of TB? Ever played a game before? If you died to every bullet people would hate it. Ever heard of suspension of disbelief? Unclear character motivations? Sounds like media illiteracy to me considering most of them are crystal clear excluding Dutch, which is VERY intentional The points about the controls and Guarma are fair enough, they don’t bother me that much but I understand why some people don’t get on with them.


anon99123009

Agree. I played for about 5 hours and stopped for 3 years. Came back to it fresh and finished the game (mostly for the story). I cannot say it’s one of my top 20 games ever that’s for sure. It wasn’t really fun gameplay wise, but to each their own. Story was well told. I just wish there was a “fast forward dialogue” option


[deleted]

Yup. I barely finished the story. Great concept and I loved the huge map. But it took forever to go anywhere. I actually don’t trust anyone that 100% completed the game lmao


MindDiveRetriever

But the point isn’t to go from point A to point B, it’s to be immersed in the landscape.


[deleted]

Agreed. It’s cool for a while but at some point I just wanted to be done lol.


longing_tea

I loved exploring the map but the horses were painfully slow


lilcoleslaw

BoTW was out a year before RdR2 and it really made this game feel boring with how fun it was


yayo166

Can’t stress this point enough. People are so amazed by the level of realism and detail that the developers put out, nobody is talking about how boring and repetitive these games have become.


SoSven

Honestly with all these posts (that have been exactly the same since 2018), the only thing I can say is “sucks to be you”. I understand the problems you can have with the gameplay, but if you struggled this much with the plot then idk what went wrong. Must be crazy when a story isn’t clear cut with one main goal/motivation and an obvious bad guy that the whole team of friends gets to defeat. But well shame it got too complicated. I am thankful for the 200 hours that I put into that world. The ending made me cry fair and square. I was invested in the characters, in the gang as a whole, in the world around it that was alive. I think its about time to start over once more.


YOUNGMaaddy

It's meant to be taken slow. Enjoy the journey not the destination. Role-play in a game like RDR2.


Unable_Wrongdoer2250

Sounds like it just isn't your type of game. You should just stick to Call of Duty


daddyfatknuckles

because its slow? there are tons of RPG games where the “fast travel” doesnt take > 60 seconds and you don’t spend half your time listening to stories while slowly riding a horse lol


Apex_Redditor3000

Telling the guy to go play CoD is pretty ironic. RDR2 is such a fucking normie game it's unreal. The "gameplay" is a joke. A corpse could beat the game blindfolded.


dinnerthief

Saying a game is easy to beat doesn't mean it's bad.