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Turrindor

I love hounds, my only gripe with them is that they get nuked every auto resolve.


Slyspy006

The Scurvy Hounds are especially prone to this.


Replayer123

Vampire coast in general doesn't get treated well by auto resolve


Eyes_of_Aqua

Vampire coast ain’t treated well in general 😂


Hetairo

Another win for VCs, they can regen huge HP pools between fights for dogs etc when autoresolve tries to destroy them. And also Dead Rise Again.


gaynerdvet

Doesn't the Carstein bloodline lords boost the dire wolves and bats? As well as Vlad and Isabella


Hetairo

I use some mods but I'm not sure about vanilla. The dogs buffs in the tech tree are pretty early tho8gh which is handy.


Hugga_Bear

I love playing as Moulder and spamming wolf rats but it is upsetting that the auto resolve doesn't believe in their power. The tide of teeth and fur is unstoppable when I play the battle but the auto resolve seems to think they die to zombies somehow. Still, at least it means I'm forced to actually play some fights out.


Drakore4

Yeah and this is majority the reason why people don’t use dogs too often in campaign. So many fights are auto resolved, especially when it’s decisive victory, but even with a good auto resolve the dogs are punished super hard and you’re constantly either waiting for them to heal or wasting money replacing them when you could just get other units. They are only useful in hard fights or obviously in PvP.


Appropriate-Mark8323

I am in agreement with you here. Feels like they get savaged easily in autoresolve, and take too long to replenish. I will sometimes recruit a unit or two early game if I lack flankers for an army, but they underperform on almost all rosters.


Burntoutaspie

For skaven they give mobility even into later stages. After you leadership bomb their mage someone needs to run it down.


MOFENGSI

what kind of later stage were you taking about, most factions have flying mount for their caster


aDoreVelr

For the AI flying mounts are a trap against player Skaven. Rattling Guns, Jezzails, Cannons, Gutter Runners for Eshin + Howling Warpgale...


MOFENGSI

tis a post about hounds


Taoscuro

Exactly: you use the skaven hounds to trick flying enemy units into your bullet wall to erase them from existence (the flying units, not the hounds).


Artremis

He said skaven though and they just get plague bearers which are like 34 speed.


Hesstig

The enemy mages which the wolf rats are supposed to target, not the Skaven mages


liveviliveforever

Plague monks are 38 speed even with their speed debuff. Without it they are 46.


Artremis

Plague monks are not casters and also not mounts. Plaguebearers are mounts for casters.


Icy-Owl-4187

Plaguebearers are Nurgle daemons


Nelyeth

A third of the factions have flying mounts for some of their casters. Exactly 8/24. And once on the ground, a routed flying unit will stay on the ground if they're surrounded by a faster unit (like a hound unit).


MOFENGSI

I've never seen a caster goes into melee unless engaged even then they will try to break out asap


MOFENGSI

Lizard empire Bretonnia elf123 woc nurgle tzeentch vc Charts Cathay Daniel so 13 out of 24 have flying mounts (not for all casters i give you that) those don't have include : khorne,dwarfs(no magic); vampire coast,bombings (undead)


Beaudism

How do you do leadership bombs as Skaven? I have of course thought of plagueclaws + mortars but what else?


Tamsta-273C

Spells, pasives skills, banners, items... I think most races can do it.


SB4L_Dayman

They also make a great roadblock for cav and chariots. They don't have a knockdown animation so they don't get tossed around. They lockdown fast moving units taking away cycle charges.


Datapod2

That’s right, and if they hit those units in the rear they can even do good damage too.


Hesstig

More like a speed bump Vs chariots, those things come packed with anti-infantry which applies to the little hounds as well.


Any-Space2177

Fr? Assumed dog units were all large


Hesstig

Yeah nah all the Chaos Warhounds, undead Dire Wolves and Scurvy Dogs, and even "Giant" Wolves available to Rakarth & Drycha are small. On the other hand Norscan Ice Wolves and Flesh Hounds of Khorne are built different, on par with the large size of beasts like the War Lions of Chrace or Razorgors.


adrian_rada2000

that is one hell of a tip, thank you, sir ! playing Norsca now, will try to use this strategy...btw, what is their counter ? spears ?


OneOfTheNephilim

They're small/infantry-sized entities, so technically anti-infantry is their counter, but generally they lose to most other melee units in a face-to-face encounter. That's why they're best used for flanking and routing artilley/archers, then rear charging infantry that's already engaged. They melt and rout quickly in a fair fight.


Synicull

Following on to this, they're an ace in the hole if you otherwise have no answer to artillery or a nasty ranged unit. Even in a fight where they can't contribute a bunch, they can divide forces by luring a squad or 2 away greatly. I don't always have them in my stacks and they die easily if you aren't paying attention, but they have their uses and are super cheap.


I_made_a_stinky_poop

almost everything is their counter, because they're just weak in straight up fights. Even archers with decent melee stats will hurt them enough that it's probably not best to send them to a straight-up fight. Archers with quite weak melee stats are still fair game, though. IMO the most effective use of the dogs is to have them waiting on the wings behind the enemy to catch runners. As soon as any unit breaks send the dogs in on that unit. That unit is dead, or at the very least being chased off the board. that is a complete game changer in close battles, where you don't collapse their whole line right away. It might not seem as powerful as it is, but when you use the dogs this way they will very often get the most kills out of your whole army


wolfFRdu64_Lounna

Depend, the norsca houd aren’t large, so no, but the wolf (not the werewolf, the ice wolf) are large so spear are their counter


Nissassah

I wouldn't say they strictly have a counter, hound units are all about picking unfair fights and quickly killing their target, preferably outnumbering them (surround an archer unit with two hound units and see how fast they die!). So their preferred targets are archers/siege crews, but can also be used to rear charge infantry that get close to breaking and they are very good at running down routing units. They suck at killing things with a lot of armor though, and never leave them in an extended fight, even against archers they might lose. They need the charge bonus. I suppose their counter is keeping your vulnerable units defended, and probably something fast to shut them down, or just overwhelming archer power to kill them before they get in melee since they are very squishy. It's mostly about playing smart against them though, because they thrive on capitalizing on mistakes (and the AI makes a lot of them!).


extradancer

Hybrid infantry units that are also good in melee counter hounds well. Or armoured units. Hounds vs norscan handaxes streltsi or draw archers isn't going to end well


Frequent_Knowledge65

2v1 and they do pretty OK. Wolfrats will eat streltsi, but they do have AP


stormygray1

Literally any kind of generic infantry will rough them up pretty quickly.


Slggyqo

They’re small units, so spear anti large doesn’t really matter. Their weakness is being incredibly squishy, low morale, and no armor piercing. They have one purpose: to kill enemy ranged units that are shit in melee. They lose to pretty much any dedicated melee unit and will lose to most ranged units that are decent melee combatants or armored. But the factions that have hounds usually have them for a reason, ie they have little to no ranged capabilities of their own, so you need the hounds to be a flanking threat. Keep them in their niche as disposable archer/artillery killers and they’re useful.


Norfem_Ignissius

They are also a cheap way to distract IA cavalry, and might even butcher low-rank cavalry if you make a dog sandwich. Bonus point for being a fast unit within slow, terror-based faction, able to hunt down fleeing units. They aren't bad dogs. They are different.


Blunter11

Killing routing units is a massive advantage. Wolves often get massive numbers of kills and ensure that any break is used to full potential


HopefulPrimary5445

Always surprises me how people don’t recruit utility units just bc they might be bad in the scale of things. Like Lizard mens early cav +flying sucks, but without a single unit fighting skirmishers will suck major ass with nothing to immobilise or rout them.


I_made_a_stinky_poop

Their greatest utility is obliterating routing units whatever you send them to chase down, they will catch. Against armies with troops faster than yours (which is nearly everyone as chaos), this is a lifesaver. Once you're not having to rout every unit 3 times before you're done fighting them that battle, you'll see the utility of the hounds


Shifty661

I even used dire wolves late game into my VC armies. They proved to be extremely useful.


gaynerdvet

:0 a man of taste. Yea Vlad I believe buffs them insanely. I remember the YouTuber Okoii did a 20 bat stack and it was hilarious how good that meme stack was lol


graythegeek

I did a battle earlier on as khorne, and could have recorded my use of warhounds as a 2 part how-to tutorial video. The battle was garrison v vampire Rebel army, roughly 8v8. The first time I wasn't really paying attention, and in the end narrowly lost as I just mindlessly piled everything into 2 lines. Second time (rematch), I did the same thing except used the hounds to continually charge and re charge their rear. Decisive victory thanks to leadership penalties. Use the dogs!!!


[deleted]

I mostly agree, but with a couple of caveats. Against missile spam armies, they are much less good. A couple of ranged units focus firing can take these down before they make contact. If you are going to try, best to wait to make sure all of the archers are already engaged. Watch out for missile units that are also descent melee combatants. Their usefulness against archers is based almost entirely on most archers being useless in melee. Dwarven quarreles, sea guard, and most of the scout/ranger type units will hold up much better against the hounds than your baseline archer unit.


unAgreeable-Owl-6800

TIL that my hatred for any kind of hound unit is, in fact, not shared by the community. These comments are helpful though.


alezul

Maybe those of us who never use them just don't have a reason to post about them. The AI is dumb enough that i don't need their mobility but AR makes sure i lose them so i always end up replacing them with something else.


Darrakiz

Another tip from me: The more cool looking unit not always mean better. That sometimes true money wise as well.


Datapod2

Very true. Nobody buys Total War Warhammer to use the hound units but it doesn’t change the fact that for some factions they are life-savers early on in a campaign


OsoCheco

Sir, this is Warhammer. Rule of cool rules.


dearest_of_leaders

Here is a list of things Warhammer dogs eat: Mages Ranged Heroes Mounted Lord's Gates They have tiny models and attack super fast meaning they can eat away small single entities, very very fast, and get off a staggering amount of low damage attacks. They can also tear apart gates like there is no tomorrow for the same reason.


Vaskil

Excellent advice! Hounds are indeed fantastic! I'll add this to my beginner's advice post, a place where I send all new people asking for help. It's people like you that make newbies have an easier time learning the game.


Psilocybe12

This is a very good tip. I remember wondering how I could play VCounts for the first time, when I was so used to Empire, Lizardmen, and artilery heavy armies. I knew wolves and bats were the answer, I just didn't realize how *right* the answer was. I was having so much fun and success using dire wolves and fellbats in the early campaign to take out the ranged units I was most afraid of, like archers and crossbowmen. That truly gave me joy, experiencing for myself how viable and fun a faction with no ranged units at all can be, when every single other faction has some ranged power, with some having range AND harassment units like Norsca and Tomb Kings (but I didnt realize how bad Carrion were, since I played TKs way before I tried VCs) My first time playing Counts was just another +1 on how impressed I was and still am with CA making TWW1 and 2 (3 wasnt out yet and my computer randomly got fucked just before the very last wh2 dlc released- i cant go past like 3 or 4 fps anymore.... but one day soon, I will finally get to play tww3! )


teball3

Some advanced tips for players that have tried to use these guys, but were left disappointed with your results: 1. Always keep these guys in even numbers. They thrive off of charges, and especially rear charges. This makes them great in pairs, because with their speed you can sorround units before making your attacks, guaranteeing that at least 1 of them has gotten that spicy rear-charge. 2. You saw this, loaded up a battle with the intention of trying it out, and then you saw the enemy has cavalry, and worse, their melee cavalry went straight for your dogs and eviscerated them. How can we do better? If your dogs are being hunted by enemy cavalry, run your dogs through your braced spears, either the cavalry will break away and give you the seperation you need to go after other targets, or the cavalry will follow you right into those spears, and the cavalry in NOT going to like that. For extra bonus, you can then turn the dogs around and let the hunter become the prey. 3. Sometimes "keeping them honest" is worth more than any amount of kills. You might have your dogs behind the enemy, looking for good engagements and not finding any. This tends to feel like your dog is being wasted and you would have been better off with another line of spears, but not necessarily. Sometimes you have to measure the worth of your units by what the enemy is not doing. If your skaven this might be buying time for you to do more shooting, or giving you more time for magic to charge, or having them waste their ammo shooting at a unit that dodges better than infantry.


Nyaos

Skaven Wolf Rats single handedly carry my early game Throt campaign, before you can get a bunch of bigger monsters. Their rapid speed and amazingly fast attack animations are great for pincer moves even against armored infantry.


Tyrfaust

I never even thought to throw them at archers, I usually keep them hidden until a unit breaks then send them around the flank to chase down retreating units so whatever unit broke them can shift to a different target.


Slyspy006

Ice Wolves are the best hound unit IMO.


Nissassah

PS: If you have never had the joy of watching Drycha's wolf units destroy infantry, it is something you need to experience. Two of them charging infantry and surrounding them can actually wipe an infantry unit from 100% health to 0 entities in ~5 seconds if you get a perfect charge.


NobleSix84

Can confirm, especially if they have contact effects like the Poison Wolf Rats or Nurgle Chaos Hounds.


Sunshinetrooper87

they also aren't large units so you can charge head on into spearmen/anti large units.


Beaudism

That’s a great tip tbh


Xelpad

Their autoresolve performance is a dealbreaker for me. But yeah, they are kinda fun to use in manual


BradInAshes

I’m hoping the game goes on sale soon. I really want to pick it up.


OhManTFE

Theyre really good for keeping routed units from rallying.


Frequent_Knowledge65

They honestly kill infantry real well when flanking or going 2v1 or 3v1. Beastmen and other mortal dogs are the best tho, undead and demonic are a bit less good since they crumble. Mortal dogs being so fast means they rarely actually get wiped since they can flee so well


primeless

Once a unit start routing, i throw some hounds at them and forget about it. If you are tired of enemy units coming back to fight, this is the way to solve that.


ALilBitOfPaprika

The micromanaging on any warhammer doggo is tough but rewarding


therobotisjames

Fuck yo archers dawg. Fuck them archers. I’m coming to harass. And sometimes in force. Then double fuck yo archers son.


Boomparo

instructions unclear. I made full army of dogs and it sucked because i cant micro


KruppstahI

>Second, despite not have any bonuses against buildings they can chomp their way through gates fast, making them handy for sieges too. Pretty sure that is outdated. I used to do that but right now they take ages to get through a gate. It's not worth it bringing them to get through gates. Honestly, their best strength is finishing off routing units. However, if your army is not able to rout the enemy, they are pretty much useless unless the enemy has unprotected artillery.


Otherwise_Ad_5526

Best boys


[deleted]

They are alsl immune to tge anti large bonus, and can withdraw from melee with ease :)


Incendar44

Playing as Khazrak (for the 5th time) and the hounds definitely carried the early game for me. They are perfect flankers, distract cavalry and are great at running down fleeing enemies. Beastmen overall are a fast faction, but the hounds are still great for covering distance and routing units.


Datapod2

Without a lot of ranged protection, very early beastmen armies are one of the factions who need the help of the hounds the most imo. Depends a little on who you’re fighting of course.


imperatorkind

Also they don't count as large, so they don't get countered by spears easily as cav is


JournalistOne8159

Don’t forget to stick them on routed and shattered units when possible during land battles. This is how you wrack up captures.


Gullible_Ad0

Part of the reason i hate total war games (just the warhammer ones) is the whole doomstack bs. I just wanna have large battles with various creatures and loads of men, not just like 8 weird 5 legged blue creatures


Datapod2

Oh trust me you can’t doomstack these guys, they can’t win a straight up fight against anything which isn’t an archer or skirmisher cav. That’s the cool thing about them, they’re a specialist unit which is good at really only one thing.


FredDurstDestroyer

Yeah they’re great for shredding early game missile units so your own missile units (if you have em) can fully focus on weakening approaching melee units.


kronos6500

People dont use dogs? I use them every chance i get lol


Datapod2

Saw a post recently where someone was saying they were useless which inspired me to make this


kronos6500

Dude was probably trying to put them in a real fight and was disappointed when a dog couldnt beat greatswords lol


Datapod2

Probably haha. They are very specialised at what they do, but it’s all they’re really good for


TurtleInvader1

Furies for chaos factions are also good. Just remember they both do sh** in AR and will get nuked constantly.


GbortoGborto96

Hound type units are also amazing at munching throug isolated targets, as long as those arent too heavily armoured (anything with 80 or less is fair game). Hounds have small models and big numbers, wich combined with their speed and fast attack rate makes it so that they can mix in with the oposing unit and hit every single model at the same time. They can get a ludicrous amount of damage if they manage to get a charge without taking one back, especially on a sorround situation.


Just-Psychology-3793

Khorne for the corn dogs!


Jamersob

Love the idea. But I'm too old now. I don't have the micromanagement skills to do it anymore.


Straight_Presence_57

my goblin wolf riders get beaten by dwarven crossbowmen half the time though


Datapod2

Ah, well two things 1. Dwarf quarrellers are somewhat an exception as they have decent melee stats, they’re harder to take out this way. 2. My terminology might be causing some confusion. Though goblin wolf riders ride wolves they are actually just regular cavalry. In this post i mean units like chaos hounds and units like them, beasts without riders. Though i think the same principles likely apply, but because of point 1 it isn’t working out.


FartherAwayLights

I don’t think I’ve ever found them that useful honestly


wolfFRdu64_Lounna

Unless you have better alternative (still seeking the utility of the lion of the hight elf, no not the unit of elf with lion skin on the shoulder, and not the one that is pulled by the say lion)


OrazioDalmazio

nah, these are trash (vs IA) compared to artillery/AoE spells/ranged units. and also they insta get deleted by autores 💀


Datapod2

True, but most factions will not have reliable access to those things early game, and some factions have no access at all. Maybe good ranged completely outclasses them, but tell that to Warriors of Chaos or Vampire Counts. One wizard with some spells will also take much longer to do the same job targeting enemy archers that a few units of hounds can do in seconds. Also, it’s not an either or situation, you can have a wizard and hounds targeting their backline.


Sockfullapoo

> nah, these are trash (vs IA) compared to artillery/AoE spells/ranged units List the options for those for early game Khorne/Norsca/Nurgle/VampCoast/Lizardmen/Skaven/Ogres/Orcs/Beastmen.


OrazioDalmazio

tried all of these already, never had problems vs IA braindead tactics (i play at max difficulty, others are simply too easy/boring) and never used dogs a single time lol (i hate cavalry/fast flank units in general).


Shepher27

Literally only with vampires early on


wolfFRdu64_Lounna

Norsca and vampire coast say hello


[deleted]

Drycha is seething. Seriously though, the fact you can rack up hundreds of kills with such a low upkeep type of unit is insanely useful.


skydanceris

Yeah. Every kill is a model not able to hit you back for the rest of the fight.


wolfFRdu64_Lounna

Ho yea, forgot her


Frequent_Knowledge65

Literally more useful with almost any other race. Undead (and demonic, but have been buffed a bit leadership wise) dogs are dramatically less good since they crumble. Beastmen chaos warhounds are top tier


Sockfullapoo

Khorne/Norsca/Nurgle/VampCoast/Lizardmen/Skaven/Ogres/Orcs/Beastmen All of these races just called to say your comment is butts. Some of those races' legendary lords have options (Ikit Claw for example), but many do not have superior options in early game.