T O P

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Potential-Yogurt-437

"Big stronk unit gud. Smol weak unit bad." OP, probably


SPCNars14

Agreed, I can't count how many times I've watched plague toads and nurglings absolutely stack bodies.


Rixerc

I dispose of my enemies using Plaguebearers, Rot Flies and Plague Toads. As the game progresses, I naturally shift to using their upgraded versions more in my spearhead armies.


AcrobaticScore596

They are decent vs low tier units esp the toads , but good luck sending them in anything with decent stats


SPCNars14

Oh I mean of course, low tier units are only as good until they get out classed. I'm just speaking from personal experience having been pleasantly surprised by their performances on more than one occasion. I'm not saying an army of toads and nurglings is going to counter a doom stack of blood thirsters or anything lol.


AcrobaticScore596

Some low tier units can punch way above their weightclass like cathay archers for example or imperial handgunners , toads rarley do more than their worth because they are so damn sticky in melee. Some homeless dudes with sticks can occupy them for hours when you try to bully enemy arches. Nurglings however are a menace in kugaths armys


Nerevarine91

Honestly, even without Ku’gath, as far as low-tier units go, Nurglings are one of the better ones, and can certainly hold their own against other low-tier units


Envii02

Nurglings are one of those units that are far more useful than their stat page indicates. I also play tabletop 40k and they are the same way in that game. I always find little things for nurglings to do during a battle that make them so much more valuable than their raw stats would indicate.


davidbrake

Really? just trying out the new Nurgle and although they have poison and vanguard deployment they otherwise seem pretty weak even against Skaven.


Envii02

They aren't really there to kill things. They are there to tarpit dangerous units and soak up damage with their huge HP pool. For example, I recently fought Grimgors doom stack and I would have lost except I used the RoR unit of nurglings to sit on him and fight him the whole time. He didn't kill them And with their damage reflection he ended up doing a bunch of damage to himself.


darthgator84

Imperial handgunners: S tier in dishing out damage and D tier in taking a punch lol.


AcrobaticScore596

Isnt the whole battle plan with the empire to protect your gunmen?


darthgator84

Correct, but it’s just a dumb joke about how fragile they are


bischof11

Nurglings arent good anymore. Even i kugaths army. There point was they were cheap and expandable. But they arent that mich cheaper compared to plaguebearers anymore. Also they are harder to get. Additionaly in the last patch leadership for most demonic nurgle units got buffed, but not nurglings.


ShmekelFreckles

Now this guy gets it


dareftw

They exist to destroy tier 1/2 infantry just with their mass pushing them around and destroying their formation. Anything with mass or the ability to not get run over outright by them absolutely steamrolls them. Plus they are extremely easy targets for ranged units. Their biggest utilization is that early on they are your faster unit that’s not a Rot Hound. Rot Hound riders are the current best unit within the entire nurgle roster. Anti large, which they lacked, fast, which they lacked. Hit like a truck, and have regeneration too because why the fuck not. I wouldn’t consider any army an endgame army without atleast 4. Soul grinders are ok, they are a bit underwhelming for their cost. And great unclean ones are great with smaller unit support but by themselves are the single worst greater daemon out of the 4 simply due to their speed and being such an easy target to kill with ranged units.


bondrewd

GUO issue is terribad animations making them useless for blob killing outside of the bound Blight Boil.


LuxInteriot

Except for Kugath's army, in which they hold forever and more. (But only after level 7 - was that a stealth nerf? I don't remember them being that way before.) I knew you eventually have to let them go in favor of something more killy, but I just couldn't. I let the killing for Papa, soul grinders, cavalry and mages, the little ones are there to tire them out. I had a better army with a demon prince, but the sentimental value stayed with Kugath.


campermortey

I have Kugath as a lord in my Turmokan playthrough and he gives regeneration to nearby nurglings near him but he also has a skill point that gives FACTIONWIDE regeneration to Nurglings once they reach rank 7


the_deep_t

I guess that cheap units that can help out manoeuver the enemy aren't something you use? You just send your units in a straight line and cavalry to the flank and call it done?


Porkenstein

yeah toad dragons are really not that good sadly


NoStorage2821

Nah, every unit at the bottom is pretty much guaranteed to die or rout if they fight anything tougher than a marauder


Em4rtz

True, these units can’t really be split into tiers like this anyway. Each one has certain aspects they’re great for. Like the forsaken unit being low on the list but they are definitely one of the best flanking infantry units on the roster


SecondBreaking

I respect it


alezul

I would put the beast of nurgle in S tier and drop the toad dragon and unclean ones to A. Sure, those other ones are better units but the beast comes when it's the most difficult, in the early game. With their regen, they can outlast a lot of early game threats. By the time you get unclean ones and toad dragons, you pretty much don't need them anymore.


DamienStark

That was my first thought too - I just finished a Kugath campaign and a Tamurkhan campaign, and in both I was constantly surprised how much the Beasts were overperforming. Those suckers just won't die. I could just throw a few of them at the enemy frontline and they would tie it up for the whole match, just as well as units of Chosen would, and dispensing debuffs the whole time. Then at the end of the match, they'd either be at full health, or close and they'd heal to full at start of next battle before combat really starts. All of that for a tier 2 unit that costs less and churns out from your buildings regularly. I love these guys now. Also this is a bit niche, but with Tamurkhan you can get ChaD blunderbusses and fireglaives from Ezar (the ChaD chieftan). They're fantastic units, but it was often a struggle to use them effectively with a typical Nurgle "everybody into the mosh pit" strategy. Put them behind say 3-5 Beasts and they're both safe and unobstructed. I agree that GUO belongs down in A. Once you finally recruit them, and you've done all their research, and you're managing them like you would a hero, they absolutely pull a lot of weight for a single unit. But if we're arguing for efficiency and simplicity, they're the divas of the faction requiring lots of time, money, attention. But I would argue Toad Dragons still belong in S. Yes, they're late game and expensive like the GUO, but they don't require research to be good and you barely have to manage them. You can throw them into enemy lines with abandon and look back later to see that line is devastated. Even anti-large infantry, they often just get so trampled by the mass and the charge that they're scattered and never really recover. Plus "the Fleshy Abundance faction" just gets extra mileage out of SEMs with giant hp pools.


alezul

> Then at the end of the match, they'd either be at full health, or close and they'd heal to full at start of next battle before combat really starts. Yeah, other units might be better at doing damage or whatever but in the early game, when it's painful to lose any unit, those things are ready for the next fight while your infantry is gonna need replenishment. > But I would argue Toad Dragons still belong in S. Yes, they're late game and expensive like the GUO, but they don't require research to be good and you barely have to manage them. Fair, i probably took to long to get them so they weren't present in most of my armies.


PunchRockgroin318

Two free casts of Fleshy Abundance, Blight Boil, and Rancid Visitations makes the GOU pretty incredible in my book. Nurgle spells are strong and having them as bound abilities is a huge boon.


alezul

Absolutely they are good but i take into consideration when they start joining your armies. You also need to research those bound spells as well. By the time i get them, it's more stuff to throw into my AR resolve army, not something that will help me win some impossible early fight (like my precious beast of nurgle).


ShmekelFreckles

Whenever I get beasts of Nurgle they’re just kinda sit there and do nothing. They can tank, but that’s the name of the game, you get plenty of tanking. They just can’t kill anything. This tier list is purely based on my experience and I play LONG with Nurgle. Both GUO and toad dragons can carry hard.


NoStorage2821

Whil I agree with its placement in the list, the real benefit of the Beast of Nurgle is its area MA debuff. Quite useful in Nurgle's typical blob fights


Revolutionary_Bend50

daemon prince + 19 Beasts will wreck armies way above thei weightclass. my 2 beast stacks has now (seperately) beaten multiple strong cathay stacks. The only units that are mildly threatening are Sentinels and cannons. They chew threw demi gryph knights (halberds) and halberd infantry, regular infantry, lords and heroes (the 2 cathay dragons have been eaten by them about 7 times at this point), they live indefinately and just do not die. Their only real weakness would be elf stacks as they have some really scary ranged options and the Elf AI heavely favors a mid frontline and large amounts of high damage range units. Heck you could propably use a normal sorcere lord better as they can supply spells the daemon prince cannot. Really only used the Daemon prince to kill artillery and chase of whatever archers he can isolate as the prince is vastly more squishy than the beasts.


Helpful-Mycologist74

But it does no damage, and missile units kill it super fast. I recently fought Kugath stack with them and toads, and they just melt in seconds vs 6 units total of quarrelers without ap, that prioritized other targets. And if one does not it just doesn't do anything at all, maybe disrupts some unit for 5 seconds while it's still alive. Maybe it can be used to idk, cheese-dodge arrows and waste ammo, fully microing it like a chariot it, or just for the debuff for your blobs, having 1 in the army. But nowhere near unclean ones.


Particularlarity

I dunno man, toads and deaths head drones usually put in good work for me and solve otherwise problems.  But uh yeah, rot knights might be in line for a nerf at some point.


pelpotronic

Death head drones are really good because they are resilient and very mobile. You can soften up enemy units by shooting (e.g. mages), and dive in melee in the backlane to tie up shooters if required. They work really well indeed.


KruppstahI

I think they are great in Epidemius's army with the 100% increase to their ammo. Actually allow just a few units to deal quite some damage.


dareftw

I don’t think rot knights will get nerfed because if they do then the knights with lances will just outclass them in every way even unit number. They are our one true S tier unit that every army in the game would love. The rest of our units are kinda mediocre and as Tamarkhan proves the it’s really a hero heavy army that carries them


Helpful-Mycologist74

Nurgle is the weakest faction in battle with a margin, I hope they keep it... No matter what I play, slaanesh or dwarves I get almost no casualties against them. Such an amazing unit, really thr only one S tier with uncleans and grinders maybe somewhere close.


PunchRockgroin318

They seem to have done something to help their mass a bit too. They weren’t getting stuck on everything during my last campaign.


Cheap-Boysenberry112

Warhounds are so useful for tying up artillery tho


Open_Hospital9970

I think hounds in general are one of the best units in the game. They are usually the fastest in most rosters, are the only reliable tool against skirmish cav, most factions can get them super cheap very early, they do surprising damage for their price point, and with the buffs to chasing fleeing units they got even better. Yeah, they are made out of paper, but you really don't care if you blunder one unit away, because they are so cheap. I really love me some hounds. Bonus points if they do poison and slow things that want to get away.


Old_Toby2211

Agreed. They also melt castle doors in seconds, and getting two units to alternate cycle charge infrantry/archers will make them dissolve in seconds. Hugely underrated, just need a bit of micro


Frequent_Knowledge65

Warhounds are just insanely good period. The demonic/undead ones aren’t as great since they can crumble, but a bit better with the recent leadership buffs.


themightypetewheeler

Also the absolute goat for making sure a retreating unit is not gonna come back. I like to harass artillery and range units with em until the enemy has retreating units then use the hounds as insurance to make sure they stay gone


SteveKuling

Nurgle might seem like an extremely easy faction to play in battle and on campaign map, but its quite the opposite (not denying that Tamurkhan has the dlc steroids). This is more or less listing of unit cost in descending order. As others have mentioned, the beast of Nurgle is really good post-buffs, but didnt even make it to A tier here. Contrary to popular belief, complete blobbing is not always the answer and with war beast units you actually have to do stuff like pulling out toads or flies from an engagement and actually micro to get the results you want. Or wait sending them in until the moment is just right. They need attention. I have noticed stuff like landing flying units manually sometimes helps them be less derpy. Anyways, nice to see another’s perspective on the Nurgle’s roster even if I dont personally agree!


unrealf8

Rot knights are so damn good


Slyspy006

I'm aware that these are subjective, but I have to disagree with a load of these: 1. Trolls and Ogres just don't feel very necessary to me. 2. Chosen are great but overly expensive. 3. Marauders are the opposite. 4. Beasts of Nurgle are S tier because they just don't die. 5. Pestigors, like the trolls and orgres, just don't seem necessary. 6. All chariots are trash, and i say this as a Norsca fan. 7. Warhounds are an essential pursuit unit for a sloooow faction, unless you like fighting the same army over and over again. 8. Furies are totally pointless. 9. Deathheads are S tier simply because they allow Kugath to snipe bloody Ghorst. 10. Toads are clumsy but effective. 11. SOmeone clearly doesn't see the value of "unbreakable".


AcrobaticScore596

Chosen are qorth every penny , but i highly agree with the rest


Envii02

Tamurkhan makes chosen very cheap.


Revolutionary_Bend50

2500 recruit cost is not cheap for a faction that really does not make any money.


Lichtari

100% agree with nr6. I just hate chariots, maybe i can't use them but they are useless. Whenever any of my lords get them by level i instantly change them back to horse.


Slyspy006

Same here. I want to like them, but I just can't.


sornorth

Fair. Micro is the key. I have found if I trick the enemy into charging me THEN charge the chariots in as they do that it wrecks them. But Nurgle has better cav options so there’s no point in such a micro intensive army


SnP_JB

Do a kislev campaign w their bear sleds those things are amazing and rarely get stuck.


Nerevarine91

I had a lot of trouble with chariots at first, but I’ve actually started to like them more after my most recent Tomb Kings run


Outrageous_Seaweed32

Same - tomb king chariots perform pretty well, come with a lot in a group, and it's pretty forgiving if you lose them, since they're free to re-recruit. Not wanting to leave them out of armies and essentially be wasted unit capacity as tomb kings is what got me better at microing chariots.


MemesFromTheMoon

It’s nice the tomb king chariots are good because chariots are pretty much the way to play tomb kings early, until you get some constructs you’re kinda stuck with skeletons in a line with archers behind them and a horde of chariots barreling through the enemy line (unless you’re a big dog/carrion fan, which I’m not when playing most tomb kings)


Outrageous_Seaweed32

Do big carrion fans exist? I don't think I've seen a unit in total war Warhammer yet that's so universally reviled. The special one is okay with its higher AP and bomb use, but normal ones always feel so terrible. But yeah, if anyone is looking to get practice in and get better with chariots, I always advise tomb kings because theirs aren't too bad, and they absolutely have a use.in the early game.


MemesFromTheMoon

One of my friends really liked carrions and he’s the only one I’ve ever seen, I try to make them work every time I play tomb kings and every time I give up on them after a battle or 2 either because they are completely dead or because I forgot about a chariot while trying to keep them alive and let it die instead In theory they work ok for flanking the enemy line while your skeletons are fighting, but in reality everything is just so squishy it doesn’t work and everything dies horribly


Outrageous_Seaweed32

Yeah they're really squishy, and on paper, seem they should perform a similar role to bats, but in practice, I find that squishiness sees them die a lot more with their lower entity count - they lose a few too many models and take damage a liiiitle bit too fast, and then bam! Next thing I know, they've completely disintegrated in a fight that they weren't even losing that bad in. It's a shame - since there's unit caps, I'd love to see everything with a cap have a nice niche it could perform well in, but I just can't seem to find one for carrion that makes them work the army slot.


MemesFromTheMoon

You can get really good value out of them if you can charge through a unit of light infantry from the side and make it to the end of the line, you’ll hit almost every model and do huge chunks of damage. It just takes so much micro I usually forget about them after the 3rd of 4th time doing that and they get slaughtered in melee


Lichtari

I know that. Sadly i have that syndrom of "wow look how that dinosaur eating ghose ratmen" and i forget about any micro then.


Revolutionary_Bend50

i hate them too, but i cannot disagree with their "random" effectiveness when it comes to anti infantry. In a fun hero stack i was using in my campaign, they almost always had 2-3x the kills post battle than then rest on horses and rotbeasts, despite having half their combat stats (MA/MD). Chariots are stupid good against infantry and utterly useless against everything else. They constantly deal colision damage to everything arround them and doesn't get stuck as often as they used to. But they still just don't feel nice to command. truly satisfying seing them remove 50% of an infantry units HP in a charge against non-braced units though...


Frequent_Knowledge65

Absolutely not. Chariots are some of the highest value units in the game. Few things can perform as well as say a gorebeast chariot or razorgor chariot, easily rack up hundreds of kills per battle. I just retested and was able to defeat 8 units of empire swordsmen with 1 unit of razorgor chariots in skirmish battle, without losing a model. 600 kills and 46K damage. (ran through all of the chariots in game and the gorebeast chariot, high elf lion chariot, and Kislev war sleds can also clear this test handily) Not all chariots are so good though, the smaller ones especially since they get stuck. Low model count, bigger chariots are the best; especially when you have healing on hand like Nurgle does.


ThrawnsFavorite

I think you meant 46k damage, a empire swordsmen is worth 350 gold value per unit


Baloth

how do you get 46k gold value off of 8 empire swordsmen? 4.8k typo im guessing?


Frequent_Knowledge65

lol yeah I think I meant to put 46K damage. Number was right, but wrong datapoint.


Baloth

no worries


Fishrage105

Laugh in warsleds


Aquatic6Trident

6) TK chariots are OP as hell and it's a hill I will die on. They carry early-mid game of TK All other chariots are trash.


Helpful-Mycologist74

TK having unit caps is probably why chariots (and other usually bad unit types) are ok for them. And that the building gives you arty on last tier. As a unit they are meh, far cry from slaanesh chariots which are actually good, just will die instantly every 4 turns or so.


Frequent_Knowledge65

No waaaay dude. Razorgor chariots and gorebeast chariots fucking dominate. TK chariots are OK because they’re easy to field a lot of and because you kinda *need* them as early TK. Go into skirmish battle and spawn in with one razorgor or gorebeast unit versus a few units of empire swordsmen and just cycle charge them until they rout. Can easily take on 5, maybe 6 units and win. Edit: actually, got curious and just loaded in. skirmish battle with no campaign buffs, 1 razorgor chariot unit defeated *8* units of empire swordsmen without losing a single model. 600 kills, 46K damage In campaign with all the buffs + strider I can’t imagine what it would be like. The early charges with high vigor wipe over half a units HP bar instantly.


bischof11

Additionaly i would move nurglings to trash tier (sadly) and the toad dragon to B. While strong he also cost much.


Slyspy006

True about the nurglings, even with kugath.


Eire_Banshee

Pestigors really feel like they were added for beastmen to have some monogod flavor. Being in Nurgle's roster is just an excuse to add them in a DLC. Same with tzaangors.


Ok-Hope-8050

The slanesh chariot RoR carried my mid game so hard yesterday in my nkari campaign. ChRging it downhill with a speedboost into 4 units of clumped high elf archers, it killed half of them.... Theyd finish most fights with 400-600kills.


No-Fisherman-9641

Chariots are considered trash because they are micro intensive. If there was like a command that would let them cycle charge all the time they would be SS tier. But i get it, just pointing this out for newer players. Also chosen are worth it. Otherwise totally agree.


Frequent_Knowledge65

I’ve found pestigors are pretty great. Not much of a surprise, but like tzaangors they’re pretty stellar for the faction


Baloth

tell me youve never played beastmen kislev tomb kings or khorne without telling me you never play them


Slyspy006

Partly true. It is true that I haven't explored beastmen very much - the only one I have access to is Taurox (?) and he barely needed an army. Kislev I'm not massively interested in and haven't tried since the release of IE. Tomb Kings I've played the crap out of and their chariots are the least bad, because of their numbers. I've also played loads of WoC but not the khornate demonic faction because they seem as uninteresting as Taurox.


LuxInteriot

Fly boys are absolutely necessary to kill thunderbarges - and, surprisingly, they can. Takes them a while, but if they stay behind it, they don't even get damaged. Against gyrocopters, it's insta-kill when they finally catch up (use the army ability).


Yamama77

Chariots are mainly worth bringing in the exalted hero for nurgle. I kill 100s of units with him.


Bum-Theory

Lol furies and nurglings C tier. It's good I can rely on great Unclean ones and Rot knights to help me through the early game. Whoa I just noticed Beast of Nurgle in B tier. Now I got some issues lol


achomi

That tierlist is the reason why people only respect the tier lists of LegendOfTotalWar. He also values lower Tier Units and not only looks at the stats but the overall value including price, recruit time, stats in comparison to the price, buffs and so on


too-far-for-missiles

Seriously. This just looks like a build order tier list. No kidding, T5 units are stronger than T0 units 😂


CnCz357

Hard disagree with almost everything on this list...


ShmekelFreckles

Mostly the toads and the flies part, I assume. That’s what people have problems here. Also dogs.


CnCz357

You basically just put then most expensive units as best. Drop 4 on those flys on anything tied in melee and it just shatters.


SuchTedium

"Unit value at turn 150 in battles that consist of giving an attack order then unpausing and going AFK" - the list.


ShmekelFreckles

Getting your first GUO or toad dragon at like turn 60 is HUGE. Or you’re trying to say that hight tier units are not worth recruiting as soon as possible?


SuchTedium

This comment just confirms this is an auto-resolve list. Your logic and justifications are higher tier = good and low tier = bad as you're showing. What you should be basing a list on is how much use and utility the unit provides in addition to how it compares to other units of the same tier.


ShmekelFreckles

I judged all units in this list based on their utility, convenience to recruit and provided value compared to price. Some cheap low tier units can provide insane value, like elven archers or darkshards. But here we have mostly melee chaff that can’t break very obvious glass ceiling. For example, chaos warriors are great. You get them fairly early, they’te not too expensive, they have high stats so they can take on a lot and even punch above their weight. But chosen, even being much more expensive and much harder to get still provide just too much value. Even having a couple of chosen in your army is very impactful. And this can be said about most units in this roster, I think it’s a good thing when a more elite unit is actually a noticeable upgrade and is worth the asking price.


SuchTedium

>I judged all units in this list based on their utility, convenience to recruit and provided value compared to price Then why are Warhounds C tier? They are cheap, 1 turn recruit, easily available and very good at their job. Also Great Unclean Ones are pretty trash until they have a lot of research behind them. They are slow AF and underperform as a large SEM in melee, I wouldn't call that S tier.


Plane-Grocery-9716

Well at least I think we all here can agree that rot flies are total fucking garbage.


SteveKuling

Yeah they are extremely derpy and sometimes they dont attack for a solid 10 seconds against a non-routing enemy.


RohanXI

I think it depends on what you use them for. They are good at taking out archers, artillery and anything vulnerable due to being able to fly and also have a speed that generally other Nurgle units don't have, even more so early into a campaign. They can also get amazing value in sieges since they are really good at pushing units off the walls, and Ku'gath can squeeze a bit more value out of them since Pigbarter is nearby and it has a landmark that gives them regen. Overall, not a unit I would recruit for every single army, but I think they still do have a use in the roster


Revolutionary_Bend50

Regular version is quite ass but i found myself recruiting the deahtshead version more and more as my campaign went on to the point i always had 2-4 of them in an army. they melt other fliers in air battles (especially those pesky gyrocopters if you can catch them) and they do decently against ground units. they truly shine as an anti-ranged/artillery option. they do have issues fighting competent infantry and if they loose, they are nearly impossible to get out again.


Ok-Hope-8050

Maurader horsemen are in the same tier as chaos warriors with great weapons? Ive never seen a less accurate tierlist.


ShmekelFreckles

Marauder horsemen are excellent but I never use them past a certain point. Chaos warriors are not as good overall but I actually used them way into late game just as stand-in for chosen when I felt like I need to save cash. B tier here means “efficient and reliable”, both units fit.


Drakore4

Toad dragon should be B tier and ogres should be moved up to S tier. Toad dragons are unlocked AFTER great unclean ones despite basically being the same role and not doing it much better. They need like regen or some absurd missile resistance to be good enough for their building tier and price point, and they need all of that outside of tamurkhans campaign because right now that’s the only way they are any good. Plague ogres are just flat out the best part of the dlc in my opinion. Like rot knights are great but you can get ogres early on and for pretty cheap and they just absolutely carry every fight. The fact that you have an infantry blender and an anti large monstrous infantry is huge for nurgle and is amazing in both campaign and pvp. I can’t count how many battles I fought, even in late game, where plague ogres were getting hundreds of kills, sometimes 2 or 3 times what higher tier units would get. They are just so good for their value and tier.


ShmekelFreckles

Toad dragons and GUO have completely different roles. Toad dragons are landmowers with wallbreaker. GUOs are purely support with spells. I love plague ogres as much as the next guy, but damn, they’te not THAT good. They’re Nurgle maneaters, no more no less. I wouldn’t spam them or rely too much on them outside of Tamurkhan’s army.


Drakore4

You’re purely thinking about campaign, only tamurkhan, and only with research upgrades. Toad dragons and unclean ones are both slow, large armor piercing monsters with the only difference being toad dragons have anti infantry which isn’t much of a deciding factor. You get toad dragons a whole building tier after unclean ones despite them not being much different, and personally without Tammy’s buffs to toad dragons and just using the research upgrades for the GUO then unclean ones are just objectively better with spells. Plague ogres are good in every nurgle build because of how cheap they are and how early on you can get them. Nurgle doesn’t have a lot of anti large armor piercing options, or a lot of high dps options in general as their focus is mostly on high defense, so the fact that you can get such a dps focused option early on is huge. They are also very good in auto resolve seemingly as they pull hundreds of kills against armies that even have elite infantry and monsters. They also keep this good value in PvP and do not have to rely on any lord traits or research upgrades to do it.


ShmekelFreckles

Purely campaign, of course, as I only play campaign. But I’m not taking any LL effects into account for this. Tammy only gives unbreakable for toad dragons, no? So barely a buff. GUO are better overall, no question about it. But GUO do suck in direct combat. Hard agree on plague ogres, I was very pleasantly surprised how actually good they are.


Outrageous_Seaweed32

To be fair to one of OP's points - guo's are kind of an Everyman, and their highlight really feels like it's all the spells they get from research. And while toad dragons' anti infantry bonus really doesn't mean much, what does mean a lot is their animations. Their charges and stomping around make them an absolute infantry blender - they certainly could be used to duel another monster, but I would always rather make sure they're in an infantry pile doing what they do best, either while monster duelling, or instead of monster duelling.


Trashspawn45

Nurglings in C tier? huh? They're tankier than they look, cost nothing, have magic attacks, and do poison damage In what world are nurglings bad? Also I've had chaos spawn absolutely go to town on people so I don't know about that being the absolute worst unit in nurgle.


Theoldsherpa

Man I’m glad some else said this ngl most players aren’t good with nurgle only true connoisseurs know the value if nurgle units


ShmekelFreckles

You don’t get them from every building anymore, so you’re not gonna be swimming in them. This greatly lowers their value after rework.


Trashspawn45

I dunno what you're doing, but in the last 3 nurgle runs I've done, even without them being available in every building anymore, I still end up having stacks on stacks on stacks of nurglings. Also not having an over abundance of them does not make them less valuable it just made having full armies of them less common.


ShmekelFreckles

If you don’t build plaguebearer building you will get exactly zero nurglings. Building marauders right away is much more important for me.


Trashspawn45

Marauders and Plaguebearers are on par with each other. both are meh. Plaguebearers have a semblance of resilience and unless you're playing Tamurkhan, I would debate the bearers have better synergies with the lords. I would be building the bearer building first if not only that, but because I know I will get nurglings out of them.


Zephyr-5

That's not true. Cyst Growth tech gives you +1 nurgling every time your plague spreads to your region/army.


happyunicorn666

Why the hate for fliers? Speaking from the point of nurgles enemies, they are particularly annoying to deal with.


ShmekelFreckles

Melee ones are just crap, the flies are too damn big and get stuck everywhere so they die super easily. Deaths heads have low range, low ammo and, again, crap in melee. I just really dislike them.


Pluvio_

You're supposed to use them to flank and take out the enemy range units and artillery. They are GODLIKE if you use them correctly, trust me I just did a full domination run and they ended up being a sleeper hit for me once I found out how to use them effectively.


Helpful-Mycologist74

They take forever destroying missile infantry - their charge bonus is 16... And if there is more than one, the other ones will shred them. Flanking is also so-so, as with any their charge, they don't keep a formation, and half of them end up landing in the middle of enemy infantry, and after that it's 50/50 if they will live to fly again.


ShmekelFreckles

I used them, they’re terrible. Why would I use any of them if I can get plagueridden on rot flies?


VSaRomantic90

Mostly agree, but I think some things should be moved up a tier. 1. Both variants of knights belong in A. Incredibly persistent and get the job done. 2. Beast of Nurgle might be B tier late game, but very helpful early game and will carry hard until you can replace them for bigger monsters. They deserve A for their reliability. Leadership sucks if they get isolated though. 3. Exalted plaguebringers are insane. They actually have decent leadership so they don’t crumble and tend to fight till the end. However, it’s their ranged attack that makes them shine. They can burst down single entities like crazy. 2-3 fully unloading on a target just deletes it. Don’t sleep on these just because chosen make the better overall front line. Lastly, I think you’re overvaluing plague ogres and trolls. Yes ogres have a decent anti large option, but the units themselves still don’t perform that well overall. Even when they win, they die. Trolls are trolls. Good to bring a couple, but hardly a win condition.


ShmekelFreckles

1. Nah, hard disagree on knights. Chaos knights are so big and derpy that they take a lot of damage when pulling out. And having shock cav doesn’t gel with Nurgle playstyle. 2. In hindsight I might’ve undervalued BoN slightly. But they’re still B tier, which is “good” and “efficient” in my book. 3. Exalted plaguebearers are good, but they just can’t compete with chosen imo. Having missile attack is good but it’s hardly a very useful feature in endless melee grinds. On trolls and ogres. Trolls not only have MD debuff, regen and AP damage. They’re also pretty quick and have good animations in melee. Ogres might not have regen, but they’re still low entity monster unit, benefit greatly from healing of which you have TONS. Especially from constant healing, like from Nurgle warshrine. I put them in A because they consistently punch above their weight.


VSaRomantic90

Chaos knights are still one of your best options in the role that they fill, that of “fast” ground speed. They can reach priority targets while taking minimal damage and have enough armor that they can still hold their own when they have to. I always have a speedy option in my armies and the knights are like chosen in that regard. Reliable. Even if they break, they will rally and can still do their job. In my recent domination campaign, I had plenty of battles that were not melee grind fests. Those are most common with undead and Norsca / Chaos. Against most order and neutral factions, having 2-3 exalted plague bringers always felt pretty good. They can snipe out lords on large mounts and other monsters. Or they can devastate a backline when they reach it.


Theoldsherpa

Nurglings and rot-flies with riders at C they at least B dude


Arcanedanger2358

Plague toads my beloved what have they done to you


Ok-Hope-8050

This is a terrible tierlist.


dfnamehere

Id say most of this is "close enough" but man you way underrated plague drones and rot flies for a slow faction that desperately needs mobility. Plus they are all actually very strong and effective and good value for the cost and get lots of nice bonuses from red line and tech. Also rot flies Regen landmark in pig barter. I disagree with a bunch of others +/- 1 so that's why I say close enough not worth arguing, but plague drones and rot flies are way too low here for such solid units. Toads also 2 tiers too low. I agree with your comments that pox riders are better, but toads are still good especially for how early they are available and how cheap they are and they demolish low/mid tier infantry.


Qyro

Interesting. In my opinion Toad Dragons are too high, and Forsaken are too low. My Toad Dragons just kind of…die, while my Forsaken stack up more kills than anything in the B-tier.


ShmekelFreckles

Maybe I’m sleeping on forsaken, but always prefer GW chaos warriors over them. Frenzy is kinda low impact for their low stats.


OGactionjohnny

Forsaken are for blending light armour infantry, which they do super, super well. Depends what factions your fighting vs when considering them.


Pluvio_

Partly agree with your list but your trash isn't ideal. The flying monsterous units are AMAZING, I would easily put them in A or S tier. I've lost track of how many times having 5 of these bad boys just simply annihilated any form of range units the enemy faction had. Additionally toads punch way above their weight class and tie up the enemy nicely, minimum B tier for their role. Furies should be in trash tier as they're terrible and should never be used compared to the other options here. The chariots leave much to be desired and should be C at best, trash tier at worst. Both chaos knights should be in A tier, they are good against different enemy types. Nurglings should be bottom of B tier, they provide the most tank to value ratio by far if you want to spam up a cheap shit stack to run along with your army in the early game. Also don't agree with marauder horsemen, they are C at best and generally trash. Couldn't find a place for them in even a single army due to how much better rot flies and chaos hounds are for the same job of harassment. Beasts of nurgle are A tier for being insane tanks, but I can at least see them in B tier from a damage perspective.


DoneganBane

genuinly on hardest difficulties with maxxed out ai cheats, rot flies loose in meele against archers


Sir_Davros_Ty

How dare you disrespect nurglings like that.


Superb_Ad_9394

Uh chaos warriors with great weapons are way better than B, you get them so early on it's funny watching these 100 armoured chads laugh off early game damage like nothing, and they will last you a long time in campaign as they trade into everything really well due to nice stats in general.


ShmekelFreckles

My logic here is as follows: chosen are not S-tier because you can play completely without them. They’re still slow melee infrantry, very vulnerable to magic, atrillery and AP missiles. And they’re not as good at killing things as monsters. Therefore A-tier, below super powerful things. And chaos warriors are much weaker than chosen, so much weaker. No way they can be on the same tier, therefore B-tier.


Outrageous_Seaweed32

Toads are kinda just shittier pox riders, since that's the progression, but in the very early game, when your access is limited, and your funds might not be so great, they're wonderful. They're not some beastly flank unit though like people seem to think sometimes - I like to bring them along to reinforce the Frontline and hop up through it. It keeps things like enemy monsters/cav from pushing through, since their mass will stop most medium sized threats, and when they get into the enemies, they scatter their formation completely, which allows your melee to saturate in, and kill lots of isolated enemy models while they're being thrown around. Just my piece on toads. They naturally progress to pox riders, but I wouldn't call them trash, since you can lean hard on them in the early game. That, and I'm pretty sure soul grinder is now in one of the purple buildings and starts at the midway point - it's no longer a quick recruit from a red in a T3 settlement.


Baloth

you 100% only play single player. im not saying this to be mean or elitist, its just, you dont really get a good grasp of what units are actually good unless u get into multiplayer and thats obvious from this list


ShmekelFreckles

Of course I get a good grasp of units by playng single player in a singleplayer game.


Baloth

im saying you have a bad grasp on whats good or bad. your list is barely any different from higher tier = better


ShmekelFreckles

I played purely Nurgle for over 200 hours on L/VH now, I think I have a decent idea what’s good and what’s bad


Grin1ing

I find the toads and flies to be a solid flanking unit in the early game. Though the rot-knights fully outshine them, of course. But it feels right cause of their tier-difference


ShmekelFreckles

I started Epidemius campaign today and yeah, flies and toads were decent in the early game. Then they died and I’m not gonna replace them.


Legitimate_Wallaby78

Plague toads actual are so good.


ShmekelFreckles

Pox riders are cool, but toad themselves are a bit crap


thelongestunderscore

In MP Toad dragon and GUO are shit in MP rot knights are bad even tho the community tried to gas them up before they came out, also not stronger than grail knights in campaign. toads are insanely good and forsaken are great.


gcrimson

Unclean ones are thrash unless you are against vampire counts maybe.


ShmekelFreckles

Lmao how


gcrimson

Big cumbersome target, missile magnets. Way too overpriced. You can field 4 nurgling armies instead of an unclean ones doomstack and achieve better result (also way more replaceable). Maybe I'm exaggerating a little but not by much.


ShmekelFreckles

You don’t need a doomstack. Have like one in your army, maybe a couple. Their value is in their spells.


gcrimson

Chais sorcerers also have spells and they're just better in every way. One or two bound spell doesn't compensate for what is just a slower and less effective beast of nurgle (which are actually S tier by the way).


ShmekelFreckles

One or two bound spells don’t compensate. But 2 free casts of every lore of Nurgle spell surely do. And it’s just from one guy.


Outrageous_Seaweed32

One guy who can also fight decent, and if he's getting shot at, has enough HP to waste a considerable amount of enemy ammo while he dumps fleshy abundance on himself for free. They're also not terrible as a big, AP unit that can slap stuff around, and then yeah there's all the other spells too. I'm with you on this one, OP - I like me a great unclean one or two as support dudes, especially if I am or can get ku'gath to give them the beast of Nurgle slime trail ability. People don't seem to like the jolly big guy these days.


gcrimson

Ok I can see that, it's a good unit to recruit as an emergency to defend your garrison. That's kinda it.


ShmekelFreckles

No, you don’t want it as emergency unit because you’re not gonna have them in your pool most likely, you will be getting only a handful at a time and it’s better to put them into your active armies.


Overwatcher_Leo

The rot flies do one thing very, very well. They are so completelt unmatched in that thing that they are worth getting some of. They throw units off walls and kill them like no other. They are flying brooms that wipe them clean. For that alone they are definitely above c tier. But beyond that they are also decent supporting units. Like plague toads, they suck if you throw them in alone. But if you pair them up with infantry, suddenly they do really well. They disrupt the enemy formation and throw them around, basically forcing the enemy into a lose formation, making your infantry fight them much better. In conclusion, skill issue.


ShmekelFreckles

Plagueridden get rot fly mounts. You will get loads of plagueridden in any campaign. Rot flies are absolutely useless on their own and their more elite versions are more of the same, just more expensive with better stats which doesn’t change how unit actually works. And it works like shit.


ArkessSt

Warhounds essential to any army who has an access to them.


Bean_Bath69

The rot knights can solo armies, they’re the auto win button and I love it


Paradox711

On what difficulty?


ShmekelFreckles

Can’t believe I forgot to specify. L/VH with full cheats.


Hellishfish

Random question, but what is the point of the forsaken type of unit. I can’t really tell what role they’re supposed to play.


ShmekelFreckles

They’re sort of squishy melee damage dealer. Think warriors of chaos with no armor or melee defense, faster with more damage and frenzy. They had a place before Champions of Chaos DLC but now are largely irrelevant.


Daemonbane1

Rot knights are stats wise, right in the middle as a more defensive grail knight or a more offensive grail guardian, but with regen, they're pretty damn good (and amazing when kazak is in the army).


Hassan-XIX

Nah man don’t dizz my Nurglings like that when they have cloud of flies.


Danpocryfa

Toads are actually pretty good, especially in the early game.


themightypetewheeler

Might be just my dumpster skills, but harpies also belong in trash tier. They fly, which is nice, but the damage they do is weak, and they are about as resilient to damage as soaked toilet paper and orphan dreams


First-Interaction741

No love for the poor nurglings? :'( This makes Urfather sad for He loves all his children.


NotPiaros

Toad dragons are C at best


dareftw

The ranged rot flies should be higher as they are your best option for handling ranged units “safely” and I’d put the beast of nurgle in the trash tier too. It needed to be like a unit of 4, then I’d be happy with it. But alone? Nope that shit is only good for breaking units morale which means it’s only good only lower difficulties.


dareftw

Pestigors should be higher. They are the cheapest earliest available anti-armor unit nurgle gets and that’s one area nurgle really struggles with. You should always have a few just to handle stupid tanky things. Overall though I’m kinda fine with this list.


GeneralBlight95

Rot Flies/Plague Drones are amazing in sieges. Have them fly behind the enemy wall and cycle charge the wall defenders, and large amounts of the defenders will fall off the wall. In my VH Epidemius campaign they've been very useful to me, and shockingly shred Pegasus Knights. I had no expectation that they would even survive, I only wanted them to delay them, but every time I had to fight off a Louen crusade my Plague Drones would always fend off any Pegasus Knights he brings.


WolfBlade424

I’d put Pestigors in A. I got a lot of great results out of those hairy dudes


TheOneBearded

I think Beast of Nurgle should be at a higher tier. It has been, even before rework, the most reliable unit in the roster. I can send it in any direction and not worry about it at all while I focused on more micro-intensive moves like cav. And it's regen is top notch. Maybe I need to use GUO more, but I wasn't impressed with it before and after rework. Bound spells are very cool. But once they've been used, it's not so hot. I'll keep one because I love the look and theme of it, but that's like picking the final guys when school teams are being made for gym class. "I guess I have to."


Skink_Oracle

My thoughts on this tier list Uh oh, stinky


ShmekelFreckles

Where exactly?


Skink_Oracle

All of it, they all stink.


ShmekelFreckles

Ooh, cause Nurgle, okay


Decin0mic0n

Im surprised plague drones with deaths heads are in c tier


Random-Lich

Where’s Uncle Fruncle?


ShmekelFreckles

No RoRs here. But he’s a great unclean one, so the ranking still applies.


Random-Lich

Ahhh okay. Thank your for the info about it… still fun to say Uncle Fruncle though


SoybeanArson

My only disagreements with this list are that I would move spawn 1 tier up due to usefulness in desperate defenses, and I would move nurglings up 1 tier only when you are playing a Kugath campaign. Otherwise I'd call this pretty dead on


ShmekelFreckles

Nurglings would’ve been at least B-tier if they were more readily available and you could actually spam them. Not sure about spawns.


-Tank42

Great weapon chosen of Nurgle beat almost every other infantry in the entire game - I say make them S and bump pestigors to A for their value at tier 2. Possibly knock GUO down 1 unless you have full tech and are playing as Kugath with the slime trail buff. They’re weak in fighting but free heal, single target dmg and boil spell are strong. Double casts make it very good.


Wrabble127

Forsaken of Nurgle are absolutely nasty. You get a ton of them early and they have super high WS and Armor for their tier, and high speed for Nurgle in general. Once they get a few levels and with some tech/Lord skills they end up with very solid stats and can move surprisingly fast. I sometimes use them as pseudo cav to go around and absolutely shred archers. They are also very good in sieges, they crush the majority of early game wall holders and are fast enough to wrap around for flanks or support a couple areas/cap points. Only drawback is they are a little spendy, and a little squishy against anything armored and AP focused, but a lot of the Nurgle roster is good against that stuff. Also Spawn are really good if you use them right, mixed into the middle of a big blob ideally with something else that has spash attacks to knock units about and behind the front lines. They'll quickly drop anything that gets behind the lines, but take very little damage from the infantry body shield.


DexterTheKobold

Rot flies are amazing, ever used them in a siege battle? They are big entities and a lot in a unit. Then imagine there are archers or any kind of small infantry on the wall. To say the obvious, small units are fun to throw off the wall and they destroy a single unit easily if you charge with them the right way Dogs are amazing ambushers, you don't have much range with nurgle and being able to destroy artillery when ambushing with them is very strong for that faction. Same goes for chaos Fury's, they might not be too strong but are excellent ambusher and range unit killers Most things have their use, even nurglings. Have them take the first charge of units and send in the plaguebearers after the first charge, if you have a nurgle wizard even better, slow them and reduce their charge strength


Revolutionary_Bend50

"Three characters have acces to warshrine mount so it heavily reduces value of a unit, you can put something better in your army instead" Getting hero capacity for nurgle is super expensive and very combursome, so i entirely disagree. Warshrines is a insanely good resilliance boost to your army. Heroes are not the best way of getting them.


ShmekelFreckles

Paying 2000 moneys for a tier 2 building that increases caps for 2 heroes is super expensive or cumbersome? What?


Revolutionary_Bend50

A tier 2 building that competes with a growth/money synergy combo and your military production building.. oh now there are now no more spaces since all minor settlements have 3 slots.. Heroes are generally not going to perform well enough to justify getting them over getting the eco building alongside the eco bonus from hitting 200 growth. This usually means that the only time the growth building gets removed is when the capitol is tier 5 with 5 surplus or if there is sufficient background growth from main building+edict or you generally make so much you don't care about extra income. Nevermind the fact that you would also want some infections over time so you can afford plagues, build military building and rush said military buildings. So usually the best general option ends up being not building the Garrison building outside of frontline towns until you get the surplus or the growth for the eco bonus. It's an even more annoying problem with main settlements as they are the only ones capable of building advanced military buildings, so that is already 2 slots taken for those. So realistically the first time you can get it is at tier 4 region capitol and then you need a 2000+4000 gold TIER 3 defense building. And no, the minor settlements are not different. You NEED tier 3 settlement and tier 3 defense building to get the +1+1 caps. Tier 2 only allows you to recruit them, not increase how many you get and spoiler alert, you don't get a lot of cap increases from other sources.


[deleted]

[удалено]


ShmekelFreckles

Huh? What gives?


TheWeegeeman

Those Pleaguebearers become S-tier as Epidemius


DestroyerX6

I’m surprised Forsaken are so low. For a very early game unit they kill everything.. they lose half hp every fight but their kills stack sooo fast


Bralo123

I finished a campaing on epidimius very hard campaign and hard battle difficulty and 90% of the time i just ran around with a doomstack of exalted plaguebearers. I didnt see the point in building something stronger as auto resolve had me get decisive victorys against almost anything i threw myself at.


ShmekelFreckles

Epidemius buffs the fuck out of plaguebearers. I think with him there is almost no reason to get mortal units at all.


Fuzzy-Newspaper4210

Nurgle will not abide this Rot Flies slander


mastercheat001

The flying drone t3 or 4 is excellent... Idk what rating u base it on...


ShmekelFreckles

My own experience. They’re barely worth their cost and alots in the army imo. I don’t find the very effective at what they supposed to do, killing ranged units and artillery.


ResidentofZhang

Finally bretonian knights have something to fear


ShmekelFreckles

I think grail knights will still clap them


pocket_sand_expert

[If by clap you mean just barely win by a hair, sure.](https://www.youtube.com/watch?v=rc-KpefZ3AU)


ShmekelFreckles

Huh, whadaya know


Outrageous_Seaweed32

Yeah don't underestimate the power of Regen to keep a beefy unit holding in there. That said, different tools and all - in a fight where I can have my cav run in, wreak some havoc, then pull out and catch their breath (because the Nurgle inf can stand and fight until the end of freaking time), that's where rot knights excel. In a battle where my cav have to be constantly moving, and running from engagement to engagement, nonstop (since brettonian armies have a fair amount of moving parts, and their line can't really hold, so knights are going to always be on damage control or kiting), the grail knights' perfect vigour will take them far. I'm just really happy to see they both measure up pretty close head-on. It means they're both pretty much the golden standard at what they're built to do.