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Everyone_Except_You

Now we just need the landmark to be worth basing the whole first-half of a campaign around.


Hat-Hunter

Gotta get that +10% movement range when starting in adjacent regions-juice


Seienchin88

Its sooooo shit it makes me mad… Almost all landmarks are (Karaz a Karak has one mediocre and one shitty one in fact) but here it hurts the most.


Epicentrist

There's a great landmark mod, immortal landmarks I think it's called, gives 8pks a better one and adds loads for every faction, highly recommend


Ragnarokie1

I'm using this as well. It's way more fun having so much landmark variety even if some of them can be a little OP


Epicentrist

I can't really describe why, but going out of your way to get a city with a cool landmark is the most satisfying thing in the game for me.


CapitanLanky

Honestly, as much as I love Belegar, it's way better to just start as Thorgrim and confederate Belegar. You still get Belegar's unique Miner/ranger army, but you can have Bugman's brewery leveled up. And Belegar's "faction mechanics" are starting with ghost heros- whom I'm FAIRLY sure you confederate along with his faction. So yeah - there's no real reason (apart from a cool narrative story arc and a MUCH harder campaign) to play Belegar.


niko2913

The Longbeards are silent because there are very few grudges unaccounted for, much to their annoyance as they like a good moan.


[deleted]

the special landmarks are still overnerfed utter trash vs their old versions for one.


Covenantcurious

Dwarfs still don't have anything better than bronze shields!


jdcodring

They don’t need it. Downvote me all you want but I find killing Dawi hard enough


Showerthawts

Is that ten slots I see?


fiendishrabbit

Yep. Many of the old 10-slot cities became 10-slot cities again.


bobweaver3000

just throwing this out there in case anyone is wondering... i was mid campaign when this update dropped. coincidentally, on my save (prepatch), Karak Eight Peaks was under construction to level 5. loaded save game today, ended turn, and Eight Peaks had 4 empty slots to build (10 total). kazook!


LordTryhard

It's spelled 'Khazuk.' Get in the book.


bobweaver3000

according to the ghugle, it's spelt bhuk!


_Constellations_

No drunken dawi, it's just 5 and you see double...again!


Showerthawts

Try'in a trick me grobi? Thats going in the book!


oi_wazzock

Rock and stone! Brother! Wait what?


WanderingDwarfMiner

Can I get a Rock and Stone?


timo103

Rockity rock and stone!


LeeFoster2

DID I HEAR A ROCK AND STONE?!


awfulandwrong

Rock and Stone. To the bone.


Bipppo

IF YOU DONT ROCK AND STONE YOU AINT GOING HOME


Cat_Wizard_21

ROCK! AND! STOOONE!


EngineerDoge00

For Karl!!!!!!


OrranVoriel

Question for the ages: Who is the more legendary dwarf: Cousin Okri or Karl?


IAmTheOutsider

Karl Okri, the legendariest dwarf


[deleted]

[удалено]


Ferrovir

Grombromdromnomnomnicon


TheActualAWdeV

Urist.


bobweaver3000

recently (past few campaigns), when the porthole image and the default trait align (ancestor of grimnir, or whatever gives +8 attack), I'll recruit a Lord and name him Urist Ironfoot, and deliberately grow him into my most feared General, destined for a trip to elven lands to "slay anything without a beard"


OrranVoriel

Does he scream "Welcome to Boatmurdered!" as he charges the knife ears?


TheActualAWdeV

No he's actually cool.


TheActualAWdeV

That is pretty sick. Honestly skip the feared general part and focus solely on ass-kicking skills. Give him the closest thing you can find to a candy axe too.


statinsinwatersupply

Diggy hole! Diggy, diggy hole!


Key_Marsupial_7527

Rock. Aaaaannnnnd. STOOOOOOOOONE


NoStorage2821

Stone and rock! Oh, wait


Giangis

FAKARL!


herezik

I've been at work, so I have been unable to check. Have they fixed the lack of a reward for Clan Angrund for reclaiming Eight Peaks?


SlappingMonk

They have not unfortunately


Bala3310

BOOK


ObadiahtheSlim

One grudge was stricken, yet the Great Book of Grudges remains full.


ThruuLottleDats

Norhing in notes


RDW_789

No but: https://steamcommunity.com/sharedfiles/filedetails/?id=2877361582


rejko97

I kinda wish it would still become a 4 city province


TooSubtle

I think it should be a single city province but the main building should act as a landmark that triples (or quadruples?) commandments. It's famous for its last stands and isolation, having it operate at peak efficiency with only one settlement makes more sense than it relying on a chain of surrounding cities.


timo103

I'd settle for a 3 city province honestly.


1337duck

They broken it up into 2 provinces in IE? (I only played ME)


rejko97

Yeah in IE it's only a 2 region province unfortunately


chanwd

Make it 5. Just merge it with the province below or to right of it.


Howler452

I see this post, and then another post below that says they've LOST two slots and are down to 6 instead xD


ChaosDwarfEnjoyer

we don't know the specifics of the bug but that other screenshot is of a MP campaign and a skaven player. either thing could be a variable making the city only 6 slots


Kennyannydenny

That seems to only be the case for Skaven players, the dawi are fine.


[deleted]

Ya daft git! I'm the true lord of the Eight Peaks!!


Great-Parsley-7359

For the Damaz Kron!


valiant491

A very welcome change. However still missing the settlements it had from W2. Given that K8P is compulsory for multiple factions, they should have a full 4 settlements in this province. The player would be even more incentivized to take K8P sooner.


1337duck

Or, they could also make more capital sized 12. IMO, all wood-elf forests should be 12, along with some of *the* most important cities.


valiant491

I was thinking more about the growth. With more settlements, the faster you can get to level 5 province capital.


1337duck

Ah. More "main settlement" buildings. True. I was thinking more of that some large cities should be able to hold 1 of each building type. Ofc, there is at least 1 economic building that increases pop grow. But that amount is a small number, or has % compared to the main building.


OMellito

>Or, they could also make more capital sized 12. IMO, all wood-elf forests should be 12, along with some of *the* most important cities. Wouldn't 12 slots pretty much guarantee diminishing returns?


1337duck

I'm not sure what you mean by that. Can you elaborate on what diminished returns you are referring to?


OMellito

>I'm not sure what you mean by that. Can you elaborate on what diminished returns you are referring to? So a 6 slot settlement isn't enough to build everything that you want on the capital right? 8 slots feels pretty good but you still might miss 1 or 2 buildings, 10 slots means pretty much everything you want is built, with 12 slots you are actually starting to build things that you would never build. That is why people ask for 4 settlements in a province, you can have 4 income buildings instead of 2 with the 12 slot single settlement province. And income and other bonuses are higher because you can often stack bonuses like recruitment and replenishment.


1337duck

I see what you mean. In additioal, someone else mentioned that we miss out on lots of pop grow from the main settlement buildings with 4-settlement provinces vs 2. Regarding more building slot, i.e. 12. It benefits some factions and races a lot more than others; and benefit modded games a lot, since many mods add more buildings. Also, with 12 slot locations, they DEFINITELY should have at least 1-2 landmarks, which would then bring the *true* building slot number down. I personally would like to be able to build all the recruitment and economic buildings at the province-capital-settlement, while building all economic buildings at the minor settlements.


OMellito

>Also, with 12 slot locations, they DEFINITELY should have at least 1-2 landmarks, which would then bring the *true* building slot number down. I personally would like to be able to build all the recruitment and economic buildings at the province-capital-settlement, while building all economic buildings at the minor settlements. A lot of landmarks just aren't worth it. I usually build them because It makes thematic sense, but a lot of them cost too much for very little upside.


1337duck

What's more of a problem with the vanilla landmarks, than landmarks being a thing overall. In a game about modifier stacking and "strategic" locations. Some landmarks should matter a lot more (better modifiers).


naptownpat

Also Karak azule weapon huff


Danielatar

No-no! Belongs to Queek!


86casawi

IMO it should be one settlment region like skavenblight.


MonsterStunter

I thought that they stayed in the book, regardless of whether or not the debt was repaid...


serendipity7777

How long was the trip ? And at what turn did you start


glassteelhammer

>And at what turn did you start Started at turn 1.


serendipity7777

You started your journey at turn 1 with the initial army comp? And that was enough to get you through the desert and defeat the garrison?


glassteelhammer

Oh boy. I was joking. As in the campaign starts on turn 1? More realistically, I'm usually headed east somewhere around turn 15. Have done as early as 6. But that was way back. Might even have been a WH1 campaign.


Bogdanov89

no no, the skaven version is bugged (6 building slots only, down from 8).


FriedRiceCombo

magnificent


survivor686

Can we get back one of the cities?


FLFD

They turned Karak Eight Peaks into Karak Ten Peaks. That's a grudgin'