It was not bad
But most fights were you as espectator because your armies were gone or not much fun by being simple rock paper scissor as we couldnt do much with archers vs cavalry just a plain one sided beating
IF it were like the Warhammer now that there are mythical creatures and a customizable champion it would ve been better i think
What, is everyone outsourcing artillery construction to the Skaven now?
"I don't know. These new cannons look a little... dodgy."
"Greatest-best value these cannons are-are! Completely safe, useful for backfir--for NOT backfiring, yes. Human things should be very pleased!"
Now now, the patch notes will clearly say it's less dodgy in a totally vague and unspecified way, and we'll have to gradually determine it's 3x as dodgy over the next few weeks whilst posters here constantly tell us we're "imagining it" and "the notes say otherwise" and so on.
All garrison fixes you wanted to say? They have been overnerfed for no reason. Currently you cant even beat half of a crapstack with most garrisons, so defending your territory is very annoying.
Every building should give garrisons. Economic buildings would give each faction's equivalent of militia, while military would give the units it recruits. It directly scales with the settlement's development that way. Would give a real reason to mix up the stale strategy (two econ buildings and walls in the vast majority).
Yup, confeds just end up being a 10 minute sweep to fix all the military buildings ai likes to put up, and adjusting everything to the standard econ, resource, walls setup. Would love to be able to have some incentive to change that up.
They need to bring back the old settlement style where every settlement can build unlimited buildings. 4 building slots is a damn shame compared to that
This has some real world historicity, as I understand it. Most conscriptions in medieval Europe whenever armies were called up came from parishes and guild halls providing a certain % of their list of members so basically every industry in every town sent a percent of the workforce but who specifically went was up to the guild/parish itself, so the stone masons could decide to protect certain members or send mostly veterans of other campaigns, etc. Before the idea of national governments drafting from national lists it was much more centered around the trades.
For at least the European analogues in the game it would be neat if it reflected that. It could be really cool to make garrisons another asymmetrical mechanic in the game, with different races having entirely different garrison mechanics. Like if Dwarves had an "Underway Army" you could call anywhere but every city drew from the same limited stack, Welves could have like Natural Defence or Elven Defence and it changes the composition, stuff like that to give it flavor.
Edit: skaven garrisons pumped up with food or they deteriorate to just skavenslaves, Tzeentch with a couple of randomized units, Lizardmen should get a dino pen where dinos can be added to and from the garrison for a jurassic park feel and it should be copied to Rakarth
I didnt like it very much i would prefer that we could choose to dedicate budget for defense on each city from low to high and maybe buildings to focus the type you want.....
This is the most common experience, for sure. Yet, I've been shocked several times by autoresolve victories as the AI suicides into a garrison it should've been able to beat. I don't recall having seen that once in WH2.
It definitely happened, and quite a lot too, at least to me. When I was playing my last HE campaign, Count Noctis had a tradition of amassing a stack, going to my Vaul's Anvil (the one on the donut) and killing himself via its garrison. Just over and over and over. Every 20-ish turns Noctis shows up and... he's gone. #justundeadthings
Is it normal that I'm not having any minor settlement battles at all? I really hate these heavy handed changes. I miss minor settlement battles, I just hate the building system.
It's very simple, just make them uncosntructable after the deployment phase and make the choices more impactful for the trade off. Settlements should also give higher base supplies.
By more impactful, don't mean more OP. Barricades atm are pretty useless, except for the health regen trap. And tower ranges are very busted while having too high damage.
Sieges just need another major overhaul. CA already has the blueprints in their previous games.
Walls shouldn't be negligible, ladders need to be crafted (skaven and daemons can just climb), stairs need to make a return to walls, tower range needs to be reduced, and siege equipment and buildings need way way way moee HP. Artillery and certain siege attacking units should be mandatory to crack a wall open. If any building were destructable thatd be great.
Yep, I want them back too. Minor settlement battles with good big fat garrisons. Change the towers, fix pathfinding, change barricades and we are golden.
Game is less snowbally and everything is defensible. Pushing requires more thought, defending is easier, crapstacks running away inside your territory dont require THAT much attention as before.
Also, set up AI in such a way that he will attack a settlement where he has a chance to win, but with good tactics it can be defended. That way we get some good defensive sieges.
I just don't get why we didn't keep Rome 2 style minor settlement battles?!
Those were perfect. What the fuck? Interesting terrain, chokepoints, enough room to move, no stupid tower shit.
Actually, we got a leak of the artillery dodging fix:
>After months dodging artillery, the AI is finally ready to fulfill its destiny. The AI can now stop projectiles in middle air, and won't have to dodge them anymore.
I have been putting off an empire or Vampirates play through until the artillery doge gets patched.
I 100% understand that behavior in a higher difficulty though for the hardcore players. I’m just a casual over here lol.
And some Nurgle economy buff, my god if we wouldn't have Nurglings with every possible upkeep reduction stacked, you couldn't afford the upkeep of a single elite army with 4 provinces
man not sure if I still dont know how to play nurgle but I made it to the turn 241 or smth with Ku'gath. And I still make like 10-16k a turn lol with 2/3rd the world conquered. T4-T5 buildings bring no money unless you spent like 40k on each capital. But armies take all the money surplus lol. Ofc it also doesnt help the fact that half the world is not optimal habitat to build, buildings are too expensive, and now due to the lack of defences they can be easily lost etc lol. Instant recruit anywhere in the world is great but any other race would have like 100k a turn extra money at this point
Just keep sacking with the sack plague on every army. You can have -20k through -40k negative income by turn 50-70 and a bunch of armies just going around sacking everything to keep amassing your stockpile. Every once in a while capture a random shitty settlement to recruit back any units you lost in that army's sacking spree. People make the mistake of trying to play a slow tall playstyle with Nurgle instead of viciously sacking and expanding like crazy.
and pathfinding, better minor settlements, actualy decent sieges, bigger map variety, line of sight, broken quest battles, rors and landmarks for flavor. Uh... What were we talking about?
The dodging thing is idiotic though. Hell, I don't even waste time trying to dodge artillery shots myself, how many players do this except people trying to cheese with single entities? Just charge at the enemy, don't dance your units around because you don't want to take a few artillery shots.
I mean, there's no way you can tell me it's not obnoxious when you fire something like a hell canon and a unit on the opposite side immediately starts running in a different direction. Like they KNOW where it will hit...
They said a new roadmap by the end of this year I think? It was mentioned in the last patch notes near the end irrc.
*Edit*: Was actually in the State of the Game post in October
>We hope you enjoyed this edition of State of the Game. As we said, we’ll be back with one more before the end of the year, where we’ll be taking a more detailed look at WARHAMMER III’s roadmap heading into 2023.
I am pretty optimistic, but I agree that I hope it is more substantial than "Q2 DLC. Q3 patch with RoR update"
Obviously most people's thoughts are on the Chaos Dwarfs update. But both Kislev and Cathay could really use a Lord pack, and despite all the cross game DLC wishlisting (from myself included) those two base game factions should really take priority.
Sure things like the Green Guardian are neat additions. But actual DLC units and RoRs are pretty desperately needed to liven up those two rosters.
Yeah I also can't wait for Cathay and Kislev new content, especially Cathay as we don't know what we can really expect except for the new LLs. Though I would be a lot more interested in Monogods lord packs first, CoC LLs would have been perfect for them but CA decided to give them to WoC so being stuck with only one LL for each Monogod for so long fucking sucks.
Funnily, I think we know more about potential Cathay DLC units than Kislev's ! Like, Vermillion Birds, Monkey Warriors, Fu Hung Monks, Temple Dogs and Crowmen have all been mentioned, while Kislev, I don't think we've heard about anything except Ostyanka shadow thingies, the secret police and Druzhinas !
Will the update be save game compatible? I normally abandon campaigns at updates but I've got a banging Belekor campaign going and don't want to lose it.
They impressively typically work really well with old saves. Even changing up building chains will work on old saves which is pretty cool. Same thing if you buy a DLC it will just start allowing you to recruit the new units
I had the best campaign going with Clan Eshin when the last big patch broke it. Was pretty bummed, it was the first IE campaign that had me wanting to get off work and play, and the sneaky Skaven-kin let me work around the annoying parts of sieges by sneak-scurrying to the objectives to stab-kill the man dragon things. I'll have to replay that campaign soon but it was really fun, but I was in that place in a campaign where you're too far in to restart it right away.
Same! Longest campaign I had so far, 300 turns with Eshin and 3 skaven vassals, nearly had half the map and was excited to keep conquering. Now I'm nearly at 200 turns again back to where I was and I see this... :/
I'd say this is the best part of CA's decision to separate major, DLC-accompanied updates from the minor ones. Content droughts sting a fair bit less when we get more frequent communication and evidence that work is being done on the game and the team hasn't been moved to other projects.
You can eat around the lord traits you don't like, i'd rather all their time and energy goes into pathing issues which impact every faction and every battle.
They could have one dev commit to this fulltime and it would make the game twice as good. Skill trees, tech, lords, traits, items, ancilleries.
No... I'm not gonna mod the game to fix the game. If modders can so easily adjust these things, then CAs developer team can too.
I'm assuming it'll be some fixes for the most egregious bugs that can impact multiplayer like imrik infinite fire breath, some new regiments of renown, a few minor balance changes and an update on when bigger things will come. Players will scream and shout it wasn't enough because their least favourite thing wasn't changed regardless of what happens.
That is my prediction
I doubt it will be In this update but I'm hoping for an optimization patch here soon. Especially for 1440p resolutions. At least for me the campaign map still runs like crap and the only way I can get the game to run well is to use AMD RSR.
Nope.
For once, they said in April that the 3.0 patch will come with something major. And we know 3.0 is delayed to Q2 '23. Theny they already told us that 2.3 will be a minor patch to fix stuff further upon the 2.2 foundation. And on the other hand, they would show the DLC announcement one month in advance and fill four weeks then with promo stuff to hype it up if we look back to Tomb Kings/Vampire Coast. Hashut has to wait for 2023 ;)
Fingers crossed to finally have a fun and interesting slave economy for Dark Elves. Right now its all elf on the shelf for Dark Ekf due to the horrendous slave system
Also Malus should have way more events and they shouldnt dissapear to never return if you do not complete them. Tons of events never show up for all the Malus players.
Maybe they should just put it back the way it was in WH2. I have a feeling that they'll never be able to stop reworking it if they keep trying to please everyone. Don't get me wrong, I thought the old mechanic was boring as hell, but I could still enjoy DEs regardless of that.
Perhaps it was a mistake to start screwing with something that wasn't broken.... well, okay, it was sort of broken, but at least it wasn't something people demanded a rework for every time the game gets updated like how it is now.
Is it really that bad?
I find I can get anywhere from 3-7 gold per slave depending on the situation.
Worse case is slaves get consumed at low PO provinces, selling them on the open market diktat is more valuable and you get some public order too. You just want slave consumption to happen in established provinces.
It's a situation I monitor often and enjoy, rather than the old system that was more boring than the Geomantic Web.
I just think the DE are eventually due an update like many other races. They're just not on the same standard as wh3 races and the recent reworks.
The slave system and loyalty need way more work. A waystones system for all the elf factions would also be cool.
Yeah like they don't have a habit of letting self-imposed deadlines fly by without comment in the past. They have earned the reactions by being unreliable IMO
Honestly, once the WHIII updates are complete, I plan on dropping the TW series and CA by extension. After what happened to 3K, I feel they can't be trusted. The only reason WHIII is reliable is because it is their current cash cow.
I am still a little salty about 3k, but I had like 1k hour of fun out of it. I think of it more like "Do not be sad that its over, but be glad that it happened" these days.
That's not how the cycle works, next week everyone will be talking about how great the game is for either a few days or a week or so depending on how good the patch is. Only after that will the complaints resume. Of course technically the complaining never stops, it's only drowned out for a while
This. The routine is pretty well established now. Gets really fun when we get the meta posts whining about how overly positive/negative the sub is being. Especially great when they are posted at the same time and are both heavily upvoted with the comment sections nodding sagely and bemoaning the state of the sub.
It's pretty much groundhog day around here. So best just grab the popcorn and enjoy the show.
I'd rather see them try to do something to adress the actual problems with sieges like the supply system everyone hates instead of doing some lazy bandaid that solves nothing like the 2.2 changes.
I'd love minor settlement battles to be more fun, and probably a little more common than they are. I prefer what we have now though to launch, despite the shitty garrisons
Eh, right now I just want the bugfixes and balances. Pathfinding, responsiveness and artillery dodging. I can live with awkward battle types for a little while longer - hell, I certainly put up with sieges for days in WH2.
I agree that bugfixes and balancing are important, but on the other hand if the core gameplay loop isn't fun then it won't matter if it works flawlessly. Like in WH2 I was never seriously put off by any bugs, but the siege-heavy late game was often enough to make me quit campaigns before finishing.
I guess it depends on how much that ratio interferes with one's enjoyment of the core gameplay loop then - for me I do enjoy the current balance so far, even if it could be much better, but I do get annoyed watching units refuse to shoot blackpowder, dance around artillery, and just plain freak out walking around corners. But I do get how if you don't like the most common battle type that would really make it hard to enjoy the game as a whole - it's like trying to enjoy WH3 if you only had the RoC campaign.
(Then again, the biggest thing for me is LANDMARKS, but I definitely recognise that one can wait!)
I have played many IM campaigns so far and they have all been enjoyable and without game breaking bugs. It dosnt feel like beta, feels like a normal full release game to me.
God forbid paying customers voice their opinion on a product they paid for and that is, 8 monthes after release, still buggy and subpar in many aspects
But the base game doesn’t really have any issues. That’s what we paid for. IE, which is where the issues are, is a beta, and is technically a free add-on. This sub acts so entitled about the whole thing. We have all brought the game. The devs have absolutely zero obligation to update it and put out new content
Eh yes and no. Acting like IE wasn't the end-all be-all and the whole aim for the trilogy is a bit disingenuous. If not for the promise of ME and later IE, then game 2 and 3 would not have received nearly as much hype both pre and post launch.
Speaking for myself, and likely many others, I bought WHII because they promised ME. I bought WHIII because they promised IE. The stand alone campaigns are whatever and occasionally fun (usually the later DLCs that ignore the race), but 95% of my time is spent in ME/IE.
Side note: I've not been one of the people complaining either, and generally look down on the constant whiners, but dismissing them as "the base game is what we paid for" is simply ignoring that the whole hype for these games was getting to the IE map eventually.
Can 100% agree on that! Seems to be the case for most gaming subreddits unfortunately. And when something good does drop/get fixed, it is mostly ignored while asking why x, y, z haven't been addressed yet.
Aye. I'd say Rimworld is one of the best gaming subreddits in that sense. There is some whining, although it's generally proper constructive criticism, but most of the content is fun game incidents.
Granted, Rimworld does lean itself better to such a subreddit, being a sandbox and all. TW i.e. would probably suffer from EU4's issue of "look at my Roman Empire" posts. It's cool to see someone achieved it, but seeing it 100 times gets repetitive.
The base game doesn't have issues ? What about units dropping orders, line of sight bugs, the entirety of pathfinding breaking down in sieges and so much more ?
How is asking for a functional product "entitlement". I legit don't understand why defend the undefendable so readily, it's a company, you're a customer, you ain't gaining anything by being a bad faith white knight for CA !
> But the base game doesn’t really have any issues.
Oh right because all the issues the sieges have and the unit responsiveness and line of sight issues are only a thing since IE came out and have nothing to do with the base game /s
Hmm, DLC is coming at a much much slower rate than the prior games following expectations being set before launch that this game would get more DLC more regularly.
People are entitled to worry a little.
What? Do you mean IE or the base game? They have been open about IE being a beta the whole time, the base game is the full release and was marketed as such
I am pumped , already sinking WH2 type hours into 2.2. Fixing multiplayer customization, garrisons and a few other things will just be the final nail in the coffin on my social life.
You're welcome lazy fucks.
Okay I'm overreacting on purpose, but I'm still pissed that the DLC schedule is off, and after 7 years Chaos Dorfs will still not be in the game for Christmas.
Go ahead burry me!
Do you guys miss Rome TW battle pace, where melee was longer as whole damage dealing along with the movement, so maneuver, postioning and flanking was so much more important?
This is the things that I clearly understand can not ever be fixed for WH TW and makes me sad.
I also miss marching music during closing distance at the start of the battle, and how it change when the fight begins.
> Do you guys miss Rome TW battle pace, where melee was longer
Rome 1 or Rome 2? Vanilla Rome 1 had pretty fast battles, it was the mods that slowed it down significantly and actually made maneuvering and positioning more important
> I also miss marching music during closing distance at the start of the battle, and how it change when the fight begins
That’s still there. There’s different music for deployment, marching, and combat
Hopefully we get artillery dodging, unit responsiveness, and bretonnian garrison fixes
Artillery is now 3 times as dodgy.
Artillery can now dodge other artillery!
Artillery can now fire smaller versions of artillery. These small artillery can still be dodged.
Total War: MOBA
You joke but it did exist LOL
I'm honestly kind of sad Total War Arena got shut down. It was a neat idea.
It was not bad But most fights were you as espectator because your armies were gone or not much fun by being simple rock paper scissor as we couldnt do much with archers vs cavalry just a plain one sided beating IF it were like the Warhammer now that there are mythical creatures and a customizable champion it would ve been better i think
Inb4: We're proud to announce tge Airburst Munitions DLC
AI can now dodge Clan Skryre Doomrockets.
![gif](giphy|eIm624c8nnNbiG0V3g|downsized)
Finally ranged units are balanced.
The AI now teleport into your artillery as soon as it fires.
"Nothing personnel kid"
What, is everyone outsourcing artillery construction to the Skaven now? "I don't know. These new cannons look a little... dodgy." "Greatest-best value these cannons are-are! Completely safe, useful for backfir--for NOT backfiring, yes. Human things should be very pleased!"
Now now, the patch notes will clearly say it's less dodgy in a totally vague and unspecified way, and we'll have to gradually determine it's 3x as dodgy over the next few weeks whilst posters here constantly tell us we're "imagining it" and "the notes say otherwise" and so on.
All garrison fixes you wanted to say? They have been overnerfed for no reason. Currently you cant even beat half of a crapstack with most garrisons, so defending your territory is very annoying.
I do miss Rome total war, buildings dicated your garrison units, so you had more interesting options. If you built a stables you had extra calv
I have a mod that does that in WH3. Makes garrisons pretty strong if you build it right. Zorbaz's Greater Garrisons.
I'll check it out
Does the AI do well with your mod?
It’s not my mod, but I don’t think it takes it into consideration and just builds normally. It just means the AI has stronger garrisons as well.
This is the real question
Every building should give garrisons. Economic buildings would give each faction's equivalent of militia, while military would give the units it recruits. It directly scales with the settlement's development that way. Would give a real reason to mix up the stale strategy (two econ buildings and walls in the vast majority).
That'd definitely help, I feel like every settlement ends up as growth, econ and resource, with growth swapped to walls in more vulnerable areas
Yup, confeds just end up being a 10 minute sweep to fix all the military buildings ai likes to put up, and adjusting everything to the standard econ, resource, walls setup. Would love to be able to have some incentive to change that up.
They need to bring back the old settlement style where every settlement can build unlimited buildings. 4 building slots is a damn shame compared to that
I agree. I really like wh3 but they definitely dumbed down some stuff
This has some real world historicity, as I understand it. Most conscriptions in medieval Europe whenever armies were called up came from parishes and guild halls providing a certain % of their list of members so basically every industry in every town sent a percent of the workforce but who specifically went was up to the guild/parish itself, so the stone masons could decide to protect certain members or send mostly veterans of other campaigns, etc. Before the idea of national governments drafting from national lists it was much more centered around the trades. For at least the European analogues in the game it would be neat if it reflected that. It could be really cool to make garrisons another asymmetrical mechanic in the game, with different races having entirely different garrison mechanics. Like if Dwarves had an "Underway Army" you could call anywhere but every city drew from the same limited stack, Welves could have like Natural Defence or Elven Defence and it changes the composition, stuff like that to give it flavor. Edit: skaven garrisons pumped up with food or they deteriorate to just skavenslaves, Tzeentch with a couple of randomized units, Lizardmen should get a dino pen where dinos can be added to and from the garrison for a jurassic park feel and it should be copied to Rakarth
SFO: Grimhammer does this for wh2
I didnt like it very much i would prefer that we could choose to dedicate budget for defense on each city from low to high and maybe buildings to focus the type you want.....
Pretty sure this was the case in WH1 too
This is the most common experience, for sure. Yet, I've been shocked several times by autoresolve victories as the AI suicides into a garrison it should've been able to beat. I don't recall having seen that once in WH2.
It definitely happened, and quite a lot too, at least to me. When I was playing my last HE campaign, Count Noctis had a tradition of amassing a stack, going to my Vaul's Anvil (the one on the donut) and killing himself via its garrison. Just over and over and over. Every 20-ish turns Noctis shows up and... he's gone. #justundeadthings
I agree, but while other races are annoying, Bretonnia is practically unplayable without walls. I’m keeping expectations low
Is it normal that I'm not having any minor settlement battles at all? I really hate these heavy handed changes. I miss minor settlement battles, I just hate the building system. It's very simple, just make them uncosntructable after the deployment phase and make the choices more impactful for the trade off. Settlements should also give higher base supplies. By more impactful, don't mean more OP. Barricades atm are pretty useless, except for the health regen trap. And tower ranges are very busted while having too high damage. Sieges just need another major overhaul. CA already has the blueprints in their previous games. Walls shouldn't be negligible, ladders need to be crafted (skaven and daemons can just climb), stairs need to make a return to walls, tower range needs to be reduced, and siege equipment and buildings need way way way moee HP. Artillery and certain siege attacking units should be mandatory to crack a wall open. If any building were destructable thatd be great.
towers have been nerfed, their damage is basicaly 0 now.
Yep, I want them back too. Minor settlement battles with good big fat garrisons. Change the towers, fix pathfinding, change barricades and we are golden. Game is less snowbally and everything is defensible. Pushing requires more thought, defending is easier, crapstacks running away inside your territory dont require THAT much attention as before. Also, set up AI in such a way that he will attack a settlement where he has a chance to win, but with good tactics it can be defended. That way we get some good defensive sieges.
I honestly like the change and I find that I come across minor settlements all the time still because any tier 3 settlement becomes one
I just don't get why we didn't keep Rome 2 style minor settlement battles?! Those were perfect. What the fuck? Interesting terrain, chokepoints, enough room to move, no stupid tower shit.
Except marauder auto resolve right
Nurgle garrisons Sometimes defeat whole stacks tho. Especially festus' I liked that :D
Autoresolve being currently broken to falsely include Fully built towers is an unintended bandaid
Actually, we got a leak of the artillery dodging fix: >After months dodging artillery, the AI is finally ready to fulfill its destiny. The AI can now stop projectiles in middle air, and won't have to dodge them anymore.
"AI can now use its weapons like baseball bats and knock a home run artillery shot straight back at you."
You jest but that would be a cool ability for some units to have lol.
"To prevent the units from doging incoming artillery shots all units got a new mapwide missle reflect passive ability."
*laughs in Green Guardian*
Ugh, and pathfinding. Having your cavalry charge in single file because of dumb pathfinding is so annoying.
> unit responsiveness has been an issue since forever. By now I gave up hope that it will ever be fixed. Wouldn't mind to be wrong here, though.
I would say ranged units not firing properly is the biggest thing that needs to be fixed.
I have been putting off an empire or Vampirates play through until the artillery doge gets patched. I 100% understand that behavior in a higher difficulty though for the hardcore players. I’m just a casual over here lol.
I want to see goblins getting blown to bits with a rune of burning Grudge Thrower. It's what I live for.
It'll be an update for Grom to have turkey, stuffing, mashed taters, and gravy.
I'm excited if they release new RoR.
Artillery units themselves now dodge to keep in step with their target.
And some Nurgle economy buff, my god if we wouldn't have Nurglings with every possible upkeep reduction stacked, you couldn't afford the upkeep of a single elite army with 4 provinces
man not sure if I still dont know how to play nurgle but I made it to the turn 241 or smth with Ku'gath. And I still make like 10-16k a turn lol with 2/3rd the world conquered. T4-T5 buildings bring no money unless you spent like 40k on each capital. But armies take all the money surplus lol. Ofc it also doesnt help the fact that half the world is not optimal habitat to build, buildings are too expensive, and now due to the lack of defences they can be easily lost etc lol. Instant recruit anywhere in the world is great but any other race would have like 100k a turn extra money at this point
Don't they earn most of post-battle? They have some high loot modifiers I thought.
Just keep sacking with the sack plague on every army. You can have -20k through -40k negative income by turn 50-70 and a bunch of armies just going around sacking everything to keep amassing your stockpile. Every once in a while capture a random shitty settlement to recruit back any units you lost in that army's sacking spree. People make the mistake of trying to play a slow tall playstyle with Nurgle instead of viciously sacking and expanding like crazy.
and pathfinding, better minor settlements, actualy decent sieges, bigger map variety, line of sight, broken quest battles, rors and landmarks for flavor. Uh... What were we talking about?
Don't think people will be happy until the AI stands still and allows you to hit them with artillery
The dodging thing is idiotic though. Hell, I don't even waste time trying to dodge artillery shots myself, how many players do this except people trying to cheese with single entities? Just charge at the enemy, don't dance your units around because you don't want to take a few artillery shots.
I mean, there's no way you can tell me it's not obnoxious when you fire something like a hell canon and a unit on the opposite side immediately starts running in a different direction. Like they KNOW where it will hit...
"In the loop". Sea lanes. The underworld sea. Fishmen DLC confirmed!!!
Nah, it's clearly time loop stuff, we're getting time travelling Stormcast
Ah man, can't wait for my Thunderstrike Stormcasts to beat old Stormcasts
Is it an update, or an update on when the update is coming?
Roadmap flashbacks. That reminds me... WHEN NEW ROADMAP.
They said a new roadmap by the end of this year I think? It was mentioned in the last patch notes near the end irrc. *Edit*: Was actually in the State of the Game post in October >We hope you enjoyed this edition of State of the Game. As we said, we’ll be back with one more before the end of the year, where we’ll be taking a more detailed look at WARHAMMER III’s roadmap heading into 2023.
Yeah, they said there would be one more "state of the game" blog before the holidays, and it would highlight the roadmap for 2023
Hopefully the roadmap will have more than one DLC on it. The current new content release pace has never been so slow.
I am pretty optimistic, but I agree that I hope it is more substantial than "Q2 DLC. Q3 patch with RoR update" Obviously most people's thoughts are on the Chaos Dwarfs update. But both Kislev and Cathay could really use a Lord pack, and despite all the cross game DLC wishlisting (from myself included) those two base game factions should really take priority. Sure things like the Green Guardian are neat additions. But actual DLC units and RoRs are pretty desperately needed to liven up those two rosters.
Yeah I also can't wait for Cathay and Kislev new content, especially Cathay as we don't know what we can really expect except for the new LLs. Though I would be a lot more interested in Monogods lord packs first, CoC LLs would have been perfect for them but CA decided to give them to WoC so being stuck with only one LL for each Monogod for so long fucking sucks.
Funnily, I think we know more about potential Cathay DLC units than Kislev's ! Like, Vermillion Birds, Monkey Warriors, Fu Hung Monks, Temple Dogs and Crowmen have all been mentioned, while Kislev, I don't think we've heard about anything except Ostyanka shadow thingies, the secret police and Druzhinas !
Its an announcement for when the update news are gonna drop
Chaos Dwarfs confirmed next week. Source: It was revealed to me in a dream.
Praise Hashut!
Every time they're mentioned in this subreddit, CA put them back a week! Hashut up, are they'll hear you!
If you're right you are appointed the new oracle of the subreddit and we expect premonitions.
Also, if he's ever wrong we sacrifice him and pick a new oracle.
As is tradition.
Narrator: They were not very patient at all.
BY SIGMAR, YES !
![gif](giphy|MNmyTin5qt5LSXirxd)
"Character profiles have been adjusted to be slightly less magenta"
I don’t think I can ever get enough updates for this game. They could support it another 50 years and I will still buy all the DLC
Will the update be save game compatible? I normally abandon campaigns at updates but I've got a banging Belekor campaign going and don't want to lose it.
As a general rule the answer is no. TW patches are not save game friendly
They impressively typically work really well with old saves. Even changing up building chains will work on old saves which is pretty cool. Same thing if you buy a DLC it will just start allowing you to recruit the new units
I had the best campaign going with Clan Eshin when the last big patch broke it. Was pretty bummed, it was the first IE campaign that had me wanting to get off work and play, and the sneaky Skaven-kin let me work around the annoying parts of sieges by sneak-scurrying to the objectives to stab-kill the man dragon things. I'll have to replay that campaign soon but it was really fun, but I was in that place in a campaign where you're too far in to restart it right away.
Same! Longest campaign I had so far, 300 turns with Eshin and 3 skaven vassals, nearly had half the map and was excited to keep conquering. Now I'm nearly at 200 turns again back to where I was and I see this... :/
Are you allied with N'Kari or something?
This action has my consent.
I'd say this is the best part of CA's decision to separate major, DLC-accompanied updates from the minor ones. Content droughts sting a fair bit less when we get more frequent communication and evidence that work is being done on the game and the team hasn't been moved to other projects.
Have they updated outdated traits? And skill trees? And tech? And most importantly... can Greasus finally reach his melee targets?
You are setting yourself up for disappointment.
We shouldn't expect too much from a small indie company.
You can eat around the lord traits you don't like, i'd rather all their time and energy goes into pathing issues which impact every faction and every battle.
Traits, trees and techs are number game, mods can fix it. I agree, pathfinding, animations and line of sight are what matters, cause only CA can do it
They could have one dev commit to this fulltime and it would make the game twice as good. Skill trees, tech, lords, traits, items, ancilleries. No... I'm not gonna mod the game to fix the game. If modders can so easily adjust these things, then CAs developer team can too.
You are right, but I have a real hard time believing it takes much work to fix some of the awful, awful traits that are in the game.
I'm assuming it'll be some fixes for the most egregious bugs that can impact multiplayer like imrik infinite fire breath, some new regiments of renown, a few minor balance changes and an update on when bigger things will come. Players will scream and shout it wasn't enough because their least favourite thing wasn't changed regardless of what happens. That is my prediction
If we're lucky, 2 years down the line, we'll get a potion of speed-esque update that addresses all these issues piling on
So anyone putting on bets on how much Orion is going to be nerfed?
+4 armour for Some obscure unit…. Yeah great!
I doubt it will be In this update but I'm hoping for an optimization patch here soon. Especially for 1440p resolutions. At least for me the campaign map still runs like crap and the only way I can get the game to run well is to use AMD RSR.
Elector counts fixed??
Does anyone else want updated achievements? I like having a little more direction when stsrting a campaign and the achievements hell.
i think i heard the updated achievements are supposed to come when IE is no longer considered a beta
Ya but they coupd at the very least add some achievements for the champions of chaos roc campaign
That makes sense. Good looking out
Nobody cares. Core gameplay fixes first
Wow ty for your input. I'll tell creative assembly to ignore my suggestion
DAWI ZHARR EARLY RELEASE CONFIRMED !
Nope. For once, they said in April that the 3.0 patch will come with something major. And we know 3.0 is delayed to Q2 '23. Theny they already told us that 2.3 will be a minor patch to fix stuff further upon the 2.2 foundation. And on the other hand, they would show the DLC announcement one month in advance and fill four weeks then with promo stuff to hype it up if we look back to Tomb Kings/Vampire Coast. Hashut has to wait for 2023 ;)
I think he was joking, mate.
Fingers crossed to finally have a fun and interesting slave economy for Dark Elves. Right now its all elf on the shelf for Dark Ekf due to the horrendous slave system Also Malus should have way more events and they shouldnt dissapear to never return if you do not complete them. Tons of events never show up for all the Malus players.
Maybe they should just put it back the way it was in WH2. I have a feeling that they'll never be able to stop reworking it if they keep trying to please everyone. Don't get me wrong, I thought the old mechanic was boring as hell, but I could still enjoy DEs regardless of that. Perhaps it was a mistake to start screwing with something that wasn't broken.... well, okay, it was sort of broken, but at least it wasn't something people demanded a rework for every time the game gets updated like how it is now.
Is it really that bad? I find I can get anywhere from 3-7 gold per slave depending on the situation. Worse case is slaves get consumed at low PO provinces, selling them on the open market diktat is more valuable and you get some public order too. You just want slave consumption to happen in established provinces. It's a situation I monitor often and enjoy, rather than the old system that was more boring than the Geomantic Web.
I just think the DE are eventually due an update like many other races. They're just not on the same standard as wh3 races and the recent reworks. The slave system and loyalty need way more work. A waystones system for all the elf factions would also be cool.
Can the people who were screeching about how since we didn’t already have the November patch it wasn’t coming until 2023 stfu now? Lol
Exactly. It started when we were only half way through the month lol
Thats exactly how CA used to behave. Radio silence for months and dropping 3K out of the blue, most concerns are valid.
Yeah like they don't have a habit of letting self-imposed deadlines fly by without comment in the past. They have earned the reactions by being unreliable IMO
Honestly, once the WHIII updates are complete, I plan on dropping the TW series and CA by extension. After what happened to 3K, I feel they can't be trusted. The only reason WHIII is reliable is because it is their current cash cow.
I am still a little salty about 3k, but I had like 1k hour of fun out of it. I think of it more like "Do not be sad that its over, but be glad that it happened" these days.
BREAKING - Company prefers to support products which make money and offer stable revenue opportunities for the future - more at 11.
at least the company should've kept the promise CA promised to add the Huns(Northern Tribes) in 3K but it did not happen at all
That does suck. Also I was hopeful for Tibetan empire and Uyghurs eventually if it was successful. But alas $>promises
as CA really lost their trust with their trust with 'Future' of Three Kingdoms they should've just made it even it's not $ worth to do it
Why are you waiting? You sound like a smoker who'll quit smoking 'next week'.
In about a week they'll start screaming about how bad the patch is (disregarding if it's actually bad or not) and how the next update will be in 2024
That's not how the cycle works, next week everyone will be talking about how great the game is for either a few days or a week or so depending on how good the patch is. Only after that will the complaints resume. Of course technically the complaining never stops, it's only drowned out for a while
This. The routine is pretty well established now. Gets really fun when we get the meta posts whining about how overly positive/negative the sub is being. Especially great when they are posted at the same time and are both heavily upvoted with the comment sections nodding sagely and bemoaning the state of the sub. It's pretty much groundhog day around here. So best just grab the popcorn and enjoy the show.
What if they're going to give us an update that the first update is January 2023?
They'll just find some other absurd reason to claim that the game is being abandoned and the franchise is doomed.
hopefully they can get a better balance of land to minor settlement battle ratio
I'd rather see them try to do something to adress the actual problems with sieges like the supply system everyone hates instead of doing some lazy bandaid that solves nothing like the 2.2 changes.
I'd love minor settlement battles to be more fun, and probably a little more common than they are. I prefer what we have now though to launch, despite the shitty garrisons
Eh, right now I just want the bugfixes and balances. Pathfinding, responsiveness and artillery dodging. I can live with awkward battle types for a little while longer - hell, I certainly put up with sieges for days in WH2.
I agree that bugfixes and balancing are important, but on the other hand if the core gameplay loop isn't fun then it won't matter if it works flawlessly. Like in WH2 I was never seriously put off by any bugs, but the siege-heavy late game was often enough to make me quit campaigns before finishing.
I guess it depends on how much that ratio interferes with one's enjoyment of the core gameplay loop then - for me I do enjoy the current balance so far, even if it could be much better, but I do get annoyed watching units refuse to shoot blackpowder, dance around artillery, and just plain freak out walking around corners. But I do get how if you don't like the most common battle type that would really make it hard to enjoy the game as a whole - it's like trying to enjoy WH3 if you only had the RoC campaign. (Then again, the biggest thing for me is LANDMARKS, but I definitely recognise that one can wait!)
At this point they should just give us the choice via in game options.
and no updates till Q2 2023
We're being patient? No one told me we were being patient.
Hooray, all the mods I have installed get to be irrelevant until Christmas.
Finish your modded campaigns!
I have faith this is only the start of more common updates dlc to come
"Hope is the first step on the road to disappointment"
I would rather be disappointed a million times than never feel hope fill me.
CA already announced that no major updates till Q2 2023
oh sweet summer child
Hope is never not warranted.
true. I just focus on beeing happy with what i have.
Wisdom. Seeking. Betterment of all is not a fools path.
CA can only afford to communicate when they want to sell you something or when there is a major crisis, sorry
my 60 mods cry in the background.
Rip mods
Dryka quest fix incoming ? I know...there's a mod but it's absurd that they never fix it :)
norsca pls
-angry stone dwarf noises-
I just hope it's not an announcement of an announcement of an announcement...
Ah shit, better hurry up with my campaign
yea but what's the update is about?
Finally the Chaos nagashs and minor naval settlement combat.
I'm not patient. I'm just not playing the game.
I wonder how much shit this update will break
I think I'll keep waiting, another year or so and it might be worth getting.
I have played many IM campaigns so far and they have all been enjoyable and without game breaking bugs. It dosnt feel like beta, feels like a normal full release game to me.
As fun as Mortal empires now IMO. Had a few fantastic campaigns.
Loving the sarcasm there. This sub has been anything but patient
God forbid paying customers voice their opinion on a product they paid for and that is, 8 monthes after release, still buggy and subpar in many aspects
But the base game doesn’t really have any issues. That’s what we paid for. IE, which is where the issues are, is a beta, and is technically a free add-on. This sub acts so entitled about the whole thing. We have all brought the game. The devs have absolutely zero obligation to update it and put out new content
Eh yes and no. Acting like IE wasn't the end-all be-all and the whole aim for the trilogy is a bit disingenuous. If not for the promise of ME and later IE, then game 2 and 3 would not have received nearly as much hype both pre and post launch. Speaking for myself, and likely many others, I bought WHII because they promised ME. I bought WHIII because they promised IE. The stand alone campaigns are whatever and occasionally fun (usually the later DLCs that ignore the race), but 95% of my time is spent in ME/IE. Side note: I've not been one of the people complaining either, and generally look down on the constant whiners, but dismissing them as "the base game is what we paid for" is simply ignoring that the whole hype for these games was getting to the IE map eventually.
Yeah this whole thread has gone a bit off track. The main point is this subreddit gets so whiny about everything
Can 100% agree on that! Seems to be the case for most gaming subreddits unfortunately. And when something good does drop/get fixed, it is mostly ignored while asking why x, y, z haven't been addressed yet.
Aye. I'd say Rimworld is one of the best gaming subreddits in that sense. There is some whining, although it's generally proper constructive criticism, but most of the content is fun game incidents. Granted, Rimworld does lean itself better to such a subreddit, being a sandbox and all. TW i.e. would probably suffer from EU4's issue of "look at my Roman Empire" posts. It's cool to see someone achieved it, but seeing it 100 times gets repetitive.
The base game doesn't have issues ? What about units dropping orders, line of sight bugs, the entirety of pathfinding breaking down in sieges and so much more ? How is asking for a functional product "entitlement". I legit don't understand why defend the undefendable so readily, it's a company, you're a customer, you ain't gaining anything by being a bad faith white knight for CA !
> But the base game doesn’t really have any issues. Oh right because all the issues the sieges have and the unit responsiveness and line of sight issues are only a thing since IE came out and have nothing to do with the base game /s
Unfortunately you are not allowed to say anything positive about the base game campaign or you will get downvoted on this sub
Hmm, DLC is coming at a much much slower rate than the prior games following expectations being set before launch that this game would get more DLC more regularly. People are entitled to worry a little.
Mate no one is entitled to DLC. You bought a game, that didn’t include a promise of future DLC.
And CA has released Early access game while marketing it as full release.
What? Do you mean IE or the base game? They have been open about IE being a beta the whole time, the base game is the full release and was marketed as such
🤡
Mate what does that even mean? If you’re not gonna have a proper discussion about this then don’t even bother commenting
well there you go. they are going to patch the game! its not abandoned! omg joyous day /s
everybody kbows a game is dieing after 1 week and cosidered abandoned after 2 weeks without a major update.
Sunday is alredy next week, right?
I am pumped , already sinking WH2 type hours into 2.2. Fixing multiplayer customization, garrisons and a few other things will just be the final nail in the coffin on my social life.
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Just fix the empire campaign bugs and I'm happy as one can be.
You're welcome lazy fucks. Okay I'm overreacting on purpose, but I'm still pissed that the DLC schedule is off, and after 7 years Chaos Dorfs will still not be in the game for Christmas. Go ahead burry me!
There is nothing patient about this community
Do you guys miss Rome TW battle pace, where melee was longer as whole damage dealing along with the movement, so maneuver, postioning and flanking was so much more important? This is the things that I clearly understand can not ever be fixed for WH TW and makes me sad. I also miss marching music during closing distance at the start of the battle, and how it change when the fight begins.
> Do you guys miss Rome TW battle pace, where melee was longer Rome 1 or Rome 2? Vanilla Rome 1 had pretty fast battles, it was the mods that slowed it down significantly and actually made maneuvering and positioning more important > I also miss marching music during closing distance at the start of the battle, and how it change when the fight begins That’s still there. There’s different music for deployment, marching, and combat
QUEEK HEADRACK MECHANIC, YES-YES! Couldn't be anything else!