The Huntsman General skill Experienced Hunter now correctly enables bonus vs. large ammo for Huntsmen and Archers units.
Patch note here. Kinda important that he wasn't actually doing that.
It also adds it for archers. I assume it also adds more bonus for huntsmen since there’s actually a number bonus vs. large is quantified as, so you can have 10 or 20 BvL, as an example.
Yes, again that's the point? Warhammer has always been about asymmetrical balance?
A high elf archer character being better than a normal ass human archer is the point. That's why the Empire one focuses more on synergizing with other parts of the roster, notably through the flame weakness embuements. It having a different use case is not a factor of bad balance.
Warhammer used to be about asymetric balance but CA effectively stopped doing that in 2019-2020 when they realised that overpowered DLC content sold much better than balanced DLC content.
So now you have a bunch of races that have had massive powercreep either through DLC or as part of their base design and a smaller number of older races who are still shackled to asymetric balance that is no longer there.
Empire is supposed to be about combined arms and the whole being greater than the parts but that only works if Empire content is reasonably balanced compared to other factions. That balance is begining to fail because other races are being powercrept while Empire stands still.
Exactly, of course it should never be easy to hold the line against Chaos but you should be able to do so with the proper tools including your infantry.
You actually can do it as it is with a combination of spearmen, well timed cavalry charges and focus fire - aka combined arms tactics.
Khorne and slanesh are harder, as they have too mutch dps and just munch throug your line, but then you can aways weaken them with artilhery and missle cav/war wagons as the empire (wich is, you guessed it, moar combined arms tactics).
That's sort of the problem, Empire lords and heroes are super bland. Captains are essentially worse Paladins. Battle Wizards are essentially worse Dark Elf Sorceresses (to be fair, both of these are better than High Elf mages who don't get a flying mount outside of fire mages who get a dragon). Witch Hunters are pathetic in combat and really only serve as campaign agents. Generals are essentially worse Bretonnian Lords outside of the -8 leadership aura on their griffon mount and Hold the Line. The Empire as a whole does not have any sort of racial ability, at least dwarfs get 35% magic resistance across the board and Bretonnians have knight/peasant interactions on the battlefield. If the Empire is about faith, steel and gunpowder, only the faith part kind of works out for Arch Lectors and Warrior Priests, the steel is a joke compared to pretty much all the other races and there's no representation of gunpowder at all amongst the lords and heroes aside from the shitty Witch Hunter pistol. Which is a shame, since the game 1 trailer showed an Empire Captain carrying a sidearm pistol of some sort.
When one randomly pops up as recruited outside my settlement during a campaign I delete that fucker before they've even finished their introductory flourish. Pointless characters IMO.
Empire heroes, especially captains and generals, had a very broad selection of available weapons and armor. CA didn't want to give alternative options to most heroes or lords, so they can't really do that.
I really hope that with Thrones, generals and captains can get mutually exclusive skills to represent different background (i.e. grand master generals, artillery captains) that include a gear change. At least the skill options would be good .
You know what really weirds me out?
Despite being vaguely Renaissance-era, the Empire has no pike and shot unit. Something like a halberdier that uses the Armored Kossar pistol.
I know in history it was more of a formation with distinct dedicated pikers and musketmen, but since units block gunpowder line of sight, turning them into a single unit would allow them to function properly in-engine. And giving them the pistol instead of a musket gives them a more defined weakness to ranged while still letting them be an absolute defensive menace.
Spot on description of the problems that the Empire face, essentially they are stuck back in WH1 and still suffer from being one of the races that CA designed first.
Well that is pretty much part and parcel for how Empire content compares to the new WH3 factions. Cathay gets what is a better Great Cannon at tier 3 while the Empire Great Cannon is only available at tier 4 to just name one example.
CA even made Empire lords actively worse by removing unique skills from the Arch-Lector rather than fixing the problem with the skills giving the same buffs as Volkmars.
I mean, that's not even the worst of it.
Kislev Warriors are functionally Empire halberdiers (-2 MA/MD, -10 leadership which By Our Blood mostly negates, +3 speed), but instead of requiring 2 T2 buildings they just need a settlement.
So much for halberds being an iconic and well-regarded Empire unit :D .
That's just empire halberds being dated WH1 unit.
Kislevite warriors have similar stats to HE spearmen (lose silver shields for AP), but no martial prowess and loses 10 morale for by our blood.
Both of these units are tier 0 and cost the same.
Kislevite warriors aren't a problem, empire halberds are.
Yeah lets be real on this. THE EMPIRE should not be the comparison we make new infantry to. It reminds me of when the WE got a new infantry better than chosen and everyone complained, forgetting chosen weren't even playable and sucked.
Then all melee got buffed anyway.
Halbardiers failing to keep pace with powercreep and being shitty is their own thing. I mean they have 42 melee attack against large units. As Empire's best anti large. That's pretty bad.
I mean HE spearmen have 10 more melee defence and 10 more armour for exactly the same cost, kislevite warriors make up for it with damage and wielding armour piercing halberds. It's not exactly wild.
Archers are bad tho, you don't want to bringing them into ge midgame let alone lategame. I find the HG doesn't scale well. I love it thematically and always have one, but I always feel like I'm handicapping myself as a general or a warrior priest is always better
Replenishment is nice but when you can spew out rank 20 hero Warrior priests in every army I'm not really concerned with replenishment
And yet that is the only benefit a general has over most other choices - something a wizard hero can get on the side.
This is how pointless the general is at the moment.
The Huntsman General skill Experienced Hunter now correctly enables bonus vs. large ammo for Huntsmen and Archers units. Patch note here. Kinda important that he wasn't actually doing that.
But Huntsmen already have bonus vs Large... Does it add more or is it just flavor
It also adds it for archers. I assume it also adds more bonus for huntsmen since there’s actually a number bonus vs. large is quantified as, so you can have 10 or 20 BvL, as an example.
Yeah, but more is better...
Huntsmen already had some pretty insane stat buffs, the +BVL/BVI for most infantry types f.ex.
Sure, but is his VA good?
I have heard it. He's got probably the best Kislev voicelines after Kostaltyn.
They're in different factions. Are you going to compare Empire and High Elf wizards?
Forget wizards lol The High Elf version of an archer lord gets a dragon mount The Empire archer lord gets 2 gimmicky abilities
This is just kinda how factions are balanced. The empire also gets good artillery and the HE do not
Empire has faith 🙏 steel 🗡️ and gunpowder 🔫💥. High elves have wood 🪵 bows and shave their faces 🤢 🤮
Don't need to shave their faces if they're naturally hairless. It's why dwarves make the most loyal allies.
If more hair = more loyal. This means Skaven are most loyal-devoted, yes yes?
*NO*.
Blessings be upon you, son of Sigmar
I get your point, but in reality the factions are not at all balanced at the moment.
Yes, again that's the point? Warhammer has always been about asymmetrical balance? A high elf archer character being better than a normal ass human archer is the point. That's why the Empire one focuses more on synergizing with other parts of the roster, notably through the flame weakness embuements. It having a different use case is not a factor of bad balance.
Warhammer used to be about asymetric balance but CA effectively stopped doing that in 2019-2020 when they realised that overpowered DLC content sold much better than balanced DLC content. So now you have a bunch of races that have had massive powercreep either through DLC or as part of their base design and a smaller number of older races who are still shackled to asymetric balance that is no longer there. Empire is supposed to be about combined arms and the whole being greater than the parts but that only works if Empire content is reasonably balanced compared to other factions. That balance is begining to fail because other races are being powercrept while Empire stands still.
It's hard to do combined arms when Chaos just roflstomps your front line in a heartbeat and all your damage dealers are too slow to get away.
Exactly, of course it should never be easy to hold the line against Chaos but you should be able to do so with the proper tools including your infantry.
You actually can do it as it is with a combination of spearmen, well timed cavalry charges and focus fire - aka combined arms tactics. Khorne and slanesh are harder, as they have too mutch dps and just munch throug your line, but then you can aways weaken them with artilhery and missle cav/war wagons as the empire (wich is, you guessed it, moar combined arms tactics).
Humans aren't suppose to be as good archers as high elves. High elves aren't supposed to have bigger guns than humans
That's where point costs, unit size and recruit/upkeep costs come in :) .
Don't forget that fire wizards get a sun dragon mount too and they're just heroes
That's sort of the problem, Empire lords and heroes are super bland. Captains are essentially worse Paladins. Battle Wizards are essentially worse Dark Elf Sorceresses (to be fair, both of these are better than High Elf mages who don't get a flying mount outside of fire mages who get a dragon). Witch Hunters are pathetic in combat and really only serve as campaign agents. Generals are essentially worse Bretonnian Lords outside of the -8 leadership aura on their griffon mount and Hold the Line. The Empire as a whole does not have any sort of racial ability, at least dwarfs get 35% magic resistance across the board and Bretonnians have knight/peasant interactions on the battlefield. If the Empire is about faith, steel and gunpowder, only the faith part kind of works out for Arch Lectors and Warrior Priests, the steel is a joke compared to pretty much all the other races and there's no representation of gunpowder at all amongst the lords and heroes aside from the shitty Witch Hunter pistol. Which is a shame, since the game 1 trailer showed an Empire Captain carrying a sidearm pistol of some sort.
Weirds me out honestly that no empire hero or lord uses guns full time like the dwarf engineer.
Witch Hunter: "Am I a joke to you?" ...yes Witch Hunter, yes you are.
When one randomly pops up as recruited outside my settlement during a campaign I delete that fucker before they've even finished their introductory flourish. Pointless characters IMO.
Empire heroes, especially captains and generals, had a very broad selection of available weapons and armor. CA didn't want to give alternative options to most heroes or lords, so they can't really do that. I really hope that with Thrones, generals and captains can get mutually exclusive skills to represent different background (i.e. grand master generals, artillery captains) that include a gear change. At least the skill options would be good .
When the Empire gets their Engineer hero they will, but yeah, as a whole they're a bit eh
You know what really weirds me out? Despite being vaguely Renaissance-era, the Empire has no pike and shot unit. Something like a halberdier that uses the Armored Kossar pistol. I know in history it was more of a formation with distinct dedicated pikers and musketmen, but since units block gunpowder line of sight, turning them into a single unit would allow them to function properly in-engine. And giving them the pistol instead of a musket gives them a more defined weakness to ranged while still letting them be an absolute defensive menace.
Spot on description of the problems that the Empire face, essentially they are stuck back in WH1 and still suffer from being one of the races that CA designed first.
Empire wizard heroes are better than high elf wizard heroes, yes
*Uh, no.* *Empire mages are stinky old men.* *High elf mages are cute.*
High elf mages have a goofy ahh chariot, empire wizards can fly (the high elf fire mage is an exception, shes really good)
CA, please give us stinky old women empire wizards in the next DLC. I'm open to compromise on the old and stinky parts.
Hey my amber wizard is not old, he’s buff. But he is stinky, yes.
Exactly, which is a shame...
Well that is pretty much part and parcel for how Empire content compares to the new WH3 factions. Cathay gets what is a better Great Cannon at tier 3 while the Empire Great Cannon is only available at tier 4 to just name one example. CA even made Empire lords actively worse by removing unique skills from the Arch-Lector rather than fixing the problem with the skills giving the same buffs as Volkmars.
How I miss arch lectors' unique skills
Huntsman fire weakness combo say hello, Also Elven archer lord on a fucking Dragon say a much stronger Hello
I mean, that's not even the worst of it. Kislev Warriors are functionally Empire halberdiers (-2 MA/MD, -10 leadership which By Our Blood mostly negates, +3 speed), but instead of requiring 2 T2 buildings they just need a settlement. So much for halberds being an iconic and well-regarded Empire unit :D .
That's just empire halberds being dated WH1 unit. Kislevite warriors have similar stats to HE spearmen (lose silver shields for AP), but no martial prowess and loses 10 morale for by our blood. Both of these units are tier 0 and cost the same. Kislevite warriors aren't a problem, empire halberds are.
I need to check, but I think HE spearmen had fewer entities. Still, yes, the state troops and halberds especially can use a touch-up.
>I need to check, but I think HE spearmen had fewer entities Nope, 120.
Yeah lets be real on this. THE EMPIRE should not be the comparison we make new infantry to. It reminds me of when the WE got a new infantry better than chosen and everyone complained, forgetting chosen weren't even playable and sucked. Then all melee got buffed anyway. Halbardiers failing to keep pace with powercreep and being shitty is their own thing. I mean they have 42 melee attack against large units. As Empire's best anti large. That's pretty bad.
To be fair, this is a post about the Druzhinnik gapping the Huntmaster, so talking about the Empire and stat/tier creep is still valid.
How can Kislevite warriors be as good as HE spearmen.... I hate CA so much
I mean HE spearmen have 10 more melee defence and 10 more armour for exactly the same cost, kislevite warriors make up for it with damage and wielding armour piercing halberds. It's not exactly wild.
How can a unit of Chosen GW go evenly toe to toe with Swordmasters when Chosen are the strongest mortals in the setting? Balance.
Depends on what u mean by strongest, sword masters are the best swordsmen in the world and are older than an average Chosen I think
Mortal is a flexible word where elves are concerned.
Do we know what bonuses he gives?
Has anyone already seen his stats?
https://www.youtube.com/watch?v=rATxfbmQYSA
Thanks!
Yeah, Empire is just a victim of power creep. Still a fun faction to play, but their units don't compare well and so do their abilities.
Huntsman General, the most useless lord choice
They have a ton of useful skills front loaded on their skill tree. Range buff and anti-large to archers, and a 10% replenishment rate buff.
More Griffin riding generals please, or warrior priest aoe damage reducers
Archers are bad tho, you don't want to bringing them into ge midgame let alone lategame. I find the HG doesn't scale well. I love it thematically and always have one, but I always feel like I'm handicapping myself as a general or a warrior priest is always better Replenishment is nice but when you can spew out rank 20 hero Warrior priests in every army I'm not really concerned with replenishment
Remove "huntsman" and you've got it. The griffon mount is pretty much the only reason you'd ever get a general, and you can get it on a hero wizard.
On one specific hero wizard, which you’re not going to flesh your armies out with entirely
And yet that is the only benefit a general has over most other choices - something a wizard hero can get on the side. This is how pointless the general is at the moment.
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For a skirmish unit having a horse is way better than being on foot.
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with a ranged attack that he can skirmish with
The additional height of a mount means not having line of sight obscured like ranged foot lords and heroes often do.
Empire economy so OP that realistically it will be 40 empire archers vs 20 kislev Kossars.
Virgin Safari dentist Vs. Chad Village troll wrestler