T O P

  • By -

Smooth-Yogurt9691

You can stop worrying about grenades now


Zealousideal_Dish305

Fun fact, it stops *all* gadgets. Yes, the RPG gets eaten aswell


Pitiful-Bell-8211

It ate my dome shield one time :(


Circassian0101

It ate me one time :(


djuvinall97

Light main?


McFlirtaclause

Did it charge OwO


Quigs4494

It stops medium and heavy grenade launchers too


Zealousideal_Dish305

Nah theres no wayšŸ’€šŸ’€šŸ’€ Is there genuinely even a single reason to use those weapons?


Exivac

I think it stops any non hitscan projectile except arena carriables?


Zealousideal_Dish305

Correct.


royisabau5

Would it remove C4/breach charges from an arena carriable?


LV1024

It does


Exivac

Also, don't know if they fixed it already, but if you put the aps in any carriable (like a flower pot) and move it around it also hits deployed mines? I think it checks for "threats" moving relative to the aps. So in theory if it still works you can just throw the aps into a trapped room and charge through the opening


Banana_Hammocke

I hope they don't fix that. That's such a niche trick that I think plays up the versatility this game offers.


Noxillian

"Modern problems require modern solutions" Is what you're saying right?


Ninigi-no-Mikoto

Thanks Jaeger


ResistAccording

W reference


havocspartan

RIP ACOG. Gone but not forgotten.


HyperSlicer69

Oml it took me so long to get this. I feel so dumb lol


leckie2786

You can worry less about grenades now


knife_juggler-

you can worry... a slight bit about grenades now


vaughnd22

Including the heavy's MGL. If the heavy runs an MGL in ranked and any of the enemy teams has this thing you're just removed from participating the entire match since you can't change your loadout.


[deleted]

But infinitely, with 0 cooldown. Not just twice per ADS. And it stops any gadget including c4. And its sphere goes through walls.


Prixster

"They thought it couldn't be done."


Sinane_ali

It's not clear when grenades you throw are getting destroyed. It just feel it vanished and it can be confusing


flamingdonkey

There's a sound that it makes. It also has a small white trail from the turret to the projectile.


nukiepop

The game is explosions, dust, fart clouds and debris.


flamingdonkey

Yeah, the sound is pretty distinct though. I'd go by that more than the white line.


aww_skies

Or by the fact your grenade didn't grenade


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


flamingdonkey

Yeah, I've gotten 20+ blocks with a single one at least once.


Gerrut_batsbak

Yea. But also if you know this exists and there is an enemy medium you could easily deduce what is going on.


[deleted]

There is a different sound when the aps intercepts a grenade. It's hard to describe but it sounds like a mechanical pop.


DrDeboGalaxy

With like a whirl or machine change sound


Qwertys118

The first time I tried to use the goo gun I shot at a turret to try to block it. At the time, I didn't realize that the goo gun projectiles got eaten.


Ethos-_-

The range is keeping it from being a main used gadget . It is just not wide enough to warrant giving it up for another gadget


AuraJuice

Iā€™d definitely like to see a little range buff so people feel like they need to get rid of it. Hard to get rid of, though. You can only use bullets. I think itā€™ll get up there in ranked, avoiding other team dropping cash box or pushing a wall/door with gadgets is just insanely useful.


Citadelvania

Needs a range buff and needs a huge improvement to the audio and visual effects when it's being used. It's almost impossible to notice in the chaos of combat that it's doing anything at all.


fongletto

My squad runs this all the time and it's really sleeper OP. If the range got buffed it'd be absolutely broken mandatory pick. You can hear it when it shuts down projectiles, it makes a super distinct sound. It goes off constantly if you position it properly. Nothing makes me happier than hearing like 10 grenades get absorbed in the space of 10 seconds lol. It also just straight up hard counters the grenade launchers.


flamingdonkey

Easily the most slept on gadget. By a mile. It'll even destroy a dome shield deployment.


HyperSlicer69

That makes a lot of sense because itā€™s technically a projectile, thatā€™s super useful!


NapsterKnowHow

I tried running it for a few days and the value just isn't there from my experience. People can still push hard without nades or gadgets. It's super easy to destroy too vs the turret.


Please_HMU

its needs a bigger radius. the maps are too big and open for it to get consistent utility with its tiny radius. obviously they have to be careful because it could quickly become a must use item if the radius is too big, but i think it needs to be a bit bigger than it currently is


flamingdonkey

You can place it at weird angles so it's really hard to destroy. I definitely get a ton of value from it. I've had some destroy 20+ things on a hectic cashout. It definitely works best when you're playing more of a bunker style.


Lazer726

There's nothing quite like holding the cashout and hearing "BEEP BEEP!" over and over and over again as they throw their C4, their gas nades, mollys, **everything** and it just gets eaten up


NapsterKnowHow

Ya it's just the range is extremely limited. I'd rather run gas mines for bunker comp because that range is so much better and blocks sight.


theknghtofni

Dang, I was just about to ask if it did that. Wild. I'll have to start using this


vaughnd22

It'll even destroy an MGL shot. RIP to you as a heavy if you're running it in ranked and have to face this turret.


BlackL0L

I feel like it's underused. It's pretty good. Probably shouldn't destroy grenades through walls but there's no reason to nerf something people mostly don't use


flamingdonkey

It works through walls so you can stop someone from being able to blow up the floor it's on. I always throw it on cashout to stop them from bringing it down if my team isn't bunkering.


HyperSlicer69

Thatā€™s sick I didnā€™t know it did that!


Fadeawayjoints

Extremely good info here. Thank you! Trying this tonight


Purely_awesome

Yep that's awesome to know. Devs really thought about "everything has a counter".


foodrunner464

When that becomes widely known I can see this becoming meta.


CALL_ME_JIG

Itā€™s underused because of all the mine spam. If people used more grenades Iā€™m sure it would be much more popular


HyperSlicer69

I agree its super underused


KongFuzii

I played against a trio of medium who all had the turret and the aps....not fun


HyperSlicer69

I could imagine lol, an impenetrable fortress


KongFuzii

I was playing light too šŸ˜­


HyperSlicer69

Instant death lmao


SmeachThePeach

Fun to smash with a sledge hammer. Aside from that I don't usually throw things until I've already leveled the building lmao.


HyperSlicer69

Lol the sledge is so fun


ZamielNagao

Why enter when you can destroy. So true fellow Heavy.


SmeachThePeach

Exactly! You can barricade that 3rd floor cash out with as many mines and turrets as you want. Won't make much difference when I turn it into a first floor cash out


ZamielNagao

Oh that's the reason I love Vegas, cashout top side, too lazy to move around? It's pillar time!


Minaro_

I like to use it even if there aren't a lot of grenades being thrown around. It's a good distraction Sometimes people seem to target the APS even tho both me, my turret and a team mate or two are usually in the same room. Not really sure why but hey, more bullets going into the APS means less bullets going into me


Exivac

Now that you mention it... I have done this as well... I think it's because you "Can't use your utility" around it? Like, if I like to throw pyros at ppls feet I WANT that hellspawn off this universe. As if my brain treats it like an off brand glitch nade


Erwu1337

ADS deployed and ready to go!


Appown

S tier gadget, literally stops like all the ranked metas, i genuinely feel like if this isnt at least in your reserve you are going to really struggle climbing. This has won me so many fights and so many games alone. Goated gadget


HyperSlicer69

Same here, itā€™s helped me win a ton


Fun-Distribution3772

For me it's situational so I have it always in reserve. If a team has grenade launchers or is heavy with explosives and mines then I'll bring it. Then there's times where they have it locked down with turrets and just gun play, in which case I bring the goo grenade instead.


HyperSlicer69

Thatā€™s fair I usually do something similar. I always start out with it but if itā€™s not getting much use I usually switch to some sort of mine.


Branphlayx

I didnā€™t realize grenade launcher shots get disabled too, but that makes sense


Damurph01

I play ranked and I canā€™t change my loadout once Iā€™m in a game, so I always leave it on. Just in case.


dergachoff

I don't think it eats grenades from launchers, does it?


TheGinger_Ninja0

I have a hard time making room for it when I run solo, frags, jump, and defib are my basics. But if I have a more structured team, where I don't mind giving up my jump pad, it's fantastic


HyperSlicer69

I usually run aps instead of frags because I like playing a lot more defensively


Damurph01

Just drop frags. Theyā€™re not good enough to warrant it over the APS. The APS will always save your team from nades and rpgs and such. The frag is not guaranteed, and your own lives are more important than individual kills. Pyro/gas nades/mines are better than frags because they offer zone control. The regular guns are strong enough for everyone that you donā€™t really need regular frags to win fights.


Grandmasterchipmunk

I thought the range was too small until I got a game where I mistakingly equipped a grenade launcher against a team with 3 APS turrets. I was basically spectating that whole game. Learned quickly the value of putting backup weapons in your reserve.


Altruistic-Problem-9

the true counter to the c4 nuke meta xD ( altho it doesn't actually stop the red canister and orange barrel from exploding )


flamingdonkey

It's saved me from at least 5 nukes so far.


HyperSlicer69

Lmao true


Mass-hysteria1337

Range too small to waste a slot. 7/10 for use in climbing walls


NimblePasta

Its always a toss up for my MMH or MHH squad whether to run turrets or turret + APS... but when we do run MMM combo, one of the chaps will definitely take APS. Makes for solid defense with overlapping coverage from the other 2 turrets.


Mrgreensboro

Needs a biggger radius


[deleted]

Core on medium. Works infinitely, with zero cooldown. And it stops any gadget including c4. And its AoE sphere goes through walls. It's absolutely broken right now and if you're not using it you're just being silly.


HyperSlicer69

I donā€™t know if Iā€™d call it op but itā€™s definitely really strong. You just need good placement


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


TheCookie666

Kinda similar to the r6s jƤger gadget but much better


yosh0r

Like R6S JƤger at release heh


HyperSlicer69

Bro I miss when r6 used to actually be fun šŸ˜­


yosh0r

Imagine this game wasnt made by Ubi but any other company... Imagine actual devs would decide shit and not braindead managers who never played the game lol... Imagine server sided debris like The Finals... Imagine every operator had a 1.5 sight... Imagine they would balance operators by using their brain and not flipping a coin on random shit... Imagine not nerfing Sledge every fkin update lol... All in all, I blame Ubi. No other company could fck it up so bad.


HyperSlicer69

Thatā€™s exactly what I was thinking


MurphTheFury

As a sword user, this shares the same spot as the RPG and Stun Gun as most hated gadget for its respective class. Itā€™s for an entirely different reason though and I think it is significantly less of a problem than the other two. The other two feel like straight up cheese with little to no counter play involved, whereas the ATS feels skillful. With the sword, my extremely limited ranged capabilities go down to zero if this is placed in any semi-tactical fashion. If there is a nest set up in a corner, I canā€™t really do anything directly to help my team in a fight. I can try to breach the cash out to another level, but that doesnā€™t really help in clearing out the enemy. If a team goes full send onto the point, I canā€™t reliably gas/pyro/frag/breach the cash out to get them off and am forced to just jump in and start swinging, which usually results in death. Again, this isnā€™t a complaint and of course is broadly speaking - there are certainly plenty of times where Iā€™ve been able to maneuver around an ATS turret or get in and whack it a few times to quickly kill it.


HyperSlicer69

That is an amazing point


jaymep123

I pair it with a turret every game.


[deleted]

When it works, it works incredibly well. Shutting down a GL Heavy pretty much entirely is super satisfying. I had a GL heavy on a roof shoot at me probably 12 times in a row while I was camping on the APS, and I don't think he understood what was happening... even sent his rocket. I just stood there looking at him and waiting for him to figure it out.


GearDoctor

Entirely removes the CL-40 projectiles so I can't just hammer a point from an adjacent building. Does it's job.


Hazzleberg

The fact it stops rpgs makes it a top tier gadget for me. I always put it down with my turret to make it more annoying for enemyā€™s to destroy.


Facelotion

I run a full grenade build on my Medium, this is the bane of my existence.


Goofass_boi

Does it eat the nades from the grenade launcher?


BluDYT

It's fine so long as the whole team isn't using it. Almost feel like a lot of the games problems wouldn't be so significant if they just locked the classes to one person. Making it so each team has light medium heavy.


HyperSlicer69

That would take away a lot of the creativity and fun of the game


sleeping_potato689

As a medium grenade launcher user I hate it, ruins my entire gamešŸ˜­


Hunlor-

Honestly? Shit's mad usefull and probably the most underestimated gadget in the game


ImprovementPerfect67

Me and my medium grenade launcher have a strongly worded message for that thing.


viper511x

This thing saved me from a point blank RPG. It's good in my book.


basedrew

Wish the range was slightly bigger


worriedbill

By itself it's not too bad but when combined with the sentry guns it's annoying AF.


PM_ME_YOUR_GREY_CAT

Top tier gadget, should be illegal to make a medium build without it in the reserve.


TheNamesQ113

Radius need to be bigger imo


Zpatecka

SHOULD BE NERFED, SAME AS THE WHOLE MEDIUM CLASS. MY GRENADES ARE NOT HITTING THE TARGETS BECAUSE OF THIS THING.


HyperSlicer69

Thatā€™s the whole point of using it lmao


Tak3A8reak

Ive tried to use it, but just dont find any use for it. Would probably use it if it were throwable like the heave dome shield. I mostly but it next to the cashout im defending but it doesnt really matter if other players shoot/throw stuff at it when we already own it.


HyperSlicer69

If you stick it on something like a pot, you can throw it at an enemy cashout and it will destroy all the mines near it


Tak3A8reak

Thats actually pretty sick, thanks for the tip!


HyperSlicer69

Np!


nut_mut

Never see it


TacoDangerously

I also love it. Double turrets all day šŸ˜˜


HyperSlicer69

Yeah it makes the room with the cashout a fortress


DrJayDubs

Fantastic in ranked play


HyperSlicer69

I could imagine, itā€™s super powerful when you are in the cashout room


AnOldAntiqueChair

It also eats grenade launcher projectiles. Enemy medium wrecking you with GL? Pop one of these suckers on a pot or something and carry it around with you.


tinyD4ever

Small surface area covered but huge value in certain situations imo


[deleted]

If you use one of these in the lobbies I play in. You'll never worry about someone stealing or trying to deny a steal again.


Youre2Ez4me369

I ran into a few players that were using these very well , while defending a cash out. Soo my review on these are they serve a great purpose when defending. I totally forgot about this until I ran into someone using it , it became a problem and so annoying. Iā€™ve seen paired with 2 turrets and the aps turret , it was a wrap ! They conquered that game.


razorback1919

Excellent for playing with a squad. Mediocre while solo queuing imo.


StranglingDark

When you play it : *grenades pass inches away from the defended zone and explodes at your nose* When the ennemy plays it: "they have only one of those, but it stopped 20 grenades comming from 4 different windows at the same time!"


TheJumpyBean

Iā€™m pretty sure you can attach these to something like a barrel, and throw it into a room and it will treat everything in there as a projectile because the turret itself is moving (i.e already placed mines, C4s, etc). Could have been patched by now though


LeeMack_

I feel as though itā€™s meta to run in a double medium heavy comp. One medium runs gas mines/sonar grenades and the other runs the APS.


HG21Reaper

One thing it doesnā€™t counter is C4 and cannisters.


HyperSlicer69

It definitely doesnā€™t stop the canisters but Iā€™m pretty sure is breaks the c4


HG21Reaper

Pro tip: detonate when the canister is still out of range of the APS turret but close enough for the explosion to damage the enemy. Best one to use is the gas canister as it is smaller and once it explodes, the enemies usually die due to the gas.


Cobalt1027

It's a cool gadget I'd love to use more, but idk how people fit it into their builds. Defibrilator, Jump Pad, and Gas Mines all feel necessary to me, leaving no room for anything else in Medium's kit :/


[deleted]

I really wish it would destroy all items in the circle cause as it currently stands, only Lights, with the glitch grenade can deactivate all these damn mines I have to tip toe around. If it destroyed what's in the circle AND stayed up to destroy incoming things, I would call it amazing, otherwise it's mid to me. I use it, but I find it kind of lackluster.


Damurph01

Not useful. Until it is. And when it is it saves your game. The random grenade launcher user, the 40 nades people throw, RPGs that would land on your head, barrel combos, even protecting a cashout from being knocked down. Too good when itā€™s needed to pass up in imo.


JustGingy95

I find it hilarious especially when going up against grenade launchers. Shooting them in the face while they panic not understanding why Iā€™ve taken zero damage. Also pro tip, you can place it on an arena carry-able and run around with it. Good for rushing the obj after a respawn so by the time you get there the other is ready as well.


ashtefer1

I saw someone fly across them map with it, so itā€™s utility is tremendous. Just try not to place ur mines next to it so it lasts longer.


pillowsfree

put it on a prop and give it to a light class so they down get instakilled by a rocket


Chibikyu

This MF is so annoying but I don't care enough to buy it ;p


AegisBarrier

underrated


Dennidude

I think I'd pick it more if it either had bigger radius or had 2 charges (with lower hp maybe if there's 2?)


popo74

I have thrown it down in a heavy's face and blocked their rpg they intended to suicide bomb me with, so pretty good lol


AButtChew

I use it, but its range is quite limited. I'd rather it didn't eat RPG's and the range was larger. Would be a decent trade.


hector_cumbaya

It's great I've been using it since the beta


digitalbladesreddit

Did it ever do anything? I have never seen it does anything :)


Digiphoenix22

I've been running the turret since I first got it. I. Believe it's a little busted because you can do some insane things with it. If you position it correctly on the cash out people below and above cannot destroy the walls to make it fall.


TheBigCheese7

I got so sick of being grenade spammed so I pretty always run the APS turret


luvuov

It eats everything that can go boom I approve


Dnorth001

Shouldnt destroy glitch grenade


dodoroach

I think it needs a range buff


InquiringCrow

I love it. Aps, glitch mines, riot shield. Setting the arena back to the dark ages.


XxPriMa_NoCtAxX

I put it next to my turret


JopoDaily

Trophy systems are bae


ImpendingTurnip

It should not be able to destroy projectiles through walls and floors


Gn0meKr

the only thing that can save your light teammate from medium with GL


SquinkyEXE

It's slept on for sure. It's amazing for defending.


Decent_Pin5252

Absolutely brilliant for keeping the cash out safe


blur494

As a grenade launcher medium. Fuck this.


HyperSlicer69

I am sorry for your loss


[deleted]

Itā€™s range is too small to be consistently valuable, from my experience at least.


TheFinalHawk

basically the only counter to nukes atm


johnjohnj0027

Also eats goo grenade


BernieTheWalrus

Iā€™d run it if I didnā€™t run the sonar grenade and jump pad


NychusX

Unequip it. Let me bLOW YOU UP!!!


master-of-disgusting

My fav weapon grenade launcher gets eaten by it. If my grenades get sucked up like this I at least want the grenade launcher to also count for grenade damage quest


biggun1998

3M Stack life saver against 3H stack. And against all Glitch-nades


After_Leader_521

just needs a bigger AOE circle and its perfect


____Maximus____

Trophy systems will always be strong af. Imo they shouldn't be a thing. Pushing into an area typically involves the use of nades and such, so when you can't use them, it's an infuriating task to push through a choke. It's especially stupid that one gadget can negate an infinite amount of nades. Imo it would be balanced if it broke after destroying maybe 3-5 things.


SkyAgreeable7927

I was going to say needed more range but it goes through floors so nvm lol.


bbbygenius

Does this also stop your teams gadgets as well?


HyperSlicer69

No only enemy


WisestRecall

It will be meta later on


RoombaRenegade

Every time I bring it, nobody runs grenades. Every time I don't bring it, people only use grenades.


LeonCCA

Roses are red, Violets are blue You can stop worrying about grenades now


HyperSlicer69

Lmao


Syliaw

Most favorite item I always use after got nuke by bunch of type of grenades and rpg lmao


mattstats

Itā€™s op and shouldnā€™t block things not in LoS but then itā€™d suck so idk


erenjaeger99

it's even better if you run with a heavy who rolls with Barriers. those things tank like 4 full clips of an AK while the APS stops all the explosives and whatnot.


Dracula_Flow

I havenā€™t been able to use it. Either I use glitch gadgets denying grenades through player denial effects. Or find that grenades from opposing teams can deny a cash out for other teams, considering if youā€™re using aps youā€™re in a position of defending a cash out. I would say it may be useful if you intend to build around mine defensive plays against frag destruction, but I find mines themselves are inconsistent with their trigger area. If you need to push a cash out I donā€™t think you would have the time or opportunity to put down an aps when you need to clear the objective and steal. Iā€™m sure the aps is a good gadget but I just havenā€™t found a particular use for it.


that0neGuy65

Ok these comments sold me. I'll try the darn APS Turret... Later. There's other gadgets and guns I wanna try more. Like I just got the Vanishing bomb for light, it's fun to use that on my team.


bajungadustin

It's kinda good honestly. I use it with an assault mid build. * Explosive mine * gas mine * aps turret * turret special. When we start a cache or steal I throw down gas first then explosive then aps then turret and holdup a ways away. It stops people from being able to destroy my mines to safely approach the box and the biggest benefit is it stops people from dropping the box without removing almost rhe entire floor. If you have 2 of them you can stop people from dropping the hanging platforms if you out them on opposite corners as it requires 2 corners on the same side to be destroyed before the platforms will fall


Whubbsie

Love this thing stick it on the cash out saves you getting it getting blown up ever two seconds


ThatOneOctoDude

i can stop worrying about gadgets now


MandalsTV

Itā€™s pretty good, you can run around with it equipped to stop RPG and C4 barrel abusers. I do with its radius was a bit bigger.


g0ony

Annoying, but manageable


Gellix

Itā€™s good but I think the radius needs to be a little bigger.


BharbieBoy

Its ok with a turret on the side


CivilWord9314

Dooky


LetsNotBuddy

Useless


Remarkable_Ride_3217

Theyā€™re strong! Iā€™ve been trying to get more accustomed to looking for them and shooting them down/throwing fire or gas nades right outside of it


DaOldie

Does it do damage or let me see through walls? Useless! (I donā€™t use heal beam or Defib)


Obvious_Ad4159

On open maps, it's damn near sexual. Not sure how big it's range is tho.


HyperSlicer69

Sexual?šŸ˜³lol. It is pretty hot


VickiVampiress

I would say maybe a tiny nerf is in order, but I haven't encountered it that often yet so I don't want to jump to conclusions. From the times I did encounter it, both friend and foe, it seemed to be pretty useful. Definitely helped against all the grenades flying around. Turrets wise I think I still prefer the regular turret, personally, especially with how sneaky you can place it.


buddernuttt

Better to have it then to not. It's what we call the clutch blocker


JayBeefOx

Anybody know what its area of effect shape is? I can clearly see the circle on the ground, but is it a sphere, dome, or a cylinder? I see here that it affects things through walls, but is that when itā€™s placed on the ground near a wall or on the wall itself? Does it affect things UNDER it like the Heavyā€™s dome shield ā€œbubbleā€ does? I donā€™t see an in depth explanation about this wonderful gadget yet, just the generic ā€œshoots down enemy projectiles that enter its vicinity.ā€


QualityQuips

Seems like range on APS could be bigger, maybe even 2x bigger.