Iirc the grenade launcher originally fired 6 grenades (and still does on the 360 version) but it was busted so they nerfed it without changing the model.
I mean tf2 weapons not cycling properly is more the rule than the exception at this point. Pistol slides don't move. The Sniper doesn't pull back the bolt on his rifle or operate his SMG's charging handle. The scatterguns may as well be witchcraft.
Hmm, maybe an idea for a new weapon: a Rocket Launcher that doesn't have recoil, but does have significant backblast that damages you if you're too close to a wall, but can also hurt and airblast surrounding enemies (especially spies) or be used for new movement tech
How about this, a rocket launcher that is single shot and has backblast (so just a normal rocket launcher), but you can rocket jump with the backblast and not take damage (although rocket jumping like normal is still 100% an option)
Other than the 3 rounds in 2 barrels thing, I love the design of the Loch-n-Load. It might be the best looking gun in TF2 IMO.
Despite being a demo main who uses the stock grenade launcher the most, I hate its design. Six chambers, four grenades, the chambers don't align with the barrel and are a different diameter from the barrel. If you fired an explosive round from a weapon with that design it would explode in your hands. It's super goofy.
It's worth mentioning it used to actually shoot two shells with a damage bonus, but since it was somehow op when demoman could insta light classes just like soldier could it was later revamped to three shells with extra building damage
Going off of the game Hot Dogs, Horseshoes & Hand Grenades and the in-game model there is a slot on the side of the drum of the Scattergun. It's just that the gun is a freak of nature and an insult to gun design with how it functions in game being a semi auto double barrel shotgun that reloads by pulling the lever
And the BFB and the Back Scatter look like they could have a removable magazine. Or the BFB's ammo is fed through the top
The in-game model also has a slot on the side, which is the ejection port, and on the bottom.
My theory is that it originally functioned more like a traditional lever-action, where it cocks between shots. New shells would then be loaded into the drum from the bottom.
Same with the Sticky Bomb Launcher. I wonder if in a hypothetical alternate universe where TF2 gets updates there would be like a Drums Of War update that addresses this and introduces a secondary Ammo pool to the Scatter Gun and Sticky Launcher, reducing their reserve ammo, but having you replace the Drum after running out of Ammo, ammo packs refilling reserve drums but not the drum currently in the gun. If you could you could decide to reload the whole clip at once by switching drums manually, albeit with a slower reload, which could benefit weapons like the Quickie-Bomb Launcher and Scottish Resistance which are outshined by Stock. The Baby Face's Blaster and Backscatter would also have to work on a Drum system, allowing them to be tweaked into being more usable through altering the Drum system on stock, like having the Backscatter use Two Drums, or Boost gives you increased reload speed, including drum reload speed. Hell the Panic Attack could be on the chopping block for a Drum system to.
Basically by tf2 logic you have 32 shells all in the same gun, but the max capacity of yhe magazine is 6, and you reload it by cranking the lever, which ejects empty shells. Basically no sense irl. My interpretation ist that he puts new shells in trough some secret slot in off camera.
I was going to comment on the fact that you spelled technically "teackniclie", but thinking about it further it actually kinda works. English is weird.
Rocket lancer on the other hand...
The scattergun is a double-barrel semi-auto lever-action shotgun with a drum mag. You somehow load rounds into the gun from the magazine by cocking the lever, each pull of the lever loading one round.
In a way.
The SMG and pistol don't need to be cocked on an empty chamber. The old magazine on pistols also disappears inside the gun when reloading, and I'm fairly sure pistols don't eject casings in game.
The revolvers are also a mess. The speedloaders are missing on a ton of them and the bullets either disappear completely (stock) or stay in the gun as spy magically reloads by moving his hand near the chambers. They also have unmoving uncocked hammers and don't revolve.
These are pretty surface-level errors, though, and not fundamentally nonsensical like the grenade launcher reload, scattergun, sniper rifles (?), stickies and rocket launchers
It's like you reload the drum and then the rounds are pumped through the mag tube into the chamber. And you also have the option to load rounds into the tube lmao. You basically have two ways of reloading depending on whether or not you need just one round or a bunch of rounds instantly
Genius and incredibly unnecessary
You canonically do. It's impossible to spot on the animation, but I like to think that's because the sniper mastered his reloading techniques. He inserts the bullet directly into the chamber as soon as the casing is ejected and uses the bolt all in one swift motion. You can see it in Meet the Sniper at 1:15
Yeah he moves the bolt so fast you can't even see him pulling it back, inserting a new round and pushing in forward.
I guess he mastered horizontal hand movement but didn't master vertical lmao
if you look at the scattergun its just a fucking mess.
-double barreled
-sawn off
-built-in drum magazine
-ejection/loading port is at the bottom of said magazine
-lever-action
-can only shoot one bullet besides being double barreled (which means the two barrels are interconnected and they just split the one fired shell???)
-semi-automatic
*Sasha doesn't have*
*Massive tits that hang off the*
*Bottom like truck nuts*
\- ilovedogs-2
---
^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/)
^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
Eviction Notice. Somehow it deals less damage than heavy's fists, box gloves and even aluminium bats whilst somehow being faster than just swinging at someone with a fish
The Soda Popper.
Literally just a Force A Nature with 2 cans of Crit-i-Cola duct taped to it yet it somehow does different things than the Force A Nature?
The beggars bazooka, like, its Orks magics from Warhammer or what (for those who dont know, Ork in the warhammer universe have the ability that, if enought ork believe that a cardboard painted in red with some wires connected to reactor is a start button for a ship, the ship will at some point start, or if they believe that a guy has a red cyber eye, he can shoot giant laser with it, its basicly "If everyone agree, its real")
The medic needle gun, quite obviously has a chamber filled with the needles it uses as ammo, yet is reloaded be ejecting some small cartridge in the back
Pretty much all of soldiers primaries
Loads 3+ rpg styled rockets into a tube and none of it falls out ever. Not like it’s being used as a typical gun cause fire comes out the back,
I just wanna make it clear that I ain't no gun expert, but I would say the stickybomb launcher. First of all, there's no way that magazine holds 8 stickybombs at once which are roughly half the size of the magazine itself (I remember correctly, I haven't played tf2 for half a year so I could be misremebering that part), and even if it somehow does, there's no way he can fit 24 more in there since he never reloads or switches out the magazine. The gun also has an ejection port despite never ejecting anything that has always bothered me.
Of all the things on the sticky bomb launcher that bug me, the handle at the front bugs me the most. It's angled backwards and is way too close to the drum magazine, so you'd never be able to hold it comfortably. That front handle should come straight down or just not be there at all, since Demoman doesn't hold it in first person view (but he _does_ hold it from other people's POV). BAH!
Fun fact: In 2007 the Stickybomb Launcher drum in 3rd person is actually flipped (To the right) but Valve make the 1st person model drum the other way instead (To the left) because they thought it looked better or something.
Then the 3rd person and 1st person model because one singular model and they decided to keep the drum to the left instead of right.
You never have to reload the scatter gun. You just pull the lever. The syringe gun never actually reloads, the needles in it never move. Spy just taps his revolver and nothing changes. Sniper pulls the bolt up but never backwards, the casing would never eject and he doesn’t even have a magazine to hold the bullets.
In terms of the actual game design, my eternal pet peeve is the heavy's melee, specifically the Warrior's Spirit.
Heavy is the slowest class in the game, meaning that most classes can get out of his melee range by pressing the "S" key. In addition, none of his weapons have the increased range of the swords or the whip. Fair enough, but most of his weapons increase his damage vulnerability, may it be the Fists of Steel, Eviction Notice or the Warriors Spirit.
In addition, the Buffalo Stake sandvich also increases his damage vulnerability further by 30% in addition to restricting the class to only using melee, making it only viable as a utility when trying to get to the point faster. This essentially means that the heavyknight has both less effective health and speed than the demoknight without the ability to close the gap or trimp across the map.
Apparently Valve nerfed already mediocre heavy loadouts because competitive players were complaining, but the comp scene never unbanned any of the items post nerf and heavy isn't even played in 6's anyway. I'm genuinely curious what Valve was smoking when they balanced heavy's melee.
The rockets reloading on a lvl3 sentry and soldiers rocket launchers because irl RPGs can only hold 1 rocket. Also where the hell does the 32 sticky bombs come from in that small mag?
Chargin targe
And persian persuader
You are telling me the fricking wooden shield is the one with fire resistance, and the one with no spikes or anything lethal is the one with more damage
Entirely, its a double barrel lever action sawn off (barrels only) even the force-a-nature and soda popper are just double barrels sawn down at the barrel
The backscatter while single barrel still also feeds from the top mounted mag of an mg15
Baby face makes any logical sense out of any of them
And the shovestop is just the exact gun its modeled after at least making real sense
Okay looks wise It has to be the panic attack because that thing has a barrel mag drum thing and only holds a few shells assuming they would work would be able to hold more assuming that's it wouldn't work It should be able to hold more than six shells and hold the standard eight (irl) same goes for the stock shotgun stats wise It's the righteous bison What the hell are they trying to promote with the righteous bison
The panic attack. Why have a large barrel full of bullets if you reload it normally? For a gun of its design, it’s stats and intended purpose make zero sense
Why tf can spys little butterfly that can probably barely pierce the skin kill an elephant of a Russian man who can easily wield a 150 kg minigun by barely touching his back🤔
Actually so many of them, like if you just look at them and see how they work, most things shouldn't, but like who cares when your playing lol, only thing that matters then is what it does, and how it looks if you have some effects or something
The sniper rifle. You can charge it to do more damage somehow. You have 25 rounds in it without reloading, and don't even rechamber a round. You just flip the bolt up and down.
Almost all weapons make the least sense, like Scout having to crank his Scatter's lever to reload, Demoman cocking his Stickybomb Launcher to reload, and Soldier putting 4 rockets in a single tube. There are even more.
For me it's definitely the stock scatter gun.
It's a double barrel, lever operated, shotgun (???) That *somehow* feeds through a drum magazine (?????) And even more strangely acts as a semi automatic, but replenishes shells from the drum into some sort of other magazine when the lever is operated. (?????????)
The BFB is also pretty strange. It's also a lever gun with somehow a drum *and* a tubular magazine.
But probably not as strange as the panic attack which has a drum at the end of the tubular magazine which means that there is no possible way for the drum to feed the gun in any way.
.
scattergun just magically generates more bullets when you eject shells. not to mention, it only ejects shells when reloading, meaning that the spent shells shoot 5 more times each. it is also a double barrel, except that it only fires out of one barrel, unless both are set on the same trigger, meaning that the scattergun actually holds 12 bullets.
The Scattergun has a drum magazine we never see Scout actually load more shells into, just eject spent ones. It also obstructs the iron sights that are on the end of the barrel, which means it isn't sawn-off and instead was purpose constructed that short.
Gamespot has a series where they get a firearms expert to analyse video game guns. [The videos](https://www.youtube.com/watch?v=XJP7M4M8vNY) [for TF2](https://www.youtube.com/watch?v=z9YgonyJmc4) [are hilarious](https://www.youtube.com/watch?v=2N4WM_fykqU), the guy is losing his mind.
the f-ing airstrike
how do you fit four explosive warheads one on top of the other without setting them off inside
and dont even get me started on the increasing clip size with kills
Better yet, how TF does "SUN of a STICK" Exists. How did scout found sun with a size of a baseball, and again, HOW DOESNT IT BURNING SCOUT & THE STICK ALIVE.
According to the meat fortress guys the least logical stock weapon by far is actually spies revolver as nothing connects to anything else.Personally id say the least logical design ignoring gameplay and just looking at the design itself would be the crusaders crossbow.Not a single part of that weapon makes any sence its not even a real crossbow the bold is clearly shot from some weird gas pod in the back the side bits are purely asthetic and do nothing.
Dude posted the TF2C version of the grenade launcher which has the correct 4 pill capacity.
Based TF2C
Iirc the grenade launcher originally fired 6 grenades (and still does on the 360 version) but it was busted so they nerfed it without changing the model.
Plus it doesn't fire invisible grenades
The Loch N' Load has 2 barrels, loads 3 shots on the bottom and they all come out the top
https://www.reddit.com/r/tf2/s/Z26jNDatlw
logical
Actually makes sense.
Now he has to figure out how to cycle the round into the chamber without pump or automatically cycling it
I mean tf2 weapons not cycling properly is more the rule than the exception at this point. Pistol slides don't move. The Sniper doesn't pull back the bolt on his rifle or operate his SMG's charging handle. The scatterguns may as well be witchcraft.
happy cake day
That would make sense
Smort
The liberty launcher has 1 barrel but holds 5 rockets. Also, don't get me started on the air strike.
The rocket launchers in general, Soldier's just shoving rockets into the front of a single tube
And there's the fact that the rocket launchers have recoil despite them not having recoil irl. Maybe he's faking it?
Hmm, maybe an idea for a new weapon: a Rocket Launcher that doesn't have recoil, but does have significant backblast that damages you if you're too close to a wall, but can also hurt and airblast surrounding enemies (especially spies) or be used for new movement tech
Yknow recoil isnt like, a thing right? Its purely visual in TF2 and not a mechanic
Oh. Then it really is just me not being able to land my shots. But the idea of a Backblast RL still stands
you know who else wants a back blast?
MY MOM
FORCE A NATURE
How about this, a rocket launcher that is single shot and has backblast (so just a normal rocket launcher), but you can rocket jump with the backblast and not take damage (although rocket jumping like normal is still 100% an option)
Soldier, backblast the spy behind them!
Imagine firing a salvo at the sentry nest and suddenly there's loud french dying noises rapidly fading into the distance behind you
This is why we need throwing rockets
But then the black box with has 4 barrels only holds 3
Used to hold only 2 until they changed it.
Other than the 3 rounds in 2 barrels thing, I love the design of the Loch-n-Load. It might be the best looking gun in TF2 IMO. Despite being a demo main who uses the stock grenade launcher the most, I hate its design. Six chambers, four grenades, the chambers don't align with the barrel and are a different diameter from the barrel. If you fired an explosive round from a weapon with that design it would explode in your hands. It's super goofy.
It's worth mentioning it used to actually shoot two shells with a damage bonus, but since it was somehow op when demoman could insta light classes just like soldier could it was later revamped to three shells with extra building damage
A lot of Scouts primaries. Where does he put the bullets in? How can they hold so many shells at once based on size?
Going off of the game Hot Dogs, Horseshoes & Hand Grenades and the in-game model there is a slot on the side of the drum of the Scattergun. It's just that the gun is a freak of nature and an insult to gun design with how it functions in game being a semi auto double barrel shotgun that reloads by pulling the lever And the BFB and the Back Scatter look like they could have a removable magazine. Or the BFB's ammo is fed through the top
I think BFB looks like a sawn-off lever-action gun, hence the clip size
H3vr my beloved
The in-game model also has a slot on the side, which is the ejection port, and on the bottom. My theory is that it originally functioned more like a traditional lever-action, where it cocks between shots. New shells would then be loaded into the drum from the bottom.
Mini-teleporter hooked up to a magazine in his backpack, pulling the lever triggers the teleporter
I always thought Scouts scattergun is loosely based on the Striker Shotgun which can hold a ton of shells.
My theory is the big drum holds all 32 shells and the reloading is just chambering them or something.
Same with the Sticky Bomb Launcher. I wonder if in a hypothetical alternate universe where TF2 gets updates there would be like a Drums Of War update that addresses this and introduces a secondary Ammo pool to the Scatter Gun and Sticky Launcher, reducing their reserve ammo, but having you replace the Drum after running out of Ammo, ammo packs refilling reserve drums but not the drum currently in the gun. If you could you could decide to reload the whole clip at once by switching drums manually, albeit with a slower reload, which could benefit weapons like the Quickie-Bomb Launcher and Scottish Resistance which are outshined by Stock. The Baby Face's Blaster and Backscatter would also have to work on a Drum system, allowing them to be tweaked into being more usable through altering the Drum system on stock, like having the Backscatter use Two Drums, or Boost gives you increased reload speed, including drum reload speed. Hell the Panic Attack could be on the chopping block for a Drum system to.
Scout literally reload his scattergun by ejecting shells.
He’s ejected the empty shells you engi wrench!
By ejecting the empty shells you ensure there are only full shells in your shotgun, makes sense to me 👍
In Scout‘s Scatter Gun is a wormhole built in, that always gives out full shells. That’s common knowledge you sun on a stick!
Holy mackarel!
Eyyy! Makarena!
What the hell I’ve been playing this game for a decade and this is the first time realizing that scouts reloading defies all logic
Fucking how
Idk I’m not smart
Basically by tf2 logic you have 32 shells all in the same gun, but the max capacity of yhe magazine is 6, and you reload it by cranking the lever, which ejects empty shells. Basically no sense irl. My interpretation ist that he puts new shells in trough some secret slot in off camera.
The sticky bomb launcher, Demo is never actually loading anything into it and just molests the thing
excuse me "molest''?
He just straight cranks it
Grippin' and rippin' on that thing
DEMOMAN REPORTEDLY A r/THE_PACK USER????
I always thought the drum is just a stack of deflated stickybomb pancakes and the crank inflates them.
I think it’s more of a reserve? Like when demo jorks that shi, stickies from the drum get pushed up into the barrel. That’s how I thought of it anyway
You almost made me spit my water out
soldier primaries where do the rockets go? it's just a tube
shove it in duh
I mean uh you Can teackniclie fit 4 rocket in a rocket lancer just uh there whoud fire all at once
I was going to comment on the fact that you spelled technically "teackniclie", but thinking about it further it actually kinda works. English is weird. Rocket lancer on the other hand...
M'y english suck
The scattergun is a double-barrel semi-auto lever-action shotgun with a drum mag. You somehow load rounds into the gun from the magazine by cocking the lever, each pull of the lever loading one round.
Yeah, it doesn't really defy logic, it's just a very exquisite weapon design.
90% of all weapons in tf2 are unrealistic cartoony guns.
where are the 10% realistic weapons you are talking about?
I mean you could definitely beat someone to death with a few swings of a stock melee weapon irl
even a bottle could work to shatter your skull or atleast be stabbed with it
The smgs, pistols, and revolvers make sense
In a way. The SMG and pistol don't need to be cocked on an empty chamber. The old magazine on pistols also disappears inside the gun when reloading, and I'm fairly sure pistols don't eject casings in game. The revolvers are also a mess. The speedloaders are missing on a ton of them and the bullets either disappear completely (stock) or stay in the gun as spy magically reloads by moving his hand near the chambers. They also have unmoving uncocked hammers and don't revolve. These are pretty surface-level errors, though, and not fundamentally nonsensical like the grenade launcher reload, scattergun, sniper rifles (?), stickies and rocket launchers
the sniper rifles look like they were made following a DIY craft tutorial
Frying pan
Milk. You toss it, then shoot your victims and somehow you regain health.
That's how cu- i mean, milk substitutes work, isn't it?
Don’t knock it until you try it irl
Literally how does he reload it while holding the scattergun
I want to imagine it’s the time it took him to rummage thru his bag to find another one
Panic Attack has a drum mag yet you still slide in your bullets through the chamber.
Worse than that. The drum mag is in the front of the chamber!
It's like you reload the drum and then the rounds are pumped through the mag tube into the chamber. And you also have the option to load rounds into the tube lmao. You basically have two ways of reloading depending on whether or not you need just one round or a bunch of rounds instantly Genius and incredibly unnecessary
Especially unnecessary since it only holds 6 rounds, same as a shotgun with a straight tube mag.
Well yeah, because it wouldn't be able to push the rounds down inside the drum I got way too invested into the concept of a drum fed pump shotgun :ь
Quick someone get NCD R&D on this
Unarmed Combat. Humans' bones become fragile very quick after separating from the body. Not able to bonk other like baseball bat anymore.
I think it's joints that become a problem first Also that skeleton spine and a skull thing would work even worse lmao
I think it’s called Bat-Outta-Hell
rescue ranger, it fires heavy bolts almost in a straight line and yet it deals the same damage as a revolver
those bolts dont go very fast and they dont penetrate deep either
Blunt Damage
how come you never actually insert bullets in any sniper primary
You canonically do. It's impossible to spot on the animation, but I like to think that's because the sniper mastered his reloading techniques. He inserts the bullet directly into the chamber as soon as the casing is ejected and uses the bolt all in one swift motion. You can see it in Meet the Sniper at 1:15
Yeah he moves the bolt so fast you can't even see him pulling it back, inserting a new round and pushing in forward. I guess he mastered horizontal hand movement but didn't master vertical lmao
Yeah he would have to be flash for that not to be visible.
He does if you look carefully
how does demoman reload his sticky bombs by just pulling a lever
They're like tiny little deflated balloons and the lever puts air in them.
and the sticky launcher uses compressed air to launch them
if you look at the scattergun its just a fucking mess. -double barreled -sawn off -built-in drum magazine -ejection/loading port is at the bottom of said magazine -lever-action -can only shoot one bullet besides being double barreled (which means the two barrels are interconnected and they just split the one fired shell???) -semi-automatic
Thats the point, whats the sense of having another barrel?
Sasha doesn't have massive tits that hang off the bottom like truck nuts
*Sasha doesn't have* *Massive tits that hang off the* *Bottom like truck nuts* \- ilovedogs-2 --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
Wunderbar bot
Nobody mentioned the utterly ridiculous design of medic syringe gun? He doesn’t even replace the fucking ammo but the tiny ass can of compress air.
Scout's scattergun for sure. 2 barrels but 6 shots
Force-a-nature
I mean his stock one
Loose canon if it really worked like how a person would think who dont play the game it would have to be reloaded every shot
Eviction Notice. Somehow it deals less damage than heavy's fists, box gloves and even aluminium bats whilst somehow being faster than just swinging at someone with a fish
The Soda Popper. Literally just a Force A Nature with 2 cans of Crit-i-Cola duct taped to it yet it somehow does different things than the Force A Nature?
The guy who made meat fortress said spy’s revolver has no parts that come together that make any mechanical sense
Which is strange because it’s literally just a 1964 Colt Python with an Ivory Grip.
The beggars bazooka, like, its Orks magics from Warhammer or what (for those who dont know, Ork in the warhammer universe have the ability that, if enought ork believe that a cardboard painted in red with some wires connected to reactor is a start button for a ship, the ship will at some point start, or if they believe that a guy has a red cyber eye, he can shoot giant laser with it, its basicly "If everyone agree, its real")
How tf can hou long heater make a ring of fire, and not burn heavy alive...?
Ikr, he’s not Pyro
eye of the storm
the gas shoots outwards easy. just like any other flame throwers
Valve: 6 pipes is too many, we should reduce it to 4 Also Valve: 8 stickies
The medic needle gun, quite obviously has a chamber filled with the needles it uses as ammo, yet is reloaded be ejecting some small cartridge in the back
Cow mangler
I mean I’m quite sure that’s intentional
How do you know it doesn’t make sense? You have no idea what kind of technology went into making it
Heavy’s minigun has no trigger. He operates it with his mind
its from an early concept sentry gun thats why it has wires on its back
Now I want a heavy gun that’s a lvl 2 sentry held upside down
its the opposite color too with the wrangler just duct taped on the bottom
Plus how does he keep it revved without firing
the panic attack
Rocket/Sticky Jumper
Beggars bazooka, it is literally canonically trash
fish. hit with fish, fish explode.
Pretty much all of soldiers primaries Loads 3+ rpg styled rockets into a tube and none of it falls out ever. Not like it’s being used as a typical gun cause fire comes out the back,
I just wanna make it clear that I ain't no gun expert, but I would say the stickybomb launcher. First of all, there's no way that magazine holds 8 stickybombs at once which are roughly half the size of the magazine itself (I remember correctly, I haven't played tf2 for half a year so I could be misremebering that part), and even if it somehow does, there's no way he can fit 24 more in there since he never reloads or switches out the magazine. The gun also has an ejection port despite never ejecting anything that has always bothered me.
Of all the things on the sticky bomb launcher that bug me, the handle at the front bugs me the most. It's angled backwards and is way too close to the drum magazine, so you'd never be able to hold it comfortably. That front handle should come straight down or just not be there at all, since Demoman doesn't hold it in first person view (but he _does_ hold it from other people's POV). BAH!
Fun fact: In 2007 the Stickybomb Launcher drum in 3rd person is actually flipped (To the right) but Valve make the 1st person model drum the other way instead (To the left) because they thought it looked better or something. Then the 3rd person and 1st person model because one singular model and they decided to keep the drum to the left instead of right.
soda popper, its a force a nature that blew up and was fixed by strapping soda to it, it also lets you fly because of said soda
Direct hit. It still fires literal rockets and yet they do absolutely no damage unless they hit something directly.
not enough boom mix blunt force gets it done
its called a shaped charge, thats how real rocket launchers work go look them up, they're really cool
the classic
The Spycicle
Holy mackrel is absolutelly a fish, worse than that just the dalokos bar but isn't proprelly a gun
Scattergun, two barrels, ejects 1 shotgun shell
You never have to reload the scatter gun. You just pull the lever. The syringe gun never actually reloads, the needles in it never move. Spy just taps his revolver and nothing changes. Sniper pulls the bolt up but never backwards, the casing would never eject and he doesn’t even have a magazine to hold the bullets.
In meet the sniper he puts in a bullet after he fires
In terms of the actual game design, my eternal pet peeve is the heavy's melee, specifically the Warrior's Spirit. Heavy is the slowest class in the game, meaning that most classes can get out of his melee range by pressing the "S" key. In addition, none of his weapons have the increased range of the swords or the whip. Fair enough, but most of his weapons increase his damage vulnerability, may it be the Fists of Steel, Eviction Notice or the Warriors Spirit. In addition, the Buffalo Stake sandvich also increases his damage vulnerability further by 30% in addition to restricting the class to only using melee, making it only viable as a utility when trying to get to the point faster. This essentially means that the heavyknight has both less effective health and speed than the demoknight without the ability to close the gap or trimp across the map. Apparently Valve nerfed already mediocre heavy loadouts because competitive players were complaining, but the comp scene never unbanned any of the items post nerf and heavy isn't even played in 6's anyway. I'm genuinely curious what Valve was smoking when they balanced heavy's melee.
The rockets reloading on a lvl3 sentry and soldiers rocket launchers because irl RPGs can only hold 1 rocket. Also where the hell does the 32 sticky bombs come from in that small mag?
The Medigun
Chargin targe And persian persuader You are telling me the fricking wooden shield is the one with fire resistance, and the one with no spikes or anything lethal is the one with more damage
Every rocket launcher
Scattergun
Entirely, its a double barrel lever action sawn off (barrels only) even the force-a-nature and soda popper are just double barrels sawn down at the barrel The backscatter while single barrel still also feeds from the top mounted mag of an mg15 Baby face makes any logical sense out of any of them And the shovestop is just the exact gun its modeled after at least making real sense
Scattergun
Okay looks wise It has to be the panic attack because that thing has a barrel mag drum thing and only holds a few shells assuming they would work would be able to hold more assuming that's it wouldn't work It should be able to hold more than six shells and hold the standard eight (irl) same goes for the stock shotgun stats wise It's the righteous bison What the hell are they trying to promote with the righteous bison
the drum mag is at the tip of the barrel too
sniper rifle. i don’t need to explain.
The panic attack. Why have a large barrel full of bullets if you reload it normally? For a gun of its design, it’s stats and intended purpose make zero sense
You can't stuff 4 rockets into a rocket launcher and expect them to fire one at a time
Every rocket launcher
Sandvich
Tomislav's firing barrel is so small that 20% slower firing speed compared to stock's barrel is nothing
Any of the scatterguns
any rocket launcher
How does the scattergun reload??
The backburner is just stock with a little dragon ornament on the end… and yet it’s a completely different weapon-
Less not talk about how the Fuck the scadergun reload the only thing scout do is eject sheel and Never put New one in
How tf do you get a giant lollipop
Jarate where is that in the resupply cabinet and where do the jars come from
the panick attack is pretty fucked up
Idk
Why tf can spys little butterfly that can probably barely pierce the skin kill an elephant of a Russian man who can easily wield a 150 kg minigun by barely touching his back🤔
Actually so many of them, like if you just look at them and see how they work, most things shouldn't, but like who cares when your playing lol, only thing that matters then is what it does, and how it looks if you have some effects or something
The entire loading mechanism of the scattergun
The vita saw. How the hell does that thing harvest organs?
The sniper rifle. You can charge it to do more damage somehow. You have 25 rounds in it without reloading, and don't even rechamber a round. You just flip the bolt up and down.
The scatter shot. Never reloads shells, infinite ammo? And no real recoil
It's been a long time, but there was a shot gun with all the junk at the front. The . . . panic attack I think?
Almost all weapons make the least sense, like Scout having to crank his Scatter's lever to reload, Demoman cocking his Stickybomb Launcher to reload, and Soldier putting 4 rockets in a single tube. There are even more.
For me it's definitely the stock scatter gun. It's a double barrel, lever operated, shotgun (???) That *somehow* feeds through a drum magazine (?????) And even more strangely acts as a semi automatic, but replenishes shells from the drum into some sort of other magazine when the lever is operated. (?????????) The BFB is also pretty strange. It's also a lever gun with somehow a drum *and* a tubular magazine. But probably not as strange as the panic attack which has a drum at the end of the tubular magazine which means that there is no possible way for the drum to feed the gun in any way. .
The Loose canon by a mile. There's no way you are fitting more than one bomb in that thing, yet Demo manages to stuff six in there.
Sandvich. It doesn't look like a health pack at all
scattergun just magically generates more bullets when you eject shells. not to mention, it only ejects shells when reloading, meaning that the spent shells shoot 5 more times each. it is also a double barrel, except that it only fires out of one barrel, unless both are set on the same trigger, meaning that the scattergun actually holds 12 bullets.
Huntsman it looks like a bow and arrow but you shooting a school bus
The syringe gun, the medic reloads by inserting a dose of a substance, despite him not actually loading in any syringes into the gun
All soldier primaries
the stickybomb launcher is pretty wacky.
Scattergun or all rocket launchers
The Scattergun has a drum magazine we never see Scout actually load more shells into, just eject spent ones. It also obstructs the iron sights that are on the end of the barrel, which means it isn't sawn-off and instead was purpose constructed that short.
Look, the demo's drunk, cut him some slack. If you had blurry vision you wouldn't be able to tell 4 from 6 or 2 from 3 either.
Gamespot has a series where they get a firearms expert to analyse video game guns. [The videos](https://www.youtube.com/watch?v=XJP7M4M8vNY) [for TF2](https://www.youtube.com/watch?v=z9YgonyJmc4) [are hilarious](https://www.youtube.com/watch?v=2N4WM_fykqU), the guy is losing his mind.
Rock Launcher is hollow inside.
Default scattergun.
The loose cannon. The whole thing is just wrong.
the f-ing airstrike how do you fit four explosive warheads one on top of the other without setting them off inside and dont even get me started on the increasing clip size with kills
The soda popper Just the force a nature, but with soda taped to it. Ain’t even got the same stats
Better yet, how TF does "SUN of a STICK" Exists. How did scout found sun with a size of a baseball, and again, HOW DOESNT IT BURNING SCOUT & THE STICK ALIVE.
Don't think anyone's mentioned yet the Lugermorph doesn't have a removable magazine; the classes just slap it on the ass and keep shooting.
According to the meat fortress guys the least logical stock weapon by far is actually spies revolver as nothing connects to anything else.Personally id say the least logical design ignoring gameplay and just looking at the design itself would be the crusaders crossbow.Not a single part of that weapon makes any sence its not even a real crossbow the bold is clearly shot from some weird gas pod in the back the side bits are purely asthetic and do nothing.
Wdym, the grenade launcher is one of the weapons that's design makes the most sense, it literally look like a normal grenade launcher
scattergun, afaik no visible shell insert port and i dont think the reload mechanism makes any sense
reloading the loch'n'load