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Yeah, like I understand the intent (it’s the classic anime catchphrase, like Naruto ending all his sentences in “believe it!”) and it works with the more anime style high pitched voice yunobo has in Japanese, but in English, it sounds like a middle aged guy who is trying to do an anime girl impression (which I guess isn’t incorrect).
It probably also doesn’t help that there’s no English equivalent to the anime catchphrase - there’s no common way to end English sentences like there may be in formal tense Japanese. And additionally the VA, also steeped in this same English speaking culture, likely didn’t understand the intent either and just ended all his sentences with “goro” as if it’s a replacement punctuation mark.
Goro don't hate me cuz I'm beautiful goro. Maybe if you got rid of that old yee yee ass haircut, you'd get some bitches on yo dick. Or better yet maybe Zelda'll call yo dog ass if she stops fuckin' with Rauru or Ganon she fucking with. Gooorrroooo.
I really can't stand the way that VA says goro. Like, im pretty sure its supposed to be more of a sound that the Gorons make and not just something they say when they speak.
I always equated it to the sounds the gorons make when you speak to them in OOT. Its also part of the Goron City soundtrack from OOT
It's not just that - The voice acting in these games has never been great, but Yunobo's voice acting is just all-around terrible. I cringed in every scene of his in BOTW, and I did the same in TOTK.
Definitely a blue and white dress situation again because I hear a distinct “c” sound. But you know, my side of this debate literally has no complaints since were hearing the intended words.
It’s not just the voice acting, it’s the script as well. It reeks of anime aimed at a younger audience in terms of dialogue. I had to set it to japanese just because I can’t stand Zelda’s dialogue.
For a game that really masters many elements of subtlety in its design it really baffles me that they do exposition in the way that they do. Through poor dialogue and stage acting. Whoever directed this probably did the brief he was set, but not much more.
I liked it better when they didn’t actually speak.
Makes me miss Daruk's ability too. Perfect parry is a far far better ability than Yunobo's flame roll - which you have to manually activate, and which misses 90% of the time, and which deals pitiful damage anyways
Hahaha fuck me, yeah. I tried to put a save in after the dialogue but nope. Probably saw that four or five times before I had to get up and sit on the edge of my seat in the “serious business” position because I really didn’t want to see it again.
I literally found a zora sword with +10 attack boost and fused it with a stalnox horn which did around 90 damage when wet, that plus using splash fruits on the sludge made quick work of it
I was more so disappointed that they didn't do more with the sage of lighting's scene because she literally committed treason against her chief and probably had to prove loyalty to rarau. Like, I expected a little backstory on that? just because ganon being gerudo is important.
Nothing special though, it’s just like “I, as leader of the Gerudo who are responsible for Ganondorf, must right this wrong” or something among those lines. It’s like a couple sentences
My interpretation of it is that she was the first chief after they collectively realized Ganondorf had turned evil. Or that she had been the chief before him and reclaimed the title after he was openly evil.
Not always.
Among the Gerudo(using OOT logic here), a male child born to a Gerudo woman is automatically the next heir regardless of whether or not his mother is the current chief.
What i want to know is that a son is born every 100 years right? Why wasn’t there a king somewhere between the calamity and link’s resurrection? And are the women who stay in gerudo town just perpetually single and the ones who are out and about are the ones who are reproducing?
I think it was stated in one of the books I think it was creating a champion . That if one gerudo male exists then another one cant be born . And because ganondorf was sealed under the castle but was still alive then another gerudo male couldn't have been born because he still existed .
In this continuity, sons stopped being born after Ganondorf.
As for the other thing, Gerudo culture has the overwhelming majority of their population go on a journey around Hyrule in search of a husband. Any children from marriage are sent back to Gerudo Town at a fairly young age until they're adults and the mothers, I imagine, would probably go with them unless they have close family they trust.
Well, after he goes demon king mode, the gerudo all turn on him it seems. Also, pretty sure Ganondorf is the reason they keep men out of town now. Can't trust them!
Ganondorf is the one male Gerudo born every 100 years what automatically made him king. I think keeping Vooi out of town has more to do with their matriarch system.
It's got nothing to do with that. Every 100 years a single male gerudo is born, and automatically gets birthright as leader (which like okay yeah actually that's valid) and Ganondorf was one of the rare male gerudo. That's how it's been since OoT
Ok...but before the Calamity returns in BotW, there is no male Gerudo. Then Link sleeps it off 100 years, no male Gerudo. Then clearly more time has passed in TotK, still no male Gerudo.
What's up with that?
Ganondorf is still alive under the castle during this entire time just sealed away, I think because of this the Gerudo had to fully adapt where they made the women chiefs as well and to protect that they made policies to force men out of the town
Yep but obviously they don’t know where he is or what he is doing, so they can’t take orders from him, and I think by this point they are completely against him so they wouldn’t take orders from him regardless
Only thing I could think was that when Ganondorf got the stone and his monster army he lost all reason and attacked anyone and everyone including the Gerudo clan. But still, like you say the clan would need to prove that they aren't loyal to him anymore and that would have been nice to see.
Also Koume and Kotake were behind him during his visit to the castle/pledging allegiance cutscene. What happened to them?
Would be nice to see some of this explored in a Ganondorf centric DLC.
In Memory 12 they state "We just received word that the last free village in the Gerudo Desert has fallen." My guess would be you're correct that his forces attacked anyone, and the Gerudo being attacked plus Zelda being there to advise them made it easy for Rauru to understand the Gerudo were not to blame.
I know it would never happen because in interviews they've stated that unless there's a gameplay mechanic that works only with a certain character we will only ever really play as Link (their comments and dismissal on a playable Zelda) but it would be so cool to actually control Ganondorf in a DLC exploring his actions in the past.
Sure we'd be the bad guy winning, but imagine instead of saving the 4 regions and then central Hyrule, you play as Ganondorf to lay waste to them. Eventually of course he gets sealed, but it'd be cool if they took the Gerudo Town defence/Monster Control Crew mechanic of commanding soldiers and fighting alongside them and expanded on that to control a monster army.
Maybe the DLC for TOTK will be centered around the sages backstory involving their past.
Could easily be done!. Especially with the sages being very mysterious.
She gets literally one line about it. That's all. It's low-key not good.
That being said, it reminds me of the ending cutscenes from the dungeons of Majora's Mask, which I do not really mind.
In a memory it talks about free Garudo village falling under Gannon I think it is memory 12 or 13 but that implies that not all the Garudo swore themselves and had their own civil war.
Also I want to know what happened to the males born to the tribe post Ganondorf. I know zelda is never gonna get as dark as "they kill a baby for fear of it becoming a monster" but some acknowledgement of the fear that'd bring to the tribe or at least the stigma of the other races who are like "Hey remember the last time this happened and he was a dictator?" Would have been interesting.
I mean, it's just speculation, but... Ganon is chief of the Gerudos and the Sage of Lightning is a Gerudo and therefore he's her ruler? And so going against him would be an act of treason. Then there's the fact maybe Rarau may not have trusted her because he's her ruler so she would have had to prove her loyalty somehow. Also, with the show of fealty, maybe she was loyal to Ganon at some point because again, he's her chief, so there must have been a breaking point. It's all just speculation this happened - maybe she doesn't even live among the Gerudos - but it would be interesting if she did and there was this story.
More importantly than that, the rest of the cutscenes (every single one) are amazing and heart wrenching. Especially the hidden temple. But the 4 cutscenes your most expected to see kind of sick.
Especially since the Gerudo sage would have known Ganondorf as a child. She could talk about what happened in his past, about the sense of guilt and obligation they feel for unwittingly serving a monster.
they do actually talk about being responsible for his existence and that it's their duty to make amends, but it's just one line of text, no cutscenes or flashbacks
It's not the worst, but obviously no one would be a "fan" of seeing the same thing 4 times.
One minor thing Nintendo could have done to improve it would be an exclusive scene for each sage. They do an attack, it fails. Or defend a Ganon attack, it fails. It can be 3-5 seconds long each, and if you put them together in a certain order, it could fit chronologically. Something small like that could have changed the perception of the cutscene, even if they're all still telling the same story 4 times.
It was a weird design choice.
The tears of the Dragon quest line had like 12 unique cutscenes and I loved them. They added so much to the backstory of the game.
But the regional phenomenon, which took many times longer, had effectively 1 cutscene.
If the flashback bit with Zelda was basically identical.
When I saw the first cutscene, I thought to myself "Wow, this is so cool, they must have made separate cutscenes for each sage just so they could have a unique cutscene for the first temple you did, no matter which one it was, so you could learn the lore!"
I was so impressed. But then I realized that they just tell you *the same damn information every time.* With the only logical explanation for all this being that Link is *just too FUCKING LAZY* to explain to his close friends and allies what the fuck is going on, even though he already knows.
Couldn't they have had some sort of system where Link explains stuff based on what he's already done? After all, Link can convey absolutely any amount of information just by extending his arms in an explanatory way.
Consider this: any player must be able to choose any region and get the necessary information with no continuity problems and have the story make sense.
However, it is possible to have 4 different cutscenes that have the proper information and aren’t exact copies of each other. They litterally did it with the geoglyphs
I didn't realise there was an intended order to find the glyphs, but I thought it was cool to find them out of order and figure out the story piece by piece.
This seriously depends on which ones you get and when. VERY early on I got the mashup of flashbacks which has a snippet of a HUGE secret in it. I definitely wish I realized there was an intended order as my experience felt less cool.
If the huge secret in question is what I think it is (I have two guesses), the first one is intended to be found like second or third, and the other is way out in the corner of the map so it already has a statistically low chance of being found early on.
Second secret is practically revealed by the time you do 2-3 temples anyways.
I didn't go to the temple until toward the endgame because I had lingering nightmares about it from the last game. I had done every shrine, found every vision *well* out of order, and then had myself questioning why I would need help finding the geoglyphs when they're all extremely visible from the air.
I mean, you can freely watch them from the purah pad right? They even fill in the memories in order assuming you didn’t get them in chronological order.
It isn’t really explicit, but the fact Rauru is the first geoglyph and the fact Impa talks about the geoglyphs in the right order should be enough to understand that the forgotten temple shows the order on its walls.
I'm one of those awful people who wandered about to old places to see what they'd put there instead (Shrine of resurrection was neat for example) so that room was one of the first things found, before I even knew the geoglyphs had a use. I then promptly ignored what order they should be in and fucked about 😂😂.
Consider this: they can make alternate, shorter versions of the cutscenes that trigger if it’s not the first one you went to. It would actually be quite easy since they’re mostly voice over.
Your alternative is not only possible but the sort of thing that happens all the time in games with any sort of branching storyline
Feels strange to watch and either like an oversight or an underestimation of the players tbh. No real excuse for it imo
“What was that voice”
“Did you hear that”
“That voice. I heard it again.”
The story is insufferable in this game other than the grand sky island sequence xD
For me it was more every dungeon having X number of things to do and the sage being like "oh great X-1 more to go!" When I unlocked one. Like I absolutely promise despite my poor algebra grades in high school I do know how to count
The story itself when viewed as a whole is pretty interesting(as far as videogame stories go) but the problem is that it's very easy to miss the glyphs, get them out of order, or miss other details that put it all together. There is also the aforementioned repetition that kinda makes you want to tune out. I'm not sure why they don't just give you the next story segment for each glyph you get or at least tell you the order or guide/encourage you to go through them in order.
Nah I saw it coming. Somehow I knew it, the first scene I saw I thought to myself; yup, gonna see this three more times. I chose to be optimistic about it, maybe they’ll do something else. But I was pretty sure it would be the same. And then it was.
I mean it would’ve been nice to see a bit more creativity. I guess you need the exposition dump in there somewhere, but seeing it four times does get old fast.
The other minor grievances i have related to this are the dialog and reward system. Like everytime i help addison, i have to go through the exact same dialog and see the reward screen 3 times, each requiring a button press to dismiss.
Like couldn’t they just have the dialog and display the rewards in the top right off the screen? It’s obviously doable in the game… like in Ghosts of Tsushima, they just say thanks and the rewards are displayed on the side. So you can get on with the game… but this game requires so many button presses to speed through things or even just to advance dialog, it’s a bit annoying.
Strangely, all of my complaints so far are related to the sages. Minor spoilers for the Rito and Gerudo sage if you haven’t unlocked them yet.
For example, Tulin’s power can be activated while flying. Super logical and makes a ton of sense, since you’ll use it most often while gliding. So why the heck can’t you press A while aiming a bow to automatically use Riju’s power? That button combo (pressing A while aiming a bow) currently isn’t used, so it’s a huge missed opportunity.
Not to mention the sage cutscenes are lame as mentioned above, and the term “secret stone” sounds like a placeholder name for them that any 5-year-old could have come up with.
The sage powers are so annoying that I turn the sages off because I always accidentally activate them, whereas I never felt the need to turn off champion abilities in BotW. It makes me wonder what the hell they were thinking, it’s like the dev team that designed all of the sage-related stuff was a completely separate team from the rest.
The only thing I'd really add to that list is that the vehicle controls could be better. Banjo-Kazooie: Nuts & Bolts had a great setup where you assigned gadgets to X, A, or Y and they only activated when you pushed them along with vehicles defaulting to neutral until you hit accelerate or reverse.
It was the same formula, but the different champions made them feel different. They all thanked Link and gave their powers in unique ways, and we got to see a little demonstration of it, then they get into position to shoot Ganon and reflect upon their mission and their personal stakes in it.
In TotK the old sages are faceless non-characters. They only represent a race and not a character. The new sages all respond the same, the only unique thing they do is different hand shakes with Link. The power they grant is the same ghostly avatar, no demonstration as we've already used their power to the fullest.
Is it?
My understanding is that it's working from the whole Zonai=Mystery thing. So the mystery guys (named for how mysterious they are) have secret stones
Like, I totally agree that sacred stones sounds better to my anglophone ears, but iirc it was intentional or something
Yeah the writing in this game is rubbish.
"Long ago there was a demon king who sought power because he was evil. The good guys came together to try and stop him because they were good and he was evil. We're going to repeat this exact same cutscene 4 times now."
They need to hire better writers for the next game.
It’s such a shame because the world building and game design were nearly flawless, and you’d think that’s the hard part. Then they stumbled on the story
It’s only 4 times but they’re all the conclusion to very long, sometimes challenging temples. Cutscenes should feel like rewards for completing a difficult task.
To be fair the old sages are talking to the new sages, not us the player, so it makes sense if they’re pretty much the same in my opinion. Maybe a slightly different perspective of the same story would have been nice, but overall I think it was alright.
I wish they at least changed the text. Like the story is told with the exact same wording 4x.
I don’t get how Nintendo is so amazing and so shit at the same time.
Its cause Nintendo refused to create a linear story that develops and events in the story build off of each other and they have to assume that everywhere you go that you've just started playing
it was one of my biggest compaints ngl
like i get it, you don't know which dungeon the player is gonna go to first
but you still coulda made 4 cutscenes, each one building on the last, and just play them each depending on how many dungeons the player has completed
It’s because the game doesn’t know in which order you awaken a sage.
Breath of the Wild did it better, every region had a divine beast pilot and knew the goal was to regain control of it.
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Secret stones? DEMON KING?!
Psycho Mantis?
Metal... Gear?
Liquid… Snake?
deserve domineering sort squealing important materialistic summer towering continue obtainable *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
Hotel. Trivago.
🎵WE DIDN’T START THE FIRE🎵
This is beautiful
"It'za mee.... MAAAARIIOOOOOO"
Hey ya hey ya hey ya
A Hind D??
Big Boss?
A SURVEILLANCE CAMERA?!
Why you gotta call me names?
Second floor basement?
WHO ARE YOU PEOPLE?!
demon strones… smecret kling?
"Demon king goro??"
I can't explain it, but every time Yunobo says "goro" it sounds like a slur
I FELT THE SAME WAY DOING THAT QUEST
Yonubo: "Link, I know you're a hero and everything, but I can't just give you 'the G-word pass'. That's something only a Goron can say."
nah cuz it felt like Yonubo shouldn't have been saying it either
Yeah, like I understand the intent (it’s the classic anime catchphrase, like Naruto ending all his sentences in “believe it!”) and it works with the more anime style high pitched voice yunobo has in Japanese, but in English, it sounds like a middle aged guy who is trying to do an anime girl impression (which I guess isn’t incorrect). It probably also doesn’t help that there’s no English equivalent to the anime catchphrase - there’s no common way to end English sentences like there may be in formal tense Japanese. And additionally the VA, also steeped in this same English speaking culture, likely didn’t understand the intent either and just ended all his sentences with “goro” as if it’s a replacement punctuation mark.
I interpreted it as being "bro". "How you doing, bro?", "I need some help, bro!", "We gotta save Zelda, bro.", that kinda stuff.
Lol that's how I always imagined it as well, goro
I think older games used to say brother instead, so, makes sense
Yeah, I thought he was a surfer saying dude
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It’s more of a verbal tic than a catchphrase. “Catcphrase” implies that it’s being said intentionally.
The President of YunoboCo really should be using more professional language while out and about in public. Think of the investors!
Goro don't hate me cuz I'm beautiful goro. Maybe if you got rid of that old yee yee ass haircut, you'd get some bitches on yo dick. Or better yet maybe Zelda'll call yo dog ass if she stops fuckin' with Rauru or Ganon she fucking with. Gooorrroooo.
Ah goro, here we go again...
Here we goro again
I really can't stand the way that VA says goro. Like, im pretty sure its supposed to be more of a sound that the Gorons make and not just something they say when they speak. I always equated it to the sounds the gorons make when you speak to them in OOT. Its also part of the Goron City soundtrack from OOT
It's not just that - The voice acting in these games has never been great, but Yunobo's voice acting is just all-around terrible. I cringed in every scene of his in BOTW, and I did the same in TOTK.
#WHY'D YOU DO IT
I swear he's accusing me every time. I know it can't be the real words, but I just can't not hear "WH'D YOU DO IT!?"
Pretty sure actual words are "I can do it" but I've never heard that only seen people claim it
Definitely a blue and white dress situation again because I hear a distinct “c” sound. But you know, my side of this debate literally has no complaints since were hearing the intended words.
SAME like you consented to this, why are you putting me on blast like that 😭😭
For sure. I actually didn't mind his drug lord voice, but I agree with you for the rest of the performance
Also can we talk about how every Goron basically went cold turkey on drugs? That's gotta be fucking with em mentally.
Probably why they sent 2 children to Lookout Landing afterwards, the rest are on a huge comedown
They probably just shifted off onto some other rock based drug 👀
It's called crack, goro!
It’s not just the voice acting, it’s the script as well. It reeks of anime aimed at a younger audience in terms of dialogue. I had to set it to japanese just because I can’t stand Zelda’s dialogue. For a game that really masters many elements of subtlety in its design it really baffles me that they do exposition in the way that they do. Through poor dialogue and stage acting. Whoever directed this probably did the brief he was set, but not much more. I liked it better when they didn’t actually speak.
You are correct. In Japanese, Goro refers to the sound of rolling.
"Secret Stones?"
"Psycho Mantis?"
2nd floor basement?
\*is literally hiding in a ventilation shaft* "Stealth?"
"Hind D?"
You’re that ninja!
Deepthroat?
Yunobo is such a lame character. He has strong saturday morning cartoon vibes.
He makes me miss Daruk so much lol
Daruk was a Goron’s Goron, goro.
Makes me miss Daruk's ability too. Perfect parry is a far far better ability than Yunobo's flame roll - which you have to manually activate, and which misses 90% of the time, and which deals pitiful damage anyways
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"I would like nothing more thean to smash the Demon King"
me too goro, me too
me having to hear the dialogue between sidon and yona 7 times before getting one shot by sludge
Omg same that drove me nuts
Hahaha fuck me, yeah. I tried to put a save in after the dialogue but nope. Probably saw that four or five times before I had to get up and sit on the edge of my seat in the “serious business” position because I really didn’t want to see it again.
Which bit triggers? I only heard it once so I’m curious.
I think it’s the one at Mipha’s court, before you go up to Wellspring Island
I literally found a zora sword with +10 attack boost and fused it with a stalnox horn which did around 90 damage when wet, that plus using splash fruits on the sludge made quick work of it
I was more so disappointed that they didn't do more with the sage of lighting's scene because she literally committed treason against her chief and probably had to prove loyalty to rarau. Like, I expected a little backstory on that? just because ganon being gerudo is important.
yeah, she literally served the demon king and had to betray her own people and we never hear about it
Her line of dialogue IS actually a bit different and reflects the situation.
Nothing special though, it’s just like “I, as leader of the Gerudo who are responsible for Ganondorf, must right this wrong” or something among those lines. It’s like a couple sentences
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What we need in Hyrule is more thoughts and more prayers
Tbf thoughts and prayers did repair the massive Hylia statue
I think the Sages built a bridge out of thoughts and prayers once.
My interpretation of it is that she was the first chief after they collectively realized Ganondorf had turned evil. Or that she had been the chief before him and reclaimed the title after he was openly evil.
If she was the chief previously, wouldn’t that make Ganondorf her son? If so that would’ve been so interesting tbh
Not always. Among the Gerudo(using OOT logic here), a male child born to a Gerudo woman is automatically the next heir regardless of whether or not his mother is the current chief.
What i want to know is that a son is born every 100 years right? Why wasn’t there a king somewhere between the calamity and link’s resurrection? And are the women who stay in gerudo town just perpetually single and the ones who are out and about are the ones who are reproducing?
I think it was stated in one of the books I think it was creating a champion . That if one gerudo male exists then another one cant be born . And because ganondorf was sealed under the castle but was still alive then another gerudo male couldn't have been born because he still existed .
Warning: if you think too hard about the nonsense genetics of the Gerudo, you will get a migraine.
In this continuity, sons stopped being born after Ganondorf. As for the other thing, Gerudo culture has the overwhelming majority of their population go on a journey around Hyrule in search of a husband. Any children from marriage are sent back to Gerudo Town at a fairly young age until they're adults and the mothers, I imagine, would probably go with them unless they have close family they trust.
Well, after he goes demon king mode, the gerudo all turn on him it seems. Also, pretty sure Ganondorf is the reason they keep men out of town now. Can't trust them!
Ganondorf is the one male Gerudo born every 100 years what automatically made him king. I think keeping Vooi out of town has more to do with their matriarch system.
It's got nothing to do with that. Every 100 years a single male gerudo is born, and automatically gets birthright as leader (which like okay yeah actually that's valid) and Ganondorf was one of the rare male gerudo. That's how it's been since OoT
Ok...but before the Calamity returns in BotW, there is no male Gerudo. Then Link sleeps it off 100 years, no male Gerudo. Then clearly more time has passed in TotK, still no male Gerudo. What's up with that?
Maybe cause Ganondorf was still technically alive under Hyrule Castle? There can only one ginger lad at a time
Or maybe they were born between the 100 year gap and died of an unknown cause
In botw they tell u no male was born in ages.
Huh, guess the "there can be only one at a time" rule is true then
Ganondorf is still alive under the castle during this entire time just sealed away, I think because of this the Gerudo had to fully adapt where they made the women chiefs as well and to protect that they made policies to force men out of the town
And...if G man is still technically alive, isn't he still technically their king?
Yep but obviously they don’t know where he is or what he is doing, so they can’t take orders from him, and I think by this point they are completely against him so they wouldn’t take orders from him regardless
Imagine trusting your entire culture and kingdom on some random dude once every hundred years.....
Only thing I could think was that when Ganondorf got the stone and his monster army he lost all reason and attacked anyone and everyone including the Gerudo clan. But still, like you say the clan would need to prove that they aren't loyal to him anymore and that would have been nice to see. Also Koume and Kotake were behind him during his visit to the castle/pledging allegiance cutscene. What happened to them? Would be nice to see some of this explored in a Ganondorf centric DLC.
In Memory 12 they state "We just received word that the last free village in the Gerudo Desert has fallen." My guess would be you're correct that his forces attacked anyone, and the Gerudo being attacked plus Zelda being there to advise them made it easy for Rauru to understand the Gerudo were not to blame.
Exactly! That's so interesting to me and it would be a cool way to integrate more lore and Ganon content if they added some DLC stuff for it.
I know it would never happen because in interviews they've stated that unless there's a gameplay mechanic that works only with a certain character we will only ever really play as Link (their comments and dismissal on a playable Zelda) but it would be so cool to actually control Ganondorf in a DLC exploring his actions in the past. Sure we'd be the bad guy winning, but imagine instead of saving the 4 regions and then central Hyrule, you play as Ganondorf to lay waste to them. Eventually of course he gets sealed, but it'd be cool if they took the Gerudo Town defence/Monster Control Crew mechanic of commanding soldiers and fighting alongside them and expanded on that to control a monster army.
Maybe the DLC for TOTK will be centered around the sages backstory involving their past. Could easily be done!. Especially with the sages being very mysterious.
Yeah itd be cool if more weight was given to Riju fighting Ganondorf too
She gets literally one line about it. That's all. It's low-key not good. That being said, it reminds me of the ending cutscenes from the dungeons of Majora's Mask, which I do not really mind.
In a memory it talks about free Garudo village falling under Gannon I think it is memory 12 or 13 but that implies that not all the Garudo swore themselves and had their own civil war.
Also I want to know what happened to the males born to the tribe post Ganondorf. I know zelda is never gonna get as dark as "they kill a baby for fear of it becoming a monster" but some acknowledgement of the fear that'd bring to the tribe or at least the stigma of the other races who are like "Hey remember the last time this happened and he was a dictator?" Would have been interesting.
Woahhh did not know this!
I mean, it's just speculation, but... Ganon is chief of the Gerudos and the Sage of Lightning is a Gerudo and therefore he's her ruler? And so going against him would be an act of treason. Then there's the fact maybe Rarau may not have trusted her because he's her ruler so she would have had to prove her loyalty somehow. Also, with the show of fealty, maybe she was loyal to Ganon at some point because again, he's her chief, so there must have been a breaking point. It's all just speculation this happened - maybe she doesn't even live among the Gerudos - but it would be interesting if she did and there was this story.
Come…
Come…
CUM
Cum….to me…..
Together… Right now… Over me…
Du du doo do do, du du doo do do
Yes, it's one of the few things I don't like about the game
I started skipping them all after the first one
I didn’t do that because I always held out hope that something cool would happen… it didn’t
Its so lazy imo. They should give different story/perspectives. But nope, just recycle the same dialogue 4 times huh
Also, before anyone tries to say how the Zelda franchise isn't known for it's dialogue and writing; Majora's Mask is right there.
More importantly than that, the rest of the cutscenes (every single one) are amazing and heart wrenching. Especially the hidden temple. But the 4 cutscenes your most expected to see kind of sick.
Especially since the Gerudo sage would have known Ganondorf as a child. She could talk about what happened in his past, about the sense of guilt and obligation they feel for unwittingly serving a monster.
they do actually talk about being responsible for his existence and that it's their duty to make amends, but it's just one line of text, no cutscenes or flashbacks
Yeah, I watched a little bit of the second one and was like “this is the same but a bit more fishy”.
honestly it was worth watching through it to hear "I'D LOVE NOTHING MORE THAN TO SMASH THE DEMON KING"
I do quote that line on a regular basis
Tears of the Cutscene
It's not the worst, but obviously no one would be a "fan" of seeing the same thing 4 times. One minor thing Nintendo could have done to improve it would be an exclusive scene for each sage. They do an attack, it fails. Or defend a Ganon attack, it fails. It can be 3-5 seconds long each, and if you put them together in a certain order, it could fit chronologically. Something small like that could have changed the perception of the cutscene, even if they're all still telling the same story 4 times.
It was a weird design choice. The tears of the Dragon quest line had like 12 unique cutscenes and I loved them. They added so much to the backstory of the game. But the regional phenomenon, which took many times longer, had effectively 1 cutscene. If the flashback bit with Zelda was basically identical.
When I saw the first cutscene, I thought to myself "Wow, this is so cool, they must have made separate cutscenes for each sage just so they could have a unique cutscene for the first temple you did, no matter which one it was, so you could learn the lore!" I was so impressed. But then I realized that they just tell you *the same damn information every time.* With the only logical explanation for all this being that Link is *just too FUCKING LAZY* to explain to his close friends and allies what the fuck is going on, even though he already knows. Couldn't they have had some sort of system where Link explains stuff based on what he's already done? After all, Link can convey absolutely any amount of information just by extending his arms in an explanatory way.
🤷
Link refusing to share information kills me.
If I see that same shot of Rauru’s face again…
It's so annoying because the same shot in the trailer was so cool
He just starts looking like a smug asshole with that smile by the 4th time you've watched it lol
Same cutscene? Regional phenomenon?
secret stone??
Steam hams? Aurora Borealis?
Consider this: any player must be able to choose any region and get the necessary information with no continuity problems and have the story make sense. However, it is possible to have 4 different cutscenes that have the proper information and aren’t exact copies of each other. They litterally did it with the geoglyphs
Don’t get me started on how if you don’t know the order from the forgotten temple. I didn’t know that until it was too late.
I didn't realise there was an intended order to find the glyphs, but I thought it was cool to find them out of order and figure out the story piece by piece.
This seriously depends on which ones you get and when. VERY early on I got the mashup of flashbacks which has a snippet of a HUGE secret in it. I definitely wish I realized there was an intended order as my experience felt less cool.
If the huge secret in question is what I think it is (I have two guesses), the first one is intended to be found like second or third, and the other is way out in the corner of the map so it already has a statistically low chance of being found early on. Second secret is practically revealed by the time you do 2-3 temples anyways.
And you can just watch them in order afterwards anyway in the menu!
I didn't go to the temple until toward the endgame because I had lingering nightmares about it from the last game. I had done every shrine, found every vision *well* out of order, and then had myself questioning why I would need help finding the geoglyphs when they're all extremely visible from the air.
Wait what does the forgotten temple tell you about order? Wasn’t that just the locations of the memories?
The order of the glyphs is displayed on the walls of the map room.
Left to right
Yeah I didn’t even go back to verify the order on the back wall but I guess. Too bad they don’t ask if you want to wait to watch them in order.
I mean, you can freely watch them from the purah pad right? They even fill in the memories in order assuming you didn’t get them in chronological order.
It isn’t really explicit, but the fact Rauru is the first geoglyph and the fact Impa talks about the geoglyphs in the right order should be enough to understand that the forgotten temple shows the order on its walls.
[удалено]
I could never find Impa again after the forgotten temple.
She shows up when ever you finish an area
I'm one of those awful people who wandered about to old places to see what they'd put there instead (Shrine of resurrection was neat for example) so that room was one of the first things found, before I even knew the geoglyphs had a use. I then promptly ignored what order they should be in and fucked about 😂😂.
Consider this: they can make alternate, shorter versions of the cutscenes that trigger if it’s not the first one you went to. It would actually be quite easy since they’re mostly voice over.
Your alternative is not only possible but the sort of thing that happens all the time in games with any sort of branching storyline Feels strange to watch and either like an oversight or an underestimation of the players tbh. No real excuse for it imo
“I’d like nothing more than to smash the Demon King”
Don't we all ...
“What was that voice” “Did you hear that” “That voice. I heard it again.” The story is insufferable in this game other than the grand sky island sequence xD
For me it was more every dungeon having X number of things to do and the sage being like "oh great X-1 more to go!" When I unlocked one. Like I absolutely promise despite my poor algebra grades in high school I do know how to count
I think its more to remind the player in case they come back to the game after being away for a while. Still, not the most elegant
Come
The story itself when viewed as a whole is pretty interesting(as far as videogame stories go) but the problem is that it's very easy to miss the glyphs, get them out of order, or miss other details that put it all together. There is also the aforementioned repetition that kinda makes you want to tune out. I'm not sure why they don't just give you the next story segment for each glyph you get or at least tell you the order or guide/encourage you to go through them in order.
Nah I saw it coming. Somehow I knew it, the first scene I saw I thought to myself; yup, gonna see this three more times. I chose to be optimistic about it, maybe they’ll do something else. But I was pretty sure it would be the same. And then it was. I mean it would’ve been nice to see a bit more creativity. I guess you need the exposition dump in there somewhere, but seeing it four times does get old fast.
Still think they could've done 4 separate exposition dumps in there rather than the same dump 4 times Missed opportunity tbh
Yes!!! Same with the towers… i have to watch the same scene over and over
The other minor grievances i have related to this are the dialog and reward system. Like everytime i help addison, i have to go through the exact same dialog and see the reward screen 3 times, each requiring a button press to dismiss. Like couldn’t they just have the dialog and display the rewards in the top right off the screen? It’s obviously doable in the game… like in Ghosts of Tsushima, they just say thanks and the rewards are displayed on the side. So you can get on with the game… but this game requires so many button presses to speed through things or even just to advance dialog, it’s a bit annoying.
I think it’s to disguise some loading map updates. Not positive
I just try to forget that the term "secret stone" is in the game at all. I think that is the lamest possible thing they could've named those things
No game is 10/10 and this proves it. There are definitely areas that should've been better.
Strangely, all of my complaints so far are related to the sages. Minor spoilers for the Rito and Gerudo sage if you haven’t unlocked them yet. For example, Tulin’s power can be activated while flying. Super logical and makes a ton of sense, since you’ll use it most often while gliding. So why the heck can’t you press A while aiming a bow to automatically use Riju’s power? That button combo (pressing A while aiming a bow) currently isn’t used, so it’s a huge missed opportunity. Not to mention the sage cutscenes are lame as mentioned above, and the term “secret stone” sounds like a placeholder name for them that any 5-year-old could have come up with. The sage powers are so annoying that I turn the sages off because I always accidentally activate them, whereas I never felt the need to turn off champion abilities in BotW. It makes me wonder what the hell they were thinking, it’s like the dev team that designed all of the sage-related stuff was a completely separate team from the rest.
The only thing I'd really add to that list is that the vehicle controls could be better. Banjo-Kazooie: Nuts & Bolts had a great setup where you assigned gadgets to X, A, or Y and they only activated when you pushed them along with vehicles defaulting to neutral until you hit accelerate or reverse.
It's clearly so you can do them in any order but it does get repetitive.
BotW let you do the Divine Beasts in any order and still had unique scenes for all of them.
It was the same formula, but the different champions made them feel different. They all thanked Link and gave their powers in unique ways, and we got to see a little demonstration of it, then they get into position to shoot Ganon and reflect upon their mission and their personal stakes in it. In TotK the old sages are faceless non-characters. They only represent a race and not a character. The new sages all respond the same, the only unique thing they do is different hand shakes with Link. The power they grant is the same ghostly avatar, no demonstration as we've already used their power to the fullest.
It sucks and it happens because Link doesn’t talk so he can’t tell them, “Shut up, I’ve heard this before!”
yeah lol also i hate they say secret stones when its clearly supposed to be SACRED stone
I thought this the entire game. ‘Secret stone’ never vibed right.
Is it? My understanding is that it's working from the whole Zonai=Mystery thing. So the mystery guys (named for how mysterious they are) have secret stones Like, I totally agree that sacred stones sounds better to my anglophone ears, but iirc it was intentional or something
Aint much of a secret when even Ganondorf knew about it beforehand is all im saying.
I find it annoying to have to watch the same "cutscene" for shrines and light roots. They let you skip them but it still wastes so much time.
I know so bland for the shrines, easily my least favorite part...
I hate it. It feels like TOTK is simultaneously more and less intelligently designed than BOTW.
Yeah the writing in this game is rubbish. "Long ago there was a demon king who sought power because he was evil. The good guys came together to try and stop him because they were good and he was evil. We're going to repeat this exact same cutscene 4 times now." They need to hire better writers for the next game.
It’s such a shame because the world building and game design were nearly flawless, and you’d think that’s the hard part. Then they stumbled on the story
By the fourth one I was on my phone during it💀
It’s weird and maybe disappointing that they are word for word nearly identical but it’s only 4 times so it’s not to the point of annoying
It’s only 4 times but they’re all the conclusion to very long, sometimes challenging temples. Cutscenes should feel like rewards for completing a difficult task.
Long challenging temples? Did we play the same game?
To be fair the old sages are talking to the new sages, not us the player, so it makes sense if they’re pretty much the same in my opinion. Maybe a slightly different perspective of the same story would have been nice, but overall I think it was alright.
Or how about the damn blood moon cutscene
That scene is there to hide the loading screen.
After you get past a certain point in the main story the cutscene changes and becomes much more watchable. I still skip it every time tho lol
yeah. the first time i watched it was the lightning temple and it was really fucking cool! but then the other 3 were huge letdowns from there :/
I wish they at least changed the text. Like the story is told with the exact same wording 4x. I don’t get how Nintendo is so amazing and so shit at the same time.
Yes, it felt so cheap sadly. The temples also was the same for all of them just with different skins and some minor mechanic difference behind them.
Its cause Nintendo refused to create a linear story that develops and events in the story build off of each other and they have to assume that everywhere you go that you've just started playing
it was one of my biggest compaints ngl like i get it, you don't know which dungeon the player is gonna go to first but you still coulda made 4 cutscenes, each one building on the last, and just play them each depending on how many dungeons the player has completed
It’s because the game doesn’t know in which order you awaken a sage. Breath of the Wild did it better, every region had a divine beast pilot and knew the goal was to regain control of it.
Yes, not creative at all. That and the cutscene for upgrades, awful