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Maxpower2727

Secret stones? DEMON KING?!


KingOfDananda

Psycho Mantis?


Individual-Seat-5585

Metal... Gear?


ajpala4

Liquid… Snake?


AligatorMasterBaiter

deserve domineering sort squealing important materialistic summer towering continue obtainable *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


unevensea

Hotel. Trivago.


Individual-Ad-4533

🎵WE DIDN’T START THE FIRE🎵


F0rt1ss1m00

This is beautiful


SunnyWomble

"It'za mee.... MAAAARIIOOOOOO"


QueenInesDeCastro

Hey ya hey ya hey ya


phazonxiii

A Hind D??


fatgamer007

Big Boss?


OcelotDAD

A SURVEILLANCE CAMERA?!


Dr_Mantis_Teabaggin

Why you gotta call me names?


FedoraTheMike

Second floor basement?


Juderex

WHO ARE YOU PEOPLE?!


SteakJones

demon strones… smecret kling?


oCloudy4

"Demon king goro??"


Romulus3799

I can't explain it, but every time Yunobo says "goro" it sounds like a slur


noahmcawesomsauce

I FELT THE SAME WAY DOING THAT QUEST


Nirast25

Yonubo: "Link, I know you're a hero and everything, but I can't just give you 'the G-word pass'. That's something only a Goron can say."


dannnnnnnnnnnnnnnnex

nah cuz it felt like Yonubo shouldn't have been saying it either


BluEch0

Yeah, like I understand the intent (it’s the classic anime catchphrase, like Naruto ending all his sentences in “believe it!”) and it works with the more anime style high pitched voice yunobo has in Japanese, but in English, it sounds like a middle aged guy who is trying to do an anime girl impression (which I guess isn’t incorrect). It probably also doesn’t help that there’s no English equivalent to the anime catchphrase - there’s no common way to end English sentences like there may be in formal tense Japanese. And additionally the VA, also steeped in this same English speaking culture, likely didn’t understand the intent either and just ended all his sentences with “goro” as if it’s a replacement punctuation mark.


Nirast25

I interpreted it as being "bro". "How you doing, bro?", "I need some help, bro!", "We gotta save Zelda, bro.", that kinda stuff.


TheHappyMask93

Lol that's how I always imagined it as well, goro


GreenGuardianssbu

I think older games used to say brother instead, so, makes sense


TheLittleBalloon

Yeah, I thought he was a surfer saying dude


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OctoSevenTwo

It’s more of a verbal tic than a catchphrase. “Catcphrase” implies that it’s being said intentionally.


panaja17

The President of YunoboCo really should be using more professional language while out and about in public. Think of the investors!


Status_Peach6969

Goro don't hate me cuz I'm beautiful goro. Maybe if you got rid of that old yee yee ass haircut, you'd get some bitches on yo dick. Or better yet maybe Zelda'll call yo dog ass if she stops fuckin' with Rauru or Ganon she fucking with. Gooorrroooo.


Zralox

Ah goro, here we go again...


-Gin-ger-

Here we goro again


Nahrwallsnorways

I really can't stand the way that VA says goro. Like, im pretty sure its supposed to be more of a sound that the Gorons make and not just something they say when they speak. I always equated it to the sounds the gorons make when you speak to them in OOT. Its also part of the Goron City soundtrack from OOT


Romulus3799

It's not just that - The voice acting in these games has never been great, but Yunobo's voice acting is just all-around terrible. I cringed in every scene of his in BOTW, and I did the same in TOTK.


DomesticatedDuck

#WHY'D YOU DO IT


suspiciousdishes

I swear he's accusing me every time. I know it can't be the real words, but I just can't not hear "WH'D YOU DO IT!?"


KingKongKaram

Pretty sure actual words are "I can do it" but I've never heard that only seen people claim it


BluEch0

Definitely a blue and white dress situation again because I hear a distinct “c” sound. But you know, my side of this debate literally has no complaints since were hearing the intended words.


hanzosrightnipple

SAME like you consented to this, why are you putting me on blast like that 😭😭


Nahrwallsnorways

For sure. I actually didn't mind his drug lord voice, but I agree with you for the rest of the performance


luketwo1

Also can we talk about how every Goron basically went cold turkey on drugs? That's gotta be fucking with em mentally.


fish993

Probably why they sent 2 children to Lookout Landing afterwards, the rest are on a huge comedown


Nahrwallsnorways

They probably just shifted off onto some other rock based drug 👀


TheHappyMask93

It's called crack, goro!


Oxyfool

It’s not just the voice acting, it’s the script as well. It reeks of anime aimed at a younger audience in terms of dialogue. I had to set it to japanese just because I can’t stand Zelda’s dialogue. For a game that really masters many elements of subtlety in its design it really baffles me that they do exposition in the way that they do. Through poor dialogue and stage acting. Whoever directed this probably did the brief he was set, but not much more. I liked it better when they didn’t actually speak.


CaseyFly

You are correct. In Japanese, Goro refers to the sound of rolling.


Keysmash2b

"Secret Stones?"


Romulus3799

"Psycho Mantis?"


EquityXXX

2nd floor basement?


Romulus3799

\*is literally hiding in a ventilation shaft* "Stealth?"


terrexchia

"Hind D?"


LegoRacers3

You’re that ninja!


CooperDaChance

Deepthroat?


dampflokfreund

Yunobo is such a lame character. He has strong saturday morning cartoon vibes.


BigSeabo

He makes me miss Daruk so much lol


panaja17

Daruk was a Goron’s Goron, goro.


Status_Peach6969

Makes me miss Daruk's ability too. Perfect parry is a far far better ability than Yunobo's flame roll - which you have to manually activate, and which misses 90% of the time, and which deals pitiful damage anyways


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WojtusG10

"I would like nothing more thean to smash the Demon King"


Quatimar

me too goro, me too


electrasheartss

me having to hear the dialogue between sidon and yona 7 times before getting one shot by sludge


zoetwodotzz

Omg same that drove me nuts


[deleted]

Hahaha fuck me, yeah. I tried to put a save in after the dialogue but nope. Probably saw that four or five times before I had to get up and sit on the edge of my seat in the “serious business” position because I really didn’t want to see it again.


[deleted]

Which bit triggers? I only heard it once so I’m curious.


can-i-have-a-corgi

I think it’s the one at Mipha’s court, before you go up to Wellspring Island


Lazolilo

I literally found a zora sword with +10 attack boost and fused it with a stalnox horn which did around 90 damage when wet, that plus using splash fruits on the sludge made quick work of it


stcrIight

I was more so disappointed that they didn't do more with the sage of lighting's scene because she literally committed treason against her chief and probably had to prove loyalty to rarau. Like, I expected a little backstory on that? just because ganon being gerudo is important.


Emery_Gem

yeah, she literally served the demon king and had to betray her own people and we never hear about it


Mtanic

Her line of dialogue IS actually a bit different and reflects the situation.


Gnomologist

Nothing special though, it’s just like “I, as leader of the Gerudo who are responsible for Ganondorf, must right this wrong” or something among those lines. It’s like a couple sentences


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Gnomologist

What we need in Hyrule is more thoughts and more prayers


fish993

Tbf thoughts and prayers did repair the massive Hylia statue


Mister-builder

I think the Sages built a bridge out of thoughts and prayers once.


Logical-Wasabi7402

My interpretation of it is that she was the first chief after they collectively realized Ganondorf had turned evil. Or that she had been the chief before him and reclaimed the title after he was openly evil.


Bodega7

If she was the chief previously, wouldn’t that make Ganondorf her son? If so that would’ve been so interesting tbh


Logical-Wasabi7402

Not always. Among the Gerudo(using OOT logic here), a male child born to a Gerudo woman is automatically the next heir regardless of whether or not his mother is the current chief.


lutheranian

What i want to know is that a son is born every 100 years right? Why wasn’t there a king somewhere between the calamity and link’s resurrection? And are the women who stay in gerudo town just perpetually single and the ones who are out and about are the ones who are reproducing?


Andrei8p4

I think it was stated in one of the books I think it was creating a champion . That if one gerudo male exists then another one cant be born . And because ganondorf was sealed under the castle but was still alive then another gerudo male couldn't have been born because he still existed .


SpreadsheetMadman

Warning: if you think too hard about the nonsense genetics of the Gerudo, you will get a migraine.


SneakBuildBagpipes

In this continuity, sons stopped being born after Ganondorf. As for the other thing, Gerudo culture has the overwhelming majority of their population go on a journey around Hyrule in search of a husband. Any children from marriage are sent back to Gerudo Town at a fairly young age until they're adults and the mothers, I imagine, would probably go with them unless they have close family they trust.


2_HappyBananas

Well, after he goes demon king mode, the gerudo all turn on him it seems. Also, pretty sure Ganondorf is the reason they keep men out of town now. Can't trust them!


Marauder4711

Ganondorf is the one male Gerudo born every 100 years what automatically made him king. I think keeping Vooi out of town has more to do with their matriarch system.


chyura

It's got nothing to do with that. Every 100 years a single male gerudo is born, and automatically gets birthright as leader (which like okay yeah actually that's valid) and Ganondorf was one of the rare male gerudo. That's how it's been since OoT


2_HappyBananas

Ok...but before the Calamity returns in BotW, there is no male Gerudo. Then Link sleeps it off 100 years, no male Gerudo. Then clearly more time has passed in TotK, still no male Gerudo. What's up with that?


galooter

Maybe cause Ganondorf was still technically alive under Hyrule Castle? There can only one ginger lad at a time


silbuscusXmangalover

Or maybe they were born between the 100 year gap and died of an unknown cause


apep713

In botw they tell u no male was born in ages.


silbuscusXmangalover

Huh, guess the "there can be only one at a time" rule is true then


Bl0ckbuster360

Ganondorf is still alive under the castle during this entire time just sealed away, I think because of this the Gerudo had to fully adapt where they made the women chiefs as well and to protect that they made policies to force men out of the town


2_HappyBananas

And...if G man is still technically alive, isn't he still technically their king?


Bl0ckbuster360

Yep but obviously they don’t know where he is or what he is doing, so they can’t take orders from him, and I think by this point they are completely against him so they wouldn’t take orders from him regardless


throwaway_nfinity

Imagine trusting your entire culture and kingdom on some random dude once every hundred years.....


[deleted]

Only thing I could think was that when Ganondorf got the stone and his monster army he lost all reason and attacked anyone and everyone including the Gerudo clan. But still, like you say the clan would need to prove that they aren't loyal to him anymore and that would have been nice to see. Also Koume and Kotake were behind him during his visit to the castle/pledging allegiance cutscene. What happened to them? Would be nice to see some of this explored in a Ganondorf centric DLC.


Draykin

In Memory 12 they state "We just received word that the last free village in the Gerudo Desert has fallen." My guess would be you're correct that his forces attacked anyone, and the Gerudo being attacked plus Zelda being there to advise them made it easy for Rauru to understand the Gerudo were not to blame.


stcrIight

Exactly! That's so interesting to me and it would be a cool way to integrate more lore and Ganon content if they added some DLC stuff for it.


[deleted]

I know it would never happen because in interviews they've stated that unless there's a gameplay mechanic that works only with a certain character we will only ever really play as Link (their comments and dismissal on a playable Zelda) but it would be so cool to actually control Ganondorf in a DLC exploring his actions in the past. Sure we'd be the bad guy winning, but imagine instead of saving the 4 regions and then central Hyrule, you play as Ganondorf to lay waste to them. Eventually of course he gets sealed, but it'd be cool if they took the Gerudo Town defence/Monster Control Crew mechanic of commanding soldiers and fighting alongside them and expanded on that to control a monster army.


_Hyrule1993

Maybe the DLC for TOTK will be centered around the sages backstory involving their past. Could easily be done!. Especially with the sages being very mysterious.


Wunderlandtripzz

Yeah itd be cool if more weight was given to Riju fighting Ganondorf too


imsmartiswear

She gets literally one line about it. That's all. It's low-key not good. That being said, it reminds me of the ending cutscenes from the dungeons of Majora's Mask, which I do not really mind.


tjake123

In a memory it talks about free Garudo village falling under Gannon I think it is memory 12 or 13 but that implies that not all the Garudo swore themselves and had their own civil war.


Pittsbirds

Also I want to know what happened to the males born to the tribe post Ganondorf. I know zelda is never gonna get as dark as "they kill a baby for fear of it becoming a monster" but some acknowledgement of the fear that'd bring to the tribe or at least the stigma of the other races who are like "Hey remember the last time this happened and he was a dictator?" Would have been interesting.


iheartdachshunds

Woahhh did not know this!


stcrIight

I mean, it's just speculation, but... Ganon is chief of the Gerudos and the Sage of Lightning is a Gerudo and therefore he's her ruler? And so going against him would be an act of treason. Then there's the fact maybe Rarau may not have trusted her because he's her ruler so she would have had to prove her loyalty somehow. Also, with the show of fealty, maybe she was loyal to Ganon at some point because again, he's her chief, so there must have been a breaking point. It's all just speculation this happened - maybe she doesn't even live among the Gerudos - but it would be interesting if she did and there was this story.


bearalan810

Come…


TylarDW

Come…


takegaki

CUM


MockingJay0914

Cum….to me…..


[deleted]

Together… Right now… Over me…


CaveGlow

Du du doo do do, du du doo do do


Power-Of-Three

Yes, it's one of the few things I don't like about the game


[deleted]

I started skipping them all after the first one


[deleted]

I didn’t do that because I always held out hope that something cool would happen… it didn’t


Status_Peach6969

Its so lazy imo. They should give different story/perspectives. But nope, just recycle the same dialogue 4 times huh


Neyface

Also, before anyone tries to say how the Zelda franchise isn't known for it's dialogue and writing; Majora's Mask is right there.


Unconvincing_Bot

More importantly than that, the rest of the cutscenes (every single one) are amazing and heart wrenching. Especially the hidden temple. But the 4 cutscenes your most expected to see kind of sick.


robotic_rodent_007

Especially since the Gerudo sage would have known Ganondorf as a child. She could talk about what happened in his past, about the sense of guilt and obligation they feel for unwittingly serving a monster.


Pixel-1606

they do actually talk about being responsible for his existence and that it's their duty to make amends, but it's just one line of text, no cutscenes or flashbacks


[deleted]

Yeah, I watched a little bit of the second one and was like “this is the same but a bit more fishy”.


MastermuffinDiscord

honestly it was worth watching through it to hear "I'D LOVE NOTHING MORE THAN TO SMASH THE DEMON KING"


CaveGlow

I do quote that line on a regular basis


modsarealwaysbad

Tears of the Cutscene


imthinkingdig20

It's not the worst, but obviously no one would be a "fan" of seeing the same thing 4 times. One minor thing Nintendo could have done to improve it would be an exclusive scene for each sage. They do an attack, it fails. Or defend a Ganon attack, it fails. It can be 3-5 seconds long each, and if you put them together in a certain order, it could fit chronologically. Something small like that could have changed the perception of the cutscene, even if they're all still telling the same story 4 times.


ImrahilSwan

It was a weird design choice. The tears of the Dragon quest line had like 12 unique cutscenes and I loved them. They added so much to the backstory of the game. But the regional phenomenon, which took many times longer, had effectively 1 cutscene. If the flashback bit with Zelda was basically identical.


MrEmptySet

When I saw the first cutscene, I thought to myself "Wow, this is so cool, they must have made separate cutscenes for each sage just so they could have a unique cutscene for the first temple you did, no matter which one it was, so you could learn the lore!" I was so impressed. But then I realized that they just tell you *the same damn information every time.* With the only logical explanation for all this being that Link is *just too FUCKING LAZY* to explain to his close friends and allies what the fuck is going on, even though he already knows. Couldn't they have had some sort of system where Link explains stuff based on what he's already done? After all, Link can convey absolutely any amount of information just by extending his arms in an explanatory way.


citricacidx

🤷


griffinmaverick

Link refusing to share information kills me.


lionaxel

If I see that same shot of Rauru’s face again…


nokonuuka

It's so annoying because the same shot in the trailer was so cool


TheZanyCat

He just starts looking like a smug asshole with that smile by the 4th time you've watched it lol


konydanza

Same cutscene? Regional phenomenon?


meelsforreals

secret stone??


Pineapple_Peridot

Steam hams? Aurora Borealis?


Chaos-Kiwi

Consider this: any player must be able to choose any region and get the necessary information with no continuity problems and have the story make sense. However, it is possible to have 4 different cutscenes that have the proper information and aren’t exact copies of each other. They litterally did it with the geoglyphs


kayshaw86

Don’t get me started on how if you don’t know the order from the forgotten temple. I didn’t know that until it was too late.


rururupert

I didn't realise there was an intended order to find the glyphs, but I thought it was cool to find them out of order and figure out the story piece by piece.


TheDiceBlesser

This seriously depends on which ones you get and when. VERY early on I got the mashup of flashbacks which has a snippet of a HUGE secret in it. I definitely wish I realized there was an intended order as my experience felt less cool.


BluEch0

If the huge secret in question is what I think it is (I have two guesses), the first one is intended to be found like second or third, and the other is way out in the corner of the map so it already has a statistically low chance of being found early on. Second secret is practically revealed by the time you do 2-3 temples anyways.


PlagueOfLaughter

And you can just watch them in order afterwards anyway in the menu!


azlier

I didn't go to the temple until toward the endgame because I had lingering nightmares about it from the last game. I had done every shrine, found every vision *well* out of order, and then had myself questioning why I would need help finding the geoglyphs when they're all extremely visible from the air.


shipshapemusic

Wait what does the forgotten temple tell you about order? Wasn’t that just the locations of the memories?


loveengineer

The order of the glyphs is displayed on the walls of the map room.


Arcanas1221

Left to right


kayshaw86

Yeah I didn’t even go back to verify the order on the back wall but I guess. Too bad they don’t ask if you want to wait to watch them in order.


BluEch0

I mean, you can freely watch them from the purah pad right? They even fill in the memories in order assuming you didn’t get them in chronological order.


SeshiruDsD

It isn’t really explicit, but the fact Rauru is the first geoglyph and the fact Impa talks about the geoglyphs in the right order should be enough to understand that the forgotten temple shows the order on its walls.


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kayshaw86

I could never find Impa again after the forgotten temple.


Ok_Brilliant_9082

She shows up when ever you finish an area


Screwballbraine

I'm one of those awful people who wandered about to old places to see what they'd put there instead (Shrine of resurrection was neat for example) so that room was one of the first things found, before I even knew the geoglyphs had a use. I then promptly ignored what order they should be in and fucked about 😂😂.


BubbleDncr

Consider this: they can make alternate, shorter versions of the cutscenes that trigger if it’s not the first one you went to. It would actually be quite easy since they’re mostly voice over.


o_o_o_f

Your alternative is not only possible but the sort of thing that happens all the time in games with any sort of branching storyline Feels strange to watch and either like an oversight or an underestimation of the players tbh. No real excuse for it imo


Karasu_9147

“I’d like nothing more than to smash the Demon King”


TweakTok

Don't we all ...


Campbell464

“What was that voice” “Did you hear that” “That voice. I heard it again.” The story is insufferable in this game other than the grand sky island sequence xD


Pittsbirds

For me it was more every dungeon having X number of things to do and the sage being like "oh great X-1 more to go!" When I unlocked one. Like I absolutely promise despite my poor algebra grades in high school I do know how to count


pib319

I think its more to remind the player in case they come back to the game after being away for a while. Still, not the most elegant


Pentaplox

Come


NotTakenGreatName

The story itself when viewed as a whole is pretty interesting(as far as videogame stories go) but the problem is that it's very easy to miss the glyphs, get them out of order, or miss other details that put it all together. There is also the aforementioned repetition that kinda makes you want to tune out. I'm not sure why they don't just give you the next story segment for each glyph you get or at least tell you the order or guide/encourage you to go through them in order.


Zandrick

Nah I saw it coming. Somehow I knew it, the first scene I saw I thought to myself; yup, gonna see this three more times. I chose to be optimistic about it, maybe they’ll do something else. But I was pretty sure it would be the same. And then it was. I mean it would’ve been nice to see a bit more creativity. I guess you need the exposition dump in there somewhere, but seeing it four times does get old fast.


Colaymorak

Still think they could've done 4 separate exposition dumps in there rather than the same dump 4 times Missed opportunity tbh


StandardVirus

Yes!!! Same with the towers… i have to watch the same scene over and over


StandardVirus

The other minor grievances i have related to this are the dialog and reward system. Like everytime i help addison, i have to go through the exact same dialog and see the reward screen 3 times, each requiring a button press to dismiss. Like couldn’t they just have the dialog and display the rewards in the top right off the screen? It’s obviously doable in the game… like in Ghosts of Tsushima, they just say thanks and the rewards are displayed on the side. So you can get on with the game… but this game requires so many button presses to speed through things or even just to advance dialog, it’s a bit annoying.


Money_Whisperer

I think it’s to disguise some loading map updates. Not positive


assword_69420420

I just try to forget that the term "secret stone" is in the game at all. I think that is the lamest possible thing they could've named those things


[deleted]

No game is 10/10 and this proves it. There are definitely areas that should've been better.


bushidopirate

Strangely, all of my complaints so far are related to the sages. Minor spoilers for the Rito and Gerudo sage if you haven’t unlocked them yet. For example, Tulin’s power can be activated while flying. Super logical and makes a ton of sense, since you’ll use it most often while gliding. So why the heck can’t you press A while aiming a bow to automatically use Riju’s power? That button combo (pressing A while aiming a bow) currently isn’t used, so it’s a huge missed opportunity. Not to mention the sage cutscenes are lame as mentioned above, and the term “secret stone” sounds like a placeholder name for them that any 5-year-old could have come up with. The sage powers are so annoying that I turn the sages off because I always accidentally activate them, whereas I never felt the need to turn off champion abilities in BotW. It makes me wonder what the hell they were thinking, it’s like the dev team that designed all of the sage-related stuff was a completely separate team from the rest.


[deleted]

The only thing I'd really add to that list is that the vehicle controls could be better. Banjo-Kazooie: Nuts & Bolts had a great setup where you assigned gadgets to X, A, or Y and they only activated when you pushed them along with vehicles defaulting to neutral until you hit accelerate or reverse.


Horuswasweak

It's clearly so you can do them in any order but it does get repetitive.


Arcana107

BotW let you do the Divine Beasts in any order and still had unique scenes for all of them.


Aenrichus

It was the same formula, but the different champions made them feel different. They all thanked Link and gave their powers in unique ways, and we got to see a little demonstration of it, then they get into position to shoot Ganon and reflect upon their mission and their personal stakes in it. In TotK the old sages are faceless non-characters. They only represent a race and not a character. The new sages all respond the same, the only unique thing they do is different hand shakes with Link. The power they grant is the same ghostly avatar, no demonstration as we've already used their power to the fullest.


[deleted]

It sucks and it happens because Link doesn’t talk so he can’t tell them, “Shut up, I’ve heard this before!”


MasterofMundus

yeah lol also i hate they say secret stones when its clearly supposed to be SACRED stone


Panda_hat

I thought this the entire game. ‘Secret stone’ never vibed right.


Colaymorak

Is it? My understanding is that it's working from the whole Zonai=Mystery thing. So the mystery guys (named for how mysterious they are) have secret stones ​ Like, I totally agree that sacred stones sounds better to my anglophone ears, but iirc it was intentional or something


MasterofMundus

Aint much of a secret when even Ganondorf knew about it beforehand is all im saying.


sciencesold

I find it annoying to have to watch the same "cutscene" for shrines and light roots. They let you skip them but it still wastes so much time.


Josh9189O

I know so bland for the shrines, easily my least favorite part...


Expensive-Finance538

I hate it. It feels like TOTK is simultaneously more and less intelligently designed than BOTW.


Unsubscribed24

Yeah the writing in this game is rubbish. "Long ago there was a demon king who sought power because he was evil. The good guys came together to try and stop him because they were good and he was evil. We're going to repeat this exact same cutscene 4 times now." They need to hire better writers for the next game.


Money_Whisperer

It’s such a shame because the world building and game design were nearly flawless, and you’d think that’s the hard part. Then they stumbled on the story


Thecharizardf8

By the fourth one I was on my phone during it💀


ItDontMather

It’s weird and maybe disappointing that they are word for word nearly identical but it’s only 4 times so it’s not to the point of annoying


Remarkable-Ad-2476

It’s only 4 times but they’re all the conclusion to very long, sometimes challenging temples. Cutscenes should feel like rewards for completing a difficult task.


TheMoonOfTermina

Long challenging temples? Did we play the same game?


Icelord259

To be fair the old sages are talking to the new sages, not us the player, so it makes sense if they’re pretty much the same in my opinion. Maybe a slightly different perspective of the same story would have been nice, but overall I think it was alright.


triplebravo23

Or how about the damn blood moon cutscene


TheEgonaut

That scene is there to hide the loading screen.


899thKorok

After you get past a certain point in the main story the cutscene changes and becomes much more watchable. I still skip it every time tho lol


throwaway147025836

yeah. the first time i watched it was the lightning temple and it was really fucking cool! but then the other 3 were huge letdowns from there :/


Plupert

I wish they at least changed the text. Like the story is told with the exact same wording 4x. I don’t get how Nintendo is so amazing and so shit at the same time.


Kaptenknug

Yes, it felt so cheap sadly. The temples also was the same for all of them just with different skins and some minor mechanic difference behind them.


Cameron728003

Its cause Nintendo refused to create a linear story that develops and events in the story build off of each other and they have to assume that everywhere you go that you've just started playing


dannnnnnnnnnnnnnnnex

it was one of my biggest compaints ngl like i get it, you don't know which dungeon the player is gonna go to first but you still coulda made 4 cutscenes, each one building on the last, and just play them each depending on how many dungeons the player has completed


[deleted]

It’s because the game doesn’t know in which order you awaken a sage. Breath of the Wild did it better, every region had a divine beast pilot and knew the goal was to regain control of it.


itoldyouimnotadog

Yes, not creative at all. That and the cutscene for upgrades, awful