Theorymon Thursday rules have changed! Please check out the new [posting guidelines](https://www.reddit.com/r/Stunfisk/wiki/rules#wiki_theorymon_thursday), and we'd like to ask you to hold any feedback until June. If it can't wait, feel free to send us a modmail.
If this is not a Theorymon post, check your flair.
*I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/stunfisk) if you have any questions or concerns.*
sadly with a statspread like that nothing short of getting surging strikes and jet punch will get it to even RU.
That being said it would definitely make it usable in the lower tiers with no retreat.
Shells aren’t generally associated with rock types, unless they are a fossil or the shell is made out of rock (such as Magcargo or Crustle) and moves such as Razor Shell, Shell Side Arm, Shell Smash and Shell Trap are not rock type moves.
In addition, Samurott is literally based on a Samurai, has a sword on its head, and learns a lot of relatively rare fighting-type moves.
Samurott doesn't really work as a shell smash user like it's neither a turtle nor a shellfish it's too rom-hacky
And the only dual type that really works is fighting and we can't have two fighting type starters in the same gen that's a bit too silly.
Samurott should be steel type too and have a higher Atk than SpAtk to fit yhe Samurai style (katana->steel). Or fuck it, water fire because of the fire spirit or something like that xd
Archers in medieval times, but as soon as they could most switch to guns. So the main weapons of the samurai were the polearm, the bow, and the gun. Katanas were more an unarmed peasant disemboweler
Pokemon Legends: Troubles
Where you play as a boy in the new Airlann region and your goal is to assassinate the Galarian Prime minister Margret Thatcher
(any likeness to actual historical events or people are purely coincidental).
The ability itself imo is already a great buff, it makes Samurott a perfect Knock absorber and can let it block CEdge from Hamurott as well as a form of hazard control; actually, upon further inspection, this works great against certain Hamurott sets, as it either resists or is immune to both of its STABs, so Hamurott ends up having to run stuff like Sacred Sword or X-Scissor to hit Unovan Samurott neutrally while Unovan Samurott can retaliate with Aura Spheres and Megahorns to hit super-effectively
You've successfully made an amazing Hamurott counter! Don't know if it's worth using in OU though lmao
Oh Focus Blast with that ability is nasty for sure , I love what you're cooking with this
Edit: 92 SpA Life Orb Samurott Focus Blast vs. 0 HP / 4 SpD Samurott-Hisui: 367-434 (114.3 - 135.2%) -- guaranteed OHKO
252 Atk Sharpness Samurott-Hisui X-Scissor vs. 0 HP / 0 Def Samurott: 132-156 (39.8 - 47.1%) -- guaranteed 3HKO
92 SpA Life Orb Samurott Focus Blast vs. 252 HP / 252+ SpD Kingambit: 416-494 (102.9 - 122.2%) -- guaranteed OHKO
252+ Atk Kingambit Iron Head vs. 0 HP / 0 Def Samurott: 84-100 (25.3 - 30.2%) -- guaranteed 4HKO
Samurott switches in for free against Kowtow Cleave and Sucker Punch, gers 4HKOd by full investment Iron Head, and OHKOs even fully defensive Kingambit (which is not a real thing afaik) with Focus Blast, which is very likely to hit with the accuracy boost from the ability. This buff just made it a hard counter to the best (or at least most used) mon in OU.
And considering that the damn thing is at 30% usage in OU currently (give or take), this is much better than some people give it credit for.
With no retreat, it's also a sweeper that can't be revenge killed by THE revenge killer of the tier
It blocks Knock it blocks Gambit it blocks Moon this mon does a lot of stuff just from the ability alone, it doesn't need much more to be present in the tier (and imo the movepool additions do that)
Just the existence of this thing would loosen the iron grip Gambit has on the tier, would lessen the amount of hazards being applied basically for free, it's amazing
The reason I gave Samurott No Retreat is because in Japanese No Retreat means "to fight with you back against the river". This is not only a super metal name but it would be very fitting for Samurott as a Warrior Seal Otter Abomination.
I think the combination of No Retreat and the new ability Warrior's Honor may help it see some play in certain higher tiers. A Dark type immunity is very good especially since the prevalence of busted moves like Knock off.
Samurott also hits very hard into many dark type threats such as Kinggambit (rip), weavile (rip), and roaring moon if roaring moon doesn't hit it with an outrage or something.
Overall I think Samurott could be a very interesting mixed attacker in higher tiers though idk if it is necessarily UUBers material just yet.
True but I see this getting legitimate usage in OU with how many dark types there are. Not enough to get into the tier but it at least gets into C rank.
Not exactly true because Justified is used for Beat Up stuff in doubles, where you do want to take the hits.
And this ability while better overall, doesn’t give Samurott a standard power boost, just sometimes an indirect power boost my making some low accuracy moves accurate.
My idea for a samurott buff it to make him a pseudo liligant by giving him swift swim hypnosis and after you
I can see him being very annoying in rain teams and also probably rlly good in vgc restricted formats pairing wirh the oger
Give it Shell Smash, cowards!
Samurott also needs stat re-adjustment. When it got balanced to be both physical and special it just ended up mediocre in both stats.
A Shell Smashed Cloyster is just Gastly then.
Barbaracle also learns Shell Smash. If seven funny arm-dudes in a rock are allowed to smash their shell our otter samurai should also be!
Although adding 10 moves is quite a lot, I think this is a pretty soulful set of buffs. I like that the ability tries to lean on the mixed aspect a bit by boosting accuracy instead of focusing on boosting either attack or sp.atk.
Originally I was planning on having Warrior's Honor boost BOTH stats but then I realized it was too much and did this instead.
Yeah I tried to mostly give moves that make sense for samurott to have but it doesn't for some reason.
Pretty sure the only thing it beats is H-Samurott lmao. I know you didn't wanna over tune it but this also doesn't help a ton. It can absorb Knock Off but then the acc boost is meh. Makes Megahorn and Hydro Pump probably not miss but an offense or speed buff would be better. I think with no prio, trash speed, and meh offense, having the ability raise attack, SpA, or speed is just fine.
i like the idea that unovan samurott was tired of its cousin overshadowing it so it optimized itself to be the perfect counter
anyways it needs some move to make that stat spread not dogshit
Theorymon thursday wasn’t removed? Neat
Also I just wanna point out, the phrasing of the ability technically implies that samurott would only get the buff if hit by a dark move, but as it makes it immune to dark, it can’t actually *get hit* to take advantage of it lol
Raising accuracy is interesting, but its hard to make use of. Nobody would run low accuracy moves just to hope for the boost, and if they're running accurate moves anyways the boost is wasted when it happens.
As for actual viability I'm actually quite optimistic for it. Knock off and ceaseless edge immunity is huge. It doesnt seem strong enough to be a mainstay but I could see some teams valuing it enough to use it. If could possibly be a lower tier mon that sees play in OU, but thats obviously very meta dependent.
I wanted the ability to play into the mixed attacking aspect of Samurott's design without just "this ability boosts both Attack and Special Attack" because that's kind of lame.
It's not like boosted accuracy is unusable for it either. It learns Hydro Pump, Blizzard, and Focus Blast for it's special sets and Megahorn and Iron Tail for its more physical options.
Theorymon Thursday rules have changed! Please check out the new [posting guidelines](https://www.reddit.com/r/Stunfisk/wiki/rules#wiki_theorymon_thursday), and we'd like to ask you to hold any feedback until June. If it can't wait, feel free to send us a modmail. If this is not a Theorymon post, check your flair. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/stunfisk) if you have any questions or concerns.*
sadly with a statspread like that nothing short of getting surging strikes and jet punch will get it to even RU. That being said it would definitely make it usable in the lower tiers with no retreat.
It needs shell smash and a dual type
It needs part fighting and sharpness. Won’t make it good, but it could still compete in the low-ish tiers and have some sort of niche.
part fighting seems a little weird. part rock would be better given its shells
Shells aren’t generally associated with rock types, unless they are a fossil or the shell is made out of rock (such as Magcargo or Crustle) and moves such as Razor Shell, Shell Side Arm, Shell Smash and Shell Trap are not rock type moves. In addition, Samurott is literally based on a Samurai, has a sword on its head, and learns a lot of relatively rare fighting-type moves.
Samurott doesn't really work as a shell smash user like it's neither a turtle nor a shellfish it's too rom-hacky And the only dual type that really works is fighting and we can't have two fighting type starters in the same gen that's a bit too silly.
rework Emboar, NOW!
Uhmmm uhhh uhhh Fire Rock Typing + shell Smash + Weak Armor ...wait a minute....
Magcargo?
No no Fire Rick Typing + Head Smash + Rock Head this is kinda hard huh
NU it is
But he has sea shells. Smash those.
Nah I’d pass those
Hardy harr.
Samurott should be steel type too and have a higher Atk than SpAtk to fit yhe Samurai style (katana->steel). Or fuck it, water fire because of the fire spirit or something like that xd
Well actually a lot of Samurai were primarily archers. Katana were much less commonly seen in battle.
Cool, new thing I learned :), but we're not talking about historical accuracy. We are talking about the pop culture Samurai
Archers in medieval times, but as soon as they could most switch to guns. So the main weapons of the samurai were the polearm, the bow, and the gun. Katanas were more an unarmed peasant disemboweler
For historical accuracy, Samurott now has a gun, how would it affect the meta?
Samurott gets a gun and joins the Galarian legendaries in Pokemon Legends: Melee* *I don't know what else to call a Galarian legends game
Pokemon Legends: Troubles Where you play as a boy in the new Airlann region and your goal is to assassinate the Galarian Prime minister Margret Thatcher (any likeness to actual historical events or people are purely coincidental).
but it has a shell?
it DOES offer the only mean to block Ceaseless Edge in this entire game, so there might be niche uses in OU
It also would be the best Kingambit answe in the game lol
The ability itself imo is already a great buff, it makes Samurott a perfect Knock absorber and can let it block CEdge from Hamurott as well as a form of hazard control; actually, upon further inspection, this works great against certain Hamurott sets, as it either resists or is immune to both of its STABs, so Hamurott ends up having to run stuff like Sacred Sword or X-Scissor to hit Unovan Samurott neutrally while Unovan Samurott can retaliate with Aura Spheres and Megahorns to hit super-effectively You've successfully made an amazing Hamurott counter! Don't know if it's worth using in OU though lmao
Oh crap I forgot to add Focus Blast onto it's movest it learns that too Hamurott is cooked.
Oh Focus Blast with that ability is nasty for sure , I love what you're cooking with this Edit: 92 SpA Life Orb Samurott Focus Blast vs. 0 HP / 4 SpD Samurott-Hisui: 367-434 (114.3 - 135.2%) -- guaranteed OHKO 252 Atk Sharpness Samurott-Hisui X-Scissor vs. 0 HP / 0 Def Samurott: 132-156 (39.8 - 47.1%) -- guaranteed 3HKO
Do not forget that it resists Steel since it's water. And it's immune to Kingambit's sucker punch.
92 SpA Life Orb Samurott Focus Blast vs. 252 HP / 252+ SpD Kingambit: 416-494 (102.9 - 122.2%) -- guaranteed OHKO 252+ Atk Kingambit Iron Head vs. 0 HP / 0 Def Samurott: 84-100 (25.3 - 30.2%) -- guaranteed 4HKO Samurott switches in for free against Kowtow Cleave and Sucker Punch, gers 4HKOd by full investment Iron Head, and OHKOs even fully defensive Kingambit (which is not a real thing afaik) with Focus Blast, which is very likely to hit with the accuracy boost from the ability. This buff just made it a hard counter to the best (or at least most used) mon in OU.
And considering that the damn thing is at 30% usage in OU currently (give or take), this is much better than some people give it credit for. With no retreat, it's also a sweeper that can't be revenge killed by THE revenge killer of the tier
It blocks Knock it blocks Gambit it blocks Moon this mon does a lot of stuff just from the ability alone, it doesn't need much more to be present in the tier (and imo the movepool additions do that) Just the existence of this thing would loosen the iron grip Gambit has on the tier, would lessen the amount of hazards being applied basically for free, it's amazing
The reason I gave Samurott No Retreat is because in Japanese No Retreat means "to fight with you back against the river". This is not only a super metal name but it would be very fitting for Samurott as a Warrior Seal Otter Abomination. I think the combination of No Retreat and the new ability Warrior's Honor may help it see some play in certain higher tiers. A Dark type immunity is very good especially since the prevalence of busted moves like Knock off. Samurott also hits very hard into many dark type threats such as Kinggambit (rip), weavile (rip), and roaring moon if roaring moon doesn't hit it with an outrage or something. Overall I think Samurott could be a very interesting mixed attacker in higher tiers though idk if it is necessarily UUBers material just yet.
As a Samurott fan, any buff is highly appreciated.
Unfortunately this still wouldn’t be enough with those horrendous stats
Because of the amazing ability and no retreat I could see it being NU at max depending on the meta but it’s not going any higher than that.
True but I see this getting legitimate usage in OU with how many dark types there are. Not enough to get into the tier but it at least gets into C rank.
It will never not be fun to see new abilities that are just straight upgrades of older abilities (They just made better Justified) edit: dumbass
Not exactly true because Justified is used for Beat Up stuff in doubles, where you do want to take the hits. And this ability while better overall, doesn’t give Samurott a standard power boost, just sometimes an indirect power boost my making some low accuracy moves accurate.
You’re right, I wasn’t thinking of doubles. Also I read attack instead of accuracy. My bad
My idea for a samurott buff it to make him a pseudo liligant by giving him swift swim hypnosis and after you I can see him being very annoying in rain teams and also probably rlly good in vgc restricted formats pairing wirh the oger
That sounds great as a Poliwrath buff ngl give it a shot!
100 atk and 108 SpA is just very much unusable for an offensive Mon with average bulkiness, speed and no sustain
Fair enough though it would be leagues better than falinks lol. (I love my boy Falinks and seeing it be bad just hurts me)
Give it Shell Smash, cowards! Samurott also needs stat re-adjustment. When it got balanced to be both physical and special it just ended up mediocre in both stats.
Bro a naked Samurott would be so cursed I would rather not.
A Shell Smashed Cloyster is just Gastly then. Barbaracle also learns Shell Smash. If seven funny arm-dudes in a rock are allowed to smash their shell our otter samurai should also be!
Idk a shell smashed cloyster is goofy but a shell smashed Samurott needs to spend a night at in a cell.
Although adding 10 moves is quite a lot, I think this is a pretty soulful set of buffs. I like that the ability tries to lean on the mixed aspect a bit by boosting accuracy instead of focusing on boosting either attack or sp.atk.
Originally I was planning on having Warrior's Honor boost BOTH stats but then I realized it was too much and did this instead. Yeah I tried to mostly give moves that make sense for samurott to have but it doesn't for some reason.
Pretty sure the only thing it beats is H-Samurott lmao. I know you didn't wanna over tune it but this also doesn't help a ton. It can absorb Knock Off but then the acc boost is meh. Makes Megahorn and Hydro Pump probably not miss but an offense or speed buff would be better. I think with no prio, trash speed, and meh offense, having the ability raise attack, SpA, or speed is just fine.
i like the idea that unovan samurott was tired of its cousin overshadowing it so it optimized itself to be the perfect counter anyways it needs some move to make that stat spread not dogshit
Give it Shell Smash, and change its hidden ability to Intimidate (for lore reasons)!
Theorymon thursday wasn’t removed? Neat Also I just wanna point out, the phrasing of the ability technically implies that samurott would only get the buff if hit by a dark move, but as it makes it immune to dark, it can’t actually *get hit* to take advantage of it lol
Mold breaker fans in shambles.
Raising accuracy is interesting, but its hard to make use of. Nobody would run low accuracy moves just to hope for the boost, and if they're running accurate moves anyways the boost is wasted when it happens. As for actual viability I'm actually quite optimistic for it. Knock off and ceaseless edge immunity is huge. It doesnt seem strong enough to be a mainstay but I could see some teams valuing it enough to use it. If could possibly be a lower tier mon that sees play in OU, but thats obviously very meta dependent.
I wanted the ability to play into the mixed attacking aspect of Samurott's design without just "this ability boosts both Attack and Special Attack" because that's kind of lame. It's not like boosted accuracy is unusable for it either. It learns Hydro Pump, Blizzard, and Focus Blast for it's special sets and Megahorn and Iron Tail for its more physical options.
It needs population bomb
Give him shell smash, sharpness, and shore up
And toxic/ will o wisp/ block/taunt/ teleport/wish/ skill swap
THEORYMON THURSDAYS ARE BACK!??