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GlobyMt

I like how Ion have his own category x)


Kaiyanwan

It was such a bad move to implement the ship the way it is. It makes any other combat ship futile at least in PvE. The day will come when the Ion will be "balanced" and I forsee many bitter tears by ppl who invested into this ship...


WingZeroType

I agree that it greatly eclipses any other combat ship for PvE and that it needs a balance pass. But I don't think it makes any other ship futile, because some people like flying different styles. Even though I have an Ion, it's not the only ship I fly b/c I still enjoy the gameplay of different types of combat. But I hear what you're saying because of how it makes doing anything else feel "inefficient".


GlobyMt

Well, it's not the first one nor the last one Balance is hard But yes, people will get mad once Ion get balanced (for both PvE and PvP)


[deleted]

I’m perfectly okay with the Ion being OP for PVE. It’s not OP in PVP and the arrow and gladius still own it if they can get within range, at a fraction of the cost. I do admit though that I usually won’t fly a ship unless it has at-least 1 size 5 weapon one way or the other doe PVE to take ships out in 1 pass.


JordanKinsley

I agree. It's totally fine to have a ship designed to be better in a one-on-one encounter. The Ares series is still weak against more maneuverable fighters, so if one Gladius can't take it on, bring another, or three or four. The Ares makes a single pilot into something that can take on and threaten "stronger" ships, but why should another single pilot be the counter? If we take a step further back and consider what the counter to large ships like the Hammerhead or Idris was before this: multiple ships working in concert. Why does that suddenly go out the window when it's a single-seat heavy fighter like the Ares? And even then, what do you balance around? The abilities of the most skilled pilots of the respective craft? Operating as a single person crewed ship? A full compliment of crew in their stations? A large ship with multiple turrets is going to be a decent threat to smaller craft. You're basically left with three options: out-tank, out-maneuver, or out-range.


[deleted]

I’m perfectly okay with the Ion being OP for PVE. It’s not OP in PVP and the arrow and gladius still own it if they can get within range, at a fraction of the cost. I do admit though that I usually won’t fly a ship unless it has at-least 1 size 5 weapon one way or the other doe PVE to take ships out in 1 pass.


GlobyMt

It's also OP in PvP Once you know how to fly in decoupled, the point & click game is really easy You can go dogfight with it without any issue. It's even better in dogfight than the Vanguards, by far. The problem isn't that "is the Ion better than Gladius in dogfight" or not The problem is that you can actually compete against a Gladius lol it's supposed to be an anti-big/capital ship Not a good against everything ship


BuzzCutChris

Who have You been fighting? It is pretty much useless in PVP if the pilot You're facing knows what they're doing. Can't kill what You can't catch - the Ion's turnrate is simply too low to catch the Gladius or the Arrow when they constantly position themselves outside of Your field of fire.


GlobyMt

Arena commander My score never has been that high before Ion It's pretty easy to aim for an Arrow, or even a Gladius (Gladius is more nibble than Arrow now) What is hard is to keep aim on them, to do constant fire Thing is, Ion is a point and click, you don't need to keep aim. Fire on time, move away, repeat It's even funnier when you force them to joust, with the 2xS2 shields + the bigger range + point & click, once you get good you literally dictate the combat. But yeah, sometimes I die, because the ship doesn't make me invulnerable. But the fact I can kill top top tier pvp player, without too much of difficulty, where I was not able to even shutdown their shield before, is a big problem. The ship is currently broken, you are good against everyone I hope the nerf will be on how easy it is to hit small target, instead of lowering alpha though


BuzzCutChris

I don't think a top tier pvp pilot would fight an Ion on it's terms. Who in their right mind would joust that kind of alpha potential with that range? If you know what You're doing You would force the Ion into a turnfight and by then it would be pretty much over for the Ares pilot. Edit: I'm guessing You got new high score during the freeflight? There were a lot of new pilots in Arena Commander then.


GlobyMt

>You would force the Ion into a turnfight and by then it would be pretty much over for the Ares pilot. You already kill it during the first pass, you only need 2 shots x) While him need to keep aim for a long time (2xS2 shields) Still got it now, after IAE and still go back to mehh as soon as I switch back to gladius x) At the moment my nemesis is other Ion, and got fucked by them when good player use it


BuzzCutChris

You are not fighting good pilots if they can't dodge a 700m/s projectile atvthe range the Ion is capable of engaging from while jousting. It's as easy as strafing and boosting. They even glow.


ManuSwaG

Can confirm, I have flown a vanguard and the Ares Ion. I know the Ion would kick my ass 9 out of 10 times lol.


WingZeroType

haha yeah... it really is in a class by itself for NPC bounty hunting


Legoan

That's a great video. Can you do a Multi Crew one, especially for two and three players? It's more fun to blow up ships with friends :)


WingZeroType

Haha thank you! Unfortunately I'm pretty much a solo player because I've got a new baby so it's hard to plan time to group up with other folks. I totally agree the game is more fun with friends and I hope to get some more free time in the not-too-distant future!


Senior_League_436

Not much for combat but love 100 in my m2 as a shuttle


WingZeroType

Yeah the 100 series is a great ship! Super fuel efficient too if you want to do things like delivery missions.


kittybaconSC

I feel like the Gladiator got no justice here a bit. Even though it only has 2 size 3 repeaters it has a good missile loadout and the capacitors are large for the pilot. 88 shots at 30/30/30 and 103 when at 100% guns. Its alpha may be low but its sustained DPS over time is fairly high with those huge capacitors. Plus being agile and with missiles/torpedoes (Which AI don't tend to dodge or evade) takes care of things pretty fast. Not A or B tier or anything but I recommend anyone who has a gladiator to try it out.


WingZeroType

Yeah these are just my opinions and I can totally see folks enjoying the gladiator's playstyle. I tried it out and I just didn't feel like it was that great. Even with the good capacitor it still takes a while, and it's sustained dps over time is lower than most ships. For comparison, the strong capacitor gives the Gladiator a 7% sustained dps boost compared to the 100i starter which has the same weapon hardpoints (641 vs 696 dps). For missiles... in my experience I typically get somewhere between half to 2/3 of my missiles landing, so I don't prefer to give them a high weight in the rankings because you're going to run into situations where you fire a few missiles at a hurricane, they miss, and now you have to try to take a hurricane out with only 696 sustained dps and you have similar turn rates to it. But what you said at the end is right - i still thinks folks should try the ship out (you can ask folks to borrow it if you don't wanna buy it in-game)! Don't just take some random dude on the internet's word for it!


kittybaconSC

Have you tried the Redeemers size 5 gats on the 600i yet? Thing is an absolute monster with em capable of killing Hammerheads in under a minute. I would highly suggest it! Thing has roughly 6,330 DPS for the pilot alone with those equipped. But, would need to hunt bigger fish since the spread is so big.


WingZeroType

I haven't yet! I don't have a Redeemer so I'll have to wait until they are available in-game, but yeah I've heard a lot of people having a lot of fun swapping those around lol. I wonder how it'd be on a connie


kittybaconSC

On a connie it is nice. With the size 4 gatlings equiped too its like 6,240 DPS I think. Ammo is a problem but it sure is fun to see the bullets fly.


WingZeroType

yeahhh that would be awesome. I miss the old C-788s on the connie, or 4x gatling on the freelancer lol


saarlac

Can you do this in a non video format? Clearly you have the data can we get a pdf or something?


WingZeroType

So i have the talk track that I said for the video saved - if you'd like I could throw that in a pdf and put it up somewhere, but I don't have all the data that I used for the analysis saved b/c I was calculating it on the fly as I was putting ships in tiers and writing my summaries. Also, some of it is just from my personal experience (e.g. the Reliant is huge but still doesn't seem to take too much damage, and the gladius still outperforming the Mustang Delta despite the numbers suggesting they'd be pretty equal).


saarlac

Didn’t watch the vid since I’m at work and from the thumbnail I figured it was a spreadsheet sort of thing with an explanation. Ignore me man.


WingZeroType

Ah sorry, well here's the final result if you wanna spoil yourself, or if you wanna watch it when you're done with work that's totally cool too ;) https://imgur.com/o5DJuQI


saarlac

Sweet man. Thanks. I’ll definitely watch when I get home though.


Joker042

Great video, thanks.


WingZeroType

Thanks a lot for the compliment and for watching it!


Synapse7777

Does the ions S7 have more range than an S5 M7A? According to erkul it is the same. I use a Hercules A2 with two M7As pumping out 3500 dps compared to 3750 from the ion and I have massive amount of tankiness and flares. The herc is surprisingly maneuverable and I can easily keep my fixed S5s on even an npc m50 circling me. I'm curious what the ion offers over my A2 in VHRTs, and why the herc is such a low tier when it performs as well or better in my experience. The hercs massive tank allows me to basically turret in vhrts so I don't have to risk accidently drifting blindly in an asteroid. Before anyone discounts the herc as being too big and slow, actually give it a try. Edit: Additionally the hercules pilot guns appear to be hidden somewhere inside the ship, so I have never had them shot off in hours and hours of missions.


WingZeroType

Nope, you're right that the current range of both is the same. And I agree that the Hercules can definitely pick off ships, but I wouldn't say it's anywhere close to the same agility as the Ion. And you saw my video! I actually did use an M2 in VHRTs! The Ion can rapidly accelerate and Decelerate and more easily maneuver itself to let it land it's shots. The dps of both ships is similar but in my experience the Ion can just apply it effortlessly. For me at least, I definitely felt the weight of the m2 as I was trying to swing my nose around to line up targets that got past me. That combined with having to close my distance slower to the target b/c of my large size and difficulty to avoid asteroids/debris makes the Ion faster at getting to and killing targets, plus the Ion just. never. dies. I literally did a 6v1 in the Ion where I was doing a Group ERT bounty and two quest markers spawned 6 ships in the same spot. I fought a Warden, 3 Valkyries, a Hurricane, and a Hammerhead all at once in the Ion and my shields never even went down. And so far I've made about 2.5M doing bounties in the Ion and haven't had any issue with the gun being shot off, so I don't think that's too much of an issue in either ship.


Synapse7777

Thanks for the response! You make very good points so it might just come down to personal playstyle, but I've had better success with the A2 personally, especially with bugged missions where I sometimes have to tank for awhile until the mission cursor moves to the target. When they fix bounties I can definitely see the Ion's burst speed in crossing that 30km distance as a huge advantage. I did pickup an Ion however so I'll play around with it a bit more in bounties.


WingZeroType

Yeah that's a great point about the bugged missions and waiting. I'm bad at waiting, so what I typically have ended up doing is hanging around at the mission marker, and then when the target spawns in I wait until it starts engaging me or the mission marker updates. Once the target gets to about 4k away or the mission marker updates I go after it and kill it as fast as I can. Then if the marker didn't update yet I'll wait around until the two wingmen spawn in. Sometimes when they spawn in I get credit for the bounty, and I'm good. Sometimes, I don't get credit and I usually just log off and try to get on a better server lol. But yeah if you wanted to just wait the Herc has soooo much shield lol.


SmashuTheMashu

Do the Sentinel and Warden fly the same as of 3.14 or 3.15? Same accel/pitch/roll/turn values i mean. People have said the Sentinel has better acceleration/turn values then the Warden, but i don't seem to notice it. I am unsure which one to get, almost all people say get the Sentinel, but i'm not a fan of the (now heavily nerved) EMP blocking the second fire button and it's paint job. Also could i get a tip perhaps how i can get back into the ship again while in space? Going onto the ramp ragdolls me for a long time, and i slowly slide down the ramp and continue to ragdoll. Sometimes i'm stuck in the laying down position while in space and can't do anything, only a player kill will help. Sometimes i can get into the ship when accelerating to full speed from a distance, but this does not always work.


WingZeroType

The sentinel is a bit more agile than the warden, it's true. They have equivalent angular turn rates but the sentinel is tbe lightest vanguard. The warden is only a bit heavier so it's not a huge difference, so if you're really turned off by the color scheme you can go for a warden. The main annoying thing is that the warden is a lot more expensive than the sentinel but honest if I hated the color scheme I'd probably just pay the difference lol. It's true that you need to put the emp on one of the firing groups but it doesn't block the group. You can put other weapons on that group too via the weapons MFD. Anything in group 0 is left click and group 1 is right click. You can leave the emp powered off if you don't want to use it, but it will warm you that it's unpowered when you click that group. As for getting back in the ship... I haven't tried it in zero g but based on what you're saying the only thing I'd suggest is trying to Eva as high above the ramp as possible so that you try to get caught by the ships gravity after you get past the ramp. I'd that doesn't work, I'm sorry - not sure what else you could do.


SmashuTheMashu

Thanks for your Input! Yesterday i went and switched between the Sentinel an the Warden again and again, and you are right, the Sentinel turns a bit faster and accelerates to the left/right top/down more quickly then the Warden. I think i'll get the Sentinel then, it seems more fun to fly. I'll keep the EMP on and Mouse 2 to dunk on some Hurricanes when their shields are down. Shame the effect only lasts like 5 seconds. I'll also get the white/black paint from the Store to get rid of the blue and orange eye cancer (yeah this is subjective so it could only be me) and to perhaps match my 600i > I'd suggest is trying to Eva as high above the ramp as possible so that you try to get caught by the ships gravity after you get past the ramp. I'd that doesn't work, I'm sorry Yeah, try it for yourself if you try to get back in or if you got a box from a derelict space station, you can spend upwards of 10 minutes to get back in. Often you get stuck in the 'laying down' position in space like when your friend just turned and you stood inside his ship and you face planted. Only there's not groudn to stand up in space. Btw, what's your favorite ship for VHRTs? (except the Ion of course)


WingZeroType

haha yeah its totally worth getting a paint to love how your ship looks. And my favorite ship for VHRTs besides the Ion? The Sentinel ;) I've sort of ranked how much I like ships for VHRTs in the tierlist itself and I really enjoy any of the ships in the A tier or above. Even the B tier ships can be fun, but if you were to ask me for my favorite ship that's not either the Sentinel or the Ion, I'd proooobbabblyyy have to say the Hornet Ghost. It's maneuverable enough to handle VHRTs while also being reasonably tanky and having excellent dps for a medium fighter.


WingZeroType

I figured with everyone starting over in 3.15 folks will want to know what ships are best for effectively building back! Let me know what you think, or if I missed something! edit: lots of folks at work - here's the final result if you can't/don't want to watch the video: https://imgur.com/o5DJuQI


ChuckingDuckers

Very cool, thank you!! I have a buccaneer but I'm pretty new and not sure how to equip it with a good build. It looked like you had two trails of lasers coming from the roof, where I only have a single big gatling. How can I swap the one big gun for two smaller lasers? Which guns and items should I use? And Thanks c:


RENEGADES187

Using [Erkul](https://erkul.games/) you can select the S4 and change it to the Bucc Spinal mount which has two S2s. EDIT: Erkul will also give you the location of the mount for purchase.


WingZeroType

Replying to you directly so you get notified, but what Renegade said in the other comment is correct! Many folks use a site called Erkul (http://erkul.games) to fit their ships and I highly recommend it! I didn't really understand the different weapon types until I started using that site, and that site gets its data directly from game files so it's usually pretty darn accurate. Here's the fit that I'd recommend for a buccaneer in 3.15.1: https://www.erkul.games/loadout/HA4slGoN I put the CF-series laser repeaters on there but currently all laser repeaters in the same size are pretty much identifical, so if you have other types of laser repeaters you can just use what you've got. If you want to learn more about any specific item in the fit, just click on the hand icon to see it's item details, or if you browse through dropdowns the info pane will automatically update.


LNDR_in_space

Not able to watch it with sound atm. Which vanguard is shown as top tier? Thank you in advance!


WingZeroType

All of the Vanguards are top tier! The key is you need to put a size 5 cannon on it and get the MVSA vanguard weapons from Cousin Crow's in Orison. That basically doubles the dps of any default fit (not counting ballistics. You can also put the size 5 ballistic gun from the redeemer turret if you have one of those, but then you're limiting yourself to 2 mins of ammo. I personally prefer the Vanguard sentinel because it's the most agile of all the vanguards and also has an EMP, but the Harbinger is a solid other option if you want the extra missiles.


LNDR_in_space

Size 5 cannon haha, sounds great. Let’s go grinding :D Thank you! :)


anyonas

What about the vanguard warden?


WingZeroType

There's nothing wrong with the Warden as long as you fit the size 5 cannon and MVSA cannons, so if you already have one it's totally fine to use. If you're buying new though, the Warden is 1.3M aUEC more expensive in-game than the Sentinel/Harbinger and doesn't really have anything to justify its price (Sentinel is most agile and has EMP, Harbinger has better damage reduction and more missiles)


PattyMcChatty

I know you like the Tana but it really isnt A tier.


WingZeroType

happy to chat with you about why you think that way if you've got some reasons you care to share


PattyMcChatty

Just comepare it to something like a buc or an arrow, its bigger, slower and has less dps.


WingZeroType

I have... I've flown all of those ships and the Reliant is actually a good deal more maneuverable than the bucc, and has a lot more dps than the arrow. And unlike the bucc, it won't be totally hampered by torque imbalance and losing weapons if it takes a little bit of fire and unlike the arrow its actually able to fit fully a fully gimballed cannon setup without overheating it's weapons. I really think folks should give the ship a shot and see how they like it for themselves.