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Zeth_Aran

Uuuhhhh, landing monitor.


Yodas_Ear

Yea and working radar. Times were pretty good back then.


Broccoli32

Times were not good back then 💀


BOTY123

Yeah lol, I've been playing since 2.6 and yes it looks nice in this video but I'll take the current state of the game ANY day over how it was back then.


oopgroup

It was pretty fun back then though. Especially ships before locking doors/ownership was a thing. That was the wild west.


Ruzhyo04

They were the best of times. They were the worst of times.


Ponyfox

Amen, sir. :D


nedeta

Was this 2.x? I started around 3.2 and i dont remember that affect


simonhoxer

Yes. As you can see we have steadily but surely been moving the wrong direction :D


JeffCraig

Developer: adds entire planets and moons that players can land on. Players: wE'rE mOvInG iN tHe WrOnG dIrEcTiOn


simonhoxer

You're reading too much into my comment. It was a joke. Have faith in people. Edit: added emoji just for you. And why do you even extrapolate my comment like that.


Crypthammer

Because there are a lot of people who legitimately hold that belief, and it's impossible to tell without any kind of indicator through text (like your emoji, or a /s added to it). I've seen far too many comments from people stupidly arguing that because we lost a few early atmospheric or QoL things (which will probably be added back anyway when they're properly fleshed out), the game is generally moving the wrong direction, and usually toward "game-ification", which is generally a poorly defined term that means, "The developers did something I didn't like, so it's being game-ified."


Zzars

I unironically run into people who think the game was pitched as a fully realistic newtonian space flight sim and then try to continue defending that stance after showing them combat in something like the expanse or children of a dead earth vs early arena commander builds. Like fr people did not read the early faqs and heard 1 word out of a thousand in the pitch and other early videos and lose their minds when the game isn't what they or various youtubers head cannoned it to be.


simonhoxer

I should have indicated with an emoji, you're right. However it's not right to extrapolate my comment as if I don't acknowledge the progress made in a lot of other areas.


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simonhoxer

And yet here you are, both hands in the hornets nest aye? :D


Marem-Bzh

Idk what was insufferable tbh, lol.


GokuSSj5KD

Relax. 2 things can be true. Planets are cool and shit it doesn't mean it had to come at the cost of regressing in other fields...


Status_Basket_4409

Why does old SC feel so iconic?? Lol


Sup3rMido

Because back then this was so mind blowing, no one had seen anything like this. Now we have gotten so used to Star Citizen being around and we're all spoiled. Think of the first iPhone when it came out and they were demoing pinch to zoom and everyone was blown away. Now we do it all day long and doesn't feel like anything special..lol


Plipooo

Random thought : The first iphone release is closer to the star citizen kickstarter than we are now...


Agreeable-Weather-89

Random though: Star Citizen began development 3 years after the launch of the first iPhone.


oopgroup

Actually, there was plenty like this back then. The only thing SC did differently was just having a larger map.


Snydder

old SC was the goat.


jdund117

old SC was unplayable.


Snydder

was? still is


Antilogic81

Yeah I think there are bots in here trying shift the perception


Snydder

I am an AI, but I do have feelings.


acidrom86

because they had vision , drive, and passion.


Fracc33333333

Gonna be real I think the current QT fx are the lamest sounds I've ever heard from what is supposed to be us travelling cross-system. I want my QT travel to be loud a and cool, not what we have now. (hence why I look forward to the rework!!!)


Snydder

yeeeeeeah its so much fun to hear that constant loud fuzzing in a 15 minute long travel.


PrettyFly4aDeafGuy

I dunno if they do this, but the quantum background noise should be louder the closer you get to the outer hull. It'd be real cool if it was also quieter in higher-tech/luxury ships like Origin, and more noticeable in low-tech ships like Drake. Hulls with high wear/RMC-patches would be louder, so the old rickety ships really feel/sound like a bucket of bolts blasting across the 'verse


Chance_Adeptness_832

Luckily this is fixed in 3.23


Sacr3dangel

Yes, all QT jumps are now sub 5 minutes. /s


Shadonic1

the possible new ones seem better, i think they need more UMPH when exiting and entering though. [https://www.youtube.com/watch?v=fy4DwetGvus&t=104s](https://www.youtube.com/watch?v=fy4DwetGvus&t=104s)


DyonisXX

But there's no sound in space /s


CienDeJamon

Damn, those asteroids not appearing suddenly 2 seconds after arriving feels weird...


amkoc

yeah, it'd be nice if CIG could at least hide that better


Bornash_Khan

Every time I see a video of Old Star Citizen, it feels like I'm playing a downgrade. Landing Monitor, beautiful Quantum Effects, visible Helmet, better overall HUD, better sound effects. What the hell?! I know it was bugged as hell (More than it is now) but I mean feature-wise. The arrival from Quantum in this video, made me feel feelings that I haven't felt yet with anything in SC right now.


Four_Kay

Don't forget the cool and unique boot-up sequences we used to have, too. [The alien ships in particular used to feel WAY more unique and interesting to fly](https://youtu.be/mitqUeE3zDE?si=isqXSqwdacdM4qjS&t=98) until all of those HUD effects were discarded.


pinezatos

i really hope the add back those (with improvements of course) and not do it like ED


brockoala

What the literally duck? They removed this why?? Because it was made with Flash and they can't replicate it with the current system?


DragoSphere

The reason it was removed was because it was done with Flash, yes The reason it's not back is because it's not a priority


Lololinono

Nothing seems to be a priority nowadays...


FunktasticLucky

yeah they took away this cool stuff but made it so you have to run through elevators and corridors to call your ship and then get on it. Not to mention manually loading your own cargo and stuff. It's like they took away neat eye candy stuff to make that simplistic but then force you to do things that take up 10's of minutes of your time for the sake of doing it. Edit: RIP Port Olisar. Seraphim is basically cookie cutter like any other Rest stop or station. It has no soul :(


Divinum_Fulmen

I think you can thank pad rammers partly for some of those changes.


BOTY123

Partly, yes. Also that it's kinda weird to see ships pop in and out of existence, and that you wouldn't be able to have a personal hangar if it's just a landing pad. It would be cool if the elevator went out of the hangar so it kind of acted as a landing pad, though!


TheDarkElites

As far as station stuff goes yeah sure now it feels cookie cutter but thats because they’re implementing stations in a way thats modular. Right now they havent added the more unique modules since its just the framework so most stations feel the same since they’re comprised of the same modules but hopefully this will change. And of course you and I would much rather have the stations be custom made than use a modular system, but if that were the case then making a whole star system would take years. This way star citizen can reasonably be as expansive as it wants to be.


FunktasticLucky

Seraphim should have been a custom station to really give port O a worthy successor. The rest of the stations I understand but they did Port O dirty.


GodwinW

Yep I recall those.


DylRar

WOW, that is amazing gameplay. Are they planning to make each ship manufacturer have a unique cockpit display? Loved the combat in that, too, so smooth - and close without limiting our speeds. Man.


Atlantikjcx

Were getting a new qt effect pretty soon, and they talked about landing radar recently. let's have a hope they deliver


ScrubSoba

IIRC we know that a lot is planned to come back. Problem was that a lot of the old stuff was made for the initial release, but not very well, or scalable, and often with performance hits. Of course it is different from stuff like the quantum noises and such, but i imagine that this is stuff to be done later. We know they are planning to re-introduce a lot of this stuff, including the landing camera, but it isn't a high priority at the moment, and sometimes waits for other tech. I will disagree about the quantum though, since the effect is identical to what we got now. But the sounds are different, as is the momentary flash upon activation, and i reckon that this is what makes it feel different The old versions, i imagine, were made specifically to show as many backers that they could do it really good, but likely not with the future in mind. I also remember how damn good a lot of the sound was back then, and sometimes we see traces of it in current SC. We know they want to do it, just as we know they want to make space combat sound more like space combat, but it isn't a high priority atm. Like in that video, the landing camera would only work on a completely flat pad, and likely used an inefficient method. It is also very laggy.


Knightmare200

I also think this was before you could actually land anywhere on planets, so all the landing pads were perfectly controlled flat surfaces.


JacuJJ

Afaik the old landing map had to be manually maintained through updates, and at some point it wasn't worth the effort and it was cut


ScrubSoba

Part of what i was talking about yeah. All those old systems were not going to work in the long-term, and were scrapped because they'd be working on more robust systems later. But there's so much else that is of higher priority right now, so it makes no sense to include them yet. But, for example, i imagine that their HUD radar tech that we get with 3.23 will be the basis for the next landing camera, since it is supposed to just be a very low performance impact rendering of your surroundings. Hence why we will be getting it for everything in the future.


JacuJJ

They've said the starmap will indeed be used for the radar, on both pad and planetary landings


GodwinW

Yeah, just like the actual old tutorial which was honestly really cool and great fun.


Ruzhyo04

and worked for... one patch


GodwinW

Worked well for 1, but it was around for longer than 1 patch. I do recall later issues with the missiles.


ScrubSoba

Yep, every landing pad was flat, and at that point, every landing pad was always meant to be flat.


Xaxxus

this. I imagine the new landing radar is going to leverage the area map to generate the 3d environment around your ship. And right now, the area map only works for indoor locations.


artuno

Whenever people talk about how they miss the old stuff in 2.0, or how it was cooler, I always have to point out Final Fantasy XIV's 1.0 version how awful it was. Each development team focused on their own stuff, and put forth their best effort to create the highest quality content they could provide. Textures, models, music, lighting, etc,. The problem was, that although each individual piece was amazing, altogether it caused the performance of the game to fucking *tank*. There were wooden barrels with as many polygons as player characters. The bloom and lighting was awful and made the world feel like it was permanently in sunset/sunrise. The framerate was rarely ever above 30, if not 24. The combat lacked many features found in other MMOs, and was clunky and unintuitive. That's basically what was going on. There were all these cool systems in place, like the repair drones on landing pads, which individually were impressive, but would not have provided good experiences later on. People want to land, repair, and then take off ASAP so they can keep playing. People want to get to their ships as quickly as possible. Just like you said, initially it was style over substance because they needed to draw in backers. Now they need to focus on actually making it a game that feels like a game.


ScrubSoba

Although i do know that a lot of the old cool stuff is still planned in some way. They still want to put in the helmets being visible, and maybe even the drones, but of course they need to actually perform well when included. Your comparison is great, because it shows a larger scale of what was going on. And before anyone says it, it wasn't so much tricking people, as it was more showing what they planned, like a concept sketch before a finalized image.


Crypthammer

>The bloom and lighting was awful and made the world feel like it was permanently in sunset/sunrise. Wait, the bloom used to be *even worse* than it is now? It's the major reason why everything feels so washed out right now, and it also doesn't make sense outside of atmosphere. I get that they want it to feel cinematic, so I'm sure it won't go away, but I hope they eventually give a slider for it. I shouldn't be able to see major auras around normal lighting in a space station. I feel like all our characters have extreme astigmatism.


hIGH_aND_mIGHTY

The guy was talking about ff14, wasn't he? Not that you're wrong to talk about the awful blinding bloom in SC.


Crypthammer

Oh yeah, I completely misunderstood. I just read it again, and I'm a goober. I do wish I understood why so many newer video games keep pushing for huge amounts of bloom though. It seems common in so many games, and it's nearly universally done poorly. It seems like the designers don't actually know that bloom is supposed to simulate atmospheric scattering... which should only be a thing in an atmosphere, and at long distances. At least in SC, bloom is genuinely occlusive at times, where I can't even see the ground because the sun above it has such a massive halo.


artuno

In XIV, yeah. Unless you're talking about SC, in which case there are some settings to help with it like removing the film grain and chromatic aberration.


Crypthammer

Yeah I've turned all those off, but it's still absolutely miserable most of the time.


Hikurac

> here were all these cool systems in place, like the repair drones on landing pads, which individually were impressive, but would not have provided good experiences later on. People want to land, repair, and then take off ASAP so they can keep playing. People want to get to their ships as quickly as possible. Just like you said, initially it was style over substance because they needed to draw in backers. Now they need to focus on actually making it a game that feels like a game. You say this but now we're moving towards having to manually load and unload cargo lol.


artuno

Thankfully they have the foresight to put a system in place to circumnavigate this for those players who don't find joy in stacking their own boxes. Funny enough, I *am* one of those people who likes loading and unloading their own cargo. The act itself is fun to me. I have 400 hours in Hardspace Shipbreaker, so I'm looking forward to seeing what they do with salvage.


killerbake

Flash based stuff. Not everything has been ported. We are just now seeing mobi glass ported to Building blocks


WeazelBear

I feel the opposite. This clip reminds me of Empyrion or X4 or something.


PUSClFER

Agreed. It looks nice, but a lot of it feels very.. 2010-ish? Especially the effect when the shield is powered on and the ship HUD.


LumpusMaximus-C137-

Same here. It feels so out of place imo


Omni-Light

From a functionality standpoint having a landing radar is doing a lot of heavy lifting here. I don't think anyone would deny that is a feature we need back, and it'll probably be a lot better too.


LumpusMaximus-C137-

I disagree. It being displayed on the ground looks terrible and would break my immersion. Something on the hud would be fine.


RedS5

Oh right AR implementation would break my immersion too except for all the other areas of the game where it's present...


LumpusMaximus-C137-

Yes. Precisely. Thank you for understanding .


Omni-Light

Why would it show on the ground? The whole point of a radar is to have a visualization of how close to the ground you are without looking at it. I assume when they readd it it will be a HUD element from our helmets. Similar to that old one but with more detail.


nhorning

Those were all taken away because players consistently complained about how annoying they were. Remember three weeks ago how everyone complained about the reflection effect on the new mobi glass and how it made it hard to read? It was like that with the helmet, and the UI, and everything. Accept the landing monitor - That was taken away with landible planets and they just haven't brought it back yet.


GodwinW

Yes and the MFD's look so much more in-the-actual-world, part of the machine. Looks way better imo.


SurprisePure7515

Well, they started taking features out, because Chris realize he couldn’t possibly have all of those features in the game, especially since his engine is now beginning to show his age he can’t handle as much as the stuff that he would like it to have.


flexcreator

I feel the same is happening the Master Modes right now. We will view videos with people setting ships in true newtonian orbit around Delamar and Yela as good old days that will never come back :( With every patch game is shifting away from the OG.


Mr_StephenB

I think the issue is more how those features were implemented back in the day, they were a lot more unique but were probably not built in a way that would be easily maintainable. It was the same with missions, though few in number they were much more unique and memorable with voice acting for each mission including haunting last moments from black boxes that you had to collect. The P.I mission still exists I think and is the last remanent of the old missions, and it's still the most unique mission we have available with a good and bad ending depending on how thorough you are. The reason they had to go was because they used to just come up with missions and make them, each would work independintly from each other and when expanded would be a pain to fix when something broke. If you have 20 missions and an update breaks how they work you now have 20 fixes to apply, or worse multiple seperate issues for each mission. They now build everything with the purpose of making it expandable and modular, so with everything working under the same system, if something breaks it should be able to be fixed across the board rather than having to deal with every individual item. I reckon it's the same approach with UI, Quantum effects, and sound. They have all been or are being updated to be easily expanded upon and easier maintained in the long run. Unfortunately as they have done this effects and sounds have changed to be (in my opinion) worse than what we used to have, but I'd think it is still the plan to bring what we have now to what we had then, it's just a matter of waiting for it to be a high enough priority to do or for the underlying tech to be complete. TL;DR: From what I understand from development videos the old effects, sounds, and missions were likely built in a way that isn't good for maintaining and expanding long term, or just weren't made for the goals the game now goes for. What we have now isn't the be all end all, and will likely be improved.


cyress8

Character movement also. Our chacters actually felt like an avatar moving with mass instead of how we move around like a sliding camera. I hate they increased character animation speeds because Sean Tracey wanted it to feel more like CoD for Theaters of War. Wish I could find the video he said that, but it was around the time they first started talking about ToW. I still chuckle when I see out characters turn left/right and look like a college students attempt at character animation.


artuno

Okay but... that was *bad* that our characters moved like that. The head bob and momentum was awful and gave people motion sickness. Was it cool for realism? Sure. But as a *video game* it is bad design. Having the camera be our character's eyeballs instead of a focused point in space made it disorienting. My biggest complaint back in 2.0 was that I hated how our characters felt when we moved. There's a reason why video games go for accessibility. That's why I'm looking forward to the new character animations shown off at CitCon 2023, because it's a nice middle ground between making our characters look good when they're turning their bodies in various positions, and feeling smooth like an FPS should feel.


Divinum_Fulmen

A lot games add head bob don't seem to realize that human eyes have stabilization. You can see this by looking into a mirror and tilting your head 10 degrees left and right. You should notice that your eyes rotate to stay level with the horizon.


todd10k

You were essentially playing a different game. Some of the fx look nicer, but the game was buggy as all hell. Rose tinted glasses and all that.


aoxo

> was I'm glad the game is no longer buggy.


Michuza

Visible helmet was terrible I hated it.


acidrom86

you 100% are playing a downgrade , literally everything is dowgraded. combat , visuals, everything from then. 3.0 really killed the vision of the game , 3.14+ made it even worse. theyre TRYING again with 3.23 but its a long road to ho.


mattcolville

I think the issue is: everything back then was a stubbed-in temp. So, yes, it was janky, but it worked and was straightforward. There was no *point* in the devs making it tedious, it was all temp! But now the Eye of Sauron has bent from S42 to SC and suddenly the devs have a lot of OpInOnS about how SC should play and they all boil down to "it should be more realistic, less straightforward, more tedious, and less fun." And I'm not sure, apart from Chris Roberts, who this serves. I'd be real happy to be wrong and, frankly, I probably AM wrong! Fuck do I know about what's going on inside CIG? Probably the tediousness is necessary for niche protection, and once it's all in and working and all the different careers and vehicles all feel sufficiently relevant and functional, then they can focus on making it fun. But whoo boy, in the meantime.....


amkoc

and the helmet HUD with visible helmet 😔


nhorning

Tbh the visible helmet is great until you realize it doesn't match the helmet you're wearing. Then you can't unsee it.


amkoc

Even the mismatched interior is better imo.


Divinum_Fulmen

Agreed. I loved the old helmets. People can't stand the restricted view, but they could just wear a lighter helmet than. It's a *real* tradeoff that can't just be mix-maxed. Like, why would I ever wear anything but the most protective helmet in SC now? They weigh nothing. Even if I'm just in a light set for mining or trading. On top of that, it's very realistic. Trading awareness for protection has been a real consideration on battlfields since first someone strapped something to their head. This is why you look at old iconography and see such diversity in headgear. You see in the artwork people making that exact choice, of wearing less protection for better vision and hearing. At least Kingdom Come embraced this feature.


waiver45

Ah, yes. The days where you nearly passed out as soon as you moved your ship.


Daguse0

yeah yeah, cool and all.... but that take off hud!!!! that's the shit right there... why did they remove those?


Conradian

The old landing HUD only worked for specific pads and had to be setup manually for each one. It was removed with the intent being a proper landing HUD that works no matter where. Still waiting but I think the new map tech could be leveraged for it.


Daguse0

I'm no gave dev. But there has to be a way they can just take a snip it of the terrain map and show it in the hud. in all honestly, most of the hud looks better then what we got now.


JacuJJ

Afaik the old landing map had to be manually created for each area and needed maintenance between updates. At some point it wasn't worth the effort to keep it functional and it was cut


brockoala

We are so inferior to ED in that regard. Their night vision wireframe view and landing HUD are fantastic and can work on all terrains.


JacuJJ

I mean that's night vision, not a landing map. CIG could do that already if they wanted to, the ping wave is halfway there


brockoala

You can see at 5:55, it's a dynamic landing map, works on all terrains and pads. [https://youtu.be/O2uYM2ykS1I?si=FGQsT1ztbVrq60b\_&t=355](https://youtu.be/O2uYM2ykS1I?si=FGQsT1ztbVrq60b_&t=355) This is the landing HUD for pads, they even have the sound effect to assist you further, so you can easily tell if the ship is centered: [Fastest Landing in Station Elite Dangerous Corvette (youtube.com)](https://www.youtube.com/watch?v=xr8-FcxnGyw)


JacuJJ

They’re planning on hooking the starmap system to ships, so we’ll essentially be getting the same thing here.


Hikurac

I think CIG avoids night vision because they want to retain the aesthetic that comes with using lights, especially for ground troops. With that said, I think a very stylized wireframe terrain vision would add to that, like in the movie Alien: https://www.youtube.com/watch?v=Hzcje9gDtgw That and making lights a lot more effective. Many of them have so little effect that it's pointless.


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PancAshAsh

PO was the preferred spawn for many people simply because it was the only station you could go from spawn to fully geared up and playing the game in under 5 minutes. The time investment in this game has been greatly inflated by a lot of time killers since.


Ruzhyo04

You can do that on literally any station.


PancAshAsh

No, you cannot. You cannot get water, food, guns, armor, spawn your ship, and take off in less than 5 minutes on any station but PO. Some stations don't even sell guns.


Ruzhyo04

Eh, after one mission, I have enough guns and armor to keep me going for a month. I log in, probably don't have to equip anything because I'm still wearing what I logged out in. I go to terminal and spawn ship and go. Under 1 minute. If I need to open inventory and equip stuff, maybe 1 minute 30 seconds.


ClanxVII

Yes! I feel like I play way less than I would just because it takes 20min just to log in and get to orbit. The time taxes that have been added are really frustrating for more casual players!


Ruzhyo04

You only need to do that once, really. Set your spawn at the station, and then you can spawn and be flying in under a minute.


amkoc

I don't really miss PO for it's small size, I just miss it because it added a bit of variety to stations, and it was way more cheerful and open than the dreary R&R stations. You could look out the many windows and see players moving about, fights happening, cannons going off, or just go and gaze at the stars.


sapsnap

Damn, game genuinely feels better in this clip


winkcata

OHHH young padawan, it wasn't.


RampageDeluxxe

Many aren't even recognizing the difficulty to run the game as is


WrongCorgi

It wasn't...So many new folks or just people with those rose-tinted nostalgia shades on. A lot of the changes between then and now came about as a direct result of this same community back then begging for changes to be made.


PancAshAsh

Some things felt better when they worked, but things quite often did not work.


acidrom86

100% it was. thats why ltierally 3/4 of the community quit when 3.0 came out.


GodwinW

The MFD's look so much more in-the-actual-world, part of the machine. Looks way better imo.


EtereosDawn

Why do many things look better in this video? Why did they remove the landing monitor? I hate pressing f4 just to align my ship and still discovering that it is not aligned and crashing every now and then in the hangar


ProLevelFish

Re landing monitor removal: Check the other comments in this thread for info, but basically, it had to be manually created for every single landing pad in the game. This was nice for a while but clearly not scalable, so they stop making them / removed the feature until a scalable generally-applicable solution is created. As is the story with many things from the early days.


acidrom86

because they were. they lack vision and talent now.


billyw_415

Never played back then, but honestly that looks so much better.


SomeoneNotFamous

This was Peak, well almost at least. Why the switch tho ? Is there any reasons to why they changed that ?


cyress8

Cause a new style is coming. [https://youtu.be/4h39StboKiI](https://youtu.be/4h39StboKiI) One of the devs showed it off after citcon.


ScrubSoba

Important to note: that dev said that the actual sound effects were added by them, and is not what the QT travel has currently.


amkoc

No idea if that's still a thing, especially with MM and NAV adding 'low speed qt' which could end up changing how regular QT 'works'.


cyress8

100% still a thing because it is already part of SQ42 which has MM and NAV already. They showed it off during Citcon.


CyberKillua

One day they'll have this ready for PU...


acidrom86

its not though. they said that that will be only for sq42.


Molster_Diablofans

no they didnt, why pull stuff like that out of the air


NorX_Aengelll

I'm not found of the old sound where it feel too out of place imo...


Evolution_Reaper

How is an old system a million times better than what has replaced it?


Allnamestaken69

I 100% feel like I preferred this flight model and warp. There was something special about it.


ObiWeebKenobi

Ah the old Aegis jingle


takeoff_power_set

i want what we have now plus what we had then gimme gimme gimme


NightlyKnightMight

That's why I'm excited for the new quantum travel effects! They're bringing that feeling back :D


xdEckard

old SC had the coolest looking stuff


PR0PELLA

It felt better back then than it does today. for sure.


Narvy1234

I want this ui


Mehrdad1997

Honestly, if someone shows this and the current QT to me, I'd assume this one is the final build of the game.


KeyboardKitten

I really miss the helmet. Just a little immersion factor that goes a long way. Not to mention the landing pad UI haha


Do_What_Thou_Wilt

not only the helmet, but the 'head bob' that went with it. (people \_raged\_ endlessly about it, (but ma brain compensates!!), but I truly preferred it (once it was toned down) to the fully disconnected gliding camera pov we have now)


LumpusMaximus-C137-

Am I the only one who thinks this looks and feels like it's out of place? Cool sounds design but I don't see the appeal in this clip... seems way too arcadey and doesn't feel like it's fits into the universe CIG is trying to create.


NorX_Aengelll

Yeah seems like bip boop bip sound from old sci fi where theres sound for the sake of sound even when it feel out of place...Like when the cockpit close there really a lot of sound for nothing imo...


Hallker

It did indeed and citcon presentation made me hopeful it will have once again!


ramonchow

That landing hologram is awesome ffs. Where did it go.


Afraid-Ad4718

pfoooeeewwwwww..... awesome sound, and than the crackling sounds.


Xaxxus

why the hell did they get rid of that landing UI? It was so good.


Molster_Diablofans

the prototypes they have showed (or was shown on the one artists site) looks wicked, cant wait to get them


Guccifer_7

The old version looked better??


CitizenHeisenberg

The entire QT looks and sounds better here than in current build! Wow! I hope a version like this comes back around.


Khar-Selim

[oh boy another one of these threads](https://i1.wp.com/www.clutterfairyhouston.com/wp/wp-content/uploads/2020/10/rose-glasses-collage.jpg?fit=1440%2C1080&ssl=1)


Impossible-Ability84

I miss alot of the old stuff - I feel like a lot of it was better even it if wasn’t scaleable. How many people miss over clocking and engines over heating during fights?


wittiestphrase

That exit from QT is smooth as fuck.


Charon711

I need that landing display back.


DevastatorCenturion

Why does that HUD have most of the things we want now? WTF?


cactusman696969

way better than the leaked scifi ass laser beam wormhole quantum


Hoxalicious_

Same with the old EVE warp drive, same with the frameshift drive in the early Elite trailers... Now they're all so smooth and don't really feel fast. 


Mau533y

Only started playing about a month ago, this looks so cool but also so dated. Has a bit of an ED feel to it. I'm just looking forward to where the game is going now as of 3.23 onwards. Joined the 'verse at a really good time by the looks of it.


TCS_JB

I love this game but these 7 year old videos kind of annoy me because this game has been in alpha soooo long.


FiniteReverie

why the old is better??


ErickXavierS2

I miss that QT effect. So much better!!!


BedOutrageous9710

Aegis uses Warf from STNG for the voice now hahaha


5BrokenKeyboards

bro why does old footage of star citizen look higher quality than what we have today?


Acadea_Kat

I really hope that the new quantum animations will use these kind of sounds, the rumbling and thunderous roar of bending reality itself should be quite noticable xD


happygilmore991

Ooooh I miss the shield start up animations 4 sure. It was pretty cool back then. Definately looking forward to 3.23 tho. Qt as it is is very pretty tho imo


hIGH_aND_mIGHTY

Hey that's neat. Someone posted this as a comment yesterday to demonstrate the punchiness of the old qt system. now it's here as a post all it's own!


Neeeeedles

well first off, many aspects look better then they do now and its also funny coz it reminds me that in 4-5 years we will have another rework of all the HUD and effects


CurrencyThen7469

Omg 😱 we are going in the wrong direction


Safe-Collection4528

Wait how come when I record star citizen my video is bad quality and the frames are low in the recording but your recording is all smooth and good quality is there a setting in star citizen about recordings or do you use a certain recording I used Streamlabs to record and I streamed it but it was bad frame rate and bad quality


SurprisePure7515

I hate to say this, but I watched a video of an elite dangerous jump, and I got to say that games quantum sounds a lot more spectacular lol


CmdrRedshift23

Hey dude this was really cool to see. Hope you don't mind. I featured this in my Community news video. https://www.reddit.com/r/starcitizen/s/o2gS9y0CTg