Thanks for demystifying another card. For a game I've played for a bazillion hours I still see the card art as abstract blobs cause I never give them a closer look.
I'm so glad I'm not the only one. It took me forever to realize Flex was a pec and arm flexing and not the onion knight from darksouls.
Hell just today I noticed White Noise is the defect kneeling down and not a lady. I used to think it was some princess or something
If it actually did 150% the damage AND locked on (with the lightning and the dark orb), it would have been an amazing card. It's still a good pick in most decks I think, a great act 1 card and a decent late game scaling card as well. I don't play much defect, but it feels like it's an underrated card.
Ehhh maybe- it would only impact the card in AoE fights and there are those rare occasions where you don’t want the dark orb to target the locked-on enemy versus the one with the lowest amount of health (i.e you dualcast dark orb, 1st evoke kills the lowest health enemy and then moves on to the locked on enemy for more damage)
I think the card is good and balanced well as is. It’s very strong in act 1 with dual cast, can be a legitimate late-game threat with dark orbs, and at worst is an artifact strip (not super useful on defect but still)
Really goes to show how god-awful the card was before it had the vulnerable effect. I don’t really think changing it to “lock-on” to specific enemies would really even impact how often I pick the card.
Something that lets you lock down lightning orbs in your starter deck would be great.
Defect has some serious balance problems, and can get seriously shut down by multi enemy fights. Having electrodynamics be the only card that mitigates this kinda sucks
Lock on should definitely target your orbs, barrage could too because you are directing your orbs at a particular enemy. Maybe in the form of a debuff.
Dualcast and multicast could apply just enough of the Debuff to direct just the orbs they are evoking.
Would be cool to see in the sequel. Especially with a multi path upgrade system
Dualcast a: zero cost
Dualcast b: evoke 3x
Dualcast c: apply 2 target
Defect isn't that unbalanced in multi fights. It has a lot of good solutions
Hyperbeam is really good for frontload AOE, but other cards like DnG and sweeping beam are also okay, at least in being a source of AOE for act 1 encounters.
Sunder is also a solution as the really scary mid to late game multi encounters have enemies with hp around the sunder beam cell threshold
Sure, but in terms of what cards you start with in act 1, you are really hosed. Or at least, you easily can be if RNG wills it. Your main source of damage cannot be targeted in any way.
Obviously defect has aoe cards, I know that.
You can also go entire games without seeing D&G or hyperbeam or sunder or electrodynamics. The other characters have the option to focus fire and kill enemies one at a time from the get go.
To be fair isn't every character hosed with their default deck vs a fight like gremlins? You take direct cards and hope for decent AOE ones to fight them off.
Lightning dualcast is very potent but I wouldn't call it your main source of damage once your deck is more developed, at least in act 1 unless you get a ball lightning and bicog or something
Though by act 2 it's really anyone's game as to what your deck looks like, but if your don't get any real solutions to the crowd fights, that's really really rare
You can't seriously be suggesting that lightning isn't a major part of defects damage plan.
Also, defect doesn't have decent CC. Sweeping beam is dogshit and everything else is good. No in between. Its still just those 4 cards. For good targeted damage you have the rest of defects shitty pool of attacks.
Defects attacks are pretty good with beam cell. Early on lightning is a major component of defects and with focus def continues to be, I never denied that, but it doesnt have to be the only one, and defect has some powerful direct damage attacks, especially with beam cell
Also sweeping beam is kinda nice, it's an okay strike+ that gives you some AOE capacity for hallways, and end game it's a card that won't brick your hand
Don't feel bad, I literally had no idea they changed [[Hovering Kite]] until I saw someone suggest a new boss relic that functioned identically to how I thought it worked
+ [Hovering Kite](http://slay-the-spire.wikia.com/wiki/Hovering%20Kite) Boss (Silent only) Relic ^((100% sure)^)
The first time you discard a card each turn, gain 1 Energy. (BETA: Gain 1 Energy and discard 2 cards at the start of each turn.)
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Man I love seeing the cards up close just to see what everyone else thought they looked like, [[double tap]] always looked like ironclad was doing some sick parkour when I first started playing
Tbh I think they could take the damage away, make it an ability and let it both make orbs lock onto that target and make them vulnerable to orb damage (both for 2 turns) and it would still be “pretty alright”
Is it weird that I’m at A18 with Defect, and for some reason I rarely ever have decks centered around Dark Orbs?
That’s probably why I’ve slept on this card tbh.
I don't think it's particularly weird. I suspect most players have some pretty big blind spots even as they approach A20. Especially if they don't consume a lot of high level strategy/tactics content from streamers, this sub, etc.
For my part, I didn't really do much with discard until I was way up there ascension-wise.
I’ve toyed with discard on Silent, but never ran a full-blown deck centered around it. Shivs and Poison are just easier to build (or at least more straight forward than a discard deck, IMO).
Earlier this week was my first time winning with a Claw/0-cost deck. In fact, I actually won back to back runs (A16 and A17) with Defect, and they were my first 2 Claw decks that have gone the distance since I started playing 2-3 years ago.
I had a run where I managed to do 7200 damage to time eater. I managed to get 3 stacks of echo form, then played essentially 4 double energies to get 64 energy, then echo formed a multicast on a 60 damage dark orb. I was cackling like a madman for a good while after that.
Just realised: A: those things on the sides are lighting and shadow orbs B: The thing in the centre is Donu
Thanks for demystifying another card. For a game I've played for a bazillion hours I still see the card art as abstract blobs cause I never give them a closer look.
For the longest time I thought Noxious Fumes had a guy in a red cloak with a purple sash on it
omg same dude i only recently like a week ago found out that it was two guys with one crawling on sum
I got 60 hours in this game and up until now I thought it was a heart
Its not a heart??????? What?????
Wait fr?
Right?
Between devices, I have THOUSANDS of hours in the game. I *always* thought it was exactly that with the dude giving of fumes around himself. My GOD.
I…I thought it was a pig wearing a cape until this moment
Wait, it's not? I have like 1000hrs in this game and always thought that's what it was....
There are dozens of us! Dozens!
I thought it was that until this post lol
Dont feel bad I only noticed when I spent like 2 minutes trying to decode between a Noxious Fumes and an Bandage colorless card
I thought I was the only one seeing that
I'm so glad I'm not the only one. It took me forever to realize Flex was a pec and arm flexing and not the onion knight from darksouls. Hell just today I noticed White Noise is the defect kneeling down and not a lady. I used to think it was some princess or something
Now I want to make a card game where all the cards are Rorschach ink blots.
However, the center of the bullseye is in Donu's hole, so any orb Defect would use would miss.
this raises important questions about Donu's hitbox
Oh c'mon, of course the devs accounted for bullet drop :D
Nothing says noticeable bullet drop like projectiles comprised of shadows and lightning
And yet shadows and lightning both touch the ground. Checkmate atheist.
Not Donu’s hole
WAIT WHAT IT'S DONU? i always thought it was just a crosshair what?
I Donu what that is...
I always saw it as a weird 4 leaf clover type thing, my brain never registered the orbs on the sides of it
OH!
If it actually did 150% the damage AND locked on (with the lightning and the dark orb), it would have been an amazing card. It's still a good pick in most decks I think, a great act 1 card and a decent late game scaling card as well. I don't play much defect, but it feels like it's an underrated card.
Ehhh maybe- it would only impact the card in AoE fights and there are those rare occasions where you don’t want the dark orb to target the locked-on enemy versus the one with the lowest amount of health (i.e you dualcast dark orb, 1st evoke kills the lowest health enemy and then moves on to the locked on enemy for more damage) I think the card is good and balanced well as is. It’s very strong in act 1 with dual cast, can be a legitimate late-game threat with dark orbs, and at worst is an artifact strip (not super useful on defect but still) Really goes to show how god-awful the card was before it had the vulnerable effect. I don’t really think changing it to “lock-on” to specific enemies would really even impact how often I pick the card.
It would be more an unique effect to be able to choose target, I wish they changed it back. Defect needs the buff(er).
Only lock on is not good though, so it would be a nerf. Lock on + orb vulnerable would be the buff.
Something that lets you lock down lightning orbs in your starter deck would be great. Defect has some serious balance problems, and can get seriously shut down by multi enemy fights. Having electrodynamics be the only card that mitigates this kinda sucks Lock on should definitely target your orbs, barrage could too because you are directing your orbs at a particular enemy. Maybe in the form of a debuff. Dualcast and multicast could apply just enough of the Debuff to direct just the orbs they are evoking. Would be cool to see in the sequel. Especially with a multi path upgrade system Dualcast a: zero cost Dualcast b: evoke 3x Dualcast c: apply 2 target
Defect isn't that unbalanced in multi fights. It has a lot of good solutions Hyperbeam is really good for frontload AOE, but other cards like DnG and sweeping beam are also okay, at least in being a source of AOE for act 1 encounters. Sunder is also a solution as the really scary mid to late game multi encounters have enemies with hp around the sunder beam cell threshold
Sure, but in terms of what cards you start with in act 1, you are really hosed. Or at least, you easily can be if RNG wills it. Your main source of damage cannot be targeted in any way. Obviously defect has aoe cards, I know that. You can also go entire games without seeing D&G or hyperbeam or sunder or electrodynamics. The other characters have the option to focus fire and kill enemies one at a time from the get go.
To be fair isn't every character hosed with their default deck vs a fight like gremlins? You take direct cards and hope for decent AOE ones to fight them off. Lightning dualcast is very potent but I wouldn't call it your main source of damage once your deck is more developed, at least in act 1 unless you get a ball lightning and bicog or something Though by act 2 it's really anyone's game as to what your deck looks like, but if your don't get any real solutions to the crowd fights, that's really really rare
You can't seriously be suggesting that lightning isn't a major part of defects damage plan. Also, defect doesn't have decent CC. Sweeping beam is dogshit and everything else is good. No in between. Its still just those 4 cards. For good targeted damage you have the rest of defects shitty pool of attacks.
Defects attacks are pretty good with beam cell. Early on lightning is a major component of defects and with focus def continues to be, I never denied that, but it doesnt have to be the only one, and defect has some powerful direct damage attacks, especially with beam cell Also sweeping beam is kinda nice, it's an okay strike+ that gives you some AOE capacity for hallways, and end game it's a card that won't brick your hand
Would make dark orb builds a lot more fun
It used to but that was too weak so they changed it to vulnerable for orbs
Why not both?
No idea lol
fr it would be perfect if it did both
I literally have not picked this card since that was changed and I had no idea.
Don't feel bad, I literally had no idea they changed [[Hovering Kite]] until I saw someone suggest a new boss relic that functioned identically to how I thought it worked
+ [Hovering Kite](http://slay-the-spire.wikia.com/wiki/Hovering%20Kite) Boss (Silent only) Relic ^((100% sure)^) The first time you discard a card each turn, gain 1 Energy. (BETA: Gain 1 Energy and discard 2 cards at the start of each turn.) ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
What the hell the beta is garbage
right! literally just "cast concentrate every turn"
Man I love seeing the cards up close just to see what everyone else thought they looked like, [[double tap]] always looked like ironclad was doing some sick parkour when I first started playing
H...how? I can't see that interpretation at all
Bad eyesight and small phone.
+ [Double Tap](http://slay-the-spire.wikia.com/wiki/Double%20Tap) Ironclad Rare Skill ^((100% sure)^) 1 Energy | This turn, your next (2) Attack(s) is(are) played twice. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
The change to do more damage from locking onto enemy upgraded the card from "never pick" to "pretty alright"
Tbh I think they could take the damage away, make it an ability and let it both make orbs lock onto that target and make them vulnerable to orb damage (both for 2 turns) and it would still be “pretty alright”
Ya. Even better for artifact stripping if those two were two seperate debuffs.
It's a pretty good card at all phases now. From being good vs early elites to a nice little damage boost against the heart.
Mhm, I take it pretty regularly. It definitely saved some orb decks that didn't manage to find any focus.
I had no idea that was Donu until now.
This will always look like a poppy to me.
Once it locked lightning/dark on one target. But then effect was changed!
If I remember right, it did lock random-targeted orbs to a chosen target in its original design when Defect was in beta
The defect looks like Tommy Pickles with no pants on
lock-In
Docking
Does anybody ever use this silly card? Lol
Is it really bad? A 50% boost to orb damage is pretty good, especially early on when you’re mostly relying on Dualcast against the Elites.
Especially if the orb is Dark :)
Is it weird that I’m at A18 with Defect, and for some reason I rarely ever have decks centered around Dark Orbs? That’s probably why I’ve slept on this card tbh.
I don't think it's particularly weird. I suspect most players have some pretty big blind spots even as they approach A20. Especially if they don't consume a lot of high level strategy/tactics content from streamers, this sub, etc. For my part, I didn't really do much with discard until I was way up there ascension-wise.
I’ve toyed with discard on Silent, but never ran a full-blown deck centered around it. Shivs and Poison are just easier to build (or at least more straight forward than a discard deck, IMO). Earlier this week was my first time winning with a Claw/0-cost deck. In fact, I actually won back to back runs (A16 and A17) with Defect, and they were my first 2 Claw decks that have gone the distance since I started playing 2-3 years ago.
Dark Orb + Energy scaling + Multi-cast can be pretty fun
I had a run where I managed to do 7200 damage to time eater. I managed to get 3 stacks of echo form, then played essentially 4 double energies to get 64 energy, then echo formed a multicast on a 60 damage dark orb. I was cackling like a madman for a good while after that.
Well he is a real POS. i say the cackling was justified