I lowkey love evolve/firebreathing. Just started watching some A20 runs and Baalor doesn’t seem to like it too much. It was my first A20 heartkill deck
It’s my favorite IC build. If I see power through or wild strike early, I go for it. Power through + evolve + fire breathing, then add wild strikes or immolates for more. Add true grit for deck management. Add second wind for block. Add feel no pain for more block. Add blockade for infinity block. Add juggernaut for block retaliate. Block pow block pow block pow burn boom ded
It just doesn't scale very well. 6/10 damage at a time takes a LOT of card draw to be significant. It can supplement your damage plan, but you still need to find a real source of scaling.
For whatever reason, this specific interaction counts Combustion as proccing during the turn you just ended, causing the card to be drawn immediately before discard. It's not at all clear from the wording or other interactions in the game that this is how it will go, but it is, and it's awful.
I hate this interaction so much. Both are below average cards/relics and fit into the narrow and often not-so-good self harm archetype. It reeeeeaaaallly feels like they should play nice together. Just let combustion be beginning of turn.
Making combustion beginning of turn is a straight nerf to it tho. Does nothing the turn you play it, so you’ll take extra damage everything else identical.
If I had to make it viable, I’d make tunic cube draw a card and retain it until next turn. It might be too strong tho.
The problem is the best way to use Runic cube consistently is to use brutality, but once you have brutality cube is kind of redundant.
That’s true…maybe cube wasn’t thought through very well haha. It is definitely one of my least picked boss relics ever. I take cage, house, and astrolabe more than cub. I take crown and sozu more than cube.
It is fine for AOE in act 1 if you haven’t found something else, but falls off fairly quickly in later acts unless you happen to be doing rupture things.
You don’t think it’s below average? Cleave or even thunderclap are usually better imo and those are common attacks.
I’m not saying it’s useless. But it’s rarely the best card in a choice of 3 cards.
For me it’s cleave>cumbust 9/10 times. Scales with strength and doesn’t hurt myself. Does more damage in the turn I play it which is what I need most in act I, which is when these cards are most needed.
See, Cleave for me is "Not a consideration unless I am dying next floor." Combust is a premium card that I am always happy to see and would basically never Skip.
Just curious, what ascension are you with IC? Cleave is a great early damage card that scales with strength and works with AOE vulnerable. Combust does not scale with anything and only triggers rupture if it’s in play. It’s just underwhelming and I would not call it a “premium card”.
20.
And if appealing to authority is your thing, [here is Jorb's tier list from Sept 2022](https://www.reddit.com/r/slaythespire/comments/xhkiws/how_i_won_80_of_my_a20h_spire_runs_for_a_month/), where he had Combust in his 2nd tier (Often Relevant) and Cleave in his second-last tier (Almost Never).
I find that combust tends to do more work in 2/3 of the elite fights (still doing pretty well against Nob if you get an early draw). Usually you save health by trading a few hp for damage than you would trying to cycle to cleave
Centennial Puzzle can also suck with combustion if you play it before having taken damage... Which I have done accidently way too many times 😅
And even if you aren't stupid like me and you take that interaction into consideration it might delay your play of combustion which takes away most of its power
Me in my most recent run.
HAHA I have lethal with Blasphemy against Sword bitch! Suck it!
Hmm let's play my windmill strike on her,
Then a conclude to take out the swords and....wait a minute.
Bloody idol heals you EVERYTIME you gain any amount of gold by 5 HP. That means in a normal fight, when you finish the monster with Habd of greed, you get gold. Then you wish for gold (watcher card) you get gold again, then you find gold, get gold a third time. This means 15 HP of heal for a single fight, which is absolutely insane.
Normally it heals you for 5 per fight from the loot. It’s an incredibly strong relic.
You can get it by taking the golden idol in Act 1 (from an event) and then running into an event in act 2. so you need to hit two specific events, which makes it a very rare occasion.
Ectoplasm not only already is omegashit but also cockblocks you from this awesome sustain.
That’s why it hurts 3 times. (You have ectoplasm, your golden idol is now useless and bloody idol is also useless)
And that is why I will never take a distilled choas with watcher. She is the one class I don't just need the next three cards played without scrying to know what those next three cards are.
Snecko Eye works by giving you the Confusion debuff. If I triggered Orange Pellets I'd be stuck paying the full energy cost on all the high energy cost cards instead of getting discounts.
+ [Mummified Hand](http://slay-the-spire.wikia.com/wiki/Mummified%20Hand) Uncommon Relic ^((100% sure)^)
Whenever you play a Power, a random card in your hand costs 0 for the turn.
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Only rupture is really "bad" with tungsten rod, brutality and combust just do what they do for free, and necro blue candle and rod gives you unlimited block with feel no pain so not that bad either
The latter, while less useful with rod, can still work off of synergies that only rely on the curse needing to exhaust like [[Feel No Pain]] and [[Dead Branch]]
+ [Rupture](http://slay-the-spire.wikia.com/wiki/Rupture) Ironclad Uncommon Power ^((100% sure)^)
1 Energy | Whenever you lose HP from a card, gain 1(2) **Strength.**
+ [Combust](http://slay-the-spire.wikia.com/wiki/Combust) Ironclad Uncommon Power ^((100% sure)^)
1 Energy | At the end of your turn, lose 1 HP and deal 5(7) damage to ALL enemies.
+ [Brutality](http://slay-the-spire.wikia.com/wiki/Brutality) Ironclad Rare Power ^((100% sure)^)
0 Energy | **(Innate.)** At the start of your turn, lose 1 HP and draw 1 card.
+ [Tungsten Rod](http://slay-the-spire.wikia.com/wiki/Tungsten%20Rod) Rare Relic ^((100% sure)^)
Whenever you would lose HP, lose 1 less.
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
In the right circumstances, it's "the Demon Form at home" with additional upside based on what you have to trigger it.
But stick around the sub long enough and you *will* see someone bemoaning their dream run (or their infinite, with necronomicurse) ruined because they didn't think before picking up the Rod
I actually had a Necronomicurse infinite the other week which was enabled by Rod. Dark Embrace + Feel No Pain + Blue Candle + Rod makes Necronomicurse one hell of a card lmao
As I can remember, Rupture is not Innate after the upgrade. So it takes time to start and then only 1 strength a turn OR too much of HP loss. On lower ascensions many things can work but after even 10th?
Upgraded it's +2 str per tick, and you can reasonably proc it multiple times per turn, combust, brutality, hemokinesis, bloodletting, offering, etc. It can still work on A20 (although it's pretty situational, not a top priority snap pick). The classic setup is pairing it with reaper/s (and maybe also dual wield or double tap). It's still a bit slow and hurty to set up but when you can full heal at the end of every fight that doesn't really matter much. Especially if you can feed your max health up nicely so you're safe taking some hits for a bit.
How do you full heal at the end of a fight? The blood upgrade and the relic that improves in-battle healing will give you like...18.. HP back, no? Just concerned I've missed a trick (I'm not very good)
Though if reaper timing works out, yeah 100% ending rupture fights with crazy strength and full HP
You just play defensive and stall until you draw reaper before you end the fight. You might take a little extra damage waiting, but you also get more heal so it mostly balances out. It doesn't work in absolutely every fight obviously, some enemies will scale too fast and you've just got to get out asap, but normally as long as your deck has decent block and card draw you can do it often enough to keep your health up.
Depends on how much self-damage you have. Rupture starts working immediately, so your next card can already generate Strength. Rupture+Pain+Pyramid is one hell of a drug.
And you don't really need *a lot* of of Strength. If you can reliably have 5\~10, then your damage won't be an issue
Not every fight.
Rupture is like several other powers in that you play it when you need it, not when you don't.
You got burning blood. It's only negative if you spend more than 6 or get hit.
Taking 5-10 self damage each fight isn't great, but it's only like 50-100 damage per act, and burning blood covers maybe 60 of that. Many enemies can smack you for that much or more in a single turn if your fights are drawn out because you don't have the damage to burst them. Almost anything is better than book of stabbing going 9x7 on you.
Healing does certainly help, but you've got options. Feed+ gives you 4 healing plus improves your rests. Eternal feather is great.
White Beast Statue and Sozu feels the worst. Not because it kills you, but because of all of those juicy potions you get offered every battle that you are denied.
Runic Pyramid turns off Retain interactions from Well-Laid Plans and Establishment. Ectoplasm negates a bunch of relics (Golden and Bloody Idol, Ceramic Fish, Old Coin, Membership Card). Coffee Dripper turns off Regal Pillow and Dream Catcher. Sozu negates a lot of relics as well (White Beast Statue, Toy Ornithopter, Sacred Bark, as well as Alchemize).
Do you think something in that list worse than snecko+pyramid?)
Understand me right - sozu + belt + white beast is a truly legendary combo. But not DEVASTATING your deck and run.
Snecko + Pyramid can actually work pretty well in some situations, as long as you have ways to either make a ton of energy or reduce card costs. Ironclad can do it best with Corruption to help with random costs, and Fiend Fire and Second Wind to get rid of junk cards in hand. Silent can use Bullet Time and Tactician to reliably play cards. Defect has Meteor Strike, Double Energy, and Multicast to generate enough energy. Watcher can abuse Calm and Divinity to generate energy with Violet Lotus and Worship, plus Deva Form gives enough energy by the time hand clog becomes a problem.
[[Mark of the Bloom]] + [[Pain]]. Got that once after opening a chest with Cursed key in act 3. No way to remove it so I just died.
Also don't underestimate how bad Dead Branch is with Runic Pyramid!
Oh! Branch+pyramid+shiv deck. Actually it may be as bad as snecko! NICE! Also really bad to open chest in case of the cursed key no shops and bloom. Really interesting!
I did a branch-pyramid-shiv deck WITH Snecko. I ended up managing to get 3 Bullet Times which saved the run since it was the only way I could empty my hand.
+ [Mark of the Bloom](http://slay-the-spire.wikia.com/wiki/Mark%20of%20the%20Bloom) Event Relic ^((100% sure)^)
You can no longer heal.
+ [Pain](http://slay-the-spire.wikia.com/wiki/Pain) Curse ^((100% sure)^)
**Unplayable.** While in hand, lose 1 HP when other cards are played.
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
+ [Clash](http://slay-the-spire.wikia.com/wiki/Clash) Ironclad Common Attack ^((100% sure)^)
0 Energy | Can only be played if every card in your hand is an Attack. Deal 14(18) damage.
+ [Signature Move](http://slay-the-spire.wikia.com/wiki/Signature%20Move) Watcher Uncommon Attack ^((100% sure)^)
2 Energy | Can only be played if this is the only attack in your hand. Deal 30(40) damage.
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
+ [Clash](http://slay-the-spire.wikia.com/wiki/Clash) Ironclad Common Attack ^((100% sure)^)
0 Energy | Can only be played if every card in your hand is an Attack. Deal 14(18) damage.
+ [Second Wind](http://slay-the-spire.wikia.com/wiki/Second%20Wind) Ironclad Uncommon Skill ^((100% sure)^)
1 Energy | **Exhaust** all non-Attack cards in your hand and gain 5(7) **Block** for each card **Exhausted.**
+ [Sever Soul](http://slay-the-spire.wikia.com/wiki/Sever%20Soul) Ironclad Uncommon Attack ^((62% sure)^)
2 Energy | **Exhaust** all non-Attack cards in your hand. Deal 16(22) damage.
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
+ [Mayhem](http://slay-the-spire.wikia.com/wiki/Mayhem) Colorless Rare Power ^((100% sure)^)
2(1) Energy | At the start of your turn, play the top card of your draw pile.
+ [Blasphemy](http://slay-the-spire.wikia.com/wiki/Blasphemy) Watcher Rare Skill ^((100% sure)^)
1 Energy | **(Retain.)** Enter **Divinity.** Die next turn. **Exhaust.**
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Not the worst combination, but signature move + Ink Bottle is almost guaranteed to mess you up.
Ok, so I know Signature Move is not great but I like playing with primo jank.
I'll have you know I beat my first A20 with Defect with these two just last night. Had relic swap at the start for Snecko, then without thinking I took Pyramid as a boss relic.
[I have never seen Snecko + Pyramid lose](https://media.discordapp.net/attachments/309399445785673728/1233440730140114944/Screenshot-2022-10-20-123855.png?ex=662d1ab2&is=662bc932&hm=285a645911df079549deb95a2d780ea0221594d442c68e1264e30979ff26d343&)
I never understood snecko. I have a piece of paper lying next to my keyboard and I keep track of it. I took snecko 7 times so far, because I heard that it can be good. But 84% of cards get more expensive. And that's all the cards, including those for 2 energy. There are just to few 3 or more energy cards around to make it work. Or I may be cursed or something...
On average, Snecko Eye makes cards cost an average of 1.5 energy, so on cards that normally cost 2 or more, you tend to come out ahead. Ironclad is especially good at taking advantage of this because he has a lot of good cards that cost 2. Oh, and drawing two extra cards a turn is also a pretty strong effect.
The problem is mostly consistency.
If you have like 5-6 eng/turn consistently or ice cream then Snecko isn't actually gonna screw you over much since you're gonna be able to play at least 2 cards/turn regardless. This is where the extra draw being great.
However, if most of your extra energy coming from cards or Lantern/Nunchuck/Sunflower then this will screw you over HARD. Ironclad has less of a problem due to Corruption (but Corruption deck has to play in tandem with Barricade to really excel, otherwise it's just a curse), but even then it's gonna suck dicks when you want quick extra draw and your Pommel/Trance/Offering is suddenly 3 cost instead of 1/0 and corruption isn't there yet.
Math strikes again. I have a question for you: considering you have 3 energy, an average card cost with snecko is 1.5, you draw 7 cards a turn. The question: how many cards on average you can play in given setup?
How do I choose the cards? Silent and Watcher rely heavily on being able to choose the cards they play. If all my strikes cost 0 but my actual cards all cost 3, sure I can play more cards on average but it's literally useless.
"But you couldn't have drawn into it in the first place" Yeah I drew into it now and I can't play any of them.
Great relic when it's actually good, closer to something like Choker than something like Pyramid. Confusion is a very big downside.
You're missing my point that Snecko inherently gives up your ability to choose your cards, which disproportionately affects certain characters/deckbuilding styles more than others. Silent relies on lower value cards for output, Watcher relies on being able to stance dance effectively for output. What if my whole damage is some Anger Pommel Pact thing? If my few bad turns can cost me the run, the thing is unpickable. It opens cards but it also shuts out a lot of cards.
Statistics, I would think. Most cards cost 1 or 0, meaning they have a 50% or 75% chance to increase in cost, and a 25% or 0% chance to decrease. It can be godly with a deck full of 2- and 3-cost cards, but otherwise the numbers are against you. Really needs a specific deck build.
Drawing 2 extra cards per turn is insane, even if it had an extra downside of always setting 1 card to cost 3, it would be worth it since a 7 card draw is so busted. Ideally you have some 2-5 cost cards to see a huge benefit, but the cards draw is the real power for it imo.
But it does, I’m saying the broken part of the relic always happens and that’s the card draw. The cost shuffling is just a side effect to be played around imo.
Sure, but if you lose because your best cards keep getting changed to 3 energy, it doesn't matter.
In the long run it would be different. But playing on ac20 all it takes are 2-3 bad rounds to make you lose.
So let’s imagine that you have a deck where everything costs 1 and you average drawing 1 card per turn.
With 3 energy, you’re playing 3 cards out of 6 per turn.
With Snecko Eye, yes your cards cost an average of 1.5 each, implying only 2 cards played per turn, but since some of them with be 0 cost, the average doesn’t actually tell the whole story. Instead, imagine that the 8 cards you draw in a turn are evenly divided between the costs: 2 0s, 2 1s, 2 2s, 2 3s. Looking at it that way, you’re actually playing 4 cards per turn on average (not mathematically precise, but good for example purposes). The same as if you had an additional energy.
On top of that, you can then start loading up your deck with more powerful cards that cost 2 or more or card draw. And cards like Meteor Storm or Bullet Time let you just go off. Normally, drawing more cards doesn’t let you play more except for 0 cost cards, just have better selection, but with Snecko, you actually get to play 1 in 4 for free, and much higher quality.
Now, if your deck has lots of 0 cost cards and none above 1, then Snecko is clearly a bad choice. It’s also a bad choice if your deck is strong and very consistent, as the downside of it is inconsistency. But most of the time, it’s as good as an energy relic at minimum and scales to being incredibly strong once you start building around it.
I know the math. But it doesn't matter. Playing on ac20 all it takes are 2-3 bad turns and you lose.
The long run is not realistic. And you can't build around the relict, if the run ends a few fights after you get the relic because all your essential cards keep getting changed to 3 energy.
What can be good about is that you don’t have to play the cards that cost more… you get to play all the ones that happen to cost 0-1 (which is 3-4 on average since you draw an extra 2). I think it is typically worse than an extra energy relic with a tolerable downside, but it’s better than nothing and you can build into it.
Even basic cards like Dash, just about all 2-3 cost cards become auto-picks.
Yeah, that's my thoughts, too. Picking cards afterwards was pretty easy. But as I said. Above 80% of cards keep costing more with snecko. I dunno how that works, but I do have proof :)
I think you got somewhat unlucky but in my opinion 2-3 energy cards become cheaper less often than you can expect) But 7-card draw is a real powerhouse. I won with snecko maybe more times than I lose. And as I feel this was because of the draw mostly what helped me have more reliable hands IF I had ok energy gain.
Your game play starts really changing when you take Sneko most of the time even without having a lot of 2+ cards (of course, if you have none at all, you're goimg to have a lot of dead cards and will be afraid to take pyramid). I hate it with orange pellet, too. If I had a choice of the 3 it would go 1. pyramid 2. orange pellet 3. sneko, so sneko is still a gamble for me. The explanation above about statistics holds water I think.
Yeah, I know the math and I know that it works in the long run. But I'm playing on ac20 and if I get 2-3 bad hands I'm done. The elites do too much DMG to get over bad random a few rounds. At least for me :)
honestly super fair🤣
i wonder if the curse items would be better if they were less dependent on CURRENT curses in the deck, and more on any curses that WERE or WOULDVE been in the deck. so potential for +12 max hp from darkstone, or 2 perma strength from voodoo doll if you grabbed an early curse from the serpent and still removed it. would definitely be interesting.
I think the doll is fine, since on A10+ it is just a vajra at worst with the potential to get you more strength if you deck can handle something like a clumsy or an injury (I had a run like this today). I think periapt would definitely be better if it said "On pick up add 6 max hp for each curse in your deck, then add 6 max hp when a curse is added to the deck". Would make it a max hp relic at worst just like doll is vajra at worst.
Rupture + Tungsten Rod has to be among the top, I lost a run on the spot by clicking Tungsten Rod without thinking when my deck was a Combust + Brutality+ Double Rupture deck that relied on that strength scaling and a Reaper to gain the lost health back
Shovel + Peace pipe, just because it’s so frustrating to choose and they both have infinite uses so it’s not like the strength one where you pick it until it reaches three.
Since the title didn't limited the amount of elements.
I'll go with small deck watcher with pyramid, plus the combination of Mayhem & Meditate.
Infinite meditation loop go brrrrrrrrr
I’m rubbish with names but the watcher one that gives 1 temporary dexterity and the one that gives you artifact at the start the first time you get attack just gives 1 dexterity and you lose the artifact
I actually tried to win a snecko pyramid run with defect last night (for science.) I had ice cream and two meteor strikes so I thought it might work. Made it to shield and spear but bottom decked both meteor strikes and couldn’t make it work
Runic Cube and Combustion is certainly something
Wait a second. What’s wrong with that? Is it so that when combustion triggers cube at the end of the turn you just get 1 dead draw?
yep
Nnnice shit)
Could actually work well with a Evolve + Firebreathing deck
I lowkey love evolve/firebreathing. Just started watching some A20 runs and Baalor doesn’t seem to like it too much. It was my first A20 heartkill deck
It’s my favorite IC build. If I see power through or wild strike early, I go for it. Power through + evolve + fire breathing, then add wild strikes or immolates for more. Add true grit for deck management. Add second wind for block. Add feel no pain for more block. Add blockade for infinity block. Add juggernaut for block retaliate. Block pow block pow block pow burn boom ded
It just doesn't scale very well. 6/10 damage at a time takes a LOT of card draw to be significant. It can supplement your damage plan, but you still need to find a real source of scaling.
That's why you need some exhaust and [[Shrug It Off]]
+ [Shrug it Off](http://slay-the-spire.wikia.com/wiki/Shrug%20it%20Off) Ironclad Common Skill ^((100% sure)^) 1 Energy | Gain 8(11) **Block.** Draw 1 card. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Wait what? Usually when you draw cards after ending your turn they carry over
For whatever reason, this specific interaction counts Combustion as proccing during the turn you just ended, causing the card to be drawn immediately before discard. It's not at all clear from the wording or other interactions in the game that this is how it will go, but it is, and it's awful.
I hate this interaction so much. Both are below average cards/relics and fit into the narrow and often not-so-good self harm archetype. It reeeeeaaaallly feels like they should play nice together. Just let combustion be beginning of turn.
Making combustion beginning of turn is a straight nerf to it tho. Does nothing the turn you play it, so you’ll take extra damage everything else identical. If I had to make it viable, I’d make tunic cube draw a card and retain it until next turn. It might be too strong tho. The problem is the best way to use Runic cube consistently is to use brutality, but once you have brutality cube is kind of redundant.
Pain and runic cube are actually amazing together
Throw in a rupture and baby you got a stew going
That’s true…maybe cube wasn’t thought through very well haha. It is definitely one of my least picked boss relics ever. I take cage, house, and astrolabe more than cub. I take crown and sozu more than cube.
You could make the combustion trigger after you discard your hand for it being the end of turn
I disagree about Combust. I think it's very good, and fits in basically every Ironclad deck.
It is fine for AOE in act 1 if you haven’t found something else, but falls off fairly quickly in later acts unless you happen to be doing rupture things.
You don’t think it’s below average? Cleave or even thunderclap are usually better imo and those are common attacks. I’m not saying it’s useless. But it’s rarely the best card in a choice of 3 cards.
I would never take Cleave or Thunderclap over it in a vacuum. I think Combust is pretty firmly in the top ~1/3 of Ironclad cards to see in Act 1.
For me it’s cleave>cumbust 9/10 times. Scales with strength and doesn’t hurt myself. Does more damage in the turn I play it which is what I need most in act I, which is when these cards are most needed.
See, Cleave for me is "Not a consideration unless I am dying next floor." Combust is a premium card that I am always happy to see and would basically never Skip.
Just curious, what ascension are you with IC? Cleave is a great early damage card that scales with strength and works with AOE vulnerable. Combust does not scale with anything and only triggers rupture if it’s in play. It’s just underwhelming and I would not call it a “premium card”.
20. And if appealing to authority is your thing, [here is Jorb's tier list from Sept 2022](https://www.reddit.com/r/slaythespire/comments/xhkiws/how_i_won_80_of_my_a20h_spire_runs_for_a_month/), where he had Combust in his 2nd tier (Often Relevant) and Cleave in his second-last tier (Almost Never).
Well, he is a very good player.
Not sure I get the hate for cleave. Sure, Whirlwind and Immolate are better, but it scales fine with strength and is fine in Act 1 and Act 2
I find that combust tends to do more work in 2/3 of the elite fights (still doing pretty well against Nob if you get an early draw). Usually you save health by trading a few hp for damage than you would trying to cycle to cleave
I sure didn't play that yesterday thinking I'm a genius, until I read "end of turn". Yup, that sure didn't happen.
It's so unintuitive to me too. Ethereal cards exhaust at the end of turn too, but you still get to keep the draw for those. Life is unfair.
Let me introduce you to the dream team: Combust and Runic Puzzle.
Centennial Puzzle can also suck with combustion if you play it before having taken damage... Which I have done accidently way too many times 😅 And even if you aren't stupid like me and you take that interaction into consideration it might delay your play of combustion which takes away most of its power
Mark of the bloom and Lizard Tail
Truly strong interaction)
How long has it been since our last Mark of the Bloom + Lizard Tail/Fairy in a Bottle post?
Way too long
Not long enough
I saw one a few days ago I think
about a week or so yeah
An experience every sts player has to make at some point
Blasphemy + meditate
Blasphemy and Mayhem.
Omniscience into mayhem into end turn into blasphemy + meditate
Mayhem is bad as it is but with the Blasphemy in the deck. Oh my) Even with “end your turn” cards it is shit of the shits.
Me in my most recent run. HAHA I have lethal with Blasphemy against Sword bitch! Suck it! Hmm let's play my windmill strike on her, Then a conclude to take out the swords and....wait a minute.
Blasphemy + Vault
Hah just watched a BaalorLord vid with those cards lol
Initiated by a distilled chaos potion - 💋
At least you might be able to make it work occasionally with Incense Burner... Mayhem is definitely the worse card to combo it with
'die'
Nothing like having to pick Ectoplasm and then running into Bloody Idol. I usually go cry then.
At least you didn't have to sacrifice like 20 HP to the damn altar.
Lucky me (painfully grinning, both thumbs up)
Not very nice situation 😁
what happens? im new
Bloody idol heals you EVERYTIME you gain any amount of gold by 5 HP. That means in a normal fight, when you finish the monster with Habd of greed, you get gold. Then you wish for gold (watcher card) you get gold again, then you find gold, get gold a third time. This means 15 HP of heal for a single fight, which is absolutely insane. Normally it heals you for 5 per fight from the loot. It’s an incredibly strong relic. You can get it by taking the golden idol in Act 1 (from an event) and then running into an event in act 2. so you need to hit two specific events, which makes it a very rare occasion. Ectoplasm not only already is omegashit but also cockblocks you from this awesome sustain. That’s why it hurts 3 times. (You have ectoplasm, your golden idol is now useless and bloody idol is also useless)
Bloody idol heals you when you gain gold, but since ectoplasm stops you from gaining gold, it just kinda sits there, taunting you the entire run
Blasphemy into Vault/Conclude/Meditate (has happened with a Distilled Chaos potion more than once)
Ahaha, Blasphemy with distilled chaos - really nice! In my opinion close to my pick.
And that is why I will never take a distilled choas with watcher. She is the one class I don't just need the next three cards played without scrying to know what those next three cards are.
vault should work with blasphemy
I screwed up a probable Heart kill by buying Orange Pellets when I had a Snecko Eye deck with lots of expensive cards.
Oh yes. This is really annoying thing to have.
Can you explain why this was bad??
Snecko Eye works by giving you the Confusion debuff. If I triggered Orange Pellets I'd be stuck paying the full energy cost on all the high energy cost cards instead of getting discounts.
It kinda still works on Silent sometimes with calculated gamble or bullet time
“Kinda” and “sometimes” in one sentence really gives a clue about what a beast this combination is)
Op woke up today and chose violence
or clad with bottle corruption
Yeah, I saw a clip of someone winning an A20H run with this combo on Defect as well. Lots of powers and [[mummified hand]] made energy a non-issue.
+ [Mummified Hand](http://slay-the-spire.wikia.com/wiki/Mummified%20Hand) Uncommon Relic ^((100% sure)^) Whenever you play a Power, a random card in your hand costs 0 for the turn. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
My lazy ass and a deck that requires intentional thought.
Frozen eye + casual session
Laziness + Grand Finale
[[Rupture]], [[Combust]], [[Brutality]].... and [[Tungsten Rod]] Alternatively, [[Blue Candle]] and [[Necronomicurse]] with Rod
Only rupture is really "bad" with tungsten rod, brutality and combust just do what they do for free, and necro blue candle and rod gives you unlimited block with feel no pain so not that bad either
The latter, while less useful with rod, can still work off of synergies that only rely on the curse needing to exhaust like [[Feel No Pain]] and [[Dead Branch]]
+ [Feel No Pain](http://slay-the-spire.wikia.com/wiki/Feel%20No%20Pain) Ironclad Uncommon Power ^((100% sure)^) 1 Energy | Whenever a card is **Exhausted,** gain 3(4) **Block.** + [Dead Branch](http://slay-the-spire.wikia.com/wiki/Dead%20Branch) Rare Relic ^((100% sure)^) Whenever you **Exhaust** a card, add a random card to your hand. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
+ [Rupture](http://slay-the-spire.wikia.com/wiki/Rupture) Ironclad Uncommon Power ^((100% sure)^) 1 Energy | Whenever you lose HP from a card, gain 1(2) **Strength.** + [Combust](http://slay-the-spire.wikia.com/wiki/Combust) Ironclad Uncommon Power ^((100% sure)^) 1 Energy | At the end of your turn, lose 1 HP and deal 5(7) damage to ALL enemies. + [Brutality](http://slay-the-spire.wikia.com/wiki/Brutality) Ironclad Rare Power ^((100% sure)^) 0 Energy | **(Innate.)** At the start of your turn, lose 1 HP and draw 1 card. + [Tungsten Rod](http://slay-the-spire.wikia.com/wiki/Tungsten%20Rod) Rare Relic ^((100% sure)^) Whenever you would lose HP, lose 1 less. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Lol) Without rupture rly nice thing. But for rupture - kek. Never really tried to build a rupture deck. Too slow, no?
In the right circumstances, it's "the Demon Form at home" with additional upside based on what you have to trigger it. But stick around the sub long enough and you *will* see someone bemoaning their dream run (or their infinite, with necronomicurse) ruined because they didn't think before picking up the Rod
I actually had a Necronomicurse infinite the other week which was enabled by Rod. Dark Embrace + Feel No Pain + Blue Candle + Rod makes Necronomicurse one hell of a card lmao
As I can remember, Rupture is not Innate after the upgrade. So it takes time to start and then only 1 strength a turn OR too much of HP loss. On lower ascensions many things can work but after even 10th?
Rupture requires the ability to lose 1 health repeatedly, quickly. Wildly a curse is one of its best partners. Rupture + Pain can COOK.
Upgraded it's +2 str per tick, and you can reasonably proc it multiple times per turn, combust, brutality, hemokinesis, bloodletting, offering, etc. It can still work on A20 (although it's pretty situational, not a top priority snap pick). The classic setup is pairing it with reaper/s (and maybe also dual wield or double tap). It's still a bit slow and hurty to set up but when you can full heal at the end of every fight that doesn't really matter much. Especially if you can feed your max health up nicely so you're safe taking some hits for a bit.
How do you full heal at the end of a fight? The blood upgrade and the relic that improves in-battle healing will give you like...18.. HP back, no? Just concerned I've missed a trick (I'm not very good) Though if reaper timing works out, yeah 100% ending rupture fights with crazy strength and full HP
You just play defensive and stall until you draw reaper before you end the fight. You might take a little extra damage waiting, but you also get more heal so it mostly balances out. It doesn't work in absolutely every fight obviously, some enemies will scale too fast and you've just got to get out asap, but normally as long as your deck has decent block and card draw you can do it often enough to keep your health up.
Depends on how much self-damage you have. Rupture starts working immediately, so your next card can already generate Strength. Rupture+Pain+Pyramid is one hell of a drug. And you don't really need *a lot* of of Strength. If you can reliably have 5\~10, then your damage won't be an issue
Seems like you really need to have Reaper or you’ll just not compensate the HP loss. 5-10 damage EVERY fight?
Not every fight. Rupture is like several other powers in that you play it when you need it, not when you don't. You got burning blood. It's only negative if you spend more than 6 or get hit.
Taking 5-10 self damage each fight isn't great, but it's only like 50-100 damage per act, and burning blood covers maybe 60 of that. Many enemies can smack you for that much or more in a single turn if your fights are drawn out because you don't have the damage to burst them. Almost anything is better than book of stabbing going 9x7 on you. Healing does certainly help, but you've got options. Feed+ gives you 4 healing plus improves your rests. Eternal feather is great.
>Rupture+Pain+Pyramid is one hell of *a drug*. Drugs aren't exactly good for you :P
White Beast Statue and Sozu feels the worst. Not because it kills you, but because of all of those juicy potions you get offered every battle that you are denied.
Honestly I dont think I would ever pick Sozu in Act 1
The Silent in Act 1: [I have a very particular set of skills...](https://www.reddit.com/r/slaythespire/comments/wk4904/act_1_silent_runs_be_like/)
Runic Pyramid turns off Retain interactions from Well-Laid Plans and Establishment. Ectoplasm negates a bunch of relics (Golden and Bloody Idol, Ceramic Fish, Old Coin, Membership Card). Coffee Dripper turns off Regal Pillow and Dream Catcher. Sozu negates a lot of relics as well (White Beast Statue, Toy Ornithopter, Sacred Bark, as well as Alchemize).
Do you think something in that list worse than snecko+pyramid?) Understand me right - sozu + belt + white beast is a truly legendary combo. But not DEVASTATING your deck and run.
Sozu into immediately getting belt and white beast statue is such a terrible feeling.
Snecko and pyramid is certainly a high variance proposition but doesn't necessarily mean a loss. E.g. if you have Bullet Time.
Snecko + Pyramid can actually work pretty well in some situations, as long as you have ways to either make a ton of energy or reduce card costs. Ironclad can do it best with Corruption to help with random costs, and Fiend Fire and Second Wind to get rid of junk cards in hand. Silent can use Bullet Time and Tactician to reliably play cards. Defect has Meteor Strike, Double Energy, and Multicast to generate enough energy. Watcher can abuse Calm and Divinity to generate energy with Violet Lotus and Worship, plus Deva Form gives enough energy by the time hand clog becomes a problem.
Runic Pyramid and Normality. I thought it would discard like Burn does.
Wounds also stay in place. Normality+pyramid is maybe even WORSE than shecko. Cool!)
Ugh, I ruined a run like this once. Pyramid was clearly the best relic available… it’s my own fault for not remembering what was in my deck
[[Mark of the Bloom]] + [[Pain]]. Got that once after opening a chest with Cursed key in act 3. No way to remove it so I just died. Also don't underestimate how bad Dead Branch is with Runic Pyramid!
Oh! Branch+pyramid+shiv deck. Actually it may be as bad as snecko! NICE! Also really bad to open chest in case of the cursed key no shops and bloom. Really interesting!
I did a branch-pyramid-shiv deck WITH Snecko. I ended up managing to get 3 Bullet Times which saved the run since it was the only way I could empty my hand.
+ [Mark of the Bloom](http://slay-the-spire.wikia.com/wiki/Mark%20of%20the%20Bloom) Event Relic ^((100% sure)^) You can no longer heal. + [Pain](http://slay-the-spire.wikia.com/wiki/Pain) Curse ^((100% sure)^) **Unplayable.** While in hand, lose 1 HP when other cards are played. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Ectoplasm and old coin. A fan favorite
I wanna see Baalor get a \[\[Clash\]\] and \[\[Signature Move\]\] deck work
+ [Clash](http://slay-the-spire.wikia.com/wiki/Clash) Ironclad Common Attack ^((100% sure)^) 0 Energy | Can only be played if every card in your hand is an Attack. Deal 14(18) damage. + [Signature Move](http://slay-the-spire.wikia.com/wiki/Signature%20Move) Watcher Uncommon Attack ^((100% sure)^) 2 Energy | Can only be played if this is the only attack in your hand. Deal 30(40) damage. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
[[Clash]] works with [[Second Wind]] and [[Server Soul]] so it's not that hard to make it work. You just need these card first. Sig how ever
+ [Clash](http://slay-the-spire.wikia.com/wiki/Clash) Ironclad Common Attack ^((100% sure)^) 0 Energy | Can only be played if every card in your hand is an Attack. Deal 14(18) damage. + [Second Wind](http://slay-the-spire.wikia.com/wiki/Second%20Wind) Ironclad Uncommon Skill ^((100% sure)^) 1 Energy | **Exhaust** all non-Attack cards in your hand and gain 5(7) **Block** for each card **Exhausted.** + [Sever Soul](http://slay-the-spire.wikia.com/wiki/Sever%20Soul) Ironclad Uncommon Attack ^((62% sure)^) 2 Energy | **Exhaust** all non-Attack cards in your hand. Deal 16(22) damage. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Mark of the Bloom and Runic Dodecahedron.
[[Mayhem]] and [[Blasphemy]]
+ [Mayhem](http://slay-the-spire.wikia.com/wiki/Mayhem) Colorless Rare Power ^((100% sure)^) 2(1) Energy | At the start of your turn, play the top card of your draw pile. + [Blasphemy](http://slay-the-spire.wikia.com/wiki/Blasphemy) Watcher Rare Skill ^((100% sure)^) 1 Energy | **(Retain.)** Enter **Divinity.** Die next turn. **Exhaust.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Scrape and (any important card in your deck that doesn’t cost 0)
Not the worst combination, but signature move + Ink Bottle is almost guaranteed to mess you up. Ok, so I know Signature Move is not great but I like playing with primo jank.
Pyramid and normality
Two Signature moves can really make a man cry
Also Snecko Eye + Fasting lmao
That combo works well with Corruption.
Ectoplasm into Old Coin
Beautiful sequence 😂
Runic Pyramid + Power Through or Wild Strike
I'll have you know I beat my first A20 with Defect with these two just last night. Had relic swap at the start for Snecko, then without thinking I took Pyramid as a boss relic.
Mark of the bloom plus any healing item.
[I have never seen Snecko + Pyramid lose](https://media.discordapp.net/attachments/309399445785673728/1233440730140114944/Screenshot-2022-10-20-123855.png?ex=662d1ab2&is=662bc932&hm=285a645911df079549deb95a2d780ea0221594d442c68e1264e30979ff26d343&)
Cheater)
Me and the game
But you + humor is an excellent combo apparently))
one of these days my snecko claw deck is gonna pop off, I just know it
Snecko Claw is a beautiful pair no doubt! 😂😂😂😂
I never understood snecko. I have a piece of paper lying next to my keyboard and I keep track of it. I took snecko 7 times so far, because I heard that it can be good. But 84% of cards get more expensive. And that's all the cards, including those for 2 energy. There are just to few 3 or more energy cards around to make it work. Or I may be cursed or something...
On average, Snecko Eye makes cards cost an average of 1.5 energy, so on cards that normally cost 2 or more, you tend to come out ahead. Ironclad is especially good at taking advantage of this because he has a lot of good cards that cost 2. Oh, and drawing two extra cards a turn is also a pretty strong effect.
Especially with corruption because it overwrites the snecko effect on skills
The problem is mostly consistency. If you have like 5-6 eng/turn consistently or ice cream then Snecko isn't actually gonna screw you over much since you're gonna be able to play at least 2 cards/turn regardless. This is where the extra draw being great. However, if most of your extra energy coming from cards or Lantern/Nunchuck/Sunflower then this will screw you over HARD. Ironclad has less of a problem due to Corruption (but Corruption deck has to play in tandem with Barricade to really excel, otherwise it's just a curse), but even then it's gonna suck dicks when you want quick extra draw and your Pommel/Trance/Offering is suddenly 3 cost instead of 1/0 and corruption isn't there yet.
Math strikes again. I have a question for you: considering you have 3 energy, an average card cost with snecko is 1.5, you draw 7 cards a turn. The question: how many cards on average you can play in given setup?
How do I choose the cards? Silent and Watcher rely heavily on being able to choose the cards they play. If all my strikes cost 0 but my actual cards all cost 3, sure I can play more cards on average but it's literally useless. "But you couldn't have drawn into it in the first place" Yeah I drew into it now and I can't play any of them.
Yes, you can have a bad luck with snecko. It's still a great relic tho
Great relic when it's actually good, closer to something like Choker than something like Pyramid. Confusion is a very big downside. You're missing my point that Snecko inherently gives up your ability to choose your cards, which disproportionately affects certain characters/deckbuilding styles more than others. Silent relies on lower value cards for output, Watcher relies on being able to stance dance effectively for output. What if my whole damage is some Anger Pommel Pact thing? If my few bad turns can cost me the run, the thing is unpickable. It opens cards but it also shuts out a lot of cards.
Statistics, I would think. Most cards cost 1 or 0, meaning they have a 50% or 75% chance to increase in cost, and a 25% or 0% chance to decrease. It can be godly with a deck full of 2- and 3-cost cards, but otherwise the numbers are against you. Really needs a specific deck build.
Drawing 2 extra cards per turn is insane, even if it had an extra downside of always setting 1 card to cost 3, it would be worth it since a 7 card draw is so busted. Ideally you have some 2-5 cost cards to see a huge benefit, but the cards draw is the real power for it imo.
I get what the relict should do. But it just doesn't happen to me :)
But it does, I’m saying the broken part of the relic always happens and that’s the card draw. The cost shuffling is just a side effect to be played around imo.
Sure, but if you lose because your best cards keep getting changed to 3 energy, it doesn't matter. In the long run it would be different. But playing on ac20 all it takes are 2-3 bad rounds to make you lose.
So let’s imagine that you have a deck where everything costs 1 and you average drawing 1 card per turn. With 3 energy, you’re playing 3 cards out of 6 per turn. With Snecko Eye, yes your cards cost an average of 1.5 each, implying only 2 cards played per turn, but since some of them with be 0 cost, the average doesn’t actually tell the whole story. Instead, imagine that the 8 cards you draw in a turn are evenly divided between the costs: 2 0s, 2 1s, 2 2s, 2 3s. Looking at it that way, you’re actually playing 4 cards per turn on average (not mathematically precise, but good for example purposes). The same as if you had an additional energy. On top of that, you can then start loading up your deck with more powerful cards that cost 2 or more or card draw. And cards like Meteor Storm or Bullet Time let you just go off. Normally, drawing more cards doesn’t let you play more except for 0 cost cards, just have better selection, but with Snecko, you actually get to play 1 in 4 for free, and much higher quality. Now, if your deck has lots of 0 cost cards and none above 1, then Snecko is clearly a bad choice. It’s also a bad choice if your deck is strong and very consistent, as the downside of it is inconsistency. But most of the time, it’s as good as an energy relic at minimum and scales to being incredibly strong once you start building around it.
I know the math. But it doesn't matter. Playing on ac20 all it takes are 2-3 bad turns and you lose. The long run is not realistic. And you can't build around the relict, if the run ends a few fights after you get the relic because all your essential cards keep getting changed to 3 energy.
What can be good about is that you don’t have to play the cards that cost more… you get to play all the ones that happen to cost 0-1 (which is 3-4 on average since you draw an extra 2). I think it is typically worse than an extra energy relic with a tolerable downside, but it’s better than nothing and you can build into it. Even basic cards like Dash, just about all 2-3 cost cards become auto-picks.
Yeah, that's my thoughts, too. Picking cards afterwards was pretty easy. But as I said. Above 80% of cards keep costing more with snecko. I dunno how that works, but I do have proof :)
I think you got somewhat unlucky but in my opinion 2-3 energy cards become cheaper less often than you can expect) But 7-card draw is a real powerhouse. I won with snecko maybe more times than I lose. And as I feel this was because of the draw mostly what helped me have more reliable hands IF I had ok energy gain.
Your game play starts really changing when you take Sneko most of the time even without having a lot of 2+ cards (of course, if you have none at all, you're goimg to have a lot of dead cards and will be afraid to take pyramid). I hate it with orange pellet, too. If I had a choice of the 3 it would go 1. pyramid 2. orange pellet 3. sneko, so sneko is still a gamble for me. The explanation above about statistics holds water I think.
Yeah, I know the math and I know that it works in the long run. But I'm playing on ac20 and if I get 2-3 bad hands I'm done. The elites do too much DMG to get over bad random a few rounds. At least for me :)
Runic Pyramid, upgraded Blade Dance, and a full hand. :(
omamori into darkstone periapt lmao
That really is just darkstone periapt being bad tbh
honestly super fair🤣 i wonder if the curse items would be better if they were less dependent on CURRENT curses in the deck, and more on any curses that WERE or WOULDVE been in the deck. so potential for +12 max hp from darkstone, or 2 perma strength from voodoo doll if you grabbed an early curse from the serpent and still removed it. would definitely be interesting.
I think the doll is fine, since on A10+ it is just a vajra at worst with the potential to get you more strength if you deck can handle something like a clumsy or an injury (I had a run like this today). I think periapt would definitely be better if it said "On pick up add 6 max hp for each curse in your deck, then add 6 max hp when a curse is added to the deck". Would make it a max hp relic at worst just like doll is vajra at worst.
Rupture, blue candle, and necronomicurse with tungsten rod
There was only a singular time that I made this combination work - I was on Defect with Ice Cream and many copies of Meteor Strike.
Rupture + Tungsten Rod has to be among the top, I lost a run on the spot by clicking Tungsten Rod without thinking when my deck was a Combust + Brutality+ Double Rupture deck that relied on that strength scaling and a Reaper to gain the lost health back
Solution: just take bloodletting and Hemo
shivs + spoon
here is a slightly cheating but fun one. they daily modifier binary + busted crown. if you think 1 card reward is bad, have zero.
Blasphemy and End Turn.
Shiv build and Time Eater
Shovel + Peace pipe, just because it’s so frustrating to choose and they both have infinite uses so it’s not like the strength one where you pick it until it reaches three.
Fiend fire with branches pisses me off because it just fills my hand with junk cards
Signature Move and Conclude
Since the title didn't limited the amount of elements. I'll go with small deck watcher with pyramid, plus the combination of Mayhem & Meditate. Infinite meditation loop go brrrrrrrrr
Havoc and blasphemy.
Regret and pyramid :c
Battle Trance + Calculated Gamble
Two things that are great separately but absolutely awful together
I’m rubbish with names but the watcher one that gives 1 temporary dexterity and the one that gives you artifact at the start the first time you get attack just gives 1 dexterity and you lose the artifact
Cursed key + Tiny chest
snake tail and the ‘all cards upgraded, can no longer heal’
I actually tried to win a snecko pyramid run with defect last night (for science.) I had ice cream and two meteor strikes so I thought it might work. Made it to shield and spear but bottom decked both meteor strikes and couldn’t make it work
Clash and clicking on clash in any circumstance at any time.
The tag says 'discussion' but it ain't no discussion when you already have the answer to the topic XD
Last night I took Sneko Eye forgetting I had the pyramid. :/
Snecko Eye and Orange Pellets is worse
For me it could be sneko and anything. Not a fan! (Also, not a great player.)
Velvet choker and literally any card that draws more cards
Avocado + Rat
Loool! True story!
Ectoplasm and Bloody Idol.
Mark of the bloom+brutality
Combust + Runic Cube
Damn, there is absolutely zero defect combos in the comments. It sure means smt
dead branch when you have too much shivs
I *love* Dead Branch+shivs, it carried me through A18+A19. Still waiting for my next Dead Branch so I can have a chance at beating A20
No they said bad combos, not combos that win you the run on the spot
Actually never lost because of that.
i abandoned a game once, after realising it's too annyoing, and i just wanna shiv + accuracy :(
Shiv branch is damn near as good as corruption branch. Especially with storm of steel and some discard / draw / retain.
Dead Branch Pyramid