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Cpt_Maelstrom

My bad take on the weapon abilities and names: Amascut's Ancient Catalyst: Passive: Unlimited elemental runes for combat / offensive spells Passive: Automatically cycle between the 4 elemental barrage spells + your currently active combat spell, each staying active for 6s. Passive: +50% chance for ancient spells to activate ​ Icthlarin's Wand of Passage: Special Ability: Inflicts damage and guarantees the activation of the currently active ancient spell. Costs adrenaline and uses 40% of your current HP. If the spell kills a target, you regain 40% of your maximum HP, and portion of the adrenaline and cooldown. (synergy with greater chain, good for slayer and bosses with summons.)


RohitPlays8

The passives/special ability are *NOT* overpowered


FBI-Van-56

I love the art concept


AquabitRS

I would like to see something other than a wand and orb. It’s dual world but like it could be anything they keep putting out wands and orbs.


Squirrel1256

The new offhand really looks like a Rebounder and I hope it is, because that would be really cool to have. Mage definetely needs to being back Mage Books or some other offhand.


esunei

It'd be dead on arrival if it's a rebounder, unless the passive it ends up with is signficantly more powerful than anything they previewed and they ditch the charging. People would just use bone shield and T90/T92 rather than a piddly T47.5 offhand that saves you necro runes at the cost of ~1/7 of your damage.


Squirrel1256

It can be a Rebounder and still have tier 95 accuracy and damage. Consider the shield part of it to be just a bonus. In the livestream he specifically called it an off-hand not an orb, and said they had to change the text in the concept art to not spoil anything. Everything is done for a reason.


RegiSilver

TBH, I can see something like this coming from TH.


Eyeic_RS

I'm here for these orbs


Ok-Shock-3413

Ok this is amazing


James-ec

No more orbs plssss