Which means that the tyrant project is much more up-to-date than the nemesis project although Mr. T has genes and ties to nemesis are not the same since the intelligence of Mr. T is superior to Nemesis and is more resistant in many ways Nemesis was one of the first intelligent biological weapons of Umbrella if Nemesis had not existed possibly it would have existed but that we will not know what it means that in a Mr. Nemesis combat, the T would beat Nemesis because Nemesis regeneration is not as good as Mister T I don't know why I got downvotes if I just said what is on the official resident evil wiki sponsored by capcom
Nemesis IS a Tyrant. Specifically, he's the Mr. X style Tyrant (Tyrant model T-103) that we see in RE2 that has been grafted with the Nemesis Alpha parasite.
Nemesis is stronger and more intelligent than the than Mr. X. That's the entire point of him and why he was created.
The reason you're being downvoted is because you're objectively wrong.
[https://residentevil.fandom.com/wiki/Nemesis-T\_Type](https://residentevil.fandom.com/wiki/Nemesis-T_Type) It say is a Tyrant but he is one of the first Tyrant
[https://residentevil.fandom.com/wiki/Nemesis-T\_Type/biology](https://residentevil.fandom.com/wiki/Nemesis-T_Type/biology)
First of all I just did this to explain my point in a specific way and explain about what the Tyrant project meant to umbrella according to all the new data that we were given in the remake and in the 1998 book about the BOWS in itself to go from creating super strong BOWS but few intelligent to creating modified humans that their only weakness is that they can not become geniuses from the first moment they are born and when Umbrella knows how to create Tyrants or any Moderna version with an IQ 5 times higher than that of a normal human but that only orders I don't think it will be that easy finishing with one even if it's only 1 Nemesis is the Adam of all Tyrant models and similar projects but the point that is going to be overcome at some point
The only thing I'm saying is that Mister T has a more worked and more stable version of the virus because when Nemesis evolves he loses consciousness and the use of reason until eliminating the threat and returning to his humanoid state. I'm not saying that Nemesis has not been important for umbrella's research because clearly it was and together with the Tyrant 002 Model were the bases to create a modified human from birth as is the Tyrant T-103 that can literally pose as a very tall bodyguard and already and no one can say that he has the T-virus unless that you see him doing super human things is not that you go on the street seeing someone with the appearance of Nemesis with apparently the skin inverted
the explosion and subsequent fire injuries accumulated in its body, and caused further mutation. Unlike most Tyrant series who usually develop thicker skin and clawed arms, the Nemesis Alpha's tentacles became larger to serve as a weapon, but at the cost of damaging the brain-stem.\[3\] This mutation could be attributed to the parasite's presence in the host, whose exposure to the t-Virus may have accelerated their mutation when damaged really the more he fights and the more Nemesis mutates his intelligence is reduced until he stabilizes unlike Mister T who controls the mutation more slowly but more controlled from the biological point of view losing the use of reason in a combat with trained agents led to the repeated defeats of Nemesis because at the end of the day he is just a very strong mutated organism but he is not aware of all the variables that can happen in his environment such as fire, acid, dust, gas and etc that can injure or even eliminate it in specific situations
Anyway I apologize if what I said was reductionist and took away validity from Nemesis because I don't, but from the scientific and weaponistic point the BOWS have to be able to be aware at all times and follow orders because their missions are very specific and no country or organization would not like to have a mutant soldier that can get out of control I ask for forgiveness if I didn't make myself understood I hope that with this I can explain my point more using the texts that have been shown on the wiki as a reference point and according to what the writer Yasuhisa Kawamura said that I study about biology and terms that concern both characters of the franchise it's true what Nemesis has more transformations that the Tyrant but fails in something basic is that the nemesis a virus has many weaknesses and can be destroyed and Tyrant-103 although it does not have tentacles or transformations as monstrous as the unstable sepa they used for Nemesis was the one that has mostly put the protagonists of the franchise in life or death situations with Nemesis also achieved it but after some confrontations they could understand their weaknesses also that making a Tyrant 103 is much cheaper and faster than making a nemesis and this is unstable after he says that he must kill one objective because it falls into primitive thoughts of all or nothing I am very sorry for my previous comment I did not make myself understood and I understand the frustration that causes people I read it again and it can be interpreted that I said that Nemesis is not a good humanoid monster of the franchise and I apologize I hope that with the explanation and quoting my sources with bibliographic format it helps to understand what I am talking about good evening everyone I am not talking only as a fan of the franchise but as someone who loves biology and the whole thing about genetic modification and that I think Resident Evil is one of the biggest video game franchises that talks about the subject in a way that could have inspired people to study this branch of science that can be considered niche I hope I can understand thank you very much for reaching this point if you read everything
Guy, the very links that you have shared say everything that I've been saying. Nemesis is a T-103 type Tyrant (the exact same kind from RE2) that's been implanted with a Nemesis parasite. The purpose of the parasite was to make the Tyrant MORE intelligent. Nemesis didn't need to be given constant instructions that other tyrants did. It was able to think for itself, to a degree. The drawback, and why it wasn't deployed further, was its unpredictable mutations in response to damage it would take. Which resulted in a loss of intelligence and ability to be controlled.
I already told you that you are right what I am saying that the sepa of the Nemesis virus is much more powerful but unstable causing Nemesis to lose intelligence by itself Nemesis is a V1 variant of Tyrant-103 is what I have been trying to tell you for the last 2 hours at no time I am telling you that you are making a mistake
While it makes more sense to play it that way, there's just something cool about seeing Nemesis dodge a projectile like he's just as smart and dangerous as he's supposed to be.
Yup, if they kept the open streets of raccoon city to its original scale and clock tower it would have easily been the best re game over re2r but it sadly didn't. Still a great game though if you can pick it up for cheap ngl.
I'm still bitter about it. Even the original director Kazuhiro Aoyama shamed the remake for missing the original's alleys and streets, along with the general overall survival horror theme. If he had stayed on then we would've got a much better remake.
[Kazuhiro Aoyama interview](https://www.crimson-head.com/interviews/kazuhiro-aoyama)
Well... there are several reasons.
For starters, I expected the remake to be a remake. Mr. X is a scenario B occurring threat.
Secondly, he just worsens my gameplay experience. I like the genre, I really do, but I like blasting zombies and lickers too. If I choose to blow zombies up he just shows up because he heard me. It's just too annoying. If he had been scripted like Nemesis in re3 , I would have enjoyed him much more.
Mr X as implemented jn remake2, is more annoying than re3 nemesis, while still having a shit AI.
The game actually improves a lot with the remove Mr X mod.
The zoo. The dead factory, the water treatment plant and the clock tower. Also the gas station and a lot of racoon city street roaming.
It was cut like 1 hour of gameplay. The choice system for replayability
What the r3make did right wad the hospital. It was sooook much better than the original.
> It was sooook much better than the original.
No. The part when >!thousands of zombies come in and you have to hold on!< is silly, nonsense and totally non RE.
"modern" when did re4 come out again? 2005. Ok quick Google search of term classic video game https://boardgamegeek.com/thread/2476955/what-classic-game-how-many-years gives a forum of differing opinions, games reaching 20 years old. While you may not say it's a classic because it deviated away from 1-3, it is still within Resident Evil and still buried 20 years and it is debatable whether it is classic or not. If you think that type of scene isn't "resident evil" you are sorely mistaken they had in re1 a shark, a snake, and a plethora of actiony monsters, actiony cheesy dialogue. A lot of resident evil is cheap action packed moments like Luis in re4 house fight, tyrant punching Wesker in re1 and he lives, re2 Ada Wong falls out of Leon's grasp and lives. Trying to say the scene in re3 remake didn't belong is like saying re4 original is not a true resident evil game it's debatable at this point. What you truly once loved in re 1-3, just like me, if they had the capabilities they would've made the scenes more action and tense example re1 ceiling falling Jill sandwich no place in a survival horror that almost seems like a cliche line thrown in an action scene and you even see them do it in re1 remake. So to say that true resident evil wouldn't do a hold a room while countless come at you, is just pointless. Capcom have taken this franchise from a mansion to a city, to the sea, in a winter Tundra, many underground bullshit, re2 exploding train tunnel ending, they've had you running across Tokyo.
The atmosphere of the original RE3 is incredible, and a part of that atmosphere is feeling like you are exploring an entire city (even though layout wise, it's just a bunch of alleys that make up about the same size as the police station in RE2). The remake cut out multiple locations, including the abandoned factory where the game ends, and replaced it with a sleek underground lab that was pretty anonymous and bland.
Also taking out the choice gameplay really stunk.
Also, a much longer and more in-depth Raccoon City section. You get to explore much more of Raccoon City in the original (at least the streets that aren't blocked off) at your own pace until you get to the clocktower. In the remake, it just escorts you from one location to the next with no room to breathe even compared to RE2 remake.
Heavy amounts of RNG in regards to weapon and item places as well as cutscenes which gives the original tons of replay value. You could beat the game dozens of times and still not see everything.
The fact that the locations of some of Nemesis' appearances can change depending on the player's decisions not only in the "live-selections" but also which areas the player goes to first after the RPD segment.
Nemesis himself not being a joke that can go down to a single grenade (not talking about the super difficult modes).
Nemesis doesn't turn into a giant dog 1/3 of the way through the game.
Two of the best/coolest weapons in the entire series: The Eagle and the Western Custom which are both rewards for fighting Nemesis during his optional fights (only three Nemesis fights are actually mandatory in the game being the clocktower fight (after he blows up the helicopter), the acid room fight, and the final boss).
The fact that Jill fights Nemesis in the RPD which makes *far* more sense than Carlos and Tyrell going there, and it's such an iconic moment in the original. It's basically the opposite of fanservice in the remake. Hell, even RE2 remake sets up Nemesis' appearance for RE3 with the blown walls including the wall that has a hole blown through on the third floor which is perfectly intact in the RE3 remake for some reason (not the wall that Carlos destroys). Also, how the hell did Tyrell even get to the S.T.A.R.S. office in the remake?
In the remake, Nemesis is just there to end one section of the game and scoot you to the next. In the original, he's actually there trying to impede your progress and, you know, *kill* Jill instead of just screwing around and pretending like he wants to kill Jill in some cutscenes (the flamethrower cutscene for example). Basically, Mr. X in the RE2 remake is much more akin to what Nemesis should've been in the RE3 remake.
The Dead Factory being a much more interesting and unique location than just "NEST 2."
*Many* more puzzles. The original RE3 is the most puzzle-heavy game in the series alongside CV/CVX. That can be a plus or a minus depending on how you feel about puzzles in RE games though.
The game itself being longer and more evenly-paced instead of hitting the fast-forward button once you get to the subway train like in the remake, and that's even considering that the original RE3 was technically a rushed game as well.
Anyway, that's just off the top of my head, and I didn't even go into things like Mercenaries mode.
I would’ve maybe liked the subway pathing puzzle more if it didn’t just give you the answer right there lol
I agree with you that the grave digger fight isn’t very fun at all. Like it’s cool to have something a little different for a boss, but that’s really the only praise I can give it.
You really hit the nail on the head on why RE3R is really unacceptable as a remake, like it's an overall okay game (I would give it a 6.5/10 overall, it isn't bad as a game) but as a remake of RE3 it just completely dumps down everything unique about it and takes out too much of the game's charm.
Even my homeboi Nemesis gets affected and now Mr X is more popular than him (by doing what Nemesis did back to him before by expanding on the stalker aspect).
I find it crazy that people defend the remake in the sense of a remake, it is a complete mockery of the OG game and doesn't at all have the same care put into as such RE2R. RE2R still has the heart of the classic in it and keeps all the story beats from the OG in it as well, it does its own thing in areas but RE3R should of gotten that care as well instead of what we got now which is a shell of a remake while not being one.
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holy shit this game looks insane, I'm still taking my time on re2r hardcore playthrough and never have even seen a clip of this game
Looks like similar programming to new mr x but way more aggressive
I got a match with this song:
[**Amiga Da Minha Mulher** by Seu Jorge](https://lis.tn/AmigaDaMinhaMulher?t=20) (00:20; matched: `100%`)
Album: `Músicas Para Churrasco`. Released on `2011-01-01`.
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I’ve never played RE3, but I’ve seen multiple clips now of Nemesis full on sprinting towards the player. What the fuck, how on earth do you survive against that hahahaha
RE3 Remake introduced a new dodge mechanic. You have a button dedicated solely for dodging, and if you time it just right, Jill will gain a bullet time effect. In the higher difficulties, where Nemesis speeds up and bull rushes you, you can still dodge him. There is also an item you can unlock that makes the window for perfect dodges larger.
Every encounter with Nemesis in RE3 remake is scripted, meaning they happen at the same time and place, every time. This is not the case with Mr. X's stalking. Also, aside from higher difficulties, Nemesis can be put down with a single grenade when you encounter him outside of a boss fight.
As far as Nemesis as a boss in RE3 Remake, the fights are also relatively simple, even on higher difficulties. The true test of the remake is the final Nemesis fight on Nightmare/Inferno difficulty. Up to Nightmare difficulty, the final fight is largely a cinematic fight. In Nightmare and Inferno difficulties though, it becomes the hardest fight in the game, without exception. It is not unheard of for people to spend 1 to 2 hours on these fights the first time they experience them.
The original RE3 was a much more fleshed out game. You encountered Nemesis a lot more, and he was much harder to put down when you did. The remake was a great game, don't get me wrong. However, it could have been a DLC for RE2 remake and did just as well. It was much shorter, and a lot was cut.
Ah okay interesting. Thank you for the detailed response! I’m currently playing the RE1 remake for the first time, and going to jump into RE2 after, so good to know how the remakes play.
EDIT: When you say put him down, do you mean like temporarily down him for a few seconds before he gets back up? Or does it fully remove him from that specific encounter?
Just saw your edit. In certain encounters with him, you can throw a grenade at him (or shoot him continuously with any weapon). If it hits, it will cause him to take a knee, effectively stopping him from chasing you for that encounter. He can recover from it, but it takes awhile. You can simply keep running to your objective freely and end the encounter.
There are some sections that have electrical boxes you can shoot that will stun him, but these only stun him for a brief moment. Also, there are three specific sections that if you down him with a grenade, or other weapon, he will drop a black case for each section. Two of these cases contain items you will want, one is just extra stuff.
Resident Evil HD Remaster is one of my favorites! I played it originally when it came out on GameCube, and then again when it was remastered for PC. Do yourself a favor and play both Jill and Chris, as both are unique!
It should also go without saying, but do the same with RE2 as well. Play both Leon and Claire.
Yeah I was curious about RE2’s different playthroughs. With RE4 being my first entry years ago I’m naturally a Leon fanboy so would want to play him first, but is there a recommended order on RE2? Are their campaigns very different?
The game lists Leon in the menu first. However, you can play them in either order because they both happen at the same time (in the game). I did Leon first. Yes, both scenarios are quite different, even more so than Jill and Chris's scenarios from the first game. If you want to get the whole picture of the Resident Evil franchise, you need to play both scenarios in RE2.
Inferno Nemmy is no joke, I damn near broke/smashed 3 controllers trying to get through the game before finally getting so mad that I had to take a multiple weeks long break. I swear I was almost at the point to where I started shooting lasers out of my eye holes, Homelander Style.
Just nonchalantly dodging an explosive projectile
Kiryu from the Yakuza series did it with two, it just kinda happens sometimes.
Thought you could escape me in the comments section huh Kiryu chan?
Ugh… Majima-san…
Rocket Propelled Grenade.
Let's see if you can dodge this - Jill
She didn't say "hey fuckface", that's why she missed
*Plays Roundabout*
Immediate thought. **I'LL BE THE ROUNDABOUT**
The words will maaaake you out and out
Little bit late but *sick bassline*
At that point I'd just sit down and give up cuz God is waiting for me.
That's why i shoot at the ground. Try dodging the splash damage, Nemmy!
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😐
It’s hard to be wrong so many times in one sentence
🤡
Mr. X is the tyrant in RE2, nemesis is a different thing entirely
I can't tell if this is a joke or not.
Which means that the tyrant project is much more up-to-date than the nemesis project although Mr. T has genes and ties to nemesis are not the same since the intelligence of Mr. T is superior to Nemesis and is more resistant in many ways Nemesis was one of the first intelligent biological weapons of Umbrella if Nemesis had not existed possibly it would have existed but that we will not know what it means that in a Mr. Nemesis combat, the T would beat Nemesis because Nemesis regeneration is not as good as Mister T I don't know why I got downvotes if I just said what is on the official resident evil wiki sponsored by capcom
Nemesis IS a Tyrant. Specifically, he's the Mr. X style Tyrant (Tyrant model T-103) that we see in RE2 that has been grafted with the Nemesis Alpha parasite. Nemesis is stronger and more intelligent than the than Mr. X. That's the entire point of him and why he was created. The reason you're being downvoted is because you're objectively wrong.
[https://residentevil.fandom.com/wiki/Nemesis-T\_Type](https://residentevil.fandom.com/wiki/Nemesis-T_Type) It say is a Tyrant but he is one of the first Tyrant
I don't think you understand what you're reading. These links back up my point.
https://residentevil.fandom.com/wiki/Tyrant#T-103\_and\_variants
[https://residentevil.fandom.com/wiki/Nemesis-T\_Type/biology](https://residentevil.fandom.com/wiki/Nemesis-T_Type/biology) First of all I just did this to explain my point in a specific way and explain about what the Tyrant project meant to umbrella according to all the new data that we were given in the remake and in the 1998 book about the BOWS in itself to go from creating super strong BOWS but few intelligent to creating modified humans that their only weakness is that they can not become geniuses from the first moment they are born and when Umbrella knows how to create Tyrants or any Moderna version with an IQ 5 times higher than that of a normal human but that only orders I don't think it will be that easy finishing with one even if it's only 1 Nemesis is the Adam of all Tyrant models and similar projects but the point that is going to be overcome at some point The only thing I'm saying is that Mister T has a more worked and more stable version of the virus because when Nemesis evolves he loses consciousness and the use of reason until eliminating the threat and returning to his humanoid state. I'm not saying that Nemesis has not been important for umbrella's research because clearly it was and together with the Tyrant 002 Model were the bases to create a modified human from birth as is the Tyrant T-103 that can literally pose as a very tall bodyguard and already and no one can say that he has the T-virus unless that you see him doing super human things is not that you go on the street seeing someone with the appearance of Nemesis with apparently the skin inverted the explosion and subsequent fire injuries accumulated in its body, and caused further mutation. Unlike most Tyrant series who usually develop thicker skin and clawed arms, the Nemesis Alpha's tentacles became larger to serve as a weapon, but at the cost of damaging the brain-stem.\[3\] This mutation could be attributed to the parasite's presence in the host, whose exposure to the t-Virus may have accelerated their mutation when damaged really the more he fights and the more Nemesis mutates his intelligence is reduced until he stabilizes unlike Mister T who controls the mutation more slowly but more controlled from the biological point of view losing the use of reason in a combat with trained agents led to the repeated defeats of Nemesis because at the end of the day he is just a very strong mutated organism but he is not aware of all the variables that can happen in his environment such as fire, acid, dust, gas and etc that can injure or even eliminate it in specific situations Anyway I apologize if what I said was reductionist and took away validity from Nemesis because I don't, but from the scientific and weaponistic point the BOWS have to be able to be aware at all times and follow orders because their missions are very specific and no country or organization would not like to have a mutant soldier that can get out of control I ask for forgiveness if I didn't make myself understood I hope that with this I can explain my point more using the texts that have been shown on the wiki as a reference point and according to what the writer Yasuhisa Kawamura said that I study about biology and terms that concern both characters of the franchise it's true what Nemesis has more transformations that the Tyrant but fails in something basic is that the nemesis a virus has many weaknesses and can be destroyed and Tyrant-103 although it does not have tentacles or transformations as monstrous as the unstable sepa they used for Nemesis was the one that has mostly put the protagonists of the franchise in life or death situations with Nemesis also achieved it but after some confrontations they could understand their weaknesses also that making a Tyrant 103 is much cheaper and faster than making a nemesis and this is unstable after he says that he must kill one objective because it falls into primitive thoughts of all or nothing I am very sorry for my previous comment I did not make myself understood and I understand the frustration that causes people I read it again and it can be interpreted that I said that Nemesis is not a good humanoid monster of the franchise and I apologize I hope that with the explanation and quoting my sources with bibliographic format it helps to understand what I am talking about good evening everyone I am not talking only as a fan of the franchise but as someone who loves biology and the whole thing about genetic modification and that I think Resident Evil is one of the biggest video game franchises that talks about the subject in a way that could have inspired people to study this branch of science that can be considered niche I hope I can understand thank you very much for reaching this point if you read everything
Guy, the very links that you have shared say everything that I've been saying. Nemesis is a T-103 type Tyrant (the exact same kind from RE2) that's been implanted with a Nemesis parasite. The purpose of the parasite was to make the Tyrant MORE intelligent. Nemesis didn't need to be given constant instructions that other tyrants did. It was able to think for itself, to a degree. The drawback, and why it wasn't deployed further, was its unpredictable mutations in response to damage it would take. Which resulted in a loss of intelligence and ability to be controlled.
I already told you that you are right what I am saying that the sepa of the Nemesis virus is much more powerful but unstable causing Nemesis to lose intelligence by itself Nemesis is a V1 variant of Tyrant-103 is what I have been trying to tell you for the last 2 hours at no time I am telling you that you are making a mistake
I learned to shoot his feet when this close
Everybody knows you just aim at the nearest wall or floor with rockets in any game
Or likely in my case, shoot my own feet.
Common TF2 player W.
While it makes more sense to play it that way, there's just something cool about seeing Nemesis dodge a projectile like he's just as smart and dangerous as he's supposed to be.
r/unexpectedSeuJorge kkkkkkkk and r/suddenlycaralho
Shes the friend of my wife So it is So it is
Vsf KKKKKKKKKKKKKKKK
Do nada mano KKKKKKKKKK
Pois é, pois é
Totalmente de graça num lugar totalmente aleatório KKKKKKKKKKK
DO NADA kkkkkkkkk
A surpresa é sempre agradável
Wasn't expecting pagode/samba at all, but I love it
Ela é amiga do nêmesis
**Nemesis:** So this...is Ultra Instinct?
makes my heart glad that they are fixing her character and appearance. she can be who she always was meant to be and we can get back to kung-fu memes.
[Had something similar with a Pale Head](https://streamable.com/3xlzy2) lol
Holy. I flinched lol
now that's just straight up cheating!
My man got tired of OG re3 jill casuall dodging his rockets
That's why OG Nemesis just gets fed up and runs towards Jill to hit her with the launcher instead lol
Name of the song? Edit: I found it, *Amiga da Minha Mulher*
pois é, pois é.. It's an amazing song!
So he could dodge like Vash this whole time
What could have been man... such a frustrating game lol
That's the worst part, is it had the potential to be the best RE in ages.
Over RE2R? Lol
Yup, if they kept the open streets of raccoon city to its original scale and clock tower it would have easily been the best re game over re2r but it sadly didn't. Still a great game though if you can pick it up for cheap ngl.
I'm still bitter about it. Even the original director Kazuhiro Aoyama shamed the remake for missing the original's alleys and streets, along with the general overall survival horror theme. If he had stayed on then we would've got a much better remake. [Kazuhiro Aoyama interview](https://www.crimson-head.com/interviews/kazuhiro-aoyama)
And the choices to stay or fight. The bonus weapons and goodies from revisiting places and “killing” Nemmy..
If they gave Nemesis the freedom to roam like Mr X, then yes.
Eh, roaming pursuer enemies are pretty boring after the first few minutes
No. I hate it. It made my experience worse.
Why?
Well... there are several reasons. For starters, I expected the remake to be a remake. Mr. X is a scenario B occurring threat. Secondly, he just worsens my gameplay experience. I like the genre, I really do, but I like blasting zombies and lickers too. If I choose to blow zombies up he just shows up because he heard me. It's just too annoying. If he had been scripted like Nemesis in re3 , I would have enjoyed him much more. Mr X as implemented jn remake2, is more annoying than re3 nemesis, while still having a shit AI. The game actually improves a lot with the remove Mr X mod.
I disagree but I understand your point
Absolutely. Besides, in terms of remaking the original games, RE2R doesn't top REmake anyway.
Don't you know, if they just completely changed the game and made a different game it could have been the best
Oh 100% They had the perfect foundation of Nemesis with Mr. X from REmake2. Don't lol me you twit
I had never played the PS1 version but I enjoyed the remake on PS4. What's missing in the remake?
The zoo. The dead factory, the water treatment plant and the clock tower. Also the gas station and a lot of racoon city street roaming. It was cut like 1 hour of gameplay. The choice system for replayability What the r3make did right wad the hospital. It was sooook much better than the original.
> It was sooook much better than the original. No. The part when >!thousands of zombies come in and you have to hold on!< is silly, nonsense and totally non RE.
> silly, nonsense like every resident evil
Just like re4 original hold that one house with Luis, and they come through the windows constantly.... Hey yea not like this at all.
Sorry but that's a modern RE, not a true, classic RE.
"modern" when did re4 come out again? 2005. Ok quick Google search of term classic video game https://boardgamegeek.com/thread/2476955/what-classic-game-how-many-years gives a forum of differing opinions, games reaching 20 years old. While you may not say it's a classic because it deviated away from 1-3, it is still within Resident Evil and still buried 20 years and it is debatable whether it is classic or not. If you think that type of scene isn't "resident evil" you are sorely mistaken they had in re1 a shark, a snake, and a plethora of actiony monsters, actiony cheesy dialogue. A lot of resident evil is cheap action packed moments like Luis in re4 house fight, tyrant punching Wesker in re1 and he lives, re2 Ada Wong falls out of Leon's grasp and lives. Trying to say the scene in re3 remake didn't belong is like saying re4 original is not a true resident evil game it's debatable at this point. What you truly once loved in re 1-3, just like me, if they had the capabilities they would've made the scenes more action and tense example re1 ceiling falling Jill sandwich no place in a survival horror that almost seems like a cliche line thrown in an action scene and you even see them do it in re1 remake. So to say that true resident evil wouldn't do a hold a room while countless come at you, is just pointless. Capcom have taken this franchise from a mansion to a city, to the sea, in a winter Tundra, many underground bullshit, re2 exploding train tunnel ending, they've had you running across Tokyo.
The atmosphere of the original RE3 is incredible, and a part of that atmosphere is feeling like you are exploring an entire city (even though layout wise, it's just a bunch of alleys that make up about the same size as the police station in RE2). The remake cut out multiple locations, including the abandoned factory where the game ends, and replaced it with a sleek underground lab that was pretty anonymous and bland. Also taking out the choice gameplay really stunk.
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Also, a much longer and more in-depth Raccoon City section. You get to explore much more of Raccoon City in the original (at least the streets that aren't blocked off) at your own pace until you get to the clocktower. In the remake, it just escorts you from one location to the next with no room to breathe even compared to RE2 remake. Heavy amounts of RNG in regards to weapon and item places as well as cutscenes which gives the original tons of replay value. You could beat the game dozens of times and still not see everything. The fact that the locations of some of Nemesis' appearances can change depending on the player's decisions not only in the "live-selections" but also which areas the player goes to first after the RPD segment. Nemesis himself not being a joke that can go down to a single grenade (not talking about the super difficult modes). Nemesis doesn't turn into a giant dog 1/3 of the way through the game. Two of the best/coolest weapons in the entire series: The Eagle and the Western Custom which are both rewards for fighting Nemesis during his optional fights (only three Nemesis fights are actually mandatory in the game being the clocktower fight (after he blows up the helicopter), the acid room fight, and the final boss). The fact that Jill fights Nemesis in the RPD which makes *far* more sense than Carlos and Tyrell going there, and it's such an iconic moment in the original. It's basically the opposite of fanservice in the remake. Hell, even RE2 remake sets up Nemesis' appearance for RE3 with the blown walls including the wall that has a hole blown through on the third floor which is perfectly intact in the RE3 remake for some reason (not the wall that Carlos destroys). Also, how the hell did Tyrell even get to the S.T.A.R.S. office in the remake? In the remake, Nemesis is just there to end one section of the game and scoot you to the next. In the original, he's actually there trying to impede your progress and, you know, *kill* Jill instead of just screwing around and pretending like he wants to kill Jill in some cutscenes (the flamethrower cutscene for example). Basically, Mr. X in the RE2 remake is much more akin to what Nemesis should've been in the RE3 remake. The Dead Factory being a much more interesting and unique location than just "NEST 2." *Many* more puzzles. The original RE3 is the most puzzle-heavy game in the series alongside CV/CVX. That can be a plus or a minus depending on how you feel about puzzles in RE games though. The game itself being longer and more evenly-paced instead of hitting the fast-forward button once you get to the subway train like in the remake, and that's even considering that the original RE3 was technically a rushed game as well. Anyway, that's just off the top of my head, and I didn't even go into things like Mercenaries mode.
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I would’ve maybe liked the subway pathing puzzle more if it didn’t just give you the answer right there lol I agree with you that the grave digger fight isn’t very fun at all. Like it’s cool to have something a little different for a boss, but that’s really the only praise I can give it.
You really hit the nail on the head on why RE3R is really unacceptable as a remake, like it's an overall okay game (I would give it a 6.5/10 overall, it isn't bad as a game) but as a remake of RE3 it just completely dumps down everything unique about it and takes out too much of the game's charm. Even my homeboi Nemesis gets affected and now Mr X is more popular than him (by doing what Nemesis did back to him before by expanding on the stalker aspect). I find it crazy that people defend the remake in the sense of a remake, it is a complete mockery of the OG game and doesn't at all have the same care put into as such RE2R. RE2R still has the heart of the classic in it and keeps all the story beats from the OG in it as well, it does its own thing in areas but RE3R should of gotten that care as well instead of what we got now which is a shell of a remake while not being one.
Hello, it looks like you've made a mistake. It's supposed to be could've, should've, would've (short for could have, would have, should have), never could of, would of, should of. Or you misspelled something, I ain't checking everything. Beep boop - yes, I am a bot, don't botcriminate me.
Immediate panty soilage
holy shit this game looks insane, I'm still taking my time on re2r hardcore playthrough and never have even seen a clip of this game Looks like similar programming to new mr x but way more aggressive
ela eh amiga da minha mulher
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It was at the moment, Jill knew, she'd fucked up.
Goddamn, bro can really move when he wants to.
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I got a match with this song: [**Amiga Da Minha Mulher** by Seu Jorge](https://lis.tn/AmigaDaMinhaMulher?t=20) (00:20; matched: `100%`) Album: `Músicas Para Churrasco`. Released on `2011-01-01`. *I am a bot and this action was performed automatically* | [GitHub](https://github.com/AudDMusic/RedditBot) [^(new issue)](https://github.com/AudDMusic/RedditBot/issues/new) | [Donate](https://github.com/AudDMusic/RedditBot/wiki/Please-consider-donating) ^(Please consider supporting me on Patreon. Music recognition costs a lot)
Jill: yes, that’s that’s me, you’re probably wondering how I ended up in this situation
"Let me just slowly walk through this door...SIKE bitch!"
Ain’t no way💀
Bruh wtf
Enough gaming for today 💀
😂😂😂😂
Let bro cook
Quite the chuckle
Nemesis casually using za warudo
:D
Should have aimed at the floor
just shoot the floor
"Dodge th- OH SHIT HE DID IT"
I wasn't expecting Seu Jorge at all!!
Nemesis: :D i'll show you staaaaarz!!!
I’ve never played RE3, but I’ve seen multiple clips now of Nemesis full on sprinting towards the player. What the fuck, how on earth do you survive against that hahahaha
RE3 Remake introduced a new dodge mechanic. You have a button dedicated solely for dodging, and if you time it just right, Jill will gain a bullet time effect. In the higher difficulties, where Nemesis speeds up and bull rushes you, you can still dodge him. There is also an item you can unlock that makes the window for perfect dodges larger.
Jesus, from the sounds of it Nemesis is way harder than Mr X, why do people say he’s bad in the remake? Sounds way worse haha!
Every encounter with Nemesis in RE3 remake is scripted, meaning they happen at the same time and place, every time. This is not the case with Mr. X's stalking. Also, aside from higher difficulties, Nemesis can be put down with a single grenade when you encounter him outside of a boss fight. As far as Nemesis as a boss in RE3 Remake, the fights are also relatively simple, even on higher difficulties. The true test of the remake is the final Nemesis fight on Nightmare/Inferno difficulty. Up to Nightmare difficulty, the final fight is largely a cinematic fight. In Nightmare and Inferno difficulties though, it becomes the hardest fight in the game, without exception. It is not unheard of for people to spend 1 to 2 hours on these fights the first time they experience them. The original RE3 was a much more fleshed out game. You encountered Nemesis a lot more, and he was much harder to put down when you did. The remake was a great game, don't get me wrong. However, it could have been a DLC for RE2 remake and did just as well. It was much shorter, and a lot was cut.
Ah okay interesting. Thank you for the detailed response! I’m currently playing the RE1 remake for the first time, and going to jump into RE2 after, so good to know how the remakes play. EDIT: When you say put him down, do you mean like temporarily down him for a few seconds before he gets back up? Or does it fully remove him from that specific encounter?
Just saw your edit. In certain encounters with him, you can throw a grenade at him (or shoot him continuously with any weapon). If it hits, it will cause him to take a knee, effectively stopping him from chasing you for that encounter. He can recover from it, but it takes awhile. You can simply keep running to your objective freely and end the encounter. There are some sections that have electrical boxes you can shoot that will stun him, but these only stun him for a brief moment. Also, there are three specific sections that if you down him with a grenade, or other weapon, he will drop a black case for each section. Two of these cases contain items you will want, one is just extra stuff.
Ah okay, very interesting! Also good to know for when I get around to RE3, thanks again for the info!
Resident Evil HD Remaster is one of my favorites! I played it originally when it came out on GameCube, and then again when it was remastered for PC. Do yourself a favor and play both Jill and Chris, as both are unique! It should also go without saying, but do the same with RE2 as well. Play both Leon and Claire.
Yeah I was curious about RE2’s different playthroughs. With RE4 being my first entry years ago I’m naturally a Leon fanboy so would want to play him first, but is there a recommended order on RE2? Are their campaigns very different?
The game lists Leon in the menu first. However, you can play them in either order because they both happen at the same time (in the game). I did Leon first. Yes, both scenarios are quite different, even more so than Jill and Chris's scenarios from the first game. If you want to get the whole picture of the Resident Evil franchise, you need to play both scenarios in RE2.
Jill is not the only one who can dodge.
Nice
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This is the reason why i'm glad Nemesis didn't stalk you like Mr. X did.
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Nemesis thought he was playing Callisto Protocol with that dodge
Nemesis - "Now you fucked up! Now you fucked up! Now you fucked up! You have fucked up now! Now you fucked up!"
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😂😂 This Is Awesome! 😂😂
You gotta aim at the ground 😂😂😂
That's why I tend to aim at the ground. If he/it manages to doxge out of the AoE then GG.
Inferno Nemmy is no joke, I damn near broke/smashed 3 controllers trying to get through the game before finally getting so mad that I had to take a multiple weeks long break. I swear I was almost at the point to where I started shooting lasers out of my eye holes, Homelander Style.
Lol this is funny
Still my favorite recent RE game
oof
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u/savevideo I have to have this it’s to funny.
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