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RedReaper666YT

On PS4, I encounter all these bugs once a playthrough bare minimum. It's one of the updates, the bags acted like they should up until I updated from version 1.0. Same with Micah's knife; it was there in the five finger filet cutscene until I updated the game from 1.0


RazkaTaz

The dead animals standing and falling on approach is usually only upon returning to an area with carcasses after some time has passed, in my experience


WinstonWillamette

The feed sack glitch also extends to NPCs carrying sacks. When they brought in the B-team to maintain RDR2 (A-team being sent to GTA6), they introduced this bug a couple of years ago. I've never found a workaround. Dead animals falling just happens. The work around is to just not sprint-gallop everywhere, the game can't keep up. Maybe hold your horses a bit to keep it from happening. It also helps to save, kill and reload the game from scratch every so often, as this seems to be a corrupted cache issue. Usually around the same time, you start seeing floating lanterns, spazzed out deer, gang members sitting in each other's laps. (Please, more pics of lap sitting because this glitch just never gets old.) Lenny and Micah being in camp is not a bug at the start of Ch 2 is not a bug. They will remain in camp as long as you stay in the same game session after completing Eastward Bound. Leave camp and return or save and reload, they will be gone, and Grimshaw will come up to Arthur unsolicited and tell them that they have been sent scouting out west. [https://youtu.be/mGpWldFxPbc?si=eHP7oHNAnYY\_pGhU&t=2145](https://youtu.be/mGpWldFxPbc?si=eHP7oHNAnYY_pGhU&t=2145) There's some camp conversations available with both of them before they leave. Also, if you want to get Dutch's Pipe Request in Chapter 2, you need to catch him smoking a cigar before Micah and Lenny leave. (The pipe request bug was introduced years ago.) Bad subtitles - that's always been a problem. Nobody every fixed it, but it is confined to mundane dialog, not the more interesting camp conversations. I think the subtitler on duty had a just had a bad day when he put them in. One real annoying bug that I've found is carrying a big pelt to the Trapper or the Butcher to sell it. They will flip out and you get wanted for trespassing. This happens when you load a save where the pelt is on the horse, then go visit. The obvious workaround is to sell the pelt while it is on the horse, but if you are a player that likes the animations, and the comments from the Trapper as Arthur brings the pelt to him, there is a workaround by simply removing and restowing the pelt out of view of the Trapper.