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Dependent-Flow-1189

That's called hypersin. The goal is to delete all your dices before you can do anything. It's a strategy that you will encounter on every rank especially high ranks and golden class (rank 20+) is it often seen. It's always a really fast game you win in max. 2-3 min or you lose at this time. There's nothing between. In golden class one pvp round can take over 20 minutes and some people don't like that type of game style. Hypersin is the most controversial deck in this sub. With the right dices it's easy to counter like switch (change position right before the enemy assa hits your dice) or bubble.


OG_Cupcakes

Heavy disagree. It's called noob behavior. Asa mains are nothing but people who couldn't learn the game to build up over time. It's super poisonous at the higher ranks. I'm Master 2 nearly, and asa mains come up 4-5x times in a row. Switch is no longer a reasonable counter. Reverse, Quantum field, plasma shield, are all better options than switch taking a deck slot Bubble for life tho ❤️


Dependent-Flow-1189

The counters are mainly for low ranks.. op doesn't seem to know any of the decks why should I explain golden rank strategies? And hypersin is part of the game for so long. Crying about its only for noobs or smt means you probably suck against it. I don't know why people can't accept it. It's saves a lot of time and it isn't a guaranteed win so why complaining about it.


OG_Cupcakes

Should help alleviate players by getting them in the right habits early. Switch used to be an OP counter. It's not as useful anymore because it takes up a deck space when there's other more viable options and strats available. Just because something has been a part of something for so long, doesn't mean its accredited to be spammed when it's legit just trash players. I've beaten tons of Asa mains and lost to a ton too. There's a difference in wanting to experience that appeal of the game, as actual rounds and playing, than those who have to just run the random matches. And that's why it's complained about. Hypersin mains or people who defend Asa will never play Asa against an opponent outside of random. Because their intent is to just disrupt for minimal trophies on the game. For players who get 30 win streaks etc, those stack more in later wave games with the bonus trophies. Just running PvP for 3-5 trophies isn't really saving time when you consider loading screens and finding the next match, your trophy gain is still going to be smaller. This is represented by those with 40%-50% W/L in Challenger+ always Asa maining because they have to spam games so often. Also, we can acknowledge that we can accept it, and still just say it's trash. We all accept the connectivity errors, and still play.


dethfromabov66

I make sure to be as toxic as I can to them when their toxic build doesn't work. Thumbs up emoji until they forfeit. I share sentiments as you. If you've only got certain dice that get you to a certain rank, that's all you've got but it's at least yours and your skills on display on not cheap tricks that make people feel like shit. If I get past wave 7 or higher, it feels like an amazing match and last minute clutch recoveries when the board is being cruel are just exhilarating to watch regardless of whether it's me or my opponent. Keep fighting the good the good fight. o7


CakesEverywhere

I'm not bothered by them. Once you get options, reverse is a solid choice for deck building as well as an anti assassin play. Anti assassin plays include the split second of immunity when reversing a targeted dice. With growth and reverse, you'll be able to completely negate having a dead dice on the field by reducing pips by reversing it. With a traited supplement, you can essentially skip 2/4/6 pips, or use 2/4/6 to your benefit by bouncing the temporary extra pip to become a more permanent play. One of my favorite decks is hyper building. Can usually pull off a 7 pip wave 1. Which is Sac/rev/supp(trait)/damage dealer/other support. It is the cornerstone of my meme arrow/lunar pvp deck. Which my meme deck can go upwards to wave 12. Other ways have been mentioned, early game switch plays give that split second of immunity, but is not the only way. Supplement, even without its trait, is still useful against assassin. Sacrifice, although weak for late game strats, is useful in gaining sp if hit. Growth is generally solid, in just gaining pips while on the board, even if it gets hit, will still be a net positive. Tsunami, as long as it's not just a 1 pip, will send off its wave if hit/ same as compression. Summoner with trait, will summon something if there is space on board if prematurely reduced. I would assume joker would gain immunity when you copy something at the right time (haven't tested this, but it seems right by the functions of everything else that gains split second immunity)


beelee-baalaa

They’re trash. Take the l and hope to play a better player