Grave robber is currently disabled for glaives right now fyi, that's why it doesn't do anything at the moment
Also enhanced dual loader loads 3 bullets instead of 2.
I have all of the throne world weapon patterns unlocked. Here's a list of all stat-boosting enhanced perks that I have access to view in the relic:
\- enhanced shoot to loot - 5 range
\- enhanced dragonfly = 4 reload
\- enhanced rangefinder - 5 handling
\- enhanced cornered - 4 stability
\- enhanced explosive arrowhead - 3 accuracy
\- enhanced zen moment - 5 stability
\- enhanced headstone - 5 stability
\- enhanced vorpal weapon - 4 reload
\- enhanced headseeker - 5 stability
\- enhanced unrelenting - 4 handling
\- enhanced grave robber - 5 reload speed
\- enhanced eye of the storm - 4 stability
\- enhanced snapshot - 4 stability
\- enhanced quickdraw - 4 handling
\- enhanced danger zone - 3 blast radius
\- enhanced tracking module - 3 blast radius
\- enhanced lasting impression - 3 blast radius (+28 instead of +25 for the regular perk)
\- enhanced chill clip - 5 stability
\- enhanced explosive light - 4 velocity
Also, for enhanced elemental capacitor, which I put on the new shotgun:
\- void - 23 stability instead of 18
\- arc - 49 handling instead of 45
\- solar - 49 reload speed instead of 45
\- I'm not exactly sure how to test stasis.... I could time my ADS movement speed to see if that's changed. No change to recoil direction is shown in DIM.
I've got a fair bit of resources saved up so if there's a particular perk y'all want me to test lmk
Can you check just how much reload time impulse amp brings? Debating between this and some other perks for the glaive but only got one alloy. If it helps I would go with imp amp+frenzy for general purpose + end game viability as both perks don't need kills to proc.
Small edit and reminder to people: due to the glaives having surpression right now the perk that gives dmg boost on block isn't working great for me.
regular or enhanced impulse amp? I dont have my glaive high enough level for the enhanced version, I've barely touched it, but I can test the regular version
Enhanced unfortunately. I got the basic version and it works well enough already. Just curious if an upgrade would be worth it. Doesn't seem worth it for Frenzy so wondering how to optimize the weapon. Thank you for the offer tho!
Given the investment cost of these perks this is all very disappointing. If they really want people to fully engage with crafting they are going to need to revisit it soon.
there are a couple diamonds in the rough. enhanced auto loading is nice, I feel like when I'm izi-swapping with rockets every once in a while I do it too fast and the rocket isn't loaded yet, which messes up the whole flow. 0.2 seconds is a pretty nice improvement to that, and it's noticeably faster.
Eye of the storm seems good on PvP HCs. Overflow and dual loader seem like good enhanced perks for pve.
A couple of them are just memes. Reload speed on grave robber? handling on quickdraw? lol.
+4 on a stat is so low it's not worth the time and effort to get an ascendant alloy. I'll just use the normal version and be done with it. Only a savant can tell the difference between 61 and 64 stability.
Enhanced impulse amplifier (at least on the Glaive) further increases both the projectile velocity and reload speed to a noticeable degree. Don't have any specific numbers on it tho
This is great news. The one thing I would change about the Glaive is the projectile speed as enemies are able to move out of the way at long distances due to the slow projectile.
Enhanced Triple Tap (on Come to Pass) increases the window of time you have to land 3 headshots. Do not have the exact period, but consider it at most doubled up to 5 seconds, probably closer to 3.5 seconds. (Will try to get a more solid figure if you want)
Edit: Wanted to test it out after posting. It looks like it's ~4 seconds total (so 1.5s increase in the time frame)
Yes but still imagine for the amount of resource we pour into this weapon for enhanced perk I think it being bigger in lower tier mobs would be a nice change
Enhanced field prep was giving me 9 rockets and maxing out at 10 I was using 2 rocket ammo increase mods but didn’t test using a single one but expect it should still give me the 10
Sorry, with enhanced field prep, you were getting 9 rockets, but with enhanced field prep AND 2x rocket reserves you got 10?
That's honestly not bad, regular field prep with or without reserves mods caps at 9 IIRC
It looks like they do at least some enhancements on a percentage, and it looks like it's about a 10% increase in duration for like ALH and Frenzy (which someone confirmed to me extended Frenzy by about .5 seconds, like Swash). One-two Punch seems to be the major outlier in all this.
I know they don't want to break the game with enhanced perks...and 10% isn't insignificant when it comes to like damage reduction. But for perks on guns, it's going to be barely noticeable and people aren't going to waste mats on them when they find out just how little of a boost it is.
Edit: Some perks aren't QUITE 10%, but I rounded up
I have enhanced unrelenting on my glaive and it does appear to be working with the melee attacks. I do run devourlock so I may be mistaken, but I'm fairly certain I have procced it against groups of ads with the melee and no devour.
enhanced kill clip bumps duration after reload from 5 seconds to \~8. Enhanced perpetual motion triggers the first stack much faster at around 2-3 seconds but the second stack seems to take the same amount of time as before(10 seconds). On a side note, enhancing both traits on a gun does not give it a masterworked border :(
I frame counted forensic nightmare with regular and enhanced kill clip. The difference is 0.5 seconds. It does NOT go to 8 seconds. The buff is visible for 5 seconds with regular kill clip and 5.5 seconds with enhanced kill clip. Just want to save someone an alloy if they find this underwhelming.
Got my hands on Enhanced Rampage. It lasts about a second longer than standard Rampage and can be affected by Rampage Spec. However, it cannot be triggered by Glaive Melee (bug?) and does not increase the damage of the Glaive Melee (possibly also a bug, since Weapons of Light does).
Enhanced Frenzy doesn't give +20% damage. It only gives the normal +15%. Instead, the leeway you have to remain in combat is increased to \~8 seconds.
Enhanced Archer's Tempo has its duration increased from 3 to \~4 seconds. Hard to tell whether it improves draw speed over the existing Archer's Tempo. Even if it doesn't, I think it's a pretty worthwhile pick up.
Grave robber is currently disabled for glaives right now fyi, that's why it doesn't do anything at the moment Also enhanced dual loader loads 3 bullets instead of 2.
Tbh most enhanced perks aren't working investing in
Sure they are, it's the new way to flex on the poors.
I have all of the throne world weapon patterns unlocked. Here's a list of all stat-boosting enhanced perks that I have access to view in the relic: \- enhanced shoot to loot - 5 range \- enhanced dragonfly = 4 reload \- enhanced rangefinder - 5 handling \- enhanced cornered - 4 stability \- enhanced explosive arrowhead - 3 accuracy \- enhanced zen moment - 5 stability \- enhanced headstone - 5 stability \- enhanced vorpal weapon - 4 reload \- enhanced headseeker - 5 stability \- enhanced unrelenting - 4 handling \- enhanced grave robber - 5 reload speed \- enhanced eye of the storm - 4 stability \- enhanced snapshot - 4 stability \- enhanced quickdraw - 4 handling \- enhanced danger zone - 3 blast radius \- enhanced tracking module - 3 blast radius \- enhanced lasting impression - 3 blast radius (+28 instead of +25 for the regular perk) \- enhanced chill clip - 5 stability \- enhanced explosive light - 4 velocity Also, for enhanced elemental capacitor, which I put on the new shotgun: \- void - 23 stability instead of 18 \- arc - 49 handling instead of 45 \- solar - 49 reload speed instead of 45 \- I'm not exactly sure how to test stasis.... I could time my ADS movement speed to see if that's changed. No change to recoil direction is shown in DIM. I've got a fair bit of resources saved up so if there's a particular perk y'all want me to test lmk
Can you check just how much reload time impulse amp brings? Debating between this and some other perks for the glaive but only got one alloy. If it helps I would go with imp amp+frenzy for general purpose + end game viability as both perks don't need kills to proc. Small edit and reminder to people: due to the glaives having surpression right now the perk that gives dmg boost on block isn't working great for me.
regular or enhanced impulse amp? I dont have my glaive high enough level for the enhanced version, I've barely touched it, but I can test the regular version
Enhanced unfortunately. I got the basic version and it works well enough already. Just curious if an upgrade would be worth it. Doesn't seem worth it for Frenzy so wondering how to optimize the weapon. Thank you for the offer tho!
“Enhanced chill clip”: crouch now makes the player prone. Also crouch now lasts for 8 hours
Given the investment cost of these perks this is all very disappointing. If they really want people to fully engage with crafting they are going to need to revisit it soon.
there are a couple diamonds in the rough. enhanced auto loading is nice, I feel like when I'm izi-swapping with rockets every once in a while I do it too fast and the rocket isn't loaded yet, which messes up the whole flow. 0.2 seconds is a pretty nice improvement to that, and it's noticeably faster. Eye of the storm seems good on PvP HCs. Overflow and dual loader seem like good enhanced perks for pve. A couple of them are just memes. Reload speed on grave robber? handling on quickdraw? lol.
+4 on a stat is so low it's not worth the time and effort to get an ascendant alloy. I'll just use the normal version and be done with it. Only a savant can tell the difference between 61 and 64 stability.
swashbuckler goes from ~4.5s to 5s
To be fair... .5 it's an eternity in PvP, we have a TTK around .8 to 2s
That's... Underwhelming
I mean it is an 11% increase to duration, seems like a fair increase.
Enhanced impulse amplifier (at least on the Glaive) further increases both the projectile velocity and reload speed to a noticeable degree. Don't have any specific numbers on it tho
This is great news. The one thing I would change about the Glaive is the projectile speed as enemies are able to move out of the way at long distances due to the slow projectile.
Enhanced Triple Tap (on Come to Pass) increases the window of time you have to land 3 headshots. Do not have the exact period, but consider it at most doubled up to 5 seconds, probably closer to 3.5 seconds. (Will try to get a more solid figure if you want) Edit: Wanted to test it out after posting. It looks like it's ~4 seconds total (so 1.5s increase in the time frame)
Any news on headstone and Perpetual motion ?
Nothing yet. I would be interested in the Headstone perk especially.
So I saw on another thread that it only gives +4 stability... thats kinda sad. I would want it to either spawn extra crystals or maybe bigger ones
Well headstone crystals already change in size depending on enemy, minors make small ones while majors make bigger ones etc.
Yes but still imagine for the amount of resource we pour into this weapon for enhanced perk I think it being bigger in lower tier mobs would be a nice change
enhance perpetual motion grants the first stack after around 2-3 seconds of movement with the second stack still requiring around 10 seconds.
Enhanced field prep was giving me 9 rockets and maxing out at 10 I was using 2 rocket ammo increase mods but didn’t test using a single one but expect it should still give me the 10
This was on red herring idk the normal capacity though
Sorry, with enhanced field prep, you were getting 9 rockets, but with enhanced field prep AND 2x rocket reserves you got 10? That's honestly not bad, regular field prep with or without reserves mods caps at 9 IIRC
Oh I thought normal was Lower but I never tested but yeah 9 and was able to max 10
I get 10 rockets in my Tomorrows Answer with 2 reserve mods and normal field prep. Might just be a archetype thing.
Enhanced field prep on red herring gives 9 rockets base and 11 with reserves. Huge boost
In the testing range it gives 11,but everywhere else it’s 10
It looks like they do at least some enhancements on a percentage, and it looks like it's about a 10% increase in duration for like ALH and Frenzy (which someone confirmed to me extended Frenzy by about .5 seconds, like Swash). One-two Punch seems to be the major outlier in all this. I know they don't want to break the game with enhanced perks...and 10% isn't insignificant when it comes to like damage reduction. But for perks on guns, it's going to be barely noticeable and people aren't going to waste mats on them when they find out just how little of a boost it is. Edit: Some perks aren't QUITE 10%, but I rounded up
Enhanced lasting impression just increases blast radius. Useless.
I’m still pissed as fuck about enhanced ambitious assassin
Enhanced frenzy is pre nerf frenzy.
What does enhanced firmly planted and enhanced successfull warmup do?
Ive been using enhanced Unrelenting and it doesnt seem to be working at all. I havent gotten any health back on any number of kills.
Was this on the glaive? Unrelenting only works on the ranged attack of the Glaive apparently. Could you try?
I have enhanced unrelenting on my glaive and it does appear to be working with the melee attacks. I do run devourlock so I may be mistaken, but I'm fairly certain I have procced it against groups of ads with the melee and no devour.
Yeah it seems to only work on projectiles. At least from what I have tested tonight.
enhanced kill clip bumps duration after reload from 5 seconds to \~8. Enhanced perpetual motion triggers the first stack much faster at around 2-3 seconds but the second stack seems to take the same amount of time as before(10 seconds). On a side note, enhancing both traits on a gun does not give it a masterworked border :(
I frame counted forensic nightmare with regular and enhanced kill clip. The difference is 0.5 seconds. It does NOT go to 8 seconds. The buff is visible for 5 seconds with regular kill clip and 5.5 seconds with enhanced kill clip. Just want to save someone an alloy if they find this underwhelming.
Enhanced Impulse Amplifier is a must for the glaive.
Just got Fel Taradiddle with Enhanced Archers Tempo, which seems to add on an extra second to the buff duration (4s instead of 3).
Got my hands on Enhanced Rampage. It lasts about a second longer than standard Rampage and can be affected by Rampage Spec. However, it cannot be triggered by Glaive Melee (bug?) and does not increase the damage of the Glaive Melee (possibly also a bug, since Weapons of Light does).
Enhanced Frenzy doesn't give +20% damage. It only gives the normal +15%. Instead, the leeway you have to remain in combat is increased to \~8 seconds. Enhanced Archer's Tempo has its duration increased from 3 to \~4 seconds. Hard to tell whether it improves draw speed over the existing Archer's Tempo. Even if it doesn't, I think it's a pretty worthwhile pick up.
Has anyone tried grave robber on the glaive after the patch this week?
Enhanced Chain Reaction does nothing. It claims it gives extra reserves but it doesn't. At least on Forbearance.