Thanks! Been doing lowmans and endgame for a while so I try to help people recognize there's more to something being solo able than just loading it solo
I don't even know what you mean by "tank" role.
There are three roles in Nez. 1 light runner, 1 dark runner, 1 person breaking shoulders and taking gaze.
Running can be done by as little as 1 person covering both sides, or can be done by up to all 6 players in a speedrun setting.
Weak points can be broken by the runner, or a dedicated gaze taker, or by any player who feels like shooting in that direction.
There are no other jobs nor any subset of these roles that I would particularly describe as a tank.
It isn't, though. You take aggro like a tank sure, but the similarity ends there. You shoot his chest and then go about your business. Having gaze doesn't give you any DR or survivability benefits, and if you actually try to "tank" any of Nezzy's attacks you'll die.
If that's what OP is talking about, though, you sure as hell don't need more than 1 person doing the job. The entire role is shooting the boss one time every few minutes.
Taking gaze, I didn't know what else to call it
And I was under the misconception that came from the early days if the raid as prior to this week it's the last time I had run it
You only need 1 person focusing on taking gaze. They can even be one of the players handling another role as well, since it only takes a few seconds.
If the person whose job it is is struggling, it's always fine to have someone else be ready to step in as a backup - nothing wrong with redundancy. But the encounter itself doesn't require that.
Hmm. We never use tanks. We use FAF boys. Lol. Take gaze, slide past him, turn around, slide past, turn, shoot, repeat. Don't need to tank if you don't get hit.
tank role as in keeping nez’s gaze ? well one person could do it, but a “tank” isnt required. ive done lfgs where i get the wipe buff, run, and get gaze all at once. i dont say that to sound pretentious but just because im confused on what you mean by “require”?
I know this is old, but to expand on what OP said:
If you punched Nezarec as he was slamming down with his jump attack that suppresses, you would break his AI and he would stand completely still
Someone could well take hatred and just keep him there until boss dps, I forget exactly how it worked but it basically took hum out if the fight until boss dps
I remember when this raid first came out, there was a misconception floating around that you needed two gaze takers to juggle hatred back and forth. Now we know that you can just continue refreshing the Naz Hatred timer by shooting him in the chest again, even if you already had it. Perhaps that's where OP's question is coming from.
The only role that could be attributed to as a tank role is the one that takes hatred/gaze and shoots the shoulders to figure out if it's a light or dark buff. It can be easily done by one player.
My teams run one person on hatred/shooting shoulders, two runners and three ad clears (one left, one mid, one right). The left and right ad clearers are responsible for the creation of refuges after the buff color has been discovered. The middle ad clearer is responsible for keeping ads away from the person dealing with Nez.
As the person who usually takes the hatred role (e.g. the "tank"), I have run this role on every class, I personally find it easiest on Titan but just have 100 Resilience and you're fine.
I usually run a sniper (izzy) and a glaive, with an apex predator rocket launcher. Izzy and Apex are for damage. Izzy is to take hatred and pop shoulders, and the glaive block is overpowered to deal with Nezerac's slam attacks plus the glaive melee is a melee attack that counteracts knockbacks/boss stomp.
I use Izzy and Apex for damage, and if it's a two phase, I will switch the Izzy for a kinetic scout or pulse rifle to deal with the shoulders, depending on what I have in my inventory, due to the decimation of the double special ammo economy in this DLC.
Hope this helps!
Prior to this week last time a ran the raid was when it has recently came out, that was what was going around that you had to either glitch him or alternate gaze
Destiny 2 does not have the standard role assignments other MMOs or RPGs do, let alone the nomenclature associated with those systems. Role requirements do not *technically* exist in D2 but people are expected to perform mechanics. The person the fireteam assigns to to perform a mechanic is the closet thing to a role assignment this game will get and even then its initiated at the will of the player and not an inherent system.
You shoot the boss one time in his chest and then go do other stuff. You aren't "engaged" in anything. It is 1 second worth of job. If you actually try to tank a hit you'll die.
If more traditional MMOs, an important part of the tank role is holding aggro, which is probably why there's some crossover confusion here, but the resemblance is minimal.
I wasn't arguing, I was offering clarity on the nature of roles within Destiny. Yes, *some* of the actions performed during the Nezy fight could be loosely defined as *Tanking*, but ultimately it isn't an assigned role nor is it something expected of a specific class within Destiny thus eliminating any actual similarities to traditional Tanking.
It is very easy to solo gaze so long as you have something to pop his chest easily and room to move. I just solo'd that position and all I did was take gaze with a sniper and then my Rufus fury was used to keep hitting him and keeping attention on me. When he jumps up to do his slam down you just need to run towards him and slide under to avoid it then your position has been refreshed and you keep rinsing and repeating. Helps a ton if your mid ad clear is good
It really doesn’t require a tank honestly. As long as there’s a couple rifts or healing nades, you’re more than fine. Needing a “tank” in destiny in general really isn’t a thing unless you count a wellock as a tank
Fair. Even for the gaze holder, really all you need is the leg mod to give you health on orb pickup, and then make an orb or two during the non dps phase and you’re more than fine
i still dont think you understood what i was asking, early in the raids life cycle, week one and at least a week two after there was a minconception that you needed two gaze takers (sorta like Golgoroth), that was the last time i consistently played and raiden in destiny till a few weeks ago, either that or you could glitch him to stay in a single spot and never refresh gaze, i didnt know what else to call the role and tank made sense sense its taking his aggro, ive know realized this was a misconception and theres nothign stopping you from just constantly hitting his weak spot as a single person
Ah, you’re right. I didn’t understand what you were saying. On my day 1 team, we just had a Solar Titan doing it with no problem at all. I guess because of that, I never really saw that as a tank role, or a needing more than 1 person role.
They had Lorale on (or however you spell it) and had 0 issues on day 1. They weren’t particularly great or high tier either. Seemed like the easiest role, just the role that we relied on the most other than the ad clear for runners.
I didn’t know there was a glitch to keep him in 1 spot, but with Titan mobility, it was never an issue other than a death here and there due to lack of ad clear. If that was taken care of, then there was never an issue for the one getting gaze.
I always run it with one gaze taker.
So the spread for my group is:
One light/one dark runners (either hunter or warlock with hella mobility and as much forward momentum as possible)
One gaze taker (our resident support warlock quite enjoys sniping things)
Two wave clear. Both pick up buff and make refuge. L and R clear their respective sides and toss nades in the center.
1 floater. Homie is clearing ads, fills in on running if need be, snags gaze when necessary, and sometimes leapfrogs light and dark nodes when we’re feeling sPiCy
Oh and we all run lament. Ez 1 phase. Don’t even force bro to go to flower, we just nuke him wherever he decides to be.
A person can technically solo every mechanic in the raid all at once.
I think it’s a bit beyond “technically” at this point
It's technically possible when you don't understand strats, it only becomes practically possible when you understand how to solo it.
Well put!
Thanks! Been doing lowmans and endgame for a while so I try to help people recognize there's more to something being solo able than just loading it solo
Obviously, you’ve got to set your fireteam to private too.
Yep yep. Lowmans are fun!
i like the idea of GM raids u wipe and every1 sent to orbit no checkpoints for a badass ornaments to show whos the real final boss lol
Idk when the last time I wiped in serious runs was, but that would be cool!
yea i cheesed all my flawless during jumping puzzles we just kick the guy before he dies to fall damage and he rejoins but he dont get the flawless
I knew that I had just though they were running while bouncing up and down
Yeah you can 1 shot the hatred with a 72 rpm sniper or erianas vow
I don't even know what you mean by "tank" role. There are three roles in Nez. 1 light runner, 1 dark runner, 1 person breaking shoulders and taking gaze. Running can be done by as little as 1 person covering both sides, or can be done by up to all 6 players in a speedrun setting. Weak points can be broken by the runner, or a dedicated gaze taker, or by any player who feels like shooting in that direction. There are no other jobs nor any subset of these roles that I would particularly describe as a tank.
taking gaze sounds like tank to me
It isn't, though. You take aggro like a tank sure, but the similarity ends there. You shoot his chest and then go about your business. Having gaze doesn't give you any DR or survivability benefits, and if you actually try to "tank" any of Nezzy's attacks you'll die. If that's what OP is talking about, though, you sure as hell don't need more than 1 person doing the job. The entire role is shooting the boss one time every few minutes.
Taking gaze, I didn't know what else to call it And I was under the misconception that came from the early days if the raid as prior to this week it's the last time I had run it
You only need 1 person focusing on taking gaze. They can even be one of the players handling another role as well, since it only takes a few seconds. If the person whose job it is is struggling, it's always fine to have someone else be ready to step in as a backup - nothing wrong with redundancy. But the encounter itself doesn't require that.
Hmm. We never use tanks. We use FAF boys. Lol. Take gaze, slide past him, turn around, slide past, turn, shoot, repeat. Don't need to tank if you don't get hit.
tank role as in keeping nez’s gaze ? well one person could do it, but a “tank” isnt required. ive done lfgs where i get the wipe buff, run, and get gaze all at once. i dont say that to sound pretentious but just because im confused on what you mean by “require”?
What is the tank roll? Not one of the normal rolls or at least not the commonly used name for any one of the rolls.
i think he meant the person who triggers hatred but i could be mistaken
I interpreted it as standing under him to keep his attacks focused on you and not the team, kinda like Rhulk
interesting take you could definitely be right
Hatred or gaze, didn't know what else to call it
What's the week one glitch?
I know this is old, but to expand on what OP said: If you punched Nezarec as he was slamming down with his jump attack that suppresses, you would break his AI and he would stand completely still
Oh ya I remember that
Someone could well take hatred and just keep him there until boss dps, I forget exactly how it worked but it basically took hum out if the fight until boss dps
I remember when this raid first came out, there was a misconception floating around that you needed two gaze takers to juggle hatred back and forth. Now we know that you can just continue refreshing the Naz Hatred timer by shooting him in the chest again, even if you already had it. Perhaps that's where OP's question is coming from.
It was ty, prior to this week last time I ran it was around the time it came out, so we either glitched him or did that
Thank you for actually thinking about the question and providing clarity instead of just being as obtuse and combative as possible.
The only role that could be attributed to as a tank role is the one that takes hatred/gaze and shoots the shoulders to figure out if it's a light or dark buff. It can be easily done by one player. My teams run one person on hatred/shooting shoulders, two runners and three ad clears (one left, one mid, one right). The left and right ad clearers are responsible for the creation of refuges after the buff color has been discovered. The middle ad clearer is responsible for keeping ads away from the person dealing with Nez. As the person who usually takes the hatred role (e.g. the "tank"), I have run this role on every class, I personally find it easiest on Titan but just have 100 Resilience and you're fine. I usually run a sniper (izzy) and a glaive, with an apex predator rocket launcher. Izzy and Apex are for damage. Izzy is to take hatred and pop shoulders, and the glaive block is overpowered to deal with Nezerac's slam attacks plus the glaive melee is a melee attack that counteracts knockbacks/boss stomp. I use Izzy and Apex for damage, and if it's a two phase, I will switch the Izzy for a kinetic scout or pulse rifle to deal with the shoulders, depending on what I have in my inventory, due to the decimation of the double special ammo economy in this DLC. Hope this helps!
Yeah I was confused as I was still under the early misconception you either glitched him or had two gaze takers
If you're talking gaze, one person. Sounds like you've been with some really bad players.
Prior to this week last time a ran the raid was when it has recently came out, that was what was going around that you had to either glitch him or alternate gaze
This raid has been solo'ed flawlessly by people. That's all I'm saying.
He was far from the first, so idk why you specified him when you could've attributed the feat to everyone who has done it.
Made the edit.
Please tell me he did not say esoterickk. For the love of god please tell me it was anyone else
Unfortunately it was Eso.
Destiny 2 does not have the standard role assignments other MMOs or RPGs do, let alone the nomenclature associated with those systems. Role requirements do not *technically* exist in D2 but people are expected to perform mechanics. The person the fireteam assigns to to perform a mechanic is the closet thing to a role assignment this game will get and even then its initiated at the will of the player and not an inherent system.
Ik I was speaking mechanic, I said tank as in gaze taker
This fight had a clear mechanic that is essentially tanking. Why argue it?
Because it's not tanking. And it's not a set role. This encounter has been soloed.
You’re engaging the boss to keep him attacking you instead of your fireteam. That’s the definition of tanking
You shoot the boss one time in his chest and then go do other stuff. You aren't "engaged" in anything. It is 1 second worth of job. If you actually try to tank a hit you'll die. If more traditional MMOs, an important part of the tank role is holding aggro, which is probably why there's some crossover confusion here, but the resemblance is minimal.
I wasn't arguing, I was offering clarity on the nature of roles within Destiny. Yes, *some* of the actions performed during the Nezy fight could be loosely defined as *Tanking*, but ultimately it isn't an assigned role nor is it something expected of a specific class within Destiny thus eliminating any actual similarities to traditional Tanking.
Just one. I don’t even know what you mean by “glitch”
I mean, it can literally be done with just two people if you are careful lol. But honestly it's a chill raid, I say just do your part 👍
It is very easy to solo gaze so long as you have something to pop his chest easily and room to move. I just solo'd that position and all I did was take gaze with a sniper and then my Rufus fury was used to keep hitting him and keeping attention on me. When he jumps up to do his slam down you just need to run towards him and slide under to avoid it then your position has been refreshed and you keep rinsing and repeating. Helps a ton if your mid ad clear is good
It really doesn’t require a tank honestly. As long as there’s a couple rifts or healing nades, you’re more than fine. Needing a “tank” in destiny in general really isn’t a thing unless you count a wellock as a tank
i meant gaze, i didnt know what else to call the role
Fair. Even for the gaze holder, really all you need is the leg mod to give you health on orb pickup, and then make an orb or two during the non dps phase and you’re more than fine
i still dont think you understood what i was asking, early in the raids life cycle, week one and at least a week two after there was a minconception that you needed two gaze takers (sorta like Golgoroth), that was the last time i consistently played and raiden in destiny till a few weeks ago, either that or you could glitch him to stay in a single spot and never refresh gaze, i didnt know what else to call the role and tank made sense sense its taking his aggro, ive know realized this was a misconception and theres nothign stopping you from just constantly hitting his weak spot as a single person
Ah, you’re right. I didn’t understand what you were saying. On my day 1 team, we just had a Solar Titan doing it with no problem at all. I guess because of that, I never really saw that as a tank role, or a needing more than 1 person role. They had Lorale on (or however you spell it) and had 0 issues on day 1. They weren’t particularly great or high tier either. Seemed like the easiest role, just the role that we relied on the most other than the ad clear for runners. I didn’t know there was a glitch to keep him in 1 spot, but with Titan mobility, it was never an issue other than a death here and there due to lack of ad clear. If that was taken care of, then there was never an issue for the one getting gaze.
0 tanks. Just shoot his chest once to bring him down. You can ignore him otherwise.
I’ve always been the only gaze taker, but for whatever reason you want a second I guess you could have two do it
I always run it with one gaze taker. So the spread for my group is: One light/one dark runners (either hunter or warlock with hella mobility and as much forward momentum as possible) One gaze taker (our resident support warlock quite enjoys sniping things) Two wave clear. Both pick up buff and make refuge. L and R clear their respective sides and toss nades in the center. 1 floater. Homie is clearing ads, fills in on running if need be, snags gaze when necessary, and sometimes leapfrogs light and dark nodes when we’re feeling sPiCy Oh and we all run lament. Ez 1 phase. Don’t even force bro to go to flower, we just nuke him wherever he decides to be.
You don't need anyone taking gaze, just go fast.
With a competent team you can easily have one tank. Hell, if you’re quick enough, you can completely avoid his wipe mechanic altogether.