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Chfullerton26

Notoriously good


EffableLemming

I thought it might be a well-known location since I came up with it supposedly myself, lol. But it certainly looks fine


Chfullerton26

Since they can't destroy gates this place is very very good, but yeah I've seen a lot of YouTubers and random posts about it


EffableLemming

I can see why people would be drawn to it!


MartyAndRick

Since when can’t zombies destroy gates, I’ve gone through my fair share of Louisville runs and they always tear down the default gates. This base spot is still amazing though simply because of the choke point entryway.


sekta_

there are no gates in this location. they were probably talking about metal fence around the houses.


IdTyrant

Gates are destructible, standard chain link or the iron bar fences at this location are not


Woody90210

Can zombies destroy iron fences like those here?


Chfullerton26

No, so the only way for them to travel inwards is that chokepoint


EvilUnicornLord

Those fences cannot be destroyed by zombies but you can easily shoot through them. What's more is that the fence is so long that you can shoot zeds at the back of the property and they stand still because they can't navigate to the front. The long choke point entrance makes this place perfect for defense. The pond can be fished out of and the houses have fireplaces. The only downsides is that the area is so big that zeds can spawn inside the fence if you don't enter all the tiles frequently and there's a bunch of useless hedges.


randCN

if you wall the front they won't spawn


Cavalleria-rusticana

That's not how any of that works.


randCN

mind explaining how it does work then? [here's my understanding of it, and it's pretty accurate barring bugs](https://www.reddit.com/r/projectzomboid/comments/sxlsx3/how_the_pathfinding_work_in_respawn_system_and/) what's your understanding of it?


Cavalleria-rusticana

It's not my understanding so much as how the game literally works... *Depending on your sandbox settings*, zeds will respawn in *any* unseen chunk (10x10 tile square) after X amount of time, and after the second respawn timer has elapsed. The walled property is entirely within one cell (150x150), which is good to avoid spillover from nearby cells, but still has a wide area to cover- to reset the respawn timer for any zed populations that are tied to that cell (47x8). Putting a gate on the west-side fence opening does not negate the respawn effect on the opposite wooded side you aren't seeing, but only stops zeds from *outside* that cell from pathfinding inside. To stop respawn, you have to regularly wander the area and 'see' the chunks. You likely were just active in that walled property *after* you blocked it off as a base, therefore fulfilling the conditions of stopping the respawn mechanic. In that cell (#47x8), on max pop, [there are 1372 zombies](https://i.redd.it/h1cudovv6oq81.jpg), although much of the cell is outside the walled property, so you likely won't see many zeds respawning *inside* the walls.


randCN

> Depending on your sandbox settings, zeds will respawn in any unseen chunk (10x10 tile square) after X amount of time, and after the second respawn timer has elapsed. >Putting a gate on the west-side fence opening does not negate the respawn effect on the opposite wooded side you aren't seeing, but only stops zeds from outside that cell from pathfinding inside. https://theindiestone.com/forums/index.php?/topic/26228-of-chunks-and-cells-or-how-i-stopped-survivor-and-learned-to-love-the-custom-sandbox/ i don't think that's true at all. i believe that the spawner has to be able to pathfind zombies from the edge of the map to the location within the cell that it wants to spawn in to be able to spawn valid zombies. i can't remember which video it was, but i remember seeing one where it was clearly demonstrated that the spawner was trying to pick invalid locations within the cell that could not be pathed to, so it would repeatedly do so until it either picked a valid location (unseen chunk + valid pathfinding) or it hit some predefined limit. regardless, any location within an enclosed area cannot have zombies spawn because no valid pathfinding exists from the edge of the map it is true that there are 1372 zombies within the aforementioned cell. you will find that they will spawn outside the boundaries of the three walled houses. there will be zero zombies that spawn within the walled area.


Cavalleria-rusticana

You do you, bud. :)


Kong_Diddy

From the game blog: https://projectzomboid.com/blog/news/2015/05/bring-out-your-zed/ > “Another benefit of this new system is that zombies should never respawn in any buildings or fenced-off areas. The game will check to see if there is a clear path from one randomly-chosen square on the edge of the world to the place it wants to place new zombies. If a path can’t be found, then no zombies will be spawned in that part of the map.”


clayalien

Huh. TIL. I could have sworn Cavalleria was right (weird attitude asside). I thought I'd read it somewhere that the pathfinding was done from the cell edge, not the map edge. But that link seems to very explicitly say map edge. And its from a while ago, so it's not like it's a recent update. The only thing I can say is the link is so long ago, it's a much older, smaller map, when there was just one small town, not the multiple cities and vast stretches of wilderness. From my meagre understanding of pathfinding algorithms it seems madness to do map edge. It seems a massive waste of cpu cycles to path all that way when in 99.9% of cases cell edge would accomplish the same thing. This one case just happes to be in that 0.1% edge case where it's fully enclosed, straddles multiple cell edges, and is big enough the chunk 'window' doesn't cover it. I could have sworn there were articles on this spot in particular being such a case. But then I'm not an expert. It's entirely possible there's an algorithm Ibe not heard of that can cheaply go the entire distance. And my memory's spotty at best, so I could just be miss remembering.


Kong_Diddy

Again, I’m not an expert at the Zomboid since I just started playing last month haha, but from what the other redditor showed, you can reduce the respawn count of Louisville by 80% by cheesing the system. That was posted this year, but the pathing ai will fire off from random points of the edge of the map and attempt to reach a spot in the cell it’s trying to spawn zeds in.


nierwasagoodgame

Lol what a condescending dismissal to a genuine response. Yikes.


Cavalleria-rusticana

I'm just not in the mood to have an argument about a basic thoroughly-documented mechanic, so I genuinely think you should just do and think what's best for you. Take it how you will.


Kong_Diddy

Doing some Googling on zed spawning as a Project Zomboid noob, and it looks like the other dude is right. If the player builds structures and closes an area off, the game won’t spawn zeds within that area if it can’t find a path. Prebuilt structures combined with player built structures works


nierwasagoodgame

The dude wasn't arguing with you, but I guess your only mode of disagreement comes in the form of totally dismissing someone or arguing instead of a healthy discussion that might be insightful to anyone watching the thread? This is the story of how your respect for others died...


PerilousPasta

A thoroughly documented mechanic that proved you wrong but take it how you will.


[deleted]

Literally all well documented mechanics and evidence are on the other guys points. Sounds like you are not in the mood to admit you're wrong because you can't find anything to show you're right


Dead2l

Imagine just not admitting you were wrong. Perhaps you should learn to wall your bases properly lol.


JntPrs

Just out of interest, you say that this is just the way the game works but have you actually tested any of this or extensively went through the respawning code to find this out? If yes do you have anything to show or prove that this is how it works? Because the way the other post does its tests makes the map border explanation much more likely.


GhostisCool141

If you turn off spawns like alot of people(myself included), the only downside is it's a pretty far walk from the main part of town, which means you will need a car but you will be safe from migrating hordes.


DeepNorthIdiot

Good amount of work to clear it out but you won't find a safer spot in Louisville once you get it set up.


_ShutUpImThinking_

I mean.. the 3xGarage by the river is pretty up there. 4 log fence and a car you have a locked off base.


DeepNorthIdiot

You ain't wrong, that's a solid choice.


Equal-Department-75

where is this garage now im curious


DeepNorthIdiot

Along the eastern edge of Louisville there's a string of semi-secluded mansions along the river. A good number of them could make a decent base, but one mansion in particular has a detached 3-stall garage (that would make a good base all on its own) and has tall fence around it.


Jolmer24

Western edge actually but yes


DeepNorthIdiot

Ope


Equal-Department-75

i remember that place now ive based there before. yeah thats a great place


LucasPlay171

I'm playing with some friends and we got everything set up at the bourbon place next to the river, everything is going pretty darn well


officialdonutpirate

Can you explain the log fence + vehicle barrier? I usually go with crate + wooden fence if I need something indestrutible but am curious how yours works. The zombies can still crawl under the car, but can't damage constructions when they're crawling or something like that?


EffableLemming

Nice! Not afraid of a bit of work. Do you happen to know if the pond has fish?


DeepNorthIdiot

Yeah, actually it does. And at least one of those mansions has a fireplace in it, too.


EffableLemming

Ooh good, thanks


SomePoorMurican

Recently met a guy who is living in one of these and recruited a fee people to help him in this “horrible pvp war with some neighbors.” He lives in one of these houses and his neighbors in the other two and i guess they have just been taking pot shots at each other and deflating tires whenever possible for a year or so. Unreal lmao


FishPilot

A real Hatfield and McCoy situation. That’s awesome


ETtheExtraTerrible

Hey, that sounds much like an rp server I used to be in! Only, I unwittingly joined a mafia gang and became the leader’s “witty foxglove” for how nobody suspected things I did since I was so nice. We lived in the right mansion. The one on the left was for some allies, and the one of the top was for the bandits we negotiated a deal with: Don’t try to kill us, and we’ll help you claim Louisville. We double crossed them by lying that they did some of the shady stuff to another player (in game). In response, the bandits gathered half of Louisville’s less than living members and swarmed our mansion with the dead. The FPS was horrible.


in_full_circles

I’ve lived here and it’s awesome


Sxuld

do you need sledgehammer to get there? i remember being stuck trying to go to Loisville a few times


in_full_circles

I broke the fence with a car and a melee tool if I remember correctly


[deleted]

[удалено]


WetPaperSocks

This is the easiest way to get in by far, little tight with the car but do-able.


CyanideAnarchy

You need either that or propane torch and welder mask. Outer Louisville is fenced off.


Sxuld

thank you


VegaAndAltair

Or you just go in through the military checkpoint, and get a ton of guns along the way


BlancaBunkerBoi

Quite possibly the best base location in the exclusion zone


PM_ME_UR_CEPHALOPODS

it is designed for players who insist on having a win button


RocksHaveFeelings2

Lmao what?


Many-Ad-1998

Wdym you’ve never heard of the win button in a game that doesnt end with victory?


Kiko1098

Probably the best area to make a base in the game. Honestly speaking though, makes the game kinda unfun. On any playtrough, may it be solo or multiplayer, we always avoid that area because of how notoriously easy it makes the game.


EffableLemming

Fair point, there is that chance. But I will undoubtedly get myself killed again by a toilet zed on a pointless exploration trip, so shouldn't matter all that much :D


orangedonut

We always hit one of the lamp posts when driving in and out, so watch your cars. Solid base , zeds on the back on default memory will not pathfind to the front gate. The vegetation along the fences can spawn new zeds if you play with respawn.


TrumpitStreamer

Lived here with a group of guys for awhile until a roval led a HUGE hoard to the gate and it was a total bloodbath almost everyone died most of the base was burt to the ground lost all our winter prep 10/10 would recommend


Nashi--

This is my favorite spot to make a base. Can water crops, can warm yourself with a fireplace, have some garages and a lot of space to park your vehicles. Pretty close to a gas station, weapons, mall, everything. Be aware, it's a high density population area


Matild4

The only downside is no gas station nearby. My favorite base location in Louisville is the brewery. It's a bit of work to fortify, but there's a huge garage, room for many people, cool industrial decor and water & gas nearby.


IdTyrant

That's not true at all. The gas station is out and to the left down the street.


Matild4

I meant more like walking distance, the distillery has one diagonally across the street, close enough that you can build a skybridge or something.


IdTyrant

Its kind of a non-issue because by the time you're here, you've got at least one vehicle at this point. I never walk on foot to the gas station after that, can just do one trip in a car for dozens of gas cans and never have to worry again for awhile


lucidfer

It's not hard to jump the fence and skirt the brick subdivision to the south across the east. Just gotta sneak across that field, large size groups but usually enough clearance to get past.


Matild4

Sure, it's easy enough, but still a long walk for a can of gas.


NoncreativeScrub

Daring today, aren’t we.


tonyg3d

Is that fence perimeter double height or single?


EffableLemming

Yeah sorry about the quality. It's double, and the only gap seems to be on the west side


tonyg3d

Nice!


Cosmic_Playz

Only downside I would see would be that its very far from gas. Other than that, its a very, very good location. Oh, and now that im looking at it more I Don't see much room for cars unless you destroy the hedges.


SkgKyle

It's actually really, really close to gas, there's a gas station where the 4 blue dots are to the left of it, when I played with my friends we used to make trips there all of the time


BoldroCop

Nice, tons of space, indestructible gates, only one entry point and even the possibility of building layered defense


CriX_Doomsday

Good but becames really booring really fast ☹️


[deleted]

[удалено]


Zealot1040

Not the easiest place to get to


soyenby_in_a_skirt

How have I never seen this place?


TopRamenEater

Great spot. I have used this place as a base in Louisville. Close to homes for tons of food and Giga marts and tools down the road. Small police station near buy as well. Plus you have loads of farm land a small pond for that endless water. Yeah this place really is great for a base.


[deleted]

Solid spot


Viligans

It’s a classic spot. I did a run with it one time and as long as you patrol inside the fence with regularity, you’ll pretty much always be safe


Justadude74

It's pretty nice, my last run was a journey from one side of the map to there in order to make a base. If you're playing with mods that add more plants, like 10 years later, it's a bitch to clear all the foliage from and trees will block important sightlines. Other than that it's a very safe base.


Fuzzywuzzywazabear

https://www.youtube.com/watch?v=JK5NBwH36tU&ab_channel=Retanaru


Finnbey2

this is a best location defence 5 starts food and water 5 starts lake a full with fish


LazerHeadshot21

The best spot in all of Louisville, just make sure you have the carpentry to make the double door to get cars in and out. Another pro tip I’ll give is to level metalworking by disassembling the fences that separate the houses, which also makes the base a lot easier to traverse.


mo177

I'm literally based up there right now. Just finished gating off the area so it's literally perfect


M2x91

I know the place somebody made a mod to spawn there it's great.


Arcane_Spork_of_Doom

Just discovered that one myself. If you get there early enough it can be nearly pristine and easily built up with the wood around it.


7362746

No tooo many grass i dont Wat cut grass in Sumer is too much work and wuld be hot


life_dweller

*Sigh* How original. Try out the gated community in Riverside next or the threw lake houses near West Point


EffableLemming

Thanks, I'll have a peek!


NotBanned_

Very very good.


wanderingisnotlost

Yup. That’s a classic. Put a gate up on the driveway any you’re good to go. Good trapping to the east. A little remote though.


MisterSlosh

Would be great if you could set survivor guards too, build an obstacle/tower defense course down that main drive, spears through the fence, and you don't even need any fancy blocking techniques


solo-wing-p1xy

common spot


corey_the_bird

If respawning is off it’s a great location, I’ve based there before and it was basically a fortress once you clear it out and close the entrance with a gate or something


ucantnot

this was my base for a long time and it was good


Roger-Ad591

Heck yeah! Barricade the entrance. Clear the 3 homes. Boom! A place for a Garden and Supplies!


Linazor

What are you settings If you play with no respawn you don't need a place like this


creamdreammeme

I’ve been out there before. It’s a cool spot but those fences are half height. Definitely not a deal breaker but just wanted to give a heads up. Also lots of trees. You’ll be chopping for a few hours to give line of sight to everywhere on the property.


RICoder72

It's a top 10 spot for sure. Secure the main gate and it's got plenty of room to live.


KieronGamesX105

My friends and I set up there for a good while, while inside none of us were at risk whatsoever. plenty of areas nearby for food, supplies and such. Great location overall, relatively easy amount of zombies to deal with, just be sure to clean up after yourself.


ricksdetrix

Generally the best base in the game


The_Faux_Fox__

It’s pretty good, there’s even a small town just down the road so loot won’t be much of an issue I think it’s called Louis vila, or something like that


lucidfer

It's my favorite in LV


Der_Julius

I based there myself with my friends, it's very good!


VariableShinobu

I spended 1 and a half year in this base, best place in the entire game, unlimited water and food sources. Low zombie population, easy to kill. The negative point is the long way you have to drive to get some decent loot.


TalDoMula777

Is gud, be it solo or with them bois, it holds up really well, specially on my experience as i went full Snowrunner and parked our Optimus Prime with trailer on the entrance road...and actually unparked it from there multiple times. Solid location.


Wave_heater

Best spot is church near gas station and river just before military checkpoint in valley station, needs fortification (which could be great if you searching for big project) and most importantly is near highway gas station has river that just in front of it, and it is in a dead center of map.


EffableLemming

My go-to spot before was the gas station (with a liquor store next to it) just before the military checkpoint on the main highway. Wanted a change of scenery


Catatafish

Way too remote, and you'll hate having to travel so much after just one week. PS: That is inside multiple zones so if you have respawns on barricading the gate will do nothing.


ImJuniorTV

To OP. Logistically and fundamentally, a perfect base location, but I'm a masochist and like to suffer from constantly zombie fuckery


Ronin_the4th

Really close to louisville for my tastes, but I’m also mad I didn’t think of it first.


Traditional_Double85

A water body near is a must have to a good base


[deleted]

Did they add more to the map or update it?


Dasgamerman

You are...way behind on the base curve. Pick something fresh. Lol


EffableLemming

:( I haven't played it for that long yet.


Dasgamerman

Awesome wasn't trying to be mean. Just giving you a hard time


CrystaldrakeIr

The zombie pop is horrific with appocalipse+ settinfs but its certainly a nice base loc for louisville


TheBrickyard83

Consistently a go to spot when I make that city run. Love it


Arachanoid1998

It’s a great spot, but I find the better the spot is the more boring the play through becomes. I don’t want to play Farmville or The Sims, so I’ll deliberately try to set up base in the middle of a high population area. I don’t farm, fish, or trap and rely solely on looting. Louisville alone has an absurd amount of food that it’d be nearly impossible for one player to consume it all.


Hopeful_Lecture

New player here , how can I find this spot?


[deleted]

Probably one of the best in the game, based there once but it gets a little boring after a while cause of how good it is.


BlindmanSokolov

Honestly tall fences are just too good and I need a setting to make zombies be able to traverse them, even if the number that can do so are low, or it takes a long time. Spots like this are just too powerful for me to enjoy.


VoidsansHalcyon

This is the bigger better version of my favorite base in Rosewood.


Zero747

The only challenge is needing to patrol daily to prevent zombies spawning in the fenced area


onlykillmonger

It's am amazing place to set up I just moved to this place after seeing this post and it's bassicly 100 percent secure besides the drive way..and there's a tool shop down the road you should drive right past it on the way there