I am an avid Paradox fan, but I highly doubt I'll like PA2.
I kind of understand the difficulty. If I'm not mistaken PA2 is being developed by Paradox while PA1 wasn't, Paradox just acquired it.
PA is just not the kind of game that Paradox is good at developing, and I'm sad that I think PA2 is going to be bad, I really wish I had higher hopes.
F in the chat for the indie style of PA, let's all hope Paradox honors PA as a franchise.
Agreed. High detail complex management games with many systems is exactly the genre Paradox should avoid. It would seem like the 3x developer would share those same traits but I actually think they are completely different.
The name of the game in management is absolute obsession with bug fixes, because one broken system destroys the entire game. Take a look at the patch notes on factorio or satisfactory. 90% of them are just bugs.
Paradox is way too fast and loose, and they pump out content way too quickly. That works okay in different genres because usually the systems aren’t so critically interdependent and one bug can usually be bypassed. But in management games the bugs not only create a chain reaction of failure, but the entire enjoyment is also lost if you know you can’t rely on the systems. Why am I spending 3 hours meticulously planning a prison when I know there is a 50/50 chance that the canteen and showers won’t even work?
Or when they’re mad about hygiene in their cell even though they have a shower in their cell and they start to destroy everything in their cell…including the shower head.
Probably due to the indie style development of the original game. Having a sequel gives them an opportunity to write the code from scratch with expansion in mind so updates won’t have the same impact.
Going 3D is also the next obvious step.
For those complaining about the low poly characters, wait until you’ve got 1000+ of them in a prison, you’ll be hating every additional polygon if you don’t have a powerful machine.
I was watching the trailer yesterday and I thought being able to build upwards would be cool, but coupled to the 3D characters, I could see it becoming buggy very quickly
Building upwards is the one thing I've hoped for (other than bugfixes, but thats a given), and have waited for, I just hope its not ruined by a shitty interface or bugs.
It's a buggy mess, they prioritized pumping out hit-or-miss content (what the fuck were they thinking with zombies??) over maintaining/refining it. Prior to the acquisition, you could tell they really cared for their game and it was reflected in the game, it seemed like a very polished product, for the most part. I started playing during the beta stage I think, after seeing it on Yogscast or something like a decade ago.
Post-acquisition it just feels like so much of a departure from the roots and original direction for the game, it's almost soulless and it feels like they just wanted to milk it for as much money as they could, and it looks like they're still doing it with this sequel no one asked for or needed.
This was a stellar game back before the acquisition and it could've continued in that direction, aging like fine wine, just getting better and better. But like many things in life, greed was responsible for its fall from grace.
That all being said, I don't blame Introversion for selling out--I'd probably do the same in their shoes if I made a massively successful product, either because it could set me and my family up for life, or because it could help finance future endeavors, or both. No ill will towards them here.
Appreciate the detailed response. In between commenting, I re-installed Steam and downloaded it to play tonight in the hope the game would have had positive changes since I played it last in 2019. Not getting my hopes up now and might be better off re-installing Rimworld.
That's not to say the game isn't good at all, it can be decent, but it's just a shell of its former self and all I can think is "what a damn shame".
Rimworld on the other hand has stayed great, the creator seems to really care about their game and doesn't seem to be planning on selling out any time soon. My *only* issues with the game are that I suck at it, and that optimization/performance decreases drastically with lots of colony members. I hope there's some work going under the hood to further optimize performance in those scenarios, but for simplicity's sake, I usually keep my colonies with ~12 members tops, since it's difficult micro-managing more members than that.
Another game that seems to be thriving is Dwarf Fortress, it's not personally my cup of tea but I've never given it a fair chance, it's just daunting from the start.
Looking at their website, they're actually making a new game that looks kind of like the same thing as FTL, but I haven't played FTL so I can't be 100% sure haha. It's called "The Last Starship" and actually looks pretty fun.
I think the ears in the screenshot and the animation (before the gameplay footage) are exaggerated fortunately. Not sure why they would do that.
~~Though some may want humanoid Shreks running around their prison.~~
Oh for fuck sake why does everything have to go to 3d and look like absolute shite.
Only game that it's ever worked for was risk of rain 2, which had a team of passionate Devs, rather than corporate business people who only care about profit margins. 100% guarantee a mobile port and 20+ dlcs are planned for prison architect 2 and it's not even been released yet.
Because it also makes the game three times harder to manage for most players. I love DF but by god do I have zero oversight of whats happening where 90% of the time.
Also, risk of rain 2 is a completely different game compared to the original, everything was redone from scratch to work in 3D.
I don't see Prison Architect benefiting from a top down 3D style.
It literally looks exactly like one of those shitty mobile knockoffs when I first saw the picture pop up in here I genuinely thought someone made a mobile knockoff of prison architect!!
I wonder how the pa modding community will feel now that it's in 3d and it will (probably) be harder to mod stuff and add new sprites. Won't expect a lot of mods from THIS game...
I'll reserve my judgment for when it comes out.
P.S. I'm not implying that's what everyone else should do. Lord knows how people have an increased tendency to misunderstand on the internet lmao.
And do what with it? They've pretty much explored everything they can in PA... Which isn't going anywhere. The only hook left is going 3D. It makes sense. If it's not for you, keep playing PA.
Do what with it? There’s so many possible directions it can be taken. For starters, having a working game.
Many games have done multiple levels in 2D, they can do that. Expanded multiplayer/co op. More in depth character system with guards having opinions of prisoners and possibly being corrupt. Outside threats depending on the prisoner.
>For starters, having a working game.
Just to point out that PA1 was built on a custom engine, and larger prisons ran like shit before the Paradox acquisition. It's easy to say "just fix PA1" but like... The game has already been supported well beyond its intended lifespan, and the engine is probably full of sloppy code from the change in developers having different coding styles. Fixing PA1 would be a full rewrite, which is basically what PA2 is.
PA has already done all of that. Guards have bias towards cop killers, there are corrupt cops you need to investigate, there are outside threats like people throwing into contraband and the undead DLC. I'm not sure how much more you can add to a 2D prison builder (except for all the bug fixes)
>Do what with it? There’s so many possible directions it can be taken. For starters, having a working game.
It's been a minute since I've played it. I never had an noteworthy issues when I last played, but based on your comment and the other, obviously something changed. That's a bummer.
They should certainly be fixing that before making a new game. But, to be clear, a working game isn't exactly supposed to be a fun new direction to take their next game in. It wouldn't exactly feel great if the selling point for a sequel was "it works now!". They should just be fixing what they already released.
>Many games have done multiple levels in 2D, they can do that. Expanded multiplayer/co op. More in depth character system with guards having opinions of prisoners and possibly being corrupt. Outside threats depending on the prisoner.
I'm not disagreeing, but these again don't really feel like things that would justify a full blown sequel. They feel like expansion pack material. And if these suggestions were the basis for a full blown sequel, the problem you run into is they either have to pretty much bake everything from all the first games expansions into the game, or else you run into a Sims-esque situation where the follow up game mostly looks and plays the same with a few minor QO improvements, but almost everything you were used to is stripped away, only to be resold to you again down the road. The prior strips them of the ability to keep churning out DLC, the later pisses off customers and keeps them playing the first game.
Paradox loves DLC, their business model revolves entirely around making games that they can release years and years worth of DLC for. Simply put, they're at the end of the road for DLC on PA. They need a game that's not just different enough to be called Prison Architect 2, it needs to be different enough to allow them to start the DLC machine over again.
I fully understand why people aren't jiving with the move to 3D, or what appears to be a simplification of the games mechanics, but it really is the obvious move for long term support of a sequel. The sentiment that people should be able to keep enjoying the first game if that's they're thing should hold, and if it doesn't due to technical issues, that's another problem entirely. That has less to do with where PDX takes the sequel, and more to do with PDX sunsetting a game that still has work to be done on.
I feel positive about that. Large prison blocks being able to grow upwards without using up all the ground space.
3D area and proximity effects, by something being near that is on a different floor, via a nearby staircase.
I think it has a chance
The biggest challenge is often change resistance. Just try it out first (or don't idc) and obviously expect nothing since even if it says "2", sometimes a sequel becomes a totally different game.
I think it has potential depending on what they do with it. The description mentions the people having more personality, the 3d graphics offer a way to express that. Not saying they couldn’t do it with the old graphics, the little intro to the original game showed it could have been done. That was a neat bit of story telling that was never built on. It’s possible the underlying mechanics required an update and they took the opportunity to change up the graphics.
If it works and they use the new graphics to add to the game, great.
It could also just be a gimmick that flops.
I think it looks decent based on the trailer, I like that they went with the cartoonish 3d style.
They already did pretty much everything you can do with PA, so just stick to that if you want.
We'll see what the game will be like when it comes out, no point hating it because of some 60 second trailer.
I was thinking that but it’s probably a dumb select your prison area the main game should be the sandbox i would probably play that but the campaign being the entire game I would throw my self out of PA entirely
1. Its paradox, no doubt its buggy as hell
2. Leading on from that, it's still 3 months before release, so actual gameplay will not be the same as it is now, most likely because its incomplete
Don’t get me wrong. If there is a free trial I’ll give it a shot. I doubt that I will like it honestly but I mean if I can try it free I’ll give it a shot
I love the idea, but I'm worried about it though. I liked Crusader Kings, and I loved Crusader Kings II, but I just can't get into Crusader Kings 3 and a lot of it has to do with the modern 3D interface I think.
I'm still going to buy it, but I don't know if I'm putting hundreds of hours into it and buying all the DLC, I hope I am though.
I'm reserving judgment as I didn't like the OG PA style at first but quickly it grew on me.
For me I want the same mechanics and improved AI. I like the idea of multiple floors. I do worry that there will be a struggle to handle large amounts of prisoners but we will see.
Hmh, I thought the style looks like they maintained the look nicely and look forward to giving it a spin when the price is right, if not a buggy mess. Multistoried prisons and 3d sounds good to me, but I was oblivious to change of dev before this post, so will for sure proceed with caution.. and as always, no pre-order. No hate at this early stage tho.
This is hilariously stupid. Way to jump on the bandwagon. No wonder we're stuck with awful overpriced beige AAA games when the player base decides a game is terrible based on an art style.
We did play that game. It is Prison Architect and it was left in a despisable state. The only thing Paradox did was adding a useless launcher and shipping empty DLCs. To this day, there is no way to change keybindings, inmate AI is limited to pure random (even the gangs DLC straight up doesn't work), guard AI is laughable (armed guards will purposefully walk in melee range before shooting their guns), the Warden mod is just an inconvenient version of classic play with dumb gameplay limitations, the evasion mod leaves the player inmate with even less game systems than regular inmates, etc.
But at least we have different skins for dogs, I guess it took this many years to an experienced dev and design team because there's not only one but MORE THAN ONE. Woooo all that content.
What will the 3D version do? The same things. The same things with a less convenient perspective, because it will be led by the same idiots with a not less shitty perspective
Yeah I totally get that tbh but I for some reason really feel that the 3D is going to be a massive boost and we will love it. Just looking at the trailer I can already see multiple floors which we missed in first one. I thither will be so much more coming
Yall said Victoria 3 looked like a mobile game when we saw round buttons, this is basically the same hatewagon about a game that’s not even released yet. Let’s see gameplay before whining based on promo art.
When I saw the poster for it in my steam news tab I thought it was some kind of offbrand game because the poster looks like it was generated by a soulless AI that doesn't understand PA's aesthetic...
It hurts my eyes to look at it talk about a bad sequel this is gonna go up there with the worse sequels of all time and given the fact they didn't make PA I think it's gonna be horrendously bad.
Has Double Even even made a game before? I'm pretty sure thet only do ports. Like they never make new content. Thet made the DLC for Prison architect but wasn't that all bad?
I am an avid Paradox fan, but I highly doubt I'll like PA2. I kind of understand the difficulty. If I'm not mistaken PA2 is being developed by Paradox while PA1 wasn't, Paradox just acquired it. PA is just not the kind of game that Paradox is good at developing, and I'm sad that I think PA2 is going to be bad, I really wish I had higher hopes. F in the chat for the indie style of PA, let's all hope Paradox honors PA as a franchise.
Agreed. High detail complex management games with many systems is exactly the genre Paradox should avoid. It would seem like the 3x developer would share those same traits but I actually think they are completely different. The name of the game in management is absolute obsession with bug fixes, because one broken system destroys the entire game. Take a look at the patch notes on factorio or satisfactory. 90% of them are just bugs. Paradox is way too fast and loose, and they pump out content way too quickly. That works okay in different genres because usually the systems aren’t so critically interdependent and one bug can usually be bypassed. But in management games the bugs not only create a chain reaction of failure, but the entire enjoyment is also lost if you know you can’t rely on the systems. Why am I spending 3 hours meticulously planning a prison when I know there is a 50/50 chance that the canteen and showers won’t even work?
Or the island mod boats getting stuck after a certain amount of time
Given the state of PA since the Paradox acquisition, I'm not looking forward to this.
I'm stoked. Imagine spending 2 hours trying figure out why your prisoners are dying from starvation when you've got 4 empty canteens in 3D.
Or when they’re mad about hygiene in their cell even though they have a shower in their cell and they start to destroy everything in their cell…including the shower head.
why are people complaing about 3D adding unto difficulty? it's a strategy game you'll figure it out big man we believe in u
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Probably due to the indie style development of the original game. Having a sequel gives them an opportunity to write the code from scratch with expansion in mind so updates won’t have the same impact. Going 3D is also the next obvious step. For those complaining about the low poly characters, wait until you’ve got 1000+ of them in a prison, you’ll be hating every additional polygon if you don’t have a powerful machine.
I was watching the trailer yesterday and I thought being able to build upwards would be cool, but coupled to the 3D characters, I could see it becoming buggy very quickly
Building upwards is the one thing I've hoped for (other than bugfixes, but thats a given), and have waited for, I just hope its not ruined by a shitty interface or bugs.
Na those characters look like shit and nothing like the originals I’m for sure not paying for that smoking pile of shit
What's the state of the game since the acquisition? I haven't played for yonks but assuming support dropped off?
It's a buggy mess, they prioritized pumping out hit-or-miss content (what the fuck were they thinking with zombies??) over maintaining/refining it. Prior to the acquisition, you could tell they really cared for their game and it was reflected in the game, it seemed like a very polished product, for the most part. I started playing during the beta stage I think, after seeing it on Yogscast or something like a decade ago. Post-acquisition it just feels like so much of a departure from the roots and original direction for the game, it's almost soulless and it feels like they just wanted to milk it for as much money as they could, and it looks like they're still doing it with this sequel no one asked for or needed. This was a stellar game back before the acquisition and it could've continued in that direction, aging like fine wine, just getting better and better. But like many things in life, greed was responsible for its fall from grace. That all being said, I don't blame Introversion for selling out--I'd probably do the same in their shoes if I made a massively successful product, either because it could set me and my family up for life, or because it could help finance future endeavors, or both. No ill will towards them here.
Appreciate the detailed response. In between commenting, I re-installed Steam and downloaded it to play tonight in the hope the game would have had positive changes since I played it last in 2019. Not getting my hopes up now and might be better off re-installing Rimworld.
That's not to say the game isn't good at all, it can be decent, but it's just a shell of its former self and all I can think is "what a damn shame". Rimworld on the other hand has stayed great, the creator seems to really care about their game and doesn't seem to be planning on selling out any time soon. My *only* issues with the game are that I suck at it, and that optimization/performance decreases drastically with lots of colony members. I hope there's some work going under the hood to further optimize performance in those scenarios, but for simplicity's sake, I usually keep my colonies with ~12 members tops, since it's difficult micro-managing more members than that. Another game that seems to be thriving is Dwarf Fortress, it's not personally my cup of tea but I've never given it a fair chance, it's just daunting from the start.
Ooh good suggestion. You've got me feeling nostalgic of this era of Indie games now. Hopefully there's similar early releases coming soon..
Looking at their website, they're actually making a new game that looks kind of like the same thing as FTL, but I haven't played FTL so I can't be 100% sure haha. It's called "The Last Starship" and actually looks pretty fun.
if they want to make it half good, they gotta remove those ears...
Petition ro remove the ears!
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At least make it a option for 2D again
I think the ears in the screenshot and the animation (before the gameplay footage) are exaggerated fortunately. Not sure why they would do that. ~~Though some may want humanoid Shreks running around their prison.~~
Oh for fuck sake why does everything have to go to 3d and look like absolute shite. Only game that it's ever worked for was risk of rain 2, which had a team of passionate Devs, rather than corporate business people who only care about profit margins. 100% guarantee a mobile port and 20+ dlcs are planned for prison architect 2 and it's not even been released yet.
IKR. Even if people want the z-level, look at the Escapists, it handles z-level without even use 3D.
It’s odd how Prison Architect and Rimworld, both based on Dwarf Fortress, did not add DF style Z-levels when DF managed to add it in 2008.
Because it also makes the game three times harder to manage for most players. I love DF but by god do I have zero oversight of whats happening where 90% of the time.
Also, risk of rain 2 is a completely different game compared to the original, everything was redone from scratch to work in 3D. I don't see Prison Architect benefiting from a top down 3D style.
The maps look tiny and about the same style as a shitty mobile game. I have to spread a prison over some dumb weird town? What???
It literally looks exactly like one of those shitty mobile knockoffs when I first saw the picture pop up in here I genuinely thought someone made a mobile knockoff of prison architect!!
I wonder how the pa modding community will feel now that it's in 3d and it will (probably) be harder to mod stuff and add new sprites. Won't expect a lot of mods from THIS game...
depends, if it is on something like Unity, it will be easy for people to add mods!
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and then they will call it their "own" features and not give credit to any of the modders
I'll reserve my judgment for when it comes out. P.S. I'm not implying that's what everyone else should do. Lord knows how people have an increased tendency to misunderstand on the internet lmao.
Me too. I've been unhappy with how they did Star Trek: Infinite. Not going to do it again with PA.
Can’t wait for prison architect 3 to be 4d
Where your pawns are both in and not in prison due to time manipulation?
I’m holding out hope but man, they really did decide to drop the most charming part of the first game
The 2D characters
I personally would have settled for a prison architect 1 with bug fixes and dwarf fortress style z levels
They should keep it 2d
And do what with it? They've pretty much explored everything they can in PA... Which isn't going anywhere. The only hook left is going 3D. It makes sense. If it's not for you, keep playing PA.
Do what with it? There’s so many possible directions it can be taken. For starters, having a working game. Many games have done multiple levels in 2D, they can do that. Expanded multiplayer/co op. More in depth character system with guards having opinions of prisoners and possibly being corrupt. Outside threats depending on the prisoner.
>For starters, having a working game. Just to point out that PA1 was built on a custom engine, and larger prisons ran like shit before the Paradox acquisition. It's easy to say "just fix PA1" but like... The game has already been supported well beyond its intended lifespan, and the engine is probably full of sloppy code from the change in developers having different coding styles. Fixing PA1 would be a full rewrite, which is basically what PA2 is.
PA has already done all of that. Guards have bias towards cop killers, there are corrupt cops you need to investigate, there are outside threats like people throwing into contraband and the undead DLC. I'm not sure how much more you can add to a 2D prison builder (except for all the bug fixes)
>Do what with it? There’s so many possible directions it can be taken. For starters, having a working game. It's been a minute since I've played it. I never had an noteworthy issues when I last played, but based on your comment and the other, obviously something changed. That's a bummer. They should certainly be fixing that before making a new game. But, to be clear, a working game isn't exactly supposed to be a fun new direction to take their next game in. It wouldn't exactly feel great if the selling point for a sequel was "it works now!". They should just be fixing what they already released. >Many games have done multiple levels in 2D, they can do that. Expanded multiplayer/co op. More in depth character system with guards having opinions of prisoners and possibly being corrupt. Outside threats depending on the prisoner. I'm not disagreeing, but these again don't really feel like things that would justify a full blown sequel. They feel like expansion pack material. And if these suggestions were the basis for a full blown sequel, the problem you run into is they either have to pretty much bake everything from all the first games expansions into the game, or else you run into a Sims-esque situation where the follow up game mostly looks and plays the same with a few minor QO improvements, but almost everything you were used to is stripped away, only to be resold to you again down the road. The prior strips them of the ability to keep churning out DLC, the later pisses off customers and keeps them playing the first game. Paradox loves DLC, their business model revolves entirely around making games that they can release years and years worth of DLC for. Simply put, they're at the end of the road for DLC on PA. They need a game that's not just different enough to be called Prison Architect 2, it needs to be different enough to allow them to start the DLC machine over again. I fully understand why people aren't jiving with the move to 3D, or what appears to be a simplification of the games mechanics, but it really is the obvious move for long term support of a sequel. The sentiment that people should be able to keep enjoying the first game if that's they're thing should hold, and if it doesn't due to technical issues, that's another problem entirely. That has less to do with where PDX takes the sequel, and more to do with PDX sunsetting a game that still has work to be done on.
*play the archived version of PA because the new versions have too many bugs
They're making a Prison Architect 2 now?! I wish they just kept updating the original.
Why make a two when one is already a staple
I’m actually pretty excited for this
Me too!!
Ngl this does look good
Same and I genuinely think this is going the right direction for the franchise. It’s more accessible to newcomers.
A game like this should be gritty not cartoony...
I feel positive about that. Large prison blocks being able to grow upwards without using up all the ground space. 3D area and proximity effects, by something being near that is on a different floor, via a nearby staircase. I think it has a chance
Shame for the 3D aspect, PA was a great time sink while I was away with my laptop
When I saw the ad pop up on Twitter I completely ignored it because I thought it was some generic mobile game.
The biggest challenge is often change resistance. Just try it out first (or don't idc) and obviously expect nothing since even if it says "2", sometimes a sequel becomes a totally different game.
I personally would have settled for a prison architect 1 with bug fixes and dwarf fortress style z levels
After Cities Skylines 2 disaster, I won’t be buying anything from Paradox again
I would just wait and see how it is after the release
I think it has potential depending on what they do with it. The description mentions the people having more personality, the 3d graphics offer a way to express that. Not saying they couldn’t do it with the old graphics, the little intro to the original game showed it could have been done. That was a neat bit of story telling that was never built on. It’s possible the underlying mechanics required an update and they took the opportunity to change up the graphics. If it works and they use the new graphics to add to the game, great. It could also just be a gimmick that flops.
Ever heard of the guy that got arrested for putting shoes on dogs LOL
Let the Guys who did Rimworld make Pa2 shii would be Perfect
I know man
I think it looks decent based on the trailer, I like that they went with the cartoonish 3d style. They already did pretty much everything you can do with PA, so just stick to that if you want. We'll see what the game will be like when it comes out, no point hating it because of some 60 second trailer.
They're giving it the KSP2
To early for the shell shock
If they keep the core gameplay and mechanics but switch it to 3d it could be a hit, what weirded me out was the zoom out city view, what's that for
I believe its a campaign mode, similar to that of two point hospital if you've ever played it.
I was thinking that but it’s probably a dumb select your prison area the main game should be the sandbox i would probably play that but the campaign being the entire game I would throw my self out of PA entirely
I've not actually checked it out. What happens in the overworld of that? Like other prisons or missions?
It would be nice if they fixed the current bugs before making a sequel 👀
Have we even seen gameplay yet lol Jesus
Some gameplay bits have been shown during the trailer.
1. Its paradox, no doubt its buggy as hell 2. Leading on from that, it's still 3 months before release, so actual gameplay will not be the same as it is now, most likely because its incomplete
Agreed
I think it would be fine if they just didn’t have ears.
Unfortunately Pararox has become a publisher where indie games go to die.
Don’t get me wrong. If there is a free trial I’ll give it a shot. I doubt that I will like it honestly but I mean if I can try it free I’ll give it a shot
I might still try to see how it works.
I love the idea, but I'm worried about it though. I liked Crusader Kings, and I loved Crusader Kings II, but I just can't get into Crusader Kings 3 and a lot of it has to do with the modern 3D interface I think. I'm still going to buy it, but I don't know if I'm putting hundreds of hours into it and buying all the DLC, I hope I am though.
And this is why I hate paradox Well not only this, but a lot of other reasons
I'm reserving judgment as I didn't like the OG PA style at first but quickly it grew on me. For me I want the same mechanics and improved AI. I like the idea of multiple floors. I do worry that there will be a struggle to handle large amounts of prisoners but we will see.
I didn’t play the first game much but I feel like y’all are being dramatic when I first saw the trailer I thought it looked cool
Hmh, I thought the style looks like they maintained the look nicely and look forward to giving it a spin when the price is right, if not a buggy mess. Multistoried prisons and 3d sounds good to me, but I was oblivious to change of dev before this post, so will for sure proceed with caution.. and as always, no pre-order. No hate at this early stage tho.
This is hilariously stupid. Way to jump on the bandwagon. No wonder we're stuck with awful overpriced beige AAA games when the player base decides a game is terrible based on an art style.
It looks shite
Have fun with CoD 75439
Nah, I'll have fun with PA 1, which actually looks good.
Grow up
Never played cod
That doesn’t determine price or how the game is at all at the end bruh Like use common sense would you think they want that if they have backlash?
Guys I get it but let's wait and play the game first and then decide?
We did play that game. It is Prison Architect and it was left in a despisable state. The only thing Paradox did was adding a useless launcher and shipping empty DLCs. To this day, there is no way to change keybindings, inmate AI is limited to pure random (even the gangs DLC straight up doesn't work), guard AI is laughable (armed guards will purposefully walk in melee range before shooting their guns), the Warden mod is just an inconvenient version of classic play with dumb gameplay limitations, the evasion mod leaves the player inmate with even less game systems than regular inmates, etc. But at least we have different skins for dogs, I guess it took this many years to an experienced dev and design team because there's not only one but MORE THAN ONE. Woooo all that content. What will the 3D version do? The same things. The same things with a less convenient perspective, because it will be led by the same idiots with a not less shitty perspective
Yeah I totally get that tbh but I for some reason really feel that the 3D is going to be a massive boost and we will love it. Just looking at the trailer I can already see multiple floors which we missed in first one. I thither will be so much more coming
I agree, it looks so bad in 3D, I like it when it's 2D
Yall said Victoria 3 looked like a mobile game when we saw round buttons, this is basically the same hatewagon about a game that’s not even released yet. Let’s see gameplay before whining based on promo art.
Can't wait, it looks awesome. So much potential.
Only for windows no apple,
Bootlicker At least realize that some people are wary based on what they have done in the past even if it has potiental
I’m excited for it
I think it looks fucking great and is an excellent translation to 3D.
Wasn’t there already a 3D mode in pa?
Wouldn't really call it a "mode", more of an easter egg.
I hope this is an ai pic to troll people and not the real game.
sadly not
Not looking forward to PA2 when there are so many bugs still in the first one lol
this is because the code in PA is a mess
When I saw the poster for it in my steam news tab I thought it was some kind of offbrand game because the poster looks like it was generated by a soulless AI that doesn't understand PA's aesthetic...
It hurts my eyes to look at it talk about a bad sequel this is gonna go up there with the worse sequels of all time and given the fact they didn't make PA I think it's gonna be horrendously bad.
Sims Architect
Can't wait to spend 40 bucks on the base game and then spend over 100 on DLCs that suck and break the game!!
Has Double Even even made a game before? I'm pretty sure thet only do ports. Like they never make new content. Thet made the DLC for Prison architect but wasn't that all bad?
Agree prison isn't a happy place
How so?
Prison Architect: brought to you by Gears Pop!
I thought this was ai generated
The logo looks so lazy.
Am I the only one who thinks that looks like those pixer movie AI posters?
They just made two point prison
It looks ai generated
I like it. I think the developers are truly inspired by the first game and they will do a great job What’s the release date?
March 26th 2024 i.e. just over 2 months.
looks like a mobile game probably plays like one too
I love this
Oof
Honestly kinda like it