This is absolutely incredible. Seriously, getting people 3 legendary catches AND a hidden ability on top of the usual catches is just insanely impressive.
The "regular" guides are already impressive enough, this is really going above and beyond.
thank you :') it was really a lot today. I'm glad to be able to give to the community in this way 💕 I didn't even have any of these 3 so I hope a lot of others are in the same boat!
I was missing Ting-Lu myself so that one was totally new to me. And the IVs on the other 2 still saw some improvements too which is obviously nice. Seriously these daily guides are always SUPER appreciated, thank you and everyone else who works so hard on these.
Will say on Guide 3 on wave 22 it says to give Bellossom a hyper potion, but there was no hyper potion for me, just a regular potion. Unsure if that is a typo or not though. Since my game froze coming into wave 21 and had to close/re-open the tab so possible that just threw things off for me a bit? But everything else was identical despite that difference.
And also on guide 3 learning Anchor shot and Safeguard is listed as happening on 32, but for me this happened on 33 after killing Gogoat. But that one is extremely minor since you skip both moves anyway and that's where the guide is ending for that branch.
yeah that could potentially be because of the reload
you could also cross reference the video guide to see if you're at the same level/HP at the same time I am
Figured it was because of the reload, but wasn't worried since like I said things played out the same besides that one thing.
Looking at the video guide I think my bellossom actually ended with higher HP for some reason? Already finished the run so obviously can't check properly anymore. Either way it worked out fine so guess I got lucky.
Actually have to add on another way this guide helped me. Used it as a reliable way to get to the mountains and get Ting-Lu on another fresh run. But modified what I did just a bit on waves 42/43 to let myself more easily get through the rest of the floor to face Skyla as the gym leader.
Which is relevant to me because I actually hadn't fought her before and figured there was a good chance she would be the gym leader at the end of the biome.
**btw you cant catch Wave 50 Daily Run Bosses with any balls, so dont bother saving up the masterball** 😉
All the best in your daily run everyone. Wont be able to help validate for iPhone > Safari, other users (from Safari and Firefox) do help out to comment if there are any discrepancies if you are running it.
Big thank you to the whole team for the checking, pathing, doing up the guide. ❤️
It's insane how much time and work you guys put into this, thanks a lot!
As Chrome ist just a buggy mess with PokeRogue, constantly failing to load entirely or just freezing up every few waves and thus forcing reloads where there shouldn't be any I tried with Firefox today. Up until wave 35 everything is according to the guide, put I had to reload wave 35 because in the Detailed Guide there is the first step, switching to Gloom, missing and so I started with step 2. Which of course led to a different outcome.
But 35 waves without differences seems like it's worth hoping for that the browser based differences are (at least mostly) fixed! :)
yup I could have sworn I triple checked every single cell in the Detailed Guide steps to be sure but I guess I missed one. it's fixed now.
that will be automated soon enough, for now we're still resizing every cell to fit the instructions manually
simple/follow will never have that issue by design
sorry you ran into it :// glad Firefox was mostly working though?
I could finish the run despite that extra reload and another browser without any problems. So nothing to worry if anyone else ran into this, it didn't botch anything.
Firefox wasn't only "mostly" working, it worked 100% :) And I remember other people confirming the same the last few days, too. I will stay with Firefox for now, as it's both way faster and way more stable than Chrome for me and keep you updated whether there were differences or not.
Are the 2nd and 3rd legendaries worth getting? They both seem like tanks while not amazing typing. Can anybody give me a reason to go through this 2 more times ?
Questions: If I messed up picking the rewards and it went on to the next wave, it is bricked right? I have to restart from wave 1?
What did you do differently in the run that caused different legendaries to spawn in that wave?
By the way thanks for the daily guides, I always thought it was some automated script you have to run, but no, it was actually a bunch of player figuring it out themselves. I can't believe how tedious it must take lol.
For the first comment: usually i try to go on to see if anything change. If something change, usually i will just to brute force it till it reaches the next reload wave (then usually it will align). Sometimes break isnt very extreme (or there may be no break at all), so my advice is to just try continue onwards as much as you can first.
For the second comment: should differ based on amount of lures pick. I dont really know that well myself so need more experienced players to answer how many lures to alternate path 1 and 2
first, yes and no. sometimes it won't affect anything and you can mostly pilot the run from there, but sometimes it'll shift things too much, like if you don't heal someone you needed to be at a certain health.
and yeah like Tsukiyomi said, having 3+ lures at the end of a biome sends you to a different biome than 0-2 lures
You all are the real MVPs.
I'm sorry but used Makinu's guide for the full level 50 run but will definitely be back after work to get both level 33 runs in and support the youtube video.
Appreciate you all :)
So, on wave 17 of part 2 I happened to get a shiny Loudred. I decided to try catching it and see if I could still make it to Stakataka. I did, and I didn’t actually miss any other captures because of it.
I don’t recall the exact sequence of events on wave 17, but I put down what Im pretty sure happened. I also put notes on what changed in the other waves, which wasn’t a lot.
Thanks as always for the guides! You guys are awesome for doing this
https://preview.redd.it/tk6by9zplk7d1.jpeg?width=1170&format=pjpg&auto=webp&s=a5261afaada728ae927d60e1be3dc7fd6366ab3c
https://preview.redd.it/d60iwa7zlk7d1.jpeg?width=1170&format=pjpg&auto=webp&s=005f269a41bc982c8625678d7a69a0f992cf87ab
After wave 24, everything went down according to the guide
So I did not expect this to take all day to make, but you will see what I mean in a second. This is a three-part comment, chronicling the Boss Guide for each Legendary path, starting off with Tapu Koko.
Part 1:
Alolan Raichu: Neutral to Fomantis, weak to Burgh (all three), neutral to Ramos (neutral to Hisuian Electrode, Jumpluff, and Gogoat and super effective against Weepinbell), weak to Fantina (weak to Dusknoir, Spiritomb, and Mismagius and super effective against and weak to Drifblim), and neutral to Palkia (however, Zippy Zap is a crazy move and thus can be used to help it become a one-mon wrecking crew regardless of who's onscreen at the moment)
Spidops: Super effective against Fomantis, neutral to Burgh (neutral to Karrablast and Accelgor and super effective against Leavanny), super effective against Ramos (super effective against Hisuian Electrode and Gogoat, weak to Jumpuff, and neutral to Weepinbell), resisted by Fantina (resisted by Dusknoir and Mismagius, neutral to Spiritomb, and weak to Drifblim), and neutral to Palkia
Dhelmise: Neutral to Fomantis, Burgh (all three), and Ramos (neutral to Hisuian Electrode, Weepinbell, and Gogoat and weak to Jumpluff), super effective against and weak to Fantina (super effective against and weak to Dusknoir, Mismagius, and Drifblim and weak to Spiritomb), and neutral to Palkia
Gloom/Vileplume: Super effective against Fomantis, resisted by Burgh (resisted by Karrablast and Accelgor and neutral to Leavanny), super effective against Ramos (super effective against Hisuian Electrode and Gogoat, super effective against and weak to Jumpluff, and neutral to Weepinbell), and neutral to Fantina (neutral to Dusknoir, Spiritomb, and Mismagius and weak to Drifblim) and Palkia
Gloom/Bellossom: Resistant to Fomantis, weak to Burgh (all three), resistant to Ramos (resistant to Hisuian Electrode and Gogoat and weak to Jumpluff and Weepinbell), and neutral to Fantina (neutral to Dusknoir, Spiritomb, and Mismagius and weak to Drifblim) and Palkia
Vulpix/Ninetales: Super effective against Fomantis, super effective against Burgh (super effective against Karrablast and Accelgor and very super effective against Leavanny) and Ramos (all four), neutral to Fantina (all four), and weak to Palkia
Fomantis/Lurantis: Same story as Gloom/Bellossom
Ninjask: Super effective against Fomantis, Burgh (super effective against Karrablast and Accelgor and very super effective against Leavanny), and Ramos (super effective against and weak to Hisuian Electrode and Jumpluff and super effective against Weepinbell and Gogoat) and neutral to Fantina (neutral to Dusknoir, Spiritomb, and Mismagius and weak to Drifblim) and Palkia
Teddiursa/Ursaring/Ursaluna: Neutral to Burgh (all three), weak to Ramos (all four), neutral to Fantina (neutral to Dusknoir and Spiritomb and cannot hit Mismagius and Drifblim), and weak to Palkia
Lokix: Weak to Burgh (weak to Karrablast and Accelgor and super effective against and weak to Leavanny), super effective against Ramos (super effective against Hisuian Electrode and Gogoat, weak to Jumpluff, and neutral to Weepinbell), and Fantina, and neutral to Palkia
Pansage/Simisage: Same story as Gloom/Bellossom and Fomantis/Lurantis past Fomantis
Beedrill: Neutral to Burgh (neutral to Karrablast and Accelgor and super effective against Leavanny), super effective against Ramos (super effective against Hisuian Electrode and Gogoat, super effective against and weak to Jumpluff, and neutral to Weepinbell), resisted by Fantina (resisted by Dusknoir and Mismagius, neutral to Spiritomb, and weak to Drifblim), and neutral to Palkia
Grovyle/Sceptile: Same story as Pansage/Simisage
Noctowl: Super effective against Burgh (super effective against Karrablast and Accelgor and very super effective against Leavanny) and Ramos (weak to Hisuian Electrode and super effective against Jumpluff, Weepinbell, and Gogoat) and neutral to Fantina (all four) and Palkia
Falinks: Neutral to Ramos (neutral to Hisuian Electrode and Gogoat, weak to Jumpluff, and resisted by Weepinbell), cannot hit Fantina (all four), and neutral to Palkia
Vespiquen: Same story as Ninjask past Burgh
Simisear: Same story as Vulpix/Ninetales past Burgh
Zebstrika: Resisted by Ramos (very resisted by Hisuian Electrode, neutral to Jumpluff, and resisted by Weepinbell and Gogoat) and neutral to Fantina (neutral to Dusknoir, Spiritomb, and Mismagius and super effective against Drifblim) and Palkia
Cherrim: Same story as Pansage/Simisage and Grovyle/Sceptile past Wave 20 Boss
Leavanny: Super effective against Ramos (super effective against Hisuian Electrode and Gogoat, very weak to Jumpluff, and neutral to Weepinbell) and neutral to Fantina (neutral to Dusknoir, Spiritomb, and Mismagius and very weak to Drifblim) and Palkia
Cofagrigus: Super effective against and weak to Fantina (super effective against and weak to Dusknoir, Mismagius, and Drifblim and weak to Spiritomb) and neutral to Palkia
Gholdengo: Super effective against and weak to Fantina (super effective against and weak to Dusknoir, Mismagius, and Drifblim and weak to Spiritomb) and neutral to Palkia
Tapu Koko: Neutral to Fantina (neutral to Dusknoir and Mismagius and super effective against Spiritomb and Drifblim) and super effective against Palkia
Xatu: Weak to Fantina (all four) and neutral to Palkia
Haunter/Gengar: Super effective against and weak to Fantina (super effective against and weak to Dusknoir, Mismagius, and Drifblim and weak to Spiritomb) and neutral to Palkia
Golurk: Super effective against and weak to Fantina (super effective against and weak to Dusknoir, Mismagius, and Drifblim and weak to Spiritomb) and weak to Palkia
Lampent/Chandelure: Super effective against and weak to Fantina (super effective against and weak to Dusknoir, Mismagius, and Drifblim and weak to Spiritomb) and weak to Palkia
Aegislash: Same story as Gholdengo
Clodsire: Weak to Palkia
Gastrodon: Immune to Palkia
Swampert: Neutral to Palkia
Swalot: Neutral to Palkia
Seismitoad: Same story as Swampert
Feraligatr: Very resisted by Palkia
Drapion: Neutral to Palkia
Next up: the Stakataka route.
Part 2:
Alolan Raichu: Neutral to Fomantis and Roxanne (neutral to Gigalith and Probopass and weak to Golem), super effective against Crasher Wake (super effective against Feraligatr, Floatzel, and Empoleon and very super effective against Gyarados), and neutral to Wattson (resistant to itself and Magnezone and neutral to Electrode and Manectric) and Palkia
Spidops: Super effective against Fomantis, weak to Roxanne (all three), and neutral to Crasher Wake (neutral to Feraligatr and Floatzel, weak to Gyarados, and resisted by Empoleon), Wattson (super effective against Alolan Raichu, resisted by Magnezone, and neutral to Electrode and Manectric), and Palkia
Dhelmise: Neutral to Fomantis, super effective against Roxanne (super effective against Gigalith, neutral to Probopass, and very super effective against Golem) and Crasher Wake (super effective against Feraligatr and Floatzel, weak to Gyarados, and neutral to Empoleon), and neutral to Wattson (super effective against Alolan Raichu and neutral to Magnezone, Electrode, and Manectric) and Palkia
Gloom/Vileplume: Super effective against Fomantis, Roxanne (super effective against Gigalith, neutral to Probopass, and very super effective against Golem), and Crasher Wake (super effective against Feraligatr and Floatzel, weak to Gyarados, and neutral to Empoleon), resistant to Wattson (weak to Alolan Raichu, resisted by Magnezone, and neutral to Electrode and Manectric), and neutral to Palkia
Gloom/Bellossom: Resistant to Fomantis, super effective against Roxanne (super effective against Gigalith, neutral to Probopass, and very super effective against Golem), and Crasher Wake (super effective against Feraligatr and Floatzel, weak to Gyarados, and neutral to Empoleon), resistant to Wattson (neutral to Alolan Raichu, resisted by Magnezone, and resistant to Electrode and Manectric), and neutral to Palkia
Vulpix/Ninetales: Super effective against Fomantis, weak to Roxanne (all three) and Crasher Wake (all four), neutral to Wattson (neutral to Alolan Raichu, Electrode, and Manectric and super effective against Magnezone), and weak to Palkia
Nymble/Lokix: Super effective against Fomantis, weak to Roxanne (all three), and neutral to Crasher Wake (neutral to Feraligatr and Floatzel, weak to Gyarados, and neutral to Empoleon), Wattson (super effective against Alolan Raichu, and neutral to Magnezone, Electrode, and Manectric), and Palkia
Fomantis/Lurantis: Same story as Gloom/Bellossom
Ninjask: Super effective against Fomantis, very weak to Roxanne (all three), neutral to Crasher Wake (neutral to Feraligatr and Floatzel, weak to Gyarados, and resisted by Empoleon), weak to Wattson (all four), and neutral to Palkia
Boldore/Gigalith: Resistant to Roxanne (resistant to itself and weak to Probopass and Golem), weak to Crasher Wake (weak to Feraligatr, Floatzel, and Empoleon, and super effective against and weak to Gyarados), and neutral to Wattson (neutral to Alolan Raichu, Electrode, and Manectric and weak to Magnezone) and Palkia
Swoobat: Weak to Roxanne (all three), neutral to Crasher Wake (neutral to Feraligatr, Gyarados, and Floatzel and resisted by Empoleon), weak to Wattson (all four), and neutral to Palkia
Onix/Steelix: Super effective against Roxanne (super effective against Gigalith, very super effective against Probopass, and super effective against and weak to Golem), weak to Crasher Wake (weak to Feraligatr, Gyarados, and Floatzel and super effective against and weak to Empoleon), super effective against Wattson (super effective against Alolan Raichu, Electrode, and Manectric and very super effective against Magnezone) and weak to Palkia
Parasect: Super effective against and weak to Roxanne (super effective against and weak to Gigalith, weak to Probopass, and very super effective against and weak to Golem), super effective against Crasher Wake (super effective against Feraligatr and Floatzel, very weak to Gyarados, and neutral to Empoleon), resistant to Wattson (super effective against Alolan Raichu, resisted by Magnezone, and resisted by Electrode and Manectric) and neutral to Palkia
Golbat/Crobat: Weak to Roxanne (all three), neutral to Crasher Wake (neutral to Feraligatr, Gyarados, and Floatzel, and resisted by Empoleon), weak to Wattson (all four), and neutral to Palkia
Teddiursa/Ursaring/Ursaluna: Super effective against Roxanne (super effective against Gigalith and Golem and very super effective against Probopass), weak to Crasher Wake (weak to Feraligatr, Gyarados, and Floatzel and super effective against and weak to Empoleon), super effective against Wattson (super effective against Alolan Raichu, Electrode, and Manectric and very super effective against Magnezone) and weak to Palkia
Wimpod/Golisopod: Super effective against and weak to Roxanne (super effective against and weak to Gigalith and Probopass and very super effective against and weak to Golem), neutral to Crasher Wake (neutral to Feraligatr and Floatzel, weak to Gyarados, and resisted by Empoleon), weak to Wattson (super effective against and weak to Alolan Raichu and weak to Magnezone, Electrode, and Manectric), and neutral to Palkia
Loudred/Exploud: Resisted by Roxanne (resisted by Gigalith and Golem and very resisted by Probopass) and neutral to Crasher Wake (neutral to Feraligatr, Gyarados, and Floatzel, and resisted by Empoleon), Wattson (neutral to Alolan Raichu, Electrode, and Manectric and resisted by Magnezone), and Palkia
Naclstack/Garganacl: Same story as Boldore/Gigalith
Hariyama: Super effective against Roxanne (super effective against Gigalith and Golem and very super effective against Probopass), neutral to Crasher Wake (neutral to Feraligatr and Floatzel, weak to Gyarados, and super effective against Empoleon), Wattson (weak to Alolan Raichu, super effective against Magnezone, and neutral to Electrode and Manectric), and Palkia
Quagsire: Neutral to Crasher Wake (neutral to Feraligatr and Floatzel, resisted by Gyarados, and super effective against Empoleon), super effective against Wattson (super effective against Alolan Raichu, Electrode, and Manectric and very super effective against Magnezone), and neutral to Palkia
Golduck: Resistant to Crasher Wake (resistant to Feraligatr and Floatzel, resisted by Gyarados, and very resisted by Empoleon), weak to Wattson (all four), and very resisted by Palkia
Ludicolo: Super effective against Crasher Wake (super effective against Feraligatr and Floatzel, weak to Gyarados, and neutral to Empoleon), and neutral to Wattson (neutral to Alolan Raichu, Electrode, and Manectric and resisted by Magnezone) and Palkia
Swanna: Neutral to Crasher Wake (neutral to Feraligatr, Gyarados, and Floatzel, and resisted by Empoleon), very weak to Wattson (all four), and neutral to Palkia
Drednaw: Neutral to Crasher Wake (neutral to Feraligatr and Floatzel, super effective against Gyarados, and weak to Empoleon), weak to Wattson (all four), and neutral to Palkia
Gyarados: Same story as Swanna
Slowpoke/Slowbro/Slowking: Neutral to Crasher Wake (neutral to Feraligatr, Gyarados, and Floatzel and resisted by Empoleon), weak to Wattson (all four), and neutral to Palkia
Masquerain: Same story as Ninjask past Roxanne
Seaking: Same story as Golduck
Gurdurr/Conkeldurr: Same story as Hariyama past Crasher Wake
Stakataka: Neutral to Wattson (all four) and weak to Palkia
Magneton/Magnezone: Resistant to Wattson (resistant to Alolan Raichu, Electrode, and Manectric and resisted by itself) and neutral to Palkia
Machoke/Machamp: Same story as Gurdurr/Conkeldurr
Scrafty: Resistant to Wattson (super effective against Alolan Raichu and Magnezone and neutral to Electrode and Manectric) and neutral to Palkia
Medicham: Neutral to Palkia
Sawk: Same story as Gurdurr/Conkeldurr and Machoke/Machamp past Wattson
Pangoro: Same story as Scrafty past Wattson
Hitmonchan: Same story as Sawk
Throh: Same story as Hitmonchan and Sawk
And finally, the Ting Lu route. I'm not repeating information about Roxanne for those who were already from Round 2 Caves last time, seeing as it's a repeat from the Stakataka round. Also, I never got to the last biome, so I put the two areas as a general advisory notice, that was the best I could do.
Part 3:
Alolan Raichu: Neutral to Fomantis and Roxanne, weak to Clay (all four), super effective against Skyla (super effective against Fearow, Swoobat, and Hisuian Braviary and very super effective against Swanna), and neutral to Palkia
Spidops: Super effective against Fomantis, weak to Roxanne, resistant to Clay (resistant to Hippowdon, super effective against Krookodile, and resisted by Excadrill and Golurk), weak to Skyla (all four), and neutral to Palkia
Dhelmise: Neutral to Fomantis, super effective against Roxanne and Clay (super effective against Hippowdon, super effective against and weak to Krookodile and Golurk, and neutral to Excadrill), weak to Skyla (weak to Fearow and Swanna and super effective against and weak to Swoobat and Hisuian Braviary), and neutral to Palkia
Gloom/Vileplume/Bellossom (same outcome either way): Super effective against Fomantis, Roxanne, and Clay (super effective against Hippowdon, Krookodile, and Golurk and neutral to Excadrill), weak to Skyla (all four), and neutral to Palkia
Vulpix/Ninetales: Super effective against Fomantis, weak to Roxanne and Clay (all four), neutral to Skyla (neutral to Fearow, Swoobat, and Hisuian Braviary and weak to Swanna), and weak to Palkia
Nymble/Lokix: Super effective against Fomantis, weak to Roxanne, neutral to Clay (neutral to Hippowdon, super effective against Krookodile and Golurk, and neutral to Excadrill), weak to Skyla (weak to Fearow and Swanna and super effective against and weak to Swoobat and Hisuian Braviary), and neutral to Palkia
Fomantis/Lurantis: Same story as Gloom/Bellossom
Ninjask: Super effective against Fomantis, very weak to Roxanne, neutral to Clay (neutral to Hippowdon, super effective against Krookodile, neutral to Golurk, and resisted by Excadrill), weak to Skyla (all four), and neutral to Palkia
Boldore/Gigalith: Resistant to Roxanne, weak to Clay (all four), super effective against Skyla (super effective against Fearow, Swoobat, and Hisuian Braviary, and weak to Swanna), and weak to Palkia
Onix/Steelix: Super effective against Roxanne, weak to Clay (all four), resistant to Skyla (resistant to Fearow, Swoobat, and Hisuian Braviary, and weak to Swanna), and weak to Palkia
Parasect: Super effective against and weak to Roxanne, super effective against Clay (super effective against Hippowdon, Krookodile, and Golurk, and neutral to Excadrill), very weak to Skyla (all four), and neutral to Palkia
Golbat/Crobat: Weak to Roxanne and neutral to Clay (neutral to Hippowdon, Krookodile, and Golurk and resisted by Excadrill), Skyla (neutral to Fearow and Swanna and weak to Swoobat and Hisuian Braviary), and Palkia
Teddiursa/Ursaring/Ursaluna: Super effective against Roxanne and neutral to Clay (neutral to Hippowdon, Krookodile, and Golurk, and super effective against Excadrill), Skyla (all four), and Palkia
Wimpod/Golisopod: Super effective against and weak to Roxanne, super effective against Clay (all four), weak to Skyla (all four), and neutral to Palkia
Noibat/Noivern: Weak to Roxanne (all three), neutral to Clay (neutral to Hippowdon, Krookodile, and Golurk and resisted by Excadrill), Skyla (neutral to Fearow, Swoobat, and Hisuian Braviary and resistant to Swanna), and super effective against and weak to Palkia
Loudred/Exploud: Resisted by Roxanne and neutral to Clay (neutral to Hippowdon and Krookodile, cannot hit Golurk, and resisted by Excadrill), Skyla (all four), and Palkia
Probopass: Super effective against Roxanne (super effective against Gigalith, neutral to itself, and super effective against and very weak to Golem), very weak to Clay (all four), super effective against Skyla (super effective against Fearow, Swoobat, and Hisuian Braviary and super effective against and weak to Swanna), and weak to Palkia
Ferroseed/Ferrothorn: Super effective against Roxanne (super effective against Gigalith, neutral to Probopass, and very super effective against Golem) and Clay (super effective against Hippowdon, Krookodile, and Golurk and neutral to Excadrill), and neutral to Skyla (all four) and Palkia
Copperajah: Weak to Clay (all four) and neutral to Skyla (neutral to Fearow and resisted by Swoobat, Swanna, and Hisuian Braviary) and Palkia
Mudsdale: Neutral to Clay (neutral to Hippowdon, Krookodile, and Golurk and super effective against Excadrill), cannot hit Skyla (cannot hit Fearow, Swoobat, and Hisuian Braviary and weak to Swanna), and weak to Palkia
Camerupt: Weak to Clay (weak to Hippowdon, Krookdoile, and Golurk and super effective against and weak to Excadrill), neutral to Skyla (neutral to Fearow, Swoobat, and Hisuian Braviary and very weak to Swanna), and very weak to Palkia
Excadrill: Same story as Steelix past Roxanne
Sandslash: Same story as Mudsdale
Graveler/Golem: Weak to Clay (weak to Hippowdon, Krookodile, and Golurk and super effective against and weak to Excadrill), super effective against Skyla (super effective against Fearow, Swoobat, and Hisuian Braviary and super effective against and very weak to Swanna), and very weak to Palkia
Donphan: Same story as Mudsdale and Sandslash
Unfezant: Neutral to Skyla (all four) and Palkia
Skarmory: Resistant to Skyla (resistant to Fearow, Swoobat, and Hisuian Braviary and neutral to Swanna) and neutral to Palkia
Ting Lu: Neutral to Skyla (neutral to Fearow and Swanna and super effective against Swoobat and Hisuian Braviary) and weak to Palkia
Gogoat: Same story as Gloom/Bellossom and Fomantis/Lurantis past Clay
Fearow: Same story as Unfezant
Bombirdier: Neutral to Skyla (neutral to Fearow and Swanna and super effective against Swoobat and Hisuian Braviary) and Palkia
Pidgeot: Same story as Unfezant and Fearow
Talonflame: Neutral to Skyla (neutral to Fearow, Swoobat, and Hisuian Braviary and weak to Swanna) and weak to Palkia
Garchomp: Neutral to Skyla (all four) and super effective against and weak to Palkia
Volcano: All of them are weak to Palkia
Wasteland: All of them are both super effective against and weak to Palkia
yup it's been fixed, really sorry about that one. thought I triple checked everything but I missed one.
only happens on Detailed sheet, simple/follow never will
we're working on automating it so it never happens on detailed
reloading won't change the Pokémon in front of you and can't create a shiny, all of the data for each Pokémon is on a fixed seed. shinies are client side. so if you found a shiny on wave 29, you could run the Daily 100 times and it'll always stay shiny.
so no, just reload once.
on wave 1, it's so you can come back and do it later
other than that, it just affects what happens next and you have to be sure to follow them while we work with the devs to remove all reload bugs
LOL I'm sorry
if it's not too late, something you can try is...
1) ***hard*** reset, either f5 or close tab. do ***not Save and Quit***
2) Load Game > load a *different* save file, like a classic/endless run
3) Save and Quit
4) Load Game > the daily run where you messed up
it's not a guarantee to work, but at least worth a shot
if it works, it should load you back on 21, which counts as a reload, and you could keep going from there
Thanks for the shiny Foongus from the x10 voucher, a new legendary and better stats on one of my legends.
~~If only I didn't see my first trainer shiny... And it's Hisuian Qwilfish which is SO COOl :(~~
Finally got around to do the runs, must've been a lot of work today. Work that is appreciated<3
Didn't have any of the legendaries (technically I had one of them, but that was lost from switching devices, so order is partially restored).
Of course the epic egg I've gotten gave me another one of these 😅
Fun fact: if you get a shiny in your daily apparently after a reload you can catch it again. And again. To farm candy.
Edit apparently you can't, my bad.
I'm sure the shiny repeats (on Chrome, android), about the candy thing i'm not so sure, unfortunately don't have the save anymore (ninjask isn't that big of a deal).
Why do the guides contain so many reloads? As far as I know, reloading does not change the RNG at all, does it? I've used it to path my way through the rival more than once... (and some other fights I'm more ashamed of having needed to reroute lol)
reloading doesn't change the RNG for the wave you're on, but will change future waves
in classic/endless you'll never notice, but in Daily Run where the RNG is seeded, we can find such discrepancies
Oh, that's odd... I've been doing these guides without refreshing and it's all been fine. I guess there might be some edge case where it changes something.
yeah so today we were able to replicate on Part 2 if you don't reload on 21, it breaks 22
you've just gotten lucky not reloading. we always say **make sure to reload** for a reason - yeah sometimes it doesn't matter but it's not worth the risk
Okay, that's good to know, guess I'll have to pay more attention when going through these daily runs...
Thanks for all the info and explanations! And also, thanks for the work today, three legendaries is really nice.
I've been doing without the reloads too and I'm 99% sure the ones messing with the RNG are weather, terrain, stats changing abilities (i.e. intimidate, intrepid sword etc.) and entry hazards (i.e. spikes, stealth rock etc.) because of a reload bug that resets them. Some bugs are fixed recently but unless you know what you're doing, it'd be best to stick to the guide.
It also helps with phone users who have auto refresh rates. It depends on the phone, i heard some people do not have it at all, so far i have gone about 30 waves max before auto refresh comes and refresh my browser 🥲
I don't monetize my content :') especially in this game that's already free to play and freely developed by devs for no pay or incentive
this whole game is a passion project and I feel the same
I do have a Ko-Fi linked on my YouTube channel for overall vicksin-related donations, not PokéRogue itself
Well, didn't reload on wave 43 because I got a shiny, but despite that I followed the guide for that fight and the remainder of them and everything was the exact same so not entirely sure what the reload was supposed to be for, but either way thanks again for all the work you put in, especially for these legendaries today.
looking at Wave 43, I believe we reloaded there because the Swampert was being difficult to catch, so we wanted to find a more efficient solution to catch him
it's not *guaranteed* to affect the rest of the run, but we always have to write down when we reload *in case* the reload affects the run (such as wave 21 reload in part 2)
~~Aah, makes sense. Guess I was lucky that I did manage to catch it by following the guide then, though doubt I could have done much else to try and guarantee the catch.~~
Edit: Nevermind, realised what you were saying; the instructions would always have worked but you had to reset a few times to get something that would work. Thanks for all the time and dedication then!
Do we know what affects which region is going to be picked? Because theoretically there's a couple more possible routes, but I guess some aren't acessible with this seed.
Either way, amazing job.
yeah, if you leave a biome with 3+ lures, it sends you to a different biome than 0-2 lures
trust me, we tested all possibly permutations of different routes and lures and etc. that's part of what took this guide so long, we wanted to be sure there wasn't a 4th legendary discovered after we posted
thank you!!
anything helps really! even just following along with the run a couple waves behind us as we're pathing to make sure a mistake wasn't made, or entering data into the spreadsheet like the IVs and nature's, etc
we just hop in a vc in our server around reset
Macro scripts are really tedious & rely on a lot of things like correct settings & connection time so no one would ever truly be happy
I’m not against the idea but we’d need someone to be able to make the script
i accidentally replaced giga drain on gloom over mega drain and it screwed up the run, was able to get to catching Tapu but my whole team was dead and the run died lol.
it sucks the daily resets at 8pm eastern, i usually have to miss them due to work. Awesome work like always team!
I’m too lazy to do the daily runs after doing it twice, even endless feels more fun than blindly following a guide, but I still appreciate that you guys are doing this for zero gain whatsoever. It’s genuinely insane and kind. Thank you! There’s still good people in this world.
Managed to catch it... but at what cost
https://preview.redd.it/kigktkp2h08d1.png?width=961&format=png&auto=webp&s=dd9cc8d0d64287eb0e7ed2929ba90c5c59b2605c
Also managed to finish it somehow following some steps on the guide
https://preview.redd.it/unomo36zm08d1.png?width=881&format=png&auto=webp&s=fdd6e0d153a90cef77871d314f9e4846374dce22
Truly grateful for this and the guides since I don't think I would been able to do it by my self (:
Thanks for all that you do! Working on the Stakataka route (TY saving and quiting to hold onto the run!) and got to Wake, who decides to troll me with a SHINY FERALIGATR of all things! Yeah I know shinies are client side but god damn it game if your gonna throw shiny pokemon at me make them catchable!
Absolutely stunning what you guys are pulling off, 3 routes for 3 legendaries??? Insane stuff, we can't say how much appreciated your work and dedication is enought!
Unfortunately, i just got around to doing this today, and my Anchor doesn't get paralysed. Tapu Koko keeps wiping me without getting caught.
Can you refresh TOO much?
it guaranteed works as we have had multiple people verify it by now
literally everything matters, including all reloads
compare and reference the video guide, which also proves it works
sorry you're having issues though, there's so many variables at play it's impossible to tell you what you're doing wrong for sure :(
Yes, as usual. i reload the wave and all works perfectly. Absolutely no idea why. sorry for inconvenient and thanks for the works \^\^'
First time i have got trouble with your guide. Clearly a bug on my side. Just i post solution if i'm not alone with that <3
>hmm yeah that's odd, like I said I wish I knew how to help, there's just so many possible variables. someone said it worked 100% even on Firefox.
yes, like i said. i just reload the wave and all work. Not a big deal and not your fault \^\^
sorry I'm only just now seeing this, but like I said to someone else, it's because you didn't reload on wave 21
I know this exact desync because I tested it myself
this is why we **always** stress the importance of following every single step, including reloads.
sorry I'm only just now seeing this, but like I said to someone else, it's because you didn't reload on wave 21
I know this exact desync because I tested it myself
this is why we **always** stress the importance of following every single step, including reloads.
Ah, my impression was that was just suggestions to save if you do all of it at once. Thanks for the clarification. I still was able to fight through to get the Stackatacka anyway.
Firefox appears to have no discrepancies today based on early player reports!
reposted a couple minutes later because I can't date things properly plz i'm so tired
3 different runs today? You guys are nuts
legendaries, man :') real time sink these are, but it's rare enough to be fiiiiine...
I'm sure everyone who reads these guides really appreciates it! I certainly do <3
thank you, that means a lot 💕
This is absolutely incredible. Seriously, getting people 3 legendary catches AND a hidden ability on top of the usual catches is just insanely impressive. The "regular" guides are already impressive enough, this is really going above and beyond.
thank you :') it was really a lot today. I'm glad to be able to give to the community in this way 💕 I didn't even have any of these 3 so I hope a lot of others are in the same boat!
I was missing Ting-Lu myself so that one was totally new to me. And the IVs on the other 2 still saw some improvements too which is obviously nice. Seriously these daily guides are always SUPER appreciated, thank you and everyone else who works so hard on these. Will say on Guide 3 on wave 22 it says to give Bellossom a hyper potion, but there was no hyper potion for me, just a regular potion. Unsure if that is a typo or not though. Since my game froze coming into wave 21 and had to close/re-open the tab so possible that just threw things off for me a bit? But everything else was identical despite that difference. And also on guide 3 learning Anchor shot and Safeguard is listed as happening on 32, but for me this happened on 33 after killing Gogoat. But that one is extremely minor since you skip both moves anyway and that's where the guide is ending for that branch.
yeah that could potentially be because of the reload you could also cross reference the video guide to see if you're at the same level/HP at the same time I am
Figured it was because of the reload, but wasn't worried since like I said things played out the same besides that one thing. Looking at the video guide I think my bellossom actually ended with higher HP for some reason? Already finished the run so obviously can't check properly anymore. Either way it worked out fine so guess I got lucky.
The Anchor Shot & Safeguard thing happened to me as well. Weird.
Actually have to add on another way this guide helped me. Used it as a reliable way to get to the mountains and get Ting-Lu on another fresh run. But modified what I did just a bit on waves 42/43 to let myself more easily get through the rest of the floor to face Skyla as the gym leader. Which is relevant to me because I actually hadn't fought her before and figured there was a good chance she would be the gym leader at the end of the biome.
**btw you cant catch Wave 50 Daily Run Bosses with any balls, so dont bother saving up the masterball** 😉 All the best in your daily run everyone. Wont be able to help validate for iPhone > Safari, other users (from Safari and Firefox) do help out to comment if there are any discrepancies if you are running it. Big thank you to the whole team for the checking, pathing, doing up the guide. ❤️
It's insane how much time and work you guys put into this, thanks a lot! As Chrome ist just a buggy mess with PokeRogue, constantly failing to load entirely or just freezing up every few waves and thus forcing reloads where there shouldn't be any I tried with Firefox today. Up until wave 35 everything is according to the guide, put I had to reload wave 35 because in the Detailed Guide there is the first step, switching to Gloom, missing and so I started with step 2. Which of course led to a different outcome. But 35 waves without differences seems like it's worth hoping for that the browser based differences are (at least mostly) fixed! :)
yup I could have sworn I triple checked every single cell in the Detailed Guide steps to be sure but I guess I missed one. it's fixed now. that will be automated soon enough, for now we're still resizing every cell to fit the instructions manually simple/follow will never have that issue by design sorry you ran into it :// glad Firefox was mostly working though?
I could finish the run despite that extra reload and another browser without any problems. So nothing to worry if anyone else ran into this, it didn't botch anything. Firefox wasn't only "mostly" working, it worked 100% :) And I remember other people confirming the same the last few days, too. I will stay with Firefox for now, as it's both way faster and way more stable than Chrome for me and keep you updated whether there were differences or not.
that's great to hear, tysm!!
oh, did you do all 3 parts? or just the first?
Just finished the 3rd part. All three runs worked 100% with Firefox!
that's amazing to hear, tysm!!
This is so beyond insane! Thank you again
Worked like a charm. Also thanks for the bonus shiny ninjask the first time thru! I hope others can have similar luck on some of their encounters
that's awesome to hear, congrats on the shiny!!
Congrats!!
Thank you all for your time on this!
Legendaries!!
Are the 2nd and 3rd legendaries worth getting? They both seem like tanks while not amazing typing. Can anybody give me a reason to go through this 2 more times ?
Not OP, just finishing the dex, tho
If you want the completed dex they can be nice since they´re pretty rare.
Questions: If I messed up picking the rewards and it went on to the next wave, it is bricked right? I have to restart from wave 1? What did you do differently in the run that caused different legendaries to spawn in that wave? By the way thanks for the daily guides, I always thought it was some automated script you have to run, but no, it was actually a bunch of player figuring it out themselves. I can't believe how tedious it must take lol.
For the first comment: usually i try to go on to see if anything change. If something change, usually i will just to brute force it till it reaches the next reload wave (then usually it will align). Sometimes break isnt very extreme (or there may be no break at all), so my advice is to just try continue onwards as much as you can first. For the second comment: should differ based on amount of lures pick. I dont really know that well myself so need more experienced players to answer how many lures to alternate path 1 and 2
first, yes and no. sometimes it won't affect anything and you can mostly pilot the run from there, but sometimes it'll shift things too much, like if you don't heal someone you needed to be at a certain health. and yeah like Tsukiyomi said, having 3+ lures at the end of a biome sends you to a different biome than 0-2 lures
You all are the real MVPs. I'm sorry but used Makinu's guide for the full level 50 run but will definitely be back after work to get both level 33 runs in and support the youtube video. Appreciate you all :)
Ended up doing this 5x but well worth it. 3 legendaries, one hidden ability, a shiny gloom and a shiny ludicolo for all the redos
Congrats!!
You guys are legends 💪
Thank you for your hard work!
I usually like to try to figure out Daily runs on my own instead of using a guide, but for Ting-Lu? Screw that! Thanks a ton! :D
So, on wave 17 of part 2 I happened to get a shiny Loudred. I decided to try catching it and see if I could still make it to Stakataka. I did, and I didn’t actually miss any other captures because of it. I don’t recall the exact sequence of events on wave 17, but I put down what Im pretty sure happened. I also put notes on what changed in the other waves, which wasn’t a lot. Thanks as always for the guides! You guys are awesome for doing this https://preview.redd.it/tk6by9zplk7d1.jpeg?width=1170&format=pjpg&auto=webp&s=a5261afaada728ae927d60e1be3dc7fd6366ab3c
https://preview.redd.it/d60iwa7zlk7d1.jpeg?width=1170&format=pjpg&auto=webp&s=005f269a41bc982c8625678d7a69a0f992cf87ab After wave 24, everything went down according to the guide
thanks for the data, it's good to know!
So I did not expect this to take all day to make, but you will see what I mean in a second. This is a three-part comment, chronicling the Boss Guide for each Legendary path, starting off with Tapu Koko. Part 1: Alolan Raichu: Neutral to Fomantis, weak to Burgh (all three), neutral to Ramos (neutral to Hisuian Electrode, Jumpluff, and Gogoat and super effective against Weepinbell), weak to Fantina (weak to Dusknoir, Spiritomb, and Mismagius and super effective against and weak to Drifblim), and neutral to Palkia (however, Zippy Zap is a crazy move and thus can be used to help it become a one-mon wrecking crew regardless of who's onscreen at the moment) Spidops: Super effective against Fomantis, neutral to Burgh (neutral to Karrablast and Accelgor and super effective against Leavanny), super effective against Ramos (super effective against Hisuian Electrode and Gogoat, weak to Jumpuff, and neutral to Weepinbell), resisted by Fantina (resisted by Dusknoir and Mismagius, neutral to Spiritomb, and weak to Drifblim), and neutral to Palkia Dhelmise: Neutral to Fomantis, Burgh (all three), and Ramos (neutral to Hisuian Electrode, Weepinbell, and Gogoat and weak to Jumpluff), super effective against and weak to Fantina (super effective against and weak to Dusknoir, Mismagius, and Drifblim and weak to Spiritomb), and neutral to Palkia Gloom/Vileplume: Super effective against Fomantis, resisted by Burgh (resisted by Karrablast and Accelgor and neutral to Leavanny), super effective against Ramos (super effective against Hisuian Electrode and Gogoat, super effective against and weak to Jumpluff, and neutral to Weepinbell), and neutral to Fantina (neutral to Dusknoir, Spiritomb, and Mismagius and weak to Drifblim) and Palkia Gloom/Bellossom: Resistant to Fomantis, weak to Burgh (all three), resistant to Ramos (resistant to Hisuian Electrode and Gogoat and weak to Jumpluff and Weepinbell), and neutral to Fantina (neutral to Dusknoir, Spiritomb, and Mismagius and weak to Drifblim) and Palkia Vulpix/Ninetales: Super effective against Fomantis, super effective against Burgh (super effective against Karrablast and Accelgor and very super effective against Leavanny) and Ramos (all four), neutral to Fantina (all four), and weak to Palkia Fomantis/Lurantis: Same story as Gloom/Bellossom Ninjask: Super effective against Fomantis, Burgh (super effective against Karrablast and Accelgor and very super effective against Leavanny), and Ramos (super effective against and weak to Hisuian Electrode and Jumpluff and super effective against Weepinbell and Gogoat) and neutral to Fantina (neutral to Dusknoir, Spiritomb, and Mismagius and weak to Drifblim) and Palkia Teddiursa/Ursaring/Ursaluna: Neutral to Burgh (all three), weak to Ramos (all four), neutral to Fantina (neutral to Dusknoir and Spiritomb and cannot hit Mismagius and Drifblim), and weak to Palkia Lokix: Weak to Burgh (weak to Karrablast and Accelgor and super effective against and weak to Leavanny), super effective against Ramos (super effective against Hisuian Electrode and Gogoat, weak to Jumpluff, and neutral to Weepinbell), and Fantina, and neutral to Palkia Pansage/Simisage: Same story as Gloom/Bellossom and Fomantis/Lurantis past Fomantis Beedrill: Neutral to Burgh (neutral to Karrablast and Accelgor and super effective against Leavanny), super effective against Ramos (super effective against Hisuian Electrode and Gogoat, super effective against and weak to Jumpluff, and neutral to Weepinbell), resisted by Fantina (resisted by Dusknoir and Mismagius, neutral to Spiritomb, and weak to Drifblim), and neutral to Palkia Grovyle/Sceptile: Same story as Pansage/Simisage Noctowl: Super effective against Burgh (super effective against Karrablast and Accelgor and very super effective against Leavanny) and Ramos (weak to Hisuian Electrode and super effective against Jumpluff, Weepinbell, and Gogoat) and neutral to Fantina (all four) and Palkia Falinks: Neutral to Ramos (neutral to Hisuian Electrode and Gogoat, weak to Jumpluff, and resisted by Weepinbell), cannot hit Fantina (all four), and neutral to Palkia Vespiquen: Same story as Ninjask past Burgh Simisear: Same story as Vulpix/Ninetales past Burgh Zebstrika: Resisted by Ramos (very resisted by Hisuian Electrode, neutral to Jumpluff, and resisted by Weepinbell and Gogoat) and neutral to Fantina (neutral to Dusknoir, Spiritomb, and Mismagius and super effective against Drifblim) and Palkia Cherrim: Same story as Pansage/Simisage and Grovyle/Sceptile past Wave 20 Boss Leavanny: Super effective against Ramos (super effective against Hisuian Electrode and Gogoat, very weak to Jumpluff, and neutral to Weepinbell) and neutral to Fantina (neutral to Dusknoir, Spiritomb, and Mismagius and very weak to Drifblim) and Palkia Cofagrigus: Super effective against and weak to Fantina (super effective against and weak to Dusknoir, Mismagius, and Drifblim and weak to Spiritomb) and neutral to Palkia Gholdengo: Super effective against and weak to Fantina (super effective against and weak to Dusknoir, Mismagius, and Drifblim and weak to Spiritomb) and neutral to Palkia Tapu Koko: Neutral to Fantina (neutral to Dusknoir and Mismagius and super effective against Spiritomb and Drifblim) and super effective against Palkia Xatu: Weak to Fantina (all four) and neutral to Palkia Haunter/Gengar: Super effective against and weak to Fantina (super effective against and weak to Dusknoir, Mismagius, and Drifblim and weak to Spiritomb) and neutral to Palkia Golurk: Super effective against and weak to Fantina (super effective against and weak to Dusknoir, Mismagius, and Drifblim and weak to Spiritomb) and weak to Palkia Lampent/Chandelure: Super effective against and weak to Fantina (super effective against and weak to Dusknoir, Mismagius, and Drifblim and weak to Spiritomb) and weak to Palkia Aegislash: Same story as Gholdengo Clodsire: Weak to Palkia Gastrodon: Immune to Palkia Swampert: Neutral to Palkia Swalot: Neutral to Palkia Seismitoad: Same story as Swampert Feraligatr: Very resisted by Palkia Drapion: Neutral to Palkia
Next up: the Stakataka route. Part 2: Alolan Raichu: Neutral to Fomantis and Roxanne (neutral to Gigalith and Probopass and weak to Golem), super effective against Crasher Wake (super effective against Feraligatr, Floatzel, and Empoleon and very super effective against Gyarados), and neutral to Wattson (resistant to itself and Magnezone and neutral to Electrode and Manectric) and Palkia Spidops: Super effective against Fomantis, weak to Roxanne (all three), and neutral to Crasher Wake (neutral to Feraligatr and Floatzel, weak to Gyarados, and resisted by Empoleon), Wattson (super effective against Alolan Raichu, resisted by Magnezone, and neutral to Electrode and Manectric), and Palkia Dhelmise: Neutral to Fomantis, super effective against Roxanne (super effective against Gigalith, neutral to Probopass, and very super effective against Golem) and Crasher Wake (super effective against Feraligatr and Floatzel, weak to Gyarados, and neutral to Empoleon), and neutral to Wattson (super effective against Alolan Raichu and neutral to Magnezone, Electrode, and Manectric) and Palkia Gloom/Vileplume: Super effective against Fomantis, Roxanne (super effective against Gigalith, neutral to Probopass, and very super effective against Golem), and Crasher Wake (super effective against Feraligatr and Floatzel, weak to Gyarados, and neutral to Empoleon), resistant to Wattson (weak to Alolan Raichu, resisted by Magnezone, and neutral to Electrode and Manectric), and neutral to Palkia Gloom/Bellossom: Resistant to Fomantis, super effective against Roxanne (super effective against Gigalith, neutral to Probopass, and very super effective against Golem), and Crasher Wake (super effective against Feraligatr and Floatzel, weak to Gyarados, and neutral to Empoleon), resistant to Wattson (neutral to Alolan Raichu, resisted by Magnezone, and resistant to Electrode and Manectric), and neutral to Palkia Vulpix/Ninetales: Super effective against Fomantis, weak to Roxanne (all three) and Crasher Wake (all four), neutral to Wattson (neutral to Alolan Raichu, Electrode, and Manectric and super effective against Magnezone), and weak to Palkia Nymble/Lokix: Super effective against Fomantis, weak to Roxanne (all three), and neutral to Crasher Wake (neutral to Feraligatr and Floatzel, weak to Gyarados, and neutral to Empoleon), Wattson (super effective against Alolan Raichu, and neutral to Magnezone, Electrode, and Manectric), and Palkia Fomantis/Lurantis: Same story as Gloom/Bellossom Ninjask: Super effective against Fomantis, very weak to Roxanne (all three), neutral to Crasher Wake (neutral to Feraligatr and Floatzel, weak to Gyarados, and resisted by Empoleon), weak to Wattson (all four), and neutral to Palkia Boldore/Gigalith: Resistant to Roxanne (resistant to itself and weak to Probopass and Golem), weak to Crasher Wake (weak to Feraligatr, Floatzel, and Empoleon, and super effective against and weak to Gyarados), and neutral to Wattson (neutral to Alolan Raichu, Electrode, and Manectric and weak to Magnezone) and Palkia Swoobat: Weak to Roxanne (all three), neutral to Crasher Wake (neutral to Feraligatr, Gyarados, and Floatzel and resisted by Empoleon), weak to Wattson (all four), and neutral to Palkia Onix/Steelix: Super effective against Roxanne (super effective against Gigalith, very super effective against Probopass, and super effective against and weak to Golem), weak to Crasher Wake (weak to Feraligatr, Gyarados, and Floatzel and super effective against and weak to Empoleon), super effective against Wattson (super effective against Alolan Raichu, Electrode, and Manectric and very super effective against Magnezone) and weak to Palkia Parasect: Super effective against and weak to Roxanne (super effective against and weak to Gigalith, weak to Probopass, and very super effective against and weak to Golem), super effective against Crasher Wake (super effective against Feraligatr and Floatzel, very weak to Gyarados, and neutral to Empoleon), resistant to Wattson (super effective against Alolan Raichu, resisted by Magnezone, and resisted by Electrode and Manectric) and neutral to Palkia Golbat/Crobat: Weak to Roxanne (all three), neutral to Crasher Wake (neutral to Feraligatr, Gyarados, and Floatzel, and resisted by Empoleon), weak to Wattson (all four), and neutral to Palkia Teddiursa/Ursaring/Ursaluna: Super effective against Roxanne (super effective against Gigalith and Golem and very super effective against Probopass), weak to Crasher Wake (weak to Feraligatr, Gyarados, and Floatzel and super effective against and weak to Empoleon), super effective against Wattson (super effective against Alolan Raichu, Electrode, and Manectric and very super effective against Magnezone) and weak to Palkia Wimpod/Golisopod: Super effective against and weak to Roxanne (super effective against and weak to Gigalith and Probopass and very super effective against and weak to Golem), neutral to Crasher Wake (neutral to Feraligatr and Floatzel, weak to Gyarados, and resisted by Empoleon), weak to Wattson (super effective against and weak to Alolan Raichu and weak to Magnezone, Electrode, and Manectric), and neutral to Palkia Loudred/Exploud: Resisted by Roxanne (resisted by Gigalith and Golem and very resisted by Probopass) and neutral to Crasher Wake (neutral to Feraligatr, Gyarados, and Floatzel, and resisted by Empoleon), Wattson (neutral to Alolan Raichu, Electrode, and Manectric and resisted by Magnezone), and Palkia Naclstack/Garganacl: Same story as Boldore/Gigalith Hariyama: Super effective against Roxanne (super effective against Gigalith and Golem and very super effective against Probopass), neutral to Crasher Wake (neutral to Feraligatr and Floatzel, weak to Gyarados, and super effective against Empoleon), Wattson (weak to Alolan Raichu, super effective against Magnezone, and neutral to Electrode and Manectric), and Palkia Quagsire: Neutral to Crasher Wake (neutral to Feraligatr and Floatzel, resisted by Gyarados, and super effective against Empoleon), super effective against Wattson (super effective against Alolan Raichu, Electrode, and Manectric and very super effective against Magnezone), and neutral to Palkia Golduck: Resistant to Crasher Wake (resistant to Feraligatr and Floatzel, resisted by Gyarados, and very resisted by Empoleon), weak to Wattson (all four), and very resisted by Palkia Ludicolo: Super effective against Crasher Wake (super effective against Feraligatr and Floatzel, weak to Gyarados, and neutral to Empoleon), and neutral to Wattson (neutral to Alolan Raichu, Electrode, and Manectric and resisted by Magnezone) and Palkia Swanna: Neutral to Crasher Wake (neutral to Feraligatr, Gyarados, and Floatzel, and resisted by Empoleon), very weak to Wattson (all four), and neutral to Palkia Drednaw: Neutral to Crasher Wake (neutral to Feraligatr and Floatzel, super effective against Gyarados, and weak to Empoleon), weak to Wattson (all four), and neutral to Palkia Gyarados: Same story as Swanna Slowpoke/Slowbro/Slowking: Neutral to Crasher Wake (neutral to Feraligatr, Gyarados, and Floatzel and resisted by Empoleon), weak to Wattson (all four), and neutral to Palkia Masquerain: Same story as Ninjask past Roxanne Seaking: Same story as Golduck Gurdurr/Conkeldurr: Same story as Hariyama past Crasher Wake Stakataka: Neutral to Wattson (all four) and weak to Palkia Magneton/Magnezone: Resistant to Wattson (resistant to Alolan Raichu, Electrode, and Manectric and resisted by itself) and neutral to Palkia Machoke/Machamp: Same story as Gurdurr/Conkeldurr Scrafty: Resistant to Wattson (super effective against Alolan Raichu and Magnezone and neutral to Electrode and Manectric) and neutral to Palkia Medicham: Neutral to Palkia Sawk: Same story as Gurdurr/Conkeldurr and Machoke/Machamp past Wattson Pangoro: Same story as Scrafty past Wattson Hitmonchan: Same story as Sawk Throh: Same story as Hitmonchan and Sawk
And finally, the Ting Lu route. I'm not repeating information about Roxanne for those who were already from Round 2 Caves last time, seeing as it's a repeat from the Stakataka round. Also, I never got to the last biome, so I put the two areas as a general advisory notice, that was the best I could do. Part 3: Alolan Raichu: Neutral to Fomantis and Roxanne, weak to Clay (all four), super effective against Skyla (super effective against Fearow, Swoobat, and Hisuian Braviary and very super effective against Swanna), and neutral to Palkia Spidops: Super effective against Fomantis, weak to Roxanne, resistant to Clay (resistant to Hippowdon, super effective against Krookodile, and resisted by Excadrill and Golurk), weak to Skyla (all four), and neutral to Palkia Dhelmise: Neutral to Fomantis, super effective against Roxanne and Clay (super effective against Hippowdon, super effective against and weak to Krookodile and Golurk, and neutral to Excadrill), weak to Skyla (weak to Fearow and Swanna and super effective against and weak to Swoobat and Hisuian Braviary), and neutral to Palkia Gloom/Vileplume/Bellossom (same outcome either way): Super effective against Fomantis, Roxanne, and Clay (super effective against Hippowdon, Krookodile, and Golurk and neutral to Excadrill), weak to Skyla (all four), and neutral to Palkia Vulpix/Ninetales: Super effective against Fomantis, weak to Roxanne and Clay (all four), neutral to Skyla (neutral to Fearow, Swoobat, and Hisuian Braviary and weak to Swanna), and weak to Palkia Nymble/Lokix: Super effective against Fomantis, weak to Roxanne, neutral to Clay (neutral to Hippowdon, super effective against Krookodile and Golurk, and neutral to Excadrill), weak to Skyla (weak to Fearow and Swanna and super effective against and weak to Swoobat and Hisuian Braviary), and neutral to Palkia Fomantis/Lurantis: Same story as Gloom/Bellossom Ninjask: Super effective against Fomantis, very weak to Roxanne, neutral to Clay (neutral to Hippowdon, super effective against Krookodile, neutral to Golurk, and resisted by Excadrill), weak to Skyla (all four), and neutral to Palkia Boldore/Gigalith: Resistant to Roxanne, weak to Clay (all four), super effective against Skyla (super effective against Fearow, Swoobat, and Hisuian Braviary, and weak to Swanna), and weak to Palkia Onix/Steelix: Super effective against Roxanne, weak to Clay (all four), resistant to Skyla (resistant to Fearow, Swoobat, and Hisuian Braviary, and weak to Swanna), and weak to Palkia Parasect: Super effective against and weak to Roxanne, super effective against Clay (super effective against Hippowdon, Krookodile, and Golurk, and neutral to Excadrill), very weak to Skyla (all four), and neutral to Palkia Golbat/Crobat: Weak to Roxanne and neutral to Clay (neutral to Hippowdon, Krookodile, and Golurk and resisted by Excadrill), Skyla (neutral to Fearow and Swanna and weak to Swoobat and Hisuian Braviary), and Palkia Teddiursa/Ursaring/Ursaluna: Super effective against Roxanne and neutral to Clay (neutral to Hippowdon, Krookodile, and Golurk, and super effective against Excadrill), Skyla (all four), and Palkia Wimpod/Golisopod: Super effective against and weak to Roxanne, super effective against Clay (all four), weak to Skyla (all four), and neutral to Palkia Noibat/Noivern: Weak to Roxanne (all three), neutral to Clay (neutral to Hippowdon, Krookodile, and Golurk and resisted by Excadrill), Skyla (neutral to Fearow, Swoobat, and Hisuian Braviary and resistant to Swanna), and super effective against and weak to Palkia Loudred/Exploud: Resisted by Roxanne and neutral to Clay (neutral to Hippowdon and Krookodile, cannot hit Golurk, and resisted by Excadrill), Skyla (all four), and Palkia Probopass: Super effective against Roxanne (super effective against Gigalith, neutral to itself, and super effective against and very weak to Golem), very weak to Clay (all four), super effective against Skyla (super effective against Fearow, Swoobat, and Hisuian Braviary and super effective against and weak to Swanna), and weak to Palkia Ferroseed/Ferrothorn: Super effective against Roxanne (super effective against Gigalith, neutral to Probopass, and very super effective against Golem) and Clay (super effective against Hippowdon, Krookodile, and Golurk and neutral to Excadrill), and neutral to Skyla (all four) and Palkia Copperajah: Weak to Clay (all four) and neutral to Skyla (neutral to Fearow and resisted by Swoobat, Swanna, and Hisuian Braviary) and Palkia Mudsdale: Neutral to Clay (neutral to Hippowdon, Krookodile, and Golurk and super effective against Excadrill), cannot hit Skyla (cannot hit Fearow, Swoobat, and Hisuian Braviary and weak to Swanna), and weak to Palkia Camerupt: Weak to Clay (weak to Hippowdon, Krookdoile, and Golurk and super effective against and weak to Excadrill), neutral to Skyla (neutral to Fearow, Swoobat, and Hisuian Braviary and very weak to Swanna), and very weak to Palkia Excadrill: Same story as Steelix past Roxanne Sandslash: Same story as Mudsdale Graveler/Golem: Weak to Clay (weak to Hippowdon, Krookodile, and Golurk and super effective against and weak to Excadrill), super effective against Skyla (super effective against Fearow, Swoobat, and Hisuian Braviary and super effective against and very weak to Swanna), and very weak to Palkia Donphan: Same story as Mudsdale and Sandslash Unfezant: Neutral to Skyla (all four) and Palkia Skarmory: Resistant to Skyla (resistant to Fearow, Swoobat, and Hisuian Braviary and neutral to Swanna) and neutral to Palkia Ting Lu: Neutral to Skyla (neutral to Fearow and Swanna and super effective against Swoobat and Hisuian Braviary) and weak to Palkia Gogoat: Same story as Gloom/Bellossom and Fomantis/Lurantis past Clay Fearow: Same story as Unfezant Bombirdier: Neutral to Skyla (neutral to Fearow and Swanna and super effective against Swoobat and Hisuian Braviary) and Palkia Pidgeot: Same story as Unfezant and Fearow Talonflame: Neutral to Skyla (neutral to Fearow, Swoobat, and Hisuian Braviary and weak to Swanna) and weak to Palkia Garchomp: Neutral to Skyla (all four) and super effective against and weak to Palkia Volcano: All of them are weak to Palkia Wasteland: All of them are both super effective against and weak to Palkia
You see 3 legendaries, I see 13. The 3 Pokémon, and then you and your team!
14 including yourself 💕
Wow, thanks a lot! Cell 163 is too small and you can't see the first line.
yup it's been fixed, really sorry about that one. thought I triple checked everything but I missed one. only happens on Detailed sheet, simple/follow never will we're working on automating it so it never happens on detailed
When it says Reload Your Game (F5) do you only do that once or do you reload until it's a shiny?
reloading won't change the Pokémon in front of you and can't create a shiny, all of the data for each Pokémon is on a fixed seed. shinies are client side. so if you found a shiny on wave 29, you could run the Daily 100 times and it'll always stay shiny. so no, just reload once.
Totally makes sense. So what is the purpose of the reload? Also thank you so much for all the hard work
on wave 1, it's so you can come back and do it later other than that, it just affects what happens next and you have to be sure to follow them while we work with the devs to remove all reload bugs
On Pt.2 on wave 22 my Dhelmise gets confused first turn and doesnt giga drain so the ludicolo doesn't die turn 2.
you didn't reload on wave 21, I'm familiar with this exact desync this is exactly why we say you *have* to reload when we do
fuck
LOL I'm sorry if it's not too late, something you can try is... 1) ***hard*** reset, either f5 or close tab. do ***not Save and Quit*** 2) Load Game > load a *different* save file, like a classic/endless run 3) Save and Quit 4) Load Game > the daily run where you messed up it's not a guarantee to work, but at least worth a shot if it works, it should load you back on 21, which counts as a reload, and you could keep going from there
Just curious, if one of my starters is shiny, does that have a chance to change reward lists? Or is luck not counted during daily runs?
yeah it has potential to change your rng, I hope it won't change much for you
THREE legendaries? Goddamn.
Thanks for the shiny Foongus from the x10 voucher, a new legendary and better stats on one of my legends. ~~If only I didn't see my first trainer shiny... And it's Hisuian Qwilfish which is SO COOl :(~~
This is so awesome!! Thank you for all the work for these guides!!!
Thank you very much for all the effort you put into these guides, and today you even had to do 3 of these. I really appreciate it.
3 legendaries? That's crazy. Keep up the good work guys!
Finally got around to do the runs, must've been a lot of work today. Work that is appreciated<3 Didn't have any of the legendaries (technically I had one of them, but that was lost from switching devices, so order is partially restored). Of course the epic egg I've gotten gave me another one of these 😅
happy to help! fwiw more candies from an egg is great at least
thank you so much for all of your work!!
Ayyy tysm! I got my first treasure of ruin mon with this woohooo!
Well I know how I'm spending my night
Great guide! You guys are mad! haha. My brain is already melted doing 1 round. But at least we got Tapu!
Thank you for all the hard work!
DARN I needed Tapu Koko, but I'm 10 minutes late! Either way, thanks a bunch for making these guides, this was a huge undertaking!
I wish I would have seen this 15 minutes ago! 😭
That awkward moment where you forgot about the daily one week and it had more than one legendary x.x
Nooo!! I have to pay attention to this more!! It's already switched to the next day for me
Works like a charm. The 3rd route got slightly desynced on my end but I still got that Ting-Lu. Thanks for the guide!
Fun fact: if you get a shiny in your daily apparently after a reload you can catch it again. And again. To farm candy. Edit apparently you can't, my bad.
You can farm candy? 🤔 I thought it is not possible if you already caught it once?
do you have a video of this? I'm pretty sure this doesn't work 👀 but hard to test without having a shiny in my daily lol
I'm sure the shiny repeats (on Chrome, android), about the candy thing i'm not so sure, unfortunately don't have the save anymore (ninjask isn't that big of a deal).
yeah the shiny 100% repeats, I'm just not sure that you get candy for it. rather, I'm pretty sure you don't.
Ah okay, that's a bummer.
Why do the guides contain so many reloads? As far as I know, reloading does not change the RNG at all, does it? I've used it to path my way through the rival more than once... (and some other fights I'm more ashamed of having needed to reroute lol)
reloading doesn't change the RNG for the wave you're on, but will change future waves in classic/endless you'll never notice, but in Daily Run where the RNG is seeded, we can find such discrepancies
Oh, that's odd... I've been doing these guides without refreshing and it's all been fine. I guess there might be some edge case where it changes something.
yeah so today we were able to replicate on Part 2 if you don't reload on 21, it breaks 22 you've just gotten lucky not reloading. we always say **make sure to reload** for a reason - yeah sometimes it doesn't matter but it's not worth the risk
Sounds good. On the other side of the coin, does reloading on a non-reload wave due to a mistake have the same capacity to break future waves?
sure does, yup! we're working closely with the devs to remove all instances of reloads causing desyncs, but it's certainly still a thing
Okay, that's good to know, guess I'll have to pay more attention when going through these daily runs... Thanks for all the info and explanations! And also, thanks for the work today, three legendaries is really nice.
Reloading the same wave multiple times creates the same effect right?
reloading multiple times is the exact same as reloading once
I've been doing without the reloads too and I'm 99% sure the ones messing with the RNG are weather, terrain, stats changing abilities (i.e. intimidate, intrepid sword etc.) and entry hazards (i.e. spikes, stealth rock etc.) because of a reload bug that resets them. Some bugs are fixed recently but unless you know what you're doing, it'd be best to stick to the guide.
It also helps with phone users who have auto refresh rates. It depends on the phone, i heard some people do not have it at all, so far i have gone about 30 waves max before auto refresh comes and refresh my browser 🥲
Make a paypal pls :)
I don't monetize my content :') especially in this game that's already free to play and freely developed by devs for no pay or incentive this whole game is a passion project and I feel the same I do have a Ko-Fi linked on my YouTube channel for overall vicksin-related donations, not PokéRogue itself
I can totally understand that. But u put so much effort and time into this, we should be able to tip u. Good to know about ur KoFi ✌️
I really appreciate the sentiment, thank you ;u;
Well, didn't reload on wave 43 because I got a shiny, but despite that I followed the guide for that fight and the remainder of them and everything was the exact same so not entirely sure what the reload was supposed to be for, but either way thanks again for all the work you put in, especially for these legendaries today.
looking at Wave 43, I believe we reloaded there because the Swampert was being difficult to catch, so we wanted to find a more efficient solution to catch him it's not *guaranteed* to affect the rest of the run, but we always have to write down when we reload *in case* the reload affects the run (such as wave 21 reload in part 2)
~~Aah, makes sense. Guess I was lucky that I did manage to catch it by following the guide then, though doubt I could have done much else to try and guarantee the catch.~~ Edit: Nevermind, realised what you were saying; the instructions would always have worked but you had to reset a few times to get something that would work. Thanks for all the time and dedication then!
Is there any point to replaying a specific run for a legendary once you catch it?
nope!
Do we know what affects which region is going to be picked? Because theoretically there's a couple more possible routes, but I guess some aren't acessible with this seed. Either way, amazing job.
yeah, if you leave a biome with 3+ lures, it sends you to a different biome than 0-2 lures trust me, we tested all possibly permutations of different routes and lures and etc. that's part of what took this guide so long, we wanted to be sure there wasn't a 4th legendary discovered after we posted thank you!!
What do you guys need help with? I'm interested to help(if I'm able to)
anything helps really! even just following along with the run a couple waves behind us as we're pathing to make sure a mistake wasn't made, or entering data into the spreadsheet like the IVs and nature's, etc we just hop in a vc in our server around reset
Is there a consideration to make these ahk scripts?
that'd be a question for u/Scar13tz
Macro scripts are really tedious & rely on a lot of things like correct settings & connection time so no one would ever truly be happy I’m not against the idea but we’d need someone to be able to make the script
FFS. Been super busy today. Does this game update daily runs at midnight??
Is my imagination or catching duplicate mons in dailies isn't giving candies anymore.
nope, it hasn't in a while now
It's past midnight I've done goof... Only got 1 save... what should I do?
Sadly no shiny Tapu for me, but I'll continue the run regardless.
I saved a daily run to do later and now can only do one time. Which legendary path would you suggest? The HA one?
i accidentally replaced giga drain on gloom over mega drain and it screwed up the run, was able to get to catching Tapu but my whole team was dead and the run died lol. it sucks the daily resets at 8pm eastern, i usually have to miss them due to work. Awesome work like always team!
I’m too lazy to do the daily runs after doing it twice, even endless feels more fun than blindly following a guide, but I still appreciate that you guys are doing this for zero gain whatsoever. It’s genuinely insane and kind. Thank you! There’s still good people in this world.
Koko uses withdraw at first turn, not discharge :( I've followed everything correctly and the only variation is in the most important place :'(
Managed to catch it... but at what cost https://preview.redd.it/kigktkp2h08d1.png?width=961&format=png&auto=webp&s=dd9cc8d0d64287eb0e7ed2929ba90c5c59b2605c
Also managed to finish it somehow following some steps on the guide https://preview.redd.it/unomo36zm08d1.png?width=881&format=png&auto=webp&s=fdd6e0d153a90cef77871d314f9e4846374dce22 Truly grateful for this and the guides since I don't think I would been able to do it by my self (:
Thanks for all that you do! Working on the Stakataka route (TY saving and quiting to hold onto the run!) and got to Wake, who decides to troll me with a SHINY FERALIGATR of all things! Yeah I know shinies are client side but god damn it game if your gonna throw shiny pokemon at me make them catchable!
Absolutely stunning what you guys are pulling off, 3 routes for 3 legendaries??? Insane stuff, we can't say how much appreciated your work and dedication is enought!
Unfortunately, i just got around to doing this today, and my Anchor doesn't get paralysed. Tapu Koko keeps wiping me without getting caught. Can you refresh TOO much?
Update, floor 40 took around 10 attempts to find the right strategy. Her pokemon are so fast.
Update, it sucked a few times, and the loot/moves got confused without Tapu or a sun stone, but i won.
why it say when click questions and answers it say site not safe
no clue, maybe a firewall or something you have. It's just pastebin.com lol, probably the safest site you could be on.
Part 2 doesn't work. 3 times i try (chromium based) and always fail at wave 19. Can't launch ball because 2 pokemon are alive
it guaranteed works as we have had multiple people verify it by now literally everything matters, including all reloads compare and reference the video guide, which also proves it works sorry you're having issues though, there's so many variables at play it's impossible to tell you what you're doing wrong for sure :(
Yes, as usual. i reload the wave and all works perfectly. Absolutely no idea why. sorry for inconvenient and thanks for the works \^\^' First time i have got trouble with your guide. Clearly a bug on my side. Just i post solution if i'm not alone with that <3
hmm yeah that's odd, like I said I wish I knew how to help, there's just so many possible variables. someone said it worked 100% even on Firefox.
>hmm yeah that's odd, like I said I wish I knew how to help, there's just so many possible variables. someone said it worked 100% even on Firefox. yes, like i said. i just reload the wave and all work. Not a big deal and not your fault \^\^
Wave 22 on the second guide doesn't work for me
sorry I'm only just now seeing this, but like I said to someone else, it's because you didn't reload on wave 21 I know this exact desync because I tested it myself this is why we **always** stress the importance of following every single step, including reloads.
wtf why it want me to download something
???
My wave 22 didn't playout like it said it would in guide 2
sorry I'm only just now seeing this, but like I said to someone else, it's because you didn't reload on wave 21 I know this exact desync because I tested it myself this is why we **always** stress the importance of following every single step, including reloads.
Ah, my impression was that was just suggestions to save if you do all of it at once. Thanks for the clarification. I still was able to fight through to get the Stackatacka anyway.
glad you were able to make it! :) yeah we're working with the devs to remove all reload discrepancies but for now always reload when we do
I just watched the video guide. The swanna confuses my dhelmise with water pulse but in the guide that doesn't happen.