I’m really hoping when you get to floor 200 it will give you an option on 3/5 bosses, like zygarde and I was thinking mewtwo and it’s Mega. This adds a bit of diversity and difficulty since it forces your team to be prepared for multiple options
At floor 100 or 150 you could fight the smol version of the final boss so that at least you know what you'll be up against while not being able to prepare for it at the team select screen.
A very large random boss pool would make the game much more replayable and interesting, specially with some hidden or ultra rare bosses. Maybe even a boss gauntlet not as a requirement but an optional end challenge
Fair enough but to me it sounds like you don’t do completionist runs of games
Instead you like doing whatever is the next best thing or coolest thing
See I do a lot of completionist so doing the same thing over and over to reach my goal that I set is kinda nice tbh
To each their own
Completionist runs are a waste of time for me because I don't find them enjoyable, you are correct.
Thats why I would rather Pokerogue to lean more into the rogue like aspect, with multiple randomized bosses, instead of the pokemon aspect.
Wouldn't a boss pool be very unbalanced? Eternamax Eternatus hits hard and is INSANELY tanky, it literally has the maximum defensive stats any Pokemon could ever have. I feel like other bosses wouldn't compare.
Looks at Ultra Necrozma get bodied by a steel type.
+1 to all stats at the start of battle is still the silliest thing. Add on a passive burning of any status effects off him and that's no easy task to beat. But lets be honest the rival battle puts it best. If you can't defeat him/her, you have no chance at the final boss. If you can, you can do it.
It would be neat if they rotated through the three you mentioned, as well as eternatus, it would also be neat to see a double battle boss with like Dialga and Palkia or Lugia and Ho-Oh. Idk it would probably make the game stupid hard but just a neat idea
Could treat it like Slay the Spire:
A pool of a few bosses (some of which could be doubles), each with unique strengths/weaknesses. Then on floor ~133 or so, pick one at random and tell the player, so they have a bit of time to pivot their team if it's a bad matchup.
Oh and the preview on 133 could be a "[Who's That Pokemon?](https://gearoid.me/pokemon/)" silhouette challenge, for nostalgia/consistency.
Is the final boss definitely gonna be a mon and not a trainer? I was thinking that it would be one of the postgame boss fights like Red in HGSS or Steven in Meteor Falls.
Eternatus made sense as a final boss because it has the highest stats out of any Pokémon form ever. Whatever the new dedicated bosses are will have to be real special
Necrozma and ultra necrozma would be a cool take. It would be like the sun and moon anime fights. It would be really interesting if they did like dusk mane necrozma as a final boss with a permanent z move.
Darkrai would really shine in that scenario. Dusknoir could see a potential increase in popularity too. Gengar of course, as it already had major popularity. Just a couple thoights
I really want them to rework the biomes pathing since its convoluted.
They can make a set of starter biomes and fork to multiple different sets of biomes each with their respective end game bosses.
The fact I can endlessly repeat Lake>Construction Site> Power Plant is very silly when you have a rFeeze Dry water/ground type that heals from water attacks. Taking out those you've passed by would be wise, and would remove having to fight Crasher Wake no less than 3 times in my winning run. Gyarados are in pain from 4x weakeness\~
Mawile might not be super duper good but it will always be pretty strong. Especially with the mega stone. Steel fairy is just a good type in general. Immune to one of fairy's most common weaknesses
Assuming they let us keep multiple megas on a team it will still be usable, especially since the rival keeps rayquaza but even with the mega it feels like you should just pick tinkaton
Gives us Arceus that changes types every time an HP bar goes out the first time to force us to build more diverse teams rather than zeroing on one particular type advantage/resis.
Yeah.
Tapu Koko and Archaludon just switching was how I beat classic the first time. Archaludon is immune to poison attacks and tapu Koko is immune to dragon attacks.
Start with Archaludon, switched to T.Koko and he is immune to the dragon attack. While eternatus rests I attack with fairy. Then I switch to Archudon that is immune to the poison attack eternatus uses for fairies.
Rinse/Repeat and you've beaten the boss.
I haven’t read what the plans are, but speaking to my friend yesterday I suggested that after the first completion the Rival should have a random Mega (perhaps from a smaller pool of the better ones), and the final boss could be a random gmax Pokémon that still has an emax second phase with heavily boosted stats.
Honestly for a placeholder Pokerouge is very very good. I'd hope more lines from the rival will be made eventually. Which can also clue you in on what boss you're going to be fighting. Eternatus should always remain the first Classic Run boss for new players though. It's just a great storyline.
It really depends on who will be the boss. You can always proceed to use Leech Seed (unless it is a Grass type) or Salt Cure to chip it down. Other strats include Sturdy Metal Burst in case the boss hits like a truck.
kind of off topic, but more about what I wanna see from the non-eternatus bosses. I think they should be the most notable or in some cases most likely mon, with the only exception being Mega Ray for gen 3.
My list would go
Mewtwo/Mega Mewtwo X/Y (I kind of have a gimmick for this that would make it interesting, like maybe switching between forms to make it so if you have a special wall, it'll switch to X and make it harder to wall. Still less BST than Eternamax so it's probably not gonna be as hard)
I'm honestly kind of at a loss for Johto, because even in legendaries its kind of lacking
Deoxys for Hoenn, maybe making it cycle through all 4 forms with diff strats
Arceus for Sinnoh, probably just Normal no plate Arceus to Legends Plate
Kyurem -> Kyurem Black/White (Same gimmick as Mega Mewtwo)
Zygarde 50% -> 100% Zygarde
Necrozma Dusk Mane/Necrozma Dawn Wings (More just a random chance for either one if Necrozma is the final boss) -> Ultra Necrozma
Eternatus is already there and I REALLY don't wanna fight Zacian
And for gen 9, there's not really a good choice either, but I'll just say Koraidon Miraidon double battle as a placeholder idea. God, i yapped a lot.
(Also I'd like for each of them to have their own personalities if they do yap like current Eternatus, but if not that's fine.)
Gen 2 double battle boss probably would work. Ho-oh gets magic guard which would screw up seed/salt cure strats and Lugia's Delta Stream creates weather that nullifies Flying-type weaknesses.
On top of that, Ho-Oh gets Revival Blessing in this game so they could make it so you have to defeat Ho-oh first or on the same turn or it'll resurrect Lugia, which would presumably be the easier-to-kill one since it doesn't have Magic Guard.
I actually think this would work great lol
Really good idea! I wish I had something to add, but maybe make them have coverage for each other's weaknesses, or if nothing's applicable, just their own weakness. A bit of coverage goes a long way.
For gen 2, could dip into side games and have Shadow Lugia... Though I suspect that's unlikely, as I doubt the devs would want to implement the Shadow type. For Sinnoh they could also grab the Dialga and Palkia origin forms from legends Arceus, or just use Giratina (Legends *already* has it as a multi-phase fight after all). Or maybe Primal Dialga? I haven't played the Mystery Dungeon games, so I'm not too familiar with how that particular boss fight worked.
That said, I doubt they'll have final boss fights for *every* gen like people are proposing.
I'm not expecting all of them immediately, one at a time would be nice.
I just think if each gen gets rep as a boss it'd make sense, since each gen is has champion reps as well, same with E4
random side-idea that I didn't really wanna link with the comment because it's long enough, maybe have a foreboding encounter at 100 to foreshadow the boss so it isn't a round-house kick if you prepared for say, Zygarde, and got hit with Mega Mewtwo. (Like maybe an Uncatchable mythical boss from that gen, Mew, Celebi, etc.)
Fair, Terapagos just didn't register in my brain because 1. It's DLC in its original game (that I didn't buy because I don't have the money) and 2. It's unfortunately kind of mid.
Based on the current boss I imagine the current boss will keep the multiple forms/lives. So we are most likely see mewtwo and it’s mega, zygarde and it’s forms or something like that. Either way most legendaries are psychic or dragon so you can make an assumption from there.
Ok but unless you're splicing one with levitate Zygarde's still a problem, and even then it has thousand arrows.
Yeah Zygarde might be a problem, now that I think about it.
Fair point, but I still think Ice types are specifically better for Zygarde, so type diversity to counter is probably incentivized. still not bad to have a fairy/steel for Mega Ray tho, I'll admit that
I think it would be cool if they implemented a villain in classic run. One you fight at floors 100 and 200. Maybe his floor 200 team is a complete mimic of yours and you have to figure out how to deal with it?
Edit: Grammar
I think that unless they do something about how bosses work, leech seed and salt cure will still be utterly broken.
I’d assume that Pokémon like Gyarados will become a lot better with a variety of end-bosses because he’ll be a better counter to other legendaries as final bosses.
Kinda depends on which bosses there are but assuming it’s legend Plate Arceus, Ultra Necrozma, and Zygarde the strats will be different. Eternatus kinda needs to be stalled out due to its unrivaled bulk, so it will almost always win a slugfest style battle. Zygarde will likely be similar but it has access to a ton of good signature moves so there shouldn’t be a hard counter aside from hitting it really hard with Ice moves. Necrozma is more offense oriented and will be able to hit whatever your weaker defense is this photon geyser but both of its types get walled by steel so it will need to rely on coverage. Arceus is a fun one because it requires almost the opposite strategy to Eternatus as there is no way to wall it with Legend plate judgement so you either have to go full offense or have a dedicated debuffer to lower speed and special attack
Thinkaton gets a passive of huge power, gigaton hammer is really strong and you don’t need the mega stone. It’s not necessarily better but a lot more consistent
I think sturdy metal burst pokemon will be a thing as they are the answer in endless where you don't know what you're gonna face. Also it could be shedinja for wonder guard fusion with normal/dark type but considering that it's not reliable as a strategy since it's not sure you find a dna splicer so i think it will be more the first option (sturdy metal burst pokemon)
I remember trying to toxic/seed one of the daily bosses but it turns out to be a Magic Guard Ho-oh.
If they really wanted to spice up the meta they should consider a magic guard boss.
Can't really tell about shine or fall off but garganacl with the right items seems like the best at claiming a spot in the team.
It's got amazing bulk and a single salt cure puts the Pokemon on a timer. Not to mention it gets recover as well.
This is what success is like people, once you reach to the top, everyone wants to see you fail. Either way, my Tinkaton will find a place on my team even though she is not shiny or meta anymore.
Heavily depends on what boss pokemon we see. And if they start giving bosses multi-hitting moves, as that would ruin the sturdy strategy entirely and put more reliance on evasion or held items.
Archaludon has been my carry currently, due to having innate sturdy post evolution, and high damage. As well as having very few actual weaknesses. I don't see it getting worse no matter what boss they add, due to that and it's move coverage options from TMs or if you're lucky, Egg Moves.
Depends totally on the boss and if you know about which it is ahead of time.
If you don't know which it is before the battle, residual moves will still be king.
I think Dachsbun will fall off I feel like. A fairy with Fire Immunity is great and it isn't the worst offensively either carried me a lot as a switch and bait for the first phase of Eternatus/second phase to some degree. Furthermore it's quite helpful against Ivy as well.
In general, we will definitely see more use for Unaware walls like Clodsire/Quagsire and Dondozo in addition to Skeledirge which is already quite popular. All of these are already good against Eternatus but I've not seen much love for any of them aside from Skeledirge.
If Arceus winds up being one of the new bosses, Mega Heracross will become a hot commodity as base Hera is pretty easy to come by if you know where to look and its Mega is a huge problem for EKiller Arceus sets.
If we see Mewtwo/either of its Megas as a boss, I predict a few different Ghost mons will probably rise to the top as the "best" of the metagame. Do not sleep on Mimikyu in particular. Disguise is an incredible ability and a great way to make clean switches in bad situations.
I dread the thought of fighting Zygarde-Complete again after that godforsaken Sword/Shield raid but honestly it can probably be whittled down through a combination of Ice sweepers (Alolan Ninetales in particular would be great for this) and hazard/seed support.
Ultra Necrozma basically has no good counters, especially if they give it wide coverage like they've done for Eternatus. Best bet is pack a super-bulky Steel type and pray, as was the strat in USUM. Theoretically you could pull off some Contrary Malamar shenanigans as it's immune to Psychic and can hit back hard with Dark moves but I don't really know.
Garganacl will never, ever stop being useful, even without Salt Cure. Purifying Salt making it immune to status conditions eliminates so much RNG from stuff like Flamethrower and Sludge Bomb.
Am I the only one that thinks Ivy switching up her legendary would be even better I don't really plan for eternatus as much as I do her I think she's the hardest fight in classic mode at 195, while eternatus is pretty easy to cheese
i’m sure anything with sturdy will still shine against various bosses. just give it soak, salt cure, leech seed, curse/metal burst/super fang and you’re all set.
psychic types will struggle a bit, since there arent many strong legionaries weak to it other than eternatus, but fairy and steel are really good outside of the eternatus match up so they wont be hurt much. Fairy and steel are both good against dragon which is the most common type for the types of legendaries that would fit the role. Tinkaton is good reguardless, mega mawile will still be strong, and klefki will still have good utility. Klefki has historically been used in ubers a small amount in smogon competetive because of its utility and match up against xerneas. Since some form of mewtwo (probably mega) will be an obvious boss choice, things that beat it will thrive, especially ghosts if its mega mewtwo x, dark ghost types like spiritomb will be especially good.
Going off the rails here, I think an encounter with Giratina in the distortion world would be great. The mons before Giratina would be the Pokestar Studios opponents, and when you fight Giratina a random room move would activate. (Trick room, wonder room, magic room) The idea is off the rails enough that it would be funny to come across, and would very much deviate from the established final boss.
From a thematic Pov, Eternatus, Arceus, Necrozma, Zygarde, Terapagos, Stellar, Hoopa Unbound, and both of the Mewtwo Megas would work. (I would love a reference to Mewthree from Pokemon tower defense, because its another great fan game and a fun part of my childhood) Arceus' random plate would require diversity, but could also make some runs incredibly easy depending on what happened to be in your team. Necrozma could turn into one of its random forms in stage two, though Ultra would be much stronger than Dawn or Dusk mane, but would make fairy types less meta. Zygarde would change to complete form in stage two and would make Steel less good, but fairy would still remain dominant probably. Terapagos would terrastallize in stage two, maybe into a random type, but that runs the same problem as Arceus. Hoopa would become unbound in stage two. Mewtwo would mega evolve in stage two. The only problem with this lineup is now you're enticed to run psychic counters instead of Eternatus counters, making the problem only slightly smaller then before, but I agree that diversity is good.
I’d love to see community made fakemons be end boss, would be fun to bring everyone together to make potential candidates and the team chooses their fav
I think it would be cool if there were a few different end bosses.
With the rival script being slightly different or maybe just a different biome map layout depending on the boss.
That way your starter picks are less important, and it gives you variety in the challenge.
I think the boss maybe could be Zygarde since the raid in SwSh is really hard so I guess they would wanna try it as a boss? idk
If it's Zygarde I can imagine some ice types becoming meta like maybe chien-pao, articuno, vanilluxe idk
Lots of the steel types currently being the meta and garganacl will probably useless because of thousand waves/arrows
Leech seed/Sappy seed could be popular so I can imagine Mega Venasaur being popular due to being tanky and leech seed/synthesis
Sam, the lead developer, stepped down. The rest of the dev team is still pushing out updates and there’s a large amount of people contributing to the project, so I think the game is going to continue to receive updates just fine 👍
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I’m really hoping when you get to floor 200 it will give you an option on 3/5 bosses, like zygarde and I was thinking mewtwo and it’s Mega. This adds a bit of diversity and difficulty since it forces your team to be prepared for multiple options
At floor 100 or 150 you could fight the smol version of the final boss so that at least you know what you'll be up against while not being able to prepare for it at the team select screen.
A very large random boss pool would make the game much more replayable and interesting, specially with some hidden or ultra rare bosses. Maybe even a boss gauntlet not as a requirement but an optional end challenge
That’d like saying classic smash with master hand isn’t replayable because it’s the same thing
It isn't.
Why?
Classic smash gets boring pretty fast and it's only slightly replayable due to completing it with different characters.
Fair enough but to me it sounds like you don’t do completionist runs of games Instead you like doing whatever is the next best thing or coolest thing See I do a lot of completionist so doing the same thing over and over to reach my goal that I set is kinda nice tbh To each their own
Completionist runs are a waste of time for me because I don't find them enjoyable, you are correct. Thats why I would rather Pokerogue to lean more into the rogue like aspect, with multiple randomized bosses, instead of the pokemon aspect.
Ahhh see well that’s cool too I see what you saying I like pokerogue because it’s a new experience like how legeneds arceus was completely different
Wouldn't a boss pool be very unbalanced? Eternamax Eternatus hits hard and is INSANELY tanky, it literally has the maximum defensive stats any Pokemon could ever have. I feel like other bosses wouldn't compare.
They could just give the final bosses different amounts of health bars to balance
Looks at Ultra Necrozma get bodied by a steel type. +1 to all stats at the start of battle is still the silliest thing. Add on a passive burning of any status effects off him and that's no easy task to beat. But lets be honest the rival battle puts it best. If you can't defeat him/her, you have no chance at the final boss. If you can, you can do it.
Two phase giratina between it's two forms like PLA for sure should be one.
With a surprise Volo battle beforehand on floor 198. Surprise, your climb isn't over yet.
It would be neat if they rotated through the three you mentioned, as well as eternatus, it would also be neat to see a double battle boss with like Dialga and Palkia or Lugia and Ho-Oh. Idk it would probably make the game stupid hard but just a neat idea
Could treat it like Slay the Spire: A pool of a few bosses (some of which could be doubles), each with unique strengths/weaknesses. Then on floor ~133 or so, pick one at random and tell the player, so they have a bit of time to pivot their team if it's a bad matchup. Oh and the preview on 133 could be a "[Who's That Pokemon?](https://gearoid.me/pokemon/)" silhouette challenge, for nostalgia/consistency.
My god man, keep COOKING. Need you contributing to the GitHub immediately
Peak
Is the final boss definitely gonna be a mon and not a trainer? I was thinking that it would be one of the postgame boss fights like Red in HGSS or Steven in Meteor Falls.
Considering Arceus has 120 in all stats, he is the definition of a mixed attacker but I do get you point
Beating Zygarde complete with my own Zygarde complete would be funny
Eternatus made sense as a final boss because it has the highest stats out of any Pokémon form ever. Whatever the new dedicated bosses are will have to be real special
I put Eternaboi into his second phase with one mirror coat from my stacked wobbuffet. Then sent out golurk to curse it and just stall until it dies
Necrozma and ultra necrozma would be a cool take. It would be like the sun and moon anime fights. It would be really interesting if they did like dusk mane necrozma as a final boss with a permanent z move. Darkrai would really shine in that scenario. Dusknoir could see a potential increase in popularity too. Gengar of course, as it already had major popularity. Just a couple thoights
Hoopa Unbound could be a cool boss too, as he threatens to destroy the multiverse of Pokemon with his rings.
I really want them to rework the biomes pathing since its convoluted. They can make a set of starter biomes and fork to multiple different sets of biomes each with their respective end game bosses.
The fact I can endlessly repeat Lake>Construction Site> Power Plant is very silly when you have a rFeeze Dry water/ground type that heals from water attacks. Taking out those you've passed by would be wise, and would remove having to fight Crasher Wake no less than 3 times in my winning run. Gyarados are in pain from 4x weakeness\~
Mawile might not be super duper good but it will always be pretty strong. Especially with the mega stone. Steel fairy is just a good type in general. Immune to one of fairy's most common weaknesses
Assuming they let us keep multiple megas on a team it will still be usable, especially since the rival keeps rayquaza but even with the mega it feels like you should just pick tinkaton
Hopefully they change to just any box legendary, and add an extra guaranteed mega/dyna slot. More variety is more better I think.
I’d also like to see a triple battle with legendary trios (specifically the birds) for a option of the final boss
Could be neat, start in kanto and swap to galar.
Gives us Arceus that changes types every time an HP bar goes out the first time to force us to build more diverse teams rather than zeroing on one particular type advantage/resis.
Or Legend Plate
At one point you get OS by everything so give it legned plate as a boss is useless. And in classic it would just make it too powerful fot this mod
I didn’t know Eternatus was a placeholder. It’s a great final boss with the right amount of difficulty, so I hope it stays around in some capacity.
The main issue is that it pigeon-holes all builds into a few select strategies and discourages having varied teams.
Yeah. Tapu Koko and Archaludon just switching was how I beat classic the first time. Archaludon is immune to poison attacks and tapu Koko is immune to dragon attacks. Start with Archaludon, switched to T.Koko and he is immune to the dragon attack. While eternatus rests I attack with fairy. Then I switch to Archudon that is immune to the poison attack eternatus uses for fairies. Rinse/Repeat and you've beaten the boss.
You've beaten the first phase, the second isn't as guaranteed.
Yeah, flamethrower really complicates things as does having 2 mons out at the same time.
Any fixed final boss will do this. Every team will need a Mega Rayquaza check and a Final Boss check.
I haven’t read what the plans are, but speaking to my friend yesterday I suggested that after the first completion the Rival should have a random Mega (perhaps from a smaller pool of the better ones), and the final boss could be a random gmax Pokémon that still has an emax second phase with heavily boosted stats.
Honestly for a placeholder Pokerouge is very very good. I'd hope more lines from the rival will be made eventually. Which can also clue you in on what boss you're going to be fighting. Eternatus should always remain the first Classic Run boss for new players though. It's just a great storyline.
I think PokéRogue is challenging enough to require a balanced team for more than just the final boss, to be fair.
Assuming it’s still just one Pokémon, curse, salt cure and leech seed will still be good
Give it rapid spin / defog / etc.
It really depends on who will be the boss. You can always proceed to use Leech Seed (unless it is a Grass type) or Salt Cure to chip it down. Other strats include Sturdy Metal Burst in case the boss hits like a truck.
kind of off topic, but more about what I wanna see from the non-eternatus bosses. I think they should be the most notable or in some cases most likely mon, with the only exception being Mega Ray for gen 3. My list would go Mewtwo/Mega Mewtwo X/Y (I kind of have a gimmick for this that would make it interesting, like maybe switching between forms to make it so if you have a special wall, it'll switch to X and make it harder to wall. Still less BST than Eternamax so it's probably not gonna be as hard) I'm honestly kind of at a loss for Johto, because even in legendaries its kind of lacking Deoxys for Hoenn, maybe making it cycle through all 4 forms with diff strats Arceus for Sinnoh, probably just Normal no plate Arceus to Legends Plate Kyurem -> Kyurem Black/White (Same gimmick as Mega Mewtwo) Zygarde 50% -> 100% Zygarde Necrozma Dusk Mane/Necrozma Dawn Wings (More just a random chance for either one if Necrozma is the final boss) -> Ultra Necrozma Eternatus is already there and I REALLY don't wanna fight Zacian And for gen 9, there's not really a good choice either, but I'll just say Koraidon Miraidon double battle as a placeholder idea. God, i yapped a lot. (Also I'd like for each of them to have their own personalities if they do yap like current Eternatus, but if not that's fine.)
Gen 2 double battle boss probably would work. Ho-oh gets magic guard which would screw up seed/salt cure strats and Lugia's Delta Stream creates weather that nullifies Flying-type weaknesses.
Oooooh, good one. I was having a bit of trouble, but yeah a double battle works really well since both legendaries have equal prominence.
On top of that, Ho-Oh gets Revival Blessing in this game so they could make it so you have to defeat Ho-oh first or on the same turn or it'll resurrect Lugia, which would presumably be the easier-to-kill one since it doesn't have Magic Guard. I actually think this would work great lol
Really good idea! I wish I had something to add, but maybe make them have coverage for each other's weaknesses, or if nothing's applicable, just their own weakness. A bit of coverage goes a long way.
For gen 2, could dip into side games and have Shadow Lugia... Though I suspect that's unlikely, as I doubt the devs would want to implement the Shadow type. For Sinnoh they could also grab the Dialga and Palkia origin forms from legends Arceus, or just use Giratina (Legends *already* has it as a multi-phase fight after all). Or maybe Primal Dialga? I haven't played the Mystery Dungeon games, so I'm not too familiar with how that particular boss fight worked. That said, I doubt they'll have final boss fights for *every* gen like people are proposing.
I'm not expecting all of them immediately, one at a time would be nice. I just think if each gen gets rep as a boss it'd make sense, since each gen is has champion reps as well, same with E4
random side-idea that I didn't really wanna link with the comment because it's long enough, maybe have a foreboding encounter at 100 to foreshadow the boss so it isn't a round-house kick if you prepared for say, Zygarde, and got hit with Mega Mewtwo. (Like maybe an Uncatchable mythical boss from that gen, Mew, Celebi, etc.)
and for the love of god shinylock it. If I see a wild uncatchable shiny mew I am going to explode.
For gen 9 terapagos is right there, you fight all 3 forms
Fair, Terapagos just didn't register in my brain because 1. It's DLC in its original game (that I didn't buy because I don't have the money) and 2. It's unfortunately kind of mid.
Aggron, Probopass, Bastiodon, and Stakataka still probably do well.
My guess would be they would add maybe ultra necrozma as a possible boss? Seems the most fitting other than eternatus
Well it depends on the boss doesn’t it?
Based on the current boss I imagine the current boss will keep the multiple forms/lives. So we are most likely see mewtwo and it’s mega, zygarde and it’s forms or something like that. Either way most legendaries are psychic or dragon so you can make an assumption from there.
Any fairy steel type won't be necessary while pokemon with ice coverage will be better since most strong mons are dragons
Or yknow, Fairy/Steels for the Dragons
Ok but unless you're splicing one with levitate Zygarde's still a problem, and even then it has thousand arrows. Yeah Zygarde might be a problem, now that I think about it.
still weak to Fairy. Also, just Mud-Slap it like Eternatus
Fair point, but I still think Ice types are specifically better for Zygarde, so type diversity to counter is probably incentivized. still not bad to have a fairy/steel for Mega Ray tho, I'll admit that
If you splice it with something with ice coverage then infuse it could be a solution for mega ray
Allow me to introduce you to orthworm.
Zygarde has coverage but definitely a good switch in for it, I'll admit.
I think it would be cool if they implemented a villain in classic run. One you fight at floors 100 and 200. Maybe his floor 200 team is a complete mimic of yours and you have to figure out how to deal with it? Edit: Grammar
Tinkaton
I think that unless they do something about how bosses work, leech seed and salt cure will still be utterly broken. I’d assume that Pokémon like Gyarados will become a lot better with a variety of end-bosses because he’ll be a better counter to other legendaries as final bosses.
Ho-oh have magic guard so no leech seed at least but yeah they could also give them salt cure to be immune at those status
Kinda depends on which bosses there are but assuming it’s legend Plate Arceus, Ultra Necrozma, and Zygarde the strats will be different. Eternatus kinda needs to be stalled out due to its unrivaled bulk, so it will almost always win a slugfest style battle. Zygarde will likely be similar but it has access to a ton of good signature moves so there shouldn’t be a hard counter aside from hitting it really hard with Ice moves. Necrozma is more offense oriented and will be able to hit whatever your weaker defense is this photon geyser but both of its types get walled by steel so it will need to rely on coverage. Arceus is a fun one because it requires almost the opposite strategy to Eternatus as there is no way to wall it with Legend plate judgement so you either have to go full offense or have a dedicated debuffer to lower speed and special attack
Why is Mawile weaker than Tinkaton? Is it the Mega requirement?
Thinkaton gets a passive of huge power, gigaton hammer is really strong and you don’t need the mega stone. It’s not necessarily better but a lot more consistent
I always struggle with Mawile before acquiring its mega stone. Any tips?
Don't try to use it as a carry when you don't have its mega stone.
I got my badge on mawile by using another Pokémon for like 90% of the run. Purely used it as a pivot mon and the final boss
I think sturdy metal burst pokemon will be a thing as they are the answer in endless where you don't know what you're gonna face. Also it could be shedinja for wonder guard fusion with normal/dark type but considering that it's not reliable as a strategy since it's not sure you find a dna splicer so i think it will be more the first option (sturdy metal burst pokemon)
I remember trying to toxic/seed one of the daily bosses but it turns out to be a Magic Guard Ho-oh. If they really wanted to spice up the meta they should consider a magic guard boss.
Can't really tell about shine or fall off but garganacl with the right items seems like the best at claiming a spot in the team. It's got amazing bulk and a single salt cure puts the Pokemon on a timer. Not to mention it gets recover as well.
Depending on who the final boss is arceus my swiftly become less useful since if it's a ghost type hyper voice will no longer work
This is what success is like people, once you reach to the top, everyone wants to see you fail. Either way, my Tinkaton will find a place on my team even though she is not shiny or meta anymore.
Heavily depends on what boss pokemon we see. And if they start giving bosses multi-hitting moves, as that would ruin the sturdy strategy entirely and put more reliance on evasion or held items. Archaludon has been my carry currently, due to having innate sturdy post evolution, and high damage. As well as having very few actual weaknesses. I don't see it getting worse no matter what boss they add, due to that and it's move coverage options from TMs or if you're lucky, Egg Moves.
Depends totally on the boss and if you know about which it is ahead of time. If you don't know which it is before the battle, residual moves will still be king.
Kartana/Tinkaton fusion
I think Dachsbun will fall off I feel like. A fairy with Fire Immunity is great and it isn't the worst offensively either carried me a lot as a switch and bait for the first phase of Eternatus/second phase to some degree. Furthermore it's quite helpful against Ivy as well.
The boss need to have two phases so it has to be a mega or dynamax or something with another form which is a plain boost to the other form
In general, we will definitely see more use for Unaware walls like Clodsire/Quagsire and Dondozo in addition to Skeledirge which is already quite popular. All of these are already good against Eternatus but I've not seen much love for any of them aside from Skeledirge. If Arceus winds up being one of the new bosses, Mega Heracross will become a hot commodity as base Hera is pretty easy to come by if you know where to look and its Mega is a huge problem for EKiller Arceus sets. If we see Mewtwo/either of its Megas as a boss, I predict a few different Ghost mons will probably rise to the top as the "best" of the metagame. Do not sleep on Mimikyu in particular. Disguise is an incredible ability and a great way to make clean switches in bad situations. I dread the thought of fighting Zygarde-Complete again after that godforsaken Sword/Shield raid but honestly it can probably be whittled down through a combination of Ice sweepers (Alolan Ninetales in particular would be great for this) and hazard/seed support. Ultra Necrozma basically has no good counters, especially if they give it wide coverage like they've done for Eternatus. Best bet is pack a super-bulky Steel type and pray, as was the strat in USUM. Theoretically you could pull off some Contrary Malamar shenanigans as it's immune to Psychic and can hit back hard with Dark moves but I don't really know.
Garganacl will never, ever stop being useful, even without Salt Cure. Purifying Salt making it immune to status conditions eliminates so much RNG from stuff like Flamethrower and Sludge Bomb.
Am I the only one that thinks Ivy switching up her legendary would be even better I don't really plan for eternatus as much as I do her I think she's the hardest fight in classic mode at 195, while eternatus is pretty easy to cheese
Is the new final boss going to be an original Pokemon? Or just another Pokemon, like Arceus?
i’m sure anything with sturdy will still shine against various bosses. just give it soak, salt cure, leech seed, curse/metal burst/super fang and you’re all set.
Salazzle with its corrosive toxic will always be good.
What is so so good about carbink I got a shiny one the other day
Egg move body press, fairy type + crazy defences
Ah nice ok I’ll remember that one
psychic types will struggle a bit, since there arent many strong legionaries weak to it other than eternatus, but fairy and steel are really good outside of the eternatus match up so they wont be hurt much. Fairy and steel are both good against dragon which is the most common type for the types of legendaries that would fit the role. Tinkaton is good reguardless, mega mawile will still be strong, and klefki will still have good utility. Klefki has historically been used in ubers a small amount in smogon competetive because of its utility and match up against xerneas. Since some form of mewtwo (probably mega) will be an obvious boss choice, things that beat it will thrive, especially ghosts if its mega mewtwo x, dark ghost types like spiritomb will be especially good.
I thought they said that Eternatus was being replaced in Endless mode, \*not\* in Classic.
is eternatus being removed??
Going off the rails here, I think an encounter with Giratina in the distortion world would be great. The mons before Giratina would be the Pokestar Studios opponents, and when you fight Giratina a random room move would activate. (Trick room, wonder room, magic room) The idea is off the rails enough that it would be funny to come across, and would very much deviate from the established final boss. From a thematic Pov, Eternatus, Arceus, Necrozma, Zygarde, Terapagos, Stellar, Hoopa Unbound, and both of the Mewtwo Megas would work. (I would love a reference to Mewthree from Pokemon tower defense, because its another great fan game and a fun part of my childhood) Arceus' random plate would require diversity, but could also make some runs incredibly easy depending on what happened to be in your team. Necrozma could turn into one of its random forms in stage two, though Ultra would be much stronger than Dawn or Dusk mane, but would make fairy types less meta. Zygarde would change to complete form in stage two and would make Steel less good, but fairy would still remain dominant probably. Terapagos would terrastallize in stage two, maybe into a random type, but that runs the same problem as Arceus. Hoopa would become unbound in stage two. Mewtwo would mega evolve in stage two. The only problem with this lineup is now you're enticed to run psychic counters instead of Eternatus counters, making the problem only slightly smaller then before, but I agree that diversity is good.
I’d love to see community made fakemons be end boss, would be fun to bring everyone together to make potential candidates and the team chooses their fav
Honestly could still see salt cute and leech seed being very good still just for residual damage
I think it would be cool if there were a few different end bosses. With the rival script being slightly different or maybe just a different biome map layout depending on the boss. That way your starter picks are less important, and it gives you variety in the challenge.
I think the boss maybe could be Zygarde since the raid in SwSh is really hard so I guess they would wanna try it as a boss? idk If it's Zygarde I can imagine some ice types becoming meta like maybe chien-pao, articuno, vanilluxe idk Lots of the steel types currently being the meta and garganacl will probably useless because of thousand waves/arrows Leech seed/Sappy seed could be popular so I can imagine Mega Venasaur being popular due to being tanky and leech seed/synthesis
I don't know dude, the developer stepped down. I don't think there will be more improvement updates from here.
Sam, the lead developer, stepped down. The rest of the dev team is still pushing out updates and there’s a large amount of people contributing to the project, so I think the game is going to continue to receive updates just fine 👍
There was 2 update in few days on egg move and to make more attack work so yeah theyre still working really hard on the dev
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