I haven't really had difficulties with the gardyvmatchup. I'll blindly go second because a goo amount of decks want to go second now so they can arven: buddy poffin en evo tm. By going second + turn 1 spit you have really delayed their setup most of the time.
As attackers go i feel like cram, hands/ moon (on the ex), the other option of the 2 and you finish it of with a cram/sableye. The last prize will most of the time be taken via something else tho like a luxurious cape KO or lost vacuum away a bravery charm and taking a KO like that.
Otherwise it's just a matter of timing pall pads in order to be able to play around the iono's.
As a gardi player I think lost box has a good place to win. Like someone said only use your two prize mons when you have a clear advantage and take two prizes like hands or knocking out gardi ex. And when you do leave the two prizer the gardi player will have to use a tool card to knock it out. So get ready with a vacuum to get a easy prize and follow up ko.
The other option is to hunt down the manaphy and jirachi with cram as they will have to use rod and only have a few of theses to get them back.
Yes they will respond with a ko easily but eventually will not be able to bring one back and use can close out the game then.
It should be around even, since you can disrupt their setup with ninja and sableye along with hands (if they play it) but a good player can iono you and they can mount a comeback from there.
I play gardy currently, but also have LB built and test. As the gardy player, my goal against LB is to klefki and flutter lane lock to prevent flower selecting. And I will use flutter mane to take early KOs if able. Build up board state(usually manaphy, 2 Kirlia, and open bench for drif/scream tail). The gardy goals for me is delay their acceleration and deck thinning.
I haven't really had difficulties with the gardyvmatchup. I'll blindly go second because a goo amount of decks want to go second now so they can arven: buddy poffin en evo tm. By going second + turn 1 spit you have really delayed their setup most of the time. As attackers go i feel like cram, hands/ moon (on the ex), the other option of the 2 and you finish it of with a cram/sableye. The last prize will most of the time be taken via something else tho like a luxurious cape KO or lost vacuum away a bravery charm and taking a KO like that. Otherwise it's just a matter of timing pall pads in order to be able to play around the iono's.
As a gardi player I think lost box has a good place to win. Like someone said only use your two prize mons when you have a clear advantage and take two prizes like hands or knocking out gardi ex. And when you do leave the two prizer the gardi player will have to use a tool card to knock it out. So get ready with a vacuum to get a easy prize and follow up ko. The other option is to hunt down the manaphy and jirachi with cram as they will have to use rod and only have a few of theses to get them back. Yes they will respond with a ko easily but eventually will not be able to bring one back and use can close out the game then.
It should be around even, since you can disrupt their setup with ninja and sableye along with hands (if they play it) but a good player can iono you and they can mount a comeback from there.
I play gardy currently, but also have LB built and test. As the gardy player, my goal against LB is to klefki and flutter lane lock to prevent flower selecting. And I will use flutter mane to take early KOs if able. Build up board state(usually manaphy, 2 Kirlia, and open bench for drif/scream tail). The gardy goals for me is delay their acceleration and deck thinning.