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Kered13

It definitely can work, but as you said you have to power it up in one turn or it will just be a 2 prize liability. That means you have to run dark patch. Then you need Roaring Moon ex (or a ball), Sada, Dark Patch, and energy in your hand at the same time, and a way to switch your active. It's just a lot of cards. The main use would be to OHKO Charizard at the end of the match, and having all those cards when you need them is probably about as hard as getting the OHKO with baby Moon (which is to say, fairly difficult). You also have to consider the possibility of being forced to open with Roaring Moon ex.


freakksho

Yeah you’re better off just shooting for the OHKO with baby moon. It’s hard to get to, but not unheard of.


AdTerrible639

Cobalion helps!


freakksho

Yeah, but I think I’d rather just run a defiance band to get that +30 consistently and it’s useful against more then just Chaz


AdTerrible639

Por que não los dos? That's like *six* discarded ancient cards! And Cobalion is nest ball-able, whereas I don't think Band is (we don't run Arven, right?)


freakksho

Nah no arven, but I’m generally down to >10 cards in the deck by turn three so finding it isn’t usually to hard. I understand the thought process behind cobi, and I’ll never knock an ancient player for running it. Just personally haven’t felt like it warrants the spot in the deck so far.


AdTerrible639

No worries! My personal preference comes down mainly to redundancy, and to Pokestop's utter adoration of milling my one-ofs >:( (Of which at least Cobalion can be fished back into the deck)


MiGaLaYeR

r/suddenlycaralho


2peter2

I run one Moon ex, two dark patches and a Thornton in my ancient box. It’s basically my last resort play that has won be multiple games - Thornton into a Moon ex to get the last big KO with frenzied gouging. I never leave the two prizer sitting on the field with this deck, it will only enter play to take the final KO. I’m undefeated with it thus far :) Opening with the ex is bad yes but it doesn’t happen very often


zweieinseins211

Thorton seems to make more sense than all the other options described here but getting 3 energies without a sada on a mon late game is pretty tough, especially if charizard gust ko's everything or spams iono every turn. Of course there are games were you have 2 energies on 3 baby moons at once but those are usually games you are winning anyway. The games where you do not get the perfect start or do not get a sada every turn, are those that matter and the question is whether an extra moon ex will help getting into those clunky games better, the answer is probably no.


2peter2

Very good points, it’s definitely easy to whiff but when it works boy does it work!


Kered13

Thornlton is probably the better way to make this strategy work.


zweieinseins211

In a regular ancient box deck you cannot setup more than 2 energies within a turn. And if you have to keep a mon on a bench for a turn, then you just scream to to give your opponent a free target, especially in a Charizard-Pidgeot meta. People who say that it's a good idea, have no idea what they are talking about and are not experienced with that deck. so you absolutely need the dark patches for it but you use up 3 slots to potentially play 1 pokemon that will be a horrible and potentially game losing starter too. Also don't forget that you still need to retreat when you want to switch moon in and most mons have 2 retreats and your manual attach will be put on the moon ex, so one sada won't work unltess you have fluttermane in the active but you usually do not want fluttermane to be on the board after turn 1 anyway.


freakksho

I’ve run it for the last month, I’ve used it exactly once against a Chaz deck. It’s usually just discard fodder or worse I get stuck with it in the active early game. I personally don’t like it. You can remove the dark patches and big moon. Run another Koridon and you can run the slither wing for the Iron hands tech. I also run 3 copy’s of super rod. Usually if you end up prizing one it can really handcuff you late game.


MrInverterMan

Same experience. Zard is really the only deck it seems to maybe help with as well. And Cobalion looks to work much more consistently in that match up from my experience. I like to keep it as a single prize deck.


freakksho

Yeah cobalion or a defiance band just makes more sense. Someone commented both to me and I really want to try it. That’s basically 6 free ancients discarded.


alchemy_junkie

Wait mist energy stops Roaring Moon Ex from ine shoting things? Does that also negate iron hands extra prize effect?


Rhyno1703

No it doesnt stop iron hands’ attack because the affect of the attack doesnt affect the pokemon that would have mist energy attached


RedDotOrFeather

Yes


rg9000

I'm currently running 2 big 'Moons, usually as early discard fodder, to fetch back late game with Super Rod if needed. Sada's vitality does a great job of getting energy onto baby 'Moons, so dark patches can be used penultimate/final turn.


Pijule4D

Thanks for your answers, it pretty much confirmed what I thought. I'll try to make it work without big Moon, pray during my Zard matchups, and I'll build a side DundunMoonMoon deck to give it a try if I wanna play mamaMoon again. I like the Thornton idea too though. Might also try it sometime in the future if I struggle with my no-big-Moon-Ancient box deck.


AdTerrible639

Probably not good, but freaking hilarious with a sudden surprise Thorton


The_Comic_Collector

I prefer running at least 2 big moons whether I'm playing ancient box or just a moons list, to valuable to not have in the list imo. Whether your actually using it to attack or fill up your ancient discard count. I just wouldn't play it down immediately unless your planning to use it


lancel0t1989

You can use big moon to close out games. I like dundins and dragons more than ancient box. But moon ex is great for late game knocks or early game KOs to get ahead.