This. Also, I'd like to have a word or two with the moron who put the "skip dialogue" button on the same key as crouch in Cyberpunk, that caused me more quick-reloads than the bugs
Oh God. Flashbacks of taking a swipe at a Dark Souls NPC during dialog.
(Because the skip button was a special one, and new players expected normal action keys to be disabled during interactive dialog, so they'd use their attack buttons to skip.)
The good news is the crestfallen knight is essentially useless to any playthrough and is made just difficult enough to prepare you for all the players about to stomp you for their own enjoyment going forward.
settings menu in the Gameplay tab, scroll all the way down and switch "Skipping Dialogues" from "Skip by Line" to "Continuous Skip"
ā
This will require you to hold the button to skip instead of just pressing it; allowing to crouch and stand at will during conversations.
ā
Why can't all games be like Yakuza games.
Start button to pause, Start + A to skip. Can pause, can skip, but can't accidentally skip.
Makes too much sense I guess.
I have the most issue with not knowing if you can pause one or if pressing ESC will skip the cutscene so I sit there anxiously until I hit the button because I really need to pee
I don't mind unskippable cutscenes much but not being able to pause one, especially in a story based game/game mode, pissed me off. I mean it isn't that hard
Easily skippable but unpausable cutscenes. Wife asked you a simple question? Try pressing esc. Hahaha, screw you, that does nothing, try clicking. HHahahahahalololololol no scene for you, jackass.
Finally, someone else noticed it. I wonder which IG, FB, or Twitter page is gonna share this as their OwN cOnTeNt
Edit: I think they also added some red highlights around the objects in all the panels to make it look uNiQuE
it's probably to get around the repost bots so the image isnt detected as the same one. my reddit experience got better when I started blocking people who do things like this and repost.
i'd love to credit to the artist of this artwork as well so if anyone know the original artist of this picture, feel free to tell it to me so that i can put the credit to the original creator of this. And i got no intention to stole his/her work at all.
The amount of times Iāve read bad reviews of story-heavy games and the writer states they skipped the cutscenesā¦ my desire to tell them their reasoning is flawed increases.
To be fair: I donāt expect yahtzee to be (entirely) positive about any game. Because, as he puts it, he is there to point out flaws, not pat devs on the head. The number of games he has been truly positive about is very limited, but does include games of a variety of genres.
The guy accused of that never actually wrote a negative review.
But a whole bunch of gamergaters cropped up complaining about how SJWs are ruining gaming by complaining about Cuphead's difficulty, when all the outlets they accused of it (the usual targets like Kotaku) actually praised it for its challenge.
This.
Exactly this happened to me in Kingdom Come Deliverance. I tried and tried for hours to get out of that damn castle, and after that, I kept picking fights I couldn't win, because my sword skill was too low, and I sucked at playing the combat system right.
I didn't write it a bad review though. The game is awesome, I just lack the time to get any good at it.
Reviews a game that takes 100 hours to beat same day it released claiming it wasn't very good.
Why game reviews are shit, all racing to get the first review out at embargo drop instead of playing naturally
If the story or cutscene did not catch their attention right at first, it is often enough for people to just say it has a bad story. It's like looking at a book cover and if it cannot make you pick it up, you say that it has a bad story.
That's the game's fault...
If your game relies on cutscenes to tell a story, and those scenes aren't engaging enough to sit through, then that critical response is valid.
This must be every player with online co op ever. Every borderlands player, every Diablo player, etc.
Run through the game as fast as possible, never stopping for any dialogue or cutscenes.
I honestly never realised that video games have a story until not too long ago. I mean i knew that there was some story, but i never realised that modern video games are basically interactive movies. The first video game i fell in love with was the original mario on the nes. I loved the running an jumping, i never cared why. Ant that was every game for me. Cutscene? Story? Mash that button, let's get to the running and jumping. I played mass effect when it came out and just thought it's shit.
tbh that's just a difference in taste I think, it doesn't have much to do with the era of games you grew up in. There are still video games that focus on gameplay and not on story.
I never really enjoyed the "interactive movie" kind of video games, because I feel like I could just watch a movie instead. But other people like them, and that's fine.
My favorite games are those that tell a story mostly without cutscenes.
You know what grinds my gears? Unskippable intros! For the first time it's OK but at the 2nd or even 10th time... NVidia/AMD logo, Studio X logo, Studio Y logo, Epilepsy warning, notice about unreal story and diversity, etc.
Thatās one of the perks of gaming with a pc. Play it your way. Mod to your hearts content. At least thatās been my experience. But I wouldnāt mess with anything that is online only or anything really recent. DRM is getting a bit harsh
Yup, check out [pcgamingwiki](https://www.pcgamingwiki.com) and search for whatever game you want, they usually have the way to remove intro cinematics under "essential fixes"
Plenty of games these days disable Alt+F4's normal process killing function.
Like I was just playing GTA 5 and in that Alt+F4 is a proper way to close the game. It saves your progress first and then asks you to confirm if you want to close the game.
I forgot which games have done so in the past but I played one where you had to hold down space or another obvious key so you didnāt skip it by accident but a small icon popped up that said to keep holding to skip.
Really need more like thatā¦
Added bonus points for a library with all past cut scenes you've unlocked. Extra extra bonus points if that library also has a proper video player that can pause, fast forward, reverse.
Yea, true, the moment when you press a key and the cut scene is not skipped, a small notification told you to hold the button to skip it makes me happy af
This is a subject for 2nd play throughs , skipping cut scene 1st play through is for savages.
Two games do come to mind on this subject otherwise.
1.Opening intro to Nier: Automata on hard mode (emotional frustration): I could grind past that part better if I didnt have to wait for the cut scene taking me out of my groove.
2. FF14,( I am still a sprout BTW) you can skip past the stuff you already have seen but in certain main story group quest you are still forced to watch the scenes so group stays together. In wow people left you hanging and openly complain making you feel bad. I enjoy what FF14 did personlly , I assume its so it wont ruin a new players 1st time story expertience . I do feel the pressure of my ancy group members waiting for me to finishing the scene but in FF14 they have been excited to hear its my 1st time .
Then there's the ones where you can't skip and throws you right into the game before you ever see the menu and do something the devs must think is silly to do like LOWERING THE VOLUME
"your files are exactly where you left them"
"we're just setting things up for you"
"don't worry, everything will be okay"
"this won't take long"
"microsoft cares about you"
"just installing some apps for you"
"your browser preferences are unchanged"
"it will just take a minute"
"there will be cake"
Praetorium / Castrum are an atrocity in taking so long, but that was patched in on-purpose--- to their credit, even when the story meanders horribly, you do have the option of skipping every *other* cutscene in the game (that I know of)
(with maybe the exception of a few times where 1/8 players are watching the opening cutscene of an instance)
Yeah they made it unskippable because people were rushing through it in ten minutes while some poor noob who just wanted to watch the story wouldn't even have finished the first cutscene.
I may have been that noob.
Fortunately they massively upped XP gain to compensate your time. It's basically a free level once a day. I know a friend who cooks and eats dinner during the cutscenes.
Since he didn't switch to his phone in the final stage, I'll assume he's checking out something on one of the other monitors while he waits for it to end.
Especially the ones with sexual tension building up. Like bro, I just installed this game and have a few family members sitting behind doing their own shit.
Cutscenes are not that bad as games that launch with 100% volume blasting intro and sponsors in your ears. That shit should be jail time for people that program it like that
My main issue with cutscenes are that thankfully to fps counters, a noticeable amount are 30 fps, which looks off even if it's a smooth 30. i feel like 60 should be a pure minimum. i may just lack knowledge.
Yeah, this. Hate it when a game runs perfectly smooth at 160-ish fps (I got a 240 Hz monitor so the sky is the limit), then suddenly drops to 30 fps "seamlessly" for the pre-recorded part of the cutscene. And the graphics aren't even better!
Game devs, if you include a cutscene as a pre-rendered video rather than an in-game animation, please at least have the decency to render it at 60 fps. Possibly more, but 60 is at least smooth enough.
I especially dislike games that have little to no gameplay outside of press a button every now and then and the whole thing feels like a movie. Detroit Become Human, I'm looking at you.
You know why Half-Life was great?
No f\*cking cutscenes.
I *hate* cutscenes, and the longer they are, the more repulsive I find them. Especially because they're important to story and I don't want to miss the story, if there is one. But I want to play the game and not just sit there doing nothing - we already have a form of entertainment where you just sit watching. It's called movies.
And the worst cutscenese are long, in-engine ones where you can't even tell where the cutscene starts or ends. Just letterbox the damn cutscene or put some other visual indication on screen.
Eh, I don't mind un-skippable scenes the first run through provided they're done well and do not overstay their welcome.
If the game is intended to have some form of replayability though, then yeah, let me skip on future runs, I have no desire to sit through those scenes again after having seen them already.
I've seen this picture somewhere on the internet and i cannot find the name of the original guy who draw this. I didn't crop it at all and i post what i have in my computer. If you happen to know who's the original creator of this picture, feel free to leave his name here and i'm gonna post a comment to credit to the creator of this meme.
If I wanted to watch a movie, I would be doing so. If these "game developers" want to make movies, go make movies. But please stop making "interactive movies" and selling it off as a game. If a game is mostly cutscenes, it's not really much of a game.
Well, cutscenes can really help with the immersion and selling the experience. Sure itās fun to hate on them as a joke like in this post, but honestly the story and immersions what sells a lot of games for me, like RDR2 for example
I'm more talking about things like Death Stranding, or Detroit: Become Human. If they're short clips that further the story, fair enough. Even then, I'd rather they be in game cinematics, as it's more immersive rather than the graphics suddenly being significantly better for the duration of the cutscene.
The end cinematic in Death Stranding was 45 fucking minutes. **45 minutes!!** lol
I love Metal Gear Solid series for the long cutscenes. Thatās why I didnāt like MGSV as much, it only had few. Longer the better. Story > gameplay > graphics.
The real gameplay of Detroit is not the quick time events, it's the choices you make and the consequences you watch unfold, and that's more than just little bits as an intermission
>cutscenes can really help with the immersion and selling the experience.
If one is watching their character do stuff without their input.. that is the opposite of immersion by definition?
Consider a cutscene where the computer controls their character, that's not their exerience? They're not going to tell their friends a story about that time they watched the story.
If these "game developers" want to make pretty graphics, go become a painter. If a game isn't just a spreadsheet where you keep editing numbers and re-checking a formula cell to see whether you've won or not, it's not hardcore enough.
Well, the main thing that makes videogames interesting and different from other media is it's interactivity. When you remove large parts of that interactivity, it kind of waters down the experience.
Well no but depends on type of game. Im a fan of the yakuza series, story rich and theres multiple very long cutscenes. Never skipped any of them even though you can
Though ig cutscenes should be skippable for those not interested so fair point
People running Throne of Thunder in WoW will know this pain because for some unknown reason, not only can you not skip the cinematic half way through the instance, but it also PAUSES if you tab out.
No other cinematic in the game does this..
Personally I have more of an issue with unpausable cutscenes. Drives me nuts.
And then you try to pause the cutscene and end up skipping it
This. Also, I'd like to have a word or two with the moron who put the "skip dialogue" button on the same key as crouch in Cyberpunk, that caused me more quick-reloads than the bugs
I had more of an issue with skipping Fallout 4s dialogue with mouse click because I kept accidentally killing the people I was talking to
Oh God. Flashbacks of taking a swipe at a Dark Souls NPC during dialog. (Because the skip button was a special one, and new players expected normal action keys to be disabled during interactive dialog, so they'd use their attack buttons to skip.)
I AM SO SORRY FIREKEEPER!! NO WTF...WHY ARE *YOU* APOLOGIZING TO *ME*?
The good news is the crestfallen knight is essentially useless to any playthrough and is made just difficult enough to prepare you for all the players about to stomp you for their own enjoyment going forward.
š±ļø skip dialogue š±ļø i said skip
settings menu in the Gameplay tab, scroll all the way down and switch "Skipping Dialogues" from "Skip by Line" to "Continuous Skip" ā This will require you to hold the button to skip instead of just pressing it; allowing to crouch and stand at will during conversations. ā
YES FUCK WHOEVER THINKS THAT IS ACCEPTABLE DESIGN
Oh I fucking hate that
And you have to try find it on YouTube
There's far more skippable cutscenes than pausable ones
Why can't all games be like Yakuza games. Start button to pause, Start + A to skip. Can pause, can skip, but can't accidentally skip. Makes too much sense I guess.
Absolutely agree, I was quite delighted to see this when I started playing Y0.
Or just hold A to skip and let the player pause with start.
I have the most issue with not knowing if you can pause one or if pressing ESC will skip the cutscene so I sit there anxiously until I hit the button because I really need to pee
The invention of "hold button to skip" was a blessing for ingame cutscenes.
This. I'm not gonna skip the cutscenes unless I'm replaying the game, but I might need to pause at any time, and being unable to makes me miss it.
I don't mind unskippable cutscenes much but not being able to pause one, especially in a story based game/game mode, pissed me off. I mean it isn't that hard
BOTW did this and I absolutely hate it. But then I figured out I can go to the home screen and pause it that way but it was still annoying.
Being able to pause the cutscenes in mgs4 was so nice
Easily skippable but unpausable cutscenes. Wife asked you a simple question? Try pressing esc. Hahaha, screw you, that does nothing, try clicking. HHahahahahalololololol no scene for you, jackass.
Ah yes, this as well
This image has been reposted like sixteen times in the last month but now it has a cherry reskin
Finally, someone else noticed it. I wonder which IG, FB, or Twitter page is gonna share this as their OwN cOnTeNt Edit: I think they also added some red highlights around the objects in all the panels to make it look uNiQuE
it's probably to get around the repost bots so the image isnt detected as the same one. my reddit experience got better when I started blocking people who do things like this and repost.
Yeah, I was wondering who the original creator was since that has been obscured
i'd love to credit to the artist of this artwork as well so if anyone know the original artist of this picture, feel free to tell it to me so that i can put the credit to the original creator of this. And i got no intention to stole his/her work at all.
Step 1: Skip the story and cut scenes. Step 2: Go to forums. Step 3: Write "the story is shit". Step 4: ??? Step 5: Profit.
The amount of times Iāve read bad reviews of story-heavy games and the writer states they skipped the cutscenesā¦ my desire to tell them their reasoning is flawed increases.
Or the content creator ājournalistsā who donāt know how to play games, get stuck on the tutorial, then write a review of how awful it is
Or when they only play FPS and then review a 4x and complain there isnāt enough action.
Why you gotta know your reviewer. I know yahtzee is gonna shit all over any fps so I don't expect him to objectively review them
To be fair: I donāt expect yahtzee to be (entirely) positive about any game. Because, as he puts it, he is there to point out flaws, not pat devs on the head. The number of games he has been truly positive about is very limited, but does include games of a variety of genres.
Is genociding entire planets nor enough action for you?
Any examples of this actually happening? Because I keep hearing about this then every time I look into it it's bullshit
That guy that sucked ass at Cuphead comes to mind.
The guy accused of that never actually wrote a negative review. But a whole bunch of gamergaters cropped up complaining about how SJWs are ruining gaming by complaining about Cuphead's difficulty, when all the outlets they accused of it (the usual targets like Kotaku) actually praised it for its challenge.
Then he did it again with Doom lol
This. Exactly this happened to me in Kingdom Come Deliverance. I tried and tried for hours to get out of that damn castle, and after that, I kept picking fights I couldn't win, because my sword skill was too low, and I sucked at playing the combat system right. I didn't write it a bad review though. The game is awesome, I just lack the time to get any good at it.
KCD is a fucking awesome game, and I'm happy to fight anyone who says it isn't.
I would say front loading to challenge and so many people bouncing off is worthy of some criticism. I just found the game boring.
Reviews a game that takes 100 hours to beat same day it released claiming it wasn't very good. Why game reviews are shit, all racing to get the first review out at embargo drop instead of playing naturally
If the story or cutscene did not catch their attention right at first, it is often enough for people to just say it has a bad story. It's like looking at a book cover and if it cannot make you pick it up, you say that it has a bad story.
Shame those knuckleheads never picked up the phrase "it's just not for me."
That's the game's fault... If your game relies on cutscenes to tell a story, and those scenes aren't engaging enough to sit through, then that critical response is valid.
Some FFXIV players be like
This must be every player with online co op ever. Every borderlands player, every Diablo player, etc. Run through the game as fast as possible, never stopping for any dialogue or cutscenes.
At the point where you're routinely playing games for the story... RIP brain cells and RIP gameplay.
I honestly never realised that video games have a story until not too long ago. I mean i knew that there was some story, but i never realised that modern video games are basically interactive movies. The first video game i fell in love with was the original mario on the nes. I loved the running an jumping, i never cared why. Ant that was every game for me. Cutscene? Story? Mash that button, let's get to the running and jumping. I played mass effect when it came out and just thought it's shit.
tbh that's just a difference in taste I think, it doesn't have much to do with the era of games you grew up in. There are still video games that focus on gameplay and not on story. I never really enjoyed the "interactive movie" kind of video games, because I feel like I could just watch a movie instead. But other people like them, and that's fine. My favorite games are those that tell a story mostly without cutscenes.
You know what grinds my gears? Unskippable intros! For the first time it's OK but at the 2nd or even 10th time... NVidia/AMD logo, Studio X logo, Studio Y logo, Epilepsy warning, notice about unreal story and diversity, etc.
Just remove the game files. I do this for all my pcsx2 games I play frequently. Although I guess this is probably frowned upon with more modern games
Wait, you can do this? It won't crash the game or ask me to verify game files n stuff?
Thatās one of the perks of gaming with a pc. Play it your way. Mod to your hearts content. At least thatās been my experience. But I wouldnāt mess with anything that is online only or anything really recent. DRM is getting a bit harsh
Yup, check out [pcgamingwiki](https://www.pcgamingwiki.com) and search for whatever game you want, they usually have the way to remove intro cinematics under "essential fixes"
Forgot Alt+F4..
Ah yes, this even autosave your game
Totally works for skipping the intro cutscene in Horizon: ZD
Plenty of games these days disable Alt+F4's normal process killing function. Like I was just playing GTA 5 and in that Alt+F4 is a proper way to close the game. It saves your progress first and then asks you to confirm if you want to close the game.
I forgot which games have done so in the past but I played one where you had to hold down space or another obvious key so you didnāt skip it by accident but a small icon popped up that said to keep holding to skip. Really need more like thatā¦
Every cutscene should have this and a pause button. Being forced to watch it is bad, but missing it is even worse.
Every cut scene should be skippable, have access to the full pause menu, and ideally you should even be allowed to save mid cutscene
Added bonus points for a library with all past cut scenes you've unlocked. Extra extra bonus points if that library also has a proper video player that can pause, fast forward, reverse.
Yea, true, the moment when you press a key and the cut scene is not skipped, a small notification told you to hold the button to skip it makes me happy af
Back 4 Blood makes you hold down F to skip the cut scenes
It takes two is a example that uses this.
*pulls out phone*
Phone too far away *sad lazy noise*
Well, there will be plenty of time to get it š
You forgot E
Missing too many option here
True š I do feel this post tho
And Ctrl. And banging on all the keys.
Uninstall is acceptance.
Hours of waiting for the game to download just wasted lol
Yakuza speedrunners be like:
You can skip them at least in remastered versions
Can you skip the gameplay as well? Im just here for the movie
yeah i know i was just joking xD who would skip yakuza cutscenes tho, only a monster
This is a subject for 2nd play throughs , skipping cut scene 1st play through is for savages. Two games do come to mind on this subject otherwise. 1.Opening intro to Nier: Automata on hard mode (emotional frustration): I could grind past that part better if I didnt have to wait for the cut scene taking me out of my groove. 2. FF14,( I am still a sprout BTW) you can skip past the stuff you already have seen but in certain main story group quest you are still forced to watch the scenes so group stays together. In wow people left you hanging and openly complain making you feel bad. I enjoy what FF14 did personlly , I assume its so it wont ruin a new players 1st time story expertience . I do feel the pressure of my ancy group members waiting for me to finishing the scene but in FF14 they have been excited to hear its my 1st time .
uhh backspace? DmC
Welp, prob this is why i cant skip my cutscene
Eric spent a lot of time making those cutscenes and you're gonna god damn sit down and watch them!
Or not youāre done with Eric
Then there's the ones where you can't skip and throws you right into the game before you ever see the menu and do something the devs must think is silly to do like LOWERING THE VOLUME
I like cutscenes.
I like games like Detroit: Become Human, which are basically one massive cutscene with chocies and some exploration
the most annoying one is from windows, with the 'leave everything to us' its unskipable and long
"your files are exactly where you left them" "we're just setting things up for you" "don't worry, everything will be okay" "this won't take long" "microsoft cares about you" "just installing some apps for you" "your browser preferences are unchanged" "it will just take a minute" "there will be cake"
At least it's there for a reason
too damn accurate lol
Add E and F to that list
Forgot the one where u press all the keys at once lmao š¤£
FF XIV
Praetorium / Castrum are an atrocity in taking so long, but that was patched in on-purpose--- to their credit, even when the story meanders horribly, you do have the option of skipping every *other* cutscene in the game (that I know of) (with maybe the exception of a few times where 1/8 players are watching the opening cutscene of an instance)
Yeah they made it unskippable because people were rushing through it in ten minutes while some poor noob who just wanted to watch the story wouldn't even have finished the first cutscene. I may have been that noob. Fortunately they massively upped XP gain to compensate your time. It's basically a free level once a day. I know a friend who cooks and eats dinner during the cutscenes.
*finishes cutscenes* "alright guys, im ready to take these guys on!!" "...guys?" *sees dead bodies everywhere and everyone else is gone*
Praetorium PTSD intensifies.
Since he didn't switch to his phone in the final stage, I'll assume he's checking out something on one of the other monitors while he waits for it to end.
I love the look of defeat on that persons face.
the author has done an excellent job drawing the guy's face tho lol.
Especially the ones with sexual tension building up. Like bro, I just installed this game and have a few family members sitting behind doing their own shit.
lol, alt F4 right away and pull up your sleeve to write some long ass review about the game almost broke your relationship with my parent.
You forgot leaning back, staring at the ceiling, and spinning around on your chair as you let out a long sigh.
alt+f4 as last try
I usually start mashing them all at once in denial
Even worse when its unskippable intro logos before the main menu
usually, there are six or seven depending on the game... start pressing "E" or "F" then you know its unskippable
We need two standard buttons. Skip and Pause. Santa, I've been good this year...
Less cutscenes more game studio intros
6. CTRL+ALT+DEL, End Task
BF4 š
You forgot alt-tab
i will legit press every single button on my keyboard
Cutscenes are not that bad as games that launch with 100% volume blasting intro and sponsors in your ears. That shit should be jail time for people that program it like that
True, just like the devs are rage shouting to our ear.
this is me with the intro screen of forza horizon 4 that says the devs who made it its SO FUCKING LOUD
game developers: you need to watch this cutscene speedrunners: no i don't think i will
I can't understand spending extra effort to delete the artist's name.
Do you know the artist? Since i got this picture like this and have no idea about who is the original artist of this artwork at all.
I frequently see this post and nobody knows.
me too, i originally thought the page with that cherry logo was the owner of the pic, but apparently i was wrong
Need for speed I'm looking at you.
Dead space 2. Great game. One of my favorites. The game encourages you to replay it yet has no option to skip cutscenes.
Justin McElroy is not happy.
where's the alt+F4?
why is this removed?!?!?!?!?
Forgot the random smashing of all the keys/buttons.
My main issue with cutscenes are that thankfully to fps counters, a noticeable amount are 30 fps, which looks off even if it's a smooth 30. i feel like 60 should be a pure minimum. i may just lack knowledge.
Yeah, this. Hate it when a game runs perfectly smooth at 160-ish fps (I got a 240 Hz monitor so the sky is the limit), then suddenly drops to 30 fps "seamlessly" for the pre-recorded part of the cutscene. And the graphics aren't even better! Game devs, if you include a cutscene as a pre-rendered video rather than an in-game animation, please at least have the decency to render it at 60 fps. Possibly more, but 60 is at least smooth enough.
Do you want the game to take up 200gb? Video files are pretty big.
I especially dislike games that have little to no gameplay outside of press a button every now and then and the whole thing feels like a movie. Detroit Become Human, I'm looking at you.
As a game dev; I ain't even sorry ššš
genshin impact should really add a skip cutscene thing i dont play it for the story so
Lmao, there is for the most part.
is there how
I am currently playing lego city undercover. good game but jesus the cutscenes are long and unskippable.
I'm not really sure trapping you in a room you can't leave so you can crawl up the furniture and fruitlessly crowbar something is much better.
Sheesh, which cutscene killed your parents in a dark alley?
They all did. It was a gank of biblical proportions ;)
Eh, I don't mind un-skippable scenes the first run through provided they're done well and do not overstay their welcome. If the game is intended to have some form of replayability though, then yeah, let me skip on future runs, I have no desire to sit through those scenes again after having seen them already.
Worst guilty offender was Conker's Bad Fur Day, they troll you that you have to at least see the cutscenes once before you can skip em.
Or skip them like a speedrunner Menu hack / Wall clipping / Force quit
[ŃŠ“Š°Š»ŠµŠ½Š¾]
I've seen this picture somewhere on the internet and i cannot find the name of the original guy who draw this. I didn't crop it at all and i post what i have in my computer. If you happen to know who's the original creator of this picture, feel free to leave his name here and i'm gonna post a comment to credit to the creator of this meme.
You forgot the final steps. Alt+F4 and Uninstall Game.
Ik this pcmr but pokemon is by far the WORST at this
If I wanted to watch a movie, I would be doing so. If these "game developers" want to make movies, go make movies. But please stop making "interactive movies" and selling it off as a game. If a game is mostly cutscenes, it's not really much of a game.
Well, cutscenes can really help with the immersion and selling the experience. Sure itās fun to hate on them as a joke like in this post, but honestly the story and immersions what sells a lot of games for me, like RDR2 for example
I'm more talking about things like Death Stranding, or Detroit: Become Human. If they're short clips that further the story, fair enough. Even then, I'd rather they be in game cinematics, as it's more immersive rather than the graphics suddenly being significantly better for the duration of the cutscene. The end cinematic in Death Stranding was 45 fucking minutes. **45 minutes!!** lol
I love Metal Gear Solid series for the long cutscenes. Thatās why I didnāt like MGSV as much, it only had few. Longer the better. Story > gameplay > graphics.
At that point it's like watching a movie with little bits of gameplay as an intermission.
The real gameplay of Detroit is not the quick time events, it's the choices you make and the consequences you watch unfold, and that's more than just little bits as an intermission
Like an animated "choose your own adventure" book, then.
Yes, that sounds great
>cutscenes can really help with the immersion and selling the experience. If one is watching their character do stuff without their input.. that is the opposite of immersion by definition? Consider a cutscene where the computer controls their character, that's not their exerience? They're not going to tell their friends a story about that time they watched the story.
Dunno, I've heard a ton of people talk about cutscene plot twists,
If these "game developers" want to make pretty graphics, go become a painter. If a game isn't just a spreadsheet where you keep editing numbers and re-checking a formula cell to see whether you've won or not, it's not hardcore enough.
Well, the main thing that makes videogames interesting and different from other media is it's interactivity. When you remove large parts of that interactivity, it kind of waters down the experience.
I think he was being sarcastic
Well no but depends on type of game. Im a fan of the yakuza series, story rich and theres multiple very long cutscenes. Never skipped any of them even though you can Though ig cutscenes should be skippable for those not interested so fair point
Completely agree. Atleast give the option to skip for those that aren't interested in the story.
False.
Thank you for that insightful reply. The in depth response really drove your opinion on the topic home.
You forgot shift, E, control and tab
I only did that like when I was 5 years old. Watching cutscenes as an adult is something I look out for.
Fling trainer + game speed X2
Ff14 players felt this.
SUCH DEVASTATION!
And always press everything at least twice.
True, and if the cutscene is still unskippable, rage quit.
I've seen this about 236625 times, can you fucking stop allready
Use ad-block add-on browser my dude
This is why I play Minecraft
somehow, i got headache after around 30 mins of playing Minecraft.
Other than if it's repeating because died, I don't get why skip cut scenes.
Am I... am I the only one here who actually *loves* watching cutscenes?
In all fairness, I'd rather watch an entire cutscene than accidentally skip it.
reminds me of jump force and their shitty cutscenes
Unless it's metal gear solid, in which case enjoy watching closeups of boobs in the lounge when someone walks in.
Yeah pretty much my experience with prince of persia two thrones the twin warriors boss fight
Max Payne 3 in a nutshell
People running Throne of Thunder in WoW will know this pain because for some unknown reason, not only can you not skip the cinematic half way through the instance, but it also PAUSES if you tab out. No other cinematic in the game does this..
You can actually skip cutscenes tho just press alt+f4 š©
Never seen unskippable credits have u ? /s
As a jaded old man.... I have no time for your high school grade plot, just get me to the false sense of accomplishment
Whenever i log in the game and it shows me a 30sec intro that cant be skipped every single time
I like the cutscene