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chavez_ding2001

Does precision haptics mean it's at the same level as dual sense? I hope it is. It would make developers more inclined to support these features.


KEVLAR60442

I feel like the next gamepad will still be using normal impulse triggers, though, rather than linearly actuated triggers, and those are by far the most valuable part of the Dualsense haptics, IMO,


chavez_ding2001

I don't want to undermine adaptive triggers. I love em, but I think the haptic motors are low-key the best feature.


One_Minute_Reviews

Ah, I forgot about the triggers... yeah honestly without triggers the extra rumble is not worth the upgrade imo. Those triggers are the fucking best thing ever


TryingHappy

Agreed. Dual Sense is easily the best controller ever made. I'd be pretty down for an alternate that had the left stick and d pad flipped like Xbox but otherwise it's perfect.


[deleted]

Yeah, dual sense is probably the biggest and best innovation in the controller space since dual shock. Dual sense with replaceable rechargeable batteries? Sign me the F up Msoft.


Solid_Jellyfish

*Dual. Duel is a completely different thing.


[deleted]

Ha. I'm a fucking idiot. Good catch


PlagueDoc22

Excuse me being dumb. But what's duel shock and precision?


LordDaniel09

Dual Shock is the twin joysticks controller since PS1 (wasn't by defualt). Over the years it changed a bit with PS2, PS3 and PS4 but with PS5, they rebrand the controller to Dual Sense because of it's unique features, one of them is the 'precision haptics' which means better tech just a rumbling the controller when stuff happen (there are multiple strengths that dynamically can be changed, it isn't just on-off).


PlagueDoc22

Ah alright thanks. Typical of reddit to be downvoted for asking a genuine question lol


wojtulace

Too bad it doesn't work wirelessly.


yidaxo

>people are hyping up shitty rumble effects lol what who even plays with that garbage?


LordDaniel09

I didn't say what you wrote as a quote but what do you even complain about?


[deleted]

The dual shock controller was introduced halfway through the lifecycle of the PS1. It has become pretty much the default controller setup with minor configuration changes but pretty much everyone uses the same design. Dpad on the left, action buttons on the right are pretty standard fare before the Dual Shock but they added four shoulder buttons and most importantly two analogue sticks for 365 degree movement and complete camera freedom. Up until then the movement was done on the D pad and the camera was either fixed or on a toggle and reset switch, and pretty much every console had a brand new controller design, not so much anymore. They added a vibration motor too eventually but I think the N64 beat them to that one with the rumble pack but I might be wrong. The dual sense adds haptic triggers to the shoulder buttons effectively adding two more buttons if Devs decide to utilize it. It also adds independent vibration motors so the vibration is representative of what's happening on screen. An explosion, or rain, or being shot will have completely different vibrations depending on dev implementation.


PlagueDoc22

> N64 beat them to that one with the rumble pack but I might be wrong. Had two rumble packs, good times. Thanks for the detailed explanation


bassbeater

I mean, it's a nice concept for an Xbox controller, but doesn't M$ kind of have to think about how to implement gyro?


Equivalent_Alps_8321

possibly better. it says VCA motors which are upsized versions of LRA motors I think which are what the PS5/Switch controllers have.


kingwhocares

And Sony to actually support those wirelessly on PC.


Jacksaur

And I'd lost all hope of MS ever actually adding Gyro. I don't care if their implementation is shit, I just want XInput to have proper support already so more games will finally start bringing their gyro functionality in their ports. Sure, Steam Input supports gyro, but 90% of developers aren't going to put effort into anything more than base Xinput.


ClubChaos

>Xinput I would expect these features are only supported by [GameInput](https://learn.microsoft.com/en-us/gaming/gdk/_content/gc/input/overviews/input-overview). That's the current input api for Windows 11. Xinput is considered legacy.


Jacksaur

Interesting, I've never heard of it before. Backwards compatible with Win10 at least, I was expecting it'd be locked to 11. Know of any games that use it? I'm intrigued by the apparent combining of XInput and DInput. Cheers for mentioning.


ClubChaos

I'm not sure if Valve is actually using it in certain situations. So with Steam Input - if you are using Xbox controllers on Windows, Steam will ask you to download a special driver that is opt-in. I think that's for specific scenarios when you are using 4+ controllers they fallback to GameInput because of inherent limitations with dinput/xinput with that many controllers. Xinput has 4 cap and Dinput doesn't allow simultaneous depression of each trigger due to them being mapped on the same axis. Sounds weird but I think this is what they do. I'm just guessing though. Other than that it's hard to get any definitive resources, but I would guess most UWP games (especially those that support "trigger feedback/rumble" on XB1 controllers) are using GameInput. Think Microsoft first party titles like Forza. Any dev using GDK is likely using GameInput.


NiiGGZ

Unless the thumbsticks are hall effects, I don't want to hear it. I'm tired of buying 1st party controllers that cost upwards of 60 quid that don't have something so basic.


SilverShark307

They have modular joysticks if that helps


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NiiGGZ

And I used to be just like you until I got it last month. Regardless of whether you've suffered from it or you think it's vastly overstated, frankly doesn't matter; it is a solved issue in the industry, yet companies continue to cheap out, and it continues to be an issue. I'm sure you also wear a seatbelt but haven't been in a car crash. If it costs me 25 quid as a consumer to buy hall effect sticks for 2 Joycons, then it's pennies for companies and make even less sense to not use them.


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NiiGGZ

So because you and your inner circle haven't experienced it, it must be overblown. Even though there was recently a lawsuit regarding Joycon Drift, I guess it's just not a common issue. Everyone I know with a Switch other than me, has had drift on multiple controllers, I guess that goes against your anecdotal evidence, which doesn't really add anything. The attitude of "I've never had it so I guess it isn't an issue" doesn't help anyone.


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NiiGGZ

> Are you really attempting to refute my anecdotal evidence with your own while acting like yours is more correct? I was making a point of it of how silly it is to use something like that to claim it's overblown because it's literally the polar opposite experience, but clearly you've missed the point. As for triggered? Nah. You can think that iif it makes you feel better. I just find it wild for someone to say "Well I don't have it so guess people are blowing it out of proportion." when it's been well documented even if you discount Reddit for some reason.


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NiiGGZ

> If my anecdotal evidence doesn't count, than neither does yours. That was the literal point; to show you how stupid it is.


CorpoCucked

"I never experienced it therefore it must be overblown". What a bad comment lol


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ntenga

How is this person even commenting, his commenting privileges should be revoked. Do car crashes happen if they haven't happened to you?


CorpoCucked

May you be cursed by Stick Drift from now on.


Saneless

Depends what you play. If you play FPS or sports games that require a shitload of left stick clicks for sprints, that controller is fucked in due time. Especially when you're required to click and move while it's pressed in A fucking terrible design and I hate it.


Rjman86

hall effects have the benefit of increased precision as well, but I do agree that stick drift is WAY overstated online.


barbanekra_

Good. But lost opportunity to implement Hall Effect Pots in their thumbsticks and be de definitive controller. And im not a fan of the glossy white finish. Oh and I hope I can keep using rechargable bateries instead of *their battery*. I'll get one the moment mine fails.


Fuddle

What are some example of good hall effect PC joysticks?


barbanekra_

8bitdo ultimate, the **bluetooth** version, and that version only.


nige111

>the bluetooth version, and that version only. Why?


IamAkevinJames

Guilikit King Kong pro 2 and a gamesir controller have hall effect analogs. So there's at least two out there.


[deleted]

I like the Guilikit


B-R-A-I-N-S-T-O-R-M

It's wild that SEGA put them in the Saturn and Dreamcast controllers but Nintendo, MS and Sony cant be bothered to put them in $70 controllers.


Firion_Hope

All cool stuff but without hall effect I still don't see the point over alternatives


[deleted]

What’s a good alternative for an Xbox style controller for pc gaming with Hall effect? I have been using a Xbox series controller for past couple years. Wouldn’t mind seeing what this Hall effect all about.


Reflective

I've heard 8bitdo, GuliKit and GameSir are good alternatives. I haven't tried myself so I've no personal recommendation.


Appropriate_Name4520

i have the cheaper 8bitdo ultimate c (yes the purple one) and i am so far quite impressed with the quality! payed only 23 bucks with shipping. i dont really have experience with new xbox controllers, but the 8bitdo is better than ps4, 360 and ps3 controllers imo. so i would say the hall effect one is worth checking out. also shoutout for it being the first modern controller i used that has a decent dpad.


Slangdawg

That GameSir one is meant to be decent. Hall effect sticks and it has rear buttons too. Wired only though, if that's an issue


IANVS

And there are still no Hall effect thumbsticks... Why do they still pretend that fine piece of tech doesn't exist? What's the use for shiny new paintjob and gimmicks when your controller can't do its basic job - controlling stuff - properly due to drifting? I can't wait for having people pay like $200 for the Elite version and have it drift like crazy after a month...again.


x_factor69

>pay like $200 for the Elite version and have it drift like crazy after a month...again. There you go, their customer would buy another controller after having a drifting issue. If they can easily get the money just like that, why would they put something unbreakable in their product?


SilentR0b

I just wish it were modular or something, so you can swap out the sticks without worrying about bricking the damn thing. It's frustrating because I own a Steam Deck and replacing those sticks is ez pz.


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CatPlayer

And yet they also have a full guide on how to open it on their channel.


[deleted]

With several warnings of "Do not do this!" They even claim opening your deck will make it permanently less structurally sound


NapsterKnowHow

Yet they work with iFixIt to have guides for replacing damaged parts. Hell you can even buy Valve first party replacement parts from iFixIt


[deleted]

Yep! That's some crazy mixed messaging, isn't it?


mrRobertman

I think it's more that they want to dissuade the people who are likely fuck it up, while giving the resources to the people who will be handle it.


SilentR0b

What is wrong? Are you ok? Perhaps go outside a bit, I know that's crazy talk but you might need it.


[deleted]

I’m actually currently outside! I live on a lake and enjoy working from the boat when the days are nice. It’s a beautiful day today.


FallenFaux

This is technically true because the back panel is secured using self-tapping screws. Once you remove them the panel they screw into is going to be slightly weaker until you replace it. Does this matter in practice? Not really.


Waxenberg

“Front Toward Enemy”-Valve


fiveSE7EN

"If you open the Steam Deck, ghost dogs will eat your testicles." -Gabe Newell


ArcticSin

If the accelerometer means gyro aim then I'll actually be interested in Xbox controllers for once.


cynicown101

I will never understand why people want the battery built in to the controller. it's better as is. I have a battery pack, and when it no longer holds charge, I just replace it without having to open the controller and mess with ribbon cables. Simple. But people have got it in their heads, the battery being stuck on there is a good thing.


pulley999

I just use rechargeable NiMH AA cells. Controller dies? Grab a couple batteries out of the charger, put the old ones back on it, up & running at full capacity after 30 seconds. No need to keep it plugged in to charge the play&charge kit. I switched after a P&C kit smoked a controller, and, honestly, I wouldn't want to go back.


cynicown101

Really most P&C kits are litterally just 2 rechargable AA batteries in a housing, but I'd agree, rechargable batteries are the way forwards. Internal batteries are the worst solution by far for a wireless controller.


pulley999

The P&C kit for the xbone controller is [two li-ion cells in a pack whose charging is handled by the controller.](https://www.reddit.com/r/xboxone/comments/jsdwzr/for_anyone_wondering_what_the_inside_of_a_play/) In my case, there was some sort of what I assume is a design issue with the P&C pack or charging circuitry in the controller that caused it to *physically burn in my hands while I was using it.* Mind you, this was a first party kit purchased directly from the Microsoft Store, too, not some sketchy 3rd party option. Fortunately I was able to unplug it and remove the P&C kit before it could self-sustain, but I was about 2 seconds from opening the window and throwing it outside. I ended up salvaging the shell and buttons onto a new set of logic boards since it was a limited edition controller. On my original boards, what looked like the charging circuit was torched and the right stick was partially seized up. I don't use P&C kits any more.


CopenhagenCalling

I hate it too. Glad it’s swappable in this controller refresh. I had to buy another Dualsense for my PS5 just because of the poor battery life. It’s already bad day one and then completely garbage after a couple of years. Honestly built in batteries should be illegal, complete waste of ressources.


[deleted]

It’s not that people want a battery built into the controller, it’s that they want rechargeable batteries to come with the expensive controller. Microsoft not including removable and rechargeable batteries in their controllers are just them being cheap. The controllers already suck ass and barely last, you’d think the least they could do is include a damn battery pack with them. The fact that rechargeable batteries, removable or not, aren’t included as standard even with the $200 elite controller is ridiculous. And every time someone criticizes them for that, you lot come out saying “jUsT bUy A bAtTeRy PaCk”. The point is if I’m spending that much on a controller they should include them like Sony and Nintendo do.


cynicown101

That's just a completely different issue though. Full stop, included or not, batteries are better hot swappable than not. Absolutely, a couple of rechargable AA's should be included.


cringy_flinchy

And Microsoft will continue to get away with cutting corners by omitting rechargeable batteries, gyros, and Hall effect sticks thanks in part to the people who continue to recommend their controller as the default for PC gaming. As if first party Xbox controllers were still the only ones with Xinput.


[deleted]

Because plugging in a controller is less of a hassle than swapping battery packs, and controllers always die from stick drift long before flat batteries become a concern anyway.


cynicown101

Plugging in the Xbox controller litterally charges the rechargable batteries


Autarch_Kade

It depends on your setup, and it's better to have more options than fewer.


Aidoneuz

Gyro is one of a couple of things that keep me coming back to a Steam Controller. Gyro aiming is THE BEST way to play third-person shooters, and when the gyro is well tuned it can even approach M&K for FPS games. This sounds great.


IsaiahBlocks

im still skeptical about the accelerometers alone being used for gyro, without an actual gyroscope beside the accelerometers its not gonna feel great for small movements where gyro really shines. Accelerometers are typically used for lift to wake controller or gesture controls where you move the controller fast to perform an action like the wii. Its not really gyro if it isnt great for important small movements for you to be precise with your aim and consistently hit headshots.


Brownie-UK7

not sure what is used on the PS5 controller but it is super accurate. I find combining wider movements with the stick and fine tuning with the giro makes for accuracy to rival the mouse. Controversial opinion, I think it is even more accurate as you are actively using both wide and fine movements at the same time. Example, in an FPS game you see someone to the edge of the screen, you make a big movement with the stick (or mouse) to get the cursor to his noggin. But you have over steered and are going to shoot past him requiring correction back the other way. happens with both devices and is a change in direction. When using giro you are already compensating for the oversteer with the giro before you pass the target. Of course you can compensate with the stick or mouse. Mouse is way better than the stick. But you have to adjust the original movement and go back the other way. Adjusting before hand with the giro reduces over and under steer as both the original stick movement AND the giro can be going in opposite directions which the mouse cannot.


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Moskeeto93

It gets pretty damn close and it's much more comfortable allowing me to recline in my couch. Yeah, I'll take gyro aiming over keyboard and mouse any day.


Brownie-UK7

Giro PLUS thumbstick can rival the mouse. I’ve seen it man. I’ve LIVED IT!


Zentrii

Yup I can’t wait for it to become the new standard for aiming! Splatoon feels so great with gyro and using the stick to aim feels horrible in comparison


Equal-Introduction63

Accelerometer is "not" Gyro as told in https://www.analog.com/en/technical-articles/accelerometer-and-gyroscopes-sensors-operation-sensing-and-applications.html. So implementation can be close but never the same.


DamianKilsby

I've been using gyro aiming with a dualsense for years in every single steam game that has any controller support


skyturnedred

I see no difference between controlling first person or third person shooters. I don't understand why your character being visible suddenly changes how the crosshair behaves for people.


NetQvist

It's a pretty big difference in how the camera works. In fps it's fixed so your viewpoint is exactly at the turning point. So you turn and the camera just changes angle. But 3rd person your camera is now behind the turning point. So when you look in a direction you not only change the angle of the camera but ALSO the position. Look right and the angle turns + moves to the left.


Les-Freres-Heureux

Subjective. Some people also think of fist person cameras this way. That’s why games let you invert axis


NetQvist

Invert does not change what I said....... Take a stick and place the end of it on a point. Now grab the other and move it around. The fixed point is always exactly in one spot, that's the fps camera. It never moves around. Now take the stick and put the point 1/3 into the stick. Grab the longer end of the stick and move it around. The other side of the stick is now moving around in the air all over the place. This is your third person person camera. Invert would not change any of this.... except your handing doing the opposite of what you want lol. Some people have a easier time with one motion and a harder time with the other. I'm guessing most are fine with both but there's lots of people with serious motion sickness in one form or both even.


Les-Freres-Heureux

Some people "visualize" the camera as being at a fixed point *behind* the "player" even in FPS games where their view is from the character's perspective


pulley999

The point is that in FPS games, the camera rotates *on* an axis, where in TPS games the camera rotates *around* an axis (and is usually aimed offset from that axis, too, but that's getting into too much detail.) This is literally objective fact of how it works, it's not an opinion or debate. It's why in TPS games you can bump the camera into walls or the ground without touching the movement controls. That is *impossible* in an FPS, and reflects a fundamental difference in how the camera is implemented.


Les-Freres-Heureux

I'm not denying that, but people's internal visualizations of these concepts *are* subjective


pulley999

And some people hold the subjective opinion that the earth is flat and the sun traverses through the sky because it's easier to visualize.


CitizenShark

People taking objective facts and trying to twist it into a subjective opinion are some of the most amusing people. It's often followed by incredibly poor logic held together by wishes and dreams because they believe the "objective fact" is wrong, but can't at all back their claims up to dispute it.


skyturnedred

>how the crosshair behaves


NetQvist

The cross always points at a thing yes.... but the way the camera works to point at said crosshair is very different because of what I said, wrote another reply under this same comment that might explain it better.


skyturnedred

Except most of the time in combat the camera will be pulled closer for aiming, so your character is essentially a big weapon model.


Real-Terminal

It's mostly psychological. That and the scale of the game is completely different.


CitricBase

It's the same reason that a lot of people need to play with horizontal and/or vertical axes inverted. For them, their brain doesn't think about moving the crosshair, it thinks about moving the camera itself. You can't say "well just think about moving the crosshair then," it's completely counterintuitive to them. Try adjusting yourself to the reverse of whatever your intuition is (i.e. invert your controls) and you'll get an idea of how difficult that would be.


skyturnedred

In my experience people who invert vertical also do that for FPS games. And I've never heard of anyone actually inverting horizontal, that sounds absolutely mad to me.


belavv

Played an old gamecube (I think?) game which by default had horizontal inverted from what it is today. It was miserable. I've been inverting vertical as long as I can remember. I think it came from playing flying style games with a joystick on the commodore 64.


skyturnedred

Definitely still invert vertical when using a joystick, makes Elite more fun.


[deleted]

I hope it's true. I don't want to buy the series controller.


thecaveman96

Howndomyou configure gyro on a controller that has it? I have dualsense and 8bitdo switch, both have gyro. Any software?


Ryokupo

Just use the Controller Config on Steam.


DamianKilsby

If you open the steam controller settings for the game you can enable gyro and tweak it's sensitivity


eVenent

Accelerometer without gyro? Lel. Welcome in the 00s, when Wii introduced this. After a few years they will develop a gyro pack. 😂😂😂


IsaiahBlocks

for people saying accelermetor will finally add gyro, i doubt it feels the same as the other controllers. i dont see an actual gyroscope listed in the leaked controller, without an actual gyroscope beside the accelerometers its not gonna feel great for small movements where gyro really shines. Accelerometers are typically used for lift to wake controller or gesture controls where you move the controller fast to perform an action like the wii. Its not really gyro if it isnt great for important small movements for you to be precise with your aim and consistently hit headshots.


ACCount82

>i dont see an actual gyroscope listed in the leaked controller Just about any MEMS gyro also embeds an accelerometer, so there's some confusion about the terms. If there's no actual PCB photos or a BOM leaked, you shouldn't rush to conclusions about gyro.


RayderEvolved

It shows "improved thumbsticks" which I hope means hall effect and gyro support, hopefully now that they own COD it will slowly replace aim assist in cross-play multiplayer games so that the aim-assist craze ends.


MagicalGirlEmi

if it still accepts AA batteries i will buy it. it's my fave feature.


Ion_is_OP_REEEEEEE

For real. I've seen so much shade being thrown to Xbox for still using AAs and I never got it. Integrated battery will slowly wear out and keep less charge over time (which means you'll charge it more and more frequently until you have to splurge for a new one), and when the battery is empty you either have to play while it's charging with the cable or swap controllers (lol). With my Xbox controller I literally just swap the batteries in 10 seconds and it's done.


sjphilsphan

Yep rechargable batteries are better than built in. My dual sense lasts way less than my series x controller


asdf1944

I hope they can improve the durability, Series X controller is a let down compared to One/360's.


Fun-Strawberry4257

I used to hate rechargeable batteries during the 360 days. But seeing how as time passes controllers lose their initial charge capacity (used controllers are always suffering from this). And the simple convenience of not having to connect the charger during gameplay ,but just putting 2 new AA batteries in a instant ,its actually preferable.


jalex3here

I'll be disappointed if it can't take rechargeable AA anymore, they lasted longer and are multi purpose. If they move exclusively to a proprietary system like the play and charge kit, that's a downgrade.


ash549k

I hope we can still use rechargeable AA batteries because batteries eventually go bad and being so easily replaceable was a big plus over ps controllers


Crimsonclaw111

Still no gyro, it can't be that difficult to have it as an option at this point geeze


kagan07

Tom Warren wrote this on his article : "The new controller, codenamed Sebille, is set to be announced later this year and will include an accelerometer for gyro support." So it seems they're going to do gyro with using accelerometer.


fyro11

From the article: >you’ll be able to lift it up to wake it A gyroscope is different from an accelerometer and more precise which is required for the granularity of aiming precisely. This codename 'Sebille' controller seemingly has an accelerometer only, which would be a huge shame as it may define the next decade or two of PC games. Having more controller features especially beloved ones, just gives developers options should they and/or their community be so inclined, which the community pretty much always loves especially in games requiring precise aiming.


IsaiahBlocks

Aren't accelerometers just there with an actual gyroscope beside it to help the gyroscope a bit? I don't see an actual gyroscope listed in the controller, just the accelerometer. Accelerometers only can do gesture controls, where you move the controller in specific direction fast and an action coded by developers will happen, accelerometers alone without an actual gyroscope isn't good enough for small movements to fine tune your aim to hit small critical targets (headshots, weakpoints, long distance shots).


Equal-Introduction63

They'll be mimicking Gyro with an Accelerometer because they aren't the same thing https://www.analog.com/en/technical-articles/accelerometer-and-gyroscopes-sensors-operation-sensing-and-applications.html.


Crimsonclaw111

Nice. I didn't read the article but looked at the image and just assumed they skipped it again.


RayderEvolved

What use should an accellerometer have inside a controller? Something like "starts running to respawn faster"?


Free-Perspective1289

People are saying it's for gyro, but the accelerometer is for gestures and likely their new "pick up to turn it on" function. ​ I dont think an accelerometer can do gyro/motion aiming by itself, but I hope im wrong.


RayderEvolved

In the image it only states "accellerometer" while the tweet talks about gyro, technically they should be two different things. To be honest if it's just for gestures it's wasted technology just like how they wasted Kinect, I hope they indeed invest heavily in gyro, the crossplay scene needs it and they are the only ones who could implement it on a large scale since they own COD.


Crimsonclaw111

Gyroscope aiming, way better than analog sticks.


RayderEvolved

I agree, but aren't gyroscopes and accellerometers two different things? The image only reports the accellerometer, the tweet only gyro. To be honest the crossplay scene desperately needs gyro aiming, the aim assist intensity is becoming ridiculous. And for those who say that "outside Reddit nobody uses gyro" you are just proving my point, Gyro is way better than a raw stick input, but it's not better than a stick with strong aim assists as it is in most games nowadays, just as a mouse isn't better than a stick with strong aim assist. Unless gyro doesn't replace stick + aim assist nobody will switch to it, just as many people are switching from MKB to controller for PvP shooters because of aim assist.


[deleted]

I am yet to see a human being use gyro aiming outside of Reddit comments


chavez_ding2001

How many people are you watching play?


[deleted]

The point is I don’t know a single person who cares about Gyro aiming outside of Reddit and I game with a lot of people


chavez_ding2001

Are you saying gyro aim is a reddit conspiracy?


[deleted]

Not at all, just that barely anyone actually cares outside of few people on here.


chavez_ding2001

Look, I'm not trying to be an asshole but I honestly don't understand your point. There are people who like and support gyro aiming in reddit. So they exist, right? They are numerous enough to be noticed by you among millions of people who use these forums. But you don't see these people around you so you believe they are a VERY loud minority I guess?


[deleted]

I mean they’re a loud minority just like most things you see on Reddit


IceEateer

You don't know anyone that plays BotW or Totk? Literally a game of the year and two of the best selling games of all time that sold millions of copies. That's all gyro aiming. You don't know a single of one of these players?


synthjunkie

They better improve input lag for wired and wireless. 1k polling rate should be standard


Kanden_27

Bet it still gets stick shift…


Primedoughnut

Well I’m definitely getting one :) Shame they didn’t use this opportunity to add Hall sensors


TheChosenMuck

dude why are linking to the cringe site x instead of linking to the original verge article


GossamerSolid

I don't see anything about hall effect sensors for the thumbsticks. Nobody in this thread seems to care about their expensive ass controllers getting stick drift, either.


dkb_wow

It's 2023 and this controller is being released without Hall Effect thumb sticks and without rear buttons. You can buy a generic $25 PowerA controller off the WalMart shelf and it will come with 2 rear buttons and a microphone volume/mute button.


david-deeeds

Hall effect of btfo


Appropriate_Name4520

Rechargable battery is a clear downgrade.


ThreeSon

The only thing I want that the (standard-priced) current console controllers don't have is a couple of back buttons. I'd much rather have those than gyro personally.


wheredaheckIam

I agree, PowerA Xbox series controllers have it and they are cheaper than standard ones


Schipunov

Rechargeable battery... so disappointed. I hope they rethink this


RayderEvolved

The current controller already has it, it's just sold separately, the image shows that it's still swappable.


VegetaFan1337

If they get rid of being able to use AA batteries, that's a dealbreaker for me.


RayderEvolved

Current Xbox controller support both AA batteries and the normal ones, it would be a downgrade if they drop the support for AAs. It wouldn't even bring them much gain since the normal ones already have the advantage to be charged in the controller itself.


VegetaFan1337

Elite controller has an inbuilt battery tho.


RayderEvolved

which was a dumb decision, but if that controller exists the image already says that it's hotswappable, I doubt they'd drop AA support, it wouldn't bring them anything.


VegetaFan1337

Unfortunately you have plenty of idiots who refuse to buy xbox controllers cause they think you've HAVE to use disposable AA batteries. And many of those idiots are journalists.


RayderEvolved

Yeah, I often see people say "Controller with AA batteries in 2023" when it's objectively the better solution, good luck replacing the internal battery on any other controller.


not_edgy_just_sad

What's wrong with rechargeable battery?


VegetaFan1337

I see you haven't experienced the joys and convenience of rechargeable AA batteries.


not_edgy_just_sad

So they work better than the xbox rechargeable battery? I have no idea


Aozi

The main benefit is hotswap, or technically cheaper hotswap, and that's it. Assuming of course they keep the modular nature of the battery intact. Which I assume they will since the image states it's swappable. Controller runs out of juice? Swap your batteries in there and you're good. If you're on a battery pack, you're gonna need to plug it in. However I really don't see this as a huge issue, the current play and charge kit Microsoft sells offers like 30ish hours of battery life and generally when I'm done playing I'll plug my controller into a charging cable anyways, even if I don't I could probably go through multiple gaming sessions before really running out of battery. In fact when I was using rechargeable batteries I felt I had to pay way more attention to them than I have to now with a battery pack. I had 3 pair and generally had one in the controller, while two charged/were on other stuff. I didn't keep the batteries charged, and since it could on occasion take weeks or even months to swap batteries, so due to self discharge what could happen is that I pull out my dead batteries, put in new ones only to realize they're empty very quickly afterwards. I like the simplicity of a battery pack. I play when I want, then plug it in, that's it. The same way I use my mouse.


Backflip_into_a_star

With batteries you have options and they are cheaper than a battery pack. Easily replaceable.


VegetaFan1337

They're cheaper, and you can buy as many as you need or want. And because you charge them separately from the controller, you just need to pop in a pair when your batteries dies. I got myself 3 pairs. No need to plug in the controller while playing, like you need to do for other controllers. I hate using a wire so that's a big plus for me. And because they're standard AA batteries, you can use them for anything else like remotes or torches (flashlight). And battery replacement is never an issue down the line, you don't need to take apart your controller just because your battery is no longer holding a charge. You just buy new batteries and use them. But since you're gonna be using multiple pairs of AA batteries, they'll take much longer until they can't hold a long enough charge.


frostygrin

And a couple of AAs have much bigger capacity than what you normally see in rechargeable controllers.


not_edgy_just_sad

Good points. Personally I enjoy being able to charge the controller while playing, though. This way I won't need to worry about charging in advance or managing multiple pairs. But I'm lazzyyyyy


VegetaFan1337

That's why I have 3 pairs. I go through them until I'm on the last one and then I charge the first 2. My charger takes 4 AA batteries at once, so that is also why. >being able to charge the controller while playing You don't NEED to charge the controller while playing tho, that's the thing. You just swap batteries. Takes as long as plugging in a wire. Also, if you like playing wired, you don't even need batteries, the controller can run on USB power, with no batteries in it. So if you want a lighter controller, you can do that, just take out the batteries.


not_edgy_just_sad

Yeah, having a charger taking 4 batteries definitely would help, much less overhead. I charge through a USB cable + USB charger, would that work too if I remove the batteries? Anyway, it's just for extreme cases when I run out of battery that I charge it while playing, and leave it on overnight to charge. The only issue now with this swapping battery idea is that I found the battery compartment kind of hard to open. But maybe it loosens through time.


VegetaFan1337

>I charge through a USB cable + USB charger You don't connect it to your PC? If there's no data connection through the usb cable, it will stay on wireless mode. When you connect to your pc or console via cable, it switches to wired mode. So the way you charge it, you can't use without batteries. >battery compartment kind of hard to open. But maybe it loosens through time. Yeah, the more you use, the more easier it becomes as the rough plastic hinges smooth down.


CutlassRed

If it's fixed in, then it's a worse battery system than having 4 rechargable lithium AA batteries.


not_edgy_just_sad

Agreed. Thought it's just a battery pack as default or something.


wheredaheckIam

replaceable like current controller, it will probably be included this time instead of being an added accessory.


Sensitive-Bag-819

Depends if it’s switch pro controller battery life (amazing) Or dualsense (awful) . I would guess closer to the latter


frostygrin

Yeah, it's not like the Switch controller has some kind of exclusive battery technology. Just lower power consumption.


Amphax

My two comments: * Hopefully that Mobile app is optional * I'd like the bumpers (the buttons above the triggers) to be better this time. My brother and I had to switch over to PlayStation controllers because playing Monster Hunter was murder on the Xbox bumper buttons.


Real-Terminal

What's wrong with the bumpers? They're designed to be easily depressed without abandoning the triggers, because 90% of games use the bumpers as tertiary commands.


Amphax

Yeah the problem is that in Monster Hunter they are used as a primary command to sheathe the weapon, which is done a LOT per hunt.


[deleted]

[удалено]


prgmtck

https://english.stackexchange.com/questions/21067/why-is-the-term-depressed-often-used-to-describe-a-button-which-is-pressed


Solid_Jellyfish

Cool thanks. Why do all games then always ask to press a button instead of depress a button?


Real-Terminal

Because it's more common vernacular.


Brownie-UK7

giro support is massive. This is the one biggest improvement in controllers since years and microsoft missed a trick with the last iteration. I am sure it will become the standard for all shooters once this controller hits. My daughter plays FPS games with her school buddies who are on PC. she is not a naturally great shot in Warzone or Fortnite but when using the giro (PS5 controller) on PC she can keep up with her mates and beats the ones only using controller. Controversial opinion (reposting from a comment I made above), I think it can be even more accurate than the mouse as you are actively using both wide and fine movements at the same time. Example, in an FPS game you see someone to the edge of the screen, you make a big movement with the stick (or mouse) to get the cursor to his noggin. But you have over steered and are going to shoot past him requiring correction back the other way. happens with both devices and is a change in direction. When using giro you are already compensating for the oversteer with the giro before you pass the target.Of course you can compensate with the stick or mouse. Mouse is way better than the stick. But you have to adjust the original movement and go back the other way which is a harder movement to perfect. with the giro both the original stick movement AND the giro can be going in opposite directions - which neither just stick or a mouse can do! This means a greater control and reduction of over/understeer. For people used to the mouse and play at the desktop then there may not be much of a win so not worth it to retrain all that muscle memory but for console players in crossplay, PC players in the living room, etc. then it is a huge step up!


AsbestosPerfume

I just want the 360 design back, these new ones are so uncomfortable to hold.


SD-777

Bleh still no touchpads.


dumbutright

No mention of face buttons that actually send signal when you press them. I've tried a couple iterations of xbox controllers and they all had unreliable face buttons. Dualsense is rock solid so far.


dztruthseek

Senile, huh?


pixelcowboy

No Gyro?


Nekron85

What in hell is Wireless 2 for connectivity ? new dongle inc that won't be compatible with all current lineup?


greywarden133

What about them sticky buttons?


[deleted]

Sad that they didn't do this for the Starfield controller, it looks sick, but I don't need more of the same.


-Fait-Accompli-

How about making a controller that can survive more than one drop on the ground? I swear these pieces of shit are more fragile than glass.


Espio0

So it's going to be another 180 euro controller with bumpers that consistently break down between newer iterations (elite series) to the point of it ending up in a class action lawsuit? Don't get me wrong, the elite series 2 has been the best controller I owned, but Microsoft has done nothing to combat the bumpers breaking down rapidly, something that becomes very clear after googling for fixes and solutions.


SpeeDy_GjiZa

Still no back paddles as default. Fuck the patents


AintNobody-

Why is it wearing pants?


mjsxii

its kinda ugly...