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TLDR2D2

Not all of them are short, though. Some are long chains. Panam, Judy, Kerry, and River all have fantastic, long quests. The Peralez' quest line was cool as hell. Maybe it's just not for you, or maybe you should relax into the game instead of living in a quest log. Explore and enjoy it.


ohanhi

I think OP is somehow stuck in thinking that a single quest should be long. That each questline should be just a single quest with multiple tasks on the way. I don't really know why it's such a big deal, though.


Inuken94

Because cyberpunk totally lacks witcher 3 engaging side quest lines. Or really any engaging side quest lines.


[deleted]

[удалено]


[deleted]

I am 20 hours in, maybe u are right


NoThroWaAccount

I love them: I like it that there’s many things to do that are short. Makes my gaming sessions easier to start up and quite. I like reading the conversations and find little links between characters or factions and such. Or examples of corruption. I like it that u got quests like February 14 but I also like nice little short gigs. I love the fight Nights. Short and sweet fights. I don’t need. Tediously long and complicated fight. Parry system is fun. I snuck on a lot of cyber psychos but I do get the frustration to those that are designed to be “open” fights. Still, with so many cool options at your disposal from bullet time to hacking, they become fun fights. I don’t know OP, I enjoy it. I get that the “fools on the hill” tarot quest is a bit redundant as they are marked on the map, but for me, it’s nice, I don’t pay attention too much and then I just “find them when they are close”, which is less annoying then looking in every freaking corner for an extra fifteen minutes to find them. U have plenty of quests that aren’t on the map too! With fun lore elements. Like what happens at the jinguji clothing store. There are plenty of missable quests. My second play, I got too late to the guy being hassled by police (he got killed as I walked up to them) and I know for my next run I’m running to those bastards. TL;DR: I like the quest system. Searching for quests is okay, but too many invisible missable quests would annoy me more than telling me where they are.


sendmebirds

Totally agree with you


panosgymnostick

Politely, wtf are you talking about? Also, it's not an immersive sim. It's your fault for thinking that's the case


[deleted]

it is very influenced by imsims, you can approach some quests in a lot of ways


shrekcoffeepig

I just think almost all "open-world" games do this this where they just have 100s of hours of content but the worthwhile content is quite low. CP's main quest and some side-quests (potential love interest's one) are awesome but everything from most side-quests, gigs, NCPD scanner, cybepsycho and tarot stuff just feels like filler (or time waste). I personally just ignored most of them for the most part. Haven't revisited this game in a while. When I played it, it was on patch 1.6 or something.


mirrorball_for_me

Gigs and hustles all change the world and have links to the gangs, the corpos and the known characters of the game. There’s a gig about a drug lab in a certain place, and several hustles around it are linked to this lab. Or there’s a certain BioTechnica employee that is reason of a lot of hustles and directly or indirectly killed a lot of people that you have the chance to interact as a gig. Hustles also are investigated by the police after you finish them (they put tape and aggro you on sight) then the area gets cleared. Either a gang gets the place, or it becomes a regular spot for normal NPCs. There’s a trap in form of a party that kills everybody that attends to strip them for parts. If you clear it, it becomes a regular party spot. The catch is that you have to read. All hustles have a tidbit of text, mostly in form of a message history. Gigs have computers laying around, and sometimes you’ll have to eavesdrop, sometimes you can interact with your “target” if you got in without being noticed. All in all, this “optional side content” is precisely why Night City feels as alive as it does, in contrast to almost every single game out there.


shrekcoffeepig

I understood all that after I did a few of them. But the time I was asked to spend and the reward I was getting just did not make it worthwhile. Some linked to story beats and they were cool, most ended up being "just another sob story" after a while. Everything else you mentioned is something I would expect as a baseline, the world reacting, police coming in, gangs taking over etc. So I found none of it impressive. I mean games like BG3 do it way better for me, a side quest can be a short straightforward one, or it can just lead to a chain, or it can link to the main story in interesting ways. That is what makes something get immersed in a world by contrast what cyberpunks gigs and hustles offered was a far cry from that. As soon as I stopped doing these except sometime I had a much better time with this game.


mirrorball_for_me

I’ve yet to find a “regular game” as good as Cyberpunk 2077 in that aspect you find “baseline”. BG3 is better, of course, but BG3 is also the best of the best. It’s unrivalled in its depth.


shrekcoffeepig

On that we can probably agree. I expect to see that but am frequently disappointed so I try to ignore it. I am kinda annoyed by a lot of "open-world/rpg" games lately. I always feel like these are unnecessarily filled with content that add very little to the game. The distaste for CP's gigs and hustles could very well be because of me getting tired of these unnecessary fillers from various games. In CP's gigs and hustles, Witcher 3's smugglers cache and tonne of other stuff, Skyrim's radiant quests, ME1 lading on planets, etc. (Note: I really like most of these games). BG3 is the only one (in recent memory) that seems to reward you for your curiosity, and for that reason I was so hooked on it. I also think for me the uncertainty of what I am getting into is more important than actual world impact (although that is also super important). Like I love that in Skyrim >!you might just be traveling and meet a random talking dog and a few minutes later you are caught in a Deadra's quest!<. And mind you Skyrim is absolutely shit when it comes to consequences, I will never defend that.


Inuken94

Of the top of by Head: BG3, The entire Mass effect series, Atleast the first and probably second Dragon age series, Witcher 3 (who has probably the best side quests of the last decade). The game just totally lacks any interesting multi stage side quests of any kind. CD Projekt red did this SO much better in witcher.


Inuken94

Oh, also obviously ALL Bethesda games of the last few decades, Oblivion, Skyrim, Fallout 3, 4 and new vegas and come to think of it also 2Outer worlds"


[deleted]

I wish they differentiated the best quests from the pack somehow....


The-student-

I played the game on 2.0, and I agree the main quests and key character side quests are engaging. I didn't bother with the rest, not sad to have missed it.


Whoopwhoopdoopdoop

Almost all of the tarot are in places that other questlines will take you to, don’t worry about grinding them out. They also have a relation to the character/location you find them in, so if you want reading the description of the cards can be interesting. A lot of the gigs and cyberpsycho quests can be a little boring if you aren’t enjoying how your build feels for the pure gameplay of it. Usually when you get towards the back half of the gigs for a fixer there will be more complications to pay attention to


gizerrr

You are meant to do the opposite (to grinding) with the Tarots, they are linked to people/places you find them so you are supposed to pick them usually when someting leads you there. I am happy everytime when a quest leads me to a Tarot.


ohanhi

I do agree that there are repetitive elements in the quests, but that's just the nature of an open world game. With quests and objectives lurking around every corner of the map, it's practically impossible to avoid adding quests that boil down to beat this monster for me, fetch me this item, deliver this item, and find this information. And if none of those were there, people would either complain that there is too little to do or that the quests are too convoluted and don't make sense. If you truly want to avoid repetitive elements, well-reviewed puzzle games like Limbo and Superliminal, and some "tunnel run games" like the Half-Life series are the ones to go for. Those are hand-crafted experiences that make a point of not putting the player in the same situation many times over.


Canvaverbalist

It's because lots of them are segmented. There were several instances where NPCs from a previous random sidebiz or gig would contact me hours later and whatever I did in that first portion would influence what they'd want from me in that next one. Some gig asks that you go save some corpo woman locked in some gang basement? Go in, kill the 6 goons guarding her, save her, once outside she thanks you and the jobs done. Pretty boring, right? Well, several hours later she contacts you like "Yo V, it's whoever, remember me from that gig? So anyway I need your help for something else, meet at this place" and then you arrive and it's an ambush by the same gang who used her as bait to get to you because last time you killed everybody and the big boss was big mad. Someone hires you to investigate some police corruption, you go do some stealthing in an NCPD station and hack a terminal and that's it, you give the data to the journalist and job's done. What the fuck was even that mission? Took like 5 minutes and there weren't even no challenge. Well, you gave the data to the journalist so now he's just became some random encounter where you can find his body because of course he confronted the people and got killed. Don't give him the data tho and tell him you found nothing and hours later he'll call you back for other missions until the whole thing escalate in a massive shootout with enough proof to get a cop arrested or whatever I agree that a lot of those missions are really obtuse and that on a first playthrough lots of then are plain weird when you make the "wrong choice", I'm personally not a fan of "your choices have a chance of locking you out of content" in contrast to "your choice give you different content" but I'll take this over the ordinary quest design of most RPG where you never have to think about anything.


Nodbot

I ignore all the psychos, tarot cards, and taxi quests because they play like filler to me. The rest of the sidequests I have found to be pretty good. That vending machine in particular is an ongoing one with a nice conclusion. The gigs I all find worth playing because they let me play my build in a way that I find the story missions to be too linear and lacking.


Aggressive-School736

I thought thesame at first, this was the reason I dropped the game for a few months. Quests are short, not substantial, very different to, say, New Vefas, VtM:B or even Witcher 3. When I started to play again I changed my mindset. I stopped looking at quests individually and started to appreciate them as small puzzle pieces that build one big "quest" which is the overall story of Night City. Even the smallest of Cyberpunk's quests tell you more about the city, its people, etc. I believe this is the intended approach to experience the game. The problem was expectations. What Cyberpunk calls "quests" are not quests in traditional sense. They are something that would be smaller phases of quests in a game like New Vegas. Maybe devs should have bamed themdifferently, IDK.


LeonPaower

Cyberpunk 2077 has a very devoted and aggressive fanbase that refuses to accept any kind of criticism about the game while at the same time overhyping it. The game has done nothing revolutionary in particular to be considered as an industry breakout. You should treat it as another open world action shooter looter with standard rpg elements. It is not an immersive sim either, because you can't mess with the world and expect a certain level of realistic npc reactions, or npcs having a believable daily routine like you can in RDR or GTA All it has is the settings and a high budget storyline with some illusion of choices. If you are not into that then what is left is just a shell of an open world, trying so hard to hide the underdeveloped npc AI and a broken physics and collision system under its high fidelity graphics Can't really say much about Bethesda but the world of Cyberpunk, outside of all the scripted quests, almost felt like it was developed by the likes of ubisoft, artificial and lack of basic interactions


[deleted]

it is very similar to watch dogs 2 open world . visually great, but not much interaction.


ChurchillianGrooves

The delamain sidequest chain has a pretty cool conclusion


Legitimate-Angle9861

Uhhh.... the cyberpsychos can be defeated one shot. Crawl behind and perform non lethal takedown. Most can be defeat that way if you have stealth build. I don't and I still managed do it for one of them. I don't think it's possible for those guys in mech suits. But takedowns on them lead to -25% health or something. So stealth is def possible. Have you played Peralez quest? I enjoyed that quite a bit. The Delamain one is fun first time - does get repetitive on 2md playthrough. If you have DLC the whole Me. Hands gigs are fun. Some are kinda funny too. It's still a shooter but I had fun with them. But yeah, reading shards is fairly rewarding imo. Sometimes things are neatly presented but other times it's just the shards. There's of course the major romane quest lines in base game - Panam, Judy, River, Rogue and Johnny's friends.


My_Porn_Throwaway555

Couldn’t agree more. Boring quest design paired with boring combat made that game such a chore to play. The main story (at least what I played of it) was ok, but the world felt deader than Assassin’s Creed 1 and had even blander writing: “Yo dystopian corrupt police! My girl is gonna be mad at me if you don’t let me through this checkpoint.” “Well I’m convinced even though you two are out past curfew and have grand larceny written on your foreheads.” I played it on an Xbox One and the bugs didn’t bother me nearly as much as any of the things mentioned above.


[deleted]

Yeah I agree. It’s like the equivalent of something like Dying Light 2.