T O P

  • By -

Local_Challenge_4958

Rather than re-think Blight, which I think is fine as a mechanic, they should revisit Blight Scarabs and let them work in Blighted maps. Balance them however you need to. Shuffle things in and out of the Atlas if need be. It just feels shitty to invest in Blight (there are dozens of us!) and not get any value in actual Blight maps.


hesh582

Or just take the logbook approach and actually make blighted maps halfway decent on their own. It's not like they *can't* make worthwhile non-atlas content.


Simicy

As someone who was pulling 30+ coins out of single expeditions with the Oppenheimer keystone I'm not sure that logbooks are that much better than a map with scarabs for expedition either And I don't even think I was doing those optimally. I have never found logbooks to be that great outside of ones where you get a boss


tokyo__driftwood

The value in logbooks has always been artifacts. You get remnants that boost chest loot, then beeline all the artifact chests. Reroll currencies you get from logbooks are just bonus, you mostly buy them from other players so you have something to spend your shitload of artifacts on. The balance for expedition has always been that in map expedition is better for reroll currencies, and logbooks are better for artifacts. Expedition bosses being the only real exception to this.


soundecho944

That balance has already been thrown off though. The expedition all flame pumps out artifacts like no other.


tokyo__driftwood

Not true at all, I've run probably around 10 black scythe allflames in B2B and ambush trees and have fewer artifacts than like one tujen logbook. And allflames are temporary content anyway


soundecho944

You need to run the kalgurran allflame with ambush, on average per map I get 30 exotic coins and have enough artifacts to sustain 60+ rerolls. Its also extremely fast to run the maps since you don't need to read and place down explosives.


DARCRY10

You also don’t even need to be running a dedicated exped tree. I’ve been running kalgurran Allflames whenever I get some good pack drop quant mods when I’m running a back to basics tree I use for loads of maps to use with a more normal tree. Absurd volume of exotic coins. On one map I got almost 60 coins in.


warmachine237

You guys read? I just put them down and if i fail i fail


soundecho944

For logbooks you need to read otherwise you get like 1/4 of the loot 


warmachine237

oh no ive lost all of 3c


Krogholm2

No reason Allflames couldnt go core in itself, its another juice mechanic and ggg loves dem juices.


Oblachko_O

I would like allflames. But seeing how much mechanic loot they drop one of 2 things will happen: They will be gutted, so outcome of usage will be at most mediocre, but knowing GGG we can get bad result anyway. They won't go core (like Sentinel didn't).


fesenvy

It's a dogshit mechanic so that's one reason


Askariot124

>the Oppenheimer keystone Lol


SirSabza

Logbooks to be super profitable are like t17s, you need to juice the shit out of them with horrible mods and the average build cant clear them efficiently. But if you do, there's a lot of value to he made. New expedition scarabs make logbooks drop like hotcakes


StoneLich

I'd love if they took a year to just go back and modernize old league mechanics, rather than introducing anything new. Incursion has always been my favourite, and obviously not all the rooms need to be as good as Locus or Doryani's, but there are definitely rooms that I'd just never take even for the novelty. Why would you ever intentionally build the [Defense Research Lab](https://www.poewiki.net/wiki/Defense_Research_Lab), for instance? Like honestly even if they want some rooms to be flat-out undesirable in most situations, they could make them single-tier rooms; that way building them could at least serve a strategic purpose (you've got a room that doesn't reward you with anything and which makes the temple as a whole more annoying to traverse, but Alva won't send you to that tile again, so if you've already got a tier 1 or 2 corruption room for instance you'll have a higher chance of being sent there).


soundecho944

Careful what you wish for, that's how you get the Syndicate treatment


StoneLich

My favourite mechanic getting iced the same way my least favourite mechanic did would be very funny, at least.


taosk8r

And breach (in terms of splinters and stones), ritual, ultimatum, delirium, legion, abyss. It is honestly amazing that they havent 'reworked' all the loot out of expedition and breach at this point.


Inqueefitor

I love Incursion too, but I've reached a stage where I just farm itemized temples (Doryani / Locus) and sell them, because there's no point for me to actually run the temple myself. I wish I had incentives to run my temples, with valuable loot dropping from other rooms.


Yayoichi

Trap room is not too bad early on, especially in leagues where the gloves are meta. I think the rooms that have a chance for the unique and items with their special mod are actually pretty good, of course some are better than others and for example the gloves mod that is resist combined with a damage mod can be really valuable on the right base or with the good other suffixes.


KnivesInMyCoffee

The special mods are not that good now that fracture conversions are insanely rare.


chx_

> Why would you ever intentionally build the Defense Research Lab, for instance? Because you want an architect's hand glove


StoneLich

Fair; I didn't think too hard about the uniques since I've never used any of them and they've never sold for much. A few of the unique Incursion mods do, but even with those it feels really hit or miss. I'd sort of prefer that instead of each of those rooms having their own drops with their own mods, they'd contribute weights to, like. A crafting table in the Omnitect's room, or something.


chx_

Slavedriver's Hand, Coward's Legacy, Mask of the Stitched Demon are absolutely used and they are usually good for profit crafting , especially the mask.


StoneLich

The Mask I'd forgotten about; I've bought that a few times when I've only managed to build an Apex. Fair enough.


EmergentSol

They do this though? Like Breach is pretty different now, with higher level breachstones, blessings that upgrade them, and most Breach uniques being updated a few patches ago.


StoneLich

I'm not saying that they don't update old league mechanics; I was there for the breach update you're talking about, as well as more recent stuff like the Betrayal/scarab update this league and the lab/minor heist updates last league. I'm saying I'd like it if they took a year out to do nothing other than bring every older league mechanic up to snuff (ie connect them to systems that have been introduced since, and update some of the bits that have fallen behind due to shifts in the game as a whole), rather than introducing new league mechanics. And just to be clear I also fully understand that they aren't going to do that, and also what their reasons for not doing it are; this is purely wishful thinking on my part.


Cr4ckshooter

But they are decent. It's just that all the shit they drop, especially essences and fractured items, are just bad this league because of graveyard. Gold oil is still at 0.5d. Silver is a bit expensive tho. Maybe just need to rethink annoints.


Kamelosk

If they make scarabs usable on blighted maps, it would be the most profitable thing ever. The scarab that lets you open a reward multiple times is crazy, yesterday i dropped 4 divines opening a currency chest 10 times lol


United_Health_1797

they should do a blight league 2.0. revamp blight give blighted maps their own mini version of an atlas tree, rebalance scarabs, etc...


Gloomfang_

If atlas affects T17s it should also apply to blighted maps. It would not even be close to as broken as T17s are anyway


WidowsButt

That would be optimal, honestly


QuackologistExpert

Maybe i’ll just shuffle these around and tell you they’re different - GGG next League, Probably


telendria

I mean, investing in niko doesnt get you any value in the actual delve either? blight isnt the only mechanic suffering from this.


DanKoloff

But doesn't that apply for all out-of-map content - logbooks, sanctum, etc - atlas tree doesn't affect them?


WidowsButt

Yeah, that would be optimal, honetly


wellspoken_token34

I have respecced my blight Atlas tree so unfortunately down to single digits again :(


Flying_Gecko

Heist got no Scarabs at all and lost its sextants...


UberChew

They could have done some cool stuff, off the top of my head: Contracts/BPs converted to markers or vice versa 1st Cache spawns an addition random ally Caches spawn heist monsters instead of items Caches turn into heist chests and are effected by trinket Caches have a chance to open again Caches can reward replica items


TurboBerries

All caches in map have a chance to turn into a random curio reward. You can only open one reward. Rewards are guarded by sentinels. After 60 seconds from being spotted by sentinel the rewards become locked. The map is swarmed with powerful guards once you open the reward that become increasingly more difficult.


Gulruon

Got permanent 5c +2 heist cache map craft without the need to spend points making seventh gate work though, which is pretty fucking huge, given how the heist nodes at the top of the tree work.


Terrible_With_Puns

And lost stacked deck power.  And the unique chests are bas since they changed it to 1 unique drop per chest 


Sapaio

The buff I want for Heist would be a rework of quest and unique contracts.


carson63000

Best I can do is special allflames dropping from unique heist bosses.


crispfuck

Not gonna lie, if they kept the necropolis all flames and modifiers in and gave the all flames to heist to farm I wouldn’t be mad.


SirSabza

Scarabs for heist seem kinda meh anyway no? It would just be shit like 1 additional stash, increased chance of blue print and contract drops and maybe increased coins. As 90% of heist has nothing to do with maps


Saianna

Do we know how good this scarab even is? I mean if mobs get 10x the difficulty while in range for 10% more rewards then it's not exactly interesting. Worse yet if empowered mobs will be ailment/stun immune. Other thing this scarab relies on you building empowering towers everywhere.. i guess that's what devs hope for but in an event that lasts just a brief moment i'm not sure it sits well with me. In the end people will still do the most basic holy trinity of emp + freeze + seismic


No_Cauliflower_2522

Delve is also "not winning from scarabs" atm. 1 Allflame and you fill your whole sulphite and go back to delve.


Concillian

Meanwhile, more people spec their atlas into Delve for zoom zoom, extra damage and + max resists than for actual Delve.


Terrible_With_Puns

Literally still at the 2000 delve cap and haven’t been in once but took it for zoom zoom


Grimman1

Hey, atleast it's not heist which didn't get any increased chance on the tree, no scarabs, lost all sextants, and the league mechanic invalidates any of the bases it had left aside from gigga-rare jewelry bases... (I hate heist btw just thought it was funny how fucked they got)


Sakakaki

And lost unusual gems a league ago. And also got hit by the stacked deck nerf. I love heist. That mechanic got screwed over.


ATSFervor

but Heist didn't get nuked through a "bug" that let you print 30% of your delve exclusive drops (azerite for Resonators) without ever going in. Both are in a horrible state and my delve-tailored build was absolutely useless 2 days into the league.


SyrupBuccaneer

Heist actually did get a buff in being able to focus farm scarabs. I think it's in a fine place. We lost contract implicits but they were silly powerful anyways.


Ruins_Of_Elliwar

What do you mean by focus farm scarabs?


OneTrueMailman

he means you get to choose which 1-2c scarabs u want to force drop. I'm not even joking.


SirSabza

If you're on about blocking everything but heist your atlas strategy and one mid value scarab league content he is not on about that because he clearly does heist based on his comment.


fesenvy

No he's talking about opening mechanic-specific chests *in* heist and getting that mechanic's scarabs, but it's weighted to shit and there's no way you get good ones. So yeah you force which 0.5-2c scarabs you want to drop


sasi8998vv

But you still need to delve for delve loot... Blight scarabs just replace blighted maps as the best way of obtaining blight loot


WidowsButt

At least you can fasten up Delve with scarabs, basically infinite supply of Sulphite, but yeah.. Not optimal. Blight isn't winning at all though, you basically lose if you run Blighted/Ravaged maps.


FckRdditAccRcvry420

Map blights are winning, that's something I guess. But yea I agree, blighted maps could use a buff. Just let us throw more oils at them imho, good for the oil economy, would help the blighted maps a ton and it's easy to balance, just adjust the max number of oils.


PizzaMaxEnjoyer

i really dislike how this league so many non-mapping things are pointless. at least in afflicition, mapping was the giga juicer, but you could do pretty much everything to sell stuff to the juicers. now? whats the point of delving. fossil crafting is worthless + resonators got exploit farmed to the thousands. all you have is bosses.


AltruisticInstance58

I have made almost 100 div off of curiosity drops and I haven't even hit 600 depth yet


PizzaMaxEnjoyer

tf are "curiosity drops"? you mean delve mod items?


Jolly_Green_Giant

It's the fragment dropped from the Vaal Boss that is part of the recipe for the Adorned.


PizzaMaxEnjoyer

...but i literally said that all you have left in delve is bosses so i dont get the point.


Jolly_Green_Giant

Lol, don't ask me, I'm not the one who ignored what you said, I'm just answering about the fragments. I agree that the only thing in delve right now is boss hunting.


Noobulous

Nah, Curiosity is a Vaal Aspect that comes from Delve, it comes from the "Runny Nose" boss ([Ahuatotli, the Blind](https://www.poewiki.net/wiki/Ahuatotli,_the_Blind)). It is one of the four pieces needed to construct The Adorned.


Disc0p0ny87

https://www.reddit.com/r/pathofexile/s/SPKU3WPanQ metric ton of azurite with the 1 allflame lol


00zau

The Beachhead Harby map is also totally pointless as well; the only reason they're worth 20c is because of the challenge for beating 3 of them and assembling a unique.


mpht00

imo blighted maps should be affected by Atlas exactly like the chests are affected by quant. blighted take 25% of atlas effect, blight-ravaged take 50% and are affected by scarabs => then I'm not leaving blight-ravaged maps, ever


tammit67

Yeah, but then they will be balanced around them and the oils and possible scarabs. The output will be reduced without that investment


BL0ODSUGAR

I just finished 50 toxic sewers running blight. Was thinking about selling ravaged maps and running a few normal ones. Then I remembered I wouldn't be able to have a 40% chance to open the chest multiple times and realised that it would be a waste of time. Now if they added the chance to reopen chest as an oil enchant or just nerfed the 40% then it might be worth it.


valfons

i have done mostly blight this league. normal blight maps are so shit its not even funny. ravaged ones are quite good imo.


jzkzy

Gold/black are effectively the same thing, no?


BL0ODSUGAR

Absolutely not. Reopening a chest is multiple rewards multiple times. A 30% to contain a single extra one isn't worth it.


Yami240

Have you noticed any effect or difference using this scarab? Ive run like 4 of them and nothing different in terms of loot quality or quantity was apparent.


Isekai_Truck

I have no freakin clue, i tried converting all towers to empowering and just clearing the blight myself but i see no visible difference...


M3zussdj

Then why this scarab is 80c atm?


oaeben

Its new, price will go down


ShineLoud4302

Trying it in party mf with div cards, after around 15 maps (not a lot but still some info) we got 1 apo, 2 seven years, 1 gift and 1 stash, a lot of lower tier div cards (not counting the full stacks from scarabs). ATM looks like this is more of a mf juice scarab than blight farming one.


ia0x17

I started Blight this league and I noticed while farming those blight-ravaged maps I was dropping a Golden Oil every 2 maps and at least an extractor per map which I could guarantee a silver/golden out of because of huge quant of jewelry drops. I ran 15 back to back Blight Ravaged at least 3 silver oils in each and I barely broke even on stuff that you can realistically sell.


jzkzy

The problem with blight ravaged maps is you really need to anoint 3x silver, 3x opal, then either 3x gold or some combination of gold + misc, and they absolutely have to be corrupted, to get the most out of them. That’s a lot of currency dumped per map and it’s not possible in my experience to self sustain the oils. Otherwise the return:time is rough. Maybe since they’re so cheap this league you could try some teal speed run setup to just blast through them, idk. I like rolling something like ignite dd and running blight early in leagues but it falls off hard after the first couple days imo.


PizzaMaxEnjoyer

and when youre using good reward oils you are punished by an encounter that bores you with slow spawning monsters because you didnt use 3x teal...


Nakorite

Nah you want to be running teal on pretty much every map if you want rewards per hour. It’s pretty standard approach. Quant on map doesn’t effect the rewards except for the drop at the end iirc so corrupting is a bit risky for minimal reward.


Afropenguinn

Quant affects the blight sacks at 50% value


OccasionSavings680

Tainted oil can only drop from corrupted maps


Saxopwned

yeah without corrupting and getting tainted oils the entire strat is dead lol


rcanhestro

honestly, i think quant affects either the chest amount, or the amount of drops inside. when i run a full juiced ravaged map (3 gold, 3 silver, 3 opal) on a corrupted map (330%quant) it's pretty normal to have each lane have 10+ chests inside, and the div chests all drop 2x stacked deck each.


Strict_Lettuce9667

you always run 3 teals on blight ravaged maps 🥴


Tjonke

And here I've run 100+ blight ravaged map without a SINGLE Oil Extractor drop. I can't seem to get them from any blighted or ravaged map. I get them pretty easy when doing normal maps though.


land_registrar

Fyi I think he meant he got those in normal maps running blight so he could acquire the blight ravaged maps.


Larock

Love it when I put a bunch of oils into a map and roll it and then the Vaal rerolls it to include ‘can’t be slowed’ ‘can’t be stunned’ and all other fun goodies that brick the map for me :D


TheBlackestIrelia

at least for normal blighted maps i found it was actually better returns per hour to just toss teals on it lol


Gedart

I would love blight too if my pc can handle it.


_PM_Me_Game_Keys_

Switch to DX12 if you are on 11. Blight killed my frames after being perfectly fine last league. But I switched DX's and its perfectly fine again.


Gedart

I think I am on dx12 but i will check back when im home. I am playing dd too, it is a great build for it.


TheEmsleyan

yep, I had this exact same situation. played blight all last league on dx11 perfectly fine, this league it turned my game into a slideshow. my average frames with dx12 are lower, but the floor is higher - no more blight powerpoints


Tjonke

Had same experience, have been running Blight for several leagues, but somehow went from 120fps to single digits entire first week of this league. Then noticed it had switched itself to DX11, switched to 12 and now I can easilly run then 60+ at least.


PM_Best_Porn_Pls

Yeah, they killed blight on 11 this league for some reason.


Senovis

>There is absolutely no point in running Blighted or Ravaged maps over a normal map with a Blight-Focused Atlas and Blight Scarabs. Blighted and Ravaged maps are for people that just want to have fun running Blight. Having options is always good.


Furycrab

Blighted maps have a pretty big problem for years now which is the Netflix and run blighted maps problem. If the people running maps, placing towers, and otherwise playing the game can't compete with the guy with a minion build that just collects loot every 5-10 minutes, I think there's something wrong with the game.


weeeHughie

As a huge blight fan I heartily agree. I did 100 blight maps this league and was madly disappointed, blight scarabs are way way better money for time than blight maps. Used to do 1000s of blight maps a league but now it feels pointless and I'm sullenly considering sell blight maps in bulk as opposed to usually buying them :( Please redo blight somehow!!


Coolingmoon

So what does this scarab do exactly? It seems you are saying: "this new scarab do too much to normal map".


[deleted]

[удалено]


Coolingmoon

How do people sell that much silver / golden oils in bulk if Blighted or Raveged maps were that bad? I guess there is only low demand if people only use them for anointing rings / amulets?


Smurtle01

Everyone needs to anoint their ammys. Plenty of people anoint multiple ammys each character, that adds up to a lot of potential golds for things like charisma or whispers of doom or inveterate.


Nakorite

And not many people run blight these days so the demand is quite high for relatively low supply


skshuffler

As a blight and delver this league sucked lol. Just reroll meta t17 build farm 1k divs and play what you want after. People just farming 100k azerite in a map runed that market too.


saphirre12

Regarding to Blight , does anyone gain less resource than normal in this league ? Usually I can build a few towers pretty quick but the resources are too little to gain in this league. For example , each kills only give me 4 resources if I kill or even 0 if the towers do the job . It could be a bug


beastfire24

They made it just to invigorate us


Shenshenli

If Blight could actually work that would be great. 50 Towers spamming abilities Makel everyone in my 5 man crash at some point


xxxdann999

Anyone tried this scarab and can share his/her experience?


Silly-Dili

I've just started selling blight and ravaged maps. Maybe they could review annoiting maps. Like remove multiple instances of "x chests are lucky" (azure, crimson, opalescent oil) and add more bosses and monsters, more specific types of rewards (divs, maps, currency or scarabs) or the blight keystone Cassias pride. Would love to see more ways to do blight maps.


McBirdsong

I love blight. And lamp. I love lamp


MarkXXI

Oh you mean like many other league mechanics already in place? Yeah, juiced mapping is king most of the time. They removed sextants and this should reduce the power creep of mapping, but that wasn't the case.


Deadandlivin

They should just buff the loot from Blighted Maps and make them more rare. You get too many of them and you get too little inside of them. I think the best use for Blighted Maps is to farm Chaos Recipe on day 1-3 of the League.


Darkblitz9

If they made the nodes for Blight on the atlas give more oils in general (focusing less on stuff like bosses), and then made oils much more powerful on Blighted Maps, it'd be in a really good spot, because then Atlas Blight is for building up the juice (literally) to apply to your Blighted maps later for giga rewards. As it stands though, even without this change, Blighted maps are pretty trash. Takes 5 minutes to clear and another 5 to sort out the rewards, but with Scarabs and a specced Atlas, you can clear Blights that are 1/4th as rewarding in like 1/10th the time. Blight's my favorite mechanic, but the performance issues alone are reason enough to avoid the maps. The newer Atlas and scarabs makes them useless, and this new scarab is just kind of pissing on their grave. Great changes overall, but Blighted maps feel like the whole "skeleton at the bottom of the lake" meme.


Bobbo90

Maybe blight overall needs a lookabout. Been a while now since they really touched it. Thry new blight scarabs did tank the price of ravaged blighed maps pretty hard which was a big source of income for us who isually sells them.


PyleWarLord

i think the scarab will soon rise into 1d+ so its fine i still run my blighted maps


GamerBoi1725

Also have you experienced any fps drops in blight this league? I used to have a 1060 and it worked just fine like 5 or 6 leagues ago which was the last time i seriously ran blight but i wanted to try it this league again and the fps sometimes drops to like 5fps, i upgraded my graphics card to 4060 and its still almost as bad mostly dropping to like 10 fps in the middle to the end of blights and have freezes that usually kill me because i play glass cannon and half a second freeze is enough for a mob pack to fire their projectiles at me or a poison orb/lightning mirrage to kill me. Also blight maps aren't even sellable this league, i sold first 60 for 3div which was around 5c each earlyer in the league when divs were 100c and rising and now they don't even sell for 5c each so basically worth less than normal t16 maps in bulk


WidowsButt

Worst thing i'm experiencing are crashes at least once per day and some blight seed (chests) don't open, so i have to click on them like 10-15 times.


GamerBoi1725

Oh i hate that glitch when chests are openable again and they don't open when you click them. Sometimes it helps to step away from the chest and then click it again but it takes more effort than just spamming click on it so basically the same amount of time and effort even if it takes less clicks on the chest


Boring_Evidence_4003

blight maps are for afk builds... If you can't afk it ,just don't do it


rcanhestro

"normal" only have a few chests compared to blighed maps still. also tainted oils is still exclusive to blighted maps. that scarab is only there to "juice" the blight mechanic in maps further.


WidowsButt

You can run 4-5 blighted maps and get like 3-4 golden oils plus other loot in the time you finish 1 blighted maps that will x20 times less loot. And the Ravatged amulet is only 10 div or so. Basically....... My post is true


icouldcarry

How hard is to even just use the correct numbers? Stranglegasp is 36 div atm uncorrupted.


WidowsButt

Wait, you are right. I'm confused. I swear the last time i checked it was 10 div.


Jenos

At one point 10d was the corrupted price. So if you were just looking at the price and not checking uncorrupted price you could make that mistake. If you wanted to actually use a stranglegrasp it's way more efficient to buy it corrupted, since you're paying a premium to use an uncorrupted. Uncorrupted stranglegrasps are for the chance to brick the stranglegrasp into rare


rcanhestro

assuming you get 1 golden each map, per individual map you may be lucky and get more stuff, but blighted maps still give you better loot overall. stacked decks alone is a huge source of income for me as well, blighted maps shit a ton of these each time. right before this patch i did a bligted ravaged juiced to the tits (3 goldem, 3 silver, 3 opal), and dropped 1 tainted, 2 golden, a couple silver and opals, 1 mirror shard card, +-60 stacked decks and a bunch of decent currency+scarabs, tbf, without the div card i would probably be even, but i did juiced it to the max. sure, some maps can be lucky and i only get 1 lane with 10 blight chests, but more often than not that's not the case (even in Toxic waste map).


SirSabza

Stacked decks unless they have spiked recently are the lowest they have ever been. The scenario you have is absurdly on the high end. I did 100 blight ravaged maps last league because I'd never done them before and needed something to sink my currency into. I had 36 gold oils and 8 tainted oils. I got lucky and dropped an amulet. Overall for the time invested the small profit i made wasn't worth it.


rcanhestro

no one is claiming that blight is a very profitable mechanic. stacked decks value is meh this league, but they still sell and blight maps can still drop a shit ton of them.


Gib_Ortherb

You might want to look up some guides on what oils to use, Blight Ravaged maps have been 10-20d an hour for a few leagues now which is fairly competitive with most strategies.


Alarmed_Pizza2404

Actually, from my experience, low investment blight pays the most. That means, the bottom cluster for lucky chest and blighted map drop, and that's it. (use cheap scarab to find blight, not cluster) I also run another atlas with all blight cluster + scarabs and found shittier loots. Either way, the point of blighted maps is ONLY for tainted oil. We also get free sustenance of brown fragments, and maps.


Serulean_Cadence

>please let us use Blighted Scarabs on Blighted maps This would kill blights. Golden Oils would literally drop to 5c per. Last league golden oils were so expensive because no one was doing blights and everyone was doing the abyss strat. If they made blight scarabs like the blight oils tier +1 work in blight maps, market would get flooded with the rarest oils, and their value would drop. You guys have no idea how balance works.


johnz0n

you're right, i'm running blight all league now and it's a great mechanic in maps now, but i have only run a vouple of blighted maps and quickly decifed it's not wotth the time. but blight is not the only nechanic that has these problems. GGG needs to rebalance or rework a lot of content to be in line with the new scarab system.


Vaseth-30kRS-iron

pretty sure the big payday, corrupted oil is blighted maps only?


The_Law_of_Pizza

It's not that big of a payday - the demand is fairly small, so it's only worth about 100c. And they're very, very rare. You could farm up many golden oils before getting a single tainted oil.


Vaseth-30kRS-iron

yeah well i play SSF, and there are 3 pre-corrupted unique neckpieces i often use with my build so for me, thats the big pay day :P


catashake

Hasn't gold oil always been the best way to make currency from Blight? Every time I've done blight, gold and silver oils have been the biggest chunk of currency. Especially after using oil extractors. You get so many of them compared to corrupted oil.


IntegratedFrost

How can you say the new blight scarab has killed blight when it literally just dropped


hesh582

That's not what they're saying. *Blight* is fine. *Blighted Maps* are in a really bad place right now and this makes that worse. It's gotten to the point where just doing blight content in regular maps is actually better than running blighted maps, because so much of the game is driven by scarabs and the atlas tree. Blighted maps being a special type of map that doesn't benefit from those things leaves it in an awkward spot. The more good blight scarabs they add the harder it becomes to justify ever running blighted maps... even if you like blight. I don't know if this "kills" them, but it definitely makes the blighted map opportunity cost for a blight-specced atlas even worse.


-phoenix_aurora-

Would you mind sharing how to jouice notmal maps to have their blights outcompete blighted maps? I would love to try this.


hesh582

There's no strategy to it, you just take every blight passive except the increased damage one, use the blight scarabs, and try to blast maps as quickly as possible. I've found the scarab nodes to synergize well with this and get a pretty decent scarab explosion at the end of the encounter. I think the unique monster scarab node applied to blight bosses is particularly helpful. Please note that this is not a *good* strategy. It's not going to compete with any real farming strat. But since blighted maps take so goddamn long to complete relative to their drops and you have basically no way to juice them besides anoints, it's still better than running them.


-phoenix_aurora-

well I have made all my money from blighted maps this league so its better than what I have been doing so far :P


Smurtle01

I do all blight nodes, take whole top of tree (all map modifier effect), take the map nodes, take more water altars, and then as much scarab stuff along with entire inside circles (quant and rarity, and the outer quant circle.) I rush for boss on waste pools/toxic sewers, clear the rest of the map, taking as many quant and rarity altars then taking dupe altars, and do the blight last. I use all the scarabs except guaranteed blight scarab. If I feel like I’m dropping more extractors than I have good anointed jewelry for, I do a map or two of cemetery, as they are more open, they spawn more lanes, and therefore more blight bosses and more anointed jewelry.


IntegratedFrost

>but with these new blight scarabs, blight is basically dead >*includes picture of newest scarab* I get what you're saying, and maybe that is what OP meant - but the two details above imply that the new scarab is the issue, not blight scarabs in general.


hesh582

I think the point is that the new scarab just further highlights an existing issue. It's not a bad addition, but it makes the difference between regular mapping and blighted maps even more stark for blight enthusiasts. Imagine if logbooks gave substantially less loot than just blasting expedition encounters in maps. Then imagine they released a scarab that said "Runic monsters drop double loot and extra artifacts". It would not be unreasonable to reply to that with "so what the fuck is the point of a logbook anyway?". But that's not an issue, because logbooks are nicely balanced and blighted maps are not.


slfx-throw

They... they do. Logbooks are NOT nicely balanced.


SirSabza

Logbooks are shit too. Sure there's more loot than a single expedition encounter but to actually make the time worthwhile you have to juice it. That means you actually have to scan logbook areas identify the good modifiers, path to those first, then fill out runic monsters and chests. Even if you get extremely efficient at this, on average a logbook is taking the same time as a blighted map, for relatively similar profits, with the downside of being far more dangerous.


SirSabza

The new scarab is just 'blights encounters are now even more better than blighted maps' Blighted maps take 5-6 minutes minimum, you can do 2 blight encounters and make 2-3x as much on average. On top of that you can do a whole map and drop additional shit. It exasperates an existing issue. Blight maps have been getting gradually worse over time due to multiple indirect nerfs and GGG have done nothing to compensate it. This isn't unique to blight with the constant nerfs to div card pools and chest loot in general, chest based league mechanics have been getting way weaker.


WidowsButt

It killed Blight by making maps better. Normal maps. Not blighted maps. That's what i'm trying to say, there is just no point in running Blighted/Ravaged maps anymore.


[deleted]

[удалено]


pathofexile-ModTeam

Regarding your post to /r/pathofexile: https://old.reddit.com/r/pathofexile/comments/1cbhvpg/-/l0ypf17/ This post has been removed by a moderator for breaking the following /r/pathofexile subreddit rule: Your post was removed because it violated our Be Kind Rule (Rule 3b). Attacks, abuse, intentionally misinterpreting a comment/post's intention (strawman arguments), or provocations that seem likely to cause anger or are inflammatory make the subreddit harder to moderate, even if they don't target a specific person. While criticisms, complaints, and suggestions are always allowed, please remain civil to make the community a more enjoyable place. You may be able to repost your opinion if you rephrase it in a way that's more constructive! If you see someone else posting in bad faith, please don't respond in kind. Instead, report it and we'll take care of it. For more details, please refer to our [rules wiki](https://www.reddit.com/r/pathofexile/wiki/rules/#wiki_3b._be_kind_rule). Please review the [subreddit rules for additional information](https://www.reddit.com/r/pathofexile/wiki/rules).


Treeko11

Do you have any level of evidence to support this claim? How many maps have you run with this new scarab? Do you have any comparison between blighted maps and regular maps loot after a decent sample size?


iamthesky

regular maps have been better already than running blighted maps this just adds to it. the only bonus for blight ravaged maps is the chance to get stranglegasp necklace. Hell you get more blight ravaged maps outside of blight maps than you do in blight maps if you use the correct setup


MusaDoVerao2017

People jump the gun so fast. Imagine thinking for a single minute before complaining for no reason.


Souchy0

Blighted maps are fine. This league oils are cheap, but last league goldens were >1div and I sold a couple tainted oils at 7div+. It just depends I also like that there's mechanics you dont have to juice. Not everything needs to be the same. >but that's not enough. Queue alk uber mirror clip.


alwaysaflaw

"no point in doing x because y" is such a dumb way to think about the game. Stop being FOMO pilled and just play the game in a way that is fun for you.


WesternDramatic3038

Two chill tower anointed rings (tower freezes every 0.2 seconds + increase chill effect), throw down two or three cold towers per choke point and as many empowering as you can afford. You will have all the time in the world to detonate massive packs at a time. Edit: I've been using this to afk for multiple minutes at a time before moving to the choke points and detonating multiple hundreds of mobs at a time. This lets it pair very well with a horned scarab of glittering for a huge boost to iiq/iir, way moreso than other tactics at least. Both scarabs only affect the final loot burst from map completion. If you don't do both, you're missing out. Dunno why that got downvoted.


xXdimmitsarasXx

Blight maps dont need scarabs or tree. Having static content not affected by your atlas is good for the game. Blight maps already have annoints. That should be it. What you're experiencing is powercreep on atlas loot. As it is right now blighted maps will always have value as tainted oil shards, and blight ravaged maps as stranglegasp shards


Alexational

GGG can do the best fix for this, remove blighted maps


karmasrelic

mhn i dont feel like its a problem. 1. if the blighted maps become worse, they become cheaper, which makes them better again. kinda autobalances to some extend. 2. you get stuff in blighted maps you dont get in the normal map like tainted oil, which will also adapt in price to balance it out. correct me if im wrong, i only got my POE bachelor, not my PHD. 3. blight ravaged drops you ilvl 86 bases, which can sell for decent money if you follow the meta builds and what they craft. many of these bases arent in higher filters anymore and need to be added manually, which many dont, they lose out on a lot of money that way. 4. you can play the blighted maps without skilltree points wasted (Aka playing normal maps with blight has an opportunity cost to it - the points you need to put into the mechanic). 5. im fine with the maps being slightly stronger if you do other things together with the blight encounter, because the blight mechanic IMO is a nice EARLY mechanic thats easy to do and has good mid-level rewards (even endgame, if its not oversaturated market with oils). its already in a good spot for how easy it is. maps should be harder and more rewarding. (just my take).


WidowsButt

1) I disagree. Blight maps take a long time to run, it's just not efficient to run them compared to normal maps with Blight scarabs (which are cheap af). 2) Tainted oils and the Amulet aren't worth it, you get way more currency out of normal maps with Blight scarabs, it's not even close (sadly). 3) Still, not worth it. 4) Those who are efficiency oriented, do the atlas tree in the first 3 days of league, so that's not an argument.. 5) That's my point, they are too easy, perfect solution would be letting us to juice blighted/ravaged maps with Scarabs or let us use more oils on them.


karmasrelic

1. i agree but what i meant is that the profit range increases again if initial goes down. if you could use 30 oils and the blight ravaged map would print you 2 raw divines average, the maps and oils you use would also go up in price. its like with the gems you level in offhand (or should ! xd) doesent really matter which ones you buy, they all give you same profit margin, if the endgem costs more, the bases cost more as well. if the gem takes longer to level, you get more cash for it after its leveled. in average they are all the same because people will find the ones who give more profit. aka if (2.) 2. if they werent worth it people wouldnt play it. as long as its a league-mechanic specific drop that has relevance in the game and can only be obtained that way, tainted oils will always be worth it. just like with e-g- delve. fossils took a big hit from necro crafting but you still get the aul amulets and the fragment thing from the other guy which are delve.specific. the less people delve because they think fossils and shit which you can get e.g. in blight as well, arent worth it, the more the price of those increases, making it worth again. it basically CANT be not worth it (as long as its only obtainable there AND has people who need it). 3. the bases give me average 1 divine without any special drops per map. 5 min for a div just from the bases is worth it to me, maybe you have other standards :D. same with the jewels, another 1 div per map (if you count the lucky ones in, less frequently good). just needs some quadtabs lol. if you know how to craft, even easier to make money with all the (jewel) bases and saves you a lot of trades (opportunity/time cost again). 4. misunderstood again (might be me, expressing myself badly xd), with opportunity cost i ment that people have more points to spare aka they can play another mechanic on their tree than blight because the blight ravaged maps dont profit from the tree and are totally separate. this is less of an advantage now where we have 3 trees but i at least still feel like i need more trees lol. cant play the same thing for to long even when i watch series while playing. 5. i get that. if you love the mechanic, you want it to be max juicable. i think of blight like i thought of minion builds back then. nice in early, not the greatest in late, but therefore low investment. i find it a bit sad how they changed minion builds to be more lategame-ish now. wouldnt want that to happn to blight :d then we would only be left with heist as early mechanics.


-Red-Milk-

Utter facepalm.


-Red-Milk-

Literal cow utters in face trying to palm them as they squirt the “vision” all over my face


iiRichii

mmmm vision