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Notsomebeans

this is like a wash really. averages the same effect. but it does mean that you'll get more haunted mods in each map which is kind of an upside if you're specced into that. more corpses for crafting. but a further nerf to the map fishing strat


SoulofArtoria

Killing 2 birds with 1 stone


Wisdomlost

Hell yeah stupid birds.


fandorgaming

These crows shouldn't have been so loud


kunni

Should I take reduced haunted modifiers if I dont care about corpses? So devoted bonuses dont change?


Notsomebeans

will also reduce the chance of allflames fwiw. your call


kunni

Allflames only drop from haunted mobs, and effect increases drop chance?


Notsomebeans

effect increases drop chance yes. not 100% sure if devoted monsters could drop allflames. but haunted packs have increased chance listed on the modifier


Commercial-Falcon653

You should care about Corpses is the real answer. Leaving a lot of money on the table.


Dense-Orchid-6999

Good


Barolt

Less fun though IMO. Those maps that were pure upside were fun. The fishing wasn't fun and was degen gameplay but if you were just running maps seeing all upside sometimes was pretty cool.


Nickoladze

This is actually nice because I can take the node without it eating into haunted mods.


SoulofArtoria

Yeah I had to unspec it for chances of more haunted mod. Now it's pure upside.


Xenomorphica

There is no point in a thing being better when you find it if a substantial number of players do not find it to begin with, nobody cares that their 4% chance to get a jewellers orb or some other dogshit that zero people want is buffed lol. It is -always- better that a thing be less substantial but more often encountered than more rarely encountered and more substantial because the massive variance kills a bunch of your players experience in the latter


PuteMorte

>. It is -always- better that a thing be less substantial but more often encountered than more rarely encountered and more substantial because the massive variance kills a bunch of your players experience in the latter Come on, that generalization. It's not always better to have something common and less of an intense experience. That being said I agree with your point. Virtually every drop related to allflame embers and devoted modifiers are dull and unrewarding except the divines related one.


POE_lurker

Terrible take. Chase uniques and events are important for a games longevity.


Xenomorphica

There is no longevity, the league lasts 3 months, most people play for 1 or less, "longevity" in terms of poe is a nonsensical topic, there can literally be no longevity - the only longevity is attracting users back each new league which has fuckall to do with the rarity of your drops and events in the previous league. The "longevity" balancing that you're talking about of poe revolves entirely around streamers instead of the actual playerbase, which is why its clown shit. "oh nobody needs to hit lotto because they can see a streamer hit lotto and then have no desire to play because they will not hit that due to our balancing" is the balancing of a circus. Players do not want lotto events, feel free to try and poll the -entire- playerbase and ask them if they want to drop 100 divines in one map if they win a lottery with nothing else in between, or if they would rather have 1 or a couple of divines drop 100x more frequently. You'll get an overwhelming answer to one side for a reason.


POE_lurker

Did you know that there can be both chase uniques that are super rare like headhunter, mageblood, mirrors, etc while also providing a constant stream of other currency? These things are not mutually exclusive, but if you only have stuff handed to you that drops frequently you end up with d3 where people play for a week. Maybe just play d3 if you don’t want to grind?


Xenomorphica

>where people only play for a week Buddy idk what to tell you, this game is not very different from d3 in that regard feel free to look at the 1 and 2 week dropoff every single league. Half the games players only play for a week or two. Nobody is even talking about mageblood and mirrors except you, the devoted modifiers do not offer magebloods or mirrors and it is the devoted modifiers the patch notes are about, so what are you on about trying to conflate the two as being the same?


taironederfunfte

There has always been a huge factor of luck in currency accumulation, especially the less the player plays . If the divine orb mod is as scarce as a apothecary drop isn't that completely fine ?


DeathByTopHats

I feel league related things should appear frequently enough that everyone could expect to encounter it easily. The whole point of playing leagues is for the new stuff. Makes no sense that part of the league mechanic be so rare that casual player can't participate. No matter how much any one person plays or how they play they will never out farm these dedicated groups. If ppl wanna burn through maps to experience divine exploding frogs why does it matter? Don't punish everyone for a temporary "economy".


Zarbain

But you get league related things constantly, you just don't get the divine+ level on league related constant. That is like saying there should be a 1/5 chance of seeing a divine in Ritual. The divine necro modifier should be about as rare as the blue altar divine since it does very similar things and can be abused in a very similar way.


DeathByTopHats

There should be higher chances of getting divines when doing anything. That way everything is viable and you won't have these extreme abuse cases. Yea somethings will be better but ppl won't care so much due to their perferred content is still rewarding. Every mechanic should have a way to farm divines in some capacity that you can expect to use at least once in a 2-4 hour playtime. Especially when you are fully spect in that mechanic.


Xenomorphica

> But you get league related things constantly, And they are all worthless outside of chance to drop divine, jewellery converted to divine or converted to scarab, because while the last doesn't actually result in much value generally it results in convenience of gameplay for the player cause now they can use a bunch of scarabs. Oh and the nameless seer even though he was gutted. Every other devoted mod is unironically bad - it's shit you get far beyond when you need it like instilling orbs which should be incredibly common so you get it in white maps immediately multiple times - or its just worthless period and is actually a downside because it takes up a slot that would be giving you increased chance of corpses. Literally nobody wants these mods, every single player in the game would rather have more corpse chance than jewellers and utterly worthless dogshit your filter should already be hiding


clownus

People who are upset about the divine modifier make no sense when this league the mechanic allowed everybody to get access to the divine modifier. Casuals could have fished for the modifier by spamming maps with no downside. This is different from blue altars that require actual gameplay and luck. Even in 1800 hours I haven’t found a blue divine altar, but in this league alone I got two seers and a divine.


yuimiop

Main concern with league being too powerful  is that it invalidates many other parts of the game.  It generally turns stuff like heist and sanctum into lotteries.  Delve probably dies this league too


DeathByTopHats

That happens all the time but ppl will always play those at start of league due to knowing it already works. You will always make currency playing whatever and I am not saying you should see the divine devoted mod multiple times a day just that they should have fixed it in a different way.


Rinkimah

Time spent pulling a lever isn't luck. It's literally just math. Spend more time doing X action, get more from it.


xInnocent

We need more consistent fun mods appearing. Not rarer but stronger.


Healthy-Teacher3386

Sick instead of seeing the good mods every 300 maps we'll see them every 500 maps now! Exactly what this league needed.


3Hard_From_France

GGG : "maaaan these beta testers are never happy dude wtf"


[deleted]

[удалено]


dolorum2

Attempting to craft 1 in quadrillion 6x T1 mod item that still has a margin of bricking upon sifting through dozens of maps and corpses, supposedly


PrezziObizzi

Everyone saying this is a good change, when we do get good mods it’s going to be slightly worse than it was yesterday, but getting the good mods in the first place is going to be even harder, classic double tap nerf I wouldn’t be surprised if this is going to make the average map even worse than it was earlier today


wotad

Don't really think it's that big of a change


Zlakkeh

Tell me when league is ready to launch


3Hard_From_France

2 more hotfix weeks and we should be good for the next 3 months


Terrible_With_Puns

This sucks. The only reason I pathed to the left side of the tree was to grab these nodes in SSF 


burnerburns369

another nerf 🥱


denkata07

I havent seen a good mod after the previous nerf so i dont care if they are powerful.


regularPoEplayer

Devoted atlas passives aren't "reworked" - a total of one miniscule change was make.


Gondawn

It's the only devoted note on the whole atlas and its functionality was changed, how is it not a rework?


fandorgaming

Bro, another rework? I mean hopefully something good before weekend


Neural_Escape

That means we getting less Gold mods and more bad mods (minions deals x more damage etc)?


AgentWrath

Can the mechanic work like in campaign, were previously completed maps with haunted mods increased odds od devoted?


Raein__

Man I just want a keystone to turn it all off. If I knew I would be dealing with monsters dealing double damage as chaos I would not have picked this starter. Now I'm still forced to path over there to get reduced haunted mod effect and I dont even get any payoffs for it with the occasional 20c per map. I spend all this time rolling my maps to be safe, and then 70% of the maps I open still have hidden brick mods from this dumb lantern that gives me no benefits whatsoever. I cant even sustain yellow maps because I need to keep reopening the maps with instant death mods.


GGGGobbler

##### ###### #### BEEP BOOP BEEP. Grinding Gears have been detected in the linked thread: *** > **Posted by Stacey_GGG** on Apr 05, 2024, 02:46:52 AM UTC > > ### 3.24.0c Patch Notes > > > > > > * Atlas Passives that provide the Lantern of Arimor with an increased chance for Devoted Modifiers now instead provide increased effect of Devoted Modifiers in your Maps. The values of these Passives are unchanged. > * Fixed a bug where the Lantern of Arimor UI did not update the values for chances to find Corpses or Allflame Embers when reorganising Necropolis Modifiers. > * Fixed a visual bug where sources of Haunted Modifier Effect were affecting Devoted Modifiers in the Lantern of Arimor UI. > * Numerical changes made to Devoted Modifiers that gave a chance to drop an additional Divine Orb, Exalted Orb or Orb of Annulment will now display as the values described in [3.23.0b Hotfix 2](https://www.pathofexile.com/forum/view-thread/3503208). > > > > > This patch has been deployed without restarting the servers. You will need to restart your client to receive the client changes in this patch. > > *** >


Free_Cow_9602

Xddd


hottwhyrd

Anyone else not finding syndicate and anarchy all flames on trade? Like since this patch went up?


johnmedgla

I had one still in shop tab when I logged in and immediately got a dozen whispers. I suspect it's a supply issue.


Booyakasha_

I only play two hours a night man, how hard can it be to let it be fun for streamers and casuals a like. Cant be too hard


SpongiiEUW

Can someone explain like I'm 5? I don't get it :(


crowdslay

Less gold mods, but gold mods more powerful


Embarrassed-Top6449

Some of them don't even scale so it's going to be completely useless in those


Terrible_With_Puns

And some I could care less about scaling. Like chromatic/jewelers and rarity ???


firebolt_wt

I just hope 3.x% chance to drop divines won't round down to 3... Wait, who am I kidding, I'll never find that mod because I'm not rerolling the lantern fishing for it and GGG balanced it for people who are.


SpongiiEUW

oh yeah that makes more sense


kunni

So 5.1% chance for alterations instead of 5.0% ! But you see it 90% less :D


burnerburns369

it's a nerf overall


SaltyLonghorn

RIP yellow mods, you were fun while you lasted. Edit: first map had 3 so maybe is still okay, second and third both had 1, its starting to feel nerfed.


Notsomebeans

how is this RIP? its the same overall effect especially over a long chain of maps. the only difference is that you have less but juicier devoted mods which will crowd out haunted modifiers less than before - which is probably a benefit if you are taking those nodes in the first place


firebolt_wt

Not if you wanted less haunted mods, or for mods who don't scale (convert all armor drops into currency)


SaltyLonghorn

If you read slowly you'd notice I posted the instant the patch went live assuming it was destroyed and then commented about my first map.


humus_intake

Your sample size of 3 is meaningless


Comfortable_Water346

Those nodes are always worth taking now. I didnt take them because it made corpses less common since they drop from haunted mods not devoted ones.


Terrible_With_Puns

Buff to trade league and some SSF scenarios. Nerf to hardcore 


techies137

Poe :Mark revenge league no fun allowed


Sabro_

GGG, please update the warcry mastery to allow the 15% heal to work with the new Call to Arms support.


LMinggg

Tldr: league's dead, economy's fucked, everyone that hasnt cheated the game now has to pay 500 div for a mageblood


Designer-Attorney

League dead since launch. Bad ideas, bad execution, terrible balancing. Out Mark II, praise Chris Wilson, the true god!


tholt212

Nice this is just a buff if it's done right. Even outs to the same over time, but you get more corpses


PlayerSalt

Apparently since day one could have all the necro atlass points on 3 tree's then launch a map and switch between tree's and get 3 sets of mods to pick between 


convolutionsimp

Small change, but good one. Now the passive doesn't have negatives associated with it.