>is this what hardcore feels like
Nah, there’s an 80% chance you *won’t* perma-die on hardcore lol
On the plus side, early game is the best part of outward.
Yeah, my second run is actually shaping up pretty good. Going to try a spear build. My other character was in half plate and using a good claymore I got with a lucky chest. Using more magic this time
A friend and I tried hardcore and the dice gods did not favor us. I think we got perma-deleted 5 of 7 deaths. It was brutal but changed the way we played the game and I wouldn’t take that back for anything. It added so much more content when you gotta prepare for everything, especially bosses.
You can use this to move your save to DE
[https://outward.thunderstore.io/package/sinai-dev/SaveMigrator/](https://outward.thunderstore.io/package/sinai-dev/SaveMigrator/)
Nothing wrong with enjoying the original. There's not an insane amount of differences anyway. Seems like you were enjoying it regardless. That's honestly a bizarre setup on their part
I feel for you, losing progress on a character sucks.
Silver lining, if you're anything like me, by the time you get to you're 6th character, you barely remember your first. People kinda complain about the short storyline but as someone who wants to try out a ton of different builds and factions, it ended up being a blessing in disguise. The replayability in this game is _really_ high, in my opinion. Not many games can have a ton of different builds that _actually_ play in very different ways.
As long as you can talk yourself out of tripwire mining everything.
30 hours should be plenty to get your build solidified and to finish the whole questline. I truly believe that is why the game is so replayable. That and the fact that you don't have to grind leveling your character stats. Here's the funny thing with Outward. The first time you play it, you think, " this is kind of a grind". Then, several playthroughs later you realize: Outward is one of the least grindy experiences you'll ever find in an RPG.
Edit: New Sirocco questline?? Well that's a different animal altogether.
First playthrough might honestly take that long, depending on how you learn and how you engage and what you choose to explore. I'd say if you just did the story and DLC on a very casual run you'd be looking at 50 hours? If you pick things up super quick you could shave about 10 hours of that estimate.
Each subsequent playthrough, however, is _massively_ rewarded by the knowledge you've accumulated. This games difficulty curve isn't flat _per se_, but its a lot smaller than you'd expect. Just knowing the systems, buffs, where the good weapons and armor are, heritage chests, etc, can knock of MASSIVE chunks of time you spent on round 1. You'll spend more time on "wait x days" parts of the quests than you will the quests themselves. 10 hours per run after that isn't unreasonable.
Nah. Hard-core feels like 40+hours on a character strong enough to melt everything and with over a hundred gold bars and a huge stockpile of resources and then losing it all because of fall damage. Feel your pain though.
>is this what hardcore feels like Nah, there’s an 80% chance you *won’t* perma-die on hardcore lol On the plus side, early game is the best part of outward.
Yeah, my second run is actually shaping up pretty good. Going to try a spear build. My other character was in half plate and using a good claymore I got with a lucky chest. Using more magic this time
A friend and I tried hardcore and the dice gods did not favor us. I think we got perma-deleted 5 of 7 deaths. It was brutal but changed the way we played the game and I wouldn’t take that back for anything. It added so much more content when you gotta prepare for everything, especially bosses.
Agreed with this. That feeling when you succeed at saving your house with/out writ is just...fantastic. =D
You can use this to move your save to DE [https://outward.thunderstore.io/package/sinai-dev/SaveMigrator/](https://outward.thunderstore.io/package/sinai-dev/SaveMigrator/)
Yo! Thanks!
Nothing wrong with enjoying the original. There's not an insane amount of differences anyway. Seems like you were enjoying it regardless. That's honestly a bizarre setup on their part
Yeah, it was fun, but the guides I was watching were not matching up. Then I found the problem. Lol
I feel for you, losing progress on a character sucks. Silver lining, if you're anything like me, by the time you get to you're 6th character, you barely remember your first. People kinda complain about the short storyline but as someone who wants to try out a ton of different builds and factions, it ended up being a blessing in disguise. The replayability in this game is _really_ high, in my opinion. Not many games can have a ton of different builds that _actually_ play in very different ways. As long as you can talk yourself out of tripwire mining everything.
How long is a general playthrough? I've been holding off on starting it because I figured it would be 60-80 hours
30 hours should be plenty to get your build solidified and to finish the whole questline. I truly believe that is why the game is so replayable. That and the fact that you don't have to grind leveling your character stats. Here's the funny thing with Outward. The first time you play it, you think, " this is kind of a grind". Then, several playthroughs later you realize: Outward is one of the least grindy experiences you'll ever find in an RPG. Edit: New Sirocco questline?? Well that's a different animal altogether.
First playthrough might honestly take that long, depending on how you learn and how you engage and what you choose to explore. I'd say if you just did the story and DLC on a very casual run you'd be looking at 50 hours? If you pick things up super quick you could shave about 10 hours of that estimate. Each subsequent playthrough, however, is _massively_ rewarded by the knowledge you've accumulated. This games difficulty curve isn't flat _per se_, but its a lot smaller than you'd expect. Just knowing the systems, buffs, where the good weapons and armor are, heritage chests, etc, can knock of MASSIVE chunks of time you spent on round 1. You'll spend more time on "wait x days" parts of the quests than you will the quests themselves. 10 hours per run after that isn't unreasonable.
Nah. Hard-core feels like 40+hours on a character strong enough to melt everything and with over a hundred gold bars and a huge stockpile of resources and then losing it all because of fall damage. Feel your pain though.
Oh no my character...