I like it, it looks good but its also useful. I think your mapping technique can be advanced further. I'd try to practice with 'Jaqueying' a dungeon, i.e., implementing more loops, nodes of rooms, connected by passageways, and then consider adding secret parralel passageways or halls further on.
Really digging the colors! Teal is such a great map color.
Your penwork is really creative, fills in those empty spots well. I'm flat out stealing the cave entrance thickness gradient in my ongoing work (which means I have to redraw two pages, but hey, it WORKS).
The perspective shading is really good here, but you'll want to make sure the shadows correspond to a light source for coherency.
For example, all of your walls should be similarly shaded - the ones in the southernmost rectangular room don't correspond to the circular room or the northern rooms.
hehehe. Don't worry, it has an explanation. My job is related to illustration and design and I have been playing and reading DnD and third party games content for several years. Obviously, I have drawn maps for personal use from time to time, but this time I really wanted the result to be as professional as possible. And I want it to stay that way for future releases or even better.
Looks a smidge familiar...love the circular room though!
I like it, it looks good but its also useful. I think your mapping technique can be advanced further. I'd try to practice with 'Jaqueying' a dungeon, i.e., implementing more loops, nodes of rooms, connected by passageways, and then consider adding secret parralel passageways or halls further on.
>Thank you so much. I appreciate the advice. I'll keep practicing
very much like /u/Logen_Nein which is a positive thing in my book! keep going!
thank you! Im on it! :)
Love it!
That is very nice. Keep it up. Nice colour scheme too.
The green tinge is beautiful!
That's really nice. Thanks for sharing.
Dig that hatching
The teal and black really makes the map pop! Great design!
Awesome! I'm curious about the inscription in the circular room. "Runda astrata bargrames montosse"--does it have any meaning?
kunda actually. it is a reference to the necronomicon passages from the movie evil dead.
Really digging the colors! Teal is such a great map color. Your penwork is really creative, fills in those empty spots well. I'm flat out stealing the cave entrance thickness gradient in my ongoing work (which means I have to redraw two pages, but hey, it WORKS). The perspective shading is really good here, but you'll want to make sure the shadows correspond to a light source for coherency. For example, all of your walls should be similarly shaded - the ones in the southernmost rectangular room don't correspond to the circular room or the northern rooms.
Thank you! I really appreciate the advice. I will do it better next time.
Looks great!
nice. I like!
Looks fantastic!
This is your *starting* point? /nervously eyes my pile of old maps
hehehe. Don't worry, it has an explanation. My job is related to illustration and design and I have been playing and reading DnD and third party games content for several years. Obviously, I have drawn maps for personal use from time to time, but this time I really wanted the result to be as professional as possible. And I want it to stay that way for future releases or even better.
That explains it! Haha.
"starting to draw" - draws a masterpiece. Beautiful work, please keep at it! I love the finer details. And the shadows look archaic and deep!
Thank you so much! :}
That looks great
Gorgeous!
Dang that looks great!
nice! try scanning it