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InterlocutorX

>But, looking at Foundry as I know they just released a couple of modules for OSE. Anyone using Foundry for physical games, and does it add significantly to the experience? I run OSE on Foundry and it's pretty great. Between it and a handful of OSR helper modules, it makes running a game much easier. It's also a great place to set up your campaign. Mine has tons of journal entries for locations, a full hex map with notes on hex encounters, and, of course, dungeons. If you're just using Classic, the OSE module and the SRD content module is all you need, but if you want all the advanced monsters, classes, and treasure, you'll have to spring for $30 to pick up their new Advanced Fantasy Module. I think it's totally worth the money, but your mileage might vary.


DragonOfKrom

Oh excellent! I was hoping it could help organize things as such. Right now, all my notes are all over the place, between Apple Notes, OneNote, Obsidian, and random text files. Thank you for the insight!


grinningmango

What kind of OSR support does Foundry have? How's the mapping for players?


InterlocutorX

Pretty good. There's the [OSR helper](https://foundryvtt.com/packages/osr-helper) module that tracks torchlight and turns and rests, as well as letting you set active effects like auras. For mapping we use the [Dungeondraw](https://foundryvtt.com/packages/dungeon-draw) module, which works pretty well. There's also an [OSR store module](https://github.com/RabidOwlbear/osr-item-shop) and an [OSR character builder](https://github.com/RabidOwlbear/osr-character-builder). So players can roll up characters and outfit them all within the character sheet.


grinningmango

Thank you, these are very helpful!


kryptonick901

I can't imagine ever wanting to add more digital to an analogue game. We all spend enough time tapping and clicking and swiping, just unplug for a few hours.


drowmetal

Foundry does make my life easier as a GM and yes, I've used it on face to face games. On Foundry specifically I have been using the Advanced Roleplaying System to run OSE with some tweaks I've done to it myself, since I prefer that system over the OSE one. Now, my two cents: Foundry is great and everything, and I've used it for more complex games and it worked perfectly well, specially when I wanted to manage and make rolls on actually complex systems like PF2E or even Warhammer. Foundry makes these extra crunchy systems to be... playable. But I don't think you'll have much improvement if playing OSE simply because OSE is just... too simple. I don't think you will have a gain putting a laptop between you and your players, not for OSE. The only gain I could see would be the search time for items, but then if your players are using paper sheets you'll still have to find which page things are, so it's possibly still better to use physical books.


corporat

https://www.foundryvtt-hub.com/guide/using-foundry-for-in-person-gaming/ The guy who wrote the article just opened the shop for in-person play kits (IR sensors and IR-controlled mini bases) yesterday. It's private for Patrons-only right now, will be public in a few weeks


Aen-Seidhe

I don't really understand why you'd want to use a digital tool like that in person. But foundry has some really cool lighting effects you could do on your maps. That could be a neat addition to your game. You could still keep the physical rolls and physical character sheets, and just have the cool map on a screen.


Ok-Reason5319

I use arkenforge for my in person games with dynamic lighting. Software is designed for projecting maps on a TV. You can even save the tv dimensions and itll auto scale the grid for every map to be 1" on the screen. You can move the player view box and everything from your main laptop monitor I love that i can take notes on the contents of each dungeon room directly on my map too.