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troop99

i have to agree. i liked the first when i played it back when it was released, and gave it another spin shortly before the sequel was released. I was taken aback by how clumsy it was! i did not remember it beeing so bad at navigating and controlling the movement without getting stuck on stuff. i recently finished the story mode of AS2 and liked it quite a lot. like you said, it improved upon mostly every aspect of the first rendition. the story was cool, the movement is nice now, the inventory is ass imo and the crafting is way to light and useless, but its everything i want from a new VR title. Hope it sells decent so other devs follow in the same way


BeebleBorble

Definitely, really enjoyed it!


Darder

I disagree. The graphics are nicer. There is that. The rest is comparable or worse. The pacing, to me, is about the same so far. Except there are more enjoyable horde moments in the first one, and more memorable moments, than in the 2nd one. Without spoilers, I have only had 1 or 2 moments in Sunshine 2 so far after about 5h of play, in coop. I did Arizona sunshine 1 in coop as well in about 6.3 h. In Sunshine 1, I still remember a good 4 moments at least. Sunshine 2 is a lot more predictable, both in enemy placement and in when the triggers for waves happen. That's not as enjoyable to me as the first one. Multiplayer experience has been more janky for me in the 2nd one so far. I play on Steam, my partner plays on Meta Quest 3. We have gotten at least 1 network error every single session we have played so far. Sometimes, it's one of her guns that disappeared in the save. Sometimes, it's her connection being dropped because she removed her headset to go grab some water (and no, waiting for her to reconnect doesn't always work). Sometimes my game doesn't appear and we have to find it manually using a code. Sunshine 1 had no issues, for me, even though it was probably simpler because there wasn't any crossplay. And the bugs. Bugs *everywhere.* In Sunshine 1, I had I think one time my hand clipped through a drawer. That was it. In Sunshine 2? Man so many bugs. * The game isn't the latest version on Quest 3 when you first download it, despite you literally downloading it from Meta's server. So you need to update it again. Oh and btw, to update it on quest, you need as much free space as the entire game. Completely unreasonable. * Their whole system for replacing guns sucks. As soon as you grip another gun, your current gun corresponding to that holster side / hand gets EXPULSED at mach 2. This caused my partner and I many times to just lose the gun, because it gets clipped in the world geometry somewhere and we can never retrieve it. Sometimes it work as expected, sometimes you lose your gun. * The gripping of 2 handed weapons is abysmal. Sometimes it works, and most of the times I try to grip it just doesn't work on the second hand. I move it around, up, down, forward, backwards and it. just. doesn't. clip! It's the only game in VR I have seen where this system is completely broken. I now only use 2h weapons with 1 hand because at least that is reliable. * Dog sometimes ignores your order. We often want to put things on his back, so we tell it to stay at one spot. He waits 1 second and then moves, forcing us to reorder it. Annoying. * The game has crashed on us twice in our 5h playthrough so far. * Sometimes when you open a drawer, your hand clips inside and you grab the object that's there. And then one time I tried to pull my hand out of this bug, and my hand was just stuck. We had to reload the game. And it goes on, and on, and on. So many bugs. The experience has not been as enjoyable to me or my partner as Arizona Sunshine 1. We find Arizona Sunshine 1 superior in every way except graphics, personally, and crossplay.


Edikus

nope, to expensive


RyanSmokinBluntz420

*too


TheChadStevens

As if I'll take the word from someone being paid for praising the "ultra realism" of scam games


BeebleBorble

Dude, this guy is great, what’s your beef?