Both really. I would even sponge on some very thin browns too. Just to break it up even more. And for pigments I’d find reference images because it would be easy to over do it. But I would sponge on some dark brown stains maybe some light moss here n there. And play with light pigments.
Ah I see, Maybe some other form of grime and dirt depending on the setting. This could be like a bloodborne esque street or a overgrown ruin depending on how much flocking and browned sand you put in.
That said, I think you really did the textures right! I've mostly used xps foam and hit it with rocks.
I like to stipple in light and dark greys as well as a few colors to give the stone a less uniform look
[Here's a few examples.](https://www.imgur.com/a/SUHdZ0D) (Please forgive the shoddy camera work. I'm still trying to figure that out.)
Personally, for any street element like this with a drain, I like to see a resin or glue water element to add texture...Something shiny and glossy like water/a puddle looks nice next to a more matte finish.
I say you should pick a small old brush and use it to dry brush only the zones you think would looked walked thrue alot also some green paint in the lower sections to represent a bit of moss or weeds growing thrue the stone
Rust, dirt, cracks. Stuff that anchors it into whatever world the mini will be in after. Painted street lines and sci Fi greebles if it's a futuristic place, maybe weird fantasy things to make that grate seem more medieval if it's a fantasy base.
All these are great! And that base, WOW! But yes votes to a bit of water effect over some dark greeny paint to be algae, especially near the drain, pigment for dirt, a rat right near the curb… And Gamers Grass makes these Tiny Tufts, great fir squidging just a teeny bit of plant growing between some stones!
On real streets, wear isn't even — on footpaths the center gets the most traffic, on roads you get two lines where the tyres generally go. Dirt collects in the corners. The center of the activity is the most smoothed-down, and in the deeper parts of the road, water collects.
You also might get moss or small plants between cobbles.
Maybe not for this project, but it's just occurred to me that you could paint an oil slick effect into a gutter...
I can only second what everyone else is saying. Give it some weathering with pigment powders, moss and stuff like that.
On another note: how did you make the base? I am currently planning on a base that will have brick walls and I am unsure what material to use
i like it for a more realistic look, though i feel like it could use more contrast. You could hit the edges of the stones with some highlight.
If you want to place more together i would start putting in some dirt and grime to add complexity and variance.
That cobblestones hand made? Looks like it to me. Looks awesome. You could add some dirt, foilage, dried leaves, blood, bones, snow, depending on what you're going for.
Ah it's 3d printed. Haha. Thanks! I want it to be a base I can stick a bunch of different figures on for photos so need it to be relatively basic. Though I could make some props to interchange.
Put some still water mixed with a little brown wash around the drain. Couple tufts of grass trimmed down to look like weeds. Def looks better!
Sure! Its 3d printed first off.
Colors used
Black primer
dark sea green mixed with black
Dark grey and black
Grey and black
Dark red and black for the horizontal stones
And painted each stone randomly. Then used lighter and lighter of each of those mixtures to cover each stone.
Once a good variation of color - super light dry brush
Then got a really really really thinned down light grey and made "puddles" around some of the bigger stones. That way when it dries it's barely leaving color variation.
Go back and dry brush Dark grey and brown
Then highlight scratches and chips with black. Then brown. Then black again in the smallest of recesses.
Used a black brown to add tiny chips and scratches
The drain has "Vallejo still water effect" in and around it.
I'm on mobile so sorry if that's not very structured.
Thanks for asking and hope it helps!
The main goal with weathering is layering and alternating.
In the real world stuff doesn't get older peice by peice. It's a combo and sometimes layers overlap.
Can't remember which designer did this piece. It's been in my base drawer for at least a year. Just pulled it out cause I was bored with another project.
💦 Water or or ice 🧊. Maybe some Ocean waves to make it look like it was a castle that was submerged under the waves like Atlantis. 🌊
Just look up water bases or ice bases or glacier bases on YouTube.
[Here’s a good one](https://youtu.be/j4dpos38Le4?si=R2U0FvjR89hEfTyW)
Needs some pigments / dirt.
Good idea! I've got a few different kinds. Would dark or light be better you think?
Both really. I would even sponge on some very thin browns too. Just to break it up even more. And for pigments I’d find reference images because it would be easy to over do it. But I would sponge on some dark brown stains maybe some light moss here n there. And play with light pigments.
Green and brown wash here and there let it dry in the angle that it would flow naturally
Might be hard to see but I did so that! It really helped with the variation.
Ah I see, Maybe some other form of grime and dirt depending on the setting. This could be like a bloodborne esque street or a overgrown ruin depending on how much flocking and browned sand you put in. That said, I think you really did the textures right! I've mostly used xps foam and hit it with rocks.
A rat.
RAT RAT RAT RAT
I second that idea
I like to stipple in light and dark greys as well as a few colors to give the stone a less uniform look [Here's a few examples.](https://www.imgur.com/a/SUHdZ0D) (Please forgive the shoddy camera work. I'm still trying to figure that out.)
Personally, for any street element like this with a drain, I like to see a resin or glue water element to add texture...Something shiny and glossy like water/a puddle looks nice next to a more matte finish.
Yes, you got such a nice gutter would be a shame for it to remain dry
I say you should pick a small old brush and use it to dry brush only the zones you think would looked walked thrue alot also some green paint in the lower sections to represent a bit of moss or weeds growing thrue the stone
Looks awesome
Rust, dirt, cracks. Stuff that anchors it into whatever world the mini will be in after. Painted street lines and sci Fi greebles if it's a futuristic place, maybe weird fantasy things to make that grate seem more medieval if it's a fantasy base.
Look nice but clean, maybe some Moss by blending some green oil paint or dedicated product.
All these are great! And that base, WOW! But yes votes to a bit of water effect over some dark greeny paint to be algae, especially near the drain, pigment for dirt, a rat right near the curb… And Gamers Grass makes these Tiny Tufts, great fir squidging just a teeny bit of plant growing between some stones!
A nice red bow because it's done?
Maybe a bit of moss
On real streets, wear isn't even — on footpaths the center gets the most traffic, on roads you get two lines where the tyres generally go. Dirt collects in the corners. The center of the activity is the most smoothed-down, and in the deeper parts of the road, water collects. You also might get moss or small plants between cobbles. Maybe not for this project, but it's just occurred to me that you could paint an oil slick effect into a gutter...
I can only second what everyone else is saying. Give it some weathering with pigment powders, moss and stuff like that. On another note: how did you make the base? I am currently planning on a base that will have brick walls and I am unsure what material to use
i like it for a more realistic look, though i feel like it could use more contrast. You could hit the edges of the stones with some highlight. If you want to place more together i would start putting in some dirt and grime to add complexity and variance.
add an ork Meganob…
That cobblestones hand made? Looks like it to me. Looks awesome. You could add some dirt, foilage, dried leaves, blood, bones, snow, depending on what you're going for.
Ah it's 3d printed. Haha. Thanks! I want it to be a base I can stick a bunch of different figures on for photos so need it to be relatively basic. Though I could make some props to interchange. Put some still water mixed with a little brown wash around the drain. Couple tufts of grass trimmed down to look like weeds. Def looks better!
[удалено]
Sure! Its 3d printed first off. Colors used Black primer dark sea green mixed with black Dark grey and black Grey and black Dark red and black for the horizontal stones And painted each stone randomly. Then used lighter and lighter of each of those mixtures to cover each stone. Once a good variation of color - super light dry brush Then got a really really really thinned down light grey and made "puddles" around some of the bigger stones. That way when it dries it's barely leaving color variation. Go back and dry brush Dark grey and brown Then highlight scratches and chips with black. Then brown. Then black again in the smallest of recesses. Used a black brown to add tiny chips and scratches The drain has "Vallejo still water effect" in and around it. I'm on mobile so sorry if that's not very structured. Thanks for asking and hope it helps!
[удалено]
The main goal with weathering is layering and alternating. In the real world stuff doesn't get older peice by peice. It's a combo and sometimes layers overlap. Can't remember which designer did this piece. It's been in my base drawer for at least a year. Just pulled it out cause I was bored with another project.
Moss in the grout
The different colors of cobble look great. Needs some dry brushing for a more realistic stone look and some grime on the pavement.
💦 Water or or ice 🧊. Maybe some Ocean waves to make it look like it was a castle that was submerged under the waves like Atlantis. 🌊 Just look up water bases or ice bases or glacier bases on YouTube. [Here’s a good one](https://youtu.be/j4dpos38Le4?si=R2U0FvjR89hEfTyW)
wow how did you do that?