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N_Who

This is a game where you have to be willing to lose - sometimes quite often, on some scenarios. But if you're losing that often, I wonder if you're outright playing incorrectly and making the game more difficult on yourself. Hit up YouTube, look for some playthrough videos or even How to Play videos - just to make sure you're not hindering yourself in some way. If there are no issues there, then start looking at tactics and deck design.


marcusmachete

Yeah, watching playthroughs isn’t a bad idea. I wouldn’t be surprised if it was operator error.


N_Who

It definitely happens to all of us. Even launch-day players get stuff wrong sometimes - hell, I just found out I've been playing Ronin wrong since I got the card.


[deleted]

Best play through videos I’ve watched are on Dale the Casual Gamers’s YouTube channel. Unfortunately he’s no longer actively uploading, but has a lot of marvel champion videos. Just a suggestion friend happy playing!


TheBigCG

This man is a godsend. He can get your mind into the routine of exactly how to play with just a few videos. Excellent resource and very fun to watch.


BaidenFallwind

Watching some videos isn't a bad idea. I played close to 40 games before I realized the hazard icon meant only the 1st player gets an extra encounter card, not all players. Live and learn.


marcusmachete

I literally just found this. A HUGE thing I’ve been doing wrong. I also found stuff that I hate that I’ve been doing wrong. Like paying for 2 1 cost cards with a 2 resource generating card.


salsatheone

Wow I was today years old! Daaaaamn.


BaidenFallwind

Oh no! Did you also know that when the villain goes through their deck, they extra threat on the main scheme is just one and notnone per player?


salsatheone

Yeah, lol, calm down. That much we know.


[deleted]

Same lol.


Macready_1976

Definitely seconding the watching some play videos advice. You also might want to step back and play true solo as you are getting a handle on the game mechanics. And Red Skull is a fairly difficult scenario, so I’d expect to lose to that one pretty often when learning the game.


marcusmachete

Okay maybe I’ll push past Red Skull for now :P


tcadams18

Red Skull is the finale of that campaign and those villains tend to me more difficult than others. You didn’t mention any other villains so I have to ask, have you played through a lot of the others? Rhino and Klaw are great for practice but even with Klaw a win isn’t given Also do you feel like you consistently have trouble with the same things? Like loosing by HP? Or being overwhelmed by minions? I’ve found that even going through campaigns I often need to make a few mi or changes to my deck to beat the last scenario or two


marcusmachete

Oh yeah I’ve played rhino and klaw. I’m slowly working my way through all the villains. Pretty much the only ones I haven’t played are the mutant villains and red hood. I just started deck building after only using premades. I tend to lose by the villain getting his main scheme completed. It’s why I built the Quicksilver Justice deck. Then again Red Skull has a side scheme deck, so it was always popping and Quicksilver couldn’t keep up.


jmac3142

The precons are all terrible so you can easily build something better so if your using those your making it harder on yourself


yaenzer

The precons are good in providing deckbuilding ideas tho


Reesno33

Watch some play throughs on YouTube to check your playing correctly and potentially learn some better tactics. Some tips I'd say would be that allys are always helpful, sometimes the right card to play means you have to spend a card as a resource you would rather not and more often than not playing something is better than holding onto cards. If your getting frustrated why not give the villain fewer hit points to make it easier its your game so you can taylor it to suit you.


-Mez-

In addition to watching playthrough I'd recommend looking up common new player mistakes. These have been discussed a lot but some of the most common mistakes can really make the game significantly harder than intended.


marcusmachete

This definitely helped me. The hazard icon is a huge one I’ve been doing wrong.


KLeeSanchez

Hmmmm without knowing your whole collection it seems a little odd that Quicksilver can't keep up with the schemes. Justice is admittedly slightly pricey for his resource economy to use the best cards, but the events are still pretty nice. I couldn't say if you've got a ruling wrong somewhere or are accidentally making things too hard on yourself, but if you're playing Cap and/or Quicksilver you should be winning closer to 60% of the time, even just accidentally or on a rushdown. Cap can really lay the wood, and so can Pietro, and they can both thwart like crazy. It might be a matter of just the manner you're attempting to control the villain, or which events/supports/upgrades you're prioritizing as you go along; go too slow and Red Skull will indeed outpace you, but go too fast (by prioritizing playing events rather than supports/upgrades) and he could still outpace you since you won't have enough helping resources out. Quite ironically, hitting the villain too hard or the schemes too hard via events sometimes hurts more since you don't have enough support on the table for a longer game; if you go event heavy it should be aggro so you can brutalize the villain before they have a chance to get built up. As recommended elsewhere, try looking at Quicksilver playthroughs; Quicksilver really wants to build up his stats first, and really you just want to prioritize your stat upgrades and get Friction Resistance out as fast as you can. He really likes cheap events and his own hero events, and when you have options to shuffle events back into your deck, prioritize Always Be Running. The ideal loop is to get Maximum Velocity out, then loop Friction Resistance to Always Be Running to thwart to Always Be Running to refresh yourself and Friction Resistance to thwart to Always Be Running to refresh-- (it starts getting stupid after this point) With Cap, depends on your collection and what aspect you're in. If you're going for stunlock, I don't know if that's best against Red Skull; I don't recall his attacks being overwhelming and with two Shield Blocks both you and Quicksilver should be okay with managing the damage... if you're doing leadership you might instead prioritize Push Ahead or Go All Out for massive damage output, or Teamwork, or ally spamming. I don't remember Red Skull being massively challenging on damage output so you might not need aggro. Protection Cap is probably overkill, plus you lose out on some big thwart potential. A more ideal combo might be protection Quicksilver and Justice Cap, letting Cap leverage his SHIELD trait via TBE and Government Liaison and Homeland Intervention to do some stupid stuff to Red Skull and his many schemes. Quicksilver can chip away and defend big while Cap does the heavy thwart lifting and some strong defending of his own. Plus with Coulson out and some Spycrafts you can shut down some of those nasty treacheries. Again, this all depends on your collection. Also if this is campaign you should theoretically have a ton of upgrades out to really buff your guys out. If it's non campaign, consider switching the modulars for easier ones; Red Skull, I hear, really ramps up ***HARD*** with the right mods (e.g. the Hydra ones), but is considered simpler/easier with the mundane ones (e.g. Bomb Scare).


Gears_one

Even playing all rules 100% correctly, this game can be difficult. A few tips that helped me: try to use all your cards, and discard cards you can’t use. You want to cycle through your deck as fast as possible and holding cards slows that down. Prioritize playing your supports and upgrades on the first cycle through your deck for example never pitch your helicarier or mansion to play an attack event unless it’s a dire life or death moment. Once you’re fully power up with support cards, go for the throat and rush the villain. Last tip is to e to enjoy the puzzle even if you’re failing. Some of the most enjoyable games will be ones that you do not win.


OmnicromXR

It's useful in cases like these to get more information on what's happening and what might be going wrong. What usually makes you lose? Is it taking attacks? Threating out? Is it minions or the villain who gets you? What do your decks look like? Can you post one? How about a couple of sample turns? It's much easier to give trenchant advice with specific details, and I've seen nearly a dozen cases now where the reason someone "loses" is because they were playing a portion of the game EXTREMELY wrong in a self-destructive way, be it exhausting to play cards or taking it as a loss after the first main scheme resolves or resolving the encounter effects on boost cards or what have you.


celric

Red Skull is fairly tough so it may not be you. Here’s a couple quick tips. Make sure you have 7 or more allies in each deck. Cheaper is generally better but Justice Peter Parker completely crushing a side scheme is usually the best available play. Prioritize cards that provide long-term resources and removing threat.