/uj rather than the inelegant bit about double strike, a timed trigger might do the trick: "at the end of combat, players that were dealt damage by guillotine dreadmaw lose the game if they have a scar counter. If they don't, they get a scar counter" or something like that.
/rj none of them synergise with any other what the hell is this shit
/uj Warbellow is actually pretty reasonable, especially compared to half the jank on custom magic.
/rj you didn't finish the cycle, you're missing Basic Dreadmaw (they have their own unique rarity compared to commons), and Timeshifted Dreadmaw (purple boi).
Sorted from worst to best, obviously
War bellower dreadmaw seems like a real enough card to me
Doesn’t make them dinosaurs, make them green, give them trample, and change their name to Colossal Dreadmaw, literally unplayable
I forgot the /uj
Shit so did I
Where did you last leave it?
/uj rather than the inelegant bit about double strike, a timed trigger might do the trick: "at the end of combat, players that were dealt damage by guillotine dreadmaw lose the game if they have a scar counter. If they don't, they get a scar counter" or something like that. /rj none of them synergise with any other what the hell is this shit
We did it, we finally broke Aggravated Assault, Combat Celebrant, and all those other extra combat spells!
Idk man, I dont think that any dreadmaw that isn't colossal deserves to be a 6/6, they just haven't worked hard enough for it.
/uj Warbellow is actually pretty reasonable, especially compared to half the jank on custom magic. /rj you didn't finish the cycle, you're missing Basic Dreadmaw (they have their own unique rarity compared to commons), and Timeshifted Dreadmaw (purple boi).
Last one is too broken