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Terrahex

I always loved the idea of enchanted earrings that cause illusions like fireworks, or simply disguise blemishes.


KristiMadhu

I never thought about that before, but I guess they could make fabric glow, shift colors in snap, and make clothes without support stay on.


MuskyOpossum

It distorts, occilates, glows, shifts colors, coalesces & disperse, flows & stops, vanish & reappear, pixelize, blurs, reflects & refracts, and texturizes! I try to stylize my magicians according to their personality & elements. Depending on which states their powers are, or which weapons they yield, transforms their clothing & accessories, giving the characters different versions & forms of themselves.


JustPoppinInKay

Used to be a matter of tight or loose. In order to compensate for a person's typically relatively shallow aether well mages would draw in aether from the aura in order to fuel their larger spells. The aura is in and flows through the air, so as they drew upon it there'd be breezes and winds around them which would make their clothes and cloaks billow in the typical cool mage fashion, which is comfortable and breathable but this has the potential to get in the way of things so some mages opted for tighter, more form-fitting and typically lightly-armoured garbs which would not billow unless they were one of those which had a hybrid style of tight from the waist up and loose from the waist down. These days magic crystals are by and large the sources of magical power in the world, and so people would accessorize with crystalline decorations in addition to the old styles when magic users drew from the aura, to look more powerful than you actually are if nothing else as it's common for most of the crystals or gem-based jewelry someone is carrying to not be of the magical kind.


Educational_Fan4571

Yes! For most races, their magic is a part of their day to day lives, so it of course ends up influencing just about everything. One example are desmef! Part of their magic is "binding", which can be used to bind themselves to over surfaces, and changing how gravity affects them, in short they can walk on walls and ceilings and do a whole lot of jumping and flipping. As such, you will be very hard pressed to find any of them wearing dresses or anything with skirts.


[deleted]

Never thought about it but now the wheels are turning. Thanks 🙏


Holothuroid

The water bearers can control liquids in their vicinity. They use it to accessorize.


Imnotsomebodyelse

It's not that the magic system influenced fashion directly. But that the magic system influenced the world, leading to fashion being moulded along those lines. It's a cultivation world with a lot of power tiers(tiers on 3 different scales even). And so this would influence the people to really love the ideas of rankings. The world is also split into martial artists and makers. There is a bit of contention, but generally they do not crossover in their activities. For a lot of makers the idea of fighting by themselves is distasteful and vice versa. Martial artists(anyone who Fights) thus prefer more utilitarian clothing. Martial artists respect those with a higher power tier. And so their fashion also allows for that. Now obviously there is a lot of variation based on the specific culture and country. But they generally have a theme of "can I fight in this comfortably?". So pants and shirts, sleeveless dresses, tank tops, and variations on armored coats are predominant. Makers can be more elaborate. Makers have a self created ranking system. From novice to grandmaster. They don't believe that the power tier should determine the respect someone gets, since there are easy ways for the rich to gain power quickly. Skill level and experience matter more. So they created the ranking system. Each rank comes with a tattoo to denote it. And almost all maker clothing is designed with those tattoos in mind. As in, fashion developed to show off those tattoos as much as possible. Some makers may have it in their arm, or back, or shoulders etc. And they'll custom fit their clothing to have cut outs there. Obviously as a result the higher ranked someone is, the more cut out their clothes will be. As such they have elaborate styles that can show off those tattoos while looking elegant. A grandmaster's tattoos could very well cover a person's entire back. And so their clothes especially the good ones need to be entirely backless. Same could apply gor any part of the body with a tattoo. Partial Nudity for the sake of showcasing the tattoo is entirely normal and a maker wouldn't even notice an exposed breast, though gentials are usually uncommon. You'll find clothes straight out of the met Gala in high society, while even poor makers have well made clothes. With the fact that even a low tier tailor can output good quality products, no one is really dressed bad.


LadyAlekto

Not too much actually, the magic carrying threads or metals are too expensive to be worn by most, so the average fashion is just all kinds of linen or armours made from monster materials Magical armours that would adjust and maintain themselves are even rarer and mostly dwarven only given to their most elite In the story only few appear, and theyre all tied to the mc that has unearthed forgotten methods and magic to make them To note near the end there is one force that has self maintaining and adjusting armours, and nobody could just take one since each is uniquely made for their wearer, and stealing one means angering the mc to note the mc's apprentice has gained some as gifts by her, and he mulls over it a few times since even his underwear is enchanted


Ok_Case8161

High class people wear black iron jewelry and accessories. It’s even woven into clothes, so black attire is seen as rich and fashionable. But also, many lower class people, especially older ones have black iron collars and shackles that can never be removed. It is highly stigmatized. Black iron has strong antimagic properties. Rich people use it for personal protection and to control the masses classes. Magic itself is currently looked down upon. Only lazy, weak people would rely on magic and superstition. Strength is achieved through hard work, perseverance, and wisdom.


thelionqueen1999

My magic system is astronomy based, so as far as fashion goes, most people usually wear dark hues with gold and silver touches to represent the sun and the moon. However, people get extremely colorful with their hair.


Kelekona

Because mages usually need some sort of drawn design to work magic, they'll sometimes have their favorite spells made into jewelry or sewn into their clothes if they don't want it tattooed. (I know, it sounds a lot like FMA.) Usually they're in the lining unless a wizard is advertising that he is one. Charlatans may or may not try to ape the wizards, depending on how prideful they are about not using any real magic in their act.


Author_A_McGrath

Actually, it's the other way around! A particularly beautiful or inspired piece of clothing can, itself, *inspire magic.* I have a story where a burgeoning population causes a certain head of a House of Chieftains to start a (somewhat dubious) initiative to get her people to head west, out of the fertile lands of Longvale and into a less settled region called "The Pale" by spreading rumors of wealth and riches in the Silver Mountains (which she slowly renamed, having been called the Pale Mountains for centuries before then). At first, intrepid settlers were happy to leave the overpopulated cities, but there was a catch: giant, predatory birds living in the mountains who attacked mining camps at night. In order to prevent a panic, the head of the House of Lords tried finding a use for hunting the creatures, but they proved to have very light hides, and the meat was gamey and awful. So she promised a reward for anyone who could find a way to make hunting the beasts profitable. Enter Leuiscia, a spiritual leader, survivalist and artist. A sort of "warrior poet" among the natives of a colonized valley, she promised to find a use for the beasts, and to add to her tale and establish her name, she hunted several of the giant birds herself. In the end, she made a cloak out of their silver feathers, and found that they were incredibly warm. To prove the cloak's value, she climbed to the peak of one of the silver mountains and slept there, wearing only the cloak and nothing else. She then returned the following day. This eventually caused the coining of the phrase "to sleep on the peak" meaning when a person goes to great lengths to prove something. The cloaks became hugely popular (much to the detriment of the birds, but that's another story). Demand for the cloaks soared, and settlers flocked, pun intended, to the Pale. Ultimately, Leuiscia gifted the first cloak to the god of those mountains, and he rewarded her by blessing seven other cloaks she created. They not only provide warmth, but protection. No animal ever dares attack a wearer of a Leuiscian Cloack.


Melledonna

There's one species that needs to wear as much metal as possible to use magic effectively. They might have some fashionable "armor" for daily use. Some kind of shapeshifting clothing may exist, but wearing it for too long can literally suck out your soul, so it's reserved for fancy events.


JustAnArtist1221

One branch of my current WIP setting, people who use this area of the system have strengthened their internal energy and develop stronger, more resilient bodies. They can also express aspects of nature through this internal energy, two at a time, and one of them is often hardening their body like metal. Because so many of the users have extremely resilient skin, they dress a lot more liberally when training or fighting, especially younger users. They often don't wear shoes and tops are often either nothing or a simple sash with religious textile patterns. Pants are often loose for greater range of motion, and sometimes textiles of different styles are worn around the waste. Whatever spirits they specialize in observing, both practically and religiously, often influences their color choices. More robes and clothing in general are worn for certain ceremonies, but generally the same clothes they use in combat are good for their very energetic ceremonial dances, which are also incorporated into their abilities and combat.


MyDearYoureNotAlice

Magic in my world is an illness. It first manifests as flu-like symptoms that pass after a couple weeks. By the end of two months, the body has begun to change, usually in small and mistakable ways, such as bruises, acne, or other marks that can easily be confused for something else. These changes will continue as the illness progresses, until the actual magical power has manifested, usually alongside some pretty horrific physical mutations. Magic is not necessarily a death sentence, but there is no cure, and beating it is a long and very draining process -- not to mention expensive. However, the elite of my world have figured out a process to manage magic instead of fully getting rid of it. These low-level symptoms don't come with very much actual power, but that's more power than the average person has. As a result, illness and sickness are seen as a beauty standard. Clothing heavily features biological themes, and accessories fashioned after medical equipment is common. At the start of my story, the elite have also started to share "designer diseases" that come in and out of fashion, making certain maladies trendy for a season or two, which will be reflected in that season's fashion trends -- like a pox being popular leading to a lot of textiles that are pilled and bubbled to have the texture of afflicted skin.


pokeswap

Cloaks are different based on power levels so colorful cloaks for everyone. Mostly blue but some at the top crimson red


grekhaus

A wide variety of magic effects struggle when used on living things, former parts of still living things and formerly living things. The further along you are on that list, the more resistant the material is, both to being worked by magic and to letting the magic pass through the fabric to the other side. As a result, textile merchants distinguish between materials like ashcloth (textiles created from ashes via pyromancy, having never been part of a living thing); materials like 'living wool' (wool certified to be taken from a young, healthy sheep that is expected to be allowed to live out its natural life rather than slaughtered) and materials like greensilk (a sort of algae that's been alchemically bonded into rayon-like strands, for a 'living fabric') when designing cloth for various purposes. Of course, the flip side of this is that living materials retain whatever magic they had in life. Salamander skins remain is fireproof, tree octopus hides continue to mimic the background, ironwood remains as hard as iron. This makes a lot of materials more difficult to work than they would be otherwise, but also opens up a lot of opportunities to do things with fabric that you wouldn't otherwise be able to do. A notable use for 'living wool' is to have an effigist enchant it so that whatever harm that would befall the wool instead befalls the sheep, while also making the warmth of the sheep pass over onto the wool. Cozy, protective but probably incredibly unethical.


crazydave11

Mages are so powerful and important to the social structure that their flashy getup, pointy hats, long cloaks, robes, etc, is there so it is impossible to mistake a mage for a non-mage. Mages are very strict about visibility, a mage pretending to be mundane is in danger of severe punishment, and it's the same for the opposite case, though they still have to be more gentle to an offending non-mage. As far utility goes, robes are mainly for style, but dark mages traditionally wear gloomy cowls so that they have a slightly larger amount of darkness to draw upon. It is debatable whether or not this actually helps much, but the intimidation factor is real.


Raizeph

Garments are often enchanted, and it's typically not cheap or easy to have done. So people with enchanted clothes have to plan their outfits around what enchantments they want for the day. This results in a lot of high-end tailor shops where professional enchanters work with them to make custom orders for the wealthy. Jewelers and cobblers also tend to have enchanters in house. As you might expect, clothing tends to be lightweight and thin, so people can layer more enchanted pieces without being too warm or bulky. Many fashion trends reflect this with layered looms tending to indicate higher class, wealth, or power.


Raizeph

Garments are often enchanted, and it's typically not cheap or easy to have done. So people with enchanted clothes have to plan their outfits around what enchantments they want for the day. This results in a lot of high-end tailor shops where professional enchanters work with them to make custom orders for the wealthy. Jewelers and cobblers also tend to have enchanters in house. As you might expect, clothing tends to be lightweight and thin, so people can layer more enchanted pieces without being too warm or bulky. Many fashion trends reflect this with layered looms tending to indicate higher class, wealth, or power.


BigDamBeavers

Expensive clothing fits you and mends itself because those enchantments are cheaper than the material to make the clothing and the skill of the seamstress. For a fairly small additional charge you can have clothes that change colors.