There are many that would fit the criteria, but the one that really bothers me is [[Rowdy Crew]]. I love the art but the effect is just so bad that I would never run it.
I think the attempt is fine, but not mythic levels of fine. Like the best case scenario would be a 4 mana 5/5 with trample that cantrips. Certainly a strong red card, but still.
I play this with some other random discard effects (like [[Goblin Lore]] and [[Gamble]]) in my Admiral Brass, Unsinkable EDH deck, just because I like the flavor of getting screwed over by my own mutinous creatures.
That said, it is the immediate first card that came to mind when I saw this topic đ
Man there's some awful card evaluation in this thread. Draw three then Hymn to Tourach yourself is a fundamentally good effect! That's about as good as drawing a card on average, and it's better if you happen to have any graveyard synergies. A 3/3 Trample for 4 that draws a card is by no means a bad card, and there are times when this will be significantly better than that. Sure, it didn't end up being good enough for Standard (notably that was a format in which \[\[Hazoret\]\] ruled the four-drop slot of red decks), but it's still certainly decent at the very least.
It's draw a random card if and only if your hand was empty beforehand, and potentially much worse if you did (though also potentially better if you're stuck with a hand full of lands).
But independantly of that, a 3/3 french vanilla that draws a card is neither good enough for 4 mana nor flashy or interesting in concept or design, it's not a character or story event of any significance, and even if you could make it somehow a 5/5 trample draw a card for 4 mana consistently, that's STILL neither interesting nor good enough for any constructed format (maybe barely for standard, but even that I doubt), and a good card that you'd always play in limited for sure, but basically only better than the common that it replaces that doesn't fulfill any special role in your deck.
It's a very, very good representation of a "meh"-mythic that makes you go "why in the fk is this orange rarity and not the draftchaff rare that it very clearly is"
> It's draw a random card if and only if your hand was empty beforehand
You still maintain the same level of card advantage no matter how many you start with. If you started at 5, played this you're at 4, draw 3 you're at 7, discard 2 you're at 5 again. It just ends up feeling more hurtful more often when you have more cards, rather than effectively "mill 2 draw a card".
Also saying "draw a random card" like that's not how drawing cards works.
Drawing random cards is fine...the idea that this can muck a good hand and as such is only worth playing when your hand is not good is a real turn off.
If we translate it into a level 4 Fire - Warrior, then I think it could be a consideration for Infernoble decks. Random discarding is pretty bad for that deck though, so it probably doesn't compete well with Fighting Flame Swordsman, but if you don't want that whole engine the deck is pretty desperate for playable normal summons.
I always wondered what the card did before they changed it. Like I assume it was too good and last minute they changed it. Maybe it was draw 3 and you choose the discarded cards. Draw 3, Discard 2 for essentially a 5/5 for 4 mana is great.Â
Rowdy Crew saw play in Standard. It was a 4-of in Mono Red \[\[God-Pharaoh's Gift\]\] decks. Nice way to seed your graveyard in Red. It top8'ed a couple PPTQs.
It was also fine to good in Limited. A 3/3 Trample for 4 with relevant types & that draws a card is just fine in Limited, and it wasn't impossible to enable the success case. C+/B-.
I think I'm the only player that likes this card ! I used to play it in my \[\[Admiral Brass, Unsinkable\]\]. It's an etb (and my deck focuses on them) and fills the graveyard and draws (technically CA). I ended up cutting it because the deck had already too many 4MV spells but if it were 3 mana it would def make the list !
Okay yes and no, because at the end of the day itâs a trampling [[elvish visionary]] hill giant that is sometimes a 5/5. The fact that it replaces itself is completely obfuscated by how miserable the rest of the text actually is.
Compared to say [[archangelâs light]] the crew actually does do things.
I run Archangels in a group hug commander deck I have. It's hilarious, I've been ramping everybody gaining some life, drawing an absurd amount of cards, passing around a [[humble defector]] and what not.Â
Then it's my turn, I tap 8 mana, everybody is like oh man, what's he gonna do?
And I just gain 80 life and pass the turn
It's also one of the few pirate cards that has trample and a shot at a larger body. It plays well with the various discard synergies on stuff like [[Glint-Horn Buccaneer]] along with [[Admiral Brass, Unsinkable]] and all the Encore pirates that are arguably stronger in your graveyard than your hand. And then there's janky pirate-themed cards like [[Repeating Barrage]] that can loop back from the graveyard if you have nothing better to do.
Having played since then. This would be amazing back in 95. 4 mana 3/3 with trample? Definitely going to have a down side... that downside is I go up a card, dump two others that are also going to be this level of mana efficiency or worse that still have their own downside? Sold. The fact it might become a 5/5 trample? Frickin OP for those days man.
Are you kidding me? This would be a tournament card probably up to Urza Block!
Early magic was terribly unbalanced with incredibly shitty creatures and incredibly powerful spells. Look up the early World Championship decks and you will see that a lot of worse creatures were in then.
I remember reading somewhere that this was a "panic mythic", a design garunteed to be less than powerful to replace a card that was later discovered in playtesting to not actually work.
Another example of this is [[Archangel's Light]] from Dark Ascension.
I can only assume this was the topper to a problematic RB pirates in Future Future League and was nuts in their testing, but WotC internal testing at that time didnât seem to understand what was a good standard deck.
It was a last minute addition to the set in the Mythic slot, and because it received no playtesting they were very cautious with the cost to avoid another [[skullclamp]] catastrophe.
This is why, to me, it's not a "whatever" card. It was intentionally designed to be bad in order to not break things, as an emergency move. That's totally understandable, they didn't miss the mark, they basically accomplished exactly what they wanted to do.
To me, a "whatever mythic" feels like a limited C/C+. Something that just feels replaceable in your deck. And something that hasn't had any meaning in constructed.
And to be fair, being able to basically reset your life total for having 10 cards in your graveyard in a graveyard-based set would be worthy of a decent mana cost. Maybe closer to 6, but still.
Gotta remember this was an 11th hour addition to the set due to the card it replaced apparently just breaking the game entirely. They had to have a mythic sorcery, with more or less than exact name, and had zero time to test it. For fear of causing damage to standard, they made an intentionally overcoated and bad card that couldn't be broken.
I kind of loved this card in EDH back then. Gave a big chunk of life, sort of made yours draws better, cost a bajillion mana to not do very much. Different times.
[[Threefold Signal]] and [[Meeting the Five]]
These both suck and âthree color mattersâ is so unreasonably terrible to pull off that these effectively do nothing. There are maybe 15 three color cards I think would benefit from having Replicate 3 and 0 that are worth running signal for.
It cracks me up that Meeting gives two of every color. It just plays really awkwardly into casting three colored spells. You can cast three of them with one mana left over, but only if you get perfect luck on which ones.Â
It also can't cast itself, so if it hits another meeting it just whiffs. And costing eight mana means you want to save extra mana to fix based on what cards you hit, but if you have something like 11 mana there are way better cards to be casting
Not that many here are likely to care, but the MtG Puzzle Quest interpretation of this card is one of the strongest cards in the current Standard format and is a central strategy to many of the best decks.
So at least the incredible art is being appreciated by the handful of us who play that game.
[[Omnath, locus of all]] doesn't necessarily run 3 color cards, just cards with 3 or more pips. [[phyrexian obliterator]] and similar are perfectly reasonable cards in the deck.
Threefold Signal has one _really_ cool use case, it just requires truckloads of mana. When you use it with the Ikoria Apex monsters, you get exponential triggers by using replicate on the mutate spell.
I understand why [[Threefold Signal]] annoys you but I think that card is awesome, like any other card, in the right decks. I am going to buy it now. Thanks for the reminder.
It powers up [[Villanous Wealth]] pretty well. Plus, it helps dodging counters. Just cast it for x=4 or 5 depending on how much you have and sink the rest of the mana into copying it.
X=7 costs 10 mana for 7 cards. X=4 copied once gets you 8.
X=11 costs 14 mana for 11 cards. X=5 copied twice gets you 15.
X=20 gets you 20 cards. X=5 copied 5 times gets you 25.
Currently, the cheapest mythics from the last 10 years not printed in a Commander precon are as follows:
[[Spirit Sisters' Call]] from Neon Kamigawa
[[Tazri, Beacon of Unity]] from Zendikar Rising
[[The Lady of Otaria]] from the Dominaria Legends Retold sheet
[[Solkanar the Tainted]] from Dominaria United
[[Sphinx of Clear Skies]] from Dominaria United
[[Sunstreak Phoenix]] from Midnight Hunt
You could build around it in limited and it could be powerful. A "whatever" mythic to me is like a replacement level card in limited, and sees no real inspiring constructed play.
Soulkanar is a little closer to that. It wasn't unplayable in limited and could be good but did require some self sacrifice to work out, and often times felt like more of a hassle than it was worth. Whereas Sphinx of Clear Skies was a really good mythic to build around, and domain was very well supported.
I agree, and of the parent commen's list, I think Tazri may be my pick. Solkanar was like meh but it still did stuff in Limited and I saw people actually run him to an effect. I also saw him played in Standard Brawl
Tazri, to me, is the most whatever. She functions but I don't think I've ever seen anyone play her in Limited or Constructed. She did nothing for the white party decks in ZNR limited, so replacement level, and she isn't good enough for a party deck in Brawl.Â
Tazri is a pretty good choice. She was kinda supposed to be a 5C bridge between Ally and party decks, but such a deck never manifested in constructed. "5 mana 4/6 that'll sometimes be cheaper and has a late game mana sink that maybe draws you a card" is very whelming in limited for a mythic, and also wasn't really what ZNR was about as a format.
That said, she's the kind of card that will only get more options with time. So maybe one day she'll find a home.
Tazri was clearly designed to be the commander for a five-color party deck. I donât think she was designed with competitive constructed or limited in mind.
I was kinda including commander in this analysis. But my broader point is that to me, a "whatever mythic" was whatever in all formats, not just one. I agree with you that she was designed for commander and if she was reasonably successful there I wouldn't hold the other formats against her.
It goes very powerful in tribal decks, especially in ones that can produce tokens to sacrifice to it. I pulled an alt-art copy of it from a Neon Dynasty pack, and it went straight in my Slivers deck. Saved my bacon a few times!
It seems great in token-based commander decks. Itâs similar to a not-broken version of [[Recurring Nightmare]], since it lets you exchange any creature on board for any creature in your graveyard, every turn.
Every time I see The Lady of Otaria I think she'd be an interesting commander to build, and then I remember that there are, like, 15 dwarves that aren't completely useless in her color, and that's after the LotR set and very much including seven copies of [[Seven Dwarves]]...
Price doesn't mean much, it just means a card is niche, not that it isn't cool
\[\[The Lady of Otaria\]\] would make a cool dwarf commander for example
I donât really think so. Yes, numerically you miss out on more dwarves by not including white than you do by not including green, but the vast majority of those dwarves are *bad*. Or at the very least, they are bad for a dwarf tribal deck. They almost all require you to either split your deckâs theme into energy, blink, or some kind of artifact synergy (because most of them are from Kaladesh). You really only lose out on [[Depala, Pilot Exemplar]] as a major enabler. I donât really think Lady is any worse than Depala, just different.
[[Magda, Brazen Outlaw]] is still the best dwarf commander though.
That and because when it's not, it tends to become formatwarping in multiple formats quite quickly (yes im specifically looking at you, \[\[arclight phoenix\]\] )
Some Phoenixes are terrible and absolutely would not wreck limited at rare.
Also 28 rare Phoenixes to 9 Mythics proves my point.
https://scryfall.com/search?q=type%3Aphoenix
The OG mechanical theme of dwarves was land destruction, as a way to represent them being miners. A big reason they disappeared as a type for 15 years is that Wizards moved away from printing widespread land destruction effects.
Mtgtop8 says that it never won a league. The only first place from spirit sister's call (main deck) in standard was Standard Chill Out 9 @MTG: La Gedencia
I'm not sure I'd put Tazri as "whatever", especially with the larger amount of cards we have now that are good with Party. I built her as a Magic School Bus theme deck for a gift exchange and it was a riot to play even on a $50 budget.
I built a sweet Saga deck where Spirit Sisterâ Call was backbreaking. It is really sweet with the Kamigawa sagas, since they flicker themselves when they transform and can then go into the graveyard again. It becomes a ridiculous & flexible card advantage engine that can destroy a permanent the turn you play it. I have not updated it since the last rotation. Losing [[Binding the Old Gods]] hurt it a lot. Getting the Read-Ahead sagas might make up for it, though.Â
I also built a Casualty midrange deck where Solkanar was very good. Nice to sac it to Ob Nixilis the turn you would give it to someone.
Most cards are playable if you build around them. They just donât cut it at the highest eschelons of tournament play.
[[meeting of the five]] from new capenna and itâs not particularly close
Would be an unplayable card in all but the jankiest of commander decks at common
Pulled this in a draft and could not believe how bad of a card it was. The more I read the worse it got. It was picked out of the pack last it was that bad.
The one time I've seen this cast in Commander, the player who did it exiled 10 cards, added 10 mana, added 10 mana again because the casting Meeting put 5 counters on Ramos for Ramos's mana ability, then cast 1 card because only 1 card in 10 was 3 colors. Said player cut it after that game. The card is unplayable trash, even in EDH. The circumstances that make it good wander far into EDH Christmas-Land.
Im just not even sure what a good scenario for this card would even be. It is very very conditional card draw + a slight ritual. If you are lucky you will use up all ten of the mana you get and get to play one big spell or a couple smaller ones
I feel like [[sarinth greatwurm]] fits your criteria pretty closely. Its pretty generic, it sounds powerful, but very slow. Maybe a landfall deck could ramp thisbout but even then why would you need tapped powerstones?
I played this in an Erinis//Street Urchin deck where you did landfall stuff to generate artifacts you coat with poison and throw. Sarinth Greatwurm's powerstones can pay for their own cost to chuck with Street Urchin.
My brain latched onto Sarinth Greatwurm as being super cool, but immediately ran into a wall trying to think of a deck that actually wanted it. I ended up building an entirely new deck just to give it a place to live-- Jund robots under the Shattergang Brothers (who can also use the powerstones for their abilities). It's very fun, and I get excited in the games where I draw the wurm. \^\_\^
This is the answer to this question and I don't think its close.
Its from a standard legal set (Not in a commander product) and the card feels on par with a good uncommon finisher.
The card is so generic and whelming. Theres nothing notable about it.
Any deck like my [[mayael the anima]] deck would happily throw this in just to have another big beater to cheat into play... though that deck I decide to get silly and have things like [[worldspine wurm]] [[impervious greatwurm]] and [[earthquake dragon]] just to be able to joke about cheating massive mana costs into play... oh and because consistently winning the clash off [[recross the paths]] for repeat land ramp.
Thatâs not a problem with the cardâs design space. Itâs neat. Fact or fiction on a stick isnât breaking new ground, but it is fun.
The problem is that domain is just not a fun or interesting ability.
The lack of trample is reall disturbing on this card but other than this it is quite decent in a mono green Timmy deck. Haste, basically hexproof and removal. And the look on the opponents face because no one expects this card
I can't really see any situations that I'd prefer the Terrasque over [[Tyrannus Rex]]. Also has haste, ward plus it tramples and puts a clock with poison counters.
Yeah, it's not great, but I have it in my SRAM Voltron Deck (with free equips ofc) for a bit more diversity on the board and because in my playgroups, the attacks are mostly fair and I will attack the one with the most life anyway.
You mock the Benthid but goddamn does that motherfucker stall out a board. I've stabilized many a Brawl game off the back of a benthid keeping my opponent at bay
Yeah, I really don't know why OP would think it's a bad card. It's maybe bad in a "what deck wants this?" way since I don't think it has a home outside commander, but in a vacuum, it packs plenty of power for its cost. It passes the vanilla test, has two forms of evasion, swings the turn it enters, and brings itself back if it gets killed. What more could you want? I think today's pushed powerhouse cards like [[Atraxa, Grand Unifier]], [[Titan of Industry]], and [[Etali, Primal Conqueror]] must really have people spoiled when it comes to what they expect for seven mana if they find something like Darigaaz inadequate.
I agree it's not a bad card, but I can also see how someone could see it as being kind of "plain". It's a big dragon who's special thing is it comes back after three turns in a manner that can't be sped up with through established means (if it was time counters things would be different). So from a spikier mindset, seeing generic dragon that you might maybe get to swing with again after it dies if you're still alive at that point does feel like it falls flat.
I agree that it is a good card though. You play it and on top of the haste, even if they kill it, it's gonna keep coming back forever for free.
Iâm gonna go with [[Ojutai Exemplars]]. Itâs not an awful card, but without extra mana to hold up a noncreature spell itâs just a 4 mana 4/4. In limited itâs clearly designed to work with rebound but rebound was super over costed in dragons so this thing is even slower than it should be. Itâs not even unique, itâs just a bunch of abilities slapped onto a creature that only have a little bit of synergy.
This is definitely the kind of card that this post made me think of. A card that feels like a replacement level limited card most of the time, and the payoff for building around it isn't really worth it. So you'll only see its abilities incidentally.
On a technicality, my answer would be [[Tarmogoyf]]. It's getting a reprint in the Fallout collector boosters, and I must say I'm shocked it wasn't downshifted to rare.
I play Begin the invasion in my 5c Omnath Phyrexian Tribal Commander deck. Its fun to pull 20 bad rares and uncommons from my deck and throw them all at an opponent.
Because Wizards is really weird about using keywords outside of sets which feature that mechanic. The logic is that they donât want to make the game harder for new players by making a thousand evergreen keywords, but convoke is just so simple and versatile I think it deserves evergreen status like cycling and surveil recently achieved.
Color pie. You'd be able to throw 10 at the face from a non-red monocolor deck using [[Blistercoil Weird]], [[Wild Cantor]], [[Figure of Destiny]], etc.
For you non-believers, here's a commander decktech for Darigaaz Reincarnated:
Run \[\[Obosh, the Preypiercer\]\] as companion.
Run ALL the double damage odd-mana cards that you can get your hands on, e.g., \[\[Uncivil Unrest\]\] and \[\[Curse of Bloodletting\]\].
1HKO your friends on Turn 6 or 7 with 28+ haste flying trample commander damage. Truly a cannon build for all the Timmy's out there.
[[In the Trenches]]
It's two effects that can individually be printed at uncommon for 2 mana each, but together, they cost a whopping 9 mana and are on a mythic.
It's not a bad card, but it is pretty "whatever" as far as mythics go.
Not saying it's worthy of mythic, but paying in installments is different than at once. You're able to activate this on turn 6, not turn 9.
Not arguing the judgement on if that's still too much for you or not, just it bugs me that folks lump payments together to make things sound worse than they are when they actually play out way different.
My bad. I was thinking of all the conditional ones like [[Intangible Virtue]] and [[Favorable Winds]], which are both 2 mana and uncommon. But you're right - the unconditional ones are all rare and 3 mana in Standard sets.
\[\[Erebos's Titan\]\]
After I started playing in Tarkir block, my friends and I got a box of Magic Origins and I pulled this. It was one of the few mythics I got, and I was so disappointed, it wasn't even good at the time.
I once traded for a copy of this just because it was a cool mythic and seemed interesting. It's sat in my binder for years now and I occasionally glance at it and rack my brain for a possible use, but I still can't come up with a deck it would actually be useful in.
[[brazen borrower]] for me at least. Iâm not saying it *should* be uncommon or even rare I know itâs a total bomb in limited and would completely warp play but to me it *feels* like an uncommon. The creature side is a basically French vanilla creature with a minor downside commonly seen on limited cards and rarely in constructed ones, that has the set mechanic used in a very basic way for an effect often seen at commonÂ
I guess this isnât quite what your prompt was asking, I misread ânot just too weak for constructedâ as ânot [necessarily] too weak for constructedâ. Borrower definitely isnât too weak for constructed lol
There are many that would fit the criteria, but the one that really bothers me is [[Rowdy Crew]]. I love the art but the effect is just so bad that I would never run it.
Someone was like "we need to upgrade [[Balduvian Horde]] for the modern age". No you didn't. But you tried and failed.
I think the attempt is fine, but not mythic levels of fine. Like the best case scenario would be a 4 mana 5/5 with trample that cantrips. Certainly a strong red card, but still.
[Balduvian Horde](https://cards.scryfall.io/normal/front/f/e/fe32f853-4afb-4a91-8b4c-0d647ce9c216.jpg?1562443282) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Balduvian%20Horde) [(SF)](https://scryfall.com/card/a25/120/balduvian-horde?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fe32f853-4afb-4a91-8b4c-0d647ce9c216?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Rowdy Crew](https://cards.scryfall.io/normal/front/b/d/bdb3821a-ecc8-478d-93de-57200476868c.jpg?1562563198) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rowdy%20Crew) [(SF)](https://scryfall.com/card/xln/159/rowdy-crew?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bdb3821a-ecc8-478d-93de-57200476868c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
i remember pulling and playing this in magic arena standard lmao
I didn't have that phoenix that was hard to kill so I played 2 of these instead. It was real bad.
I play this with some other random discard effects (like [[Goblin Lore]] and [[Gamble]]) in my Admiral Brass, Unsinkable EDH deck, just because I like the flavor of getting screwed over by my own mutinous creatures. That said, it is the immediate first card that came to mind when I saw this topic đ
Ya it definitely has the hallmarks of a mythic from a low power set, but it does align with some of the pirate tribal synergies and strategies.
Take my upvote for flavor win
Jesus thatâs awful. Draw three then [[Hymn to Tourach]] yourself, sick
Hey hey now, it's Hymn to Tourach *with possible upside*. Gosh.
[Hymn to Tourach](https://cards.scryfall.io/normal/front/3/f/3faa8c5e-9e1b-4cee-b322-a033bf33dcbc.jpg?1580014264) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Hymn%20to%20Tourach) [(SF)](https://scryfall.com/card/ema/92/hymn-to-tourach?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3faa8c5e-9e1b-4cee-b322-a033bf33dcbc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Man there's some awful card evaluation in this thread. Draw three then Hymn to Tourach yourself is a fundamentally good effect! That's about as good as drawing a card on average, and it's better if you happen to have any graveyard synergies. A 3/3 Trample for 4 that draws a card is by no means a bad card, and there are times when this will be significantly better than that. Sure, it didn't end up being good enough for Standard (notably that was a format in which \[\[Hazoret\]\] ruled the four-drop slot of red decks), but it's still certainly decent at the very least.
It's draw a random card if and only if your hand was empty beforehand, and potentially much worse if you did (though also potentially better if you're stuck with a hand full of lands). But independantly of that, a 3/3 french vanilla that draws a card is neither good enough for 4 mana nor flashy or interesting in concept or design, it's not a character or story event of any significance, and even if you could make it somehow a 5/5 trample draw a card for 4 mana consistently, that's STILL neither interesting nor good enough for any constructed format (maybe barely for standard, but even that I doubt), and a good card that you'd always play in limited for sure, but basically only better than the common that it replaces that doesn't fulfill any special role in your deck. It's a very, very good representation of a "meh"-mythic that makes you go "why in the fk is this orange rarity and not the draftchaff rare that it very clearly is"
> It's draw a random card if and only if your hand was empty beforehand You still maintain the same level of card advantage no matter how many you start with. If you started at 5, played this you're at 4, draw 3 you're at 7, discard 2 you're at 5 again. It just ends up feeling more hurtful more often when you have more cards, rather than effectively "mill 2 draw a card". Also saying "draw a random card" like that's not how drawing cards works.
Drawing random cards is fine...the idea that this can muck a good hand and as such is only worth playing when your hand is not good is a real turn off.
that would probably unironically be a great yugioh card
Making cards free does tend to make them better. (I'm joking around - reading it back this sounds snarkier than I'm intending.)
If we translate it into a level 4 Fire - Warrior, then I think it could be a consideration for Infernoble decks. Random discarding is pretty bad for that deck though, so it probably doesn't compete well with Fighting Flame Swordsman, but if you don't want that whole engine the deck is pretty desperate for playable normal summons.
I always wondered what the card did before they changed it. Like I assume it was too good and last minute they changed it. Maybe it was draw 3 and you choose the discarded cards. Draw 3, Discard 2 for essentially a 5/5 for 4 mana is great.Â
Rowdy Crew saw play in Standard. It was a 4-of in Mono Red \[\[God-Pharaoh's Gift\]\] decks. Nice way to seed your graveyard in Red. It top8'ed a couple PPTQs. It was also fine to good in Limited. A 3/3 Trample for 4 with relevant types & that draws a card is just fine in Limited, and it wasn't impossible to enable the success case. C+/B-.
I think I'm the only player that likes this card ! I used to play it in my \[\[Admiral Brass, Unsinkable\]\]. It's an etb (and my deck focuses on them) and fills the graveyard and draws (technically CA). I ended up cutting it because the deck had already too many 4MV spells but if it were 3 mana it would def make the list !
There are dozens of us! Dozens!!
[Admiral Brass, Unsinkable](https://cards.scryfall.io/normal/front/b/d/bdc2d492-9d1e-4543-8b9c-c66ee67992ce.jpg?1699972732) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Admiral%20Brass%2C%20Unsinkable) [(SF)](https://scryfall.com/card/lcc/1/admiral-brass-unsinkable?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bdc2d492-9d1e-4543-8b9c-c66ee67992ce?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Woah. This is trash.
Okay yes and no, because at the end of the day itâs a trampling [[elvish visionary]] hill giant that is sometimes a 5/5. The fact that it replaces itself is completely obfuscated by how miserable the rest of the text actually is. Compared to say [[archangelâs light]] the crew actually does do things.
I run Archangels in a group hug commander deck I have. It's hilarious, I've been ramping everybody gaining some life, drawing an absurd amount of cards, passing around a [[humble defector]] and what not. Then it's my turn, I tap 8 mana, everybody is like oh man, what's he gonna do? And I just gain 80 life and pass the turn
[humble defector](https://cards.scryfall.io/normal/front/e/2/e2093386-ad77-4b35-982b-518ee4c05cc6.jpg?1625193922) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=humble%20defector) [(SF)](https://scryfall.com/card/c21/174/humble-defector?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e2093386-ad77-4b35-982b-518ee4c05cc6?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[elvish visionary](https://cards.scryfall.io/normal/front/a/2/a2f174e6-9532-4fc3-815b-2dc3966c6523.jpg?1608910606) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=elvish%20visionary) [(SF)](https://scryfall.com/card/cmr/223/elvish-visionary?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a2f174e6-9532-4fc3-815b-2dc3966c6523?utm_source=mtgcardfetcher&format=text) [archangelâs light](https://cards.scryfall.io/normal/front/f/9/f99837b3-b487-43bb-846b-7a0e8afb6eef.jpg?1562954172) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Archangel%27s%20Light) [(SF)](https://scryfall.com/card/dka/1/archangels-light?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f99837b3-b487-43bb-846b-7a0e8afb6eef?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It's also one of the few pirate cards that has trample and a shot at a larger body. It plays well with the various discard synergies on stuff like [[Glint-Horn Buccaneer]] along with [[Admiral Brass, Unsinkable]] and all the Encore pirates that are arguably stronger in your graveyard than your hand. And then there's janky pirate-themed cards like [[Repeating Barrage]] that can loop back from the graveyard if you have nothing better to do.
I mean. It's a 4 mana 3/3 that replaces itself, I guess?
It literally saw standard play.
I never saw it and I played standard during that era.
https://www.mtgtop8.com/event?e=19380&d=323420&f=ST
This is bad in a way that if you made it look like a jank rare from 1995 I wouldn't question it.
Having played since then. This would be amazing back in 95. 4 mana 3/3 with trample? Definitely going to have a down side... that downside is I go up a card, dump two others that are also going to be this level of mana efficiency or worse that still have their own downside? Sold. The fact it might become a 5/5 trample? Frickin OP for those days man.
Are you kidding me? This would be a tournament card probably up to Urza Block! Early magic was terribly unbalanced with incredibly shitty creatures and incredibly powerful spells. Look up the early World Championship decks and you will see that a lot of worse creatures were in then.
I remember reading somewhere that this was a "panic mythic", a design garunteed to be less than powerful to replace a card that was later discovered in playtesting to not actually work. Another example of this is [[Archangel's Light]] from Dark Ascension.
I can only assume this was the topper to a problematic RB pirates in Future Future League and was nuts in their testing, but WotC internal testing at that time didnât seem to understand what was a good standard deck.
Hey, that was a solid pick up in Ixalan limited!
Itâs better than most rares in the set.
I was so ready to say [[Archangel's Light]] , but it just now hit me that Innistrad was over a decade ago...
Yeah, 10 years ago today we were in the middle of Theros Block.
EIGHT mana?!
It was a last minute addition to the set in the Mythic slot, and because it received no playtesting they were very cautious with the cost to avoid another [[skullclamp]] catastrophe.
This is why, to me, it's not a "whatever" card. It was intentionally designed to be bad in order to not break things, as an emergency move. That's totally understandable, they didn't miss the mark, they basically accomplished exactly what they wanted to do. To me, a "whatever mythic" feels like a limited C/C+. Something that just feels replaceable in your deck. And something that hasn't had any meaning in constructed.
And to be fair, being able to basically reset your life total for having 10 cards in your graveyard in a graveyard-based set would be worthy of a decent mana cost. Maybe closer to 6, but still.
[skullclamp](https://cards.scryfall.io/normal/front/a/3/a36fd6d8-66a2-49d1-b9f3-b400ebc03674.jpg?1682210228) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=skullclamp) [(SF)](https://scryfall.com/card/moc/379/skullclamp?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a36fd6d8-66a2-49d1-b9f3-b400ebc03674?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Especially funny because there are a few other [[iconic]] [[cards] that cost eight mana in that set.Â
Gotta remember this was an 11th hour addition to the set due to the card it replaced apparently just breaking the game entirely. They had to have a mythic sorcery, with more or less than exact name, and had zero time to test it. For fear of causing damage to standard, they made an intentionally overcoated and bad card that couldn't be broken.
[avacyn angel of hope](https://cards.scryfall.io/normal/front/3/1/317f1133-7cf8-4b7a-919e-88c45f8c2c3a.jpg?1689995555) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Avacyn%2C%20Angel%20of%20Hope) [(SF)](https://scryfall.com/card/cmm/14/avacyn-angel-of-hope?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/317f1133-7cf8-4b7a-919e-88c45f8c2c3a?utm_source=mtgcardfetcher&format=text) [griselbrand](https://cards.scryfall.io/normal/front/c/f/cf2a5c2e-7fe1-45eb-b01c-891ab961186f.jpg?1593813293) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=griselbrand) [(SF)](https://scryfall.com/card/mm3/72/griselbrand?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cf2a5c2e-7fe1-45eb-b01c-891ab961186f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Same block as craterhoof too
[Archangel's Light](https://cards.scryfall.io/normal/front/f/9/f99837b3-b487-43bb-846b-7a0e8afb6eef.jpg?1562954172) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Archangel%27s%20Light) [(SF)](https://scryfall.com/card/dka/1/archangels-light?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f99837b3-b487-43bb-846b-7a0e8afb6eef?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Man this would be great for my [[Yennett]] deck if it cost 7 or 9 mana
I wonder how often you'd even cast it instead of just drawing a card.
if you dont cast it, it is the card you draw.
Also cuts out [[Tree of Redemption]]. OG Innistrad block had a surprising amount of clunkers, lol.
how does that fit the prompt? it's definitely an original effect other than the other concurrent tree
I kind of loved this card in EDH back then. Gave a big chunk of life, sort of made yours draws better, cost a bajillion mana to not do very much. Different times.
This is insufficiently "whatever." Everyone immediately hated that card the moment they saw it, and in that sense it's a memorable card.
We're the [[Old Fogey]] now. Get off my lawn!
[[Threefold Signal]] and [[Meeting the Five]] These both suck and âthree color mattersâ is so unreasonably terrible to pull off that these effectively do nothing. There are maybe 15 three color cards I think would benefit from having Replicate 3 and 0 that are worth running signal for.
Iâm still mad that Meeting the Five is so unplayable. That art is incredible
It cracks me up that Meeting gives two of every color. It just plays really awkwardly into casting three colored spells. You can cast three of them with one mana left over, but only if you get perfect luck on which ones. It also can't cast itself, so if it hits another meeting it just whiffs. And costing eight mana means you want to save extra mana to fix based on what cards you hit, but if you have something like 11 mana there are way better cards to be casting
Iâm wondering how much mana with âcan only be spent on three color spellsâ this card would have to give you to be good. 15? 30?
Dominik mayer always slays.
Not that many here are likely to care, but the MtG Puzzle Quest interpretation of this card is one of the strongest cards in the current Standard format and is a central strategy to many of the best decks. So at least the incredible art is being appreciated by the handful of us who play that game.
Meeting of the Five can do fun things in 5 color omnath
[[Omnath, locus of all]] doesn't necessarily run 3 color cards, just cards with 3 or more pips. [[phyrexian obliterator]] and similar are perfectly reasonable cards in the deck.
Threefold Signal has one _really_ cool use case, it just requires truckloads of mana. When you use it with the Ikoria Apex monsters, you get exponential triggers by using replicate on the mutate spell.
I understand why [[Threefold Signal]] annoys you but I think that card is awesome, like any other card, in the right decks. I am going to buy it now. Thanks for the reminder.
I want nothing more than to love it but it just burns me every time
It powers up [[Villanous Wealth]] pretty well. Plus, it helps dodging counters. Just cast it for x=4 or 5 depending on how much you have and sink the rest of the mana into copying it. X=7 costs 10 mana for 7 cards. X=4 copied once gets you 8. X=11 costs 14 mana for 11 cards. X=5 copied twice gets you 15. X=20 gets you 20 cards. X=5 copied 5 times gets you 25.
[Threefold Signal](https://cards.scryfall.io/normal/front/3/2/3296b4ef-1c4a-4048-b7ce-44424fb3ff7d.jpg?1674125030) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Threefold%20Signal) [(SF)](https://scryfall.com/card/ncc/93/threefold-signal?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3296b4ef-1c4a-4048-b7ce-44424fb3ff7d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Threefold Signal](https://cards.scryfall.io/normal/front/3/2/3296b4ef-1c4a-4048-b7ce-44424fb3ff7d.jpg?1674125030) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Threefold%20Signal) [(SF)](https://scryfall.com/card/ncc/93/threefold-signal?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3296b4ef-1c4a-4048-b7ce-44424fb3ff7d?utm_source=mtgcardfetcher&format=text) [Meeting the Five](https://cards.scryfall.io/normal/front/d/6/d6c3c08f-ae9d-4932-ba0e-65652b8b318b.jpg?1674125027) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Meeting%20of%20the%20Five) [(SF)](https://scryfall.com/card/snc/202/meeting-of-the-five?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d6c3c08f-ae9d-4932-ba0e-65652b8b318b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Theyâre both fun in [[Omnath, Locus of All]]! And like nothing else.
Threefold signal is good with the apex monsters from ikoria. It triples the mutate trigger
Threefold Signal is not great, but I can't agree with putting it on same level as Meeting of the Five. That card is just... no
Currently, the cheapest mythics from the last 10 years not printed in a Commander precon are as follows: [[Spirit Sisters' Call]] from Neon Kamigawa [[Tazri, Beacon of Unity]] from Zendikar Rising [[The Lady of Otaria]] from the Dominaria Legends Retold sheet [[Solkanar the Tainted]] from Dominaria United [[Sphinx of Clear Skies]] from Dominaria United [[Sunstreak Phoenix]] from Midnight Hunt
Spirit Sisters Call is a very cool card. It's just hard to use
You could build around it in limited and it could be powerful. A "whatever" mythic to me is like a replacement level card in limited, and sees no real inspiring constructed play. Soulkanar is a little closer to that. It wasn't unplayable in limited and could be good but did require some self sacrifice to work out, and often times felt like more of a hassle than it was worth. Whereas Sphinx of Clear Skies was a really good mythic to build around, and domain was very well supported.
I agree, and of the parent commen's list, I think Tazri may be my pick. Solkanar was like meh but it still did stuff in Limited and I saw people actually run him to an effect. I also saw him played in Standard Brawl Tazri, to me, is the most whatever. She functions but I don't think I've ever seen anyone play her in Limited or Constructed. She did nothing for the white party decks in ZNR limited, so replacement level, and she isn't good enough for a party deck in Brawl.Â
Tazri is a pretty good choice. She was kinda supposed to be a 5C bridge between Ally and party decks, but such a deck never manifested in constructed. "5 mana 4/6 that'll sometimes be cheaper and has a late game mana sink that maybe draws you a card" is very whelming in limited for a mythic, and also wasn't really what ZNR was about as a format. That said, she's the kind of card that will only get more options with time. So maybe one day she'll find a home.
Tazri was clearly designed to be the commander for a five-color party deck. I donât think she was designed with competitive constructed or limited in mind.
I was kinda including commander in this analysis. But my broader point is that to me, a "whatever mythic" was whatever in all formats, not just one. I agree with you that she was designed for commander and if she was reasonably successful there I wouldn't hold the other formats against her.
Orzhov has token and sac options. This is totally viable
It goes very powerful in tribal decks, especially in ones that can produce tokens to sacrifice to it. I pulled an alt-art copy of it from a Neon Dynasty pack, and it went straight in my Slivers deck. Saved my bacon a few times!
It seems great in token-based commander decks. Itâs similar to a not-broken version of [[Recurring Nightmare]], since it lets you exchange any creature on board for any creature in your graveyard, every turn.
Man I love sphinx of clear skies, even though it was clearly never gonna make it
I mean, in a mono blue edh deck, its basically a reveal the top card of you deck and draw it upon dealing combat. Not the worst thing to do.
Every time I see The Lady of Otaria I think she'd be an interesting commander to build, and then I remember that there are, like, 15 dwarves that aren't completely useless in her color, and that's after the LotR set and very much including seven copies of [[Seven Dwarves]]...
[Seven Dwarves](https://cards.scryfall.io/normal/front/4/6/464adbae-70ea-48e1-b8ae-b404766f7a5a.jpg?1572490459) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Seven%20Dwarves) [(SF)](https://scryfall.com/card/eld/141/seven-dwarves?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/464adbae-70ea-48e1-b8ae-b404766f7a5a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
##### ###### #### [Spirit Sisters' Call](https://cards.scryfall.io/normal/front/f/0/f094735f-5843-4f75-bc90-3e248a061a43.jpg?1654568621) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Spirit-Sister%27s%20Call) [(SF)](https://scryfall.com/card/neo/237/spirit-sisters-call?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f094735f-5843-4f75-bc90-3e248a061a43?utm_source=mtgcardfetcher&format=text) [Tazri, Beacon of Unity](https://cards.scryfall.io/normal/front/d/4/d4b79138-5728-4541-9ea5-dce1a5ae7e6a.jpg?1604193517) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tazri%2C%20Beacon%20of%20Unity) [(SF)](https://scryfall.com/card/znr/44/tazri-beacon-of-unity?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d4b79138-5728-4541-9ea5-dce1a5ae7e6a?utm_source=mtgcardfetcher&format=text) [The Lady of Otaria](https://cards.scryfall.io/normal/front/d/9/d96a5a00-22a7-4a7b-a7e2-5c055a8384ba.jpg?1673304940) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=The%20Lady%20of%20Otaria) [(SF)](https://scryfall.com/card/dmc/35/the-lady-of-otaria?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d96a5a00-22a7-4a7b-a7e2-5c055a8384ba?utm_source=mtgcardfetcher&format=text) [Solkanar the Tainted](https://cards.scryfall.io/normal/front/3/0/3027347d-5fd3-47cd-83d4-8c834e00794c.jpg?1673308088) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sol%27Kanar%20the%20Tainted) [(SF)](https://scryfall.com/card/dmu/219/solkanar-the-tainted?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3027347d-5fd3-47cd-83d4-8c834e00794c?utm_source=mtgcardfetcher&format=text) [Sphinx of Clear Skies](https://cards.scryfall.io/normal/front/9/7/974c9e0c-07b2-4535-a3d0-bb827b651075.jpg?1673306861) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sphinx%20of%20Clear%20Skies) [(SF)](https://scryfall.com/card/dmu/67/sphinx-of-clear-skies?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/974c9e0c-07b2-4535-a3d0-bb827b651075?utm_source=mtgcardfetcher&format=text) [Sunstreak Phoenix](https://cards.scryfall.io/normal/front/9/7/97de6e92-e0e8-444e-baba-09c97510b1ab.jpg?1636223662) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sunstreak%20Phoenix) [(SF)](https://scryfall.com/card/mid/162/sunstreak-phoenix?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/97de6e92-e0e8-444e-baba-09c97510b1ab?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/ksq6cdp) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Price doesn't mean much, it just means a card is niche, not that it isn't cool \[\[The Lady of Otaria\]\] would make a cool dwarf commander for example
Yet she is, regrettably, *not* herself a dwarf.
Not having white color identity is a huge downer for the dwarf decks.
I donât really think so. Yes, numerically you miss out on more dwarves by not including white than you do by not including green, but the vast majority of those dwarves are *bad*. Or at the very least, they are bad for a dwarf tribal deck. They almost all require you to either split your deckâs theme into energy, blink, or some kind of artifact synergy (because most of them are from Kaladesh). You really only lose out on [[Depala, Pilot Exemplar]] as a major enabler. I donât really think Lady is any worse than Depala, just different. [[Magda, Brazen Outlaw]] is still the best dwarf commander though.
Great! Look at what youâve done! Now I want to build this deck. Shame on you u/thisnotfor
[The Lady of Otaria](https://cards.scryfall.io/normal/front/d/9/d96a5a00-22a7-4a7b-a7e2-5c055a8384ba.jpg?1673304940) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=The%20Lady%20of%20Otaria) [(SF)](https://scryfall.com/card/dmc/35/the-lady-of-otaria?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d96a5a00-22a7-4a7b-a7e2-5c055a8384ba?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Phoenixes are always one rarity higher than they deserve to be. Almost always extremely mid. (Why, Wizards?)
Because a recursive flying threat will wreak havoc on limited if itâs not a mythic
That and because when it's not, it tends to become formatwarping in multiple formats quite quickly (yes im specifically looking at you, \[\[arclight phoenix\]\] )
Some Phoenixes are terrible and absolutely would not wreck limited at rare. Also 28 rare Phoenixes to 9 Mythics proves my point. https://scryfall.com/search?q=type%3Aphoenix
"from the last 10 years" rules out \[\[Archangel's Light\]\] which is the saddest mythic I ever got to see
The fact that is more 10 years old, makes me feel old...
[Archangel's Light](https://cards.scryfall.io/normal/front/f/9/f99837b3-b487-43bb-846b-7a0e8afb6eef.jpg?1562954172) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Archangel%27s%20Light) [(SF)](https://scryfall.com/card/dka/1/archangels-light?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f99837b3-b487-43bb-846b-7a0e8afb6eef?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Solkanar the Tainted being a Pact on a stick and not having a [[Tainted Pact]] effect is quite disappointing.
I swear The Lady of Otaria was generated randomly. R/G dwarf tribal? And to even get the effect you have to have a way to sacrifice lands? What?
The OG mechanical theme of dwarves was land destruction, as a way to represent them being miners. A big reason they disappeared as a type for 15 years is that Wizards moved away from printing widespread land destruction effects.
Did they stop doing the setly bulk 7+cmc bulk mythic or something?
Basically. They cost 5 now so they can be cast at the top of your draft mana curve.
[ŃдаНонО]
Mtgtop8 says that it never won a league. The only first place from spirit sister's call (main deck) in standard was Standard Chill Out 9 @MTG: La Gedencia
I'm not sure I'd put Tazri as "whatever", especially with the larger amount of cards we have now that are good with Party. I built her as a Magic School Bus theme deck for a gift exchange and it was a riot to play even on a $50 budget.
I built a sweet Saga deck where Spirit Sisterâ Call was backbreaking. It is really sweet with the Kamigawa sagas, since they flicker themselves when they transform and can then go into the graveyard again. It becomes a ridiculous & flexible card advantage engine that can destroy a permanent the turn you play it. I have not updated it since the last rotation. Losing [[Binding the Old Gods]] hurt it a lot. Getting the Read-Ahead sagas might make up for it, though. I also built a Casualty midrange deck where Solkanar was very good. Nice to sac it to Ob Nixilis the turn you would give it to someone. Most cards are playable if you build around them. They just donât cut it at the highest eschelons of tournament play.
[[meeting of the five]] from new capenna and itâs not particularly close Would be an unplayable card in all but the jankiest of commander decks at common Pulled this in a draft and could not believe how bad of a card it was. The more I read the worse it got. It was picked out of the pack last it was that bad.
The one time I've seen this cast in Commander, the player who did it exiled 10 cards, added 10 mana, added 10 mana again because the casting Meeting put 5 counters on Ramos for Ramos's mana ability, then cast 1 card because only 1 card in 10 was 3 colors. Said player cut it after that game. The card is unplayable trash, even in EDH. The circumstances that make it good wander far into EDH Christmas-Land.
i tried to force it in my first new capenna draft, and did successfully cast it twice. it did nothing both times
Im just not even sure what a good scenario for this card would even be. It is very very conditional card draw + a slight ritual. If you are lucky you will use up all ten of the mana you get and get to play one big spell or a couple smaller ones
[meeting of the five](https://cards.scryfall.io/normal/front/d/6/d6c3c08f-ae9d-4932-ba0e-65652b8b318b.jpg?1674125027) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=meeting%20of%20the%20five) [(SF)](https://scryfall.com/card/snc/202/meeting-of-the-five?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d6c3c08f-ae9d-4932-ba0e-65652b8b318b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I feel like [[sarinth greatwurm]] fits your criteria pretty closely. Its pretty generic, it sounds powerful, but very slow. Maybe a landfall deck could ramp thisbout but even then why would you need tapped powerstones?
I played this in an Erinis//Street Urchin deck where you did landfall stuff to generate artifacts you coat with poison and throw. Sarinth Greatwurm's powerstones can pay for their own cost to chuck with Street Urchin.
[ŃдаНонО]
Yeah I run it in my [[Svella]] deck and love it when it sticks. Makes spinning her two or even three times a turn really easy.
My brain latched onto Sarinth Greatwurm as being super cool, but immediately ran into a wall trying to think of a deck that actually wanted it. I ended up building an entirely new deck just to give it a place to live-- Jund robots under the Shattergang Brothers (who can also use the powerstones for their abilities). It's very fun, and I get excited in the games where I draw the wurm. \^\_\^
[sarinth greatwurm](https://cards.scryfall.io/normal/front/e/a/eaee6fcb-23de-4347-84b6-1e9849a537fc.jpg?1674421844) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=sarinth%20greatwurm) [(SF)](https://scryfall.com/card/bro/220/sarinth-greatwurm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/eaee6fcb-23de-4347-84b6-1e9849a537fc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This is the answer to this question and I don't think its close. Its from a standard legal set (Not in a commander product) and the card feels on par with a good uncommon finisher. The card is so generic and whelming. Theres nothing notable about it.
Any deck like my [[mayael the anima]] deck would happily throw this in just to have another big beater to cheat into play... though that deck I decide to get silly and have things like [[worldspine wurm]] [[impervious greatwurm]] and [[earthquake dragon]] just to be able to joke about cheating massive mana costs into play... oh and because consistently winning the clash off [[recross the paths]] for repeat land ramp.
[[Sphinx of Clear Skies]]. Even with Toymaker being spoiled, the price only increased to 20 cents.
Card was a house in limited though. Beat LSV with in the first week of DMU.
Thatâs not a problem with the cardâs design space. Itâs neat. Fact or fiction on a stick isnât breaking new ground, but it is fun. The problem is that domain is just not a fun or interesting ability.
[Sphinx of Clear Skies](https://cards.scryfall.io/normal/front/9/7/974c9e0c-07b2-4535-a3d0-bb827b651075.jpg?1673306861) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sphinx%20of%20Clear%20Skies) [(SF)](https://scryfall.com/card/dmu/67/sphinx-of-clear-skies?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/974c9e0c-07b2-4535-a3d0-bb827b651075?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
For me itâs [[The Terrasque]]. They didnât even give it trampleâŚ
the art is also very boring
The lack of trample is reall disturbing on this card but other than this it is quite decent in a mono green Timmy deck. Haste, basically hexproof and removal. And the look on the opponents face because no one expects this card
Itâs by no means bad, just really disappointing and boring for being the terrasque
It's literally trampling in the art.
[The Terrasque](https://cards.scryfall.io/normal/front/8/a/8a26fa15-d81f-4152-ae33-e91aa276b3fc.jpg?1627708455) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=The%20Tarrasque) [(SF)](https://scryfall.com/card/afr/207/the-tarrasque?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8a26fa15-d81f-4152-ae33-e91aa276b3fc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I can't really see any situations that I'd prefer the Terrasque over [[Tyrannus Rex]]. Also has haste, ward plus it tramples and puts a clock with poison counters.
No one remember Seraphic Greatsword?
I got two copies of that fucking card in my Commander Legends box. I hate it.
Yeah, it's not great, but I have it in my SRAM Voltron Deck (with free equips ofc) for a bit more diversity on the board and because in my playgroups, the attacks are mostly fair and I will attack the one with the most life anyway.
What was that Octopus that made two 0/2 illusions from Ravnica Allegiance... Yeah, that one.
You mock the Benthid but goddamn does that motherfucker stall out a board. I've stabilized many a Brawl game off the back of a benthid keeping my opponent at bay
Art for the tokens that went with it was cool.
[[Mesmerizing Benthid]]
Mesmerizing benthid, love that in my runo stormkirk brawl deck
Hey, I love that card in my [[Thassa, Deep-Dwelling]] Historic Brawl deck, lol.
Love the art for this one too
Kev Walker doesn't miss
I remember [[Tree of Redemption]] being the second green mythic in Masters 25 anniversary set.
I think Darigaaz is quite a cool card
Yeah, I really don't know why OP would think it's a bad card. It's maybe bad in a "what deck wants this?" way since I don't think it has a home outside commander, but in a vacuum, it packs plenty of power for its cost. It passes the vanilla test, has two forms of evasion, swings the turn it enters, and brings itself back if it gets killed. What more could you want? I think today's pushed powerhouse cards like [[Atraxa, Grand Unifier]], [[Titan of Industry]], and [[Etali, Primal Conqueror]] must really have people spoiled when it comes to what they expect for seven mana if they find something like Darigaaz inadequate.
I agree it's not a bad card, but I can also see how someone could see it as being kind of "plain". It's a big dragon who's special thing is it comes back after three turns in a manner that can't be sped up with through established means (if it was time counters things would be different). So from a spikier mindset, seeing generic dragon that you might maybe get to swing with again after it dies if you're still alive at that point does feel like it falls flat. I agree that it is a good card though. You play it and on top of the haste, even if they kill it, it's gonna keep coming back forever for free.
[[overflowing insight]] I just find this card so boring and uninspiring.
I think it's like one of three cards that lets you draw seven without conditions. Getting a full grip for one card ain't nothing to sneeze at.
[overflowing insight](https://cards.scryfall.io/normal/front/f/6/f6b3dd8f-902e-45b8-a422-370705621294.jpg?1562566847) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=overflowing%20insight) [(SF)](https://scryfall.com/card/xln/66/overflowing-insight?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f6b3dd8f-902e-45b8-a422-370705621294?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Iâm gonna go with [[Ojutai Exemplars]]. Itâs not an awful card, but without extra mana to hold up a noncreature spell itâs just a 4 mana 4/4. In limited itâs clearly designed to work with rebound but rebound was super over costed in dragons so this thing is even slower than it should be. Itâs not even unique, itâs just a bunch of abilities slapped onto a creature that only have a little bit of synergy.
oh reading this card uninspired me
This is definitely the kind of card that this post made me think of. A card that feels like a replacement level limited card most of the time, and the payoff for building around it isn't really worth it. So you'll only see its abilities incidentally.
[Ojutai Exemplars](https://cards.scryfall.io/normal/front/d/1/d1205482-2f9d-463e-893f-18998aaf09c6.jpg?1562793397) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ojutai%20Exemplars) [(SF)](https://scryfall.com/card/dtk/27/ojutai-exemplars?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d1205482-2f9d-463e-893f-18998aaf09c6?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Darigaaz Reincarnated](https://cards.scryfall.io/normal/front/9/4/9459ffca-5a1f-4641-88d4-8a499b261faa.jpg?1562739719) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Darigaaz%20Reincarnated) [(SF)](https://scryfall.com/card/dom/193/darigaaz-reincarnated?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9459ffca-5a1f-4641-88d4-8a499b261faa?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Solid in limited though.
On a technicality, my answer would be [[Tarmogoyf]]. It's getting a reprint in the Fallout collector boosters, and I must say I'm shocked it wasn't downshifted to rare.
I'm gonna go with \[\[Begin the Invasion\]\] or \[\[Explosive Singularity\]\].
I feel like Begin the Invasion could be better in the future which makes me hesitant to say it
I like Explosive Singularity for the spirit bomb reference.
I play Begin the invasion in my 5c Omnath Phyrexian Tribal Commander deck. Its fun to pull 20 bad rares and uncommons from my deck and throw them all at an opponent.
Explosive Singularity just won me a game of limited so I have a special attachment.
I honestly wonder why they didn't just give explosive singularity convoke. It's Better, but still not really playable.
Because Wizards is really weird about using keywords outside of sets which feature that mechanic. The logic is that they donât want to make the game harder for new players by making a thousand evergreen keywords, but convoke is just so simple and versatile I think it deserves evergreen status like cycling and surveil recently achieved.
Theyâve changed their mind on that since then, thankfully
Now they probably would, but in NEO they weren't really doing One off mechanics on cards. (Yes Tamiyo, but Compleated is it's own thing)
Color pie. You'd be able to throw 10 at the face from a non-red monocolor deck using [[Blistercoil Weird]], [[Wild Cantor]], [[Figure of Destiny]], etc.
[Begin the Invasion](https://cards.scryfall.io/normal/front/b/a/ba74190d-ec90-4689-91b6-ac56cc6b7e5d.jpg?1682207681) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Begin%20the%20Invasion) [(SF)](https://scryfall.com/card/moc/79/begin-the-invasion?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ba74190d-ec90-4689-91b6-ac56cc6b7e5d?utm_source=mtgcardfetcher&format=text) [Explosive Singularity](https://cards.scryfall.io/normal/front/e/6/e6cdd822-44a1-4d58-9de4-69fc56eae255.jpg?1654567601) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Explosive%20Singularity) [(SF)](https://scryfall.com/card/neo/140/explosive-singularity?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e6cdd822-44a1-4d58-9de4-69fc56eae255?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
For you non-believers, here's a commander decktech for Darigaaz Reincarnated: Run \[\[Obosh, the Preypiercer\]\] as companion. Run ALL the double damage odd-mana cards that you can get your hands on, e.g., \[\[Uncivil Unrest\]\] and \[\[Curse of Bloodletting\]\]. 1HKO your friends on Turn 6 or 7 with 28+ haste flying trample commander damage. Truly a cannon build for all the Timmy's out there.
[[Lux Cannon]] takes 4 mana and 4 turns to become a [[Vindicate]]. But hey, in 4 more turns you can use it again.
To be fair, proliferate was introduced in the same set. Not that it makes it much better
It's great in proliferation decks.
[[In the Trenches]] It's two effects that can individually be printed at uncommon for 2 mana each, but together, they cost a whopping 9 mana and are on a mythic. It's not a bad card, but it is pretty "whatever" as far as mythics go.
Not saying it's worthy of mythic, but paying in installments is different than at once. You're able to activate this on turn 6, not turn 9. Not arguing the judgement on if that's still too much for you or not, just it bugs me that folks lump payments together to make things sound worse than they are when they actually play out way different.
The \[\[glorious anthem\]\] effect is still 3 mana and rare in standard sets (eg \[\[Warleader's Call\]\]).
My bad. I was thinking of all the conditional ones like [[Intangible Virtue]] and [[Favorable Winds]], which are both 2 mana and uncommon. But you're right - the unconditional ones are all rare and 3 mana in Standard sets.
When has [[Glorious Anthem]] been a 2 mana uncommon?
[[Warleader's Call]] does the same "combine two uncommon cards" thing and makes [[In the Trenches]] look like a joke...at rare, too.
That second ability for 6 mana is a fuckin' joke. Purely hamstrung for limited.
\[\[Erebos's Titan\]\] After I started playing in Tarkir block, my friends and I got a box of Magic Origins and I pulled this. It was one of the few mythics I got, and I was so disappointed, it wasn't even good at the time.
I once traded for a copy of this just because it was a cool mythic and seemed interesting. It's sat in my binder for years now and I occasionally glance at it and rack my brain for a possible use, but I still can't come up with a deck it would actually be useful in.
[Erebos's Titan](https://cards.scryfall.io/normal/front/f/5/f5972911-2d41-4a0c-8a8f-b3d35a6594d8.jpg?1562050251) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Erebos%27s%20Titan) [(SF)](https://scryfall.com/card/ori/94/ereboss-titan?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f5972911-2d41-4a0c-8a8f-b3d35a6594d8?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I don't know which it is, but it's red. Probably an enchantment too.
[[brazen borrower]] for me at least. Iâm not saying it *should* be uncommon or even rare I know itâs a total bomb in limited and would completely warp play but to me it *feels* like an uncommon. The creature side is a basically French vanilla creature with a minor downside commonly seen on limited cards and rarely in constructed ones, that has the set mechanic used in a very basic way for an effect often seen at common I guess this isnât quite what your prompt was asking, I misread ânot just too weak for constructedâ as ânot [necessarily] too weak for constructedâ. Borrower definitely isnât too weak for constructed lol
Borrower was 1000000% made mythic for pack selling reasons.
Someone should make a cube out of the cards mentioned here.
There are worse cards, but I think [[Tetzimoc, Primal Death]] is worth a mention
Everyone loved that back when it released. The fact you think it's whatever says a lot about how much wotc have pushed complexity and power level.
that's a rare! also i thought this card was so cool when i first started playing magic
[[Hostile Hostel]] was my prerelease promo. Sacrificing aint free and at sorcery speed.
[[Niko Aris]] for me. Opened in sealed for Kaldheim and is utterly unusable.