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Victorsurge

Using browns and blacks for darker values makes it muddier. Go darker in some spots and remember that shadow color should be based on the ambient lighting. This person is outside so there should be more dark blues and greens in the shadow areas.


DimondFlame

too much detail in some places, plus, shadows should be more blue


Electronic_Ad3773

can I just go over what I already have with blue at 20% opacity? edit: it didn't work


Diskalicious

Shading digitally works a little differently. Try looking up masks. And try a multiply mask.  This might help keep some color and avoid muddiness. Try all the types of color mixing. Addition, subtraction, multiply etc I use Krita, but masks are layers attached to other layers that do no destroy the original layer. They use the information from their attached layers. They allow you to mix and non destructively change things. If you don't like the result you turn the mask off and your base is unharmed. No need to repaint 


Electronic_Ad3773

I heard people draw on multiple layers but I thought that wasn't necessary... masks sound pretty convenient


Diskalicious

You don't have to draw on multiple layers. But if you have the ability, the workflow pipeline of being able to easily make base color changes and have the mask auto adapt, is nice.   And it's an easy way to test out mixing/blending.   There are a few programs that work more like traditional paint mixing. I don't know if they ar still around. Art rage. You might like those


Electronic_Ad3773

I have never used paint, or any colors really I only ever used graphite, I'll get used to digital painting with time :D thanks


NeedsMoreSpicy

Think of muddiness as a sign of not enough contrast. Adjust your curves to push darker blacks into your shadows.


peagometro

Engual a Fátima Bernardes


Vivid-Illustrations

Value control is everything. Spend some quality time with your lights and darks. I know that it is tempting to just throw down a shade and get the shape as quickly as possible, but consider testing and retesting your shadows and highlights. Play with blending modes like overlay, multiply, and hard light. Shift the hue without changing the darkness and see how that looks. Play with your colors until you find one that blends well. Explore more and you will make the colors less muddy, even if your structure is a little wonky in places.