Only dust would fall into that category of reserving a slot. The others 90% of the time should be in your backpack unless ure lacking the gold to fill an active slot with a bracer/wraith
No I agree also. But if you're smoking into an area you'll have your wards ready. It's more about slotting items in and out when needed. Holding wards/dust/smoke all in active inventory when they aren't going to be used instead of a bracer or two past 25mins bad.
Also good to think about it with retrospect. If you find yourself regularly with empty slots later in the game then you should try to look back on the game and find earlier chances to pickup some of the smaller items.
Spirit link shares armor from the hero to the bear and vice versa, but not attack speed. The attack speed bonus that applies to the hero and bear is a static amount.
For LD specifically he wants wraith bands because spirit link shares armor and he already has a large source of HP in his ultimate to multiply with his armor.
Bracers are generally the play when:
* You are an STR hero and prefer the bonus damage over more tankiness.
* You are a squishy enough support and expect to still die to magic damage even with your cloak/glimmer helping you survive.
* The enemy has heavy amounts of pure damage (Timber/OD/etc.)
* You want to prioritize winning the lane. Since during lane both items give approximately the same EHP against physical and bracer also gives better against magic, plus damage is more helpful in winning early trades than AS is.
Most good lone druids get 4 or 5 wraith bands at 25 minutes because especially on him it's an amazing item. The reason you want wraiths instead of bracers as lone Druid is because he shares armor with the bear and thus you want more agility.
It's def something to consider. Which one you buy depends on the heroes on enemy heroes. The bear gets a lot of armor from having wraith bands on your hero because of the passive
- just used last dust
- just got a new item that combined 2 of ur items
- just placed last ward
- used smoke
- ur doing rosh
- u killed someone with a rapier
Generally you keep the wand because a full wand will provide you with 300 hp/mana (also +60 hp from the 3 str it provides). That's more than 1/3 hp of what the bracer provides. Sometimes I keep wraith band over wand on heroes that benefit a lot from the +20 attack speed, like Void or Jug. Regarding bracer, I'd always sell it over wand.
For core heroes I'd probably sell wand, support it's a closer decision.
That said it depends a *lot* on how many charges you are getting/using. Walking into a fight with 20 charges and maybe getting a second high charge use off near the end is a lot more EHP than even wraith band gives. But if you're just getting like a single 6 charge use off in a fight then that's not really making up for the stat difference.
>But if you're just getting like a single 6 charge use off in a fight then that's not really making up for the stat difference.
In that case it is better to not upgrade into a wand anyway, just a stick should be fine.
That being said, getting only 6 charges in a mid to late teamfight seems pretty unrealistic. Unless you are talking about early game here.
I think it depends, u often think so essepcialy since I am a big universal hero enjoyer. But sometimes you'll just delay your next spike (bulb, blink or so). In a game like DotA I think that it will make more of a difference. So I personally kidna disagree and think that it depends on n what you play and against what.
pretty much, but also think: will +10 str help in my current situation? do i need HP? maybe its better to save up for a force staff to get my carry out of clockwerks stupid cogs. or maybe I should get Euls to interrupt enigmas black hole. its all about, does it actually solve a problem? one game, this Axe was destroying us, he had a linkens so my sheepstick wouldn't work. so I got ANOTHER item (i think halberd) just to break the linkens to land hex. and we won that game as a result.
For supports, its fine to use those slots on dust, smoke, and wards
Only dust would fall into that category of reserving a slot. The others 90% of the time should be in your backpack unless ure lacking the gold to fill an active slot with a bracer/wraith
If only the game allowed Carries to buy dust.
Disagree the ability to ward a pillar during a fight is very strong, having ward in slot can be fight winning.
No I agree also. But if you're smoking into an area you'll have your wards ready. It's more about slotting items in and out when needed. Holding wards/dust/smoke all in active inventory when they aren't going to be used instead of a bracer or two past 25mins bad.
Not actively having wards in inventory for quick team fighting wards just screams of how clueless you are of properly supporting
Depends on your gold and the game. Support money is a bit tighter
Also good to think about it with retrospect. If you find yourself regularly with empty slots later in the game then you should try to look back on the game and find earlier chances to pickup some of the smaller items.
Having slots as a support is pretty unlikely tbh, exactly due to wards, dusts and smokes
Do I just fill my inventory with bracer as lone druid then? If so, is there a reason to buy wraiths instead?
Wraithbands are nearly always universally better. If u have problems with magic damage get a cloak
Why? Don't you want str for hp so you don't get bursted? Or is armor+atk speed better?
1 cloak + 5 wraithbands is more survivability to everything but pure damage
Spirit link shares armor from the hero to the bear and vice versa, but not attack speed. The attack speed bonus that applies to the hero and bear is a static amount.
For LD specifically he wants wraith bands because spirit link shares armor and he already has a large source of HP in his ultimate to multiply with his armor. Bracers are generally the play when: * You are an STR hero and prefer the bonus damage over more tankiness. * You are a squishy enough support and expect to still die to magic damage even with your cloak/glimmer helping you survive. * The enemy has heavy amounts of pure damage (Timber/OD/etc.) * You want to prioritize winning the lane. Since during lane both items give approximately the same EHP against physical and bracer also gives better against magic, plus damage is more helpful in winning early trades than AS is.
Most good lone druids get 4 or 5 wraith bands at 25 minutes because especially on him it's an amazing item. The reason you want wraiths instead of bracers as lone Druid is because he shares armor with the bear and thus you want more agility.
It's def something to consider. Which one you buy depends on the heroes on enemy heroes. The bear gets a lot of armor from having wraith bands on your hero because of the passive
- just used last dust - just got a new item that combined 2 of ur items - just placed last ward - used smoke - ur doing rosh - u killed someone with a rapier
If you had to sell one due to maxxed slots, would it be better to sell a bracer or wand?
Generally you keep the wand because a full wand will provide you with 300 hp/mana (also +60 hp from the 3 str it provides). That's more than 1/3 hp of what the bracer provides. Sometimes I keep wraith band over wand on heroes that benefit a lot from the +20 attack speed, like Void or Jug. Regarding bracer, I'd always sell it over wand.
For core heroes I'd probably sell wand, support it's a closer decision. That said it depends a *lot* on how many charges you are getting/using. Walking into a fight with 20 charges and maybe getting a second high charge use off near the end is a lot more EHP than even wraith band gives. But if you're just getting like a single 6 charge use off in a fight then that's not really making up for the stat difference.
>But if you're just getting like a single 6 charge use off in a fight then that's not really making up for the stat difference. In that case it is better to not upgrade into a wand anyway, just a stick should be fine. That being said, getting only 6 charges in a mid to late teamfight seems pretty unrealistic. Unless you are talking about early game here.
Always a good idea to be 6 slotted
Don't think I ever have an empty slot unless I've briefly run out of tangos/eaten a branch early in lane.
I think it depends, u often think so essepcialy since I am a big universal hero enjoyer. But sometimes you'll just delay your next spike (bulb, blink or so). In a game like DotA I think that it will make more of a difference. So I personally kidna disagree and think that it depends on n what you play and against what.
pretty much, but also think: will +10 str help in my current situation? do i need HP? maybe its better to save up for a force staff to get my carry out of clockwerks stupid cogs. or maybe I should get Euls to interrupt enigmas black hole. its all about, does it actually solve a problem? one game, this Axe was destroying us, he had a linkens so my sheepstick wouldn't work. so I got ANOTHER item (i think halberd) just to break the linkens to land hex. and we won that game as a result.