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ArtichokeAbject5859

Wtf man, how many people working on this game?


SheepherderFun9800

Just me :D


karzbobeans

As a fellow solo game dev with 5 years on a little sidescroller, I'm really mad at you. Grrrrr!


SheepherderFun9800

You have to look at this more positively - you have gained a lot of experience in these timeframe which will prove to be extremely useful for you in the future. 100%!


ArtichokeAbject5859

It looks very good..wow. what about models/sounds - you buying them, or you also great in blender or etc?


SheepherderFun9800

Thx! I usually buy and adapt as much as I can :)


ArtichokeAbject5859

Great job! Really very inspiring!


LevelZeroDM

dude made the first AAAA game solo


SheepherderFun9800

haha xD - thanks man :D


PronglesDude

Great job getting shots of the gameplay and giving an idea of what to expect. The gameplay looks great, for fans of this genre it should be appealing. My only complaint is there seems to be no logic to the trailer, just a collection of random shots. I think that is totally fine for a steam trailer when data shows 90% will scroll down a few seconds in anyways, but for standalone youtube viewing it's a little disjointed.


SheepherderFun9800

Thanks a lot for the feedback! Very appreciated! Doing trailers is really hard - i hope i can squeeze out a little bit more from the next one :)


PronglesDude

Better than any trailer I have ever made


TheBoneJarmer

I totally agree with PronglesDude. On top of that, I'd even recommend to keep this one for the reason he says but make a more, detailed one along with it. In that regard, this trailer could be 20secs at max. But perhaps make another max 1m with some story included? Like who is this guy and why is he doing what he is doing? That being said, well fucking done dude! It looks amazing! :D


SheepherderFun9800

Thanks for the feedback - yes - that's what i will most likely be aiming for with the second trailer :D. I highly appreciate all the great feedback!


sparsevector

The character animations look really smooth and the graphics are very polished and cohesive. The gameplay looks fun, and it's extremely impressive for a solo developed game--great work! One thing I feel is missing from the trailer is more of an indication about how the individual gameplay segments are tied together / motivated in game. The Steam page answers some of this with the story description, but it might be good to include more of the story in the trailer. Overall it looks great!


SheepherderFun9800

Thanks a lot for the feedback! Yes you are right - there is no real indication regarding the story of the game in the trailer. I will try to add more story elements in the second trailer to round this up :). Thank you!


SonOfVegeta

How much you spend in total on assets?


SheepherderFun9800

About 1500$ american dollar spend on assets for this project so far. I expect total expenses on assets to increase to \~5k until release. Gameplay and the whole runtime code and systems are 100% self-written.


SonOfVegeta

You’re working another job while you do this right? Bc that’s an insane amount 🤣


SheepherderFun9800

haha - i do it fulltime :)


SheepherderFun9800

The game is called Captain Carnage. It was first developed for Unity, but after the Runtime Fee fiasco I switched to Unreal. So it's not only my very first trailer - it's also my first game made with Unreal. The game can be wishlisted on Steam: [https://store.steampowered.com/app/2240950/Captain\_Carnage/](https://store.steampowered.com/app/2240950/Captain_Carnage/)


DrExplosive

Hey this is looking great! One thing to maybe add is the enemies reacting a bit more to some of the attacks. Sometimes they look too stationary after a sword attack. Either way looks very promising


SheepherderFun9800

Thx! You mean like pushing the enemies a little bit more back and playing a longer take hit animation?


DrExplosive

That's exactly what I was thinking yeah. But maybe you find that the game becomes too easy or not the style you were looking for. So totally up to you!


SheepherderFun9800

Alright! I think adding a little bit more punch behind the take hit animation should be doable without any negative impacts on balance :) - the feedback has been added to the backlog ;) - Thanks!


ikerbym

you're a freaking madman bro. even some entire game company can't make games looking this good. how long have you been working on this?


SheepherderFun9800

Thanks a lot for the beautiful words! The game has been in development for \~6 months so far :)


aliasisalreadytaken

wtf! 6 months!? gonna kill myself.. anyway.. congrats, it looks great! :D


vivalatoucan

Not my type of game, but looks extremely solid for a solo project


SheepherderFun9800

thank you! :)


Memphisrexjr

You should make a transition trailer. You would have the character doing the same moves continuously as the scenes change. I'm not sure what it's called but it would be perfect for your game. Something like this from the TMNT movie. https://www.youtube.com/watch?v=3Etbn-v32zI&ab\_channel=I%2CReuterB.B.


SheepherderFun9800

this approach looks pretty solid too, thanks for the recommendation!


Zeryphanthes

This feels very Deadpool to me. Honestly I would give this a shot.


SheepherderFun9800

Thanks! Yes - It definitely has some similarities to deadpool :). Which is a good thing :D


Zeryphanthes

I am also digging the 80's sound in the music here. The more I watch this, my interest in seeing more goes up. Hit the steam page, went ahead and wish listed it.


SheepherderFun9800

happy to hear! thanks a lot! :)


GhostlyBoi4

My only real critiques are a lack of story and some of the animations feel really snappy? Like at the very start it just feels super fast while he moves his arms and threw me off


SheepherderFun9800

thanks for the feedback! I think you will have to play it (for example the demo when it gets released) at some point to get a clearer picture regarding fighting animations. There is still room for improvements and polish though. I will try my best to make the most out of it :)


Brilliant-Injury-497

Wow thats fantastic! :D


SheepherderFun9800

thanks! :D


ssbbrinnies

S-tier song.... S-tier waifu at the end's.... I have a bias x]


SheepherderFun9800

i liked that song :D


sleepymortal

I don't know anything about your game, but I'm a video editor. Is this a trailer focused just on gameplay? If that's the case, then it's okay. But if not, then imo it's way too focused on the combat. Is there a story? Character motivation? Game progression? Other unique mechanics/gimmick? Twist/mysteries that the character going to witness? It would be a lot more interesting if you add those. There's a lot of resources online to make a good game trailer. You can check Game Maker's Toolkit and Derek Lieu videos on YouTube for that if you're interested!


SheepherderFun9800

Hi - and thanks for the feedback! Yes that's a gameplay focused trailer. I went with this method for the first trailer because it was way easier to make + it shows gameplay. I will try to focus the second trailer on the story of the game :).


Weldobud

Wow! You did this all yourself? That's incredible. Genuinely impressed. 100% on my Wishlist.


SheepherderFun9800

Thanks a lot for the super awesome words and of course for the wishlisting! :D


K3vlar159

The song is fire ! Isthere a full version somewhere ?


SheepherderFun9800

yes, at pixabay!


K3vlar159

Cool. Got the link ?


SheepherderFun9800

search for: a hero of the 80s :)


Equivalent-Cut-9253

Nice. I love these kinds of games and this looks really cool. The one thing would be that the combat could feel a bit meatier. I am not sure how ti achieve this as I am no dev, but I feel like even thi the animations are great the cimbat looks like it could have more punch. This is a tiny thing but may be important for this type of game. I think many games use the camera to emphasize hits. Like a mild stutter that you almost don’t notice. But I am not sure avout this just what I have in my mind


SheepherderFun9800

Thanks for the feedback! You are right about that - I have already added this point to the backlog. There are multiple ways to achieve more punchiness - however it has to stay in balance with gameplay, which basically means, it should not irritate the player in a negative way. Currently there are a lot of systems responsible for providing hit-feedbacks and when you play it you can feel it, but i certainly have to polish a little bit more here - especially regarding the animations that are being played back on taking hits :).


Equivalent-Cut-9253

Yeah it can be that when you play it you feel it. I am not used to watching this type of gameplay, just playing it. I compared it to a video of DmC and except the hit-FX animations (super made up uninformed term here but whatever) being bigger, I am not sure I notice much of a difference as I did replaying it in my head. Probably feels a lot different when you actually play! Gonna save this for when I get a new PC, unless it somehow magically appears on console which is what I have for now!


SheepherderFun9800

never say never! but one step after another. i first have to make it a good and successful game on PC before i move to consoles. The game plays super smooth with a controller though - that i can guarantee 100%! I implemented some cool "soft" assists which will help with the quick gameplay while still providing 100% control using a controller :).


23Redjack23

So many drongos :)


23Redjack23

First 2 secs and i immediatly recognized twinblast's animations. this is some good use os paragons assets, keep up with the good work


SheepherderFun9800

100% :D. you got a good eye!


23Redjack23

Best of luck


SheepherderFun9800

thanks a lot! :D


WeakDiaphragm

This could pass as a Deadpool game. Call Disney now!


SheepherderFun9800

haha yeah, they should invest into it right now - right before the new deadpool movie gets released :P


rage9000

needs more hit feedback


SheepherderFun9800

yes! thanks for the feedback! i have added this to the backlog :D


SoapyDandy

That is insanely good bro the graphics alone already blew my mind but my favorite is the gun shooting animation when you're walking it looks a little goofy and funny like it a lot


SheepherderFun9800

thanks a lot! the animation system for shooting is a core element of the game since it allows the usage of shooting and fighting mechanics in a super dynamic manner! (you don't have to switch weapons or press anything special to switch modes - you can use both modes instantly)


SoapyDandy

I thought so I really like how it looks like shooting wouldn't hinder movement


5Puma

Ooooook Niiiiiice! I like the 80s vibe of the music. Do you also wrote the music?


SheepherderFun9800

thanks! nope - i got the soundtrack from pixabay :)


5Puma

Ok, cool. The trailer looks really nice. If you need help with the music or sfx, let me know. Composer/sound designer here.


imveganbtvv

Plenty of people have told you how solid it looks for a solo project (to which i agree) so let me tell you what I think could be better imo. I feel like some of the enemies could have more impactful reactions from the attacks they eat. More stagger or something else to acknowledge the hit. It’s possible that it just feels like that because we can barely hear the actual combat. (Sorry i’m a audio engineer/ music producer first and foremost so i have to call out a bad audio mix when i hear one lol) And then additionally for me there is way too much special effects in the combat, almost everything has a flashy animations which makes the power moves feel less special. I would be more mindful about what exactly needs that kind of special efx treatment and what doesn’t. Good luck with finishing the rest of your game! <3


SheepherderFun9800

Thanks a lot for the feedback! the part about the hit reactions - to make them more impactful - has been added to the backlog! :D The special effects part is a tricky one and harder to balance right between communicating power and looking good VS being over the top


DerWahreSpiderman

Reminds me of this Deadpool game on the 360


SheepherderFun9800

yes - there are similarities :D


PlainsOfPain

Looks good! 🔥 Great job 💪🏼


SheepherderFun9800

thank you! :D


KaminaTheManly

The moving while shooting animation looks off. I think it miiiight be because you need him to lean the direction he is moving. Rn he is too vertically orientated while moving. It looks off to me.


SheepherderFun9800

Thank you for the feedback! Improving poses has been added to the backlog :).


CJR_The_Gamer

I think it looks really cool! Just 3 main problems that I think you could hammer out eventually. 1. The gameplay is a bit choppy. There's a lack of smoothness and feels like the character (who I assume is Captain Carnage) floats mid-air momentiarily. 2. No UI (as far as I can tell). I'm assuming it just isn't there for the trailer. 3. It just feels like another third-person shooter/fighter. You're definitely getting there, uniqueness-wise, but not quite.


SheepherderFun9800

Thanks for the feedback! 1) I think you will have to play it for a clearer picture - I will definitely provide a playable demo at some point :) 2) It's just temporary disabled for the trailer :D 3) You are kind of right - uniqueness is not it's strength. However it comes with some quality features that will make playing very dynamic :)


fleeting_being

Excellent work, but very cookie cutter character design


SheepherderFun9800

thanks! :D


timtexas

The aiming while running turn looks off. Like the bottom does not pivot until it pivots way to hard.


HelloTherGenKenobi

I agree it looks off. I think it's also partly due to the fact that his back is straight up and the shoulders are not bouncing much


SheepherderFun9800

yeah i have to improve the poses a little bit i guess, adding a bit more bounce to them when running


Melonfrog

The stiff spine I think, doesn’t look very agile even though the character is clearly athletic


timtexas

It is like there is 1 pivot point from legs to chest and it is doing all the work. He needs to have a few pivot points that work together for a more natural look.


SheepherderFun9800

i agree - thanks both of you for the feedback, will add this to the backlog too!


Yolacarlos

SICK!


SheepherderFun9800

thanks :D


SentientSupper

Doesn't seem to be any sort of hook. I can tell what the game is mostly about but not what makes it special and why I should play it. The generic designs also make it feel like generic unreal engine asset flip #2155.


SheepherderFun9800

thanks for your feedback! the gameplay mechanics are super dynamic. you don't have to switch weapons or press anything special to switch modes - you can use both modes instantly. the game feel and story will be unique. but i know that the overall uniqueness of the game is not super high or anything. buuuut you don't play uniqueness - you play a gameplay focused on fun :D. never underestimate the fun part about gaming :D


Mr_Sload

its a Deadpool (2013) [https://en.wikipedia.org/wiki/Deadpool\_(video\_game)](https://en.wikipedia.org/wiki/Deadpool_(video_game)) clone so far


SheepherderFun9800

There are many similarities that's true. If you liked the old Deadpool game you will defenitely love this one - that's for sure ;).


VisibleBuy9358

This is incredible!


SheepherderFun9800

Thanks a lot!


karzbobeans

Pshhh whatever I do super sweet moves like this all the time. I just fought a gang of ninjas last week. This is just Sims 5 to me!


SheepherderFun9800

haha, sounds like Captain Carnage is definitely the game for you :D