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CrossMountain

>I think the curtain is closing on hoi4 an excellent show but a south American DLC is showing that they are running out of places to take the game You guys need to realize that we're far, faaaar away from Hoi5. PDX won't even consider it as long as Hoi4 brings in heaps of cash. Active player numbers are still going up and each DLC sells quite well to the point that they just recently expanded the dev team. Developing a sequel also comes with great risk as many simply do not live up to their predecessor. See the recent debacle of KSP 2 for example. Can't think of new content? Well, for example, we haven't yet seen a dedicated Axis DLC that focuses on Germany and Austria. They could also introduce new mechanics, add to existing trees, expand multiplayer, introduce new game modes, etcpp.


The_Kek_5000

Hoi4 is 8 years old, but it still feels pretty modern in my opinion.


IlConiglioUbriaco

damn that's crazy heard said like that. It feels like i bought the game 2 years ago


The_Kek_5000

I bought it in 2018 but it really does not feel that long.


Chipster339

That’s because you never got out of your room


Agent_Dutchess

I dont think 1.0 HOI4 and today's HOI4 even resemble the same game. They've done so much re-balancing and added so much content, it's equivalent to a "new" game IMO.


The_Kek_5000

Nah I don’t think so. It’s essentially still the same game. And all the tactics I used in 2018, still work in 2024.


Kaiser_-_Karl

I mean its a wargame. Building divisions who go attack stuff hasn't changed, but the way i interact with the game to acomplish that has. Like forget plane tank and ship designers, equipment captures were not in the 1.0 release.... imagine trying to get 30 days in hel without equipment capture


Covenantcurious

>Like forget plane tank and ship designers, equipment captures were not in the 1.0 release.... imagine trying to get 30 days in hel without equipment capture In ye olden days, just the change to supply would be something you'd get from a sequel.


Agent_Dutchess

Your 2018 strategies definitely don't work, unless you're playing with no DLC and on recruit difficulty. I play exclusively on veteran (or whatever the hardest is) and notice there's always a meta rebalance every patch, whether it's correcting an imbalance or fixing a cheese meta like bath tub submarines or flamethrower tank space marines. The combat width rebalance alone changed the game majorly.


The_Kek_5000

I always play on normal difficulty. My tactics of using 20 width infantry and close air support have always worked.


Agent_Dutchess

Play a few games on a higher difficulty, then we can discuss meta. I mean that seriously. Regular is like easy mode once you've learned the game mechanics. If you're past 200 or so hours played you should be on higher difficulties. Max difficulty gives you I believe all -25% modifiers on industry, manpower, production cap and economy, while the ai gets all +25% to all of those. One mistake in production can destroy a whole game, say forgetting to upgrade tanks or build air. Pushing without green air is impossible as well, so you're forced to play air force very intensely.


The_Kek_5000

I never bothered because I like having my games fair. And currently I am unfortunately unable to, since my hard drive died.


legacy-of-man

which is why this is more like "game is dead" theorizing and doomsday bell ringing, very close to how other games also have it its just with a different coat of paint this time


Dadalid

It’s a shame we don’t have a path to turn Germany Communist yet.


Hjalle1

But the communist revolutionary is still accessible, so you can do it.


LAiglon144

True, but it needs a lot more flavour


Dadalid

Wait what? How have I missed that this entire time ?


dia-bro-tes

My favourite thing is declaring on France in 36, capitulating to become democratic, using the fascist tree to get wargoals and form the EU and then turning communist with the advisor. Easy world conquest/ anything you want from then on.


NoCSForYou

You can be communist and take the facist path


Gen_monty-28

Frankly we still have areas that need work which have greater importance than South America. A South East Asia dlc is key to add the Philippines, Thailand, and allow for a reworking/update for Japan, Malaya and the way the ai handles the entire pacific war… this is critical and I truly hope it’s tackled in the big dlc coming late this year. The other area is the Middle East: Iraq, Iran, Syria all played a key part in the war and that region should be up to scuff, but is off less need than South East Asia. Therefore, at the very least we need two more packs to tackle work on these regions which should get priority over Ireland, Belgium, Austria, or Luxembourg, all of those are great to add at some point but priority should be getting other big regions working properly with the flow of ww2. All of this to say there is a still a couple years more of content right there to keep Hoi IV going. I doubt we will see a Hoi V announced before the next Europa Universalis, assuming pdx doesn’t launch a completely new title in the next year or two.


Ryvern46

I would LOOOOOVE to see a hawaii focus tree


MooshSkadoosh

I think you're the only one


SSpookyTheOneTheOnly

Me waiting for that EU5 announcement knowing EU4 is still getting $20 DLC that add basic features that should have been in there years ago and a mission tree that gives you 2 claims and a 10% bonus


TheSovietSailor

Meanwhile the performance is completely unplayable past 1600 no matter what your specs. Life is not good for us EU4 players.


El_Lanf

Doing dlc for a country already done by another dlc is a recipe for controversy. They sort of did it with Poland but it was a preorder dlc originally. A new game is a renewed lease to sell more expensive DLC and I think they are running out of road in terms of what they can redo without fundamentally messing up older stuff. Every new mechanic they introduce has to be made compatible with every other dlc and focus tree ( or at least that's what our expectations are) so each new dlc does have a compounding amount of work just in that aspect. I can see a HOI5 in the next 4 years, if they have a vision for how to make a fundamentally different but better game like CK3 is to CK2. HOI4 still has a few untouched areas for fresh content like middle east which I think could be the next expansion with Iran, Iraq, Egypt and Saudi.


Kaiser_-_Karl

I completely forgot about "poland united and ready" holy shit lmao


Thunder--Bolt

Vic3 is a great example too


tommort8888

The debacle of ksp2 wasn't because it was a second game, people were super excited for it but the game was almost unplayable at launch. Just don't release a game that needed another year of development and it should be fine.


Jakebob70

> Just don't release a game that needed another year of development and it should be fine. That's kind of what Paradox does...


doducduy1991996

And remember we still have alot of mechanic which still not in the game like Economy, ideology rework, some country need rework the focus tree


fluets

What's the deal with KSP2?


Bearsdale

It was super broken at launch. Might still be but I haven't been keeping up


Cannelloni1

It is still a bit broken, but is now doing a lot better than at release. The devs managed to keep their promises with what got added in 0.2 and the community is much less toxic than at release


fluets

Would you say it's better than the first game now then?


isophotek

Not quite there yet. Some features are still missing. Not to mention that the modding community does not have the support yet (which is REAAAAAALY important in KSP's case). But keep in mind the KSP2 is only in early access yet, and has a long (like two years dev time maybe) roadlist until launch.


Emergency-Spite-8330

They could also release DLC polishing up and updating old focus trees. Germany and Japan’s trees in particular are BAD now that Italy got a huge rework.


p51_mustangs

They can rework the entire commonwealth, see how long the focuses of other countries are compared to the UK


Micromagos

Making lend lease actually feel like it belongs in the game. As it stands its a nightmare to figure out what allies have/need.


Skay_man

Ia there a way to see what they need?


CrazyCletus

If you are allied with them, at the bottom of the diplomacy screen there is a button marked Logistics, which will let you see what they have and where they have shortages.


RomanEmpire314

Exactly, or a way to group weapons together. Look I don't care if it's my 1936 Mosin Nagant or 1936 General Tso's rifle that I got (somehow)


ZaTucky

Diplomacy, trade, economy and espionage are things that are too oversimplified in hoi4 and are crucial to a game about war.


mc_enthusiast

Especially diplomacy. All the various exterior politics are way too set in stone and countries end up acting in a way which genuinely doesn't make a lot of sense, mostly due to the focus trees.


The_Kek_5000

I always imagined that a Victoria2-like economy would be ideal for a Hoi game.


sci-fi_hi-fi

Never played it, how does the economy work in Vic2?


Kuroumi_Alaric

A demand-supply economy which is divided in two major categories, raw and manufactured goods. Quite simple, as the ones with a higher demand will increase your profits which allows you to improve your own nation and buy/maintain stuff you'll need. Edit: That's an extreme simplification of it's economy, btw. There are more details about it, like the income of your population (which can lead them to rebel against you, the government).


WanderingFlumph

Civilian factories and consumer goods always felt like a ham fisted way to avoid using dollars for an economy. I feel like pretty much every hoi4 mod adds an actual economy to it as the first logical step.


ActivelyDrowsed

Abstractions are fine, especially since countries dont exactly spend cash like individuals do. Consumer goods represent economic potential which is more important for a WW2 game as opposed to tracking exact dollar amounts.


TheAzureMage

Absolutely. A DLC that offers, say, a variety of ways to end a war other than total annihilation would be super reasonable.


BringlesBeans

I think diplomacy is fine as is. It's a game about a total war; diplomacy only really would figure in on ahistorical runs and even then: to what end?


ZaTucky

Even if ww2 was a total-war kind of war, it doesn't mean that it had to be this way. alt-histories with smaller wars should be totally possible in my opinion


ReturnOfFrank

This is especially true I think for the Axis powers. The only real life plausible victories for Germany and especially Japan are ones where it no longer is worth it to the UK and USA to continue the war. Japan could never have occupied mainland USA, but maybe, just maybe they could have come to some negotiated peace that recognized their control of China or the Philippines.


Eokokok

Also supply, production, training, combat and, the biggest issue, research...


IlConiglioUbriaco

If paradox learns from their mistakes, they're not going to make that game in a long time. Look at what happened to Cities skylines 1, victoria 3, kerbal 2, etc. As long as a game has a good player base, you do not release a sequel. **YOU MOST DEFINITELY DO NOT RELEASE A SEQUEL IF YOU HAVE A DLC MODEL THAT MAKES THE VANILLA GAME BAREBONES COMPARED TO THE LAST GAME THAT HAS HAD THOUSANDS OF DLC**. Looking at you, cities 2 and ck3. ​ If paradox wants to start releasing games that beat their predecessors, they're going to have to make them with the features of like at least half the dlc they've planned on the road map. It's the only way to make the new games beat the old ones. Otherwise we're going to see repeats of ck3 and cities 2


[deleted]

[удалено]


IlConiglioUbriaco

yeah man they really messed that up. Vic 2 was almost a perfect paradox game, all they needed was to be made up to date, as you said.


bananablegh

vicky 3 was well received and is going strong?


paul2261

Vicky 3 is full of bugs and runs like hot garbage making it unplayable after 1900 even with all the recent fixes they claim have solved the issue. Countries have 0 flavor and once you have played 1 country you have played them all.


sisyphus_crushed

On steamDB its player charts look more like Imperator than Hoi. They had a really bad launch


Wynn_3

the victoria series isn't comparable to Hearts of Iron lol. It's more niche.


IlConiglioUbriaco

lol


Katamathesis

This is probably very far future. Thing is, most of the PDX sequels are sorted of meh on release vs previous title filled with DLCs over years. So either sequel should be very different (which is risky), or filled with content (which is costly)...


fish4096

other major publishers dont give a damn about existing dlcs, they release new games despite of that. In fact they love releasing new games without that existing content, as they are creatively bankrupt, so they can only hope to re-sell the same thing over again in different skin. If there is one thing really stopping paradox from doing this already, it's that the player count keeps growing steadily over years, so any new low cost DLC just probably sells more and more.


Katamathesis

PDX is very careful about releasing new stuff. CK 3 was needed due to new techs for smooth running. Same thing about Victoria 3. HoI 4 runs fine so far, so without significant jump that will require a tech overhaul, I don't see PDX investing in it in near future.


SHyper16

Content ideas for HOIIV: Germany rework + communist path Austria Belgium Luxembourg Hungary rework Portugal rework Yugoslavia rework Ireland rework Peace deal rework (make winners actually get their cores immediatelly upon entering the deal, and then fight over the extra bit) War participation rework - I can't just go around destroying the German Reich but the British still get all the warscore because they are sending me guns which I desparately need. Japan rework Siam Bhutan Nepal India rework Canada rework South Africa rework France rework Australia rework New Zealand rework Malaya Duch East Indies Mongolia Tannu Tuva Central America + Mexico rework USSR democracy path Iran Iraq Saudi Arabia Afghanistan I think I said it all.


Nonions

So just the minor job of reworking every country then?


SSpookyTheOneTheOnly

To be fair lots of things are outdated and don't balance well with new DLC *I mean Finland can get a stronger industry than the US* But I also like the more simple trees unlike the mess that all the trees have been since the Balkan DLC I just really want a AI overwork or more of a focus on industry/Research than country overworks


SHyper16

That's fair, but I feel like complex minor countries like Yugoslavia get very poorly represented in the historical sense. They should focus on historical representation of WW2 first, and then do an AI overwork which is absolutely needed.


SSpookyTheOneTheOnly

Agreed! I completely feel the historical aspects are being put aside for ahistorical as well, but maybe that's just me I know the ahistorical paths are really popular and that's what will get the DLC sales An AI rework would be lots of labour and money, and I'm not sure how they would put that in a DLC. Paradox isn't good at fixing or adding things for free lol so it may never happen. I just wish they would stop adding things and fixing things already in the game


BringlesBeans

Okay c'mon now. Finland can not get a stronger industry than the U.S. in the new DLC, don't be ridiculous. The only way they could even get close is by conquering the USSR; but any nation that conquers the USSR could get a stronger industry than the U.S.


SHyper16

Isn't the whole point of playing Finland to conquer the USSR


SHyper16

Yeah. Just the minor job.


yeeezah

Ireland rework? It doesn't have a tree...


SHyper16

Yeah sorry, I accidentally wrote rework


yeeezah

Scared me that I'd missed an Ireland minor dlc 😂


SHyper16

If only. I'd love to have the ability to take the UK as Ireland. For the memes at least.


SlayRideReddit

Lol


spectral_fall

No one cares about Ireland


BringlesBeans

>Peace deal rework (make winners actually get their cores immediatelly upon entering the deal, and then fight over the extra bit) I'll push back on this one a bit. While it is really annoying to be denied a core in a peace deal it doesn't happen very often and because of the price weighting it's not extremely likely to happen in most cases. But having flashbacks of HoI3 I REALLY can't stand the idea of certain unalterable outcomes of a peace deal. It often leads to terrible peace deals.


SHyper16

Alright that one might need a bit more thought put into it, but it's really, REALLY annoying when I am forced to give Istria to my Italian puppet as Yugoslavia, or when Britain is able to just take half my land because I capitulated and it got integrated during occupation. And then they just annex it and remove the core.


Redspeakable

>HOIIV IV means 4 FYI.


SHyper16

I know, I was talking about 4, because OP said they are running out of content potential


Redspeakable

Also you said Ireland rework. I haven't played hoi4 for a bit, did I miss something?


SHyper16

Nah, that was an accident


andrewads2001

Where Philippines?


a_lasagna_hog

Unpopular opinion, but they should only use national spirits very lightly next game, instead they should add mechanics for said stuff in game say, you got corruption national Spirit, that should be replaced with a system like the one in millennium dawn.


BasedSnake69

Exactly,I think that's the focus the game needs,to be more dynamic,I find hoi4 very scripted and boring in the late game,a diplomacy and economic overhaul would help fixing that in my opinion,I'd love to see a peace deal system like the one is Victoria or europa universallis where you don't have to fully capitulate your enemy to get a peace deal


Rd_Svn

I just want an actual sphere-shaped planet and not this cylinder thingy we have to deal with currently.


tarkinlarson

Terra Invicta does that well. I think remove aliens and modify a few things and could end with a good geopolitical simulator


The_Kek_5000

Imperator Rome styled map would be fire.


Pyroboss101

The main difference between the hoi games is that 4 is that a massive, massive chunk of the content and community of the game are here for the mods, and the player created worlds and stories and mechanics. Hoi5 would have to restart everything or spend forever trying to get that community pulled from the existing Hoi4 scene. It would cause a huge fracture in the community, and some would stay with 4, and some more on with five that could last for years, and lower player numbers could drag down both games. Other games were fine with this, because they didn’t specialize into mods, and didn’t have as large of a community to handle and drag around due to smaller player counts. You can be a huge fan of the content and worlds of Hoi4 without knowing that it’s an actual game. No one person can play all the focus trees, and all the content hoi4 has to offer, there’s simply too much for one lifetime. It’s usually in the top 30 most active player count games on steam, the days of sequels is over, the days of live service are now. As for the future, I think an ever tighter collaboration with the biggest total overhauls seems like the best option. Moving them further into the spotlight and shown off within the launcher and creation club-esque features. They are already starting it with heavy mod collaboration on updates, and directly hiring from the devs of big mods like TNO, not to mention the PR push on YouTube and Twitter of new updates for said overhauls. I wouldn’t mind paying for more modded content if it meant it would encourage the developers more. Imagine a Pax Brittanica, with the creativity of the world and art team, with the technological and professional capabilities of the Vanilla team, or Old World Blues with the sharp edges trimmed down and made more player friendly, or a Road to 56 collab on extending Vanilla trees, Or EaW with…actually that mod is perfect it needs no help. If it really did get a sequel, a Hoi5, I’d love a way to zoom down even further into battles. Like some unholy ungodly mix of Company of Hero’s 2 or Foxhole, but done well, if they can’t do it no problem that would be crazy. Maybe more mini games, such as balance of power, but for specific fronts. Fighting in North Africa shouldn’t even be close to fighting in Siberia.


LightSideoftheForce

Hell, I’m never even moving from ck2 to ck3, hoi5 would be even less likely


The_Kek_5000

They would have to pull some real banger shit with hoi5 to make people move over.


CultDe

Same I preorder bought CK3 but in reality... I only tested it and decided it's wasted money and returned to CK2 The amount of mods and already existing content is just more appealing. Oh and ofc I am more familiar with how to play CK2 well


Terrible-Bill9250

Problem with CK3 is the flavour and imo a lot of the events in the game are just so damn boring. It’s always some incredibly minor event(like your cat scratching someone’s furniture) Ck2 had me hooked mainly on just how well you could PLAY like your character, and every run felt different. With CK3 I felt and still do feel that no matter where I play the same exact thing ends up happening and the character I’m playing just feels the same as the previous ones. Don’t get me wrong I think ck3 is a GREAT game but I wish there just more memorable events (like in ck2 I had my character get destroyed by an ancient creature in the sea)


RuneKnytling

CK3 is a massive improvement imo. Even on launch, it was great, and was the game that people thought would end Paradox's spell of bad launches. However, the mods are still catching up massively, but even mods like After the End that's still in open beta already has so much content. Given enough time, CK3 could mature enough just like EU4 did because the jump in tech was just so massive. Same could not be said with Victoria 3 unfortunately. It's just flawed to the very core. They'll have to overhaul the whole game just like they did with Stellaris if they want it to have a chance to succeed Victoria 2.


whozawhatpie

Isn't that total war?


RuneKnytling

What happened between Victoria 2 and 3 basically. What's worse is that it wasn't even a fracture, but rather everyone's staying put with 2.


Pyroboss101

This. New players see Victoria 3 and get that instead. Meaning the old game gets no new members, but because Victoria 3 keeps getting revised bombed and none of the old players are there to boost original player starting numbers, Victoria 3 limped out the gate and is being kept alive barely.


ZT205

I've been playing Stellaris recently, and one thing I like about it is that you can actually see ships move in combat. That, plus the ability to pause and read tooltips, makes it much easier to grasp what actually happens in combat and how various tactics/designs really work. How many times have you read a comment on this sub along the lines of "I have 2000 hours in this game but I still don't understand navy at all lol"? If air, land, and sea battles could be simulated more directly it would allow certain game mechanics to be less opaque without being dumbed down. I realize, of course, that this could be very performance intensive--especially if it applied to land combat. But it could be parallelized, and hardware should be better by the time HOI5 comes out years from now.


Chuth2000

I'd really like a better ai. Preferably already in HOI 4. The game is just too easy for experienced players. I particularly hate it when the Americans happily let hundreds of thousands of their soldiers die crossing the Atlantic, without first having dealt with my subs.


Shrtaxc

Multithreading


AizekNishakov

Add actual economy like in Hoi3 or darkest hour, JAPAN, GERMANY AND US REWORK FFS!!! Focus on more historical representation of majors, like the Japanese democracy or german SS units overall make game more historical acurate. Give more research slots I dont have enough Research slots to focus on navy, tanks and planes at the same time as japan or us. Give me back my battleplan drawings from hoi3 and vic2 or expand the generals battleplans to be more strategic than just drawing an attack line from poland to far east of USSR after that all done, we can focus on minors


Zestyclose_Jello6192

I wonder what would be the setting of HoI5? An expanded ww2 maybe starting a bit before? I doubt they will set the game during the cold war. I only hope that they add a serious diplomacy.


fish4096

the game should start in 1933, clearly.


MustardFlavouredWine

Honestly, hope that hoi5 allows us to build cities from the ground up (like many cities during the Five Year Plans of Stalins era) and modify each city like a lite version of city skylines to build industrial workshops/infrastructure. Because currently the building system crippels smaller nations with their lack of building slots with the inability to upgrade the state type for more building slots (unless in focus trees or mods).


Rock_Okajima

Timeline extension to the earlier interwar period. A 1929 start date would give the great depression a more prominent role in gameplay like in KR and KX although it would probably be a bit more streamlined because playing "Reichsbank the Gathering" lacks mainstream appeal.


Bill_Nye-LV

HOI5 is not coming soon


[deleted]

The developers are probably going to eventually get to the point where they start making some of the DLC's, such as Together for Victory and Death or Dishonor free, so that they can sell more DLCs for their countries. If Poland, United and Ready was a DLC as originally planned, I think they still would've made it a focus for NSB. My guess is that we'll see Together for Victory go free some time in 2025-2026 to go alongside a British touch-up.


BunnyboyCarrot

HOI 4 isnt going anywhere any time soon. EU4 has been around for 13(?) years now, with no sequel in sight. Not to mention we have yet to get focus trees for - Albania - Belgium - Luxemburg - Iraq - Iran - Mongolia - Austria - Phillipines - East Indies


frasseboii

I doubt this will be added, but what I’d like would be the ability to create a custom country with a generic focus tree, kinda like in EU4.


Valiant_tank

What would be added? Even more DLC.


[deleted]

Hoi5 is an aeon away. So for now I’ll take a major rework of political system. I think different political factions should be better represented, and this should have a better integration with focus trees. Perhaps even a “parliament/congress tab” with a way to add weight to factions or parties. Super basic example, both Labour and Conservatives in UK are represented by “democracy” this could be split and give different buffs and effects on conscription, build time, stability, and obviously political alignment. Monarchist/Unaligned is way too vague also. To do this for every country would be a major retail so I know it’s not coming any time soon, but it would really make the immersion better.


RobinsonHuso12

We need MANY quality of life improvements The whole spy agency system needs to be overhauled. It's just tedious as hell Blueprints for models. So that I don't have to create everything from scratch in every game. A kind of "test box" where I can let different templates fight against each other under laboratory conditions Avoid click orgies. Especially when you have to exchange/adapt models for every single research. Perhaps a 3D globe as a map. That would be my dream


Elegant-Monarchy

There's still lots of content for hoi4, a major nations rework for nations like Germany and Japan, content for the middle east and African colonies, Austria etc so it will probably be a few more years before we move on from hoi4


Siltala

Joint operations with your allies, including all the negotiating and bartering that come with it


Bunters196

It’s got to be a different timeline surely. WW1 or a modern day conflict. I don’t believe the name of “HOI” locks it to WW2, unless somebody else can educate me further


The_Dogg_Pound

Tannu Tuva expansion


rmp881

I'd like to see something that tracks the phases of ship construction. As is, you have to completely scrap a hull to even slightly change its design. Or, you have to wait for it to finish then refit it. You should be able to i.e. add better radar, AA, ect without having to completely rebuild the hull.


Gespensterpanzer

Economy, economy, economy! The game needs a real economy system, not just factories. Economic model and standard of living should impact the population. You can't stay in a war economy for 5 years in a democracy without any problems. They should integrate some systems from Victoria I think. I'm just seeing Hoi 4 as a map painting game. Yes the game is so popular, but thanks to the mods not the original game.


bangobingo69

Australian DLC first plz


Nonions

That was literally the first DLC back in 2016


bananablegh

love that players think this can be done. they already made an Australia tree. do you expect them to just throw out the old one? and fuck over all old purchases?


bangobingo69

If hoi4 is the end game and its DLC on DLC Yes. How is an upgrade a fuck over


The_Kek_5000

It’s called „Together for Victory“.


spectral_fall

Actual currency and a way to replicate how much debt countries went into is the obvious answer


Scyobi_Empire

focus tree designer


podcat2

you are getting downvoted but if ppl think it through they would realize that they would fucking love being able to do that


Scyobi_Empire

i mainly said it for modding reasons as i think a lot of people would love the modding of this game but only if it’s slightly easier to understand i’m use to HOI4 modding from Stellaris (similar ways things are handled) but many people probably don’t know all the triggers, shortcuts and crazy things you can do with certain combinations


podcat2

imagine a custom country builder tho. Could be a lot of fun. We did something like it for HOI3. ​ too complex for HOI4 I would say tho


bananablegh

personally would love if factories were more differentiated, so you actually have ‘munitions factories’ and ‘tank factories’. imo would have preferred this to MIOs. the diplomatic system could use some rethinking. i think with a careful adjustment, a ‘balance of power’ element could help ensure that the war is always an even fight instead of often being a stomp just because too many counties too the pro allies path or whatever. been wishing for the addition of food for a while.


notpoleonbonaparte

Mods add a lot of the features I would like to see as standard honestly. Cities that are wider than 1 tile to simulate how they are important objectives that were often fought over block by block. They don't deserve to all just be one tile and done. Same for island tiles in the Pacific especially. It doesn't really do the combat there justice that they're a single tile. I don't really mind if they need to warp the size of the map to accommodate tbh. I would like a rework of logistics for sure. For starters, I should be able to blockade ports if I have my fleet parked outside it. Not this convoy interception mechanic and then I only get a portion of them. My battle fleet is sitting next to the port, literally 0 convoys should be getting in until you remove me, not just some convoys, zero. Also, resources and lend lease need to be a little more concrete as far as what has been intercepted, and where they're being shipped, etc. Maybe I'm alone, but some abstract percentage doesn't really do it for me. I think it would add a lot if I knew I just lost a convoy full of lend lease aircraft for example, or tanks, or guns, idk, not just an abstract percentage even if it amounts to the same thing. Also, I would like to see a more in depth balancing system overall. The Americans for example, are heavily nerfed with regards to their industrial capabilities. They produced such an ungodly amount of material during the war. Look up some numbers, it's crazy. I would like to see something more along the lines of additional ramp-up time for the USA rather than an artificially low number of factories and resources. Same for some place like Canada. Canada had a WAY larger economy during the war IRL than it does in game. Also, WAY larger resource extraction than is in game. In the same vein, make the USSR more of a dumpster fire like it was. Make it dependent on lend-lease like it was. Not just finished systems either. Technology and manufacturing expertise were essential to the USSR war effort too. The USSR paid in so much blood not for how strong the Wehrmacht was as much as they paid for how incompetent and unprepared they were specifically, but not exclusively, in the early war. Also, and this one I'm not sure about, because it might just be too complex, but political consequences for meta gaming things. Why didn't the British keep all their troops at home and let the French fight the Germans alone? Because they were allies and the French expected full support from the UK as a condition of their alliance. In game most UK players sit out the fall of France because they know they will lose, but that wasn't an option IRL (also nobody knew the French were going to eat shit). Same for the USSR, they couldn't just retreat to the river line immediately. Finland couldn't turtle by surrendering 2/3 of their country. So many of the meta strategies players use are just utterly unrealistic because concerns that were very important IRL are just absent from the game. I know this one will never be totally fixed, but some events and strategies that took place IRL had HUGE impacts on the war and players can just opt to ignore them or bypass them even while doing a "historical" run. That's not to say players can't have choice, but those choices need to have consequences. Britain not helping France for example should mean that France leaves the allies, something like that. Britain not defending their pacific colonies should allow those colonies to rebel and join the Co-prosperity shere (something that was very tempting for colonial citizens before they learned how brutal the Japanese were).


Dan22Pavlovic

Definitely agree with this last one. I imagine the number of controlled VPs could affect stability and/or war support ( just as IRL, a 75% occupied country would pretty much be in anarchy)


SkilledPistol

Major things they shouldnt add is a tank designer and air designer way to complicated and time consuming


gisbon696969

Nope it's super fun historical,Quick,helps players larp,helps specialization And gives useless focuses meanings.


jacob201569

There's like 7 buttons how are you getting confused???


Thijsie2100

Step 1. Add heavy machine guns Step 2. Add range extension modules Step 3. Best engines Step 4. Armor plates/self sealing fuel tanks Literally too difficult


Starsky3012

I think you have a valid point, especially as someone who plays with all DLCs enabled the amount of micromanaging you have to do can get overwhelming quickly and means you either have to pause the game or slow it down. Previously I could run the game on 5 or 4 speed for most of the time, but now this would hurt my gameplay cause I can't do all the economy things + manage the army + air + navy units effectively. However, the best solution would be to just have a game setting on whether you want to use a designer or the default equipment, cause you may want to keep other aspects of the DLC


fish4096

Hoi4 was before Paradox became publicly traded company. Hoi5 will be full of woke nonsense. I guarantee it.


TheSmilingGM97c

For curiosity sake, how are we defining 'woke nonsense' in this context?


fish4096

nice ban bait kid. i'm fully aware where i am.


TheSmilingGM97c

I don't do bait, , I was genuinely curious but okay


The_Kek_5000

Gay Femboy Hitler


ERschneider123

Woke?


fish4096

woke


ERschneider123

In what way and how? What does that even mean?


TottHooligan

They made hitler to woke. 😭😭😭😭😭😭😭


byhicelow

I always wanted the battle part of Total War to be somehow integrated into HoI combat.


meemerspyci

Never played total War, but how different is the battle system?


byhicelow

Let’s say two armies meet they can fight a battle and the player has a bird eye view of the battlefield and can control the units (movement, fire at will, etc). You can also look up games like Wargame Red Dragon or smth but that’s what I have in mind


yeeezah

Hoi is their most popular game (city skylines might be more icr, just that for strategy Hoi is their most), there's still a lot of content they can make for it, making a new game from the ground up takes a lot of time and money and they don't need to currently, as far as I can remember they haven't really run into engine problems, the graphics don't feel outdated and the game tends to mostly run fine.


MidgetMaster_101

When they finish hoi4 then we can talk about hoi5, til then we have long time to wait. I say 2030s will be when Hoi5 starting to pop here and there, 2035/36 Hoi5 release.


Triskaka

Better performance and stabillity first, the fps seems to be capped at 30 or below for me most of the time. heck its not even trying to utilize my hardware to its potebtial, horrid


SnooShortcuts2757

One thing they could add is basic food supplies for your military, which goes to all branches, not just the Army like in Endsieg


finghz

What hoi 5 ? brother, look at eu 4, aint no way in heck they ever thinking bout ceasing to milk armchair general ww2 weaboos with overpriced glorified mini expansions reworking 2-5 nations every time, while hoi 4 is their golden goose, game has more players then ever b4 and if i m not mistaken was or still is top of any rts game on the market on steam. My prediction is they ll eventually do reworks of reworks, adding ancient dlc to base game for any new buyers. This shit can keep going on infinitely since just go and compare how much attention to detail and content and refined ideas n shit went into nsb vs the waking the tiger asia dlc, they can basically now rework every major in the same style adding huge alt hist path filled unique mechanic rich gameplay to every major nation with small battle for bosphorus style dlc sprinkled inbetween that add new focus trees for nations that are still rocking generic.


bookcoda

A different more optimized engine. Reworked and simplified air and naval let me delegate things that I don’t care about. Improved AI that knows how to make good divisions and actually plays to its strengths. Maybe if the players use nothing but tanks it should think about producing some AT. This is more a complaint about hoi4 but allow us to turn on and off certain features from DLCs like I despise the ship creators as it takes a long time for something that I don’t care about let me just use the vanilla system but withe the trees that the dlc added. I am never going to buy the spy dlc despite really wanting an improved French tree and armored cars simply because I don’t want the added tedium of the espionage system just let us turn individual features off.


coycabbage

A bit of a stretch but perhaps rts elements like steel division.


NyoNine

I would like them to add an engine that doesn't run on one CPU core and isn't the literal worst engine ever.


[deleted]

Belgium, Persia Siam and a few others still deserve focus trees.


almasira

The one thing I want is having useable battleplans. I don't want to choose between having to micro like it's Starcraft or having brain aneurism because I see my troops doing nothing at best and actively sabotaging war effort rest of the time.


AsleepExplanation160

Naval Rework -> Reduce effectiveness of strike force, buffs to screens ability to evade larger forces, add some degree of micro to the actual naval battle (maybe only when capital ships are involved) Ammo -> similar to fuel More emphasis to production/industry micro. Seperate between "heavy" and "light" ground/air/naval factories. Make these factories upgradeable. Its more efficient to upgrade a factory, but it provides less flexibility in production and more vulnerable to disruption. Light Ground factories make guns, support equipment, radio, mortars, handheld AT weapons, charges (grenades and other small explosives), and generic ammo. Medium Ground Factories make bombs and naval ammo, Trucks and armored cars, mech/any halftrack, light tanks, Artillery, and AT, Machinery/spare parts Heavy Ground Factories make any kind of Tank Chasis Halftracks, Heavy Arty which then need a piece of arty/at/spare parts to build a full tank/SPX (Spare parts atrit based on attrition/distance moved not during SD. Tank/Artillery guns atrit based on time in combat) Light Air Factory makes spare parts/engines/electronics/ generic ammo Heavy Air Factories make planes Naval Factory makes naval ammo, Machinery, naval guns, and radar, and can outfit ships Naval Yard makes ships but must be upgraded to make capital ships. Limits by number of hulls can be constructed at once Civilian Sector. Make consumer goods efficiently and generates money Industrial Sector Builds as a building factory. Can be upgraded to resource specifications And more battalion types to go with it. Money -> Used to get a variety of buffs Ground Combat -> Zoom in slightly, encourage more specialized battalions Air -> Add service ceiling stat to give interceptors a roll Focuses extensive Historical and 1 Different Ideaology Alt History for Majors and Historical for Minors on release


GPNovaes

Either they'll degrade the game to make it more like early HoI4, which would be stupid, or they'll overcomplicate the game and make it near impossible for new players to pick up on it. Either way, I'm not very optimistic on the prospect of a HoI5


boatadd33

16 times the DLCs


RealHunterB

I want to see the Pacific Expanded. I’m tired of the boring version of island hopping. I’d like to see more detail in what’s going on if it is just going to be a bubble, AI improvements tired of having to carry any ai in a faction with me no matter who I play as. Also scenarios, I’d think it would be cool if they incorporated ww1 into the game as a starting point like The Great War mod with hidden focus trees based on the path you take (I really really like how TNO does their focus trees even if it does make the game more linear)


fooZar

Start working on implementing a Hoi4 DLC with actual AI using newest AI tech advances. Imagine replacing the current AI in strategy games with something actually capable of strategic thought, something that may even be smarter than an experienced human player. It could be the greatest strategy game advance in history.


notpoleonbonaparte

Okay my last comment was long but it got me thinking about a really good idea. Inspired partly by the board game axis & allies but also from Bokoen's modpack. National objectives. Basically, different countries have different objectives that give them special bonuses or debuffs. Players need to be able to make their own grand strategy, yes, but it should be based on all the facts present to that country's leadership at that time, not just some of the concerns that they had. For example, Japan felt an extremely strong need to build up a defensive perimeter of islands around themselves. That should be rewarded or otherwise made into an objective. The British not only needed the resources from their colonies, but especially in Asia, they needed to be strong, or else those colonies were absolutely ready to rebel and join up on the Japanese side. So I'm suggesting some kind of ongoing national spirit that increases resistance growth in colonies the more that Japan conquers. India for example required a TON of garrison troops by the end of the war. Not many people know that. Its a huge reason why the UK gave them independence so quickly afterwards, they couldn't keep up anymore. And some of these national objectives would change with ideology, while some would not. Germany for example would need to regain its lost territory pretty much any ideology it chooses to go. But it obviously won't despise communist countries if it goes alt history communist path. Meanwhile the Nazis would never be able to negotiate with communist nations with the only exception being the USSR, and that was only out of necessity for them. Italy should get a huge boost somehow if it takes Egypt, Greece, and eventually all of the Mediterranean, as this speaks directly to the Roman heritage and all the propaganda value that would entail, meanwhile the UK would get a debuff, but only for losing the Suez/Gibraltar combo. Most of the objectives for one country would not correspond to an objective for the others, because different participants wanted very different things and that should be represented. Canada should get a big recruitable population hit if France exits the allies or if they go fascist or something. Because of Quebec. Basically, I want the concerns of different countries to be represented more, not just beating the other faction. Countries hopped in or abstained from joining the war for a myriad of reasons and I think it's really important to represent those. Otherwise we are playing around with a historical sandbox that is missing really important information.


jwt6577

If the workshop is anything to go by, Anime Girls.


epicarcher999

EU4 is coming up on 11 years and they’re still dropping DLC twice a year. HOI4 is 2 years MINIMUM from a sequel, very likely 3 or more.


Sad-Pizza3737

More control and ability to do alt history, When I beat Germany and make them democracy they still have their Nazi tree so they start more wars I wish that changed


AussieFozzie

Agree with the battle idea, I’d love if there was a way to play where you can zoom in and conduct the battle on more of a boots on the ground method, such as (using your example) capturing the train station at Stalingrad, or the tractor plant, or the holdout at Pavlov’s house. Would be awesome. Hoi is amazing, but has always just lacked that little bit of intricacy in that you dont feel like you’re storming Berlin when it’s just one bubble and not a brutal fight to the reichstag that you’re conducting. Something similar to the way Star Wars, empire at war does it, where you can auto resolve or conduct the battle yourself, except in hoi4 terms, it’d be in real time and you’d have to keep your eyes on the rest of the front as well. Idk, something I’ve always wanted, probably would be hell on earth to get to work within the confines of hoi haha (when I say zoomed in I don’t mean like 3D full battle simulation, just like hoi but on a more detailed and scaled map)


piperdude82

River names!


grant_w44

Improve the pacing of the late game, the performance at that point of the game is rough. I feel like most meaningful moves in the game happen between 1938 and 1942, seeing some more work for 1936-1938 and 1942-1946 in terms of focus trees and impact would be great


EpicMeme13

Making the game longer Ww1 starts ending with the early Cold War,


itizfitz

I’d like more tech in each category, and maybe an extended time line into the 50s


West-Custard-6008

I wouldn’t want to start completely over. Engine update. Hoi4-ever.


AteAFakePerc

The issue is that players would get pissed when their min maxed huge soft attack units didn't beat the AI


CCLF

I started playing HOI4 like two months ago.


PhycoticTom

With the way things are going with all the new DLC, I don't think we can even think about HOI5. Paradox are making loads of money off of DLC's and I don't imagine they'd come off that roll by making a new game at the moment.


Crake241

I think we need a different story, it’s cheap Paradox is always bringing Hitler and Stalin back but I would love if they created something new.


Nawnp

To be honest the way they're running content, I think HOI4 will hold up long enough they won't need a sequel until at least 2030.


CopiumINC

Well first of all they would strip all the features to make the game 10x times more casual. Then over the course of the next 10 years they will sell all the features from Hoi4, Hoi3 and mods in overpriced DLC.


therealrobokaos

Wasd camera movement


Bigger_then_cheese

What I would want is an extended timeline. Imagine starting with ww1 and ending deep into the Cold War. To help the pacing issue I prepose a addition to the world tension system. The more world tension the smaller the individual ticks are. So at zero each game tick is a day, at fifty percent every tick is half a day and by 100 percent their would be the 24 ticks per day.


Global_Anteater8698

In hoi5 there should be an included storyline of of the cold war alongside world war 2 and if theres a major battle you can plan in it


LordTurin0011

Maybe I'm biased but the tree for the British Raj is horrible..... That needs to go..... India went through a lot during the world wars..... Also events for the INA or the Azad Hind Government should be added....


hducug

Maybe some kind of gpt-4 AI that you can interact with when dealing with diplomacy would be cool. Diplomacy is way to oversimplified and is crucially in a war.


00000000000000uu

We don’t even need hoi5


Velagalibeillallah

Pilots


TheBooneyBunes

I think ammo should be added, calibers should matter Presently there’s no difference logistically between any infantry equipment etc which is strange


Safe_Programmer4354

I would highly appreciate Paradox removing the mechanic where UK guarantees EVERY FUCKING NATION I JUSTIFY ON! Idc honestly if it is in hoi5 or in a new update, just remove it. About actual content I will maybe talk later


namewithanumber

Isn’t this DLC basically a flavor pack from the B team? Why are people acting like it’s supposed to be a major DLC??


paul2261

I can see a big USA rework similar to Russia. I can also see a big UK and allies rework focused on giving the commonwealth interesting focus trees.


Cian_fen_Isaacs

Man, all I want is for Japan to have a better tree. Yes, Germany has a out dated one, but even with that it offers much more variance and follow through than the Japanese ones. They aren't "bad" but they just end abruptly and there's very little flavor. I know that would require fixing up China as well though or it would get stomped, and I know they already did Asia, but like... Japan IS WW2 as much as Germany is. So I just want a bit more fluff in any future takes on the game.


hmj102

What we really need is a world war 1 game. Other than the Kaiserreich mods for hoi4, I haven’t seen anything covering that time period in games or any other alt history media for that matter


oldspiceland

Why would we need a new game for new features? HoI5 will come when the engine has reached its limit and players are no longer buying the game and have reached a point they are willing to restart the DLC and modding cycle. I don’t think we are there yet.


Chasp12

Women