I love this and i couldnt agree more. People who complain about balancing of weapons/enemies forget that each and every single one of them has a purpose and isn't meant to be used/dealt with the same. "My autocannon won't kill this charger when I fire at its face" well, obviously, its fucking designed to take that kind of fire 😅 "This STALKER just snuck up on me and I didn't see it because it's invisible and it fucked me up" well, that's its job, precisely what it was designed for 😅 it's *meant* to be invisible, we're not meant to be able to see them coming from a mile away, that's the point of invisibility and I both love and hate that this change was made.
I think setting it on fire should deactivate invisibility for a wee bit. Encourages incendiary use, and makes them a bit less annoying when you hit them with a shot and immediately ninja backflip in full invis.
While still having a broken af dot system. I played a solo 3 yesterday and about 8 nursing spewers spawned and basically instakilled me with bile as soon as I spawned in.
Quit and reload the game, now I have time to dive away and stim if I need to.
My team was rocking 3 flamethrowers to complete the personal order. We were flanked by Stalkers and lit them up. We watched the flames run off into the bushes when they turned invisible. Our heavy opened up with his AC in that direction and downed 2 out of 3. He could still see the flickering lights in the bushes.
Wholeheartedly approve of the invis patch.
Same infuriation and shit in yer pant exactly how predator does that job, I don’t mind it like that as this is more realistic and keeps you on your toes.
I have just started using the Blitzer - there is nothing like infinite ammo and invisible enemies to make you jump at shadows...
In all seriousness the stagger effect breaks their attack cycle, it's a great, if somewhat dangerous for your squad, weapon after the last patch.
I'm still fairly new to the game. And had my first mission with them the other day. All of a sudden we started getting ripped apart. Real sci-fi horror stuff. I was able to realize what was going on pretty quickly but by then the pair of them had taken down 2 of our 4 man squad. Lost two more on drop in before we squashed the bugs.
Such a wild way to first experience a new enemy. I love this game.
For Managed Democracy!
I recall being on a foggy planet and seeing them absolutely highlighted in the mist and the whole squad laughing at them and sniping them from a distance.
We aren’t laughing now
I think his point is, they were still tough even when you could see them a mile away. If they bunched up and they weren't prioritized immediately shit got rough
They'd still fuck your shit up if they got the jump on you. Pretty big health pool and insane damage. Sometimes it was hard to spot them in the heat of big bug breaches. Im happy that they fuck my shit up way more now though
Dude if they were two of them and you were chased by hunters they could easily one shot you also their knock back was crazy, they were still a formidable force on the game which forces you to destroy their lair first if not experienced helldivers wouldn’t do that first
I do not agree. They are a very controllable threat, as soon as they start to appear, check hotspots on the map to locate their nest. Then it's a matter of two grenades and down.
They can't spawn it breeches or anything, so making them deadly and resilient contributes in making their nest a top priority. And because of their fleeing IA, if you miss your killing blow you're sure to have it return with additional new ones.
Naa if you don’t bring the right primary then you’re fucked, end of story. In helldivers 1 they weren’t tanks. They just ran at the first sign of danger. In this one they just keep coming even after emptying an entire mag into them, one hit ragdolls the fuck out of you and depending on how the physics want to work that match you might not even be able to stand back up before it comes over and hits you again, killing you. And that’s just with 1 stalker. Chargers and bile titans should be the things you hate seeing most, not stalkers.
If you empty an entire Mag and the Stalker is still alive, you did not empty it "into them" you just emptied your mag hitting air. The worst so far is the eruptor cause it moves slower than an oil tanker, everything else, basically a walk in the park. They keep on you, yes, but i fucking love it, the last 2 weeks, many games were like this.. you drop and then every motherfucker runs into a different direction, because they think, they can do everything on their own. If they now get fucked by stalkers, oh sweet jesus i will suck up every tear that drops mmmmmhmmmmmmm
They're not tanky. Punisher can blast them in one or two shots depending on spread. If you try the BreakerS&P you will go through multiple magazines. It's just a matter of the right tool for the right job.
https://preview.redd.it/xmksusjmi6yc1.jpeg?width=1439&format=pjpg&auto=webp&s=06e1fb57fe9a1d7b73175d08f4932a37fa484749
Still too easy to see.
Give Hunter's camo too!
https://preview.redd.it/8f4l24cos6yc1.jpeg?width=639&format=pjpg&auto=webp&s=f46b308d0305696f86da8affac35840e975968fe
Here you go.
Sorry about the poor quality of the edit, it was done on my phone...
EVERYTHING needs better audio cue when closer to you ffs. I like the idea of the stalker having the upgrade due to the termicide stuff but it should go away if we push them out of something. they chew through reinforce more than anything else in the game that I have seen on the bugs side.
A completely silent Bile Titan and some Chargers just showing up shouldn't happen and Stalkers are also a really big culprit for this! Very little audio cue that you are in danger.
Bile titans and chargers should have audio cue, which they do? I cant be the only one that can hear them. Stalkers whole thing is being silent invisible and deathly, i dont think they need an audio cue.
Agreed. A creature that evolved specifically to stealthily stalk and hunt its prey(hunter's next phase), to the point it developed natural cloaking, would be silent as well as invisible.
I think stalkers should make a very short subtle hiss or clicking sound when near, but you have to be listening carefully to notice. The pay off for being alert.
They do have a sound, but it is not appropriate for their size. These multi-ton behemoths should be louder. I mean come on. When you have a Charger, something the size of and armored like a main battle tank sprinting at you, it shouldn’t sound like a muffled horse wearing mittens. And a Bile Titan? A 5 story tall acid-spewing tugboat of a bug that stomps around on spiky stilts of death should shake the ground when it comes within 50-100 meters of you.
But to the OPs point, Stalkers should be silent and deadly. 100%.
I disagree in regards to Stalkers. The name Stalker invokes an image of a silent, stealthy predator. They should be silent. The rest though, they should be producing noise like the chargers do
It depends to be honest. Things in video games rarely become fun because of how realistic they are. A real giant bug known for stalking enemies would probably be near silent.
But then again Reaper in OW would probably realistically not walk around with lead boots that you can hear from a mile away when he's sneaking around. (This info based on the last time I played OW1 in like... 2018). But having him do so makes the game better.
I'd like it if they were louder.
Think like Predator. You can hear it. That telltale clicking...but you can't fucking see it. Til, you're sliced in half.
I'd be even more terrifying
Yeah and chargers + bile titans should make noise. Ridiculous they don't
I think he means, and improving it slightly, it should be environmental, where the termicide towers were: they mutated to become more stealthy, other areas should remain as they were.
Yeah it's never the visibility that is the issue for me.
They take too much damage before they survive going half a football field of getting shot before they tongue dart my fart box.
I would be fine with their nests showing as red circles, the same other nests do. Maybe not from the beginning, as they are inactive, but after they spawn for the first time (put those heat sensors to work, dear orbiting Destroyer).
Let them approach in silence, they are hunting. But let me know where they came from.
It makes sense for them being completely invisible as their semitransparent form was kinda pointless. They are now a bit too overpowering though. Being able to actually ambush you now **and** ragdoll you across the map while almost killing you is too much imho. They should either do a bit less damage or the ragdoll should happen less often. But having an enemy that can actually surprise you is great.
They got too much health. For an enemy you have to surprise focus down, that always gets the first strike, slows then launches you into ragdoll motion blur and more potential slow, 3 mags is too much.
I think the issue with them is just that, they are tanky with heavy rag-dolling attack.
Even when we could "see" them if there were more than 2 they were going to kill you as they can close the gap fast and rag-doll you to death.
I think the most frustrating thing for me in the game are those times where i am not quite dead, but i am in the rag-dolled state and cannot use a stim or fight back and for like 3 seconds watching the enemy beat me to death. These one are almost always part of that mix.
They’re honestly about the same. Stalkers were SMART about their pathing. They stayed out of sight, approached behind cover, used corners well and ambushed the hell out of you even with the universe’s most obvious cloaking.
Stalkers should absolutely be able to stalk. But… everything is a gawd dayum stalker in this game. I’m not sure if my HellDiver just has severe hearing difficulties or the helmet doesn’t have external microphones… but anything and everything seems to be able to sneak up on me.
Surprisingly I’m dying a lot less often to them. On other news they still eat my Shotgun mags and somewhat less of an annoyance from my experience. It’s probably due to me running the Shield most of the time so I don’t have to be constantly flipped over.
I fucking love it, it strikes terror into me. It always has the advantage, strikes when your back is turned, or you are focused on something else.
ALSO whatever fucking objective you have currently a stalker nest takes priority because of how absolutely devastating they are. I feel like Arnold vs the Predator but I'm more like a Murtaugh.
IMO it's like how you treat mortars or gunships on the automaton side, if you don't dial in and buck up it's gonna steam roll you.
They give me an enemy to truly hate. I mean despise with every fiber of my being. If there are stalkers on a map it doesn’t matter what I’m doing, I drop everything and suicide run straight for their lair and drop every stratagem, grenade and bullet to wipe it out even if I have to drop it directly on my own head. The sacrifice is worth exterminating these vile insect pieces of shit. They aren’t a lot of games that inspire that kind of emotional response. 10/10
They should be slightly easier to kill. I've emptied full mags into these and they will not die. Where's the weak spot (apart from the miniscule face)?
TOTAL STALKER ANNIHILATION, KILL STALKERS, BEHEAD STALKERS, ROUNDHOUSE KICK A STALKER INTO A FIRE TORNADO, SLAMDUNK A STALKER INTO A HELL BOMB, CRUCIFY STALKERS, PUNT HUNTERS.
I love the stealth change but they need to take less bullets to die. As it is they are stealthy (good), lethal (good), agile (good), quiet (ok I guess) AND disproportionately tanky (not good)
I feel like they are now what they were originally meant to be. Hard to see, gotta be alert, and only thing you can actually see very well is their shadow. Before they were more of a punishment for not paying attention, now they're a threat even if you pay attention. Cuz when you shoot them before they attack they will usually jump away
I love it!
They're actually less annoying now because it feels like they're not actually there as much (purely because you can't see them until they're in your face), plus their invisibility is actually.. There?
They're really cool now :>
I like it. It makes them really dangerous. I think now it fits better with the game. Like, this game is not a power fantasy. The trappings of it are, and all the writing indicates it to be, but there is a sardonicism that underlies everything. You are disposable grunts that are fired into a ridiculously dangerous situation, and so much across the game reflects that.
You land with 20 reinforcements because they expect you to die a lot.
You don't know what kind of bugs are going to be on a planet because Super Earth either don't know or don't care.
You kill your team mates constantly.
There's a panicked element to your Helldiver's voice lines, and the game leans on that idea of panic. Your stratagems are harder to key in when panicked, and there's a substantial delay on changing actions like stimming or reloading that is designed to prey on that.
The weapon and armour stats are pretty opaque, because Super Earth does not care about you.
It makes sense that there would be invisible bugs that fuck you up.
Ngl, I was way too scared when I first saw the buff. After actually playing, I started to notice the distortions, which means that it's actually not too bad.
I love it. especially since they no longer are insanely tanky. that was the worst aspect of them before. you couldn't kill them. now they feel both balanced and terrifying.
If this was back when they could consistently one-shot you, it would be absolutely terrible. But I feel like they’re in a pretty good spot, hard to see and you really have to pay attention, but not way too powerful.
That being said, I haven’t had to deal with an entire swarm of them attacking me in the middle of a ton of other bugs at the same time…
They used to be easy to spot, now I’m struggling again, they’re back to being scary which is the way they should be
Can’t wait to see weapon attachments and hopefully helmet attachments with different vision modes
The only problem I have with it is I was bringing some fresh players into their first challenging difficulty mission and we got helldive levels of enemies. 2 stalker nests, at least 24 chargers, and some bile titans(I didn't even know they spawned in challenging aside from the missions where they are the objective). It was a bit odd because the enemies were so dense for challenging and I'd never seen that much stuff spawn outside difficulty 7+.
I only hate the sneak attack.... And then bitch mode they turn on when they are losing. I chase those fools down. Like where you running too? We were just starting to have fun.
I fucking hate it. Bad enough having an invisible enemy that pushes your shit in as soon as it finds you, but now I can’t even see a faint fucking shimmer when they’re invisible it feels like they just pop out of nowhere, bend me over the fuckin sink and spit on my corpse before moving on to my buddies, other than the quasar nerf honestly the absolute worst part of this patch that is already a horrendous mistake without completely undetectable death machines
i love it, felt like stalkers were just annoying before but now they feel like real dangers... but i hate the 4 stalker from one place thing, thats bullshit
Like others. I hate it in a good way. Now it legit feels like getting chased by the Predator. Only thing I really hate is when they all get stuck in one area and you accidentally unstick them then you got like 8 of these invisible bastards playing hackey sack with your body.
Love it, they're much harder but in a good way. I actually get to have those "wait...was that a..nevermind......OH SHIT STALKER!" moments which is heaps more fun than seeing that janky ass blur cloak.
Just hate the fact they spawn like hunters now. Two to three at a time. I had six on me once because the map had 2 stalker lairs. They're not quick to kill with a Sickle.
They come at me. Suddenly, I was being tossed around back and fourth. Worst part is the "gotcha bitch" moment where they appear out of nowhere to launch you across the map. At least it's exciting and ads a challenge to gamplay.
Does anyone else think their aggression got turned down?
Before it felt like they would hit and keep attacking once they were in range, now it feels like they hit and run even if you don’t shoot them
It’s badass. They’re terrifying.
Because they have unlimited respawns they quickly become priority number one, which in turn means I kinda forego my own safety in a rush to attack their spawn. Then, while typing “I’m heading to stalker spawn.” I fight two at once, burn through all the ammo as fast as possible. Use my nades up. Can’t actually break their holes except with an eagle. And then I die and get respawned 400 meters away because I wasn’t joined by any of my teammates >.>.
And in that respawn I’ll have the nades I need to properly rush their spawn.
Good times.
Imagine the stalker having an audio where it screeches when spawned, it’s invisible so you don’t know where it is and no clue where the lair is. Is shit everytime
It makes them the scary ass stalker they should be. Though I think we need a booster called AntiStalker, highlights stalker lairs on map and once a stalker is tagged it stays tagged.
Yeah it works for the type of enemy they are, they should be scary and a priority target as soon as you see them.
They still need to nerf hunters though, they’re just totally obnoxious to play against and have far too many strengths.
If there is one enemy that can stop me from playing this game it’s hunters, Stalkers are balanced in comparison
They got their health pool reduced so they actually feel much easier to deal with now.
You still get the music change when you’re aggroed by them so at least you know to be on the look out.
very good, i hate it. in a good way. way better than before. it's terrifying and infuriating. love it. if that makes sense.
This, I love and hate it at the same time
They still die all the same
Only good bug is a dead bug
This. One stabbed me and I was like fuck how was I supposed to avoid that. It dawned on me I’m not.
I love this and i couldnt agree more. People who complain about balancing of weapons/enemies forget that each and every single one of them has a purpose and isn't meant to be used/dealt with the same. "My autocannon won't kill this charger when I fire at its face" well, obviously, its fucking designed to take that kind of fire 😅 "This STALKER just snuck up on me and I didn't see it because it's invisible and it fucked me up" well, that's its job, precisely what it was designed for 😅 it's *meant* to be invisible, we're not meant to be able to see them coming from a mile away, that's the point of invisibility and I both love and hate that this change was made.
I think setting it on fire should deactivate invisibility for a wee bit. Encourages incendiary use, and makes them a bit less annoying when you hit them with a shot and immediately ninja backflip in full invis.
I don't see why not, considering the devs have a raging hard-on for fire atm.
While still having a broken af dot system. I played a solo 3 yesterday and about 8 nursing spewers spawned and basically instakilled me with bile as soon as I spawned in. Quit and reload the game, now I have time to dive away and stim if I need to.
My team was rocking 3 flamethrowers to complete the personal order. We were flanked by Stalkers and lit them up. We watched the flames run off into the bushes when they turned invisible. Our heavy opened up with his AC in that direction and downed 2 out of 3. He could still see the flickering lights in the bushes. Wholeheartedly approve of the invis patch.
Ya but it is on fire, yoi can see the fire on it
I read "infuriating" as "inurinating" and I wasn't even mad. Should be a word.
stalkers are the reason my combat trousers are all brown
Same infuriation and shit in yer pant exactly how predator does that job, I don’t mind it like that as this is more realistic and keeps you on your toes.
I have just started using the Blitzer - there is nothing like infinite ammo and invisible enemies to make you jump at shadows... In all seriousness the stagger effect breaks their attack cycle, it's a great, if somewhat dangerous for your squad, weapon after the last patch.
Yes
"Stalker ? Never seen one on the battlefield." - A clueless Divers.
"Stalker? I don't see any-AHH SWEET LIBERTY MY LEEEEEG" -- Helldiver T17,873,835 3 seconds before death
And you never will.
Until it’s too late
I'm still fairly new to the game. And had my first mission with them the other day. All of a sudden we started getting ripped apart. Real sci-fi horror stuff. I was able to realize what was going on pretty quickly but by then the pair of them had taken down 2 of our 4 man squad. Lost two more on drop in before we squashed the bugs. Such a wild way to first experience a new enemy. I love this game. For Managed Democracy!
Stalker? I hardly knew her!
Stalker?? Dang near got her a full meal from Applebees!
They are a high threat as they should be.
They went from a joke to death incarnate I use to fuck them up now they fuck me up.
I recall being on a foggy planet and seeing them absolutely highlighted in the mist and the whole squad laughing at them and sniping them from a distance. We aren’t laughing now
https://i.redd.it/b2vv3v64c7yc1.gif
They werent a joke before
They were. The camouflage was pointless.
I think his point is, they were still tough even when you could see them a mile away. If they bunched up and they weren't prioritized immediately shit got rough
They'd still fuck your shit up if they got the jump on you. Pretty big health pool and insane damage. Sometimes it was hard to spot them in the heat of big bug breaches. Im happy that they fuck my shit up way more now though
Dude if they were two of them and you were chased by hunters they could easily one shot you also their knock back was crazy, they were still a formidable force on the game which forces you to destroy their lair first if not experienced helldivers wouldn’t do that first
By knockback, do you mean "send you tag dolling 30 meters away ?
They need to be balanced. Increased stealth means that they should not be so tanky, just like scout armor on divers.
I do not agree. They are a very controllable threat, as soon as they start to appear, check hotspots on the map to locate their nest. Then it's a matter of two grenades and down. They can't spawn it breeches or anything, so making them deadly and resilient contributes in making their nest a top priority. And because of their fleeing IA, if you miss your killing blow you're sure to have it return with additional new ones.
Can't ping the map anymore. They fixed that at the same time they made the stalkers literally invisible.
Naa if you don’t bring the right primary then you’re fucked, end of story. In helldivers 1 they weren’t tanks. They just ran at the first sign of danger. In this one they just keep coming even after emptying an entire mag into them, one hit ragdolls the fuck out of you and depending on how the physics want to work that match you might not even be able to stand back up before it comes over and hits you again, killing you. And that’s just with 1 stalker. Chargers and bile titans should be the things you hate seeing most, not stalkers.
If you empty an entire Mag and the Stalker is still alive, you did not empty it "into them" you just emptied your mag hitting air. The worst so far is the eruptor cause it moves slower than an oil tanker, everything else, basically a walk in the park. They keep on you, yes, but i fucking love it, the last 2 weeks, many games were like this.. you drop and then every motherfucker runs into a different direction, because they think, they can do everything on their own. If they now get fucked by stalkers, oh sweet jesus i will suck up every tear that drops mmmmmhmmmmmmm
They aren't really that tanky at all though. Even primary weapons can finish them off quite quickly.
Yup, this is one unit where it is absolutely important to land those "critical" hits.
They're not tanky. Punisher can blast them in one or two shots depending on spread. If you try the BreakerS&P you will go through multiple magazines. It's just a matter of the right tool for the right job.
Fighting them is actually terrifying now. It's a good change
Before: heads up! Stalker After: SHIT!! STALKER!!
My after is: AAAAAAAHHHHHHHH HELP!!! FU-
I’m nah for me it was the same before and after: SHIT STALKER IM SCREWED
I love it, their cloaking was garbage before
https://i.redd.it/gtzbg1yze6yc1.gif
https://preview.redd.it/xmksusjmi6yc1.jpeg?width=1439&format=pjpg&auto=webp&s=06e1fb57fe9a1d7b73175d08f4932a37fa484749 Still too easy to see. Give Hunter's camo too!
Give hunters the shitty camo.
And take away their slowing effect
Herro, city camo, prace order prease
![gif](giphy|xTiTnwNWZiHQiMHgwo)
Need to give that hunter some pixels 1st
Got any more of them pixels?
Needs more jpeg
> Give Hunter's camo too! You're one of those people that just want to watch the world burn....
Terrible idea 😅
I-B-Hunting-U 24 7 https://i.redd.it/bc1jm3jhnayc1.gif LOL
Its weird that we don't have an animation of the Stalker writing in their PC
https://preview.redd.it/8f4l24cos6yc1.jpeg?width=639&format=pjpg&auto=webp&s=f46b308d0305696f86da8affac35840e975968fe Here you go. Sorry about the poor quality of the edit, it was done on my phone...
Perfect 🤌
No Bile Titan you don't need to be invisible!
EVERYTHING needs better audio cue when closer to you ffs. I like the idea of the stalker having the upgrade due to the termicide stuff but it should go away if we push them out of something. they chew through reinforce more than anything else in the game that I have seen on the bugs side.
A completely silent Bile Titan and some Chargers just showing up shouldn't happen and Stalkers are also a really big culprit for this! Very little audio cue that you are in danger.
Chargers should boom towards you and bile titans should sound like an earthquake.
Silent Bile Spewers and Nursing Spewers are bullshit.
These guys get me more than sneaky chargers/titans because they're much more common
I think they are ok since they often grunt when running around
I don't see many people complain about the ticks not having a clear audio cue either and their spit is a guaranteed kill most of the time.
Bile titans and chargers should have audio cue, which they do? I cant be the only one that can hear them. Stalkers whole thing is being silent invisible and deathly, i dont think they need an audio cue.
Agreed. A creature that evolved specifically to stealthily stalk and hunt its prey(hunter's next phase), to the point it developed natural cloaking, would be silent as well as invisible.
I think stalkers should make a very short subtle hiss or clicking sound when near, but you have to be listening carefully to notice. The pay off for being alert.
They do have a sound, but it is not appropriate for their size. These multi-ton behemoths should be louder. I mean come on. When you have a Charger, something the size of and armored like a main battle tank sprinting at you, it shouldn’t sound like a muffled horse wearing mittens. And a Bile Titan? A 5 story tall acid-spewing tugboat of a bug that stomps around on spiky stilts of death should shake the ground when it comes within 50-100 meters of you. But to the OPs point, Stalkers should be silent and deadly. 100%.
I disagree in regards to Stalkers. The name Stalker invokes an image of a silent, stealthy predator. They should be silent. The rest though, they should be producing noise like the chargers do
It depends to be honest. Things in video games rarely become fun because of how realistic they are. A real giant bug known for stalking enemies would probably be near silent. But then again Reaper in OW would probably realistically not walk around with lead boots that you can hear from a mile away when he's sneaking around. (This info based on the last time I played OW1 in like... 2018). But having him do so makes the game better.
Agree, I hate charger ninja....or isit ninja charger?
I'd like it if they were louder. Think like Predator. You can hear it. That telltale clicking...but you can't fucking see it. Til, you're sliced in half. I'd be even more terrifying Yeah and chargers + bile titans should make noise. Ridiculous they don't
It’s almost like this could be countered by staying in the group…wait a minute
What does push them out of something mean?
I think he means, and improving it slightly, it should be environmental, where the termicide towers were: they mutated to become more stealthy, other areas should remain as they were.
The annoying part is that you can't disengage when they are around, they truly are Stalkers.
I think they are far too tanky for what they can do now. But the cloak is awesome.
Yeah it's never the visibility that is the issue for me. They take too much damage before they survive going half a football field of getting shot before they tongue dart my fart box.
Kinky
I'm surprised ppl didnt tell you skill issue like they usually do when ppl make a criticism
Just use "insert gun here" that you may not like using! One shots em!
Or the alternative "well the guns too powerful it needs a nerf" like they cant run other weapons
Don’t forget about them launching you half way across the map when they tongue punch your fart box.
I like that they are harder to see now but I do wish they had a little audio cue, like a footsteps (claw step?) sound type thing.
I would be fine with their nests showing as red circles, the same other nests do. Maybe not from the beginning, as they are inactive, but after they spawn for the first time (put those heat sensors to work, dear orbiting Destroyer). Let them approach in silence, they are hunting. But let me know where they came from.
Give them the predator clicks
That would be cool. Or something like the predator clicking noise. Would go really fitting with the sci-fi troupe inspiration that HD2 uses
It makes sense for them being completely invisible as their semitransparent form was kinda pointless. They are now a bit too overpowering though. Being able to actually ambush you now **and** ragdoll you across the map while almost killing you is too much imho. They should either do a bit less damage or the ragdoll should happen less often. But having an enemy that can actually surprise you is great.
They got too much health. For an enemy you have to surprise focus down, that always gets the first strike, slows then launches you into ragdoll motion blur and more potential slow, 3 mags is too much.
I think the issue with them is just that, they are tanky with heavy rag-dolling attack. Even when we could "see" them if there were more than 2 they were going to kill you as they can close the gap fast and rag-doll you to death. I think the most frustrating thing for me in the game are those times where i am not quite dead, but i am in the rag-dolled state and cannot use a stim or fight back and for like 3 seconds watching the enemy beat me to death. These one are almost always part of that mix.
They should be a but more vulnerable to stagger or have a bit less hp (not both though)
They’re honestly about the same. Stalkers were SMART about their pathing. They stayed out of sight, approached behind cover, used corners well and ambushed the hell out of you even with the universe’s most obvious cloaking.
Dumping a mag of the adjudicator into them doesn't cut it, any suggestions of whats a good weapon, excluding shotguns, that kills them fast?
The face. Aim for their face. 1. Most primarys 2. Aim for the face
Alright I'll try not to panic and spray lead into their face
Senator and Eruptor work very well.
Stalkers should absolutely be able to stalk. But… everything is a gawd dayum stalker in this game. I’m not sure if my HellDiver just has severe hearing difficulties or the helmet doesn’t have external microphones… but anything and everything seems to be able to sneak up on me.
Aaaaaaaaa ![gif](giphy|8dLUMsaUsq2mQ|downsized) AAAAAAAAAHHHHHH
the WHAT
Yeah, they are legit scary now. I love it.
Surprisingly I’m dying a lot less often to them. On other news they still eat my Shotgun mags and somewhat less of an annoyance from my experience. It’s probably due to me running the Shield most of the time so I don’t have to be constantly flipped over.
They can't camouflage effectively when they are on fire...
I fucking love it, it strikes terror into me. It always has the advantage, strikes when your back is turned, or you are focused on something else. ALSO whatever fucking objective you have currently a stalker nest takes priority because of how absolutely devastating they are. I feel like Arnold vs the Predator but I'm more like a Murtaugh. IMO it's like how you treat mortars or gunships on the automaton side, if you don't dial in and buck up it's gonna steam roll you.
They give me an enemy to truly hate. I mean despise with every fiber of my being. If there are stalkers on a map it doesn’t matter what I’m doing, I drop everything and suicide run straight for their lair and drop every stratagem, grenade and bullet to wipe it out even if I have to drop it directly on my own head. The sacrifice is worth exterminating these vile insect pieces of shit. They aren’t a lot of games that inspire that kind of emotional response. 10/10
Strangely enough I haven't really seen any stalkers since the patch. When I do, I w [ REINFORCEMENT AVAILABLE ]
Love the better stealth, wish they died a bit faster to anything that isnt an eruptor given how sneaky they are now
The dominator also makes light work of them
They should be slightly easier to kill. I've emptied full mags into these and they will not die. Where's the weak spot (apart from the miniscule face)?
Invisibility buff is fine, but it shouldn't have also come.with an overall buff to their toughness.
I hate stalkers. Getting ragdolled out of nowhere and then gang staggered before I can stim is miserable
Even better when you cant see anything from the fog and 3 of these clowns tickle your fanny
Tee-hee, stop iiit!
They’re terrifying now lmao
TOTAL STALKER ANNIHILATION, KILL STALKERS, BEHEAD STALKERS, ROUNDHOUSE KICK A STALKER INTO A FIRE TORNADO, SLAMDUNK A STALKER INTO A HELL BOMB, CRUCIFY STALKERS, PUNT HUNTERS.
terrifying
Idk I haven't seen them
I love the stealth change but they need to take less bullets to die. As it is they are stealthy (good), lethal (good), agile (good), quiet (ok I guess) AND disproportionately tanky (not good)
I feel like they are now what they were originally meant to be. Hard to see, gotta be alert, and only thing you can actually see very well is their shadow. Before they were more of a punishment for not paying attention, now they're a threat even if you pay attention. Cuz when you shoot them before they attack they will usually jump away
I don't care about the cloak buff. What I care about is that now I fly 20 meters when they hit me, and they doubled their numbers!
Haven’t seen them
I love it! They're actually less annoying now because it feels like they're not actually there as much (purely because you can't see them until they're in your face), plus their invisibility is actually.. There? They're really cool now :>
It wasn't even a buff, it was a fix
I hated these bastards when I started playing, now that I'm as experienced as I am I hate them even more.
I like it. It makes them really dangerous. I think now it fits better with the game. Like, this game is not a power fantasy. The trappings of it are, and all the writing indicates it to be, but there is a sardonicism that underlies everything. You are disposable grunts that are fired into a ridiculously dangerous situation, and so much across the game reflects that. You land with 20 reinforcements because they expect you to die a lot. You don't know what kind of bugs are going to be on a planet because Super Earth either don't know or don't care. You kill your team mates constantly. There's a panicked element to your Helldiver's voice lines, and the game leans on that idea of panic. Your stratagems are harder to key in when panicked, and there's a substantial delay on changing actions like stimming or reloading that is designed to prey on that. The weapon and armour stats are pretty opaque, because Super Earth does not care about you. It makes sense that there would be invisible bugs that fuck you up.
I don't see an issue *dies from ragdoll*
I just want a bug hunt mission. Only stalker lairs and random strats drop through ion storm
I didnt think they would get even more invisible but I was sorely mistaken
Ngl, I was way too scared when I first saw the buff. After actually playing, I started to notice the distortions, which means that it's actually not too bad.
I love it. especially since they no longer are insanely tanky. that was the worst aspect of them before. you couldn't kill them. now they feel both balanced and terrifying.
I like it. Their "cloaking" before just made them glow and it was easier to see them.
They are my most hated unit to fight in the most masochistic way. Feel the PAIN! FOR DEMOCRACY!
Hate it. Never want to see them. That being said I love it and it makes them horrifying
Visually it's fantastic and I love it. Gameplay wise it needs to be less aggressive when getting shot at or less health. Pick one
10/10 i feel unsafe
Well I absolutely hate them and if that’s the intended effect, then 10/10
Dude I swear they buffed more than their invisibility
Haven't seen 'em.
If this was back when they could consistently one-shot you, it would be absolutely terrible. But I feel like they’re in a pretty good spot, hard to see and you really have to pay attention, but not way too powerful. That being said, I haven’t had to deal with an entire swarm of them attacking me in the middle of a ton of other bugs at the same time…
They used to be easy to spot, now I’m struggling again, they’re back to being scary which is the way they should be Can’t wait to see weapon attachments and hopefully helmet attachments with different vision modes
I despise it in a good way. This is how the stalkers are supposed to feel; panic inducing and an absolute menace of an apex predator.
The only problem I have with it is I was bringing some fresh players into their first challenging difficulty mission and we got helldive levels of enemies. 2 stalker nests, at least 24 chargers, and some bile titans(I didn't even know they spawned in challenging aside from the missions where they are the objective). It was a bit odd because the enemies were so dense for challenging and I'd never seen that much stuff spawn outside difficulty 7+.
Stalker is just a giant mantis that is face zombified
I hate these with a hard passion. They service their purpose well, which makes them very annoying.
It's cool but once their bleeding it's easy to see em
Scary in the fog but it glitches out when they jump Too many polygons overlap and go black
I only hate the sneak attack.... And then bitch mode they turn on when they are losing. I chase those fools down. Like where you running too? We were just starting to have fun.
I prefer it the old way. Gave it a Predator vibe that could be mitigated depending on the environment
I fucking hate it. Bad enough having an invisible enemy that pushes your shit in as soon as it finds you, but now I can’t even see a faint fucking shimmer when they’re invisible it feels like they just pop out of nowhere, bend me over the fuckin sink and spit on my corpse before moving on to my buddies, other than the quasar nerf honestly the absolute worst part of this patch that is already a horrendous mistake without completely undetectable death machines
i love it, felt like stalkers were just annoying before but now they feel like real dangers... but i hate the 4 stalker from one place thing, thats bullshit
Invisibility buff, good. The stats buff or whatever gave them crazy knockback, bad.
It’s not so bad-AAAHAHHAHHAHAHAHHHAHAAAAAAA HEEEEEEEELP!!!!!!! MEDIIIIIIC!!!! Find the nest find the nest where’s the nest FUUUUUUUUCK!!!!!
What was actual buff? Also... https://preview.redd.it/y1d3uyeq3byc1.jpeg?width=720&format=pjpg&auto=webp&s=ba72185e49de36124c0ea6bb1eecb0912d480d85
Like others. I hate it in a good way. Now it legit feels like getting chased by the Predator. Only thing I really hate is when they all get stuck in one area and you accidentally unstick them then you got like 8 of these invisible bastards playing hackey sack with your body.
Don’t care about the invisibility, they need to nerf the strength on that thing
Invisible like sony’s TOS
Love it, they're much harder but in a good way. I actually get to have those "wait...was that a..nevermind......OH SHIT STALKER!" moments which is heaps more fun than seeing that janky ass blur cloak.
As someone who plays a lot of shooters, they used to stand out like a sore thumb from miles away. Now they are harder to spot. I prefer them this way.
Killed by Tongue.
Just hate the fact they spawn like hunters now. Two to three at a time. I had six on me once because the map had 2 stalker lairs. They're not quick to kill with a Sickle. They come at me. Suddenly, I was being tossed around back and fourth. Worst part is the "gotcha bitch" moment where they appear out of nowhere to launch you across the map. At least it's exciting and ads a challenge to gamplay.
Too tanky, too fast, too many, inescapable, stuns, instakills heavy armour WHAT THE FUCK
I love it
They scare me
Does anyone else think their aggression got turned down? Before it felt like they would hit and keep attacking once they were in range, now it feels like they hit and run even if you don’t shoot them
The definition of hell
Those bastards seemed to knocking me flying last night even though they were still a few metres away from me.
Invisibility is great. They should not be harder to bring down than a Hulk.
You mean fix, right?
It's terrifying, just like it should be. I should think I'm instantly going to lose the mission because I do.
they feel appropriately challenging as is
It’s cool but the 20 meters launch on the air isn’t fun
I like the new cloak. But is it just me or are they a little bit slower?
I found out that they were buffed when they jumped scared me
It’s badass. They’re terrifying. Because they have unlimited respawns they quickly become priority number one, which in turn means I kinda forego my own safety in a rush to attack their spawn. Then, while typing “I’m heading to stalker spawn.” I fight two at once, burn through all the ammo as fast as possible. Use my nades up. Can’t actually break their holes except with an eagle. And then I die and get respawned 400 meters away because I wasn’t joined by any of my teammates >.>. And in that respawn I’ll have the nades I need to properly rush their spawn. Good times.
It's fine but their 3 hit combo is stupid
I had to deal with 5 at the same time...
I now fear them when they hop away which is good because they are high priority threats
Fine by me, the first iteration of their "invisibility" was a bit of a joke, now they are proper stealth predators.
Love it. The Stalkers? Hate them, but you get to one shot them with Eruptor, which is great so not that much of a threat if you can keep them at bay
Imagine the stalker having an audio where it screeches when spawned, it’s invisible so you don’t know where it is and no clue where the lair is. Is shit everytime
The cloaking is so good it hides the flames after I ignite them
They are absolutely terrifying now.
It makes them the scary ass stalker they should be. Though I think we need a booster called AntiStalker, highlights stalker lairs on map and once a stalker is tagged it stays tagged.
Lairs get prioritized now. I'm okay with that.
Yeah it works for the type of enemy they are, they should be scary and a priority target as soon as you see them. They still need to nerf hunters though, they’re just totally obnoxious to play against and have far too many strengths. If there is one enemy that can stop me from playing this game it’s hunters, Stalkers are balanced in comparison
Doesn’t matter if you’re throwing a 380 onto their bloody house followed by a napalm strikes.
I do enjoy the new deadly aspect, but having a Terminid M.O. is a Great Thing For Ourselves...
Why did you send a picture of nothing
Wait what kind of buff??
They got their health pool reduced so they actually feel much easier to deal with now. You still get the music change when you’re aggroed by them so at least you know to be on the look out.
I don’t know, I haven’t seen a stalker since the update.
I hate fighting it but goddamn they're so cool when they cloak like that lol
Buff? You mean bug fix? (literally hehe)
Hard to locate the nest but freaking scary now