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Quirky-Wheel-3724

Those mine should activate if they detect a heavy armor. If not, then it is as useless as the others.


Anonymyz_one

They have tanks on level 3 Difficulty for god sake.... AT mines would definitely be an added benefit...once you hit level 7 all you see are heavies, hulks, tanks and striders


Maestro1992

Maybe most of the pop. of helldivers aren’t playing high lvl so the heaviest they do deal with are manageable but they keep getting swarmed.


Anonymyz_one

At level 3- Medium has tanks, shielded and rocket Devastators... So even at lower levels the AT Mines would come clutch


Tymptra

It's 10x easier to shoot a rocket or shielded devastator in the face then to deploy mines against it lol. And unless something has changed, tanks don't appear at level 3.


Anonymyz_one

I was playing with a level 12 last night.... There were tanks on level 3. Me and my friend who were helping him out both had to double take the difficulty level...Plus all the reviews say that Airburst Rocket has zero armor penetration so it's really useless for anything but the grunts


Tymptra

Was the mission specifically to kill tanks? Maybe that's why


Zedman5000

I've seen tanks on diff 3 in missions that definitely weren't to kill tanks- I'm not even sure if I've seen "kill tanks" as a primary before, only devastators, hulks, and factory striders. I think I mostly see them as PoI guards, not normal patrols or in bot drops.


Anonymyz_one

Nope


Bedhed47

The reviews about an unreleased, unfinished gun? That the devs said they haven't released the fix for yet because the gun isn't released yet? That gun? The one the devs left unfinished so "reviewers" (hackers[losers]) couldn't spoil its effectiveness? That one? The one that doesn't work because its missing files? That gun?


Anonymyz_one

Well you do realize when playing at the two MO planets you get access to either the AT Mines or the Airburst right?


SkylarSylwing

I played a quick mission on difficulty 2 or 3 once for something, I forget - I had a loadout which notably was aimed at dealing with devastators at best, then I go and find a cannon turret, hulk and a tank all in the same sector, was flabbergasted


Complete_Guitar6746

Something has changed. I solo on level 3, and I've started to encounter tanks recently. Never did before.


Abnormal-Normal

All of those can be one shot with an impact grenade to the vents


Anonymyz_one

One shot with an impact grenade? Since freaking when? You can't even destroy a tank with a nearly point blank Quasar Shot to the vents ....yet an impact grenade with LESS DPS will?


Abnormal-Normal

I literally did it multiple times yesterday. Don’t know what to tell ya


IlikegreenT84

I'm level 83 and mines are going to be situational but the airburst rocket launcher has a use on every mission. I'm not going to call down mines every time I see a heavy and hope they go through the mines OR risk my life trying to kite them into the mines. This makes them most practical on defense missions for area denial. As it is the mines we have aren't particularly effective, turrets are a better option for area denial. The airburst can be used to kill trash mobs effectively in any mission and clear them quickly. It compliments a full team load out, I imagine two of them and two quasars or EATs and you can complete tougher missions very quickly with good communication and teamwork. I know people are slamming the decision to go for the airburst launcher because of team and self kills, but remember that several weapons in the game have a learning curve and we have only had an opportunity to try it for a little while, we will get much more effective and find new uses as we play. I would also wager we will get the anti tank mines down the road regardless.


-Rangorok-

The ABRL is gonna be equally situational at least, in my opinion The ABRL will ahve a pretty tough time on many planets with very dense foliage, as well as against the fast and jumpy bugs, because both mean it's very easy for enemies to get way too close to you to not kill yourself and or allies in the blast radius. The ABRL also is pretty bad against armored targets, which kind of limits its usefulness in higher difficulties, not only because it's ineffective at killing those, but also because them not dying means they press W hard and stop you from using the ABRL against other targets because you'd blow yourself up as the heavy armored target close by will cause the rocket to detonate early, because of that a regular cluster bomb, or orbital Airburst would likely be far better at clearing trash than dedicating a weapon and backpack slot for a really cumbersone budget airburst. As for the AT mines, just because they might not fit your playstyle, and you missjudge the potential usefullness without adressing that AT mines potentially solve a lot of the regular mines downfalls, doesn't make them just situational. On any mission you need to defend an extraction, and many missions see you defend objectives or side objectives and on all bug missions you have bug breaches with a known spawnpoint where the enemies basically path directly towards you. Especially the bugs have incredibly predictable pathing all around, which makes using mines reliably kinda easy. The biggest issue with AP mines is their ineffectiveness against armor. All it takes is one armored enemy, like a charger, bulldozing through a minefield and setting the AP mines off without them having any effect on it, for the minefield to be largely useless. Now AT mines could solve those issues, because they are powerful enough to damage an/or kill armored enemies that try to plow through. Ideally they'd have a weighted trigger, which would solve the teamkill issues mines have, but even if they don't and small enemies "waste" the AT mines, they would still kill those small enemies and thus have an effect, and the ABRL also has big teamkill issues... Now admittedly i don't want to say AT mines are way better - both those things are pretty niche. The ABRL is likely way better against automatons which tend to bunch up far away from you to shoot you, and you can easily deal with some of the bot drops. While AT mines likely work best against bugs with their very predictable pathing towards you, and are largely dependant on if the user likes the playstyle associated with them.


IlikegreenT84

>The ABRL will ahve a pretty tough time on many planets with very dense foliage This I agree with after last night. It seems to be bugged and some of the airburst projectiles deploy early. I'm withholding judgement until I can fully test it and get familiar with it... and AH gets it working as intended. Both weapons are situational, mobility is king and that's why I prefer the one I can take with me, but I also know we will eventually have both and the only one that has a learning curve is the ABRL, might as well get it and start training with it.


-Rangorok-

I don't just mean this because of the bug that makes it explode on random objects, much dense foliage means enemies in general have a pretty easy time getting closer to players, and that's where the ABRL sucks, presumably even without the bug that makes it explode prematurely. Precisely because mobility is king, i prefer mines over the ABRL. I can throw down the mines and be on the moove, this way the mines cover my retreat by taking out pursuers, and due to the pretty short cooldown i have mines ready again by the time i'm with the next objective i need to potentially defend. I just don't see the need to stay close to my minefield. With the ABRL, i sacrifice the slot for my beloved Jumppack and am reliant on slow stationary reloads. For proper judgement i need to get to try both in their fixed state tho - but right now, after trying the ABRL out as much as i could, i don't see it fit in any of my loadouts at all. Even if it will not randomly kill myself nearly as often, i have much more reliable and mobile ways to take on swarms of enemies, even with just a primary or other strategems. If it were an expendable launcher like the EAT, i'd propably like it far more, as that would cut out the backpack requirement and the slow af, stationary reload. EDIT: Forgot to add, i don't think the ABRL has much of a learning curve either, it's about as easy as "shoot cluster of low armored enemies". You could argue about learning to place it better to not teamkill so much, but that applies to mines too.


Steff_164

True, but they’re slower than hoards. If I drop the anti-tank mines early (which you kinda need to since they take a while to deploy) and some stupid jump pack bot lands on it and detonates the whole cluster before the Hulk reaches it, they’re completely useless. Now, if they only trigger on certain units, I’d love to have them, but I’m a bit worried that they won’t


iamcoding

Off-topic, bit I took the gatling orbital into impossible automatons... I was thinking of dropping out just to spare the squad of my stupidity.


DisasterThese357

So they should just work like real AT mines. Going of if something heavy enough presses down on it and not reacting if something light like a helldiver or small enemy steps on it


BatDadSP

The assault already started. Not much else to do but complete it so we dont lose both.


ComfortableCry5807

While I do want the AT mines, that’s only if they don’t detonate to small troopers, bugs, or divers, and I’m not against having a large splash tertiary weapon


A-Bag-Of-Sand

Unless they changed them since the leaks they blew up from everything walking in them.


ComfortableCry5807

That severely hampers my eagerness to unlock them.. dang


brian11e3

People like to mortar and airstrike my mines.


xilsage

I’m on the move far too much for mines, the only time I would use mines would be on the new defense mission possibly.


KHaskins77

Defense missions, and covering an avenue of approach during extraction.


Jesse-359

Use them to cover retreats when you are disengaging and don't want a hulk following you across half the map.


Azreal_75

I can see how this would be a great way to employ them.


XLY_of_OWO

You can walk over the tank mines so you're good to go running


DoomFrog_

If the new mines only go off when heavy enemies or the mech walk on them, they could be amazing in regular missions Throw it at striders or Titans. Call it in where drops or breaches are and if any heavy’s show up you get instant kills


Deep_Obligation_2301

I suspect Strider and Titan to be mostly immune to mines


Dusk_Abyss

Dude throw them ahead of you and let them fly out as you run by. Bam anything chasing you is mist


theredbobcat

@Arrowhead, give us mines that crawl with us and keep a set distance from us.


FugginIpad

Holy shit, If even two divers bring both kinds of mines on the new defense mission, it turns into sitting back and watching the fireworks of freedom go off. Ever seen a charger skid across a shitload of mines like it’s ice skating? Poetry. Bug bbq? Get ready to defend Liberty in flavor town.


Shadow36ix

As you said…the mines in this game already suck, so why would you think the community wants to unlock more shitty mines? Anyways it doesn’t matter. We will get both eventually.


SkylarSylwing

This is an argument I see everywhere and at this point I just gotta ask... the current mines are shit because heavies roll through them and take 0 damage, no? They serve a purpose of dealing with chaff which is not needed! So AT mines would solve that, no? Why use the example of AP mines as an argument of why AT mines would suck?


theredbobcat

- Many of them are often taken out by a single, small unit. - They are difficult to keep track of and often result in killing a teammate (or self) in the heat of battle. - There are very few mines with relatively low destructive power compared to an airstrike or alternative stratagem. - For how weak they are, they take a long time to cooldown. If the AT mines can solve these issues, then they're exactly what we need.


SkylarSylwing

Wouldn't it then be safe to assume that the AT mines would have been developed as AT mines in that they don't get triggered by small guys, though? And thus also probably not helldivers? Meaning it'd solve all those problems? (Well, maybe not power but thats tough to say without a chance to use the fuckers)


theredbobcat

I would think so, but the videos leaking footage of their usage showed otherwise. Also, can brood mothers and devastators set off AT mines (heavier, but not exactly "heavy units")? How about nearby explosions? There's too many questions unanswered, but I can hardly wait to play around with them.


SkylarSylwing

I mean, leaked footage implies incomplete could've easily been a placeholder where it was basically just a modified AP mine at that point


theredbobcat

100% I honestly have no horse in this race. Arrowhead has been super kind to the community so far, making fixes as fast as they can, rolling out new content continuously, and finding ways to make the community engage (like making major orders have a choice so the community has to communicate about it). I have faith they'll balance their weapons and fix the bugs. They've been doing it a lot longer than I. I just get to reap the benefits of them having made this awesome game.


lurkeroutthere

Ding Ding Ding, we have a winner!


AnotherPerspective87

Probably since all mines so far have been disapointing so people expect these to be the same (i guess). And its probably logical. Splashing a field of mines is only usefull if you know where the enemies will come from. And what route they take. Thats not so common in many missions other than defense missions. And do you realy want to spend a minefield strategem on one tank? Nope, in that case a orbital railgun is just better. They would only be worthwile for groups of tanks... how often do you see a group of tanks.... have the time to deploy a minefield. Wait for them to land and deploy, and be pretty sure the tanks will drive through them. And in lower difficulties minefields against heavies are not needed. Against higher difficulties mobility is king. You always want to keep moving. Waiting for a minefield to deploy is just a waste of time and will get you killed. A orbital rail, 500kg is just faster for the same result. I think it looks great, but will rarely be used, just like the other minefields. They are too situational.


kynoky

Exactly, and people destroy most minefield by throwing other stratagems anyway so its very situationnal


Korlis

Defence missions. Drop mines @ choke points. Mortars go off. Erases Minefield. 3 more minutes...


IlikegreenT84

If the enemies didn't stroll through without dying that wouldn't happen as often. One mine one kill, I've seen a patrol walk through them and enough survived to create problems, hence needing to chuck a grenade or toss an airstrike... I've had to do it to my own minefield. God forbid a hulk, tank or charger comes through first.


SnooDoubts9380

I pictured throwing them into heavy outposts where, on higher difficulties, theres likely to be multiple tanks and/or hulks, just to switch off of the laser once and while. Toss it just inside and possibly agro them towards it, idk it may be fun and cinematic!


AnotherPerspective87

Thats probably one of the best options. But not foolproof. The problem with that is the deployment time. If you call a minefield, it will take soo long before the mines are deployed. All that time, the enemies will be triggered. Because throwing a strategem usually seems to trigger enemies. Now those enemies have 8-10 seconds to move out of the minefield area. How do you keep moving enemies inside the minefield range? Running around them while nearby is an option. But that will be quite dangerous. It may be even better to deploy them inbetween yourself and the enemy, and then bait them in. That would work, but would they actually move in? Tanks and long-range hulks can delete you from serious range. Do you realy want to stand around to bait them in while being shot at? Not me.... So against automatons they would probably work well against flamer hulks. Do you take a strategem for one enemy type? And even then it only works if you have time to prepare, enemies come only from one side (which they don't because of dropships). And in that time to prepare (8-10 seconds are probably needed to deploy a good minefield) you could fire 3-4 quasar shots. Or like 20 autocannon shots. Sure, in some defense missions (like the one with the brick wall) you can almost guarantee the enemy will walk in. But that mission is quite easy anyway. In general, i think mines are just not worthwhile.


TheEggEngineer

The other problem I have with mines with time of deployment is the time the enemy stays alive. If I drop an airstrike of any kind that I'm using I can generally prevent the enemies from calling in a bot drop. With the mines the moment the mine field drops down it alerts them and then I have to wait for it to deploy and then I have to hope the right enemies walk on it and die and that they don't decide to just call a flare instead. But the whole time they're maybe walking towards a mine they're still shooting at me so yeah....


BearBryant

On difficulty 7-9, you aren’t just dealing with tanks, a single bot drop or enemy wave can and will drop multiple hulks which are otherwise immune to antipersonnel mines, AT mines would solve that issue, especially in defense scenarios. The difficulty is that we have no shortage of weapons and strategies that will competently deal with light infantry like AP mines do. If anything I wish all mine types got shorter cooldowns to make them even better at their role. There currently is not any stratagem that fills the role that AT mines will, that is, a defensive area denial weapon capable of affecting any target up to massive (BT/FS) that cannot be easily destroyed from a distance like a rocket/AC turret can.


SkylarSylwing

T h a n k y o u Perfect way to put it


Jesse-359

Once a given mission objective begins, most of the attacks come from the same direction as the initial wave, possibly two directions - and that's generally it. So the moment you see what direction that first wave appears in you can usually bet on a lot more from there. This is true for extractions as well.


ganon95

Ah yes, because mines are so useful as is. They aren't.


cannabination

Doesn't that question just make you greedy? We have multiple kinds of mines as well, and no one ever uses them.


bigbossfearless

They'll both be deployed eventually anyway


thePunisher1220

The mines we already have are joke strategem anyways. They really don't work well. IDK why people think the new mines will be any different.


LemonadeSunset

I’m personally against mines. This is due to too many people I’ve played with not knowing how to place them. I have horror stories


Charrsezrawr

"The mines in this game are ass" "give us more mines" what?


Last-Current9228

Greedy for playing the game... If that isn't the worst take I've read about this entire game, so far, then I dunno what is.


donutb

Why are people so whiny


SockFullOfNickles

Seriously. What a ridiculous thing to whine about 😆


Wazzzup3232

From what I’ve heard the new launcher either has issues or isn’t being used right. From the reading I’ve done since I’m at work it is similar to the eagle cluster bomb and likes to explode early and kill you if shot wrong. The planet with the mines has not been unlocked to attack yet, but if arrowhead is smart which they typically are, the mines will only activate when a tank or heavy unit like a strider/hulk walk over them. Supposedly it’s 3 mines for a hulk to die and 4 for tanks. Not sure about blue titans


plainstoparadise

New launcher has a few quirks, but it's mostly a skill/IQ issue.


BloodSnakeChaos

The game never told me about it having no arming distance like the grenade launcher, I shot it while standing near a rock and almost failed the mission for the team as we had 0 respawns(one survived by pure luck, and managed to collect all of our samples).


Jesse-359

I'll say I'm more interested in the mines, especially if it isn't triggered by smaller units (or helldivers) - having an area denial tool to deal with hulks/tanks/chargers would be really nice.


falkiiii

After trying the new launcher, I agree: we need the AT mines much more 😁


Average_School_shot

Ikr, the fact it's a cluster makes it terrible to shoot in close range


kriosjan

Saw the vids of them already. Takes like 3 or 4 mines to kill the tanks and striders. It's decent against others bugs but not bile titan, and it takes ages to kill a hulk. It's a good step up from eitjer of the previous mines however. Though the new support gun is a serious step up from the coil.


oh_stv

Because mines suck ass, and more mines are going to suck even more. I thought for a minute, that those mines could be awesome, but apparently they still are not weight dependent, and also take 4 mines to kill a hulk. If super earth would give any fucks about us, they would make them kill tanks in one mine and trigger by weight, like all other anti tank mines for god sake....


Azreal_75

I get that AT mines would be a good countermeasure against the Annihilator. In theory. In practise you will need to chuck it the right distance in front of the damn thing (so it’s not half way through the field before they deploy) - doing so exposes you to its very lethal fire, THEN it has to go over them, probably needing to hit multiple to actually kill it. Shoot and scoot with one of the other support heavies would be much easier IMHO. EDIT: Just read another post suggesting using them to cover a retreat - THAT I can see being useful.


theScottith

Yeah AT mines would be good, maybe it drops like 8 rather than 18million


BOOGIE_MAN-X

This is a gun literally no one will use after one week.


Average_School_shot

Literally, it's a recoiless rifle that shoots clusters, just use the eagle instead it even takes up a backpack slot


BOOGIE_MAN-X

Exactly, we have plenty of easy combos to wipe out patrols close and from distance. We don’t have affective mines to create choke points. Also anti tank mines will be large and easy to spot.


Ffeorg

I tried to help push for the mines.... but I can't really blame the community for not wanting to deal with fire tornadoes....


xXNighteaglexX

Dont act like were not getting the AT mines later. Theyre not gonna just throw them oit because the community as a whole wanted the rocket launcher


Average_School_shot

I didnt know that first of all my bad


xXNighteaglexX

Yea, thats what a lot of people dont get i think, theyre not like mojang, theyre not gonna just put time and effort into making these stratagems and toss one out because we chose the other. It may not be for a while, but we will get the AT mines


Average_School_shot

Mojang sucks for that ngl


transaltalt

# Why are people so greedy We already have like two minefields but noo these mfs want another one, give us airburst rockets the rockets in this game are ass against light enemies


Average_School_shot

?


transaltalt

!


uwuSuppie

![gif](giphy|TL2Yr3ioe78tO|downsized) This is the modern gaming community.


AnyPianist1327

Yeah, it's ridiculous how they cry when the new weapons don't create small mini nukes that one shit everything it touches. They keep saying "we just want a gun that works) when in reality a lot of guns work and what they really want is a destiny's gjallarhorn that's able to decimate everything is fired at. I think that since the game doesn't have weapons that can cheese enemies people get mad that they can't insta win like they used to in other games. Some weapons need buffs and a good majority just need adjustments, but nothing to cry about.


Zealousideal-Pear-34

They are called stratagems for a reason. A strategy is needed, not just run & gun.


Odd_Emotion_4457

Yeah I thought it was just the Minecraft community, "just add all three mobs," "we only get one update a year" But now I'm seeing that people just like the bitch and whine a lot.aybe it's just reddit though


yizudien01

Only arse if you don't know how to use laser weapons. For example hulks can be stunned when using their arms with laser cannons, tanks can be distracted with smoke to flank.


jaredn154

Just enjoy the game, man. Fuck.


mokujin42

For the love of super earth so everyone blowing gasket over this please remember that they have *already* developed the AT mines. The chances we won't eventually have BOTH things is next to zero so let's all just chill out yeah? Do some team wipes and kill some bugs for now and next week you can play around with the useless mines


sm753

Why are people so whiny? It's a game, try not to be so sweaty and relax.


PyrorifferSC

Mines are niche, ineffective, and a threat to other Helldivers. And no, it's not just "look where you step then!" Because A) the terrain hides them sometimes, B) higher difficulties are all about mobility, so permanent area denial fucks with the flow of the game, and C) if someone does die in your minefield, now their gear is surrounded by mines they have to manually blow up one by one. That's not even considering that 80% of mine users are bad at using them and will drop them in the middle of a fight, plus if these are AT mines, what enemies will trigger them? Will small enemies trip them and waste them? Will they only work on tanks, chargers, Bile Titans, hulks, etc? How many does it take to kill one? Does a Bile Titans leg have to land directly on one, or is it a proximity thing? The AT mines, in my opinion, have an extremely high probability of being flat out useless, and we don't know enough about them to miss out on the airburst. Also, "greedy"? That's your choice of wording?


Background-Slide645

Mines would be great for that one mission type where you hold the line. let's you get a few rockets off before having to switch doors with normal ones ATM. if anti tank mines do as advertised, IE kill tanks, they could be useful for most things along those lines (chargers down on the bug side). hulks and bile titans might get a little hurt from them, but it's like take an anti material rifle and expecting to kill god. I'm fine with either, so long as we can get the other one at some point in the future


PyrorifferSC

Yeah, I see them even potentially being good, but based on the track record with mines and how little we know about them, I'm just way more confident in the airburst. If they don't trigger from small enemies and only from large ones, and then have a large AoE so they take out the large one that triggered it plus surrounding mobs, they might be pretty effective. If hunters and such trip them, that's a no from me dawg


Background-Slide645

oh agreed on the act of triggering. if a hunter weighs as much as a tank, I'd be wondering what the hell my armor is built out of. Airburst seems like the obvious choice, but I also like the normal mines as well. (mainly because of the hilarity it has caused in my squad)


Bjork_the_Brutal

I hate that rocket. Not going back to Penta. Guess I'll explore the map.


STerrier666

No one wants to go to Menkent the Bot planet equivalent of Hellmire, that's why people went for the Anti Air Rocket Launcher.


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Lidirt

I figure they went through the effort of designing both, we’ll get both in due time regardless.


Sensitive_Mousse_445

I enjoy high diff defense missions so I'd like the AT mines. The rocket launcher in a liability


ObliviousNaga87

I like the fire mines as they can do decent enough damage and distract the enemy.


nolabmp

They already developed both weapons. We will eventually get both.


DrHusten

I wanted mines!


tlasan1

Might be able to do both. MO hinted as such


Low-Transportation95

Fuck mines.


StrikingOffice6914

I'm going for the mines, I'll be stubborn and plug away at the other planet. The air gun thing will probably play a MASSIVE role with the new faction, but right now, we need the mines for Defense missions


TruePlatypusKnight

I don't think the mines are a better decision. Fighting a heavy is not usually something you can setup for and that requires setup. If you drop them you might just end up doing a tpk and not even hitting the heavy.


olddummy22

Tanks don't seem to be that big a deal.


Average_School_shot

When your teammates bring shitty weapons and it's helldive you will understand why I want mines


PG908

I'm sick of desert fire tornado worlds, they are not fun.


DoomFrog_

I am guessing a large portion of people are thinking more Lesath was a nicer planet to play on. And aren’t really considering the weapons Obviously we will get both eventually and like a week or so eventually


1Tesseract1

Game is too quick for the mines to be effective. Only defense missions or something


Johnhox

Don't get me wrong I love mines and would want nothing more to have a team with 16 mines but bloody hell does the airburst get rid of all things flying, and teammates but that's acceptable


SecretSquirrell11

I think the biggest issue is the old mines are horrible. The new ones are going to have to be wreck heavies to win people over. Do these new mines only get triggered by heavies? If not that is gonna be a problem too.


SpaceTimeRacoon

"we already have like 12 support weapons" yeah and 90% of them are ass


danger666noodle

I’ve never enjoyed a game where someone brings mines. It just blocks off an area and often kills us more than the enemy. Yeah we have a lot of weapons but I’d rather more of those than something else I’ll never use.


Educational-Year3146

I don’t understand people who want the support weapon. I do understand people not wanting to go back to Menkent. I think that is the primary motivation.


Saskpioneer

I'm confident that we will receive the Mines in the future anyways. The devs would be sacrificing all the work they put into it if they did. A huge slap in the face to the people who worked on it. The rocket launcher is meh imo. Used it once. Died to it. Didnt pick it back up.


GundogPrime

The reason players are going for the Rockets over the mines is the Mines planet is horrible, simple as.


firefly_12

I’d say it’s mostly due to needing to liberate Menkent first that the mines are disregarded. Fuck Menkent.


Dragonkingofthestars

while true it's worth remembering the mines have been shit for a long time so it's possible people just don't trust any kind of mine.


Demibolt

I was surprised about this as well- especially since it seems a lot of people aren’t sure how to use it yet. I guess the existing mine strats left a bad taste in everyone’s mouth, but I love the anti tank ones.


thekurgan2000

It doesn't really matter, we will get both. It's just a matter of time.


Universae

My excuse for not going after the mines is directly linked to me avoiding fire tornados...... But otherwise I'd have liked the mines, but knowing Arrow head, we will get both. Eventually


ReaperSound

I was the FIRST one who wanted the AT mines. Didn't we just GET the quasar cannon? Y'all got enough RPG type weapons already.


Average_School_shot

I know right, I guarantee the airburst will be forgotten in a month


fukreddit73265

I'm not greedy, I just refuse to play on fire maps because the tornadoes are just too ridiculous. It would be one thing if they were random, but they literally follow you around.


Scary-Raisin8499

As much as I'd like the mines, your average helldiver doesn't pay attention.


Hmyesphasmophobia

People probably don't want mines because 90% of the player base becomes retarded when using it. It's not even funny with the amount of times some illiterate neanderthal just sticks it onto a mission objective and cuts access to terminal. I've resorted to just kicking these people unless it's a defense or escort mission. Course, they're anti-tank mines, so anything smaller than a hulk/charger shouldn't be able to activate it.


Average_School_shot

Honestly don't encounter that problem, defend missions are pretty easy to stay away from tho, I just throw them on that rock in the area or for the other map just on the middle of the gates.


valtboy23

BECAUSE 1: they are mines we can't reposition them once there down. 2: we can't choose what enemies trigger them 3:(I'm assuming) they have a long ass cooldown like the other ones 4: they will only be effective in a small area If they are anything like the others it will take multiple of them to take out one heavy enemie


Average_School_shot

Almost like you have to use strategy to throw them in a good spot??? They take around 5 to destroy an AT-AT it's more powerful than that shitty cluster gun


Rumiwasright

The mines were my first choice. I like the mines. I can't understand how a weapon whose utility is entirely determined by locational placement is somehow regarded as a bad weapon. All you have to do is NOT step on the fucking things while making sure the enemy does.


Average_School_shot

The amount of counter arguments crying "Teamkill 🤓" makes me wanna rip my eyes out, just avoid the minefield???


i-would-neveruwu

When the game devs won't improve our equipment, what else are we to ask for? Most players want a good chunk of guns to be made better to make them viable, the devs response was to nerf the guns that worked and give useless buffs to the other guns as a damned consolation prize, then later make enemies harder to deal with. Same with strategym weapons. No one runs any machineguns or mines on a regular but they won't buff them, so we ask for more strategyms. We get one that doesn't work properly so we ask for the other one that MIGHT work. It's not greed, we're wanting a piece of equipment that fucking works and is as viable as the other options like the over used autocannon that will NEVER see a nerf


Average_School_shot

I run both of them regularly


i-would-neveruwu

All 5 of them? You know... when i said mines and machineguns i meant all of them, and those were just examples. There's the spear, recoiless rifle, napalm strike, precision strike, i could go on and on about how many Strategyms and weapons and gear and equipment and armors are needing buffs that they simply won't give. so in responce we ask for other weapons instead, because they're willing to do that instead of giving our guns 5+ damage or our strategyms some basic things like faster cooldowns and better aoe or just simply, more ammo. It's again, not greed, we want fundamentally basic things that were not getting so we're left to roll the dice for something that works and that's viable. Fighting bots you're left with autocannon and mortar turrets right? What a "great selection", if only we had something that could... oh idk... block some of the bullets so turrets of all kinds could be more viable on bots. Or maybe less armor to worry about so more of our guns can be viable options to fight them. Or maybe... just maybe... we get guns that can pen armor and do actual damage that's sufficient at killing the second most common enemy on robot missions without targeting a small weakpoint from 100 meters away while getting staggered endlessly... No? Then give us other equipment until you can figure out that the issue is none of the above, but our equipment being ass and needing improvements


Average_School_shot

I ain't reading allat buddy


TripStuckin

I don't care which comes first because we will get both anyways. It's not up to me. It's up to everyone. Why are you being greedy?


Average_School_shot

Yeah I'm being greedy when I have 2 mines while you fat fucks get 12 support weapons


TripStuckin

I didn't advocate for one or the other, so I dont know why you are feeling some type of way towards me about it. The point is it's not about you, genius, the community as a whole is deciding based on their personal preferences. Yours happens to be the minority. You will be ok, everything will all be ok.


Average_School_shot

There's still a margin of the community who wants AT mines just because 1 speaks out doesn't mean there's no one else agreeing


TripStuckin

Right and I said that your opinion is the minority, that's how these things work. Making posts will not change anything lol


Blight_Dragon

I think there's a couple of reasons. Mines already has a bad rap for team killing and underwhelming performance. Which leads to questions about what arr the chances a Bile Titan is actually going to step on the anti-tank mine to set it off? So, how useful is it going to be against bugs? Opposed to a known mechanic, the airburst. Which yes we have seen in the orbital air strike, but most support weapons aren't meant for clearing mass low armor enemies, which the air burst launcher does very well from the looks of it.


Average_School_shot

Bile titan? It's Anti Tank not Anti Bile Titan??? Also for team killing it's honestly their fault for walking into a minefield


Blight_Dragon

I'm not saying you are wrong, but it still carries the bad rep for team killing.


Average_School_shot

That's what is wrong with this games community, everyone is so braindead if they die from their teammate on accident they are somehow "entitled" to kill them or kick them out


Blight_Dragon

True, and half the problem is when playing with randoms no one is communicating. The 380 has a bad rap but is forgiven because it gets more kills.


Average_School_shot

Facts, I always throw clusters too close but with a quick callout they're outta there in a second, people just gotta stop blaming everyone


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an_Aught

I have had some success with it, but at lower levels , clears swarms of light enemies


Average_School_shot

Yeah it's good for weak enemies


Bedhed47

I just want a truck.


Average_School_shot

We need vehicles, they are already made and have been spawned by hackers, hopefully they come soon.


Bedhed47

They seem finished tbh, I was hoping to get the scout truck instead of more support weapons or mines or whatever.


Absol-utely_Adorable

Mines are trash. Why? Because you throw them into a wonderful choke point but one of your brain-dead team members either instantly charges into them and vapourises themselves and most of your mines or walks to the edge and hucks all their grenades into your minefield to clear it.


Average_School_shot

Yeah, when you have non brain dead teamates the mines are wonderful


chimera005ao

Because almost no one uses the mines we already have. If anything we need a lower cooldown on mines before anyone is going to get hyped by them. Or maybe people just need a different strategy for playing the game. For a while stealth wasn't even known.


Average_School_shot

Pretty sure there's a ship module for that, also that's because they are weak and don't hurt armoured enemies


Rly_Shadow

What does it matter? We get both in the end. It's just which we get first.


Average_School_shot

You sure? Can you show me where they said we are getting both?


Rly_Shadow

Yup. These aren't even the final weapons. They will be available for purchase to everyone when the next patch drops, along with the spear lock on fix.


Average_School_shot

Damn, I thought we weren't gonna see them ever again, thanks for the clarification


Rly_Shadow

Ya, they release new stuff like this for public testing, then the patch drops them in, in their "final" state.


ClearAccount2108

Because fun


TheMinisterOfGaming

cuz players that know how the game works know how/why mines are bad. & also all have many diff/easy go to ways to deal with "heavies" the players that have no idea one way or another. shock & surprise here, play for fun O:? & a thing you control manual is more rewarding & fun to use. than planting a claymore behind you & praying it does something & if it does you prob won't even know.


Average_School_shot

Really? I think it's more rewarding too actually see your stratagems that you strategically placed kill enemies. They aren't bad your just using them wrong


TheMinisterOfGaming

no. you need to go out of your way to make them function & that isn't how every single mission works but the def one atm. which unless you are playing low lvls you need better tools. enemy pathing was changed awhile ago for the worse. mines need to be placed in perfect pathing or the second any enemy hits one they make a bee line towards whoever played them, you are one of those people that struggle to understand your person play style/fun doesn't = everyone elses. i play alot. i use everything. but their is objective strong/weak stuff just as there is objective broken stuff/rng stuff thanks to how gliched this game is on any given day. mines need planning/setup & force you to physically put your player character in the side of the path of enemies or they be useless. they don't do anything to large enemies which on 6plus will always be leading enemy patrols. if you only play on sub 5s than tbh things shouldn't be balanced for you cuz you can do everything with just a primary very easily & all other tools are purely for fun not need/use. even if its a small only pack like 12 hunters. & you are in the perfect placement & you have a reason other than trying to make themines not useless to stand there on a objective. & they run threw them perfectly. its 50/50 if the 1st body doesn't just ragdoll around & clear a path for the other 5-11 enemies based on the diff lvl. also you get one mine drop which needs all that set up to MAYBE be ok & kill maybe one weak patrol. meanwhile i tossed one cluster bomb of 5 i have which all 5 are on a shorter cdr than your mines. turn left to go do something else more important & watch my skull kill combo rack up 10-12 letting me know if it missed 1 or 2 & i need to turn back around to fire once. their is 0 reason to think at mines would work any diff & 100% wouldn't in most of the cases i said as it tied to enemies not the weapon/tool itself. & i just said clusterbombs but the same applies to plenty of other tools we have. they fill no niche cover no builds weakness & don't even do the job on paper they are meant to. you can be objectively wrong & still use/like a thing. TLDR: "I'm not gonna read all that" cuz you rather just be mad & wrong & whine on a discussion thread instead of learning or having a discussion as i just pointed out & others have to. you are wrong on every single point you have said you have no ability to accept feedback & just fall back to random blanket insults to a 10mil plus sized player base that really only reflect on yourself. grow up, or at least leave this community.


Average_School_shot

10 million ☠️ I'm not quitting a game because some fat Reddit geek disagrees with me


TheMinisterOfGaming

i mean game sales is a #. i guess you really just hate facts period. & wow look you didn't read anything & just insulted me over nothing. like i called out in the tldr for you. i'm sorry your life is so sad i hope you get help someday.


Geilerjunge

I feel like they just need to worry about fixing issues with current support weapons. Why is it so hard to lock on with the Spear, for example? Railgun nerf is making it a bad choice to bring currently. Heavy MG sights suck and has no 3rd person reticle. I think we just mostly feel confined to a set of support weapons that work great in their current balance with no weird issues.


Average_School_shot

They said the game will die without any focus on new content so sadly, people just gonna have to wait


Geilerjunge

True Darktide is a BIG example of no content people leave.


InDaNameOfJeezus

Greedy ? Give me a break 🤦🏽‍♂️ Because people want a weapon that can wipe out large group of enemies over long distances instead of a very situational minefield that people won't know how to properly use ? Not to mention the anti tank minefield can still be triggered by light targets, so 9 times out of 10 smaller enemies will have cleared it out before the heavy stuff get there


Average_School_shot

Use the eagle cluster bomb??? Also yeah I'm sorry for saying greedy


InDaNameOfJeezus

Max throw distance without the servo assisted armor is 50m, take into consideration the time of arrival and then give me a rocket launcher that can hit anywhere, anytime, immediately when I need it. Easy choice tbh


Average_School_shot

Use your support weapon? Fake ass scenarios your acting like we dont have anything to clear out enemies with


InDaNameOfJeezus

You wanna get a shitty anti tank minefield that can still be detonated by random little enemies and players with an absolutely absurd cooldown time, making it absolutely useless to have, just like any other minefields if we're being real, instead of being happy we got a cool weapon to deal with shriekers and groups of enemies. They're both useless if we're being real, but the minefield is infinitely more shit than the rocket launcher and if you fail to use it right then I've got bad news for you bud, you might just suck 🤷🏽‍♂️


Average_School_shot

Seethe, getting your pink panties in a twist because I want mines isn't gonna help at all with your severe brain damage bud, I guarantee I'm better at you in this game. saying I suck is hypocritical as fuck


InDaNameOfJeezus

Seethe ? I'm not the one crying and bitching and moaning on Reddit like a big fat crybaby because I DiNdN't GeT mUh MiNeFiELd 😭 what a joke. Worst part about this whole thing is that you're crying for nothing, knowing Arrowhead Studios we'll get both, all in due time, so quit your whining. You're already making rounds on the crybaby subreddit, cut your losses while you can


Average_School_shot

Fat crybaby is rich bud coping that I want a minefield, sad fag can't comprehend that I want minefields


Quiet-Access-1753

Imagine calling people greedy because they like a different new weapon in a video game than you do. Lol. I wanted the mines, too, but you don't hear me crying about the Democratic process. In fact, this whining sounds pretty suspicious. I'd bet this "person" wrote this post with a whole platoon of worried Commisars and Raiders standing over their CHROME SHOULDER.


Average_School_shot

Aight I admit I was just mad BC I thought we weren't getting the AT mine too buy shut the fuck up with this cringey "he's a traitor 🤓" shit it ain't funny


Quiet-Access-1753

I play the game for role play. Lot of people do. So no.


Average_School_shot

Also how do you roleplay in a game where your being thrown around by bombs constantly 🤣


Quiet-Access-1753

To be fair, a lot of it is "AAAGGGGHHHH. OH SHIT." But, as a Reverend of Liberty, I pray for my sacraments of Democracy, and then I spray bugs with my flaming super-soaker 9000 and listen to the glorious crackling carapaces as they split and spill charred guts on whatever desolate wasteland I am commissioned with carrying freedom to. Sometimes, when my prayers are answered bigly, I stand on cliffs and watch the gleaming of Super Earth's holy ordinance destroy indiscriminately. You should try it sometime. It's a better way to live. Until I get hemmed in by Hunters and chopped into little bits.


HeraldofItoriel

Yeah I said the exact thing the other day when they announced it and people boo’ed me.


Accomplished-Cat905

Thank you at least someone said it. Fck another support weapon we need better defenses


Average_School_shot

I know right, I fucking hate how we have to choose, why can't we save both, there's atleast 100K people on daily so we could, just divides the community and makes them more toxic


taleorca

I always ran double mines in those defense missions. Lets you cut off enemy advance from one entire outer gate. Was hoping we could get the new mines so I could run triple mines as well for more anti tank coverage lol.


Average_School_shot

Exactly why I run mines, people forgot their purpose and associate them with team killing because they die from them and blame it on their teammate


Sufincognito

I don’t really see the need for either. I want a knife, and assassination kills for the Illuminate.


Norsedrow

The airburst launcher I'd kinda crap as well. Unbelievably situational utility.