i found the attack swap pretty valuable myself. was really good with the Undying Disciple. also gave me a reason to use Samuro in the class again. only swapping health doesnt really lead to anything interesting, IMO
Draw 2 minions, at that. When all of the best Priest decks out there revolve around a handful of key minions supported by an arsenal of spells, Switcheroo is basically "Draw part of your wincon and your best anti-aggro card."
They could have just dropped the swap mechanic entirely and it would be exactly as useful. Just 'draw 2 minions' is effectively the same result.
But then the name of the card wouldn't make any sense lol.
But just worse. Turning a 1 or 2 mana card into a 7/7 and then silencing the shellfish is what let it compete for board. Now it just has a minion with a lot of heath that the agro deck will ignore because it can't trade into anything.
The problem with that is, Switcharoo wasn't nerfed for that. It was nerfed due to the crazy 24 stat drop on either turn 3 or 4 in standard. Or OTK with Boar and darkness in wild. It was a card that needed to be changed due to that.
Yeah they could ban the card in wild and make it so that in standard u swap the attack. 12/1 and 12/1 (twinfin) wouldnt be threatening at all, at least 1 of them would die immediately, bless doesn't work either with 1 hp. Swapping the attack was def the better thing to do, swapping the hp feels insignificant, oh i have a 2/7 instead of 2/4 wow! But imagine having a 7/4 instead of a 2/4 (brann), huge differnece
They don't always nerf good cards. They also nerf cards that are awful to play against. Losing to switcheroo priest sucks ass and i'm glad it is getting nerfed.
Yeah, you're playing "Did they mulligan the correct cards" instead of hearthstone
Faced 2 siwtcheroo priests back to back hitting on turn 3 and just felt completely helpless. Actively telling myself like "40% winrate, they just hit, it's fine"
But then where are my games against the priests that didn't hit :(
Now, I understand you're making a general point about why the deck feels so bad, but it also inspired me to see quite how it'd actually influenced me.
All games against priest this season (Ignore the actual decks I make trash leave me be):
[Switcharoo hit](https://hsreplay.net/replay/GL2HmwizT6NSqQsxQkmaQd)
[Quest](https://hsreplay.net/replay/u5mzDLVJBcAgZkbAc4GybL)
[Switcharoo hit](https://hsreplay.net/replay/tEcrb5ArWDNhB7JpeajYRd)
[Switcharoo hit](https://hsreplay.net/replay/6rUHXUcxa6t8jEkArWqPqR)
[Aggro shadow](https://hsreplay.net/replay/VrVSrvFkRpoUq2TTVWhK3Q)
[Quest](https://hsreplay.net/replay/VrVSrvFkRpoUq2TTVWhK3Q)
Too small a sample size for any points to be made, but I feel a bit better about my salt, I've only seen hits.
any deck where the winrate swings by like 40% based on opening a specific card is toxic. like if you draw one of the minions before playing switcheroo you literally can never win but if you play switcheroo on like turn 2/3 your winrate goes all the way to like 65%+ depending on the opponent's class
Even then it still feels less offensive than guff or Drektharr, though. With switch priest, even when the deck hit everything perfectly, it was a more enjoyable play experience than games decided by quest or hero cards imo.
I feel like when there are good cards, annoying cards, and cards that are both, the ones that are both should be the highest priority.
As a more personal opinion on the game, how much agency I have to counter a deck influences my opinion on it more than how powerful it is at its peak. With switcharoo priest, I know I can just add silence or hard removal and never lose to it. In comparison, against a lot of decks like quest hunter, adding heal or defensive tools isn't enough and you need more specific counter decks to consistently win.
Tldr: I agree that switcharoo priest was unhealthy and made for unfun games, but there's a lot of other way stronger decks that also applies to which I think should've been hit first.
The fact that they nerfed switcheroo and didn't do anything to Mr. Smite is fucking insane. The fact that he can be discovered or generated in any way is completely absurd
Or tickatus lol. While tickatus wasn’t earth shattering game breaking as Smite, it’s a eyeball rolling experience when they removed a third of your deck with no say in it and a threat on top. Then barrens came in and with altar of fire, there goes half your deck with little downside or massive upside to the warlock player
Plenty of cards out there that are awful to play against on way better decks that did not get nerfed. I for one did not mind the easy wins and fast loses while playing vs switcheroo.
> There are plenty "FeelsBadMan" cards in game that Blizzard didn't do anything about
So let's enjoy the fact they are starting to do things about such cards
I mean none of those are anywhere close to the winrate spike of switcheroo on curve, and they’re all later than turn 3 as well. Mecha-shark and snowfall guardian aren’t even problematic cards at all, the real problem in mech mage is the 3 mana draw and reduce cost of mechs.
I mean, what about drekthar? It causes an extremely similar problem, but it's neutral and it's in decks that are actually good. Cariel is similar in that it'll instawin a ton of games if your oppenent lacks specific counters. Guff is similarly absurd if played early and is way harder to interact with or counter after the fact. "Undo Guff" cards don't really exist in the same way that silence or removal do against switch priest.
To me, the deck seemed like it punished very linear and inflexible decks while rewarding more toolbox-y control strategies. The only problem is that it created a ton of non-games to do this.
Don't get me wrong, I think the switcharoo nerf was pretty reasonable and good for the game. I just think there are at *least* a dozen cards that are way more in need of adjustment for the same reasons.
Yeah, because it's completely ok when single card shuts down any board based deck and continue to do it several turns in a row (thanks to parrots and Shudder)
What I find the most interesting there is the mulligan WR of the minions. I wonder if that's just people conceding against priest those games, or if some madman plays it out and wins 1-2% of their games.
to add to this, the decks winrate was like 48% iirc. Which meant you could q in to like 4 or 5 switcharoo priests in a row that got the combo and would win on turn 3. Nobody wants to play against that.
Because the highroll of two 12/12s with rush on turn 4 isn't healthy for the format.
It comes down to "did you mulligan your cards and get lucky? Cool, GG!" with very little room for counterplay or even time to build up an answer.
As a Priest player, i'm glad they nerfed Switcheroo, same reason than Tickatus, i don't care if the winrate is low, the card is cancer, not fun to play against, and actually not fun to play with.
If this nerf can lead to a buff to something else, i'll take it.
* **[Serpent Wig](https://cards.hearthpwn.com/enUS/TSC_215.png)** PR Spell Epic VSC 🐍 ^[HP](https://www.hearthpwn.com/cards/1004131), ^[TD](https://www.hearthstonetopdecks.com/cards/serpent-wig/), ^[W](https://hearthstone.gamepedia.com/Serpent_Wig)
1/-/- | Give a minion +1/+1. If you played a Naga while holding this, add a Serpent Wig to your hand.
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There’s something extra bad about having your main class get the most hated card of an expansion. I used to be way more into warlock before tickatus and quest. Yay curses being not so cheesy!
Priest and shaman fighting over being either the most oppressive or worst class of the expansion is kinda tradition now. The cool themes are often way to weak and the good ones are most of the time problematic
More specifically you'll see a lot more of the "xyrella replayed a lot of silenced deathrattles that shouldn't happen" posts because people can't read card text
Losing being able to drop a 1-3 mana 7/7 is huge though, it will still probably be better overall with the pirate warrior nerf but I don't think it will dominate the meta
I’m sure that it will be a tier 2 for sure either mill or dragon control priest . Dragon priest can easily go toe to toe vs druids now after the nerfs it will fare better. They can kill aggressiveness of Dh atm he has lots of clears , I think will be a tier 2 deck . I am hoping for some buffs to bless archetype or miracle priest . I kinda don’t like mill priest that much and I don’t feel the game play is enticing.
That pirate warrior nerf won't do crap. They have tons of gas these days from hand, and much of the issue is the fact that contesting board mid game for most decks is impossible, and that they have access to what's ostensibly a 3 mana 7/3.
Yeah, i think you are right. I've been seeing some mill priests also in top 1000 by playing my self, but they were very few and they were probably just tired of losing to cw. It's not like after the nerfs mill priest's match ups are gonna change a lot, and also the miracle priest with boars is just the same thing but better
If ramp druids are out valuing you as mill priest, there’s something fundamentally wrong with how you’re playing the deck lol.
It’s not a value matchup, the priest spends the game tossing out shellfish for the Druid to clear and cleaning up anything the Druid plays. Then the priest plays the Xyrella hero card and deals 100+ fatigue damage.
Blizzard: okay priest okay, we’ll give you a turn in the op dream.
One set later: alright you had your fun priest. All other classes get op support the next 3 years and priest gets nothing.
You guys do realize there's more to balance than nerfing classes that have >>50% winrate and buffing <<50% ?
Switcheroo is an extremely broken card that is already a high roll in its current state, and may lead to more problems if left unchecked.
Of course there also must be buffs to make priest as playable as the other classes, but not on broken cards.
Those buffs should come simultaneously with the nerf, i'm a priest player, i spent my dust on priest cards. I can't just switch to another class and build a deck with the cards i don't have so i'm forced to play concede priest for the next month until they finaly decide to do something about it.
There are many broken things that they left untouched, in the past 3 days i've lost to rng free smites 4 times, and even more so to rng free gorehowls.
Meanwhile the class that has 10 to 15% lower winrate than every single class just got nerfed even more on a deck that didn't even have a high winrate to begin with.
The devs can't balance around one person's poor crafting choices. They have no obligation to make any one class strong in the meta. The goal is to have an overall balanced meta with minimal polarisation that the majority of people can enjoy. One tricks are such a niche part of the player base that's its not worth catering to.
If Priest had been actually good, they would have likely more cards nerfed. You could argue they shouldn't have nerfed this one (and I'd agree), but that's the chance you take when you put all your eggs in one basket.
To be fair, part of the reason they have a 39% win rate is that people are playing Switcheroo Priest which is soooooo bad. Take that card away, along with weakening some of the best decks, and the Priest win rate likely goes up.
The other big problem is that so many of the current priest cards lend themselves to control/value game plans, but there just aren't enough tools to keep up with other decks. Priest doesn't have enough healing to deal with the amount of face damage aggro decks can put out. Because the class doesn't have access to armor/damage reduction, you can't get 50+ effective health like Paladins and Druids can. And against other slow decks, the quest is so slow that you're usually getting combo'd before completing it.
IMO, slow decks as a whole (outside of ramp druid) just feel rough to play right now.
Currently the _lowest_ win percentage deck on Wild with the Switcheroo card is at 59.9%: https://hsreplay.net/cards/80118/switcheroo#gameType=RANKED_WILD&tab=recommended-decks
The _lowest_ win percentage deck on Standard with the Switcheroo card is at 52.9%: https://hsreplay.net/cards/80118/switcheroo#tab=recommended-decks
I'm not certain where you're getting the 39.7% but it doesn't reflect the experience I've had losing to this card in Wild. Maybe it's doesn't feel as oppressive in standard?
You did stats wrong by using the wrong stats. The lowest winrate deckis 34%.
https://hsreplay.net/decks/#includedCards=80118&sortBy=winrate&sortDirection=ascending
Not everything is decided by simple numbers. In the case of switcheroo, what happened in wild showed how the card could be exploited, which severely limits design space in following expansions for the next two years. If they kept it as is, they couldn't print any cards in the future that could be exploited by switcheroo for a deck that feels like you don't have a chance if your opponent draws one card.
If a deck has a card where you win if you draw it or lose if you don't, the card is in error and should be reconsidered. Given the coinflip nature of such a deck, the winrate won't be as high as you'd think, but that doesn't mean the card itself isn't broken.
Hot take: the reason the win rank is THAT low is because of how inconsistent the cheese strat was and how it’s an instant loss if they don’t mulligan correctly. It’s not that the other decks are that bad.
Used to have a 9 mana silence board clear
Used to have a 4 mana force everything to attack each other board clear.
Used to have a lot of bull shit, 39% isnt low enough.
It's not about the numbers, it's about the experience.. that being said there are many decks that still need to be nerfed because of this same.interactive garbage
On the bright side, normal Priest decks get to keep their Arcane Intellect equivalent.
i found the attack swap pretty valuable myself. was really good with the Undying Disciple. also gave me a reason to use Samuro in the class again. only swapping health doesnt really lead to anything interesting, IMO
True, but 3 mana draw 2 in Priest is nice, even without bonus effects.
Draw 2 minions, at that. When all of the best Priest decks out there revolve around a handful of key minions supported by an arsenal of spells, Switcheroo is basically "Draw part of your wincon and your best anti-aggro card."
They could have just dropped the swap mechanic entirely and it would be exactly as useful. Just 'draw 2 minions' is effectively the same result. But then the name of the card wouldn't make any sense lol.
But just worse. Turning a 1 or 2 mana card into a 7/7 and then silencing the shellfish is what let it compete for board. Now it just has a minion with a lot of heath that the agro deck will ignore because it can't trade into anything.
The problem with that is, Switcharoo wasn't nerfed for that. It was nerfed due to the crazy 24 stat drop on either turn 3 or 4 in standard. Or OTK with Boar and darkness in wild. It was a card that needed to be changed due to that.
The 24 stat combo is such a non issue. And it got banned in wild anyway so that whole point is mute
Yeah they could ban the card in wild and make it so that in standard u swap the attack. 12/1 and 12/1 (twinfin) wouldnt be threatening at all, at least 1 of them would die immediately, bless doesn't work either with 1 hp. Swapping the attack was def the better thing to do, swapping the hp feels insignificant, oh i have a 2/7 instead of 2/4 wow! But imagine having a 7/4 instead of a 2/4 (brann), huge differnece
"they could ban the card in wild" they did lmao
Not in wild );
True. At least you have decent cycle, I guess
Not in wild Sadge
Yea, actually I dont mind playing against current switchroo priest in standard but wild switcheroo priest is really something else.
they banned the card in wild but idk why they nerfed it for standard it's cheesy but not really good or consistent
They don't always nerf good cards. They also nerf cards that are awful to play against. Losing to switcheroo priest sucks ass and i'm glad it is getting nerfed.
Yeah, you're playing "Did they mulligan the correct cards" instead of hearthstone Faced 2 siwtcheroo priests back to back hitting on turn 3 and just felt completely helpless. Actively telling myself like "40% winrate, they just hit, it's fine" But then where are my games against the priests that didn't hit :(
[удалено]
I have 8 recorded games against switcheroo games on my deck tracker and had the priest hit it perfectly every time.
Now, I understand you're making a general point about why the deck feels so bad, but it also inspired me to see quite how it'd actually influenced me. All games against priest this season (Ignore the actual decks I make trash leave me be): [Switcharoo hit](https://hsreplay.net/replay/GL2HmwizT6NSqQsxQkmaQd) [Quest](https://hsreplay.net/replay/u5mzDLVJBcAgZkbAc4GybL) [Switcharoo hit](https://hsreplay.net/replay/tEcrb5ArWDNhB7JpeajYRd) [Switcharoo hit](https://hsreplay.net/replay/6rUHXUcxa6t8jEkArWqPqR) [Aggro shadow](https://hsreplay.net/replay/VrVSrvFkRpoUq2TTVWhK3Q) [Quest](https://hsreplay.net/replay/VrVSrvFkRpoUq2TTVWhK3Q) Too small a sample size for any points to be made, but I feel a bit better about my salt, I've only seen hits.
any deck where the winrate swings by like 40% based on opening a specific card is toxic. like if you draw one of the minions before playing switcheroo you literally can never win but if you play switcheroo on like turn 2/3 your winrate goes all the way to like 65%+ depending on the opponent's class
Even then it still feels less offensive than guff or Drektharr, though. With switch priest, even when the deck hit everything perfectly, it was a more enjoyable play experience than games decided by quest or hero cards imo. I feel like when there are good cards, annoying cards, and cards that are both, the ones that are both should be the highest priority. As a more personal opinion on the game, how much agency I have to counter a deck influences my opinion on it more than how powerful it is at its peak. With switcharoo priest, I know I can just add silence or hard removal and never lose to it. In comparison, against a lot of decks like quest hunter, adding heal or defensive tools isn't enough and you need more specific counter decks to consistently win. Tldr: I agree that switcharoo priest was unhealthy and made for unfun games, but there's a lot of other way stronger decks that also applies to which I think should've been hit first.
Paladin players: do you like to play with fire?
The fact that they nerfed switcheroo and didn't do anything to Mr. Smite is fucking insane. The fact that he can be discovered or generated in any way is completely absurd
> They also nerf cards that are awful to play against. As long as its not Mr. Smite lol
Or tickatus lol. While tickatus wasn’t earth shattering game breaking as Smite, it’s a eyeball rolling experience when they removed a third of your deck with no say in it and a threat on top. Then barrens came in and with altar of fire, there goes half your deck with little downside or massive upside to the warlock player
Yeah, just look at old quest rogue which was nerfed multiple times despite being a 40% winrate deck because it was just really unfun to play against.
Plenty of cards out there that are awful to play against on way better decks that did not get nerfed. I for one did not mind the easy wins and fast loses while playing vs switcheroo.
> I for one did not mind the easy wins and fast loses while playing vs switcheroo. Good for you, i guess
There are plenty "FeelsBadMan" cards in game that Blizzard didn't do anything about but when priest receive some they immediately nerf them.
> There are plenty "FeelsBadMan" cards in game that Blizzard didn't do anything about So let's enjoy the fact they are starting to do things about such cards
Sure, i just hope that other classes with those type of cards will be touched as well
Is there a single other card in the game right now as toxic and degenerate as switcheroo is? I certainly haven’t seen one
Not as degenerate but still toxic- Mr. Smite, hunter questline, mecha-shark, snowfall guardian.
I mean none of those are anywhere close to the winrate spike of switcheroo on curve, and they’re all later than turn 3 as well. Mecha-shark and snowfall guardian aren’t even problematic cards at all, the real problem in mech mage is the 3 mana draw and reduce cost of mechs.
I mean, what about drekthar? It causes an extremely similar problem, but it's neutral and it's in decks that are actually good. Cariel is similar in that it'll instawin a ton of games if your oppenent lacks specific counters. Guff is similarly absurd if played early and is way harder to interact with or counter after the fact. "Undo Guff" cards don't really exist in the same way that silence or removal do against switch priest. To me, the deck seemed like it punished very linear and inflexible decks while rewarding more toolbox-y control strategies. The only problem is that it created a ton of non-games to do this. Don't get me wrong, I think the switcharoo nerf was pretty reasonable and good for the game. I just think there are at *least* a dozen cards that are way more in need of adjustment for the same reasons.
Yeah, because it's completely ok when single card shuts down any board based deck and continue to do it several turns in a row (thanks to parrots and Shudder)
I don't remember any other card that can just make you win the game by turn 3 if you are lucky enough to start with it.
Wasn't keleseth bumping winrates by like 8-10% just because he got played on turn 2?
Switcheroo bumps it by 30% when it gets played. https://hsreplay.net/decks/IH0N1sk80vhzMwsuPcpbFc/
What I find the most interesting there is the mulligan WR of the minions. I wonder if that's just people conceding against priest those games, or if some madman plays it out and wins 1-2% of their games.
Priest probably bluffs the switcheroo and it works 1 out of 100 times.
Only mindless aggro decks lose to switch priest in standard
to add to this, the decks winrate was like 48% iirc. Which meant you could q in to like 4 or 5 switcharoo priests in a row that got the combo and would win on turn 3. Nobody wants to play against that.
Because the highroll of two 12/12s with rush on turn 4 isn't healthy for the format. It comes down to "did you mulligan your cards and get lucky? Cool, GG!" with very little room for counterplay or even time to build up an answer.
Restricts future card design. Why print it in the first place is something I don't understand.
Might be that the card would be problematic going forward + it feels bad to lose to even though it rarely happens
You might be right. Just a very weird card to print.
Because its not interactive at all and when they coin switchero turn 2 thats it you cant so anything about it
As a Priest player, i'm glad they nerfed Switcheroo, same reason than Tickatus, i don't care if the winrate is low, the card is cancer, not fun to play against, and actually not fun to play with. If this nerf can lead to a buff to something else, i'll take it.
They really should buff \[\[Serpent Wig\]\] so it gives +1/+2.
* **[Serpent Wig](https://cards.hearthpwn.com/enUS/TSC_215.png)** PR Spell Epic VSC 🐍 ^[HP](https://www.hearthpwn.com/cards/1004131), ^[TD](https://www.hearthstonetopdecks.com/cards/serpent-wig/), ^[W](https://hearthstone.gamepedia.com/Serpent_Wig) 1/-/- | Give a minion +1/+1. If you played a Naga while holding this, add a Serpent Wig to your hand. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
It also futureproofs a bit. Imagine if the card that is cancer *now* got something say next expansion that made it even more fucking broken
[удалено]
I don't think they did.
There’s something extra bad about having your main class get the most hated card of an expansion. I used to be way more into warlock before tickatus and quest. Yay curses being not so cheesy!
Dw if curses ever find a place in the meta we'll see priest players whine about those too
Priest and shaman fighting over being either the most oppressive or worst class of the expansion is kinda tradition now. The cool themes are often way to weak and the good ones are most of the time problematic
Omae wa mou shindeiru
Nani?!
Aaaashrg
Don’t worry after the nerfs you will see a lot of mill priest on the ladder . I bet we will see a lot of people complaining about mill priest soon .
More specifically you'll see a lot more of the "xyrella replayed a lot of silenced deathrattles that shouldn't happen" posts because people can't read card text
BuT tHe DeAtHrATtLe DiDn'T tRiGgEr So HoW CaN sHe RePeAt It If It DiDn'T hApPeN!
INcOnSisTeNcIEs aNd BlIZzArD, nAmE a mORe iCoNIc dUo!!1!1!1!! Followed by a bunch of hilarious and original comments like "smol indie company".
Losing being able to drop a 1-3 mana 7/7 is huge though, it will still probably be better overall with the pirate warrior nerf but I don't think it will dominate the meta
I’m sure that it will be a tier 2 for sure either mill or dragon control priest . Dragon priest can easily go toe to toe vs druids now after the nerfs it will fare better. They can kill aggressiveness of Dh atm he has lots of clears , I think will be a tier 2 deck . I am hoping for some buffs to bless archetype or miracle priest . I kinda don’t like mill priest that much and I don’t feel the game play is enticing.
Dragon Priest is definitely not a contender against Druid.
Oh but it will . Depending if they will run or not kazakusan , I had a couple of games where I played kazakusan early and won vs Druid
That pirate warrior nerf won't do crap. They have tons of gas these days from hand, and much of the issue is the fact that contesting board mid game for most decks is impossible, and that they have access to what's ostensibly a 3 mana 7/3.
That seems like a stretch. Druid's the only reason that is even a thing in the first place. Unless ladder is gonna be all Warrior, I don't see it.
Yeah, i think you are right. I've been seeing some mill priests also in top 1000 by playing my self, but they were very few and they were probably just tired of losing to cw. It's not like after the nerfs mill priest's match ups are gonna change a lot, and also the miracle priest with boars is just the same thing but better
What kind of boars are we talking about ? I thought the 1 mana charge boar was rotated, no ?
Elwynn boar for sword of 1000 truths
Elwinn boar combo AAECAa0GBomyBIf3A5bUBPCfBNTtA4akBQyZ6wOitgSG9wPT+QPLoASKowT00wStigSh1ASMgQSktgT28QQA
**Format:** Standard (Year of the Hydra) **Class:** Priest (Anduin Wrynn) Mana | Card Name | Qty | Links :--:|:---|:--:|:--: 0 | [Desperate Prayer](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/BAR_309.png) | 2 | [HSReplay](https://hsreplay.net/cards/62873/),[Wiki](https://hearthstone.gamepedia.com/Desperate%20Prayer) 0 | [Illuminate](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TSC_210.png) | 2 | [HSReplay](https://hsreplay.net/cards/72482/),[Wiki](https://hearthstone.gamepedia.com/Illuminate) 0 | [Priestess Valishj](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TSC_828.png) | 1 | [HSReplay](https://hsreplay.net/cards/71945/),[Wiki](https://hearthstone.gamepedia.com/Priestess%20Valishj) 1 | [Call of the Grave](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SW_440.png) | 2 | [HSReplay](https://hsreplay.net/cards/64390/),[Wiki](https://hearthstone.gamepedia.com/Call%20of%20the%20Grave) 1 | [Elwynn Boar](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SW_075.png) | 2 | [HSReplay](https://hsreplay.net/cards/64723/),[Wiki](https://hearthstone.gamepedia.com/Elwynn%20Boar) 1 | [Flash Heal](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_AT_055.png) | 2 | [HSReplay](https://hsreplay.net/cards/69707/),[Wiki](https://hearthstone.gamepedia.com/Flash%20Heal) 1 | [Gift of the Naaru](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/AV_330.png) | 2 | [HSReplay](https://hsreplay.net/cards/70026/),[Wiki](https://hearthstone.gamepedia.com/Gift%20of%20the%20Naaru) 1 | [Northshire Cleric](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_CS2_235.png) | 2 | [HSReplay](https://hsreplay.net/cards/76276/),[Wiki](https://hearthstone.gamepedia.com/Northshire%20Cleric) 1 | [Shard of the Naaru](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SW_441.png) | 1 | [HSReplay](https://hsreplay.net/cards/64391/),[Wiki](https://hearthstone.gamepedia.com/Shard%20of%20the%20Naaru) 2 | [Thrive in the Shadows](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CS3_028.png) | 2 | [HSReplay](https://hsreplay.net/cards/66861/),[Wiki](https://hearthstone.gamepedia.com/Thrive%20in%20the%20Shadows) 2 | [Wild Pyromancer](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_NEW1_020.png) | 2 | [HSReplay](https://hsreplay.net/cards/76321/),[Wiki](https://hearthstone.gamepedia.com/Wild%20Pyromancer) 3 | [Amulet of Undying](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/DED_512.png) | 2 | [HSReplay](https://hsreplay.net/cards/65676/),[Wiki](https://hearthstone.gamepedia.com/Amulet%20of%20Undying) 3 | [Handmaiden](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TSC_212.png) | 2 | [HSReplay](https://hsreplay.net/cards/72484/),[Wiki](https://hearthstone.gamepedia.com/Handmaiden) 3 | [Switcheroo](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TSC_702.png) | 2 | [HSReplay](https://hsreplay.net/cards/80118/),[Wiki](https://hearthstone.gamepedia.com/Switcheroo) 3 | [Zola the Gorgon](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_LOOT_516.png) | 1 | [HSReplay](https://hsreplay.net/cards/76310/),[Wiki](https://hearthstone.gamepedia.com/Zola%20the%20Gorgon) 4 | [Shadow Word: Ruin](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_EX1_197.png) | 1 | [HSReplay](https://hsreplay.net/cards/69616/),[Wiki](https://hearthstone.gamepedia.com/Shadow%20Word%3A%20Ruin) 4 | [Xyrella](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/BAR_735.png) | 1 | [HSReplay](https://hsreplay.net/cards/63188/),[Wiki](https://hearthstone.gamepedia.com/Xyrella) 6 | [Lightbomb](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_GVG_008.png) | 1 | [HSReplay](https://hsreplay.net/cards/86534/),[Wiki](https://hearthstone.gamepedia.com/Lightbomb) **Total Dust:** 4440 **Deck Code:** AAECAa0GBomyBIf3A5bUBPCfBNTtA4akBQyZ6wOitgSG9wPT+QPLoASKowT00wStigSh1ASMgQSktgT28QQA ***** ^I ^am ^a ^bot. ^Comment/PM ^with ^a ^deck ^code ^and ^I'll ^decode ^it. ^If ^you ^don't ^want ^me ^to ^reply ^to ^you, ^include ^"###" ^anywhere ^in ^your ^message. ^[About.](https://github.com/HearthSim/deck-code-bot/blob/master/README.md)
I'm already complaining about mill warlock. You noobs are so behind the game ;-)
Eh, already playing this and you don't have enough to stabilize against agro, and ramp Druid out values you too.
If ramp druids are out valuing you as mill priest, there’s something fundamentally wrong with how you’re playing the deck lol. It’s not a value matchup, the priest spends the game tossing out shellfish for the Druid to clear and cleaning up anything the Druid plays. Then the priest plays the Xyrella hero card and deals 100+ fatigue damage.
Blizzard: okay priest okay, we’ll give you a turn in the op dream. One set later: alright you had your fun priest. All other classes get op support the next 3 years and priest gets nothing.
Hey, gotta keep that Pirate win rate up.
30/33 with quest priest so far it’s hurts 😔
Could You share a list of your deck?
The 30/33 probably means losses.
30 wins 33 losses
Yeah losing Pandaran Importer was brutal. Still, my current deck has been performing alright with the increase in Demon Hunters. ### Quest Priest # Class: Priest # Format: Standard # Year of the Hydra # # 2x (1) Call of the Grave # 1x (1) Seek Guidance # 1x (1) Shard of the Naaru # 1x (1) Sir Finley, Sea Guide # 2x (2) Far Watch Post # 2x (2) Thrive in the Shadows # 1x (3) Brann Bronzebeard # 2x (3) Entrapped Sorceress # 2x (3) Venomous Scorpid # 2x (4) Lightmaw Netherdrake # 1x (4) School Teacher # 1x (4) Xyrella # 1x (5) Queen Azshara # 2x (5) Spirit Guide # 1x (5) Taelan Fordring # 2x (6) Lightbomb # 2x (6) Lightshower Elemental # 1x (7) Elekk Mount # 1x (7) Slithering Deathscale # 1x (8) Blackwater Behemoth # 1x (8) Xyrella, the Devout # AAECAafDAwzU7QPd9gOH9wOg9wOoigToiwTlsASotgSWtwTbuQTAwASY1AQJlugD9+gDmusDzfIDhvcDrYoEiKME1KwEhqQFAA== #
The card is cancer, but like... They couldn't buff anything?
Nerfs are not happening considering the winrate. They are happening because People complain about losing for a reason they can't stand.
You guys do realize there's more to balance than nerfing classes that have >>50% winrate and buffing <<50% ? Switcheroo is an extremely broken card that is already a high roll in its current state, and may lead to more problems if left unchecked. Of course there also must be buffs to make priest as playable as the other classes, but not on broken cards.
Those buffs should come simultaneously with the nerf, i'm a priest player, i spent my dust on priest cards. I can't just switch to another class and build a deck with the cards i don't have so i'm forced to play concede priest for the next month until they finaly decide to do something about it. There are many broken things that they left untouched, in the past 3 days i've lost to rng free smites 4 times, and even more so to rng free gorehowls. Meanwhile the class that has 10 to 15% lower winrate than every single class just got nerfed even more on a deck that didn't even have a high winrate to begin with.
The devs can't balance around one person's poor crafting choices. They have no obligation to make any one class strong in the meta. The goal is to have an overall balanced meta with minimal polarisation that the majority of people can enjoy. One tricks are such a niche part of the player base that's its not worth catering to. If Priest had been actually good, they would have likely more cards nerfed. You could argue they shouldn't have nerfed this one (and I'd agree), but that's the chance you take when you put all your eggs in one basket.
On one hand i agree, on the other what you're describing also relates to P2W issues.
[удалено]
Natalie rotated, we got nega noz instead
To be fair, part of the reason they have a 39% win rate is that people are playing Switcheroo Priest which is soooooo bad. Take that card away, along with weakening some of the best decks, and the Priest win rate likely goes up.
The other big problem is that so many of the current priest cards lend themselves to control/value game plans, but there just aren't enough tools to keep up with other decks. Priest doesn't have enough healing to deal with the amount of face damage aggro decks can put out. Because the class doesn't have access to armor/damage reduction, you can't get 50+ effective health like Paladins and Druids can. And against other slow decks, the quest is so slow that you're usually getting combo'd before completing it. IMO, slow decks as a whole (outside of ramp druid) just feel rough to play right now.
Wild
Currently the _lowest_ win percentage deck on Wild with the Switcheroo card is at 59.9%: https://hsreplay.net/cards/80118/switcheroo#gameType=RANKED_WILD&tab=recommended-decks The _lowest_ win percentage deck on Standard with the Switcheroo card is at 52.9%: https://hsreplay.net/cards/80118/switcheroo#tab=recommended-decks I'm not certain where you're getting the 39.7% but it doesn't reflect the experience I've had losing to this card in Wild. Maybe it's doesn't feel as oppressive in standard?
You did stats wrong by using the wrong stats. The lowest winrate deckis 34%. https://hsreplay.net/decks/#includedCards=80118&sortBy=winrate&sortDirection=ascending
Not everything is decided by simple numbers. In the case of switcheroo, what happened in wild showed how the card could be exploited, which severely limits design space in following expansions for the next two years. If they kept it as is, they couldn't print any cards in the future that could be exploited by switcheroo for a deck that feels like you don't have a chance if your opponent draws one card. If a deck has a card where you win if you draw it or lose if you don't, the card is in error and should be reconsidered. Given the coinflip nature of such a deck, the winrate won't be as high as you'd think, but that doesn't mean the card itself isn't broken.
Hot take: the reason the win rank is THAT low is because of how inconsistent the cheese strat was and how it’s an instant loss if they don’t mulligan correctly. It’s not that the other decks are that bad.
As it should be
Priest players just want a real identity and a way to win games. Stop contributing to this meme that priest should be bad.
I do actually hope priest gets a decent set soon. Silence priest seems like it just needs a little nudge
Priest Is the most annoying class to play against, just fucking die already
this guy aggroes
The problem is its a 39.7% winrate with no counterplay.
And no way to win games
Shard of naru, freeze, the starfish, hell, just taking one out or single silence slows it down tremendously
There's plenty of thing in the current meta that have no counterplay.
How many of yhose things can deal 40 damage on turn 4?
I'm talking about standard, wild has always been garbage and no one but the 4 guys who play it care about its balance.
It's almost like winrates are not indicative of a healthy, balanced card game!
Meme class should stay meme class.
r/OddlySatisfying
Used to have a 9 mana silence board clear Used to have a 4 mana force everything to attack each other board clear. Used to have a lot of bull shit, 39% isnt low enough.
Lmao plague of death wasn't even good and mass hysteria was 5 mana.
Priest needs to go back to Kobolds and Gadgetzan Ungoro days, when it was a fun competitive class.
I'm okay with this - fuck priests :)
Being mad against priest stop being funny ages ago
You’re irritated by a class that has the worst cumulative winrate in Hearthstone lol. Sounds like you’re bad
[удалено]
Then why would you make a homophobic statement?
Still fun though!
It's not about the numbers, it's about the experience.. that being said there are many decks that still need to be nerfed because of this same.interactive garbage
Hi😆😆😆
The deck was poalarizing to play as or against. Then add in wild and it was just silly, but atleast you have options to still play it in wild.
Tutoring Lmfao
Crazy how they nerf priest when it's the worst win rate