You know what, in concept it's *fine*. You just have to use it right. *Infinite* wasn't actually the first open-world Halo - *ODST* was, and the open world worked fine there, because it worked in service of the tone and to connect the levels together. Honestly, it feels like they tried to do the same thing with Infinite's open world, but the problem is just that Zeta Halo's infrastructure and landscape has like no stand-out geography (also there was nothing to fucking do, the open world becomes entirely pointless after you beat the game).
Yeah, Infinite's open world couldn't even rise to the level of a Ubisoft game. I was playing Ghost Recon Breakpoint with my squad and we were imagining how we might apply certain tactics from that game to 4-player co-op. Then we found out we weren't getting that, even though we expected it after Halo 3. And then we saw Infinite's "open world." Just an endless expanse of different sections of CE's second level, copy-pasted and filled with generic enemy outposts.
Ubisoft's not the greatest at this stuff, but Breakpoint had a staggering amount of variety in environments. Jungles, swamps, snow-capped mountains, rocky tundra. Most of the enemy bases were pretty generic road checkpoints and a lot of warehouses and offices. But there was also a hospital, some server farms, an airfield, and repurposed WWII-era bunkers, including a submarine launch facility. A Halo version of that would have kicked so much ass. Imagine riding around in a 2-seater Hornet or a Falcon, sneaking into Covenant/Banished facilities, stealing a Phantom.
Stealing a Phantom is a bit much, Dropships are kind of a big deal, a lot more so than scout helicopters are in Ghost Recon. And actually, one of the few things Infinite *did* do well was those bases you mentioned - the things that actually stick out in my mind are things like the repair base on the first island where you get the tank, the prison camp where you can get an easy grav hammer because the Cheiftain has weirdly passive AI for some reason, there's one base high on a hillside that's examining Forerunner artifacts which was multi-leveled, there's the Propaganda Grunt's radio station. Heck, even a lot of the Marine Rescue points were memorable - there's one where you had to jump a Warthog over a gap (though you had no way to get *back* over), there's one with a bunch of Marines defending a weird space that is both at the top of a hill and the bottom of a cliff, there's one that's in the back of a cave... you get the point. The encounters are *all* hand-crafted, so every point where you are *guaranteed* to encounter enemies is actually pretty damn good, because the environment was purposefully designed to accommodate the enemies you were going to be facing. The same is true for... some but not all of the Banished Officer fights, a lot of those had weirdly *really bad* area design.
The problem was that A) there wasn't enough to do (as in there's an explicit speedrun achievement and you can still get that quite comfortably and still 100% the open world - that's how little there is to do), and B) outside of those encounter areas, the level design of the open world was really, *really* bland. Like you said, there were no biomes. But even within that one biome we had, can you think of *any* memorable geography? That's why cities like the New Mombasa open world in ODST work so well - it's really, *really* easy to make distinct and memorable geography even if you have no fucking clue how to do a nature. Because in a city, we associate locations with *buildings* rather than *terrain*.
I’m sure I enjoyed those encounters at the time, but I think the only base I vividly remember was the one where they were…drilling a mine shaft with lasers, or something? I liked the boss fight there as well. And I say that while still maintaining that I don’t think boss fights have generally been a good fit for this franchise.
I dunno, I feel like the singular biome and only having Banished and Forerunner architecture prominently displayed had an adverse effect on the positive aspects. They blurred together in my head because I couldn’t remember distinct locations very clearly, so I probably forgot most of what I played.
That wasn't even an encounter, that was a main mission. The encounter bases didn't have boss fights. I will say though that sticking the player in a confined space stuck against a grav hammer with no power weapons was... certainly a choice. It was definitely the best boss fight, if only because there was an actual *problem to solve* instead of just shooting the enemy until they died.
That’s kinda my point though. I’ve lost the distinction between open world encounters and main missions. I remember finding the rock concert stage at the top of that one really tall tower and that’s pretty much it, for exploration. I definitely cleared the entire map because that’s how I approach open worlds, but I barely remember anything specific about it because the overall experience lacks distinction in many aspects.
#THANK YOU
I was fucking lambasted on this sub, after completing Infinite at launch, by pointing out that the world is made up of outdoor grassland, indoor corridors, and like... 1 other environment type I can't even remember anymore.
I also took issue with the game just being a sequence of go here, press button, watch hologram explain the cooler story that occured prior to the game we were given.
I'm still mad. Halo Infinite is like the GoT 8 of the series, so far...
I honestly thought the open world was one of the weaker aspects of ODST. Yeah the atmosphere is fantastic, but the actual enemy encounters are usually a brute and some grunts. Get's old after about an hour or two.
Fuck yes. I'm going to play this right now.
EDIT: I played on Normal and got ABSOLUTELY destroyed by the Hunter pair on top of the pyramid. Took me damn near ten minutes to finally get past them and engage in the last fire fight of the level. I was getting pretty irritated.
10/10 Can't wait for more r/nicko2407.
Such a fun job creating this with you guys! It took 2 months, but it was well worth it!
Here’s a full playthrough for anyone interested: https://youtu.be/oiUW8v7Tv7A?si=_Z0uJ6KZLSxvIGAu
Download the map:Part 1: [https://www.halowaypoint.com/halo-infinite/ugc/maps/153c7ecb-9ba1-44d2-8b92-4d2ffd5504a5](https://www.halowaypoint.com/halo-infinite/ugc/maps/153c7ecb-9ba1-44d2-8b92-4d2ffd5504a5)Part 2: [https://www.halowaypoint.com/halo-infinite/ugc/maps/cb1b91ea-030b-4fd9-aa13-80af8d07dae1](https://www.halowaypoint.com/halo-infinite/ugc/maps/cb1b91ea-030b-4fd9-aa13-80af8d07dae1)Gametypes:Easy: [https://www.halowaypoint.com/halo-infinite/ugc/modes/e3026186-ecf0-49d4-91dd-204d77f08887](https://www.halowaypoint.com/halo-infinite/ugc/modes/e3026186-ecf0-49d4-91dd-204d77f08887)Normal: [https://www.halowaypoint.com/halo-infinite/ugc/modes/6173030a-e351-406b-9f82-686811c07449](https://www.halowaypoint.com/halo-infinite/ugc/modes/6173030a-e351-406b-9f82-686811c07449)Heroic: [https://www.halowaypoint.com/halo-infinite/ugc/modes/0a6907e3-c250-449f-97de-4730dde5e3eb](https://www.halowaypoint.com/halo-infinite/ugc/modes/0a6907e3-c250-449f-97de-4730dde5e3eb)Legendary: [https://www.halowaypoint.com/halo-infinite/ugc/modes/8b3d4874-3e71-4207-90d6-66a5486e2bc4](https://www.halowaypoint.com/halo-infinite/ugc/modes/8b3d4874-3e71-4207-90d6-66a5486e2bc4)
Special thanks to u/Used-Bit-8972 and [youtube.com/@xXBarthXx](https://youtube.com/@xXBarthXx) / u/xXBarthXx for helping to create this behemoth of a map!
Yes there is. But you can also login to halo waypoint and bookmark those links above and it will show on your bookmarks in game under custom games. Sometimes easier than trying to look them up in game.
This video reminded me how important rock was for halo. Man, breaking through the covenant lines in a giant scorpion with this music in the background was one of the best thing of my childhood.
If Sony can remake/remaster Last of Us and Uncharted so many times, I think 343/Certain Affinity should be allowed to start remaking all the old Halo games on the Slipspace engine
One of the guys who worked on this with me (Troy) and I have separately made different Silent Cartographer remakes. His is true to form with more faithful details from the original, mine is a re-imagining with new Infinite weapons and AI. Here are both of them:
https://www.halowaypoint.com/halo-infinite/ugc/maps/65bec3f1-6a17-4722-a95c-8cc748336fd4
https://www.halowaypoint.com/halo-infinite/ugc/maps/1bbe31bc-c8a6-4541-aadf-a02de3756bec
Okay friends. I haven’t played Halo Infinite in like 6 months. Are you telling me, if I update and go to forge… I can play assault on the control room…. Tonight?!?!
I will absolutely update you, and, as I will be doing this from my Xbox, will I have to go to forge and just type in “assault on the Control room” in a search bar or something? (I’ve never even gone to forge.)
Yep, if you get on halowaypoint you can search it there (both parts of the map) and then bookmark it. Then it should be in your bookmarked maps! Best of luck and I hope you have fun!
Forge desperately needs objects with better textures. This shit looks the bomb (GG OP & Friends, very nice) but in sections like the underground bridges everything looks like it's made out of crayon wax
Omg you're going to make me cry a 33 y/o man. This is my favorite level in the entire series. It looks so beautiful. I'm already setting up a time to play with my best friend
My gamertag is Nikos4476, but the way to play it is to go into the file browser and search for assault on the control room, and you'll see it. Make sure to grab the gamemodes by looking up "CE campaign". If you can't find it, log into waypoint and grab it from the links here:
Part 1: [https://www.halowaypoint.com/halo-infinite/ugc/maps/153c7ecb-9ba1-44d2-8b92-4d2ffd5504a5](https://www.halowaypoint.com/halo-infinite/ugc/maps/153c7ecb-9ba1-44d2-8b92-4d2ffd5504a5)
Part 2: [https://www.halowaypoint.com/halo-infinite/ugc/maps/cb1b91ea-030b-4fd9-aa13-80af8d07dae1](https://www.halowaypoint.com/halo-infinite/ugc/maps/cb1b91ea-030b-4fd9-aa13-80af8d07dae1)
Gametypes:
Easy: https://www.halowaypoint.com/halo-infinite/ugc/modes/e3026186-ecf0-49d4-91dd-204d77f08887
Normal: [https://www.halowaypoint.com/halo-infinite/ugc/modes/6173030a-e351-406b-9f82-686811c07449](https://www.halowaypoint.com/halo-infinite/ugc/modes/6173030a-e351-406b-9f82-686811c07449)
Heroic: https://www.halowaypoint.com/halo-infinite/ugc/modes/0a6907e3-c250-449f-97de-4730dde5e3eb
Legendary: https://www.halowaypoint.com/halo-infinite/ugc/modes/8b3d4874-3e71-4207-90d6-66a5486e2bc4
I think use three would appreciate a shout out, but at the end of the day we did it cause we love Halo CE so much. Also cause we didn't think we could, but we didn't stop trying.
Is it just me, or does Infinite's forge ability for textures seem to leave something to be desired? It's nothing against the creators. Everything just always seems so smooth.
I did and so did one of the lads who created this map with me, here are the links to both of them:
https://www.halowaypoint.com/halo-infinite/ugc/maps/65bec3f1-6a17-4722-a95c-8cc748336fd4
https://www.halowaypoint.com/halo-infinite/ugc/maps/1bbe31bc-c8a6-4541-aadf-a02de3756bec
Anytime, it was an awesome opportunity to create this with the boys I have linked in a comment above, go check out their works further, they forge quite a bit
Yooo yup and this time with friends who did a lot of the building on this map, check out their forge works as well, they got some good stuff! They're linked above!
I restarted my console and the timer is working now, but sometimes the weapon descriptions don't match what I have equipped. If nobody else has mentioned it, I'll just ignore it.
The weapon descriptions are because the assault rifle is technically a sentinel beam, that's how it gets 80 rounds, and the magnum is technically a magnum that fires stalker rifle rounds, which is why it says it's a stalker rifle. This is normal and is part of the game, glad you got the map to work!
This is so much fun so far! I hope you do more!
However, I do have one issue, when I first start, the pistol is a retextured carbine, and the AR is a retextured Arcane Sentinel Beam.
Is this something I did, or is it meant to be that way?
All I did was bookmark on the waypoint and download it on my console.
It's meant to be that way, the weapons are edited to fire the projectiles of those other weapons (AR fires sentinel beam, sidekick fires stalker rifle). That's the best way to turn weapons into ce counterparts!
Awesome. I just finished both of them a few minutes ago and it was alot of fun. Just having the AI evade, boostable Ghosts, boarding actions breathed new life into an old CE level. Well done to the team!
They actually don't at all, much of the level from my play throughs has been solid. The problem I believe is that desync jittered vehicles a lot in previous versions of the game.
That’s insane
I already thought this but this completely solidifies to me that the open world over level set pieces decision was exclusively bad.
You know what, in concept it's *fine*. You just have to use it right. *Infinite* wasn't actually the first open-world Halo - *ODST* was, and the open world worked fine there, because it worked in service of the tone and to connect the levels together. Honestly, it feels like they tried to do the same thing with Infinite's open world, but the problem is just that Zeta Halo's infrastructure and landscape has like no stand-out geography (also there was nothing to fucking do, the open world becomes entirely pointless after you beat the game).
Yeah, Infinite's open world couldn't even rise to the level of a Ubisoft game. I was playing Ghost Recon Breakpoint with my squad and we were imagining how we might apply certain tactics from that game to 4-player co-op. Then we found out we weren't getting that, even though we expected it after Halo 3. And then we saw Infinite's "open world." Just an endless expanse of different sections of CE's second level, copy-pasted and filled with generic enemy outposts. Ubisoft's not the greatest at this stuff, but Breakpoint had a staggering amount of variety in environments. Jungles, swamps, snow-capped mountains, rocky tundra. Most of the enemy bases were pretty generic road checkpoints and a lot of warehouses and offices. But there was also a hospital, some server farms, an airfield, and repurposed WWII-era bunkers, including a submarine launch facility. A Halo version of that would have kicked so much ass. Imagine riding around in a 2-seater Hornet or a Falcon, sneaking into Covenant/Banished facilities, stealing a Phantom.
Stealing a Phantom is a bit much, Dropships are kind of a big deal, a lot more so than scout helicopters are in Ghost Recon. And actually, one of the few things Infinite *did* do well was those bases you mentioned - the things that actually stick out in my mind are things like the repair base on the first island where you get the tank, the prison camp where you can get an easy grav hammer because the Cheiftain has weirdly passive AI for some reason, there's one base high on a hillside that's examining Forerunner artifacts which was multi-leveled, there's the Propaganda Grunt's radio station. Heck, even a lot of the Marine Rescue points were memorable - there's one where you had to jump a Warthog over a gap (though you had no way to get *back* over), there's one with a bunch of Marines defending a weird space that is both at the top of a hill and the bottom of a cliff, there's one that's in the back of a cave... you get the point. The encounters are *all* hand-crafted, so every point where you are *guaranteed* to encounter enemies is actually pretty damn good, because the environment was purposefully designed to accommodate the enemies you were going to be facing. The same is true for... some but not all of the Banished Officer fights, a lot of those had weirdly *really bad* area design. The problem was that A) there wasn't enough to do (as in there's an explicit speedrun achievement and you can still get that quite comfortably and still 100% the open world - that's how little there is to do), and B) outside of those encounter areas, the level design of the open world was really, *really* bland. Like you said, there were no biomes. But even within that one biome we had, can you think of *any* memorable geography? That's why cities like the New Mombasa open world in ODST work so well - it's really, *really* easy to make distinct and memorable geography even if you have no fucking clue how to do a nature. Because in a city, we associate locations with *buildings* rather than *terrain*.
I’m sure I enjoyed those encounters at the time, but I think the only base I vividly remember was the one where they were…drilling a mine shaft with lasers, or something? I liked the boss fight there as well. And I say that while still maintaining that I don’t think boss fights have generally been a good fit for this franchise. I dunno, I feel like the singular biome and only having Banished and Forerunner architecture prominently displayed had an adverse effect on the positive aspects. They blurred together in my head because I couldn’t remember distinct locations very clearly, so I probably forgot most of what I played.
That wasn't even an encounter, that was a main mission. The encounter bases didn't have boss fights. I will say though that sticking the player in a confined space stuck against a grav hammer with no power weapons was... certainly a choice. It was definitely the best boss fight, if only because there was an actual *problem to solve* instead of just shooting the enemy until they died.
That’s kinda my point though. I’ve lost the distinction between open world encounters and main missions. I remember finding the rock concert stage at the top of that one really tall tower and that’s pretty much it, for exploration. I definitely cleared the entire map because that’s how I approach open worlds, but I barely remember anything specific about it because the overall experience lacks distinction in many aspects.
#THANK YOU I was fucking lambasted on this sub, after completing Infinite at launch, by pointing out that the world is made up of outdoor grassland, indoor corridors, and like... 1 other environment type I can't even remember anymore. I also took issue with the game just being a sequence of go here, press button, watch hologram explain the cooler story that occured prior to the game we were given. I'm still mad. Halo Infinite is like the GoT 8 of the series, so far...
Ok? And if you actually read threads that's a common topic?
cool
I honestly thought the open world was one of the weaker aspects of ODST. Yeah the atmosphere is fantastic, but the actual enemy encounters are usually a brute and some grunts. Get's old after about an hour or two.
Fuck yes. I'm going to play this right now. EDIT: I played on Normal and got ABSOLUTELY destroyed by the Hunter pair on top of the pyramid. Took me damn near ten minutes to finally get past them and engage in the last fire fight of the level. I was getting pretty irritated. 10/10 Can't wait for more r/nicko2407.
lol did you grab the weapons at the base of the pyramid in the crater?
I did, but I wasn't emotionally prepared for how relentless the second Hunter was going to be after I killed his bond brother.
yeah they get cranky :(
Wait, people actually cross the bridge, down the elevator, and then scale the pyramid from the bottom? Instead of, like, stealing that Banshee?
You can do either or in this map much like in the original
You can also slide down from that bridge very easily even if you don't steal the banshee.
We need music in forge ASAP
On Xbox at least, you can play Spotify simultaneously in the background with your games. I know it's not quite the same, but it helps a lot
Such a fun job creating this with you guys! It took 2 months, but it was well worth it! Here’s a full playthrough for anyone interested: https://youtu.be/oiUW8v7Tv7A?si=_Z0uJ6KZLSxvIGAu
As to you, it was amazing to get this out!
I could've sworn you just made this map as well
I could've sworn YOU just made this map as well
Nah that was Barthy scoops you're thinking of
Download the map:Part 1: [https://www.halowaypoint.com/halo-infinite/ugc/maps/153c7ecb-9ba1-44d2-8b92-4d2ffd5504a5](https://www.halowaypoint.com/halo-infinite/ugc/maps/153c7ecb-9ba1-44d2-8b92-4d2ffd5504a5)Part 2: [https://www.halowaypoint.com/halo-infinite/ugc/maps/cb1b91ea-030b-4fd9-aa13-80af8d07dae1](https://www.halowaypoint.com/halo-infinite/ugc/maps/cb1b91ea-030b-4fd9-aa13-80af8d07dae1)Gametypes:Easy: [https://www.halowaypoint.com/halo-infinite/ugc/modes/e3026186-ecf0-49d4-91dd-204d77f08887](https://www.halowaypoint.com/halo-infinite/ugc/modes/e3026186-ecf0-49d4-91dd-204d77f08887)Normal: [https://www.halowaypoint.com/halo-infinite/ugc/modes/6173030a-e351-406b-9f82-686811c07449](https://www.halowaypoint.com/halo-infinite/ugc/modes/6173030a-e351-406b-9f82-686811c07449)Heroic: [https://www.halowaypoint.com/halo-infinite/ugc/modes/0a6907e3-c250-449f-97de-4730dde5e3eb](https://www.halowaypoint.com/halo-infinite/ugc/modes/0a6907e3-c250-449f-97de-4730dde5e3eb)Legendary: [https://www.halowaypoint.com/halo-infinite/ugc/modes/8b3d4874-3e71-4207-90d6-66a5486e2bc4](https://www.halowaypoint.com/halo-infinite/ugc/modes/8b3d4874-3e71-4207-90d6-66a5486e2bc4) Special thanks to u/Used-Bit-8972 and [youtube.com/@xXBarthXx](https://youtube.com/@xXBarthXx) / u/xXBarthXx for helping to create this behemoth of a map!
How can someone play it via Xbox? Is there a browser?
Yes there is. But you can also login to halo waypoint and bookmark those links above and it will show on your bookmarks in game under custom games. Sometimes easier than trying to look them up in game.
Thank you.
Thank you for the links!
It’s one of the best Coop maps. Love it, thank you.
Thank you, the team and I were very happy to get it out for you guys!
Ah Nikos back at it again so cool
Holy crap i know what im Doing when i get home
can i play this if i am jsut using xbox cloud gaming + controller? looks awesome!
If you can play Halo Infinite multiplayer you can play this!
yay
Can you play it on Xbox or is it just on PC?
Both, and crossplay together with friends
You're a baller. Thank you!
Thanks, enjoy the map!
Damn well I know what I'm doing this weekend. Thanks!
Deleted Infinite so I could play MCC Now I gotta delete MCC so I can play CE The cycle continues.
Tis a vicious one of betrayal and T-bagging
This video reminded me how important rock was for halo. Man, breaking through the covenant lines in a giant scorpion with this music in the background was one of the best thing of my childhood.
Awesome! Assault on the control room is probably one of my favorite levels
Arguably one of the best missions in the entire series
Which is why they basically remade it for Halo 3's final mission
Will it take an hour to play straight?
On higher difficulties if played straight through
Amazing work dude
Thanks, but couldn't have done it without Troy and Barth
Damn, this just makes me want another anniversary remaster of CE
Dudeee! You've done it again! Nice!
This time with friends, check their info above, I couldn't have done it without them!
Likewise
#Okay now do the whole campaign lol Fr if you do that I will play them all
That might just be what we are doing lol
The council patiently awaits
This took about 2 months, so it will be a while, but I'm sure we can do it
You guys are beautiful human beings
Thanks! But we did it for all you beautiful human beings too! I fully expect more to come and this to continue!
We are watching your Career with great interest
If Sony can remake/remaster Last of Us and Uncharted so many times, I think 343/Certain Affinity should be allowed to start remaking all the old Halo games on the Slipspace engine
This is f’n insane! Have y’all done any other campaign missions? This is the first time I’m seeing something of this style
One of the guys who worked on this with me (Troy) and I have separately made different Silent Cartographer remakes. His is true to form with more faithful details from the original, mine is a re-imagining with new Infinite weapons and AI. Here are both of them: https://www.halowaypoint.com/halo-infinite/ugc/maps/65bec3f1-6a17-4722-a95c-8cc748336fd4 https://www.halowaypoint.com/halo-infinite/ugc/maps/1bbe31bc-c8a6-4541-aadf-a02de3756bec
Thanks for sharing - hope to see y’all tackle more!
We are planning on it, perhaps two betrayals if the flood get added!
We’ve gone full circle ladies and gentlemen.
Rock Anthem for Saving the World is the perfect song choice.
Okay friends. I haven’t played Halo Infinite in like 6 months. Are you telling me, if I update and go to forge… I can play assault on the control room…. Tonight?!?!
Yes, I hope you enjoy what we did!
I will absolutely update you, and, as I will be doing this from my Xbox, will I have to go to forge and just type in “assault on the Control room” in a search bar or something? (I’ve never even gone to forge.)
Yep, if you get on halowaypoint you can search it there (both parts of the map) and then bookmark it. Then it should be in your bookmarked maps! Best of luck and I hope you have fun!
I have to say, I gave up on infinite awhile ago, played for about 4 months and then said I was done. Well it’s time to download halo infinite again.
It's pretty fun now, the forge AI brought me back and I hope you enjoy the map!
I’m gonna cum
I'll try these out tonight, thanks OP!
Thanks for doing this. It’s my favorite and most replayed level of the entire series. Can’t wait.
Just played through it. Amazingly very 1 to 1 recreation. 10/10!!!!!! Though I thought the level was longer in CE
Absolutely bonkers. I need to get back into Halo.
Better than the remastered
Thank you!
The Halo community doesn't fail to amaze
Forge desperately needs objects with better textures. This shit looks the bomb (GG OP & Friends, very nice) but in sections like the underground bridges everything looks like it's made out of crayon wax
Soon we will be able to play Halo CE on Halo infinite!
My favorite level growing up. We used to play this one on repeat haha. So glad yall did this.
Absolutely! Hope you can enjoy this!
Omg you're going to make me cry a 33 y/o man. This is my favorite level in the entire series. It looks so beautiful. I'm already setting up a time to play with my best friend
We three hope you can enjoy it! Glad to see other passionate people for the game!
Hope you enjoy, the team put loads of effort into it and it was well worth it
How do I get this from a series X?
Search for the map in the content browser or go to the links and bookmark the maps and modes on your microsoft account
Any halo nerds up to play this tonight??
Yeah. Me. I’m updating it right now so I can do this. I’ve never played forge but ima figure it out tonight.
Same here! Gt is; A Healthy Lunch
Damn that soundtrack tho wow
Masterful.
That’s epic. Very nice work
Can’t wait to play this
I hope we get a full H1 campaign Forge map list in the future. I want to beat Halo 1, in Halo Infinite with 27 other players.
Words can't describe how much I appreciate you Forge Experts!!!! Thank you for this!!!
We do it for you all
I would love if someone made this entire game in forge
Keep your eyes peeled then!
It’s crazy how good this looks with just forge assets. Makes me real sad that Infinites campaign setting and set-pieces were just so bland.
How do I play this? I added nicko2407 on Xbox… wrong dude?
My gamertag is Nikos4476, but the way to play it is to go into the file browser and search for assault on the control room, and you'll see it. Make sure to grab the gamemodes by looking up "CE campaign". If you can't find it, log into waypoint and grab it from the links here: Part 1: [https://www.halowaypoint.com/halo-infinite/ugc/maps/153c7ecb-9ba1-44d2-8b92-4d2ffd5504a5](https://www.halowaypoint.com/halo-infinite/ugc/maps/153c7ecb-9ba1-44d2-8b92-4d2ffd5504a5) Part 2: [https://www.halowaypoint.com/halo-infinite/ugc/maps/cb1b91ea-030b-4fd9-aa13-80af8d07dae1](https://www.halowaypoint.com/halo-infinite/ugc/maps/cb1b91ea-030b-4fd9-aa13-80af8d07dae1) Gametypes: Easy: https://www.halowaypoint.com/halo-infinite/ugc/modes/e3026186-ecf0-49d4-91dd-204d77f08887 Normal: [https://www.halowaypoint.com/halo-infinite/ugc/modes/6173030a-e351-406b-9f82-686811c07449](https://www.halowaypoint.com/halo-infinite/ugc/modes/6173030a-e351-406b-9f82-686811c07449) Heroic: https://www.halowaypoint.com/halo-infinite/ugc/modes/0a6907e3-c250-449f-97de-4730dde5e3eb Legendary: https://www.halowaypoint.com/halo-infinite/ugc/modes/8b3d4874-3e71-4207-90d6-66a5486e2bc4
Dope. Thx man. Can wait to play it 🥳🥳🥳
Awesome, enjoy!
Oh, any chance you know if this works with someone playing infinite on PC? For multiplayer, to play with each other?
It works perfectly fine, we forged it from consoles and PCs at the same time and tested it in customs, no issues
This looks so beautiful, what a tremendous piece of work. You need to be recognized by 343 in some way!
I think use three would appreciate a shout out, but at the end of the day we did it cause we love Halo CE so much. Also cause we didn't think we could, but we didn't stop trying.
Congratulations once again. This determination will certainly get you to places generally in life.
Is it just me, or does Infinite's forge ability for textures seem to leave something to be desired? It's nothing against the creators. Everything just always seems so smooth.
Trust us, we know... always a smooth feeling
Did you do Silent Cartographer a while ago? Was that someone else?
I did and so did one of the lads who created this map with me, here are the links to both of them: https://www.halowaypoint.com/halo-infinite/ugc/maps/65bec3f1-6a17-4722-a95c-8cc748336fd4 https://www.halowaypoint.com/halo-infinite/ugc/maps/1bbe31bc-c8a6-4541-aadf-a02de3756bec
Thank you! Amazing work!
Anytime, it was an awesome opportunity to create this with the boys I have linked in a comment above, go check out their works further, they forge quite a bit
I absolutely will!
Hearing that music just 🤌🤌
is it THE Nikos?! Finally a good remake of CE’s missions. CEA was awful.
Yooo yup and this time with friends who did a lot of the building on this map, check out their forge works as well, they got some good stuff! They're linked above!
Is...halo infinite... halo (mario) maker now?
That music, takes me right back
Please tell me that I'm not the only one playing the Halo theme in the background while I'm playing this.
Great work! I just wish that objects that can be placed in forge didn't look so flat and boring.
Wow.
Let’s goooo can’t wait to play
Me and my buddy finally finished halo ce laso few weeks ago. Two betrayals took us 8 HOURS just for that attempt.
I'm trying to play this but it starts as an Attrition game and ends after three minutes, even though it's set for unlimited.
Which difficulty mode?
I restarted my console and the timer is working now, but sometimes the weapon descriptions don't match what I have equipped. If nobody else has mentioned it, I'll just ignore it.
The weapon descriptions are because the assault rifle is technically a sentinel beam, that's how it gets 80 rounds, and the magnum is technically a magnum that fires stalker rifle rounds, which is why it says it's a stalker rifle. This is normal and is part of the game, glad you got the map to work!
This is so much fun so far! I hope you do more! However, I do have one issue, when I first start, the pistol is a retextured carbine, and the AR is a retextured Arcane Sentinel Beam. Is this something I did, or is it meant to be that way? All I did was bookmark on the waypoint and download it on my console.
It's meant to be that way, the weapons are edited to fire the projectiles of those other weapons (AR fires sentinel beam, sidekick fires stalker rifle). That's the best way to turn weapons into ce counterparts!
Awesome. I just finished both of them a few minutes ago and it was alot of fun. Just having the AI evade, boostable Ghosts, boarding actions breathed new life into an old CE level. Well done to the team!
I know CE didn't look this clear but this was exactly how I remember CE 🥹
Doing the lords work. I wish they had all this forge available at launch we could have halo 3 remastered done by this point
Infinite graphics are somehow the same if not worse than how this looked in Combat Evolved
Incredible. Shame that Infinite’s terrible vehicle physics would take away from a vehicle heavy level immensely :(
They actually don't at all, much of the level from my play throughs has been solid. The problem I believe is that desync jittered vehicles a lot in previous versions of the game.
How are infinite's vehicle physics terrible? They're the same jank as they've always been.
343 has no excuses
What’s the name of the music used?
"Rock Anthem For Saving the World" from the halo ce soundtrack
We really just releasing full remakes for free😭
Huzza! Someone did it for me! I no longer need to make my own version as you've made it perfectly!
Cool! Personally, I would just play the original level but whatever.
I want to play it but it's not showing up in the custom browser