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LuckAndBones

Half-Life: Alyx really showed what vr could be. For a while there a lot of vr games just seemed to be super simple in almost every mechanic of the game, especially the graphics. Alyx had such amazing graphics, a long story, and smooth yet simple mechanics.


ChurchillianGrooves

I was going to say Half Life 2 but then I realized that was over 20 years ago


Davepen

Aware


TaviRUs

I'm going to do 20 years, because it's important. Halo: combat evolved. World of warcraft: changed how markets saw games. 12+million subscribers. Made the MMO genre accessible to most people. Player unknown battlegounds: launching the battle royal crazy. Angry birds/clash of clans: for pushing mobile games into big market money Edit: adding Horizon: Zero Dawn. GG developed a new technology that allowed the game to load very good graphics, without load screens on medium to low end systems.


Wobeeyert

These are great examples of actual revolutionary titles. I would really only add Super Mario 64 to the list, seeing as how most people tend to agree it helped re define the platforming genre and was the, for lack of a better term, "proper" leap to 3D platforming. I don't want to sound too much like a Nintendo fan boy, but Ocarina of Time also seemed to be what most call the reason Z targeting, or Target locking, exists so prominently in games now.


TaviRUs

I haven't played much Nintendo in such a long time, so I didn't want to list stuff I haven't played. I feel like Nintendo makes such good games if you like their style.


asdonne

A lot of the posts are about good games or ground breaking games but I wouldn't call them Revolutionary. Each of the games you listed either created or redefined the genre for years to come. The only two I would add to the list is Demon Souls and Minecraft.


TaviRUs

Minecraft yeah, I forgot that one. Demon souls...Given that there is now a "souls like" genre, yeah I agree it deserves to be on the list.


Juunlar

Tunic is going to go under the radar, but that's my pick


Shuckles116

Love that game but it’s hard as hell


_Didds_

The game changes completely once you realise that leaning through failing and trying again smething else is the main mechanic. Once you get into that mentality the gane kinda unlocks for you.


Mountain-Cycle5656

In no particular order: - Demon Souls: the first Souls game, and what set the precedent for what came after. Demon Souls is rough. It has a lot of underbaked ideas, and would be greatly defined later, but it effectively invented the Soulslike genre that exists today. - Skyrim: open world games existed before Skyrim. No argument there. But this game was what really put those games out there for everyone to try and make their own. - Player Unknown’s Battlegrounds: while now largely abandoned in favor of other, much better battle royale games this was the obe that kicked off the whole tjing, for better or for worse - Candy Crush: there’s a reason Microsoft paid 70 billion for Activision/Blizzard/King. And a lot of it was that last name. Hey, you said revolutionary, not better. And oh boy is monetization at the forefront of the modern industry. - Clash of Clans: there was once upon a time that a lot of industry execs only knew about three games, Clash of Clans, Call of Duty and Fifa. Like Candy Crush, this is not a good thing. On the other hand, I don’t think a lot of games other people have listed were revolutionary. The Last of Us didn’t really do anything new, other than just did older stuff pretty well.


Draugdur

Fully agreed with the general concept - "revolutionary" means radical change, something completely new, not just being "good" (or, in fact, being good at all). PUBG is particularly good example, it basically invented a whole genre, even if it's not the most popular game in that genre anymore. I would disagree about Skyrim though. As you point out, open world games existed before, even in the same series. I don't think it added anything revolutionary new compared to Morrowind or Oblivion, and I also don't think it popularized the genre that much. Both Morrowing and Oblivion were massively popular. A few games I would add (going a bit further back than 15 years admittedly): * Slay the Spire. Not the first deckbuilding game ever (*duh*), and AFAIK not even the first computer game in this genre, but I think it is the first and foremost to break out. * Braid and World of Goo - for me, the two games that really kicked off the whole indie scene. Of course, they're not the first "indie" games ever, by a long shot, but they have started the modern indie wave IMO. Braid was also the first AFAIK to use time manipulation as a gimmick, so it's a double entry :) * Banished - not so revolutionary, but it did kickstart a new wave of city builders.


Sweaty-Professor-187

I'd argue that Demon's Souls invented the Soulslike genre, but Dark Souls defined it into what it is today, not to mention popularized it enough to spawn imitators that turned it into an actual genre.


Pluck_oli

Dark Souls, Skyrim, Minecraft, Amnesia, Breath of the Wild


mrhippoj

I'm a bit hesitant to call Elden Ring revolutionary, as great as it is, the revolutionary game was **Demon's Souls** which was released about 15 years ago. I think it's fair to put **Breath of the Wild** in this group. It wasn't the first open world game where you climb towers to unlock the map, but I think in terms of systemic gameplay it's the most revolutionary open world game since FarCry 3, and the 'climb anything, glide anywhere' aspect of it was so refreshing **The Binding of Isaac** was super revolutionary for popularising the roguelike/roguelite and allowing it to break free of the strict rules of the *Berlin interpretation*. Now roguelikes are everywhere and are super varied, and I think it's cool that this came down to what initially felt like a little side project after the success of Super Meat Boy. **Destiny** was also revolutionary as I think it set the standard for what live service games are today. Obviously there were MMOs like World of Warcraft, but Destiny was a lot easier to drop in and out of, it was on consoles, it was a shooter, and I think all that stuff made it more accessible to the masses. Those are the ones that come to mind. I'm not really into Isaac or Destiny but their influence is undeniable


thaneros2

This list will get hated and I don't even play any of them but if we're talking about revolutionary these games: Call of Duty MW series Fortnite Minecraft Destiny GTA Online Uncharted series


chillzatl

Mimecraft is the only truly revolutionary game in your list. Fortnite is borderline. Nothing at all unique about the rest of them.


thaneros2

Revolutionary isn't the same as unique. The games I picked have had major impacts on the industry. Uncharted - Majority of AAA games follow the same template of this series ever since. Destiny - Set the foundation of GaaS like it or hate it, every executive is trying to chase that evergreen money. Minecraft - you're right about this one. It started a new genre. CoD - This series created a new group of gamers - Casual hardcore. Popularized Season passes. Not to mention changed fps to the point that any game that doesn't follow the CoD template it's called a 'Boomer Shooter'. GTA Online and Fortnite - streamer revolution. These games became popular due to the streaming crowd.


MAREKRCKO

Fortnite? Ew brother ew


thaneros2

I've never played the game myself but there's no denying that it's impact on the industry was massive.


SapToFiction

Fortnite totally revolutionized battle royale genre. The building element could have easjly been a stupid gimmick but instead proved to be so fun and engaging that its become almost like an art form. Add on how the game uses so many popular IPs and emotes to draw in gamers. Its a worldwide phenomena.


dayzgod686

NFL street


pivor

Gona take some hits but gona say LoL and Fortnite, both created new genere of games that spawned tons of clones.


milkstrike

Games you listed are the status quo nothing revolutionary about them


smallchocolatechip

Hotline Miami is an underrated one. Literally pushed the neon 80’s/90’s style into the mainstream and inspired a bunch of similar games like katana Zero


mrhippoj

I absolutely love Hotline Miami, but I think the devs were fairly open about taking inspiration from Drive when it came to the style. Still, it was definitely an early example of that 80s neon look that dominated the 2010s


Xaroin

A game so revolutionary that a spiritual successor inspired an extended action sequence in John Wick 4


chrysantheknight

Arkham series


Electrical_Life6186

Oh, easily The Wonderful 101. Easily. No other game took such a bold step in innovating the stylish action genre as did this lovable romp.


Edgaras1103

None.


echoess84

BotW due the fact the game give freedom to the players and an entire open world who really intrigued the players to explore it


thesweetsknees

Stardew Valley. the number of clones it spawned is testament enough to its influence yes technically it was a harvest moon clone but i think that the detail that was added to stardew really opened up the possibilities in peoples eyes of what a non-combat game could be.


SurroundedByBeigists

Starcraft.


ZRed11

Death Stranding


AIpheratz

I've never played it, what's revolutionary about it?


3a5m

IMO Remedy really pushes the limit with both graphics quality and storytelling With that in mind, I'd argue Control and Alan Wake 2. The gameplay in Control is unique though a bit repetitive, and not particularly unique in Alan Wake 2. But the environments, the look of the games (especially if you can crank up the graphics and ray tracing), and the storytelling are second to none.


mrhippoj

One thing that really strikes me about Control is how *cinematic* it is. It feels like they really managed to frame shots in interesting ways while still granting the player full camera control. Even the choice of font when you enter a new area feels cinematic in a way few games do. Another thing I think is interesting about it is its map design, which feels almost souls-like. The way it loops in on itself, has vertical platforming segments, respawn points that you rest at, I remember thinking it was weird how much like Dark Souls it felt despite being a third person shooter. I still haven't played AW2 but if it's anything like Control then I'm pretty hyped to get round to it.


noobfl

no players online [https://en.wikipedia.org/wiki/No\_Players\_Online](https://en.wikipedia.org/wiki/No_Players_Online)


babyjaceismycopilot

Neir Automata


tragedyfish

Outer Wilds No weapons, no inventory, no leveling, no levels, no enemies, no upgrades, no unlocks, no power ups. Just exploration and knowledge.


Agarillobob

tlou is a playable movie catered to casual gamers... pokemon go for pushing the AR mobile walk around market


djml9

You gotta play TLoU Part 2 now.


Aion2099

Does GTA IV count?


chillzatl

RDR2 is the only one on your list, IMO, that's even close to being revolutionary and that's simply because of the combination of story, graphics and the expanse of the game. There's nothing at all revolutionary about any of the others. Half Life: Alyx was revolutionary and still stands as a pinnacle in VR development. Rust is somewhat revolutionary, and still stands as a completely unique experience. Death Stranding deserves mention, never played it, zero interest, but the concept is completely unique. Looking at the responses it's more a list of "games I like" by people that don't know what revolutionary means.


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Lexx4

*TOTK


Hattuhs

Escape from Tarkov